7777777777 7777777777 77777 77777 77777 77777 777 777 777 777 777 777 777 777 777 77 777 77 777 777 777 777 777 777 777 777 777 777 777 77 777 77 777 777 777 777 7777777 7777777 777 777 777 777 777 77 777 77 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 77777 777 777 77777 77777 777 77777 77777 ================================================================== F I N A L F A N T A S Y V I I F A Q v 1 . 6 ================================================================== FINAL FANTASY VII FAQ v1.6 (PART ONE) for the Sony PlayStation (English version) by Kao Megura Unpublished work Copyright 1997-1998 Kao Megura This FAQ is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This FAQ was created and is owned by me, Kao Megura . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment of America. This FAQ, and future revisions of it, can be found at: -------------------------------------------------------------------- Kao Megura's Home Page www.geocities.com/Tokyo/Pagoda/4610/ (or) i.am/kao/ ------------------------------------ TABLE OF CONTENTS - FF7 FAQ PART ONE ------------------------------------ 1. REVISION HISTORY 2. INTRODUCTION 3. DISC ONE WALKTHROUGH 3.1 makoro power plant 3.2 midgar city 3.3 avalanche base 3.4 mako reactor number 5 3.5 sector 5 slums 3.6 wall market 3.7 the sewers / train yard revisited 3.8 into the sky 3.9 shinra headquarters building 3.10 escape! 3.11 kalm town / chocobo farm 3.12 mythril mine / junon town 3.13 shinra cargo ship 3.14 costa del sol / new continent 3.15 gold saucer 3.16 gongaga town / cosmo canyon 3.17 return of sephiroth 3.18 the inventor 3.19 betrayal 3.20 the temple of the ancients 3.21 bone village / sleeping forest 3.22 forgotten capital / forgotten city 4. DISC TWO WALKTHROUGH 4.1 the cave 4.2 icicle inn 4.3 lost in the snow 4.4 the crater / whirlwind maze 4.5 junon town attacked! 4.6 where's cloud? / north corel express 4.7 fort condor 4.8 inside cloud's head 4.9 100 leagues under the sea 4.10 underwater adventure 4.11 cid's rocket 4.12 forgotten capital revisited / midgar city under siege 5. DISC THREE WALKTHROUGH 5.1 northern crater 6. BONUS AREAS / THE WEAPONS 6.1 ancient forest 6.2 vincent's waterfall 6.3 bonus materia locations 6.4 yuffie's sub-quest ------------------------------------ TABLE OF CONTENTS - FF7 FAQ PART TWO ------------------------------------ 7. APPENDIX 7.1 materia list 7.2 items and equipment 7.3 shopping list 7.4 monster list 7.5 game shark code list 7.6 having fun 8. ANSWERS TO THE MOST-ASKED QUESTIONS 9. SPECIAL THANKS ========================================================================= 1. REVISION HISTORY ========================================================================= VERSION 1.6 (August 1, 1998) - More corrections. Some sections have been re-added, too. VERSION 1.5 (June 24, 1998) / VERSION 1.4 (June 8, 1998) VERSION 1.3 (January 1, 1998) / VERSION 1.2 (December 14, 1997) VERSION 1.1 (November 16, 1997) / VERSION 1.0 (October 28, 1997) VERSION 0.3 (October 6, 1997) / VERSION 0.2 (September 14, 1997) VERSION 0.1 (September 7, 1997) / VERSION 0.0 (August 18th, 1997) ========================================================================= 2. INTRODUCTION ========================================================================= This FAQ is split into two parts; the one you're reading is the main walkthrough, while the second part contains mostly lists of items, monsters, etc. You can get the _latest_ version of this FAQ at my page (refer to the top of the FAQ), so please get it as practically no one does these days :( This guide is for the American version of Final Fantasy VII. While I encourage you to use it if you need help on the Japanese version of FF7, Final Fantasy VII International, or the PC version of FF7, expect there to be some minor differences in what's written here and what occurs in the game. Don't mail me about the PC version of FF7, please! I have no way of playing it, so if I'm unable to confirm any info., it's pointless to tell me about it. If you're reading a version of this FAQ that has been translated, HTML'ized, or whatever, please send all inquiries to those people who did the changes and not me, as they may have an older version or have added their own corrections and I won't be able to help you. The ones of particular note are: HTML versions of this FAQ - ----------------------------------------------------------------------- www.mallison.com/ffvii/ www.thenet.co.uk/~dexco/~ff7/index.html Translated versions of this FAQ - ----------------------------------------------------------------------- home4.swipnet.se/~w-45246/ffvii/ff7main.htm (Swedish) myweb.worldnet.fr/~rotereau (French) www.sienanet.it/singsing/welcom.html (Italian; not up yet) www.geocities.com/TimesSquare/Arena/9766 (German) I recall that some other people were translating this FAQ into Spanish, Portugese, and other languages. If they could mail me the URLs of their translated FAQs, I'll add them here. I _WILL NOT_ answer any gameplay related questions about this game. It's not because I'm a prick (haha, I know), but because you wouldn't believe the types of questions I get. 95% of them can be answered by reading the FAQ. Yes, I know it's large, but that's because there's so much information in here, so just sit down and start reading instead of giving up and mailing me. If you want to put this FAQ on your page, or want to alter it, you need not mail me, as long as you keep the copyright and disclaimer intact. If there is some sort of legal thing going on with this FAQ, then I would like to hear from you (especially if you've spotted this FAQ being plagarized in any sort of publication, sadly, it has happened). You can reach me at: . ========================================================================= 3. DISC ONE WALKTHROUGH ========================================================================= ------------------------------------------------------------------------- 3.1 makoro power plant ------------------------------------------------------------------------- ITEMS IN THIS AREA: Potion x3, Phoenix Down, Restore materia, Assault Gun. At the start of the game, you'll have 3 Potions, a Phoenix Down, and an Ether. You can't equip Materia until after you reach the 7th Heaven bar, by the way. Once you leave the train, check the body of the closest guard twice to get two Potions. Then head north. You'll be attacked by some guards. Take them out with your sword (you may win a Potion for killing them) and then move left to go outside. Now, talk to your teammates (Biggs, Wedge, and Jessie), then name yourself and Barret. Make your way to the northwestern door, and head up in the next room to enter the heart of the power plant. Talk to Barret, (who joins you) and then talk to each Avalanche member to open the doors. After opening the second door, head right to enter another chamber with a treasure chest (Phoenix Down). Then, go back and enter the elevator (you'll have to talk to Jessie first). Press the arrow switch to activate it. Work your way down the stairs and go through the door to the left. Then follow Jessie down the ladder. When she stops, search the area in front of her for a Potion (it's hard to see because of the steam). Climb down, cross the pipes, descend the nearby ladder, and take note of the Save Point before heading down the walkway. Pick up the Restore materia on the ground in the next area and set the bomb. An alarm will sound and you'll have to fight the boss, a huge scorpion-like machine. _________________________________________________________________________ BOSS TIPS: GUARD SCORPION LV: ?? HP: 800 MP: 0 Cloud's Bolt magic works well, while Barret should be attacking. The Search Scope won't damage you, it just warns as to who the boss will attack next. When you've done enough damage, the boss will start to shake and Cloud will warn Barret. From this point onward, don't attack the boss and heal yourself or simply guard until the boss attacks you. If you try to hurt it during this time, the boss responds with a damaging laser ray shot from his tail. A few more hits after it stops shaking and the boss dies. You'll get an Assault Gun when you kill it. _________________________________________________________________________ You now have ten minutes to escape from the power plant. You'll need to make your way back to the upside-down T-shaped entrance hall where one of the Avalanche members is waiting. (If you've played the demo disc, know that you don't need to 'search' for the other members; just talk to Jessie to free her and then get out. Since Barret gets a new gun after the battle, be sure to equip it. Also, talk to the other members to open the two doors on your way back. ------------------------------------------------------------------------- 3.2 midgar city ------------------------------------------------------------------------- ITEMS IN THIS AREA: Potion. After the Avalanche members blow up the passage, head up the stairs. You'll meet Aeris here, but she won't join you yet. In the next screen, there's a Potion to the southwest of the circular structure (near the lampposts). Walk south when you're done. In this next area, you'll meet up with guards and have the choice of running (bottom choice) or fighting (top choice). After a few more encounters with the Shinra guards, Cloud'll jump onto the passing train and run into the Avalanche gang. After talking to them, walk to the 'front' of the screen and you'll jump off into another area. Talk to the people here and one of the members (Jessie) will show you a picture of the Makoro plant on the train's screen. Approach Barret and you'll end up going to the group's base. ------------------------------------------------------------------------- 3.3 avalanche base ------------------------------------------------------------------------- ITEMS IN THIS AREA: 1500 gil, All materia, Ether. Head west and go upwards. Talk to the kid by the fence, then head west again (there's a Save Point nearby, too). Talk to the people here, then check out the bar. At the top of the tallest building in the south- east is a bedroom. The kid here will let you spend the night for 10 gil. In the bar, you'll meet Tifa, who is also a member of Avalanche, as well as Marlene, who is supposedly Barret's daughter. After naming Tifa, Barret shows up when you try to leave and reveals the hidden base underneath the bar. After talking to Barret, Tifa shows up. Leave the base and you'll have a short intermission with Tifa. When you meet Barret afterwards, he'll give you 1500 gil. If you go to the Beginner's Hall above the Weapon Shop outside, you can learn more about playing the game. You'll also find that there inside the huge cage. The man in the right corner of this room has a Materia by his feet (All). Take it and a chest will drop down that has an Ether inside of it. If you haven't already noticed, the two buildings that were locked the other day are now open. When you're ready, go back to the train station to prepare for Avalanche's next mission. If you like, you can go to the far right to enter a train yard, but there's not much of interest there. ------------------------------------------------------------------------- 3.4 mako reactor number five ------------------------------------------------------------------------- ITEMS IN THIS AREA: Hi-Potion, Ether x2, Potion, Tent, Titan Bangle. Board the train. When the timer appears after you talk to Tifa, talk to the homeless man in the back of the screen to get a Phoenix Down. In the second car, talk to the man closest to the 'front' of the screen and pick the top option to get a Hi-Potion. In the third car, a man will walk past you, snicker, and steal from you; follow him and talk to him again to get back the gil he just swiped. Keep going through each train car until Tifa jumps off one of the cars and you and Barret follow her. If this occurs on the last car, talk to the man at the very end to get a Hi-Potion. After jumping off, you'll end up in an underground railroad passageway. If you go south (towards the 'front' of the screen), you'll go through the same screen 5 times before coming to two guards who you can fight. When the battle's over, choose the bottom option to keep fighting or the top option to run away. You can fight the same battle over and over, so when you get tired of fighting, just pick the top option. An OK place to gain some experience, gil, and AP, if you think you'll need it. Anyway, it's a lot faster to just head north to where the green barrier is and go down the hatch to the west (examine it and choose the top choice twice or the middle option once). Pick up the Ether in the adjoining passage, climb down the two ladders, and talk to Wedge. Then go up the ladder near him to reach a room where Jessie is waiting for you. Take the Potion that's next to her and climb down the ladder on the far left end of the room to reach a chamber where you can find a Tent, a Save Point, and Biggs. Go up the ladder here to reach the No. 5 Reactor. The room you're in should be familiar. Slide down the pipe and then work your way back to the heart of the plant. After Cloud fiddles with the machinery, go back to the large room and climb up the stairs and into the elevator. It'll take you to a new floor. Grab the contents of the treasure chest outside (Ether) and then head to the left where there are three control panels. You'll need to hit your panel as the same time Barret and Tifa hit theirs (using the O button), so give it a shot. Instead of waiting for them to raise their arms, you'll have an easier time if you time it so that you hit your panel _just_ before they do. You can't use the panel if you didn't go back to the heart of the power plant. Afterwards, go through the opened gate (there's a Save Point here), and head north. In the T-shaped room, you'll be stopped by a group of guards, and then meet President Shinra. After that, a helicopter and a hydrofoil-like machine show up. The Shinra president leaves in the helicopter, but the huge machine attacks you and your friends. _________________________________________________________________________ BOSS TIPS: AIR BUSTER LV: 15 HP: 1200 MP: 0 weak against Lightning This machine turns to face (and attack) whomever hits it. So, if one of your characters is low on life, have the person on the opposite side attack to draw the boss' attention away. Be especially careful of it's Big Bomber--it causes tons of damage (but also increases your Limit meter quickly). Remember that even if it's back is turned, it can use a weak machine gun attack on you. Use potions and the Restore Materia to keep up your HPs and use Bolt as well as your Limit Break attacks to take this machine out. You'll receive a Titan Bangle if you win the battle. _________________________________________________________________________ ------------------------------------------------------------------------- 3.5 sector 5 slums ------------------------------------------------------------------------- ITEMS IN THIS AREA: 5 gil or Turbo Ether, Potion, Phoenix Down, Cover materia, Ether. After the battle, the boss will explode, sending Cloud off the walkway in the ensuing blast. When you awake, you'll find yourself in a church. Aeris is here, and you can name her after talking to her several times. Reno shows up afterwards with some guards. In the next room, Aeris falls down while trying to escape with Cloud. Tell her to hold on. You now have the option of fighting the guards using Aeris or trying to bean the guards on the head with barrels on the upper floor (if you miss, you'll have to fight using Aeris anyway). Remember, she starts off in the back row, so to increase damage, make her move up by choosing 'Change' at the start of each battle (do this by pressing left, then the O button). The correct order of barrels to drop is: the leftmost barrel (in the back), the far right barrel (in the back), and the far right barrel (in the front). Simply tell Aeris to hold on each time, examine each barrel, and choose the top option to drop it. This way, Aeris won't have to fight anybody. When Aeris meets you at the top of the chapel, she'll hook up with Cloud. In the upper area, climb up the second beam on the left and jump out of the hole in the roof. After you and Aeris make it back to ground level, head left to find a Save Point. To the northwest is a town. Be sure to meet the man in the pipe near the entrance. In one of the houses, you can also find 5 gil if you talk to the drunk man in bed, then examine the drawers nearby, however, if you don't take the gil, he'll give you a Turbo Ether when you return here after Sector 7 is destroyed. There are several stores here in the slums, including one that sells Materia. To the far, far right is a path that leads to Aeris's house and a garden. You can spend the night here once you've met Elmyra, Aeris' mother. When you wake up, look between the desk and the bed for a Potion and a Phoenix Down. Then, sneak downstairs (or Aeris will make you go back to bed) and leave the house (you can do this by not touching the walls and not running, either). In the lower flower bed to the right, you can get a Cover materia and an Ether. There's another Save Point near Aeris' house if you need to use it. Leave the town and go left to the hole in the wall. Aeris will be here waiting for you and will rejoin you. In the next location, work your way upward (by going across the hole-filled metal length, then down the iron beams and through the passage, then up the brown pipe and finally down the stairs and heading to the left). After Aeris leaves you at the playground, head east, then go north to arrive at the Wall Market. ------------------------------------------------------------------------- 3.6 wall market ------------------------------------------------------------------------- ITEMS IN THIS AREA: Ether, Phoenix Down, Hyper. Aeris rejoins you (again) here. There's a Save Point in the upper-right part of the village. The building in the lower left is an inn, where you can spend the night for 10 gil. To the right of it is the entrance to a brothel. The building in the middle has nothing in it but a computer. (If you touch it, a machine gun will fire at you and Cloud jumps away. You can't do anything here until later). Just above that building is an item shop. North of the shop is a sushi bar. Finally, there is a clothing store to the upper left and some sort of pottery store to the upper right. A path by the clothing store leads to another part of town. Here, there is a gym, a restaurant, and a weapon shop. In the northern area lies a large building. If you go east from here, you'll reach a dead-end area. Your objective in this part of the game is to sneak into the large building where Tifa is being kept. To do this, Cloud will have to dress up as a woman in order to get inside since men aren't allowed into the building. So, follow these steps to get the items you need to 'alter' Cloud's appearance. You may want to read this entire section before starting so that you'll know how your choices will affect the game. a) Go to the brothel and talk to the big guy with silver hair who's chatting with the bouncer at the door. Talk to him and pick the first option to inquire about Tifa. b) Go back to the building at the end of town (Corneo's mansion) and talk to the guy near the door. Aeris and Cloud will move away and have a short conversation. She tells Cloud that he'll have to dress up if he wants to find out if Tifa's okay. c) Return to the first screen, go to the clothing store, and talk to the store owner by standing near the bottom edge of the counter. She'll tell you that you can't get a dress unless you do something about her drunk father. d) Go to the bar in the second screen and talk to the lone man by the door. During the conversation, you'll have to make two decisions. So when you're asked a question, pick either the first or second choice. After you're done talking to the man, return to the clothing store. e) At the store, you'll see that the man from the inn is now behind the counter. Talk to him and you'll receive an item based upon your decisions: - If you answered: first choice, first or second choice, you'll get the Cotton Dress. - If you answered: second choice, first choice, you'll be given the Satin Dress. - If you answered: second choice, second choice again, he'll give you the Silk Dress. f) Cloud will try on the dress, but won't actually wear it. Leave the clothing store and go to the second screen. Enter the gym and converse with the woman (heh) by the fighting ring. When you have the chance, pick the bottom option twice to start fighting, although if you want to practice, you can choose the bottom option, then the top one. Anyway, as soon as the message box disappears, start pressing the S, X, and O buttons repeatedly in that order. The object of the game is to go fast enough to make Cloud do more squats than the African gymnast, but you don't want to press the buttons too fast or Cloud can't keep up. It's not too hard to win since the other guy will often stop to scratch his head, but you only have 30 seconds, so get in as many squats as you can. - If you are able to do more squats than the gymnast, you'll be given the Blonde Wig. - If you and the gymnast have the same score, the lady will give you the Dyed Wig. - If the gymnast does better than you, then the lady will give you the Wig. At this point, you can just return to the clothing shop and enter the stall; Cloud will dress up as a woman and you can return to Corneo's mansion to get inside. You can also choose to not change yet and explore more of the Wall Market, picking up items that you can use to make Cloud more 'feminine'. If you're finished, then skip down a ways to find out what to do next. Otherwise, keep reading (these events can be done in any order): g) Go to the pottery shop. When you have to choose an answer, pick the top one twice. (You can't talk to him unless you chatted with the guard at the north building). Then go to the inn and pay 10 gil to spend the night. In the middle of the night, you'll find yourself in front of the vending machine in the outer hallway. Pick any option (I hope you have enough gil). The next morning, return to the pottery shop and talk to the man to get an item: - If you bought the first item (200 gil), he'll give you the Diamond Tiara. - If you bought the second item (100 gil), he'll give you the Ruby Tiara. - If you bought the third item (50 gil), he'll give you the Glass Tiara. (Note that the dialogue here was changed from the Japanese version, in which you were buying a 'gift' for the shopkeeper's girlfriend that he was too embarrassed to buy Why this was changed, I have no idea.) h) Enter the sushi bar and walk past the empty seat. When a message appears, choose the top option. Then choose any option, (you'll need 70 gil), followed by the middle choice ("the food was all right") to get a Pharmacy Coupon. Now go to the item store and talk to the man behind the counter. Choose one of the three options to get an item, then head back to the restaurant. Go to the bathroom and talk to the woman inside. Accept the first choice and: - You'll get the Cologne if you traded the Coupon for the Disinfectant. - You'll get the Flower Cologne if you traded the Coupon for the Deodorant. - You'll get the