Dragon Warrior 3 FAQ: version 1.5--by Daniel Wagoner Original Version February 4, 1996 Last Revision February 8, 1998 *Note: This file was written in Windows 95 WordPad, and the tables may look strange in another text viewer, I apologize for this. You can try adding or deleting some of the tabs and spaces to correct the problem. If you are using WordPad, make sure Wrap to Window is selected under view, options. Instructions: Most of the game is self-explanatory. It plays pretty much like any other RPG. The A button brings up the menu, and accepts commands in windows. The B button cancels commands in windows. Press start to begin the game. Select is not used. HP means Hit Points, when your hit points reach 0, you die. If one person in your party dies, you must revive them with a spell, item, or a visit to the house of healing; sleeping at the INN will NOT revive dead party members! If your entire party dies, you will lose half your gold, and the person who last saved your game will revive only the hero. MP means Magic Points, each spell costs a certain amount of MP. *Some classes cannot use spells. If someone is poisoned, cursed (by equipping cursed things), or dead, you can remedy this at the house of healing, for a price. You can only save your game with a king (or, if there is no king, someone else may save your game). BE SURE TO HOLD RESET WHILE TURNING THE POWER OFF, OTHERWISE YOU MIGHT LOSE YOUR SAVE GAME!! Doors can be opened by using the right key, or with the OPEN spell. The thieves key opens simple doors; the magic key opens magic doors and simple doors; the final key opens jail doors, magic doors, and simple doors. The OPEN spell works just like the final key. ***IMPORTANT*** All weapons and armor MUST be equipped before they are effective!!! The vault, located in Aliahan, can be used to store items and gold. Gold stored in the vault will be protected if your party is defeated. Items you don't have room to carry, but will need later (or items you can't sell or discard, and don't need anymore) can be put in the vault. There is a charge to remove an item based on its value. If an item cannot be sold to a store (such as an orb), the removal charge is only 1 GP. Some items that you will use often (such as the Final Key, and Staff of Thunder) you will want to have at the top of your item list. I will use the final key as an example: transfer the final key to the fighter; have the fighter transfer all the items above the key to himself. This will move each item transferred to the bottom of the list. Now, reequip him with his equipment. Now, the final key is easier to use. After meeting the king, it is wise to enlist party members at Loisa's place in Aliahan. You register members upstairs, and enlist them downstairs. (More info. on this is found below under the heading "Classes") Story: You are the son (or daughter) of the hero, Ortega. Ortega went long ago in search of the Archfiend Baramos. Ortega is seen in the opening sequence fighting a dragon. Since your father has never returned, you are ordered by the king to defeat the Archfiend. Status Ailments: Poison: You will lose HP while you walk; Remedy: House of Healing, antidote herb, or ANTIDOTE spell. Numb: You cannot move; Remedy: walking around will cure it eventually, full moon herb, or NUMBOFF spell. If all your party becomes numb in battle, you lose :( You will lose half your gold, but those who were numbed will not be dead when the king revives you (that's good at least). Confused: You will attack your party members in battle; Remedy: kill the affected person (not recommended!), put the affected person to sleep, or win the battle. Sleep: You will be defenseless; Remedy: goes away after a couple of battle rounds, cast AWAKE spell, or win the battle. Cursed: Some weapons and armor are cursed, effects depend on the weapon or armor that is cursed; Remedy: House of Healing, or CURSEOFF spell; both will cause the item to break. *Note--I highly recommend AGAINST equipping cursed items! None of the curses are worth the benefits (if any) of a cursed item. Dead: When you lose all HP, you cannot do anything; Remedy: House of Healing, VIVIFY or REVIVE spell, or leaf of the world tree. Classes: The hero may enlist 3 companions at the eatery in Aliahan. I highly recommend a Fighter, Pilgrim, and Wizard for your first time playing the game. You can experiment with other combinations later, if you wish. * Note--To make it easier, I will refer to a person as "he", although you have