// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3 // Desc: Checkered Floor Example // Date: mm/dd/yy // Auth: ? // #version 3 #include "colors.inc" #include "skies.inc" global_settings {assumed_gamma 1.0} global_settings { irid_wavelength <0.45, 0.98, 14> } camera { location <0.0, 0.5, -4.0> direction 1.5*z right 4/3*x look_at <0.0, 0.0, 0.0> } sky_sphere {S_Cloud1} light_source { 0*x color red 0.9 green 0.9 blue 0.9 translate <-30, 30, -30> } plane { y, -1 texture { pigment {checker color rgbt <.6,.6,2,.5> color rgbt <.6,2,.6,.5> scale 0.5} finish {caustics 1 specular 0.7 roughness 0.1 } } } sphere { <0,0,0>, 1 pigment { bozo turbulence 0.5 color_map { [ 0.0 color red 0.0 green 0.0 blue 0.0 transmit 0.2 ] [ 0.2 color red 1.0 green 0.0 blue 0.0 transmit .6 filter .8] [ 0.4 color red 1.0 green 1.0 blue 1.0 transmit 0.1 filter 0.7] [ 0.6 color red 0.4 green 1.1 blue 0.4 filter .2] [ 0.8 color red 0.0 green 0.0 blue 0.5 ] } } finish{ fade_distance 5 fade_power 2 irid{0.5 thickness 0.2 turbulence 0.5} } }