Sexy Cologne if you traded the Coupon for the Digestive (medicine). i) Talk to the large man in the white shirt who's standing near the edge of the screen in the first area to get the Member's Card. He won't give it to you unless you talked to the guard by the door of the Corneo's mansion. Head right to arrive at the brothel. If you talk to the bouncer, he'll let you in once he sees the Card, but Aeris won't come with you (yes, they messed up the dialogue here, too). Inside the Honeybee Inn, you'll find that the doors on the right side are locked, but if you chose the bottom option, you can look inside them and peer around using the control pad and the O button. If you look in the upper-right keyhole, you'll see a familiar face...a small version of Cait Sith! If you go to the north room and talk to the farthest girl on the right several times, you can choose the top option to make her dance faster and faster. When you're ready (you better brace yourself), you can do one or the other: Examine the lower-left door and pick the top option twice. In the room, talk to the girl and pick the top option three times to take a soak with Mukki and his friends. Answer however you like while in the tub and Cloud will be given the Bikini briefs. Or, examine the upper-left door and pick the top option twice. Inside, talk to the ghostly Cloud near the stone tub and Cloud will have a psychotic episode. When you come to, all your HP and MP is restored, thanks to...Mukki :( Talk to him and choose the bottom option. Then talk to the girl and you'll get the Lingerie. After getting either item, you can return to the room where all the girls are and one will put makeup on you. All done? There's nothing left to do now but return to the clothing store and dress up as a woman. When you finish, go to the large building in the north and talk to the man by the food carts again. He'll let you into a posh-looking parlor. Now, go up the stairs and into the door on the far left after talking to the receptionist. Then, go down the staircase to the torture room (!) where you'll find Tifa and an Ether by the smoldering coals. Once she's joined you, head back up the stairs and go into the middle door. Inside is Tifa's kidnapper, the nefarious Don Corneo. He will examine each of you when you try to approach him. Who he picks for his 'friend' is determined by what items you collected in the Wall Market: - He'll pick Cloud if you're wearing the Silk Dress, Blonde Wig, and have the 'best' extra items (the Diamond Tiara, Sexy Cologne, and Lingerie or Bikini briefs. - He'll pick Aeris if you're wearing the Silk Dress, the Blonde Wig, the Lingerie and the Sexy Cologne (in addition to anything else you may have). - He'll pick Tifa if you're wearing the Silk Dress, Blonde Wig, and one or two of the extra items not mentioned above (or anything worse than that). If Corneo picked Tifa or Aeris, then read below: In the next room, examine the item bag by the bed to get a Phoenix Down, and talk to the man by the television set after talking to the other henchmen. After revealing your true nature to the love-struck goons, they'll fight you. This is followed by another fight with the other three punks. Afterward, get Aeris from the torture chamber and then go into the middle door again (if Aeris was picked, then you'll meet Tifa when you go outside). When you're through intimidating Corneo, look behind his bed for a Hyper, then stand by your allies. He'll make you choose one of three options. No matter which one you choose, you'll fall through a trapdoor. If Corneo picked Cloud, then you'll end up in his room. Search behind his bed for a Hyper, then talk to him and answer anyway you like (if you try to make Cloud kiss Corneo, then maybe you need to get out of the house more....^_^;) Your friends will burst in and threaten him (yeowch!) and Corneo will ask you a question; pick any answer you like and you'll still plummet to the sewers below. ------------------------------------------------------------------------- 3.7 the sewers / train yard revisited ------------------------------------------------------------------------- ITEMS IN THIS AREA: Potion x4, Phoenix Down, Steal materia, Hi-Potion x3, Echo Screen, Ether x2. Once the cut scene with the Shinra flunkies ends, you'll find yourself in a sewer. Before talking to Tifa or Aeris, climb up the stairs to the south and go along the walkway to nab a Potion. When you try to escape, a blue monster appears attacks your party. _________________________________________________________________________ BOSS TIPS: APS LV: 18 HP: 1800 MP: 0 weak against Fire His Sewer Tsunami attack hurts all members, so use Potions and the Restore Materia to heal your wounds. Luckily, the Tsunami will damage him, too (he uses this attack as a counterattack before dying if he can manage it). When he does the reverse Sewer Tsunami, it causes less damage to him. Fire spells work the best on him. Use Cloud's Limit Break to harm the boss and use Aeris' Limit Break to heal yourselves. You'll receive a Phoenix Down for winning the battle. _________________________________________________________________________ Climb up the ladder and head right. Go down into the sewage, then up the stairs. Grab the Yellow Materia (Steal) and go down the hatch. In the next room, go down the stairs, then climb up the side of the curved structure. Climb up the ladder and you'll go outside. There's a Save Point here. Check out the oil drum nearby by entering the train car (near the Save Point) to get a Hi-Potion. Get another Hi-Potion on the roof of adjacent car, then hop off onto the iron beam and check the oil drum to the north for an Echo Screen. Walk east, then south and enter the nearby train car to get a Potion. Climb up the ladder, head north, and climb down again. Go north once more through the train car, then exit to your left to find a second Potion. Then, go north to arrive at the next screen. Here, circle left around the car to get a Potion. Circle left again to find an oil can with an Ether inside of it. Go north and enter the train to the right to move the other train car out of the way. Climb atop the formerly blocked car to net a Hi-Potion. Now, ride the other train back backwards, climb onto the eastern train car, jump onto the train you just moved, and climb across it and the last car before going down the ladder to get back to the front part of the Train Graveyard. Head left. The Avalanche members will be fighting atop the support pillar you first saw when you arrived at the base. After Wedge plummets to the ground, save your game at the Save Point and talk to the man on the left if you need to buy items. Climb up the stairs and you'll meet Barret, who is firing at the Shinra helicopter you saw back at the plant. Reno will jump out, and you'll have to fight him. Good thing Barret joins you. When you inflict enough damage, the boss runs away! _________________________________________________________________________ BOSS TIPS: RENO LV: 17 HP: 1000 MP: 0 This guy packs a wallop. He can imprison your friends using his golden Pyramid attack, and if he does this to all your members, you lose. To break the pyramids, attack your allies (they won't be damaged). Watch for his spark bolt attack (which can paralyze you) and use your Limit Breaks whenever possible. Ice works well on him. For some players, this may be the first battle they lose! You'll get an Ether for scaring him off should you win. _________________________________________________________________________ ------------------------------------------------------------------------- 3.8 into the sky ------------------------------------------------------------------------- ITEMS IN THIS AREA: Sense materia, Battery x3, Ether. After fending off the boss, Tseng will kidnap Aeris (and p**p slap her)! As he escapes, the entire city explodes and falls down a level, destroying it. Cloud, Tifa, and Barret all come to in the playground at the Sector 6 Slums. After Barret yells for Marlene, Wedge, and his other friends, he and Tifa join you in the next area when you try to leave. Go back to get a sparkling yellow Materia (Sense), before returning to Wall Market. The man in the pottery store will now sell you Materia, and if you go back to the parlor, you have the option of freeing one of Don Corneo's men from the torture chamber. Even if you got the Member's Card the first time around, you can no longer enter the brothel, by the way. When you're done, leave and go south from the playground. Return to the Sector 5 Slum and go to Aeris's house. Talk to Elmyra, her mother. You can spend the night in the upstairs bedroom once the intermission ends. Return to the Wall Market and go to the dead-end area near the parlor. (you'll see a bunch of kids run in there). Climb up the pipe, and you'll find yourself high above the town. If you haven't gotten them already, go to the 'Machine & Gun' store and talk to the man at the left end of the store; he'll sell you 3 Battery for 300 gil. You'll need them to activate the boxes in this part of the game. With that in mind, examine the box-shaped object in the lower right to try and start a nearby propeller. Head up, and you'll jump onto the propeller. From there, make your way to the other box and activate the painted barrier. Climb up it, and use the O button to jump onto the swinging metal pipe. Despite what Cloud says, jump when it is close to you (just as it stops squeaking). After that, climb up to the next screen. Here, climb up, then drop down to activate the next box and you'll find an Ether. Climb down the lefthand pipe and make your way back up again. Instead of dropping down, continue up, and you'll find yourself at Shinra's headquarters. ------------------------------------------------------------------------- 3.9 shinra headquarters building ------------------------------------------------------------------------- ITEMS IN THIS AREA: Elixir, Elemental materia, Star Pendant, Four Slots, All materia, Phoenix Down, Ether, Poison materia, Grenade x1~3, Talisman, Enemy Skill materia, Potion x4, Mythril Armlet, Protect Vest, Guard Source. There's a Save Point here. You have the option of either heading to the left and climbing up a stairwell (sneaking in) or barging in through the front door ('kick some Shinra butt!', as Barret would say). Going up the stairs takes forever, but it's free of enemies and you can get an Elixir that's lying on one of the landings. On the other hand, going through the front door and taking the elevators in the back is faster, but you have to fight several battles along the way. Not only that, but you can chase around the Shinra staff before taking the elevator :) (or at least, you could in the Japanese version. They all ran away....) You can't use the circular lifts by the doors yet, but you can use them once you reach the 60th floor. If you go up the stairs, you'll see a door marked 'Accessories'. Inside the room, you can look at a monitor to see a short FMV sequence about Shinra's products (this is the 2nd most overlooked FMV in the game). There are two chests here, but the lady won't let you open them. She will sell you items, though. Remember, if you go through the front, check the control panel in the elevator (the one that goes haywire) after each enemy encounter in order to continue upwards. If you go up the stairs then change your mind and go back down, you won't have to fight anybody on the elevators, and the main area of the ground floor will be empty (an easy trick for not having to fight anyone :)). I advise that no matter which method you use, be sure to get the Elixir on the staircase. No matter what method you use, you'll eventually reach the 59th floor. Head southeast and kill the armored guards to get the Keycard 60, then take the lift to the 60th floor. Here, you'll have to head to the room in the upper-left and make it to the other side without being seen by the patrolling guards. In order to stay hidden from them, pause behind the gold statues, then lead Tifa and Barret across using the O button. If you mess up, not only to you get attacked (ambush-style combat), but you'll have to start all over again. However, after a while (if you mess up enough times), the guards won't reappear and you can just run to the end of the hallway. Keep in mind that the set of guards on the right half of the screen move faster than the ones on the left. Take the stairway up to the 61st floor. Talk to everyone here. A man who asks you about Aeris will give you the Keycard 62 if you answer "......". On floor 62, talk to the man in the room, Domino, and the man in white, (Hart) then check out the two library rooms. Answer Domino's question and he'll give you the Keycard 65. The problem with this is that the answer changes with each game you play. It seems like it would be easy enough to simply try each answer until you get it right, but you get an Elemental Materia for free if you answer correctly the first time. So, it's in your best interest to just reset and keep trying in order to get the materia. Hart will help you out if you need it, but he'll want you to pay him first. To get the answer, simply look for the misplaced file, and note the number of the file. Count forward that many letters, and write down that letter. After getting all four letters in this way, try to rearrange them into one of the words that Domino suggests is an answer. He gives you varying items depending on how many tries it takes you (you'll get lesser items if you mess up each time). The 63rd floor is tricky. You have to collect 3 Coupons from all three rooms, but you're only able to open 3 doors at a time. You can reset the doors by investigating the computer in the right-hand room, but that also resets the location of the Coupons. You can move around using walkways in the ducts; to enter them you have to climb into the black, box-shaped structures (there's one in the computer room). You can't do that unless you have at least one of the three items. To get the items, follow this procedure: activate the computer, then head to the top-right corner of the screen and open the gate farthest to the right. Head left and open the left-hand gate, then walk left and go south to enter the room where A Coupon is. Choose the top option to climb into the black box and use the walkway to get to the room where B Coupon is. Finally, go through the door in this room and open the door to the left, then go north to enter the room containing C Coupon. Then use the walkway to return to the computer room. Now if you want, you can just trade one of the Coupons for an item, but if you have all three then you'll get all three items. The trade setup works like this (choose 'Coupon Change'): - Trade Coupon A for the Star Pendant accessory - Trade Coupon B for the Four Slots bracelet - Trade Coupon C for the All materia To get your items (depending on how many coupons you have) go to the computer and choose the bottom option, then the top. Keep in mind that you can only do this once. On the 64th floor, you'll find a Save Point and bedroom to your left. You can use the machines in the exercise room, or spend 250 gil trying to get a health drink. Yeah, perhaps it seems stupid to waste your gil when you don't get anything now, but if you come back later.... If you examine the lockers in the back room, you can find a Phoenix Down, an Ether, and a M-phone (HP Shout), but you can only take the first two items for now. Head to the 65th floor. Here, you have to open a treasure chest, then examine a broken section of the model in the circular room and choose the top option to repair it. This unlocks one of the other chests, allowing you to open it and use the part inside to repair another section of the model. When you have finished, you'll get the Keycard 66 from the final chest. You must fix the model in a counter-clockwise fashion starting from the bottom. The order of the chests you open goes like this: - Upper-left room: bottom chest - Upper-left room: top chest - Lower-left room: left chest - Lower-left room: top chest - Upper-right room: chest - Middle-right room: get the Keycard 66 from here when you're done. On the 66th floor, you can either run into the meeting hall as quickly as you can (if you took the elevator...it's a glitch, and was possible in the Japanese version, at least :)), or you can enter the stall in the bathroom located in the northwest corner of the floor. Choose the middle option, and you'll climb on top of the toilet and enter an air duct. Move forward to see what the Shinra members (Reeve, Palmer, President Shinra, Heidegger, Hojo, and Scarlet) are discussing. Climb back out, then climb up the stairwell after Hojo (the pony-tailed scientist) in the room to the right of the meeting hall. Note that you'll end up in the air duct even if you ran into the hall...heh, heh. On the next floor (67), talk to the people and keep following the scientist. After looking in the purple chamber (and after Cloud gets another headache), move beyond the crates and to the right to find a Save Point and a treasure chest with a Poison Materia inside. Enter the elevator to the north, and then watch as the scientist toys with Aeris. Now, choose who you want to protect Aeris, (either Barret or Tifa), and then you can name the lion-like creature (Red 13) that was attacking Hojo. He'll fight alongside you when the mutant boss shows up. Don't forget that Red 13 comes equipped with his own Materia! _________________________________________________________________________ BOSS TIPS: Sample:HO512 LV: 19 HP: 1000 MP: 120 Sample:HO512-OPT LV: 7 HP: 300 MP: 48 Don't try to kill this guy's little guardians; he'll only create more. Instead, use Bolt or Fire on him and try Restore to keep up your own life power. Avoid using physical attacks, Ice, or Poison. This means that Red 13 is better off using Fire against the boss than attacking. This battle is easier if you have Barret, who can inflict more damage. Don't worry about getting poisoned since you can get infected again when the boss uses the pink gas attack on your characters (there's no point in trying to de-poison yourselves). You'll get a Talisman should you kill the boss, and Grenades depending on the OPTs that you killed. _________________________________________________________________________ Tifa or Barret return after the battle (depending on who you chose). You'll be asked to make a new party (but you can keep the old one you had before, if you wish). When you're in control of Cloud again, be sure to grab the yellow materia (Enemy Skill) that's left behind in the sample chamber. Then go up the ladder and head south. Talk to the man in the gray coat to get the Keycard 68. Go back down to floor 66 and try entering one of the lifts; you'll get caught by Rude (he's a Turk who you'll be running into constantly throughout the game). He and Tseng will 'escort' you to a meeting with the president of Shinra. Afterwards, you'll end up in the jail cells on floor 67. Here, listen to everyone, then go to sleep. The next morning, you'll find that your door is unlocked. Investigate the guard, then talk to Tifa. Check the guard again to unlock the doors, then look in on Barret and Red 13. After freeing your companions, return to the lab and talk to Red 13. Talk to him again after taking the elevator up to the 68th floor, then use the incline to reach the walkway again. Go all the way along it until you find two purple Potions, then climb back down and enter the door from the ground floor. The green bars of light won't hurt you; run through them and pick up two more Potions before climbing up the stairs to the 69th floor. Go out the center door to reach a Save Point. Then, run up either of the purple stairs. Check out the dead Shinra president, capture Palmer, then go through the door to the north to exit the room. Outside, talk to the man in white. He's Rufus, son of the Shinra president. The other characters will return to the floor below, and you must lead them outside (you can also choose to unequip Aeris' and Cloud's materia in case you want to juggle them around for the upcoming battles). Your team now consists of Red 13, Barret, and Aeris; don't forget to reequip your Materia (it seems as if the top option removes it....) Head to the lift (by taking the lower door). When you activate it, you are attacked by a huge gun-wielding machine while going down the side of the Shinra building. _________________________________________________________________________ BOSS TIPS: HUNDRED GUNNER LV: 18 HP: 1600 MP:0 weak against Lightning You can only use long-range attacks, so use Barret's attacks and his Limit Break as well as magic to harm this foe. Poison-based magic inflicts no damage, while Bolt does the most damage. Red 13 is a sitting duck if he doesn't have any spell Materia equipped, so be sure to deck him out with some magic spells (he can still use his Limit Break). When you inflict enough damage, the boss starts to break down. After the second collapse, he starts firing heat blasts that damage all members, so be careful. _________________________________________________________________________ After killing the boss, you must fight a flying machine. _________________________________________________________________________ BOSS TIPS: HELI GUNNER LV: 19 HP: 1000 MP: 0 weak against Lightning As with the other boss, don't use Bio but do use Bolt. You may be weak after the last battle, so make use of Potions, the Restore Materia, and Aeris' B1/1 Break (Healing Wind) to restore lost life. You'll win a Mythril Armlet when the boss dies. _________________________________________________________________________ The scene switches back to Cloud. Heal yourself if necessary, equip Materia, then press Start. Rufus will then attack you. Feel free to adjust his equipment/Materia if need be before the battle. _________________________________________________________________________ BOSS TIPS: RUFUS LV: 21 HP: 500 MP: 0 DARK NATION LV: 18 HP: 140 MP: 80 Kill the panther guardian first, then go after the boss. Although you can't do anything about the panther casting Barrier on Rufus, you can use magic instead to inflict damage. He can only hurt you with his shotgun, so don't worry about healing yourself after each round (just heal yourself when your life gets lower). Sock him with your Limit Breaks and he'll escape onto the circling helicopter after you've damaged him enough. Cloud will get a Protect Vest and a Guard Source when the battle ends. _________________________________________________________________________ Leave the rooftop and head back to where Tifa is waiting for you. As Aeris, try to approach the front doors. After a short conversation, you and the gang will escape by motorcycle (and truck). Your team is now made up of Cloud, Tifa, and Barret. An option screen appears where you have the following options: S Left Attack X Switch members O Right Attack T Main Menu Start Return to game Be sure to re-equip Materia before returning to the game! ------------------------------------------------------------------------- 3.10 escape! ------------------------------------------------------------------------- ITEMS IN THIS AREA: Star Pendant. Use the controller to move any any direction. Pressing S makes you slash to the left, and pressing O makes you slash to the right. The