the option of making them male or female. Hero: You are the hero, and you cannot enlist another hero. The hero is strong and has high HP. His other attributes are average. He can equip most weapons and armor, this makes him quite expensive. He has many spells, some of which are specific to the hero. He commands both healing and attack spells. Some of his spells are the most powerful in the game. Soldier: The soldier is quite strong and has high HP. His luck, agility, and intelligence are low. He can equip most weapons and armor, this makes him quite expensive. He commands no spells. Fighter: The fighter is quite strong, has high HP, and has very high agility. His intelligence is low. He is average in the other areas. He can only equip a very few weapons and armor, which makes him very cheap. As his levels increase, his chances for making critical hits go up. He commands no spells. Merchant: The merchant has low intelligence, but is average in all other attributes. He can equip some weapons and armor, his cost is average. He has the ability to find extra gold at the end of battles, and he is the only character that can appraise items. He commands no spells. Goof-off: The goof-off has very high luck, otherwise, the goof-off is similar to the merchant, except that he lacks the special abilities of the merchant. The major drawback to Goof-offs is that they, well... goof-off. Sometimes they will do something totally useless in battle, like sing, study the situation, or cheer on their companions. The good thing about goof-offs, is that they can become sages upon reaching level 20, without the Book of Satori (see class changing, below). He commands no spells. Pilgrim: The pilgrim has fairly high intelligence, and is average in all other attributes. He can equip some weapons and armor, his cost is average. He can use the Pilgrim spells, which include mainly healing spells. Wizard: The wizard has high intelligence, but very low strength. He is average in all other attributes. He can equip few weapons and armor, thus his cost is fairly low. He can use the Wizard spells, which include mainly attack spells. Sage: **You cannot choose a sage at the beginning of the game. A character must become a sage later (see class changing, below) The sage is average in all attributes. He can, for the most part, equip the same weapons and armor as the pilgrim, his cost is average. The best part is that he can use both the Pilgrim AND Wizard spells. This makes the sage a very powerful companion. Class Changing: After reaching level 20, any character (except the hero) can change their class. The place to change your class is the Shrine of Dhama, located North of Baharata, and West of Jipang. When someone changes classes, the following always occurs: The person loses all experience points and goes back to level 1; The person loses half of all attributes (i.e. max. HP, max. MP, intelligence, etc.); The person remembers all spells he learned up to that point (thus, it is possible to turn a wizard into a soldier or fighter who knows magic!!); The person is totally de-equipped (they still keep all their items and equipment, but you must equip all weapons and armor again). A goof-off may become a sage at the shrine after reaching level 20, however, any other class must obtain the Book of Satori to become a sage. The book is located in the tower of Garunda, North of the Shrine of Dhama. Items: Medical Herb--restores some HP. Antidote Herb--removes poison. Full Moon Herb--removes numbness. Invisibility Herb--same as INVISIBLE spell. Spider's Web--same as SLOW spell. Wizard's Ring--restores 15-30 MP; may be used repeatedly until it breaks. Fairy Water--same as REPEL spell. Wing of the Wyvern--same as RETURN spell. Leaf of the World Tree--same as REVIVE spell. Stone of Life--If a person has this item, it will shatter when BEAT or DEFEAT is cast on him, saving his life. Meteorite Armband--doubles wearers agility when equipped; found in Isis. Strength Seed--slightly increases strength permanently. Agility Seed--slightly increases agility permanently. Intelligence Seed--slightly increases intelligence permanently. Vitality Seed--slightly increases vitality permanently. Luck Seed--slightly increases luck permanently. Acorns of Life--slightly increases max HP permanently. Lamp of Darkness--changes day into night. Shoes of Happiness--if you are lucky, metal babbles might leave this; when equipped, experience will increase 1 point per step while walking on the field (overworld). Water Blaster--this does nothing, except scare townspeople. Poison Moth Powder--same as CHAOS spell. Ring of Life--when equipped, this item restores HP as the person walks. Silver Harp--when used on the field, a monster will immediately appear. Sage's Stone--casts HEALUS spell in battle, very useful item found in Zoma's castle, can be used repeatedly. Spells: *Note--W=wizard, P=pilgrim, and H=hero; Sages learn both wizard and pilgrim spells; D=damage done to each enemy. One Enemy G.