object here is to protect your friends in the truck from enemy cyclists. Eventually, you'll reach a dead end and fight the boss. The amount of life you start off with during the battle depends on how much life you and your friends lost during the high-speed escape. If a character lost all his life, he begins with only 1 point when the battle starts, but since the boss gets to make the first attack, they'll have to be revived using Phoenix Downs if there are any party members who survived. The boss is a spiked, armored robot with six wheels. _________________________________________________________________________ BOSS TIPS: MOTOR BALL LV: 19 2600 MP: 120 weak against Lightning This boss gets a free attack from behind...sheesh. Most of his attacks do little damage, but his Firethrower and flying fire sweep attacks can kill your party in a single blast (the fire sweep does around 220 damage)! The best way to beat this group is have your party consist of Aeris and Barret. Give the All and Restore materia to either Cloud or Barret, and give the other character Lightning. This way, you can heal with one character, attack with another, and then use Aeris' Limit Break to keep your life up at all times. Ice works better than Fire against the boss (for those characters that don't have Lightning equipped). Remember, your rows are reversed when attacked from behind, so put Cloud and Barret in the back and Aeris in the front if you want them to line up properly when the boss shows up (assuming that's who you use...I found that they worked the best). If you beat the boss, you'll get a Star Pendant. _________________________________________________________________________ ------------------------------------------------------------------------- 3.11 kalm town / chocobo farm ------------------------------------------------------------------------- ITEMS IN THIS AREA: Ether x3, Peacemaker, Guard Source, Choco/Mog materia, Megalixir You'll find yourselves outside of the gate after beating the boss (you could also see this scene by going south from the church where you met Aeris the first time). Decide who will be in your group, then head towards the screen to exit and arrive at the World Map (the outside world). Outer World Controls T Menu Screen L2/R2 Change from overhead/side view L1/R2 Same effect as L2/R2 Turn left/right (during side view) Start shows World Map Start x2 Shows Large World Map Start x3 No map is shown Select Same as Start Kalm Town isn't far from Midgar; you should be able to see it if you walk north a ways. Go into the inn to see the rest of the gang waiting for you. Cloud will talk to the others about Sephiroth via a series of semi-interactive flashbacks: - You'll start off in a truck being driven by Shinra soldiers. After talking to the soldiers and Sephiroth (Cloud's former ally in the Shinra army and now a wanted criminal), the truck will be stopped by a dragon. You'll have to fight it, but Sephiroth (who is super- powerful) can kill it in two hits. In the flashback, Cloud's portrait is different; this 'Young Cloud' is of a low level, but Sephiroth is so strong that you need not worry about losing battles. However, you can't control Sephiroth's actions and you can't hurt him (because of your low level), either. Although Young Cloud comes equipped with an Pre-emptive materia and Sephiroth has several mastered materia equipped, you can't take them for your own (although you can if you use a Game Shark code...see section 14). Also, Young Cloud and Sephiroth can't use Limit Breaks (because they don't have any). - After the battle, you'll end up in Nibelheim, Cloud's hometown. Talk to Sephiroth and the guards if you wish, then head north. If you want to look around the town, feel free to, but nothing you do during this part of the game has an affect on the rest of your quest (although is does affect the character's questions and reactions to Cloud's story). One thing you might want to do is go into Tifa's house (the large building on the 'southeastern' side of town). You can read her stuff, play the piano (if you play the 'Highwind' theme, Cloud will act like he remembers it from somewhere), or even search her closet (hey, they changed 'slightly-stretched underwear' to 'orthopedic underwear'. What's the big deal? :)) Also note that you can't get Vincent Valentine during Cloud's flashback because you can't examine the safe :( - When you're done looking around town, go to the inn and head upstairs. Talk to Sephiroth and choose to get some sleep. The next day, talk to Sephiroth and get your picture taken, then sit back and watch the FMV. When you're in control of Cloud, head along the bridge and talk to Tifa, then talk to her again further along the bridge and it will break. After you've recovered, head northeast into the cave, then keep heading north. Eventually, you'll arrive at the Jenova plant. Enter it, head along the beams, then walk onto the wood platform and climb down the chains and go after Sephiroth. Talk to him in the next area, examine the chamber to the left of Sephiroth, then talk to him twice, once to make him move out of the way and once to make Cloud look inside the chamber. After Sephiroth goes ballistic, you'll return to Kalm Town. Pick the top option to save your game, or the bottom option to continue. Cloud's narrative starts off back at Nibelheim, where he enters the large mansion at the edge of town. - Inside, climb the two staircases and head to the right. Enter the lower door and make your way into the next room; if you examine the circular part of the stone wall, a passage appears. Enter it and climb down the spiraling walkway until you reach the bottom; keep walking from here to find a library. Leave after Sephiroth finishes talking. After Cloud wakes up, return to the library. Sephiroth gives a little speech then he exits the mansion; return to the town square. Try entering the house to your right. - Back at the Jenova plant, return to the area with the chambers after witnessing the struggle between Tifa and Sephiroth. Examine Tifa to carry her out of harm's way, then run up the stairs and enter the door that Sephiroth opened. After the FMV sequence, Cloud's flashback ends and you are returned to Kalm Town. On the second floor of the inn is a cabinet with an item in it that you can't reach. However if you keep trying to get it, Cloud will eventually knock the item down, which turns out to be a Megalixir. That's right, you can get a Megalixir at this early point in the game, so don't miss it! :) Note that you have to go to Kalm Town to proceed with the game; you can't make your way through the Mythril Mines beforehand, although you can visit the Chocobo Farm if you want to. As for treasure, there's an Ether in the door beneath the stairs in the house near the inn, another Ether in the cabinet on the second floor of the house to the right of that house, and a Peacemaker in the chest on the second floor of the third house (take the curving stairs). You can also look out of the window here (a neat little trick). If you take the normal stairs in the same house, you can get a Guard Source in the cabinet by the little girl. Finally, in the house on the other side of the town, there is an Ether in the door beneath the stairs on the north wall of the first floor. Oh, you'll be given the PHS (Party Hensei System) when you talk to your allies on the first floor of the inn; it allows you to switch group members whenever you want, providing that you're in the World Map or standing on a Save Point (there are a few exceptions to this rule). Note that in the house to the right of the inn, there's a chest you can't open on the upper floor. If anyone knows how to unlock it, I'd love to hear from you. Leave the town and head east to reach the Chocobo Farm. Talk to the Chocobo at the front end of the pen and choose the top option to see the big yellow birds dance; you'll get the Choco/Mog materia afterwards. Then, talk to Choco Billy (the man with the hat) in the stables behind the pen. Choose the first option, then the 4th option, then the top option again. Providing you have 2000 gil to spare, he'll sell you a Chocobo Lure materia, which lets you attract chocobos to ride. To catch a chocobo, wander around outside on the chocobo tracks (in this area of the game, you can meet them on the light patches of grass, too), until you are attacked. If a chocobo is one of your opponents, then kill off the other enemies and when the battle ends, you'll be riding the chocobo. If you attack the chocobo, it will hurt you and the other enemies, then escape, so you'll have to try again. Don't forget, you can only fight chocobos if you have the Chocobo Lure materia equipped. When riding a chocobo, your can move around normally, and you won't get attacked by enemies. You can press X to dismount, but if you do this, the Chocobo will run away and you'll have to catch another one. A little to the south and directly west of the Chocobo farm is a cave, but a creeping snake in the marsh before the cave entrance will rise up to attack you. Instead of trying to kill it now, go get a Chocobo instead, who can outrun the snake and enter the cave. Yes, you will still get attacked if the snake touches your chocobo. Note that you can run across the marsh on foot, but nothing special happens if you do so (and it's nigh-impossible to pull off without running into Midgar Zolom). _________________________________________________________________________ BOSS TIPS: MIDGAR ZOLOM LV: 26 HP: 4000 MP: 348 This boss has two deadly attacks: one is a tail swipe that knocks a team member off-screen and puts them out of commission for the rest of the battle. The other one is the Beta enemy skill, which inflicts around 1000-1200 points of damage (which spells instant defeat if your allies are weak, although you should try to pick up this skill if you have a Enemy Skill materia equipped). Along with his bite attack, this serpent can be a tough enemy if you try to fight him earlier in the game. It's easier if you try to defeat him after you have Cid's airplane, since you can use Limit Breaks and powerful summon and magic spells to kill it. Unfortunately, you get a measly amount of EXP, AP, and gil for beating the boss and what's worse, he reappears when you return to the World Map, so you're right back where you started. _________________________________________________________________________ Note that if Midgar Zolom knocks one of your allies off-screen, the game won't end should the other members be killed; instead, you'll find yourself standing at the edge of the marsh. The first time you get across the marsh, you'll see a large snake impaled on a tree. Just exit the screen to continue playing. Also, if you get off your chocobo while on the patch of grass before the mine entrance, he'll stay there in case you need to return to the farm (this doesn't seem to happen all the time--I don't know why). If you're strong enough, you can get to the Mythril Mines without ever having to go to the Chocobo Farm. ------------------------------------------------------------------------- 3.12 mithril mine / junon town ------------------------------------------------------------------------- ITEMS IN THIS AREA: Ether, Tent, Long Range materia, Mind Source x2, Elixir, Power Wrist, Shiva materia, Grenade or Potion x6 or Ether x6, Enemy Skill materia, 1/35 soldier x2, Luck Source, Power Source, Guard Source, Speed Plus Source, Silver Glasses or HP Plus or Force Stealer. Inside the Mythril Mine, head northeast to find a green Ether on the stone steps. In the chest is a Tent, so be sure to grab it. If you try climbing up the brown vine on the western rock face, you'll find a purple materia (Long Range). Climb back down, return to the first area, then head left. Make your way southeast to find a chest with a Mind Source inside, then head west to reach the next area. Here, you'll run into some of the Turks again: Rude, Elena, and Tseng. Once they leave, walk north. There's a chest with a Elixir inside it and a Hi-Potion just to the north of the chest. Return to the area where you met the Turks, climb up the vine, and go through the door to exit the mine and return to the World Map. From now on, you can meet Yuffie in the forests and have her join you (refer to section 8 for details). Nearby is a rocky outcropping with a huge bird statue atop it, the Condor Fort. Enter it and choose the second option when talking to the man out front. After climbing up the rope, you'll find yourself in a town built into the rock itself. There is a Save Point, item shop, bedroom (you can sleep for free), and Materia shop here. Talk to everyone. There's also a mini-battle you can fight here. When you're done, leave and go northwest through the forest to Junon Town by the shore. For information on fighting the battles in the mini-game, refer to section 7.6 (Having Fun). Once you arrive at Junon, talk to the villagers, then go down the stairs to the shore. Here, a young girl named Priscilla is playing with a dolphin. Out of nowhere, a big flying boss shows up and attacks her, then your party. _________________________________________________________________________ BOSS TIPS: BOTTOMSWELL LV: 23 HP: 2500 MP: 100 weak against Wind WATERPOLO LV: 5 HP: 40 MP: 0 There's not much to worry about; just attack with Lightning or Poison- based spells and keep your life up. Since this guy's flying, some characters can't attack him (like Tifa), while some can (Barret). Find out which guys should be casting magic and which should be attacking early on in the battle. On the other hand, if you have a Long Range Attack materia handy, equip it, since that will let you attack the boss. Sometimes, the boss puts an HP-reducing bubble around a character. It only disappears if you cast a magic spell upon it (this won't hurt the 'bubbled' person). If you have the Affect All materia, you can use this to cast a spell on the bubbled person and the boss at the same time. Before dying, the boss will attack with Big Wave, (he can do this normally, but always does one before he disappears) so watch out and make sure your HP is high enough to withstand an attack. You'll receive a Power Wrist when the battle is over. _________________________________________________________________________ After killing the boss, you'll have to revive Priscilla. To do this, watch the lung-shaped meter that appears in the upper right. Press the S button once to make the meter start to raise. Just as it reaches the top, press S again to make Cloud breathe into the girl's mouth. It will take a couple of tries, but don't sweat it; she can't die. Afterwards, go to the house near the entrance to town and talk to the old lady standing there. Decide to stay the night. That evening, Cloud will have another bad dream. In the morning, leave and go to the house above the stairs (your friends will have gathered near it). Priscilla will give you the Shiva materia, a gift for saving her life. Follow her to the shore, then talk to her a second time. Barret will show up and the girl will keep talking; when you have the chance, choose the middle option. Your goal in this part of the game is to leap atop the iron beam above the electrical tower so that you can sneak into the heart of Junon Town. Your controls are: X Swim faster S Makes the dolphin flip you into the air If you get to close to the electric blasts traveling along the tower, you'll get shocked and will have to try again (just pick the second option). The easiest way to get up there is to simply not move and press S. The dolphin will miss and deposit you near the bottom of the screen. However, you'll be perfectly positioned, so if you press S again, Cloud will land on the beam. Once you're on it, head to the left to get a good view of the flying airship 'Highwind'. Make your way south (towards the 'front' of the screen) to continue once you've climbed up the ladder. The next area has a higher and lower level. If you investigate the box- like switch, you'll be taken to the lower level. From there, head south to find a building. Can't find it? Well, there is a projecting roof nearby which has a door underneath it; just press against the edge and you'll enter a hallway filled with soldiers. In the halls, go up to find a locker room. Check out the half-open locker and choose to dress up as a guard. When the other soldiers enter and start singing, talk to the captain again and tell him you understand (or tell him no if you want to watch a little more), when you're ready to leave. Outside, take note of the Save Point before going through the lower exit. After the FMV sequence, follow the guards into the first alleyway. You'll come across a group of marching soldiers. The head guard will want you to join in and march with them perfectly, but it may take a couple of attempts before this event will end if you mess up badly. You also have to move your gun in time with the soldiers by pressing and releasing the O button. Depending on how high or low the TV counter was during this scene (the one in the lower right-hand corner), you will get the following: PERCENT NAME TYPE 1% - 21% = Grenade Item 22% - 39% = Potion x6 Item 39% - 50% = Ether x6 Item 51% - 99% = 5000 gil Currency (note that this chart isn't 100% exact...feel free to send corrections!) Afterwards, you'll have to stand at attention while Rufus and Heidegger talk to each other...press in any direction and the captain of the guard will tell you to get back in line. After the rest of the soldiers leave, the captain will give you an option; choose either option and you'll return to the locker room for some training on the next event. There, you can try to follow the captain's orders, if you wish. When he asks you a question, choose the top choice to try training again, or the bottom option to finish the training. Once the soldiers leave, follow them outside. Now's your chance to do a little shopping and treasure hunting. You'll run into Rude in the basement of the first weapon shop, but he won't recognize you in your Shinra guard uniform. Go through the third door and talk to the guard near the back of the room, then jump down to an area with several Shinra guards and some holograms. In the far corner of the room is a yellow materia (Enemy Skill). This place is similar to the 'House of Learning' back in Midgar where you could learn about the game's mechanics. On the second floor of the same building, you can get a 1/35 soldier and a Mind Source. In the room with the cats nearby is a Luck Source. On the third floor is a red Power Source and a green Guard Source. If you enter the fourth door (the first door on the other side of town), you'll find that that Elena, Rudo, and Tseng of the Turks are here. It's a good thing that you're in that uniform :) Go through the sixth door to find a room with a soldier; you can check the silver trashbin or the opposite chair to get a message from the guard (yes, this is a glitch) and pick up a yellow Speed Source in the side room. On the floor above, you can pick up another 1/35 soldier. In the next area, Heidegger and Rufus show up again. You have to do your salute according to what the captain of the guard tells you to do (remember your training)! At the very end, all you have to do is be facing forward: pressing any button will make you do the 'spinning gun' salute. Unfortunately, the order of commands is random each time you play, so just do your best. Afterwards, you can press the following buttons to make Cloud do funny things: S Scratch back with gun X Put one leg forward T Shrug Pad Stand at attention Depending on how well you did during the salute, Heidegger will give you an item. Each 'button press' action was worth 10 points, and the final salute was worth 30 points. Changing direction was worth 0 points, but unless you were facing in the correct direction, any action you performed was worth 0 points. Also, performing an action was worth 0 points if you did it too late (although you'll get full points if you do the action early). Your total score determines what you will receive (notice that Rufus' reactions change depending on what item you will be given): SCORE NAME TYPE 000 - 050 = Silver Glasses Accessory 060 - 090 = HP Plus Independent Materia 100 - 200 = Force Stealer Weapon (for Cloud) After everyone else leaves, Red 13 (who was watching from just inside the boat) will talk to you if you try to leave instead of boarding the boat. Either way, you'll end up joining your friends in the boat's hull. ------------------------------------------------------------------------- 3.13 shinra cargo ship ------------------------------------------------------------------------- ITEMS IN THIS AREA: Ether, All materia, Wind Slash, White Cape. Open the treasure chest to get an Ether, and be sure to pick up the blue materia (All). If Yuffie's in your party, she'll be blocking the way to the materia, but you can always get it later. Speaking of, if you're trying to befriend Yuffie for the 'date' sequence later, make sure you have a Tranquilizer to give her. Talk to the people here, then go up on the deck and talk to everyone else; you'll notice that some of them are your companions (don't miss Red 13 :)). The man in white will sell you items if you talk to him, or 'Invisible Alpha', a instant-use drink that restores your HP and MP. Once you're done talking to your pals, go back down and talk to Aeris, then return to the deck and go all the way to the left; one of the guards has left, allowing you to sneak to the front of the ship. Here, talk to Barret, who is spying on the Shinra members. After talking to him a couple of times, an alarm will sound. Go back to the center of the boat to find your friends. Then, assemble your party. If you want to change the setup, talk to your friends again. When you're ready, go downstairs and head through the door that the one guard was standing in front of. In the next room, watch out for enemies and climb up the ladder, the walkway leads to a chest with a Wind Slash inside. Did you get all the items on the boat? When you're ready, go and talk to the captain of the guards. It turns out that he's dead. Then, Sephiroth shows up, and summons a huge monster for you to fight before he flies away. _________________________________________________________________________ BOSS TIPS: JENOVA*BIRTH LV: 25 HP: 4000 MP: 110 Earth, Fire, and Cold magic work well against it, but don't use Poison. Attack with your Summon Materia and hit it with everything you've got. Keeping your HP up is a priority, since it can use lasers to attack one or all members. Only use physical attacks if you are running low on MP. The boss can cast 'Stop' on a single ally so make sure that you're not too dependent on any one character during the battle. Some Phoenix Tails will also come in handy, since the boss sometimes uses a laser that hits all allies (Terror Laser) twice in a row (which can inflict loads of damage). You'll get a White Cape when the battle is over. _________________________________________________________________________ ------------------------------------------------------------------------- 3.14 costa del sol ------------------------------------------------------------------------- ITEMS IN THIS AREA: Ifrit materia, Power Source x2, Motor Drive, Fire Ring, W Machinegun, Turbo Ether, Transform materia, Wizard Staff, Star Pendant, Soft x2, Phoenix Down x10, Mind Source, Tent. Grab the red Materia (Summon Ifrit) after the battle and wait for the boat to dock. Talk to the people here and then go up the stairs. A short automatic sequence follows. In the next area, go into the door to meet a shady guy who will sell you this room for 300,000 gil; you can sleep here for free anytime you want afterwards. Climb down the stairs in the bottom part of the room to reach a basement with a sleeping man. You can get a Power Source and a Motor Drive here, as well as a Fire Ring from the treasure chest. You'll meet Mukki (from the cabaret in the Wall Market) in the bar, as well as some of his friends. If you go down to the beach, you'll run into Hojo (the scientist you met in the Shinra HQ). You can talk to him if you want, but you won't get anything out of it. Note that if you stayed at an inn here before going to the beach, Hojo will be gone, however, you can stay at the villa, if you bought it, and he will still be there. After talking to him, any party members who aren't in your group will disperse around town. Outside of the town, head through the mountains and across the bridge. You'll find a cave-like entrance. Talk to the man on the hill, then keep heading north. Eventually, you'll reach a walkway that leads to a large Makoro furnace. Head south and follow the train tracks; there's no point in looking around here. Keep going, and you'll come across some curving tracks and a Save Point. As you walk along the tracks, you can get the following items: W Machinegun, Turbo Ether, and a Transform materia. These tracks are rickety, and when you walk across them in certain areas a message will appear telling you to press O so that you don't fall through them. It's better to let yourself fall, because you can then hold left or right and rapidly press O to land beneath the tracks. Then, press Up to climb back up. If you landed on the left side of the tracks, you can pick up a Wizard Staff. If you landed in the middle, you can't get anything, but if you landed on the right side, you'll find a Star Pendant. There are three places where you can fall through the tracks, so be sure to get these items. Take the upper rail path to the next area. Are your friends waiting for you on the lower track? If they're not, then go back and take the lower path. You'll get an option to summon them using the PHS system. Assuming they're there, take the upper path and keep walking until you find a wooden shed. Enter it and pick the top choice when you're prompted to make a decision. This will lower the tracks on the bottom path. Before returning to the lower rail path and following after your allies, you can walk to the end of the path you're on and climb the wall; you'll hear birds chirping if you're in the right place. After finding the nest, you can choose to take the treasure in the nest (the top option), or leave the birds alone (the bottom option). If you choose the top option, you're attacked. _________________________________________________________________________ TIPS: COCATRICE LV: 17 HP: 420 MP: 0 This guy's easy; just attack until it dies. You'll get 10 Phoenix Downs should you kill it. You can get two Softs from it; one by stealing, the other by killing it with Morph (assuming you're using a GameShark code.) _________________________________________________________________________ You'll get 10 Phoenix Downs after the battle is over. Cloud will then return to the train tracks. Keep in mind that this is a one-shot deal; whether you decide to take the treasure or not, you can only make a choice one time. As you're traveling along the lower rail path, you'll see a part where the track splits in two directions. Take the left path (the one that turns back). Walk north (towards the bridge), then right (under the first bridge). It may sound confusing, but you'll end up in a little shack where there's a bunch of items and a man resting on a bulldozer. There's a Mind Source and a Power Source here, and the chest has a Tent inside of it. Leave and follow the other path across the bridge in the next area to reach the town of North Corel. ------------------------------------------------------------------------- 3.15 gold saucer / corel prison ------------------------------------------------------------------------- ITEMS IN THIS AREA: Silver Armlet, Ramuh materia. There's some merchants here at North Corel and an inn. You can also learn more about Barret here, whether he's in your party or not. When you're done shopping and chatting, go to the ropeway. After Barret has a flashback about his friend Dain, take the lift up to the Gold Saucer. You can return to the World Map by heading right from the bottom area of the town, but there's nothing to do out there (aside from saving your game or riding around on a Chocobo). You'll see a Save Point in the background of the first area of the Gold Saucer, but you'll need GP (not gil, like what you've been using) to activate it. Pay the man to get in (the first choice is for a one-visit entry free, the second choice gets you a 'Gold Ticket', which lets you enter the Gold Saucer as often as you'd like), and then choose the path of your choice after your companions separate. You can take a pal with you by talking to them. If you try to leave the Station Square (the area where you're at; all the areas in the Saucer are divided into 'squares'), Aeris will join you. As you explore the rest of the Gold Saucer, you'll discover that Shinra soldiers are snooping around, looking for Sephiroth. When you're ready to move on, go to the Wonder Square. Here, you'll meet Cait Sith, a would-be fortuneteller. He'll automatically join you since you only have two members (you and your friend) at this point. Go to the Battle Square and you'll find a bunch of dead bodies; the handiwork of 'a man with a gun on for an arm'. As you're talking to the one person who is still alive, Dio, the proprietor of the Gold Saucer, shows up and promptly blames you for the carnage. Cait Sith makes a dash for freedom, but after following him, the party is trapped. Dio and his henchmen then summon three large robots that throw you and your allies through the 'Gateway to Heaven' to a desolate area, the Corel Prison, which lies at the base of the Gold Saucer. Here, you'll find Barret. After he runs away, examine the dead body and talk to the other guy before going though the southern gate. There is a treasure chest here (in the chamber at the base of the ladder), but it's already opened (anyone know if there's supposed to be something in it that you could have gotten earlier?) In the Japanese version of FF7, this is the place where you could have (supposedly) fought Test Zero, (not that it's important now). In the second area, talk to everyone here. The building to the far southeast is a bar, and a man inside will sell you items, and you can sleep in the front truck part of the big rig. After looking around here, enter the building to the east (it doesn't matter which entrance you take). Barret will show up once you're inside, as will Tifa and Aeris. After Barret's flashback (in which his best friend falls down a gorge and North Corel is razed to the ground), reassemble your team and go back to the first area. Examine the guard (who is dead), then either leave through the gate. If you exit by going through the area between the gate and the building to the right, you'll end up wandering around in a wasteland until a caravan (the same one that Tifa was captured in) shows up. When it does, pick the top option to get a ride back to the area beyond the gate or choose the bottom option to stay where you are (in the middle of nowhere...you'll have to keep wandering around until the caravan shows up again). Anyway, once you've gone past the gate, talk to the man out here and go to the _right_. Any other direction leaves you stranded in the desert (read the above paragraph again if you want to get back on track). This takes you to the caryard. Go up from here and you'll run into none other than Dyne (the guy from Barret's flashback). He tells Barret about Eleanor and Marlene (who is actually his daughter), then decides to attack Barret. In the battle, you're forced to fight using just Barret, so make sure you equipped him with good stuff beforehand. _________________________________________________________________________ BOSS TIPS: DYNE LV: 23 HP: 1200 MP: 20 The easiest way to kill this boss is simply let him hit you; his attacks increase your Limit meter quickly. Use the Restore materia to restore lost life, then hit him with the Big Shot Limit Break when your meter maxes out. A summoning Materia (like Shiva or Ifrit) is also a good way to inflict added damage. Just make sure you have all the MPs you need, and you can win in no time. The boss can pull off a final attack before dying, so keep your life up (but he can't do it if you kill him fast enough). You get a Silver Armlet for beating him. _________________________________________________________________________ After Barret's friend dies, you'll find yourself back in the trailer. After talking to Mr. Coates, you'll be invited to become a Chocobo racer. In the elevator shaft, choose the top option to have the racing process explained to you, or pick the bottom one to skip it. In the room with the other men, check the alcove by the Chocobo poster for a red Summon Materia (Ramuh). Then, talk to the girl in pink (Ester) to start racing. Your controls as a Chocobo racer are: S Speed Up X Speed Down O Dash (uses up your Dash Meter) Select Switch between Automatic and Manual control R1+R2 Hold these buttons to refill your Dash Meter. The more you Dash, the slower your walking speed is, so conserve your Dash Meter for when you really need it. You have to keep racing until you win, so get good fast! Ester will explain the controls to you again prior to the race if you choose the top option, or you can conclude your conversation with her and start racing by choosing the bottom option. If you can't get the hang of it, then just keep racing using the Automatic Sequence mode until you get first place. Important: Remember this! You can refill your Dash Meter slowly by holding down R1 + R2. You can increase your Chocobo's walking speed by holding L1 + L2 in addition to R1 + R2. Keep this in mind if you ever decide to become a chocobo jockey later on in the game. After winning, you'll receive the Buggy as first prize, and can now roam freely about the overworld and even pass through shallow rivers! (Look for lighter-shaded fords along the rivers.) Your controls are set up in the following manner: X Exit buggy O Enter buggy T Main Menu Select/Start World Map (press repeatedly to enlarge/hide map) L1/R1 Rotate view (or return to side view if in overhead view) L2/R2 Change view You _can_ run into enemies in the buggy, so be careful. Also, you can only return to the Golden Saucer if you take the ropeway from North Corel Town; you can't get there using the buggy. If you go across the river south from the Golden Saucer and look around, you'll find a house on a peninsula; you can't explore it yet, so ignore it for now. BTW, you can return to the desert if you get in the buggy, enter the desert surrounding the Saucer, and touch the houses at the base of the Saucer. However, you'll find that there's nothing to do here but wander through the desert--do so long enough and the same cart that Tifa was abducted in will pull up and offer you a ride back to your vehicle. Choose the top option to accept and the bottom option to stay where you are. And as the help menu indicates, it's possible to return to Junon Town and take the Buggy with you. After you've completed the scenario with Cid and gotten the Tiny Bronco, you can explore the house on the peninsula; you can also get Aeris' Level 4 Limit Break manual at that point in the game. ------------------------------------------------------------------------- 3.16 gongaga town / cosmo canyon ------------------------------------------------------------------------- ITEMS IN THIS AREA: Fairy Tale, X-Potion x2, Titan materia, Deathblow materia, Added Effect materia, Ether, Black M-phone, X-Potion, Fairy Ring, Ether Turbo, Wizer Staff, Gravity materia, Elixir. You can get a second Elixir, a Magic Source, and the FullCure materia here from Disc 2 onwards. Now, head south from the Golden Saucer across the river. You don't have to go to Gongaga town right now if you don't want; while you can still get the Deathblow and Titan materias later, you can't fight Reno or Rude, nor can you get the treasure they're carrying. In any case, go into the black structure surounded by a forest, if you want to go to Gongaga. Reno and Rude are here. After Elena shows up and alerts the other Turks to your presence, you'll be asked a question. No matter what your answer is, you'll have to fight Reno and Rude at the same time. _________________________________________________________________________ BOSS TIPS: RENO LV: 22 HP: 2000 MP: 80 RUDE LV: 23 HP: 2000 MP: 135 Use Summoning spells to even the odds at the start of the round, then go after either one. Once you injure one enough times, he'll leave, then the other one will. It may be better to attack Rude, since he can heal himself and Reno, but then again, Reno can inflict more damage. In any case, this fight isn't too hard either way. You'll get a Fairy Tale and a X-Potion should you win the battle. _________________________________________________________________________ After the Turks leave, head northeast, then go north to reach a pile of scrapped machinery. As you're looking around, Scarlet and Tseng show up in the Shinra helicopter and talk about 'Huge Materia' (which you'll learn more about in Disc 2). After they leave, examine the area where Scarlet was standing and choose the bottom option to get the Titan materia. Then go back to the first area and head left. In the second area, there is a Deathblow materia near the left path (which returns you to the World Map). If you take the north path, you'll arrive at Gongaga Town. Be sure to visit the stores (don't forget that you can climb up the pole in the Accessory Shop to reach a room where you can buy weapons) and get the treasure chests from the inn (X-Potion) and the old man's house (White M-phone). If you go into the far right house, you'll meet an old couple who apparently know Cloud (or someone just like him), and someone else named Zack. When you're done here, return to the World Map. Head southwest, then turn toward the river and go over the shallows, and then make your way up through the mountains to reach Cosmo Canyon. If you try to drive past the town, the buggy will short out, so you don't really have any choice but to enter the town (and you can't get anywhere else without the buggy, so even if you didn't drive it past Cosmo Canyon and entered on foot, it wouldn't matter. Note that if you leave the Buggy and enter Cosmo without having your vehicle malfunction, Bugenhagen won't mention that it was repaired to it when you leave). There's an Elixir in the 'Shildra Inn' near the benches; this is the same one the buggy repairman will tell you about if your buggy was broken and you paid him in order to tell you about the Elixir. When you approach the man at the gate, Red 13 will talk to him (he'll either bound up the steps past your party if he's not with you, or he'll just leave your party and start talking if he was with you previously). Everyone here knows Red 13 by the name 'Nanaki'. After Red heads up the stairs, talk to the guard and choose the bottom option to be let into the town (Red 13 will reappear to make sure you guys get in). If he was in your party, you'll have the option to make a new team; otherwise, you can look around town freely. Don't miss the Save Point located in the Tigerlily Arms Shop. In the Item Shop, there is a passage with a red rope across it that prevents you from checking out the room in the back. Keep this place in mind because if you return to Cosmo Canyon in Disc 2 or 3, the rope will have been removed and you can get an Elixir, a Magic Source, and the FullCure materia orb from the back room. Before continuing your quest, go the the Shildra Inn. On the left side of the screen, hidden behind a bench, is a hard-to-spot Elixir that you'll probably want to hold on to. Eventually head up to the observatory, where you'll run into Red 13 and Bugenhagen, an old geezer who knows all kinds of things. After Red 13 leaves, go back down and talk to your friends in order to make a new party. Then talk to Red 13 in the room connected to the inn before returning to the observatory. Enter the side door, chat with Bugenhagen, and you'll see a short FMV sequence. When it's over, return to the large bonfire (the Cosmo Candle) to the right of the entrance. Your friends are here. Talk to everyone here, then chat with Red 13 a second time. Bugenhagen will show up, and you'll make a new group (with Red 13 as a permanent member). If you want someone else, just talk to another ally (it doesn't matter which one). Follow Bugenhagen back to the sealed door above the weapons shop and talk to him, then choose the top option. He'll open the door for you. Enter and climb down to the very bottom of the shaft, then head left. In the next area, head right and up until you see a hole facing left*. Enter it and you'll be given an option. Pick the top one to make an opening appear nearby. Go through it, then head up and left. You'll slide on the oil and hit a spiked wall, reducing every member's HP by 500 points. To avoid it, tap on the controller in order to make Cloud inch is way across the oil (note that hitting the spikes can only reduce a person's life to 1 HP. However, if one of your members died beforehand, they'll be revived with 1 HP!) Then go south, through the hole, and head right to reach the Added Effect materia you couldn't get in the first area. Go back and carefully _walk_ along the edge of the path to avoid slipping across the oil. Then go right, up, left, down the stairs, and through the underpassage to reach a chest with an Ether inside of it. Then return to the stairs and go left, then down to find a second chest containing a Black M-phone. Then climb back up the stairs and head to the upper-left to leave this area. * If you enter any of the other three holes, you'll be given the same option, but if you choose the top choice, you'll be attacked. Doing this doesn't seem to alter the level in any way, but you're better off doing this after you've cleared the _whole_ area out instead of doing it right now; I'd rather be safe than sorry, in my opinion. There are five passages in this area; you only want to take the 2nd and 4th passages from the left. First, take the 4th passage. When you touch the web beyond it, you'll have to fight a giant spider (Stinger). When you've killed it, follow the path north to find a chest with an X-Potion inside. Then go back and take the 2nd passage from the left. Kill the Stinger that attacks you when you touch the web and then head left and down. As you're going through the tunnel, hold right and you'll find an alternate path that leads to yet another treasure chest. You'll find a Fairy Ring in it. Go back up to where the web was and walk north to find another web. Past it is the exit, but try holding left and Cloud will go along a passage hidden by the rock that leads to a chest. There's an Turbo Ether inside. When you approach the giant face in the next cavern, it begins to move and you are attacked. _________________________________________________________________________ BOSS TIPS: GI NATTAK LV: 29 HP: 5500 MP: 200 Don't worry about the Soul Fires this boss has with him; just use your Summon Materia, then concentrate on attacking and using Limit Breaks on the big guy himself. If your spell Materia has hit second level, then iCE and Lightning work nicely on him. You don't even need to worry about your life much; the boss can be taken down before any serious damage is done to your party. You'll get a Wizer Staff should you be successful in battle. For a very quick kill, try using a Phoenix Down or X-Potion, or cast Life on him, but be warned that it will take quite a few tries to get it to work. _________________________________________________________________________ Grab the spell Materia (Gravity) that's left behind and follow Bugenhagen up the steps. After the sequence with Red 13 and his father, Seto, make a new party and leave the town. Red 13 will rejoin you when you try to leave. Oh yes, the Buggy will be working again when you leave Cosmo Canyon, and if it never blew up in the first place, well, it won't happen anyway :) ------------------------------------------------------------------------- 3.17 return of sephiroth ------------------------------------------------------------------------- ITEMS IN THIS AREA: Luck Source x2, Elixir x2, Platinum Fist, Turbo Ether, Silver M-phone, Twin Viper, Enemy Launcher, Magic Source, Destruct materia, Rune Blade, Platinum Barrette, Powersoul, All Materia, Elemental Materia, Sniper CR, Jem Ring, Counter Attack materia (if you open up the safe in the mansion, you can get the Cosmo Memory manual and the Odin materia, not to mention a Key Item (Key to Basement). You can also get 1 gil by playing the 'Highwind' theme on the piano. In Disc 2, you can get an 'Elemental Materia' and the 'Final Heaven' manual (refer to section 8 for details). Get in the buggy and continue past Cosmo Canyon. Head north to find a river with a shallow ford you can cross. Past it, the mountains are of a different type than what you usually see. Near them is a small town, Nibelheim. Look familiar? It's the same one Sephiroth and Cloud went to in Cloud's flashback. First, go into the inn. Talk to the black creature in the back to get a Luck Source. You can get an Elixir from another one of the creatures in the Item Shop, and a second Luck Source if you talk to the small creatures in the upper floor of the southeastern house. The large house to the east is Tifa's home, and you'll be given a Platinum Fist and an Turbo Ether if you talk to the creatures here. There's a piano in Tifa's room that you can fool around with, too (see section 8 for details). This next section is optional--you can just continue on through the mountains if you want. However, Sephiroth won't show up in the mansion after you reach Disc 2, meaning you can't nab the Destruct materia unless you get it from him during the first disc (read below for details). Now, go into the large mansion at the edge of town. Left of the entrance is a piece of paper written by a Shinra worker. It has several hints on it that clue you in to the combination of the safe on the upper floor. Here's where to find the safe numbers: - Search the other end of the broken piano in the west wing. - Open the chest in the greenhouse, then examine it again. - Search the hallway in the east wing, north from the bedroom. - Read the piece of paper and put the cursor on the blank space at the bottom. Head right and look for the sliver of light near the stairway, it's very hard to see. It's an opening that leads to the lower section of another room. There's a chest here, with a Silver M-phone inside. Go back out and go into the northern door beneath the staircase. In the adjoining hall, head right and and up to find