=One Enemy Group **Also note: Levels listed are MINIMUM levels for learning spells. Characters often learn a spell 1-3 levels (rarely more) later than what is listed. Usually, however, the spells are learned at the listed level. NAME MP Level Target Description ---------------------------------------------------------------------------- Blaze 2 W:1, H:2 One Enemy Attack-small fireball, 10 D Blazemore 6 W:17 One Enemy Attack-large fireball, 80 D Blazemost 12 W:36 One Enemy Attack-huge fireball, 180 D Firebal 4 W:7, H:10 One Enemy G. Attack-small fireballs, 20 D Firebane 6 W:14, H:23 One Enemy G. Attack-wall of fire, 35 D Firevolt 12 W:29 One Enemy G. Attack-scorching fire, 100 D Bang 5 W:11, H:13 All Enemies Attack-small explosion, 20 D Boom 9 W:23, H:? All Enemies Attack-big explosion, 60 D Explodet 18 W:38 All Enemies Attack-HUGE explosion, 140 D Infernos 4 P:12 One Enemy G. Attack-small vacuum, 15 D Infermore 6 P:26 One Enemy G. Attack-large vacuum, 40 D Infermost 9 P:36 One Enemy G. Attack-huge vacuum, 100 D Zap 8 H:26 One Enemy Attack-lightning bolt, 80 D Lightning 30 H:41 All Enemies Attack-HUGE lit. bolt, 200 D! Icebolt 3 W:5 One Enemy Attack-bolt of ice, 30 D Snowblast 6 W:20 One Enemy G. Attack-blast of snow, 50 D Snowstorm 12 W:32 One Enemy G. Attack-severe storm, 100 D Icespears 9 W:26 All Enemies Attack-spears of ice, 70 D Beat 7 P:22 One Enemy Attack-kills enemy instantly Defeat 7 P:28 One Enemy G. Attack-kills enemy instantly Sacrifice 1 P:41 All Enemies Attack-caster dies, foes die Bedragon 24 W:34 Chanter Attack-caster becomes dragon Upper 3 P:4 One Ally Defense-defense power up Increase 4 P:9 All Allies Defense-defense power up Surround 4 P:7 One Enemy G. Defense-enemy hit rate down Stopspell 3 P:13, H:18 One Enemy G. Defense-blocks spells Bounce 8 W:24 Chanter Defense-reflects spells Barrier 6 P:32 All Allies Defense-protects from breath Ironize 6 H:12 All Allies Defense-no damage to party Return 8 H:7, W:12 All Allies Misc.-go to any town Outside 8 W:9, H:14 All Allies Misc.-exit a cave or tower X-Ray 3 W:18 Treas. Chest Misc.-red glow=enemy inside Stepguard 2 W:19 All Allies Misc.-protect from barriers Repel 4 H:19 - Misc.-repel weak enemies Day-Night 12 W:25 - Misc.-reverses day and night Invisible 15 W:33 All Allies Misc.-invisible to people Open 0 W:35 Door Misc.-opens all locked doors Chance 20 W:40 Random Misc.-random effects, try it! Expel 2 H:6, P:2 One Enemy G. Indirect-get no exp. or GP Limbo* 7 P:20 One Enemy Indirect-get no GP Sleep 3 P:9, H:16 One Enemy G. Indirect-put enemy to sleep Chaos 5 W:27 One Enemy Indirect-enemy attacks others Robmagic 0 W:15 One Enemy Indirect-steal MP from enemy Sap 3 P:8 One Enemy Indirect-lower def. power Defence 4 P:18 One Enemy G. Indirect-lower def. power Speedup 3 P:5 All Allies Indirect-raise agility Slow 3 W:12 One Enemy G. Indirect-lower agility Bikill 6 W:21 One Ally Indirect-raise attack power Transform 12 W:31 Chanter Indirect-take ally's form Heal 3 P:1, H:4 One Ally Healing-restore about 30 HP Healmore 5 P:14, H:29 One Ally Healing-restore about 85 HP Healall 7 P:30, H:33 One Ally Healing-restore all HP Healus 18 P:34 All Allies Healing-restore 50 HP each Healusall 62 H:38 All Allies Healing-restore all HP Antidote 3 P:11 One Ally Healing-remove poison Numboff 6 P:15 One Ally Healing-remove numbness Awake 3 P:16 One Ally Healing-wake up ally Vivify 10 P:24, H:35 One Ally Healing-50% chance revive Revive 20 P:38 One Ally Healing-always revive Curseoff 18 W:30 One Ally Healing-break curse * Limbo makes an enemy disappear; if one of your party disappears, they will be taken to the eatery in Aliahan. Go there to get them back. Equipment: Hero: The best equipment for the hero is the Sword of Kings, the Armor of Radiance, the Shield of Heroes, and the Iron Mask. The Armor of Radiance protects him from barriers and swamps, and restores HP as he walks. Other important equipment to get along the way is: Zombie Slasher, Magic Armor, Thunder Sword (casts BOOM in battle!!), and