a chest with a Twin Viper in it. To the left is a room with a broken piano (which you could have also reached by looking for the opening near the left 9staircase in the main room). Go up the stairs and head left. In the circular room is a chest that has an Enemy Launcher inside. There's nothing in the northern room except for a locked safe--you'll need the right combination in order to open it (see section if you don't know how). If you want to try your luck, examine it with the O button and choose the top option to enter the combination or the bottom option to quit. Open the safe (or not), then go right and into the right wing of the manor house. If you go up, you'll find a chest with a Magic Source inside. Then go into the lower room and examine the curved wall to open a secret passage. Go down the spiraling walkway, and then head right. If you got the gold key from the safe, you can open the northern door (refer to section 14 for details). Continue to the right to find a library. Then go north and you'll run into none other than Sephiroth, who will pelt you with a green materia before flying away. Be sure to get the materia (Destruct) before leaving the mansion. Once you're back outside, leave Nibelheim from the northern entrance and continue along until you see a passage leading into the mountains. In the next area, follow the path until it splits, and take the north path, which wraps around the back of a spire and leads to a chest with a Rune Blade inside of it. Now go back and follow the original path. You'll notice that just before the bridge, there's a path that curves away to the north. Follow it up into the mountains and when it curves south, take that path instead of continuing in the same direction. The path curves several times, but eventually you'll make it to the top of the mountain, where you can find a chest with a Plus Barrette. It may help if you press SELECT so that you can see yourself when a mountain is blocking your view, and if you can't seem to get any further, press in other directions (like down) to scale the back of the mountain. Go back down to the main path and head up the bridge. Inside the cavern, take the ladder down instead of the tubes, or you won't be able to get all the treasure in this area unless you climb back up and unfold the ladders from the bottom (is this possible in the US version? It wasn't in the Japanese one). You don't have to worry about the large boss near the door just yet. Feel free to make use of the Save Point, then climb back to the top of the area. Enter the pipe labeled '2' to end up on a rocky ledge. There's an item bag here with a Powersoul inside; get it and then press down to jump down to a lower ledge, then press down again to reach the floor. Climb back up one last time and go into the pipe labled '4' in order to reach the treasure chest on the bottom ledge below; there's an All materia lying within. Walk against the right edge of the ledge to drop down to the floor. Notice that the treasure chest is repeatedly opening and closing? It's just a glitch, one that (surprisingly) wasn't in the Japanese version. See the path heading south, just below the path that the boss is blocking? Follow it to go outside, then try to keep walking and you'll drop down to the lower ledge. Following the path here leads to a dead end, so enter the cave instead and take the righthand path once you're inside. Ignore the exit at the other end of the cave and work your way southwest, then go through the small hole. Walk up, then left, then down in order to reach the treasure chest you could see when you first came in here. Inside it is an Elixir. Now go through the exit to arrive at a wooded area. On the ground, to the left of the mass of crystallized Materia is an Elemental materia. Take it and proceed north, going through the opening to go back into the caves. Inside, head to the right, then go up as far as you can and walk left past the stone walls to reach a chest containing a Sniper CR. Then go back and take the rightmost passage. It goes south and leads you back to the outside. From here, head left (going right leads you to a dead end). You'll eventually end up at the Jenova Plant you visited in Cloud's flashback. There's nothing to do inside the plant, so continue beyond it to the door set in the rock wall. Enter it and you'll end up back in the chamber with the pipes again. It's true that you could have taken the door and done this entire sequence in reverse, but then you couldn't have scaled the ledge and you would have to go all the way back, instead of taking the express route like you just did :) Now climb down and examine the boss, and it will attack you. _________________________________________________________________________ BOSS TIPS: MATERIA KEEPER LV: 38 HP: 8400 MP: 300 Don't use Fire-related attacks; it'll only heal him. Red 13's Limit Break B1/1 works well, as does Cloud's B2/1 Limit Break. I'd also suggest using the 'Choco/Mog' materia as much as you can--it's ability to stun this boss is very useful. Physical attacks should do the trick if you have good weapons; save your MPs for healing yourselves. Cure2 combined with the All Materia are a good combination (remember to link them when selecting holders) if you want to stay alive, since the boss can inflict 300-800 points of damage with its stabbing/mauling attacks. Also, he can heal himself (around 1000 hp's worth), and use the damaging Trine skill, which causes about 500 points of damage to all those still alive. If Red's learned his B1/2 break or someone knows Haste, it would be a wise idea to use it at the start of the round. Since the Materia Keeper is one of the few enemies that can use Trine, it comes highly recommended that you have a Enemy Skill materia equipped so that you can learn this enemy technique. You'll get a Jem Ring should you be victorious. _________________________________________________________________________ After the battle is over, examine the purple materia that is left behind in order to take it (Counter). Then follow the path outside--it leads back to the World Map. ------------------------------------------------------------------------- 3.18 the inventor ------------------------------------------------------------------------- ITEMS IN THIS AREA: Power Source, Yoshiyuki, Drill Arm, Edincoat. Head southwest, then turn north (you're making a big C around the mountains). Keep walking and you'll see Rocket Town up ahead. In the Accessory Shop, you'll recieve a message if you go to the left end of the counter and examine it (anyone know what it means?) If you go into the house farthest to the right, you can find a chest with a Power Source inside of it in next to the stove. Then talk to the old man standing near the house that's just left of the rocket's launch pad. Talk to him again, and he'll ask you a question. Pick the top answer and the view will pan up to show the rocket. Then the old geezer will give you the Yoshiyuki; it's a weapon for Cloud. Go into the house to the right of the old man. This is the home of Shera and Cid, although neither of them are around at the moment. There's a chest here with a Drill Arm inside it. If you go out the back entrance, you'll find a light airplane in the backyard--it's one of Cid's inventions, the 'Tiny Bronco'. After looking at the airplane, Shera will show up. When she leaves, go outside and head north to arrive at the rocket--climb inside it to find Cid. After chatting with him, name him. You can then ask him several questions; you have to at least ask the first one (top choice) in order to proceed with the game. Then leave the rocket and return to Cid's house. Shera will show up, then Cid, too. After Cid goes out back, Shera will explain how Cid was going to pilot his rocket into outer space some time ago, but aborted the launch when he discovered that Shera was still making last- minute checks and hadn't left the launch pad yet; she would be burned to ashes since the launch could only be aborted, not delayed. By saving her life, Cid's dreams were shattered, since he did not have the resources to repair the rocket, which tipped over after falling back onto the launch pad. Cid comes back into the house, then Palmer shows up--an employee of Shinra. Go outside and you'll run into Rufus and a Shinra guard, who have come to 'borrow' the Tiny Bronco. After Shera brings you back inside the house, go out the back entrance to find Palmer standing atop the Tiny Bronco. Talk to him and he'll attack you. _________________________________________________________________________ BOSS TIPS: PALMER LV: 38 HP: 6000 MP: 240 His Mako Gun causes a fair amount of damage since it has the effects of Fire 2, Ice 2, and Bolt 2, so make sure Aeris is in your party (for her Healing Wind ability) or that you have some Restore Materia. Use Haste and All on your party as well as Slow magic and/or Summon Chocobo on him to even the odds a bit. You'll want to have Cloud's B2/2 by now--it comes in handy. Your prize for beating Palmer is an Edincoat. _________________________________________________________________________ After the boss gets wasted (he's not dead, though) your party and Cid will escape on the Tiny Bronco. Although it gets damaged during your flight, it can still be used to skim across shallow water and traverse rivers (although you can't go up or down waterfalls). Here are the airplane controls: X Exit airplane O Enter airplane Select/Start World Map (press repeatedly to enlarge/hide map) L1/R1 Rotate view (or return to side view if in overhead view) L2/R2 Change view You now have several options that are available to you: you can get Aeris' Level 4 Limit Break manual (see section 8 for details) or go on Yuffie's sub-quest (if you have her in your party, see section 6 for further information). Even if you don't have Yuffie, you can purchase some pretty good weapons and find some treasure chests lying around in Wutai, so you may want to stop there anyways. You can even go back and kill Midgar Zolom, if you've been itching to do so (you'll now have enough HPs to learn the enemy skill 'Beta' from it without dying). In any case, it would be a good idea to explore other areas and pick up items you missed/buy stuff you couldn't afford before instead of continuing on your quest just yet. I would suggest checking out Bone Village, to the north, since you can pick up the powerful 'Summon Kjata' materia there as well as buy some useful bracelets and items. ------------------------------------------------------------------------- 3.19 betrayal ------------------------------------------------------------------------- ITEMS IN THIS AREA: Protect Vest, Choco Feather, Elixir. Pilot the Tiny Bronco back to the Gold Saucer area. Go to the weapon smith's house on the peninsula near the desert and talk to him--he'll explain that you need the Keystone, which he no longer has. Get back in Cid's airplane, and leave it on the shore by the desert. You need to get to the Golden Saucer, so either walk or find a wild Chocobo and ride it back to North Corel. Then take the ropeway up to the Gold Saucer. Go to the Battle Square and look for an opening on the right side of the room labled 'Dio's Show Room'. Inside, examine the glittering object on top of the large stand; it's the Keystone. Dio, the big lug who threw you out of the Gold Saucer before, will show up and offer you a challenge: fight in the Battle Square and he'll give you the Keystone. When you have a choice, pick the top option to accept or the bottom option to temporarily decline. You'll now have to fight in the Battle Square using only Cloud. Keep in mind that even if you lose the very first battle, Dio will still give you the Keystone. If you want to try and see if you can win all the battles, then keep fighting. After each battle, the message 'GREAT!' will appear, followed by two options. Choose the right option to stop fighting, or the left option to continue fighting. If you choose to continue, a jackpot-like device will appear. You can stop it from spinning by pressing the O button, and whatever comes up when you press O will take affect prior to the start of the next battle. Depending on what you get, different things will happen to you, although certain accessories can render you immune to some of the more debilitating effects. Furthermore, the status ailments that you are afflicted with as a result of the jackpot stay with you from battle to battle, and you're forced to stop the jackpot after each battle, so you could end up being a poisoned, petrified frog in a few rounds, if you're not careful. If you last through seven battles, then the fighting ends. Refer to 'Having Fun' (Sec. 7.6) for a complete explanation of how the Battle Square works, but keep in mind that although you will earn Battle Points during the battle, they are reset to zero when the battle ends since you end up in the Show Room (and the way things work you lose all the Battle Points you earn if you leave the main room at any time). Should you make it through all the battles, Dio will give you a Protect Vest and a Choco Feather, in addition to the Keystone. There's nothing else you need to do at the Gold Saucer now, but when you try to leave, you'll discover that the ropeway that the sky lift travels up and down is broken, leaving you stranded in the Saucer. Cait Sith will either show up (or leave your party, if he's already with you guys) and suggest that you all meet him at the Ghost Hotel. At the Hotel, you and your allies will chat for awhile. In the next scene, you'll find yourself in your room. At this point in the game, a character will come into your room and ask to go on a date with you. While it's usually Aeris, you can go on a date with Tifa, Yuffie, or even Barret. Chances are, your date will be with Aeris, because if you are nice to her even once, you're stuck with her. I was trying to get Yuffie to go with me and was mean to everyone but her, and I still got stuck with Tifa. If anyone out there knows how to get Tifa or Barret consitently and would like to share the method with me, I'd happily add it to the FAQ. For now though, you can thank two resourceful contributors for this step-by step guide to getting Yuffie as your date. Keep in mind that it's based on the Japanese version of the game, so the conversations/events may seem a little different. Also credit is also given to the original writer of this guide, since it was translated from Japanese into English: THE GUIDE TO DATING YUFFIE originally written by ???? translated by Case (coxon@netspace.net.au) edited by Yasha (shinra_company@hotmail.com, vucht@eisa.net.au) thanks to Mooncalf (McLeodM@msn.com) Everyone likes Yuffie, the 14 year old ninja with spunk. Finally, you can do the ultimate (clean) fantasy - you can date Yuffie! But then half the fun of slaving through the guide is the fact that you can kick dirt in Aeris and Tifa's face, call them worthless, irresponsible and ugly, and they'll STILL like you in the end! So here we go: DISCLAIMER This was originally taken from a Japanese guide, but has been translated and edited for the English version. Also credit is given to the original writer of this guide, whomever he may be. The original writer, translater and editor will not claim responsibility if you read through this guide and it essentially destroys the first half of the game. I've dated Yuffie, obviously, so it can be done, however, I suggest you play the game 'straight' first, as some key parts are missed (Honey Bee Inn, talk with Zack's parents). This is best followed when you play through a second time. GENERAL TIPS FOR DATING YUFFIE Always try to have Red 13 and Barret in your party before getting Yuffie. After getting Yuffie, make sure she's always the second character, unless specified otherwise, (like when a character insists on joining you). The third character can be anybody but one of the girls (unless specified otherwise). - When you talk to allies, always talk to Yuffie first. - If you're in doubt when making choices, remember the object is of getting Tifa/Aeris's favour of you down (that is, be nasty to them), and getting Yuffie's favour of you up. - Finally, make sure the Cover materia is always equipped on Cloud when Yuffie's in your party, so that he can protect her. - Below is what choices you need to make to date Yuffie - don't be daunted by the number of instructions. And note that skipping out on a minor choice or two is fine, but watch for the major ones. Good luck dating Yuffie! 1. When you first meet Aeris after the bombing mission and she asks, 'What happened?', tell her, 'Nothing has. Listen..' 2. Then 'Nevermind.' 3. When she asks if Cloud would like a flower, say 'Forget it.' 4. Talk to Jessie in the train a few times, then choose 'I'll be waiting'. 5. In front of 7th Heaven, don't talk to Barret a second time. 6. When Tifa asks 'Did you fight with Barret?' say 'Not this time'. 7. Talk to Biggs. When he comments about the food, say 'Yeah, why not.' 8. Talk to Wedge, and choose to drink with him. 9. When you talk to Tifa at the bar, say 'I don't feel like talking.' 10. In the Avalanche hideout, after talking to Barret and then talking to Tifa, choose '....sorry.' 11. Then, when Tifa asks, 'Did you sleep well?' say 'Barret's snoring kept me up.' 12. When Barret asks about using materia, say 'Okay, I'll explain it.' 13. In Johnny's house, when you talk to his father a third time and he asks about Cloud's hometown, say 'Who cares!' not 'Nibelheim..' 14. When you're in the train to attack the second mako reactor, Jessie asks 'Do I look good in Shinra uniform?' say, 'Yeah..' 15. when falling from bridge, say to Tifa, 'I mightn't be able to make it,' not 'I don't think I can hold on.' 16. When Aeris asks 'do you remember me?', say 'Never seen you before.' 17. When Aeris says 'I've got a lot of things to tell you,' don't say 'Okay, I'll listen,' instead say, 'there's nothing to talk about. 18. When Reno enters and Aeris says, 'Ignore him,' talk to Reno. 19. When Aeris is attacked, and she says 'Cloud, help me,' say, 'Wait a minute', and drop all the wrong barrels. 20. At Aeris's house, when Aeris asks if Tifa is your girlfriend, say, 'Yes, that's right'. 21. At the park, when Aeris says, 'I don't want to go home,' say 'I'll take you to 7th Heaven'. 22. Don't go to the Honey Inn in the wall market, and try to make Aeris be chosen (only three dress-up items). 23. When in Don Corneo's house, say when you save Tifa, 'We've gotta save Aeris!' 24. In the sewer after the boss, talk to Aeris then Tifa. 25. When you talk to Marlene at Aeris's house, and she asks, 'Is Aeris your girlfriend?' say 'I don't know.' 26. In front of the Shinra building, say, 'Let's bust on in!' 27. At the 61st floor, talk to the guy who has keycard to the 62nd floor, and say first, 'Where's Aeris?' then, '....'. 28. At 68th floor, when you first save Aeris and you get to choose who takes Aeris away, say 'Tifa, I'm counting on you.' 29. In jail, talk to Red XIII first, 30. then talk to Barret, 31. then talk to Aeris, 32. then talk to Tifa. When Tifa says, 'Can you get us out of here,' don't choose 'Leave it to me,' choose 'It'll be difficult.' 33. And then go to sleep. 34. Before the bike race, in your party to fight that bulldozer boss, have Red and Barret in your party. 35. Talk to Red first when you escape. 36. Then talk to Barret, and say 'I'm not sure.' 37. Then when talking to Tifa and Aeris, say 'The journey's going to be dangerous, are you sure you still want to go?' 38. Now have Red and Barret in your party until past the Mithril cave. 39. In the Kalm flashblack, say you did go into Tifa's house. 40. Say you did go into Tifa's room, 41. Say you looked at Tifa's letter on desk 42. Say you read it. 43. Say you remember it very well. 44. Look at the drawers, and then say 'Yes, I really did look in your drawers.' 45. After the flashback, when you talk to Barret about him wanting to go off and fight now, say 'Is that all?' 46. After going through Mythril mine, go and get Yuffie straight away (before going to Junon). It helps if you're at a high level, and remember, this is based on luck, so use any Luck Sources you may have. 47. In front of the Fort Condor, with PHS, make the members of the party, Aeris and Tifa. 48. After going inside, talk to the sitting guy, say 'Not interested' twice. 49. Go outside, and with PHS, make Yuffie and Red members. Then go in, talk to the same guy and say, 'Well, lets do it.' 50. After someone says in Fort Condor, 'Are you going to rest?' say 'I want to rest'. 51. In Junon, if you don't have any 'Tranquilizer', buy some. 52. In the cargo ship, talk to Yuffie, and she talks about 'Tranquilizers', say, 'I'll use it.' 53. When Aeris says, 'The Airship is wonderful, isn't it?' say 'I dunno,' not 'I'll let you on one day.' 54. Tifa says, 'I wish war'd disappear. Right, Cloud?', say 'I dunno.' 55. When you make up a party to fight first Jenova boss, use Yuffie and Red. 56. When you go to Costa del Sol, go to the beach and say, 'Hey, look at that girl in the bikini!', don't say, 'Hey that's Hojo!' 57. In the inn, talk to Aeris lying in her bed and when she says, 'What do you think of me?' say, 'Nothing much.' 58. Go house next to bar, talk to Tifa who's talking to Johnny, when she says, 'Don't worry', say 'I'm not worried.' 59. Talk to the person on Corel path. 60. At the save point on the Correl railway, with PHS, make members Tifa and Aeris. 61. Investigate the birds nest and say, 'Take the treasure.' 62. Straight away in North Correl, make a member change to Yuffie and Red. 63. In the talk before going on Ropeway to Gold Saucer, choose 'Let's get on.' 64. In the Gold Saucer, just talk to Yuffie and make her a part of the team. 65. In prison, because Barret must be in your party, make the party with Barret and Yuffie. 66. After the escape from prison, make the party Yuffie and Cait Sith. 67. At Gongaga, when with Reno and Rude, don't say 'Get outta my way,' say 'Sector 7?' 68. Listen to Scarlet and Tseng's conversation. 69. Go outside and change members to Aeris and Tifa. 70. Go to Zack's house, and when Aeris and Tifa leave you, ignore them and leave. 71. After out of Gongaga, make the party Yuffie and Red. 72. At Cosmo Canyon, talk to Yuffie (she's in the materia shop, surprise, surprise!) 73. In the Planetarium, put Yuffie and Cait Sith into the party. 74. When you're around the Cosmo Candle, talk in this order: Yuffie, Barret, Aeris, Tifa, Red. 75. In Gi clan's cave, make the party as Yuffie and Red. 76. At Nibelheim, make Vincent part of your party, and then talk to Sephiroth. 77. In the Rocket Town, when you get the Tiny Bronco, listen to Yuffie when she says, 'Lets go to the west (to Wutai).' 78. At Wutai, Yuffie takes your materia. At this time, although there'll be less members, do not replace Yuffie before she runs off. 79. After the battle with the Shinra Soldiers, choose your party between Vincent, Cait Sith, Cid, and Red. 80. At Wutai, when you've caught Yuffie, pull the left lever as she says. 81. Finish the Wutai events. 82. Try and beat the Pagoda. I managed to beat the four-face boss by using the ???? enemy skill, maxing her with HP Plus materia and keeping Yuffie just high enough so that she survives if he uses Beast Sword. 83. Then go to Gold Saucer, get the Keystone, and watch the date sequence begin! Congratulations! You should now date Yuffie! And remember, say SOMETHING! :) PS. You can actually 'date' Barret also. I haven't done this, but some people in Japan have. If you want to try this, I can't help you, except to perhaps do everything in this guide that hurts Tifa and Aeris and don't pick up Yuffie until the last possible minute. (back to the FAQ) It's likely that this guide could be used to date any character, if you replace Yuffie with (Aeris/Tifa/Barret) and make your choices accordingly, adjusting them for who you're trying to get. Anyway, once the date sequnce starts up, here's what to do: First, you'll go to the Event Square. Since you're the 100th person to come here that day, you and Aeris will be offered a role in the upcoming play. What you do here doesn't affect the game in any way, so just pick whatever options you'd like and watch one of the many humorous endings. If I wrote it out, it would ruin the fun, so.... Next, you'll ride the gondola in the Round Square. When your partner looks out the window, you can press left to look out, too, and see various FMV sequences showcasing the events at the Gold Saucer. After the date is over, Cloud and his date will return to the Station Square only to find Cait Sith sneaking around with the Keystone. He'll run away when Cloud yells at him, and you have to chase him around various sections of the Gold Saucer. (If you don't want to waste time doing that, then go to the Chocobo Square, enter it, and chase Cait Sith back outside). Eventually, Cait will stop at the steps outside of the Chocobo Square. The Shinra helicopter shows up, and Cait will toss the Keystone up to Tseng. When confronted by Cloud and your ally, Cait reveals that he is in fact a spy for the Shinra. He insists that he continues to travel with Cloud and his friends because he has taken Marlene as a hostage back in Midgar. Once Cait Sith leaves, you'll find yourself back in the Ghost Hotel. Check the iron maiden for an Elixir (notice the sound it makes; it sounds just like Norstein Bekkler's laugh [the guy from Chrono Trigger!]). Leave the room to meet up with your allies again. After a brief talk, Aeris will join your party, becoming a permanent member. Pick another ally and then leave the Saucer, since the ropeway is now repaired. Now that you're back at North Corel, leave and return where you parked the Tiny Bronco. Look at the World Map. See the tiny chain of islands near the bottom of the map? Just to the right of them and to the left of Mideel and the Fort Condor is a large island. If you go there, you'll see a large temple surrounded by a forest. This is your next destination, so land the Tiny Bronco at the shore and head to the temple. ------------------------------------------------------------------------- 3.20 the temple of the ancients ------------------------------------------------------------------------- ITEMS IN THIS AREA: Trident, Mind Source, Silver Rifle, Turbo Ether x2, Rocket Punch, Luck Plus materia, Morph materia, Princess Guard, Ribbon, Trumpet Shell, Megalixir, Nail Bat, Work Gloves, Dragon Armlet, Bahamut materia, Gigas Armlet. At the top of the temple is a black creature, similar to the ones you met in Nibelheim. If you talk to it, it floats into the air in a flash of light. Inside the temple, you'll find the Turk, Tseng. He was badly wounded by Sephiroth. He gives you the Keystone so that you can go after his attacker; examine the dais in the center of the room and you'll be transported into the depths of the temple. This area has a very confusing layout; it's a mass of stairs, walkways and passages. There are chests everywhere, and a kooky old man in a blue robe is also running around down here. From where you arrived, head up, then left, then up again and go down the stairs to the ground level. There's an opening just above you; go in it, turn to the right, then climb down the vines clinging to the wall beneath you. If you run underneath the long staircase nearby, you can reach a treasure chest that has a Trident inside of it. From there, head right, go down the stairs, then turn and climb up the wall using the vines. Head past the opening (which you can't enter at this point, anyway) and go up the stairs. The old man will dash away; ignore him for now and climb up the vines to reach a platform. There's a shiny pink item here (Mind Source). Take it and go down the stairs, then enter the door to your left to find a room with a treasure chest and the old man. Inside the chest is the Silver Rifle. Talk to the geezer twice and he'll offer his services to you: - Purchase Items - Restore HP and MP to maximum - Save your game* - Nothing * Choose the top option to decline or the bottom option to accept and save your game. Outside, go back up the stairs and down the vines, but this time, head down and to the left. You can pick up a green item here (Turbo Ether). Then go down the long stairway. At the bottom, climb down the smaller set of steps to your left, then work your way towards the southwest corner of the screen. There's a small patch of vines here that you can climb down. Be sure to open the nearby chest; there's a Rocket Punch inside of it. Now, go down the stairs and walk northeast along the path to find some more vines and the old man, who scampers away when you get too close. Climb up the vines, then go up the stairs next to you, go through the archway, turn east and go down the stairs, and climb up the long stretch of vines on the nearby wall. Head left, underneath the staircase, and you can nab a purple materia (Luck Plus). Now, go back the way you came (go right, down the vines, up the stairs and down and out through the archway so that you're back on the path that the old man was standing on, just above the vines). Walk to the east until the path stops, then head south and turn east again to enter the nearby door. As you enter, the old man will dash away. There are huge hollow boulders that are rolling down this walkway. To get past them, time your dashes so that the hollow part will be directly over you, causing Cloud to kneel as the boulder rolls over you. Then keep going until you reach a side path that leads to a pool of water. Grab the Morph materia near the pool, then continue along the walkway, avoiding the boulders. Once you reach the end of the path, they'll disappear for good, but remember that if you get hit by a boulder, you'll be dragged all the way back to the beginning of the path (ouch!) Alternately, you can wait until the boulders disappear and then go back and pick up the materia after the sequence with Sephiroth. Once the boulders are gone, Aeris will sense a powerful prescence in the chamber and return to the pool. Light will erupt from the surface of the pool, and you'll be able to see what I presume is a flashback of Tseng and Elena (both Turks) running around in the shrine. After Elena leaves, Sephiroth shows up and creates a double of himself. While he busies himself with attacking Tseng, the laughing double flies up into the air. After this sequence is over, Sephiroth's double will descend into the pool and then fly away. When you return to the end of the passage, the old geezer will be waiting for you, and will once again offer his help: - Restore HP and MP to maximum - Save your game - Nothing When you're ready, go down the stairs. There's a huge room here with twelve doors labeled I to XII. In the center of the room is the ever- annoying talking clock. In the Japanese version of FF7, this puzzle was very tricky and I had a whole section written on it. But in the US version, it's a simple matter of moving the clock hands around; so I won't bother with it. There are twelve passages (labeled I to XII), and you get to explore them by setting the clock to various positions. Here's a list of what's in each passage: I - When you open up the chest, you'll be attacked by monsters. You won't get anything for beating them, either. _________________________________________________________________________ TIPS: JAMNESMY LV: 24 HP: 800 MP: 80 TOXIC FROG LV: 26 HP: 500 MP: 100 TOXIC FROG LV: 26 HP: 500 MP: 100 The Poison Frogs are weak against Ice, so use cold-based attacks/spells on them. Their attacks will turn you into a frog, but they attack so often that it's better for you to wait until they hit you again (turning you back into a human) instead of wasting a Maiden's Kiss or other restorative item. The woman (Gemini Sumi) is weak against Poison, so use one of the Bio spells on her for good results. The only point in fighting this battle is if you want to learn Frog Song from the frogs (providing you have a Enemy Skill materia equipped). _________________________________________________________________________ II - This passage is blocked off by rocks. You can't do anything here, so return and pick another path. III - A treasure chest. It contains monsters, too. You won't get anything for defeating them. _________________________________________________________________________ TIPS: 8 EYES LV: 30 HP: 500 MP: 220 8 EYES LV: 30 HP: 500 MP: 220 Both of these red, multi-eyed monsters are weak against Poison, so use the best Bio spell you've got, or simply attack to dispatch them. If you've got Morph equipped, you can morph both of them into Magic Source items, which is really the only point in fighting this battle. Although weak, either enemy can drain _lots_ of HP from you (around 1200-1400 points!) _________________________________________________________________________ IIII - Shouldn't this be IV? Anyway, there's a chest here, and Aeris's Ultimate Weapon, the Princess Guard is inside. V - This passage leads outside to the gold chest you could see but not normally reach. Inside it is a Ribbon. VI - Read below to find out what to do here. VII - There's a chest here. A weapon for Cait Sith, the Trumpet Shell, is inside it. VIII - You can get a Megalixir from the chest in this room. IX - A passage blocked by fallen rock. X - This is where you came in, bud! XI - Yet another blocked passage. XII - What a creepy room! You'll be seeing more of it soon enough. At some point, you should stand on the hour or minute hand and let the second hand approach. When it passes over you, it will knock you down into the pit below. When you land, you'll find yourself in a room with a treasure chest. Before you can open it, you'll be ambushed by two monsters. _________________________________________________________________________ BOSS TIPS: ANCIENT DRAGON LV: 34 HP: 2400 MP: 450 ANCIENT DRAGON LV: 34 HP: 2400 MP: 450 (weak against Gravity) Using Demi or some Summon Materia will kill these dragons quickly. Even physical attacks work well. Either enemy can only attack for about 500 points of damage, or use a Southern Cross attack that hits one enemy for the same amount of damage, so they don't pose too serious a threat. You can also control them, even though they're bosses. You'll win an Turbo Ether for defeating both of them. _________________________________________________________________________ In the chest is the Nail Bat, the strongest weapon Cloud can get during Disc 1. Take it and leave the room. You'll find yourself back at the door you couldn't enter earlier (in the area with the vines and staircases. Simply work your way back to the talking clock, and pick up any items you might have missed the first time around. PASSAGE VI Before going down this passage, make sure you've cleared out the other rooms since you won't be able to go back to them after the next event. When you step out into the open, the bouncing old man will see you and run away. When Aeris asks you a question, pick the bottom answer if you want to return and explore more of the clock puzzle room, or choose the top answer if you want to hunt down the old man. To find him, simply go through the passages; you want to end up going into a passage that he plans to come out of. You can go down to another set of passages by going to the left end of each ledge and pressing the O button to jump down a level. You can catch him without too much difficulty. Don't forget to take the chest lying on the lowest level; there's a pair of Work Gloves inside. As usual, beat the old man at his own game and he'll help you in return: - Restore HP and MP to maximum - Save your game - Nothing Now that you've caught the old man, the large door on the top level will open. Go inside and head to the right. You'll encounter Sephiroth four times. Up to his usual evil, Sephiroth talks about the energy within the temple as he as swings his sword around, his every motion trailed by the double that he made earlier. After disappearing, Cloud will suffer from some sort of fit. Once he comes to his senses, the party examines a mural on the wall which shows a meteorite speeding towards the people of the earth. Aeris talks about the spell 'Meteo' which Sephiroth is planning to cast, when the party hears Sephiroth's voice. The temple starts to shake, and a large red dragon appears and attacks the allies. _________________________________________________________________________ BOSS TIPS: RED DRAGON LV: 39 HP: 6800 MP: 300 Slow the dragon and Haste yourself to gain the upper hand. Some Summon Materia will also even the odds, but don't use Kjata since it will heal the boss by about 2100 points. Also, Demi won't work against it. Limit Breaks and physical attacks should do the trick. You'll win a Dragon Armlet should you win the battle. _________________________________________________________________________ Pick up the summon materia that's left behind (Bahamut). Then go back and examine the floating gold object on the dais. It's actually the Black Materia. You have the option of touching the Black Materia, it doesn't matter which answer you choose. At this point, if Cait Sith isn't in your party, you'll here a ringing sound and Cloud will answer the PHS phone. Cait will talk to him through the phone. If he is in your party, then he starts hopping around and talking to you. When he finishes, leave this chamber, let the old man heal you if you need it, then go back to the clock room. The only direction you can go in is straight up to passage XII. When you examine the door in the room beyond, yet another boss appears to finish you off. _________________________________________________________________________ BOSS TIPS: DEMONS GATE LV: 45 HP: 10000 MP: 400 The bad news is that the boss can hit for lots of damage. The good news is that most of his attacks (especially the Cave-in and Demon Rush attacks) quickly max out your Limit bars. Now's a good time to try out the Bahamut materia, but most other Summon materia don't do much damage. Make good use of Aeris's B1/1 and Cloud's B2/2, and you'll want to Barrier and Haste yourselves. Luckily, this boss can't instantly kill you as a similar boss in FF2 could. You'll win a Gigas Armlet from this boss if you're victorious. It's been said that you can kill him using Life or a Phoenix Down...is this true? _________________________________________________________________________ Once the boss is defeated, Cait Sith will have an animated conversation with your party. If he's not in your group, then he bursts out of the door and starts talking. He'll then return to the chamber where the Black Materia was and take it. Afterwards, the entire temple is destroyed. In the following scene, Cloud and Aeris go down into the foundation of the temple and retrieve the Black Materia, but Sephiroth shows up and forces Cloud to give the Materia to him. During this time, you control a ghostly image of Cloud as a child. If you stand in Cloud's path and keep talking to him, you'll prevent him from approaching Sephiroth, but there's no point in doing this since Cloud will continue to advance until you give up. After Cloud gives Sephiroth the Black Materia, he will attack Aeris (and you can't do anything about that, either). Cait Sith will show up (actually Cait Sith 2--the same person, but with a new robot body since the first one got trashed when the temple was destroyed. He sure got there fast, huh?) Then your other party member will leap down and prevent Cloud from killing Aeris. After what I take to be a dream sequence, you'll awake in, of all places, the inn at Gongaga Town, with Barret and Tifa by your side. Answer Barret's question any way you like, then go outside. Tifa and Barret will join your party, but you don't have to keep them as permanent members. Look for the Tiny Bronco on the southern shore near Gongaga Town. Also, Aeris has left your party for good. You'll also lose any equipment or materia she had equipped, apparently. Now, you need to go to the forest that you saw in Cloud's dream. First, get in the Tiny Bronco. ------------------------------------------------------------------------- 3.21 bone village / sleeping forest ------------------------------------------------------------------------- ITEMS IN THIS AREA: Buntline, Kjata materia, Water Ring. Make your way up to the Northern Continent by going around the left side of the Western Continent after going along the river by the Gold Saucer. Head to the right edge of the continent, where you'll find a forest surrounded by mountains. In the middle of the forest is a big rib cage and a large skull. Approach it, and you'll find yourself in a excavation site where a bunch of archaeologists spend their time digging. Before doing anything else, you might want to head up the ladder and go through the hole in the back to reach the Sleeping Forest, the same one from Cloud's dream. Keep walking until you reach the second forest screen. If you stand here for a moment, you'll see a red Materia floating on the left side of the screen. It will switch to the right side and back again every few seconds. Try to predict where it will show up and use the O button to grab it. Your reward is the Kjata materia. If you try to continue through the forest, you'll find that this screen repeats endlessly. So, go back outside. Before going on to the next part of the game, you may want to buy some bracelets and items; talk to the man sitting near the rib cage and pick the second option in order to buy things from him. What you need to do at this point in the game is commission one of the men to dig up the Lunar Harp for you. As long as you have it in your possession, you're able to pass through the Sleeping Forest. - First, talk to the man sitting just outside of the rib-cage room. Pick the first option twice*. The screen will fade out. - When the screen fades back in, all the men will be gone. What you do is choose a place where you want a digger to stand and press the S button. It costs 100 gil to place a digger. Use the top option to place a digger, or the bottom option to quit. You can place up to five diggers. - You'll quit once you choose the bottom option or after you've placed five diggers. Now, press the S button to set off an explosion. You'll hear a music cue, and the diggers will turn in different directions. - Stand where you want one of the diggers to search through the night and press S again after clearing the dialogue box. You'll find yourself back at the bottom of the screen the next morning. The treasure chest nearby will be closed, and it may or may not hold an item, depending on where you chose to dig. - The key to getting the right item is to watch the diggers after the explosion occurs. They'll all look toward the location of the item you need, so try placing them in compass-point style layout so that you can follow their vision to the place where the item lies. If you're really stuck, the Lunar Harp lies just a little ways to the west and ever so slightly south of the tent on the upper ledge. * Normally, the first option is used to dig for the Lunar Harp (all the diggers will look in the direction of the harp). The other two options are used to dig up other items (the diggers will look in the direction of the closest item/next item to be found). But not only do you not have to place diggers in order to find an item, but you can use any of the three choice to dig up the Runahaapu or any other item--it's just that the diggers won't look in the correct direction if you don't use the first option, and you can't use the first option after obtaining the Lunar Harp. How do you know if you got the right item? Well, it will show up on the Key Item menu (where the important stuff like the PHS is kept). Also, if you talk to the digger sitting by the room, and choose the first option twice, he won't let you select and place diggers. Finally, try going into the forest. If the screen turns green, then you've got the right item. When you've got Lunar Harp, go into the forest. When you reach the second area, the screen changes to a green color, and the forest will no longer repeat. Beyond the forest is a rocky area. First, go under the tree trunk to reach the treasure chest with a Water Ring inside. Climb up the rocks near the pink mass of coral, then go through the fallen trunk and head north to reach the next area (you can't climb up the vine in the first area, so ignore it). Walk along the curving path and you'll find yourself back in the World Map, in the canyon near the forest. Head straight forward to the top-like object to continue your quest. If you have Vincent in your party, you can also get a weapon for him here, the 'Buntline'. Search for 'good treasure' and dig a few steps above the tallest latter, a bit to the right. ------------------------------------------------------------------------- 3.22 forgotten capital / forgotten city ------------------------------------------------------------------------- ITEMS IN THIS AREA: Magic Source, Aurora Armlet, Comet materia, Guard Source, Elixir, Enemy Skill materia, Wizard Brace. This area looks a lot like the floor of the sea; there's shells and coral everywhere. At the crossroads, take the left path. It leads to a stone building--inside of the building is a Save Point, and there's a chest on the upper ledge with a Magic Source inside it. There is a patch of glowing green light here that conveys the 'message of the Ancients', but I've never been able to do anything with it. Leave the building and continue past it, following the path east into the rock face. Inside, go down the stairs and head all the way right to find a chest with an Aurora Armlet in it. You can check out the blue crystal if you want, but there's nothing you can do with it at this point in the game. Return to the crossroads and take the middle path. Enter the shell building and climb the spiraling walkway to the very to to find a green materia lying on the ground (Comet). Go back to the crossroads yet again and take the right road. It leads to an area with several shell buildings. Go all the way to the right, then go north to enter the building before you. Climb all the way to the top level. There's a chest here containing a Guard Source. There's nothing else to do in this area but enter the last shell house; your friends won't let you take the path leading out of the city, and the main path leads to another part of the chamber with the blue crystal, but there's nothing you can do there. So, if you're ready to proceed, enter the shell house to the right of the main path. On the ground floor is a chest holding an Elixir. Take it and climb up the ladder. When you approach the beds, you'll be given an option. You can choose the bottom option, grab the yellow