Swordedge Armor (reflects back part of physical damage to enemies). Soldier: The best equipment for the soldier is the Demon Axe, Swordedge Armor, Shield of Strength, and the Iron Mask. The Thor's Sword is a better weapon, but you can only get it rarely, from a Boss Troll or other enemies; it casts FIREVOLT in battle. The Swordedge armor reflects part of physical damage back to the enemy, and the shield of strength casts HEALMORE on the soldier when used in battle. Fighter: The ONLY equipment the fighter can use is: Training Suit, Fighting Suit, Iron Claw, and Golden Claw (the golden claw quadruples random enemy attacks, so sell it once you get it, don't keep it). The fighter CAN equip some other weapons, but they will DECREASE his Attack Power!! Goof-off: The best equipment for a goof-off is Sword of Illusion, Flashy Clothes, Leather Shield, and the Turban. The Sword of Illusion produces the CHAOS spell in battle, but can only be used by women. Merchant: The best equipment for a merchant is Zombie Slasher, Half Plate Armor, Iron Shield, and the Turban. The Iron Apron is also good armor. Pilgrim: The best equipment for a pilgrim is Zombie Slasher, Magic Armor (protects from fire) or Angel Robe (lower def. power, but protects from BEAT/DEFEAT spells), Silver Shield, and the Iron Helmet. Wizard: The best equipment for the wizard is the Poison Needle, the Water Flying Cloth, and the Mysterious Hat. The poison needle, found in Kanave, allows the wizard to always do 1 damage point to an enemy, and occasionally, it will hit an enemy's vital spot, killing them instantly! This will work on almost all enemies (including metal slimes and metal babbles!), except bosses. The water flying cloth, purchased in Kol, lowers damage done by flaming breath. The Mysterious hat decreases the amount of MP needed to cast spells! Occasionally, glacier bashers will leave a mysterious hat behind. If you are not fortunate enough to get one, the Leather Hat is the next best helmet a wizard can equip. Be sure you equip the wizard with the Cloak of Evasion upon reaching Noaniels. Also, be sure to search around the well in the village of Soo to find the Staff of Thunder. Instead of equipping this, have the wizard use it in battle to produce the FIREBANE spell. Sage: The best equipment for the sage is the Zombie Slasher or Orochi Sword (casts DEFENSE in battle), Magic Armor or Angel Robe (see Pilgrim), Silver Shield, and the Iron Helmet. The Falcon Sword is also a good choice, it allows 2 attacks per turn, but has a very low attack power. Experience Chart: The following is a list of places, and the recommended levels that most of your party members should be at before going there. This information comes straight from the instruction manual. Place Level Place Level Aliahan 1 Pirates 21 Reeve 3 Jipang 23 Tower of Najima 4 Tower of Arp 23 Enticement Cave 8 Luzami 23 Romaly 10 Navel of the Earth 27 Kanave 11 Samano 27 Noaniels 12 Cave South of Samano 28 Village of Elves 12 Phantom Ship 28 Cave 13 Cave of Necrogond 32 Tower of Shanpane 14 Liamland 34 Assaram 14 Castle of Baramos 34 Isis 15 Tantegel 35 Pyramid 16 Kol 36 Portoga 17 Hauksness 37 Baharata 18 Cantlin 38 Cave 19 Ridmuldar 38 Shrine South of Portoga 19 Cave North of Tantegel 39 Tedanki 19 Tower of Kol 40 Lancel 19 Rainbow Bridge 43 Eginbear 19 Castle of Zoma 44 Field (New Town) 19 Village of the Soo 19 Shoals 20 Greenlad 20 Dhama 20 Tower of Garuna 21 Muor 21 Experience Gaining Tips: The easiest way to gain exp. is by fighting metal slimes and metal babbles. I have listed here the best places to get exp. at different levels. levels 1-19: Gaining levels shouldn't be too much of a problem now, just follow the above chart and get up levels around the nearest town. (If you're brave, try going East of Kanave until you hit a river-bend. There is a forest area in the corner of this bend. There are powerful monsters here like Old Hags and Avengers. See if you can get 2 or 3 Avengers to attack, attack them like crazy... and pray! If you are victorious, you will get a lot of EXP for this! Be warned, it is VERY hard to beat these guys below level 20.) levels 19-34: Once you have the ship, go west from Portoga until you see land, head up the coast and go by the new town. Keep going north to the tip of the continent. North is the island of Greenlad and right below that is an island with a shrine that has three travel doors. This small island is the place. The enemies here might give you a little trouble at the lower