materia behind the headboard of the third bed (Enemy Skill), exit the house, then enter it again, approach the beds, and choose the top option to go to sleep. Or, you can just pick the top option the first time around, go to sleep, and when you wake up in the night, grab the materia (it's easier to see at night, too). Originally, I though this was a 'bug' materia (don't I feel silly now), but it's not. No matter what you decide to do, go to sleep when you're ready to. You'll wake up in the middle of the night. After Cloud's companions join him, return to the crossroads a final time and take the middle path again. When you enter the shell building, the fish floating in the middle of the spiraling passageway will have disappeared; there are blue steps in it's place. Go down them and you'll find yourself in an underwater palace. At the bottom of the stairs, leave the building and take note of the Save Point before going down both sets of stairs below. Aeris is here, and you have to get to her by jumping across several pillars. Press in the direction of the next pillar to get proceed, but you'll have to use just Cloud; your allies will wait for you back on the ground. Once you get close to Aeris, Cloud has another spastic fit and will draw his sword. You can press the controller and the buttons to make Cloud do different things, but pressing O three times will make him try to strike Aeris. Luckily, he'll come to his senses beforehand with some help from his friends, but Sephiroth makes an appearance and attacks Aeris. After her death, Sephiroth escapes, leaving behind another monster in his wake. _________________________________________________________________________ BOSS TIPS: JENOVA*LIFE LV: 50 HP: 10000 MP: 300 This boss is weak against earth attacks, so use Earth and Titan. Also, Comet, Bahamut, and Kjata all work very well. Physical attacks do a surprising amount of damage. The boss will cast Reflect on itself the first time you cast a spell on it, so be wary about using spells too often. Jenova*Life's attacks are not that strong (about 400-700 points), but it has an ultra-deadly blue bubble attack (Aqualung) that inflicts +1500 damage to each character. Be sure to have some Restore Materia handy. Considering it's the last boss on this disc, this is not a very hard battle. You'll get a Wizard Bracelet when you win the battle. Be sure to have a Enemy Skill materia equipped if you haven't gotten Aqualung already. _________________________________________________________________________ After beating the boss, there's another FMV sequence, then you're given the option to save your game. Guess what? You just finished Disc One! Now before you go any farther, please realize something. Aeris is dead, and she stays that way for the rest of the game. You cannot revive her, restore her, or ever see her again (in the flesh, that is--you'll see her again when Bugenhagen and you return to the Forgotten Capital in Disc 2). So...wipe your eyes, keep an old save file if you want to play with her from time to time, or use a GameShark code (see section 8) to put her back in your party in a later disc. Ready to go? Pop in Disc 2 and keep playing! ========================================================================= 4. DISC TWO WALKTHROUGH ========================================================================= ------------------------------------------------------------------------- 4.1 the cave ------------------------------------------------------------------------- ITEMS IN THIS AREA: Viper Halberd, Bolt Armlet, HypnoCrown, Megalixir, Magic Plus materia, Power Source. You'll start off outside of one of the shell-shaped buildings on the east side of the Ancient City. If you walk to the left, Cloud will have another attack and you'll see the ghostly form of Sephiroth leaving the Ancient City. Once Cloud has recovered, follow Sephiroth by heading north, then east along the path you couldn't take before. Note that you're free to go back through the Forest and return to the World Map, but there's no point in doing so unless you wanted to buy some items or find Vincent or Yuffie (unless you already have them). Although you're now on Disc 2, none of the other events that occur in this disc will actually happen until you get the Highwind in section 4e (meaning that if you were to return to the World Map, you couldn't go on the Huge materia quests yet, dig up the Gate 5 Key, or bring Bugenhagen back to the Ancient City). In the next area, ignore the white, spiked object for a moment. Instead, walk behind it (look for a path to your left). This will allow you to reach a chest containing a Viper Halberd (a weapon for Cid). Once you've gotten it, climb up the spiky object. It's a little tricky to navigate due to it's spiraling shape, but you'll eventually reach a cave entrace after making your way to the top. Inside, walk to the left and press against the second cleft in the wall. You'll climb to the top and be given two options (Right or Left). Pick the bottom option (Left). Walk over to the next cleft and climb up it, then choose the bottom option when you reach the top to land on a little ledge with a chest above it. You can open the chest from where you are; there's a Bolt Armlet inside. Face the cleft and choose the bottom choice, then the top one to jump to the other side. Now, go to the right and when two options appear, pick the bottom one. This lets you climb down to where the first chest is; there's a HypnoCrown inside of it. Climb back up to the top of the cleft, pick the bottom option, then press against it to try and get back on. When two options appear, choose the top one. Then, make your way up to the ledge with the chest, and pick the top option. You can now take the Megalixir from inside the chest. Get back into the cleft and choose the bottom option to jump to the west side of the path. Work your way to the left, climb up the cleft, and head left a second time to reach a long ladder. Selecting the bottom option will left you climb down to the bottom of the ladder. If you search using the O button, you'll find a purple materia (Magic Plus) near the lower-left corner of the screen. When you approach the ladder, you'll automatically climb up to the ledge you were at. Now pick the top option after nearing the ladder and climb all the way to the top. Once you're off the ladder, run to the right and go through the opening on the north wall. In the next room, take the contents of the treasure chest (Power Source) before exiting through the far opening to the northwest. Once outside, keep to the east. After heading along the coastline for a while, you'll come across a sharp curve that turns to the west. Just beyond it is a village and a deep valley, which you can't enter without exploring the village (Icicle Inn) first. ------------------------------------------------------------------------- 4.2 icicle inn / great glacier ------------------------------------------------------------------------- ITEMS IN THIS AREA: X-Potion, Hero Drink, Vaccine, Turbo Ether, Mind Source, Safety Bit, Elixir, Added Cut materia, Go to the far end of town and talk to the man in purple standing near the trees. Pick the top option. Two Shinra members will show up, along with Elena (a Turk). After confronting Cloud, she will try to knock him out. To avoid her strike, press left, right, or up just after you see the transparent message box. If she does hit you, you'll wake up in one of the houses, but if she doesn't, then she'll roll right out of the town. It doesn't make a difference whether you get hit or not. After that's done with, go to town entrance and check out the house that's just to your right. In the back room, there's a boy, a cat, and a snowboard. Talk to the boy and the cat will leave the room, enabling you to take the snowboard by examining it. You'll need it for the upcoming event. Now, go to the inn, head to the upper floor, and examine the window in the lower left-hand corner to get an X-Potion. You can also check out the bar beneath the main room (look for a door near the reception area). Now, leave and enter the house on the far right (near the snowman). Take the items in the back room (an Hero Drink and a Vaccine), then examine the map on the wall in the main room. You can examine it by choosing the top option, but before you leave, you'll want to choose the bottom option to take it. Finally, go into the house on the left side of town, just to the right of the weapons shop. If Elena KO'd you, this is where you'll wake up :) If you go down the stairs and look by the windowsill, you can get another item (Turbo Ether). You can also take a look at the machinery on the ground floor to see a series of prerecorded videos dating back many years ago; they show Aeris' mother (Ifalna, a Cetra just like Aeris) and her father, a 'renegade' Shinra scientist named Gast. There are several videos, but watching them has no effect on the game itself, aside from cluing you in to Aeris' past. There's a device to the left that will allow more light into the room, but it doesn't have any purpose. Before you leave the town, you may want to buy weapons, Hi-Potions and Tents at the shop. When you're ready to go, simply walk past the man in the back of town (the one near the trees), and the snowboard sequence will start up: Your controls while using the snowboard are: S Brake X Jump Pad Move left or right, down to brake Start Pause/unpause L1/R1 Quick turn to the left or right when used with control pad Basically, you want to make your way through the mountains. You can collect balloons along the way, but I don't know what they do for you. There are also obstacles to crash into, like dead wood, pine trees, igloos, moogles, snowmen, rocks, ice boulders, and chocobos. I believe there are four different 'exit' paths; I'll take the left path twice and go from there in this FAQ. My characters came to in a white forest. Did yours? From this point onward, you can press S to look at the map you took (but not in some screens), which shows where you need to go but not where you are. I spent hours trying to map this place out, only to discover that there's almost nothing of interest in this area. So, I've simply described each location and where it is on the map; getting there isn't much of a problem. Your ultimate goal, BTW, is to make it to the red check mark shown on the map. The locations are listed below (I'm using my names for the : ENTRANCE (looks like a square at the bottom-center of the screen) Heading south from this area takes you back out to the World Map. If you return to Icicle Inn to heal yourself, you'll have to snowboard in here again. MOUNTAIN CAVE (small opening just to the right of the ENTRANCE) You can hop across the ledges to the top of the screen, but in the next room, there's nothing to do but choose to fall/not fall down an icy chute that has no effect aside from ejecting you back into the world map. The entrance to this cave is hard to see; it's in the lower-right area of the T-junction screen. You can also get here by going right from the LAKE CAVE area. FOREST (forest divided by Y-shaped paths) In the main forest screen, there's an item (Mind Source) at the foot of a tree near the upper left part of the screen. If this is where you landed after the snowboarding event, then it's just up and to the right of where you crashed. BURIED AIRPLANE (tail of plane sticking out to left of forest) Nothing here. LAKE CAVE (cave in the middle of the central lake) On the surface of the frozen lake, near the shore, there is a green item (a Potion). Be sure to get it. Then head to the left to reach a screen full of ice floes. Here, you'll have to jump on the floating ice chunks to get across, but the chunks surrounding the one you're currently standing on will submerge or raise depending on how they looked when you arrived there. If you mess up and they are all submerged, you'll have to start all over. The key is to make sure that you're not jumping onto a floe when the ones surrounding it are all raised, or else they'll all submerge and you'll fall into the water. To get on the ice floats, choose the top option, then use the O button and the controller to jump around. Enter the cave in the next area, grab the item bag (it contains a Safety Bit accessory), and leave. LONE TREE (pine tree up and right from the LAKE CAVE) Nothing here, either. ICE BOULDERS (northwest corner, left and below the STONE FACE) Go into the small cave entrance and grab the item in the northwest corner of the cavern (an Elixir), then go out the other entrance. RIVER LOG (above central lake, at mouth of river) There's nothing here. STONE FACE (left of the red check mark) Nothing here. Seem familiar? The stone face has also appeared in Secret of Mana and FF5j. STEAMING LAKES (south and east of the check mark) You can touch the water on the lefthand bank if you want. In fact, you should, since you can't get the Alexander Materia any other way. (Keep reading for details.) Just maneuver yourself as close to the shore of the left lake as you can, and when an option appears, pick the top one. MOUNTAIN CROSSROADS (top of mountain east of the STEAMING LAKES) Once you reach the crossroads (da dum da da :)) head to the upper right corner of the screen to go off the map. In the next area, work your way up and to the left. When this screen repeats a second time, look for a Blue Materia (Added Cut) near the beginning of the screen, in the upper-right part of the path. This road takes you to the Steaming Lakes area, but if you try to back the way you came, you'll see that the screen has changed. Put another way, you couldn't have gotten the Materia unless you took this path since the 'switching' road isn't marked on the map. If you're fast, you can reach the 'lost in the snowfield' section (the red checkmark) before anything bad happens. But if you waste your time in this area, you'll pass out. (This will still happen to you even if you reached the snowfield, but then returned to any part of the 'first area'. If that happens, go to the next section. If you made it to the snowfield area, then skip the first paragraph to find out where you are. Personally, my suggestion is that you follow the example in the FAQ and take the left path twice so that you land in the Forest. From there, you can go right to the Lake Cave area, then continue right past the Mountain Cave area (the T-junction), and up into the Mountain Crossroads, where you can take the switching path to the Steaming Lakes, and then head left into the snowfield. Not only is this a fast way to get through this area, but it also lets you pick up all the items along the way and get the Alexander Materia later on (since you touched the lake on your way out). Also, you'll start off at the bottom end of the snowfield when you first get there, so you can just head up to the cave to get the All materia (mentioned in the next section), then keep heading north to reach the old man's shack (if you're in need of healing and a Save Point). After talking with him, you can go to the Stone Face Area, head south to the Ice Boulders area where an Elixir is, then backtrack to the snowfield and go to the right in order to get the Alexander Materia before returning to the shack. Voila! You've just cleared out this _entire_ area in only a few minutes! Remember, you _will_ pass out eventually if you return to the first area--there's nothing you can do about it, even if you've already gone to Holzoff's shack. If you don't want to waste too much time backtracking just run around in the same few areas until it happens, then leave the old man's shack and continue exploring. Why this still happens to you after clearing out this area doesn't seem to make much sense, as it's more of a nuisance than anything else, but there's not much you can do about it. If you return to the first area after falling unconscious and wait around there again, you'll pass out a second time. In fact, this will always happen to you, so get moving! ------------------------------------------------------------------------- 4.3 lost in the snow ------------------------------------------------------------------------- ITEMS IN THIS AREA: All Materia, Circlet, Alexander Materia. If you passed out: You'll awake in the house of an old man named Holzoff. Go up the stairs and let the old man talk to you; choose the bottom option twice when he asks you two questions. When you wake up the next morning, check out the Save Point (since you probably haven't saved prior to entering the Icicle Inn). If you want to spend the night again, talk to the old man in the first room and choose the top choice. When you leave the shack, your friends will be waiting outside. Make a new party if you wish, (see below for directions) then head south. You may have noticed that you can talk to Holzoff from the ground floor even though he is above you :) If you didn't pass out: Go directly through the snowy field to the shack (head north) so that you won't pass out. There, you'll meet an old hermit named Holzoff. Talk to him, and when he asks you a question, answer any way you like. The second time he asks you a question, choose the bottom reply. You'll spend the night at his shack, and when you leave the next morning, your allies will be standing around outside. Choose either choice when an option appears. Then talk to any member and pick the top option to accept a party change or the bottom option to decline, if you want to change your members. If you don't want to explore the snowfield any more, skip to section 4.4. After all, you can return here at any future point in the game, providing you have the Highwind. Otherwise, head south to leave the shack area. Outside, you'll be in a large snowfield. Use the O button to set down spikes that you can use to track your location (since your direction changes when the wind picks up). If you want to explore the rest of that first area that you left/passed out in, head south. When you leave the first area from the Steaming Lakes exit, you'll see a rock formation with a cave entrance if you keep walking north. Inside, a Blue Materia (All) is lying near the tent. If you head east, you'll go through some snowy areas, then arrive at a cave entrance. Talk to the purple lady inside to enter a battle, but only if you touched the water back at the Steaming Lakes. _________________________________________________________________________ BOSS TIPS: SNOW LV: 32 HP: 4000 MP: 160 (weak against Fire) You can't Control or Morph her, but you can steal a Circlet during the battle. Her cold-based attacks (Cold Breath and Ice 2) are nothing to worry about, but be careful if she Fascinates (charms) one of your own members. 3_________________________________________________________________________ If you are victorious, she'll disappear and a Summon Materia (Alexander) will drop to the floor, so don't miss it. While you can use the map here, you can't reach this place normally from the first area. If you go right, then down the snowy path, you'll end up at the 'switching' crossroads in the first area, though (sort of like a one-way path). Going west from the snowfield takes you to an alternate entrance to the first area. There's not that much to do there, anyway, unless you want a shortcut to the ICE BOULDERS area where an item is lying in a cave (refer to the previous section for more information). If you're really having trouble navigating around, think of the snowfield like this: Old Man's Shack +-----------------------------+ S | | A 1 t | | l M s o | | e a N t n | | x t | e | | a e W-- + --E A | | n r | r F | Cave | d i S e a | | e a a c | | r e | | +-----------------------------+ First Area (Steaming Lakes) So no matter how far you are along a boundary, you'll still enter that area when you hit it. The same applies to the corners -- you'll hit one boundary or the other, so going in a diagonal direction won't get you to a new place. Don't worry about finding an 'exact' spot to enter an area, just head in that direction. The only real landmark is the cave with the All materia, but if you head north from the Steaming Lakes exit, you're bound to spot it. ------------------------------------------------------------------------- 4.4 the crater / whirlwind maze ------------------------------------------------------------------------- ITEMS IN THIS AREA: Ribbon, Javelin, Elixir, Fire Armlet, Megalixir, Speed Source, Enhance Sword, Dragon Fang, Neo Bahamut materia, Ether, Hi-Potion, Kaiser Knuckle, Reflect Ring, MP Turbo materia, Poison Ring. Once you've had your fun in the snowfield, return to the old man's house and heal up or save your game if you need to. Then, go north from the shack to arrive at the slopes of a icy mountain. Keep in mind that you can't explore this area at any time other than right now in Disc 2, so make sure to get all the items and other stuff. Now, get ready for some finger-smashing fun! The meter that appears on screen when you're outside is your body temperature: it goes down because of the cold climate. To keep your temperature up, you need to rapidly hit the S button. The highest temperature you can get to is 38, while the lowest is 27. Any less than that (26), and you pass out and find yourself back in Holzoff's shack. It sounds like keeping your heat up is easy, but you can only increase it when you're on one of the ledges, not while you're climbing up the rock face. So for those long climbs, you have to max out your heat and climb as quickly as you can. Luckily, your heat doesn't go down during a battle. Remember, it's not how hard you press the S button, but how fast you press it, so try to get in as many presses as you can to max out your temperature. I had made a GameShark code for this part of the game in the Japanese version of FF7, because it was so hard. But in the US version, you'd have to really mess up to have your temperature dip below 34, even. That's right, here's another example of Square making an easier game even simpler. In the Japanese version, you _destroyed_ your fingers trying to keep your rapidly-decreasing body heat up. ^_^; In this area, there's nowhere else to go but up, so climb along the rock face until you arrive at the cave entrance, pausing at each ledge to restore your body heat. Always keep an eye out for the red flags; they indicate which part of the wall you can climb. Inside, go through the two archways into the next cavern. Here, climb up the stairs and go through the south exit. In the adjoining area, walk all the way to the right to find a hidden chamber with a chest; inside it is a Ribbon. Then return to the main path and head north, then west, through the entrance. Cross the icy bridge in the third cavern and press the SELECT button to bring up the cursor; it'll help you navigate through the twisting passage before you. Once you reach the top, examine the boulder and choose the top option when it presents itself. This will make you push the boulder and free up the blocked passage beneath you. You can still move while the boulder is rolling--notice that you can stand right where it falls and you will recieve no damage (then again, Cloud is the same guy who can run around in the cold wearing a sleeveless shirt and not die of hypothermia...must be those corn flakes). Go back to the other room (where you got the Ribbon), and open the purple chest to the northeast; there's a Javelin lying inside it. Now, return to the room that you exited from the south (the one with the formerly blocked passage), and go north along the passage until you reach another exit. This leads to the upper path above the chest with the Javelin--keep following it and you'll find yourself outside. Build up your temperature, then climb up the wall. After going a short distance, you're given a choice (up, down, or right). Pick the top option (up), and head up until you reach a ledge. Keep climbing upward, and you'll be prompted with another choice (right or down). Pick the top option and head right to arrive at another ledge. Then climb up until you reach the next ledge; it has a path going left and an unmarked path that goes to the right (i.e. there's no flag by it). The right path is a dead end, so take the left path and keep climbing up along the wall (you'll find another ledge on the way) until you reach a second cave entrace. This large cavern is pocked with holes. There's an exit and a treasure chest, but they are too high to reach, at the moment. Don't miss the Save Point between the chest and the exit. Nab the other chest in the lower right corner of the room (there's an Elixir inside of it), then go north from the chest to find a passage that leads outside. Once you're out in the open again, head north, then go around the bend and head south and east. In the next room, examine the area immediately to the right to find a chest with an Fire Armlet inside. There are four huge icicles here that you need to knock into the holes in the lower cavern. This is done by 'fighting' them. Each icicle is guarded by several yellow bats. _________________________________________________________________________ TIPS: ICICLE LV: 30 HP: 3000 MP: 300 (weak against Fire, Earth, and Gravity) EVILHEAD LV: 28 HP: 740 MP: 45 The Icicle can counter with an Icicle Drop attack. It will do this to any person who attacks it, tries to steal from it, or the like. You don't have to kill the bats in order to win the battle (all you have to do is 'kill' the icicle), but since they can Silence your characters and recover HP when they attack you, you may want to get them out of the way before attacking the icicle. Or, use Beta to inflict damage on all of them at once. Killing the icicle is worth 500 exp, 0 AP, and 0 gil, so if you want some AP and gil, you may want to kill the Evilheads too (which, incidentally, you can Morph into Holy Torches). _________________________________________________________________________ Each time you win a battle, you'll be given an option. If you pick the bottom choice, you'll drop down to the room below, while picking the top choice lets you stay where you are (so you can continue to 'fight' the other icicles. After knocking down the last icicle, choose to stay where you are so that you can get the chest on the far left (it has a Megalixir inside*). Then, go back along the path. Just before you reach the door, an option appears; pick the bottom choice to jump down to the room below. * Note that it says you get a 'Last Elixir'! Yes, this is the power of the Square translators at work. 