levels, but once you reach level 23, they shouldn't be a problem. The main thing is that at night, metal slimes appear frequently here in groups of 2 or 3. (To keep it night, get the lamp of darkness in Tedanki, and keep using it every time day breaks.) Just attack the metal slimes with weapons (only the BEDRAGON and CHANCE spells will have any effect on them, so forget about spells at these levels). They only have about 4HP each, and you will only do 1 damage point per hit. If you do a critical hit, or if the poison needle works, they will die instantly. You will net over 1,000 exp. each for every metal slime you manage to kill. Rarely, you may meet a lone metal babble here, but chances are, it will run away before you can even hurt it. Metal slimes are very weak attackers and know the blaze spell; metal babbles are also weak attackers and know the fireball spell. So, they can't do much damage at all. Another good place is the top floors of the Tower of Garunda, North of the Shrine of Dhama. There are large groups of metal slimes here. levels 34-40: Northwest of Ridmuldar is an excellent spot. There are metal babbles here. The other enemies that appear shouldn't be TOO hard to kill at these levels. If there are more than 2 metal babbles that appear, cast BEDRAGON. This will take one round to cast, but the next round, you'll wipe them out. If you know CHANCE, cast it no matter how many there are (although this is kinda risky, because CHANCE sometimes gives bad results, but sometimes it will defeat them instantly!). Otherwise, just attack them (the Poison needle is useful). A Metal Babble gives over 12,000 exp. to each party member. levels 40+: The 1st, 2nd, and 5th(top) floors of the Tower of Kol contain metal babbles and other enemies, which also yield a lot of experience points. Walkthrough: *Note: I will not mention petty equipment, or exp. levels very often in the walkthrough, just make sure you keep everyone adequately equipped, and refer to the exp. chart. Aliahan: When you begin, go meet the king and listen to what he tells you. Afterwards, go to Louisa's Place and recruit your party. I recommend a Fighter, a Pilgrim, and a Wizard. Talk to everyone, and you will discover that your first goal is to find the thieves key, which is in the Tower of Najima. Buy a couple of antidote herbs before going to the Tower (and some medical herbs if you have no pilgrim). You can enter the tower through the cave at the southwest of the island. At the top, is an old man who will give you the key. Now, go to Reeve and get the magic ball from the old man there. Go Southeast to the cave of Enticement and use the magic ball on the seal. Find your way to the travel door. The stolen crown: Upon arriving in Romaly, the king will ask you to retrieve the golden crown, which was stolen by Kandar. Kandar has fled to the Tower of Shanpane to the Northwest. But first, head north to Kanave. If you have a wizard in your party, steal the poison needle from the item shop at night. This town has the Fighting Suit and Iron Claw for sale, the best equipment for a fighter. Go Northwest to Noaniels. What's this? Everyone's asleep!! Go west to the elves village (a small brush patch in the forest), and then explore the nearby cave. You will find the Dream Ruby at the bottom; there is a healing spring in this cave as well, a good place to raise a level or two. Take the dream ruby to the elf queen. She will give you the Wake-Up Powder. Take this to Noaniels and use it to awaken the villagers. Make sure you buy the Cloak of Evasion for your wizard. Now you are ready to go to the Tower of Shanpane. After defeating Kandar, you will have to let him go. He will give you the golden crown as thanks. Take it to the king of Romaly, and you can become the king of Romaly!! Congratulations! You are now king! If you want to continue your quest, find the old king in the fight ring (he looks like a counsel now; tell him you're tired of being a king). Getting a ship: Now head southeast to Assaram, in search of the Magic Key. Assaram is the only place that sells the Iron Helmet. The merchant wants 16,000GP for it, yeah right! You can only talk him down to 2,000 (just keep saying no), although it's only worth 1,000. The Hero, Soldier, and Pilgrim need to be equipped with them. In Assaram, the people will point you in the direction of Isis, to the West. In Isis, make sure you find the Meteorite Armband in the basement of the castle; this item will double a person's agility. If you're having trouble, as soon as you enter the castle from the town (big desert area), head West and you'll see a hole in the castle wall. Walk through it and follow the narrow path north until you find stairs going down. Make your way to the chest. After taking the armband, a skeleton appears. It doesn't matter what you say, he'll let you have it without a fight. I recommend equipping your Pilgrim with it, because you will want him to cast his healing spells quickly in battle. Now, go North to the pyramid and find the magic key. It is on the 3rd floor. Push the button on the far right, then the one on the far left (the buttons are in the niches at the bottom part of this floor). The boulder will move and you can get the Magic Key. Now, if you want a lot of gold, go to the basement of the pyramid. Here, spells do not work. Use the SEARCH command in the basement to find hidden stairs (the basement is arranged with four small rooms, connected by wide hallways; search in the Southwestern room to find the stairs). Use the Magic Key, and search the altar to find the Golden Claw. If you have a fighter, equip him with it for now. Enemy encounters will quadruple while you have the claw. You can't cast outside because your spells have been blocked, so make your way slowly out of the pyramid, bring medical herbs with you. After exiting the pyramid, cast return and sell the golden claw somewhere. Now, unlock all the Magic Key doors you couldn't before (there are doors in Aliahan, Romaly, Assaram, and Isis). Now, go Northwest of Romaly to a shrine which leads to Portoga (Portoga is South of the shrine's exit) in search of a ship. The king won't give you a ship unless you give him some pepper. Go to the cave east of Assaram, and show Norud the Dwarf the king's scroll. He will show you a secret passage. After exiting the cave, you can go north to an inn if you need a rest. Then, head south to Baharata. The pepper shop is closed (of course...) because someone has been kidnapped. The kidnapper's cave is to the northeast. In the cave you'll find your old friend Kandar. He's meaner now, so cast SAP and BLAZEMORE on him, if you know it. You'll have to let him flee again. Now go back to town and get the pepper. Now, you can go northeast to the Shrine of Dhama, or you can wait until you get your ship, and go there by sea. If you want to change your profession, you can at the shrine, but only if you heave reached level 20. If you want to be a Sage, climb the Tower of Garunda and find the Book of Satori. Now you can return to Portoga and get a ship! Exploring the vast world: Take a few minutes to explore the world. Now, the first thing you need to do, is head south from Portoga along the shore to Tedanki. If you start out in the morning, you'll reach a river heading inland about evening. Follow the river to Tedanki. In Tedanki, you can buy the Magic Armor and Zombie Slasher. You will also find the Lamp of Darkness here. Next, make sure you visit Lancel, south of Baharata. Now sail west from Portoga, and go up the coast until you see a lone patch of grass. Enter that, and you'll find a man who wants to build a town. Go back to Aliahan and recruit a new Merchant at the eatery (you'll have to leave one person behind for a moment). Take the Merchant to the old man. They will begin building a new town. Check back from time to time, especially after defeating Orochi, and again after getting the Staff of Change. Now make your way by ship to the village of the Soo, Southwest of the new town. Be sure to search to well for the Staff of Thunder. Give it to the Wizard and have him use it in battle to produce the FIREBANE spell. Now, buy an invisibility herb at Lancel, and go Northwest of Noaniels by ship to the castle of Eginbear (the castle is on an island just to the Southwest of the village of the elves). Use the herb to fool the guard. Solve the boulder puzzle by pushing them onto the tiles at the top of the room, this will open the passage to the Vase of Drought. Sail due South from Aliahan until you reach the shoals (It takes a full day to reach them). Use the vase to raise a shrine from the shoals. Inside, you will find the Final Key!! Now, sail west to a forested area. Search the point where the four mountains cross to find the Leaf of the World Tree. You can only have one of these at once, but when you use it, you can get another at the same spot. Now explore Muor, north of Jipang, and Northeast of Dhama. Also explore the house of Pirates, east of Aliahan, and Liamland, south-southwest of that. Now, go to Jipang, Southeast of Dhama. You must enter the cave and defeat the Orochi, who is killing off the inhabitants. To defeat him, cast BIKILL on your Hero, Soldier, or Fighter, and cast SLEEP and SAP with your Pilgrim. After defeating him, he will drop his sword and run. Equip the sage with the sword, if you have one. Follow him, and you'll find out that he is the village chief!! Defeat him again and he will die. Now, sail Northeast to find the Tower of Arp. Here, you will find the echoing flute. Use it to help locate the orbs. Now, go to the navel of the earth, at Lancel (the shrine is located in the North part of town; go up beside the weapon shop, but don't exit the town! Open the final key door to get into the shrine. Talk to the priest to go in the cave). Give the Hero the Meteorite Armband and Final Key. He must go into the cave alone. Inside, you will find the powerful Armor of Terrafirma as well as the blue orb. The road to Baramos: Now go to Samano by going to the shrine North of the new town; it's an island South of Greenlad. Go in the travel doors until you go to a shrine where someone talks about Simon. Exit this shrine and walk to Samano. You will find out that the king has turned very evil. You must now go Southeast to the cave and find the Mirror of Ra (on the second floor of the cave, head to the Southeast part of the large room that has a trail of treasure chests, and fall in the hole you see. You'll be right next to the mirror). Enter the castle at night at show the mirror to the king. He will turn into a Boss Troll!! Cast BIKILL and BLAZEMORE to beat him. When defeated, he will leave the staff of Change. Now, go back to the village of the elves. Turn yourselves into elves or dwarves with the staff, and you will be able to shop there. Buy a some Wizard's Rings and Angel's Robes. Now, go to Greenlad, North of the new town, and give the staff of change to the old man in exchange for the Sailor's Thigh Bone. Use the bone to locate the Phantom Ship, which is in the bay of Romaly. Board the ship when you find it, and get the Locket of Love. The Promontory of Olivia is north of the World Tree. When the voice forces your ship backwards, use the locket BEFORE you stop moving. Go to the Shrine Jail, and talk to Simon's ghost. He will tell you to search his bones to find the Sword of Gaia. Now, sail South from Assaram, turning West at the river-fork, to reach the Volcano. Throw in the Sword, and a path will form over the river. Head south to the Cave of Necrogond. This is a hard cave to get through, so make sure you are at LEAST at level 30. Get the Thunder Sword and Swordedge Armor on the way, and upon exiting the cave, go to the shrine to get the last orb. (I know this cave is very difficult, unfortunately, it's hard to give directions... You'll have to muddle your way through it...) Now, with all the orbs (see below for orb locations), go to Liamland, west of Lancel. Here you will receive the great bird, Ramia! Before going to Baramos' castle, head east from Kanave to the Dragon Queen's castle, surrounded by craggy mountains and a great forest. She will give you the Ball of Light, but you won't use this until later, so store it in the vault. Now, go to Baramos' castle! When you find the Archfiend, cast BIKILL on your Hero, Soldier, or Fighter. Have the Wizard cast BOUNCE. Don't worry about healing the wizard, you won't be able to with BOUNCE in effect. If he dies, it's OK. Have the Pilgrim cast HEALUS, HEALALL, and VIVIFY when needed. The Leaf of the World Tree will be helpful. Baramos has about 900 HP. Congratulations! You've beaten the Archfiend Baramos!! Now head back to Aliahan for a celebration! But, What's this?!? A Master Archfiend?? Before doing anything else, go back to Portoga and get the Sword of Illusion. Did you see that black hole near Baramos' castle? That is the Great Pit of Gaia. It has grown now, and you can fall through it. The world of darkness... You will find yourself in a strange, dark land. Hmmm... Doesn't this look familiar? If you've played Dragon Warrior 1 or 2, it should!! It's Alefgard!!! Head east on your new ship to Tantegel Castle. There you will find Kandar, who has finally seen the light. He will tell you about the Stones of Sunlight. You ought to know where those are from DW1, but wait... they're not there! Check the castle kitchen for a secret stairway (push the walls), the stones are upstairs. You are also told that the castle's three treasures, the Sword of Kings, the Armor of Radiance, and the Shield of Heroes were stolen by Zoma, the Archfiend. You find out that Ortega has also come to this world. He was nursed back to health after his battle with the dragon, and has set out to Zoma's castle. Next, go to the northwest to Garin's house. The sliver harp is in the basement. Now, head by ship to Kol, in the east. In Kol you will find the Fairy Flute four steps south of the open air bath. The flute will put enemies to sleep when used in battle. Also, you will find an item shop run by a man from Jipang. He wants some oricon. Go to Hauksness, south of Tantegel, and find the oricon in the pasture. Sell the oricon to the man in Kol. He will forge a new Sword of Kings; buy it. Now go to Cantlin, and explore. Next, go to Ridmuldar, and get the Ring of Life at the INN. Now explore the mountain cave southwest of Tantegel. Then explore the Cave Northwest of Tantegel, and find the Shield of Heroes next to the strange fissure. Climb the Tower of Kol, find the Armor of Radiance, and Use the fairy flute it front of Rubiss to free him (or is it her?). He (she?) will give you the Sacred Amulet, which repels BEAT/DEFEAT spells. Now go to the shrine south of Cantlin to find the Staff of Rain. Take the Staff, the Stones, and the Amulet to the Shrine of the Holy, South of Ridmuldar. You will get the Rainbow Drop. Use this northwest of Ridmuldar to get to the island of Zoma. Go in the castle, and search behind the throne to find stairs. An easy way to get through the rotating floor room, is just keep pressing up, and you'll end up near the stairs. Soon you will see a man fighting King Hydra. It's Ortega! After a fierce battle, Ortega is defeated. Go to the north end of this floor and open the door at the top. Inside this room are several chests; one contains the Sage's Stone! Keep going until you get to the Archfiend's Chamber. Fight the first 3 bosses using BIKILL, BLAZEMOST, and the Sage's Stone. Use a wizard's ring to restore magic before confronting Zoma. Make sure you brought the Ball of Light with you! When you fight Zoma, first use the Ball of Light (otherwise, none of your damage counts! It's all absorbed by his cloak!). Now, keep casting BIKILL every time Zoma shoots the light from his finger, which cancels all spells. Have your Pilgrim use the Sage's Stone every turn, unless someone dies, then have him REVIVE them. Your BIKILLed Hero and Fighter should attack, while your wizard keeps BIKILL on them. If you are hurt badly, cast HEALUSALL. Also note that Zoma can actually be HURT by the HEAL spells. If you're party is healthy and you have nothing better to do with your Hero, Pilgrim, or Sage, try casting HEALALL on Zoma (select the arrow in the target window to select Zoma). It will damage him a good bit. If you keep doing all of this you will prevail! Zoma has about 1,000 HP. When you beat him, go to every town in Alefgard, and let everyone congratulate you. Then head to Tantegel and talk to the king. The king gives you the title of Erdrick the Great, a name to be remembered for generations to come! Congratulations, you have won! Orb Locations: Red Orb: House of Pirates (East of Aliahan and slightly North) Green Orb: Tedanki (Far South of Portoga) Yellow Orb: New Town (West then North from Portoga) Purple Orb: Jipang (Southeast of Dhama) Blue Orb: Navel of the Earth (Lancel) Silver Orb: Shrine of Necrogond (Near Baramos' castle) Dragon Warrior 3 FAQ by Daniel Wagoner. My E-mail addresses are: Internet: Daniel0777@AOL.com America Online: Daniel0777 I do not have a website (right now anyway, I may in the future). Several people have E-mailed me saying how much they loved my website :-) I don't have one! :-) This FAQ should be available at the Video Game FAQ warehouse: http://www.gamefaqs.com and Dustin's Dragon Warrior/Quest shrine: http://www.dragonfire.net/~gaming/dustin/dragon/dragon.htm If you have anything to add to this FAQ, or find any errors, please let me know, and I will update the FAQ. Look for my other FAQ: Dragon Warrior 2 FAQ version 1.5 Dragon Warrior 3, spells, characters, and items in the game are all copyrights of ENIX corporation. You may freely distribute this FAQ as is, but if you change anything, get my permission before distributing it. (PLEASE don't change it with asking, I've seen several websites where people have rearranged by FAQ, added Game Genie codes, etc. without my permission. I don't like this very much, so please ask me first.)