'Last Elixir' was the Japanese name of the Megalixir item, and if you look at your menu, you will have gotten an extra Megalixir, not a new item called 'Last Elixir'. Didn't they do a good job on the translation? :) When the icicles drop down here, the floor of the cavern is 'raised'. After knocking down 3 of them, you can reach the exit, knock down all 4 and you can get the chest on the ledge in the upper left corner of the room (which contains a Speed Source). When you're ready, go through the now-avalible exit by hopping across the stones. This leads to the left side of the outer path. Be sure to examine the chest that's here to get an Enhance Sword, then follow the path as it curves back on itself and leads to the lower passage in the icicle room. Keep following the path, and you'll find yourself on the side of the mountain yet again. Grab the rock face and climb to the right. After a while, three options will appear (up, left, or right). Pick the bottom choice and keep holding right to make Cloud ascend the side of the mountain. When you reach the next ledge, raise your temperature and take the path that leads to the left. As you're climbing, another set of options will appear (up, down, or right). Choose the top option and keep climbing up. Once you've made it beyond the second ledge, you'll find a final cave entrance. This area has a hard-to-miss Save Point in it, and if you examine the nearby pool of light, your HP and MP will be completely restored, and all dead characters will be revived. Now is a perfect time to stock up on goodies--you can use the pool to stay healthy while fighting the enemies for exp, AP, and gil, and you can learn Smelly Breath from the Molbors just outside (be sure to wear a Ribbon!) Plus, you can win Dragon Armlets from the Blue Dragons in this cave, which will halve damage taken from Fire, Cold, or Lightning attacks, and win M-Tentacles from defeated Molbols. There's a boss encounter coming your way, so make sure you're ready to do battle, then exit the chamber by going to the far right. In the adjoining hallway, you'll see one of those shrouded creatures (similar to the ones in Nibelheim) be thrown to the floor. Before you have a chance to examine it, you'll be attacked by a two-headed boss. _________________________________________________________________________ BOSS TIPS: SCHIZO (Right) LV: 43 HP: 18000 MP: 350 SCHIZO (Left) LV: 43 HP: 18000 MP: 350 In case you're confused, the 'right head' is the scaly one, and the 'left head' is the one with horns. Anyway, you should have the Aurora, Bolt, and Fire Armlets equipped on your members to reduce damage from the scaly head's Fire breath and the horned head's Ice breath. The Bolt Armlet will defend you against the heads' final attack, which damages all members for 1400 damage. Use MBarrier to up your defense, then Haste yourselves. Try using Earth and Comet spells, as well and summonings, like Alexander, Leviathan, and Bahamut to soften the boss up. However, don't use Poison (which does no damage) or the Kjata summon spell (which will heal both heads). Ice works well on the scaly head, and Fire works well on the horned head, but don't confuse the two since you will heal a head instead of hurt it. You may also want to use Elemental and attack a Fire or Ice materia attached to your weapon in order to attack with that sort of element (but don't attack the other head, for the same reason). In addition to breath attacks, the boss can also use a dual Ice/Fire breath attack, it can cast Quake 3, and has the previously mentioned final attack that it uses once when each head dies (and if you kill both heads at once, you'll still lose if both final attacks kill you off. When it's defeated, you'll get a Dragon Fang from the boss. _________________________________________________________________________ If you were badly beaten during the fight, you can always return to the room with the pool to heal yourselves. Otherwise, continue down the passage; it leads outside (Cloud sure moves slow out here, doesn't he?) Then climb the icy wall up to the top, where an automatic sequence will play. After it finishes, head along the side of the inner crater. In the next area, Tifa will talk with you if she's in your party; if she isn't, she'll promptly appear and insist on coming with you, which means you'll have to kick a member out of your current group. Head to the left. In the next area, climb down to the lower path and look for a red materia (Neo Bahamut) near the bottom edge of the screen. You can't do anything about the shrouded guy leaping off-screen, so ignore him. After getting the materia, you can hop up to a small island of rock where there is a Save Point. When you're done there, jump again to return to the top path, and walk to the left. You'll see a short intermission with the three heads of Shinra and several scientists heading towards the Crater in the Highwind, the airship you saw back in Junon Town. Once the intermission is over, walk left and you'll reach the first of three 'shield' screens. Talk to the two shrouded men, and they'll each leave behind an item when they die (an Ether and a Hi-Potion). To get past the flickering shield that's in front of you, stand as close to it as you can, then wait until the green aura is almost gone. Now, quickly run through it or you'll be knocked back when the shield's aura grows stronger. If you mess up, you'll be repelled by the shield and will be attacked by a monster: _________________________________________________________________________ TIPS: WIND WING LV: 36 HP: 1900 MP: 350 For starters, you can steal a Hi-Potion from the Wind Wing, and you can transform it into a Phoenix Down. Even better, you can control it using a Manipulate materia and make it attack itself! In other words, this is an easy battle. _________________________________________________________________________ If you happen to touch the shield from the other side, you'll get knocked back to the front of the screen, so be careful. In the next screen, more of those shrouded creatures are running around and dying. Ignore them, but don't miss the chest near the first left turn of the path; there's a Kaiser Knuckle inside it. Follow the path until you reach the next screen. The second shield is here, but unlike the first one, there's a surge of energy traveling along the shield that will knock you back even if the shield's aura is almost gone. So, wait until the energy surge has passed _and_ the aura is nearly invisible, then dash across. If either defense knocks you back, you'll have to fight a second Wind Wing (see the above strategy). Beyond the shield, Sephiroth awaits. He'll cut down two more of those black creatures before turning invisible and toying around with Cloud. After he attacks the party, he'll summon a second version of Jenova to kill Cloud and his friends. _________________________________________________________________________ BOSS TIPS: JENOVA*DEATH LV: 55 HP: 25000 MP:800 Jenova will try to Silence your members from time to time, and uses a Red Light attack often (usually after being attacked with magic). It causes little damage, but too many of these will really mess up your party. Jenova's last form of attack is a spurt of fire bubbles (even weaker than the Red Light attack). As you can see, this battle is not hard at all; just hack away with physical attacks, or if you think you have enough HPs, use Comet and cast Bahamut, Neo Bahamut, and Alexander. It's advisable that you wear the Fire Armlet or Dragon Armlet, since Jenova's attacks all cause Fire-based damage. Give the Fire Armlet to your best spell caster, and you can knock out Jenova and gain life back at the same time :) You'll win a Reflect Ring when the battle's over. _________________________________________________________________________ After the boss is killed, you'll get the Black Materia back (and it's actually black this time :)) Once you're back in control of Cloud, he confesses that since Sephiroth was able to manipulate him last time, he might try it again. Therefore, someone else should hold the Black Materia and stay here while Cloud and the others follow after Sephiroth. The first time I got here, only Red 13 would take the Black Materia. This second time, only Barret would. In the US game, they both offered to keep it...! ^_^; Well, just give it to whoever will take it--simply choose the top option when it is available (you won't get an option if that character refuses to take it). Finally, talk to Tifa. When you're in control of Cloud again, head north. There's a materia here (MP Turbo, but notice that it's yellow when you pick it up!), as well as a Save Point and a chest containing a Poison Ring. If you go north from here, you'll run into the third and final shield. In addition to having all the defenses of the previous shield (the glowing aura and the moving energy surge), bolts of lightning will strike the ground repeatedly. Since the lightning strikes in short bursts with long pauses in between, wait for the shield's aura to fade, the energy surge to pass, _and_ wait for a pause in the lightning strikes before attempting to pass through the shield. If you're hit by any one of those defenses, you'll have to fight a Wind Wing again (refer to the strategy section above). Once you're past the shield, head along the path. It leads to an exact replicate of Nibelheim. This next scene is sorta like a 'semi-interactive' flashback. You get to see Sephiroth run around in Nibelheim, but this time, there's another guy following him (Zack, the guy you heard about in Gongaga Village). Talk to your other party member, then to Tifa. In the next scene, Zack will look around Nibelheim (which has been reduced to smoldering rubble), and chat with Zangan, who was Tifa's mentor. (BTW, you can go to the Main Menu while Zack is running around. It's pointless, but I thought it was sort of amusing :)) Then, your party appears in a flaming building, and Sephiroth appears. Instead of attacking, he talks to the party. When you can move, talk to Sephiroth and he'll teleport around the room. When you're in control of Cloud once more, talk to Tifa twice. Sephiroth warps around some more, then shows Cloud a picture of him, Tifa, and Zack. After that, Cloud has another fit, and the screen fades out. In the next scene, Rufus, Scarlet, and Hojo (the scientist) arrive at the crater. Before them is a monster encased in ice. It's one of the five 'Weapons', which awakens and watches them, then starts moving. Following that, Sephiroth appears in the guise of Tifa and knocks out the other characters, then tricks whoever is guarding the Black Materia to go to the center of the crater. Your party will appear in the area where the Shinra members are at, and the person with the Black Materia gives it to Cloud, who then flies to the structure where Sephiroth is at (though you can move around up here, the game takes over your controls in a few seconds anyway). Once Cloud's given the Black Materia to Sephiroth, the whole crater starts to break apart and your party (sans Cloud) escapes on the Highwind along with the rest of the Shinra crew. Notice that the FMV will suddenly switch to the five Weapon monsters escaping; this is new to the US version of Final Fantasy. The remaning FMV has also been altered (five streaks of light representing the Weapons shoot out of the crater). Gee, I dunno, I kinda liked the Japanese FMV better (really!) ------------------------------------------------------------------------- 4.5 junon town attacked! ------------------------------------------------------------------------- ITEMS IN THIS AREA: Enemy Skill materia, Chocobo Lure materia, Fourth Bracelet, Yoshiyuki (if you didn't get it the first time). Note that none of these items are actually found in Junon Town, but since I talk about them in this section, they're listed here. When you come to, you'll find yourself incarcerated back in Junon Town. Without Cloud, you'll be taking control of Barret and Tifa for most of this section. As Tifa, talk to Barret. Rufus and Heidegger will show up. Now that you're in control of Barret, follow Tifa as the guards take her away (don't miss the Save Point), and prepare to execute her. Once Junon Town is attacked by the freed Weapon, one of the Shinra officials knocks out Scarlet. It's turns out to be none other than Cait Sith, who helps Barret fight the two soldiers who are guarding him. Why not make use of the new 'Exchange' materia option to fully equip Cait Sith before he joins you? :) _________________________________________________________________________ TIPS: SOLDIER:1st (is this the correct name?) LV: 34 HP: 1300 MP: 100 SOLDIER:1st LV: 34 HP: 1300 MP: 100 Physical attacks will do the trick here, although you can control them if you want. If this battle gives you trouble, you need to gain some levels at some point in the game. _________________________________________________________________________ Notice how the guard will run away and disappear after the battle? I guess that glitch went unnoticed...anyway, examine the door in the lower right corner of the screen and use the controller or the O button to make Barret try to pull it open. An FMV sequence follows in which the Sister Ray (the mako cannon) is readied and Junon Town prepares to engage the approaching Weapon. When it collides with the city, gas starts pumping into the chamber Tifa is trapped in. When you're in control of Barret, go and talk to Cait Sith. Then go out the door and when it closes, head right, then out the door. Outside, head down the road. If you got Yuffie, she'll be here masquerading as a newscaster; talk to her to make her join you, then continue to your left. Once the Weapon rises out of the water, continue to the left until you arrive at the Airport. Then, run to the center platform and examine the yellow box to be lifted to the upper level. From there, continue towards the airship by heading right. When you're in control of Tifa again, you have to pick up the key on the ground so you can free yourself from the gas chamber. Your controls are: S Move right arm X Move feet O Move left arm T Move Tifa's head You'll need to press the buttons in this order: X, X, T, X+T, T+O, O. (Or, press X, X, T, X+T, T+S, S if you want to free her other hand instead...it makes no difference). Pressing them has the following effect: When you press X, Tifa will stretch out her legs. Pressing X a second time makes her drag the key towards her. Then press T to sit back in the chair. Then press T and X at the same time (you don't need to hold them, just press them), and she'll lift the key up with her feet and take hold of it with her teeth at the same time. After that, T+O together will make her free her arm using the key. Finally, press O so that she can grab the key and use it to release her other arm. Feel free to take your time doing this since waiting around won't do anything to you (Tifa's invincible! Mwa, ha ha!!) Examine the back of the room by the left side of the chair to shut off the gas, then examine the door. After the Weapon provides you with an exit, climb outside and work your way down the front of the tower (don't worry about the guards). When you reach the bottom, head toward the upper left corner of the screen (note that the SELECT cursor won't appear over your head as it did in the Japanese version). In the next screen, make your way down to the frontmost cylinder of the cannon (spelled 'Canon'!), then press up to go along the front of it and end up on the cannon barrel itself (this can be a little tricky). Just as you reach the edge of the cannon, Scarlet. She'll start slapping you, so press the O button to slap back (go Tifa, go)! If you're fast enough, you'll slap her to the floor after 5-6 good hits. If she gets in more slaps, you get knocked over. Despite the outcome of the 'fight', Tifa will still be rescued by Barret in the Highwind. Once in the airship, head to the cockpit where you'll talk with Cid. When he finishes, talk to Red 13 and Cid again, then chat with the man piloting the airship. After that, go to the room marked 'Operations' and talk to the man there. He will let you assemble a new group with Tifa as the leader. From this point onward, you can return to this room and talk with the man to activate PHS, restore your HP and MP, or save your game. Now that you have a party, return to the cockpit and talk to the man again. Choose the top option, and you can control the Highwind! To pilot it, use these controls: S When held, you can use the Pad to fly without changing the direction you're facing X Press to land O Move the Highwind in the direction you're facing T Takes you inside the Highwind Pad Press left/right to turn, up/down to rise or descend Start Reveals/enlarges/hides the map Select Same as Start Notice that your other vehicles (the Buggy and Cid's airplane) are gone for good. BTW, you enter the Highwind by pressing O when you're close to it (like other vehicles). To gain control of it again, just talk to the man at the wheel and pick the top option. At this point, you'll probably want to look around and go to various places. However, you can only land on _green, grassy_ ground, and nowhere else, which limits the areas you can explore (this doesn't include the canyon floor on the Northern Continent). There are two areas you can now reach with the Highwind. The first one is a cave with a sleeping man that's just beyond the mountain range near Midgar City (you can go here with the Buggy, but since you no longer have it, you'll have to use the Highwind). Also, there's a house to the east of Icicle Inn, you can talk to the green Chocobo inside to get a free Enemy Skill Materia, and the purple geezer who lives here (Chocobo Sage) will sell you various chocobo foods. Finally, if you return to the Chocobo Farm, you'll find a purple materia (Chocobo Lure) near the edge of the now-empty Chocobo pen. From now on, you can breed Chocobos here (refer to the 'Secrets and Strategies' section for details). If you look, there's a lake near Junon now (I thought this didn't appear until Disc 3 *sheepish grin*) There's also a barrier surrounding the Crater, and of course, a huge meteor is hanging in the sky (the result of Sephiroth casting Meteo via the Black Materia). A lot of places now sell different items, among them Junon Town*, Fort Condor, Costa Del Sol, and Rocket Town. There's also some new treasure to be found in Rocket Town: there's a chest with a Fourth Bracelet in the store that sells accessories, in the back of the adjoining room. And if you didn't get the Yoshiyuki from the old man in Disc 1, you can get it now. * In very last area of Junon, there's a man standing out in the middle of the road. If you talk to him and choose the bottom option, nothing happens. But if you choose the top option, the Shinra helicopter lands and you're given another choice. Pick the top option and you can ride it back to the first area of Junon Town! If you choose the bottom option, you'll be flown back out to the World Map. Finally, keep in mind that there are some things that Tifa can't do, like enter the Gold Saucer or play the piano in her house in Nibelheim. Ditto with Cid, who becomes the leader during the next section (keep reading). ------------------------------------------------------------------------- 4.6 where's cloud? / north corel express ------------------------------------------------------------------------- ITEMS IN THIS AREA: Curse Ring, Elixir, Contain materia, Ultima materia, Catastrophe manual. Get in the Highwind and fly to the Southern Continent. Look around until you spot a forest with a small village nearby. Land in the grass, and enter the village, Mideel. Look around, and be sure to do some shopping; the items here are expensive, but well worth your money. When you're done, go to the weapon shop and examine the door in the back of the room. You will try to knock on it. Go outside and climb up the stairs, then walk along the floorboards behind the house where you can buy accessories. You should hear a sound. If you press O to examine the floor, you'll receive a key. Return to the weapon shop and examine the door in the back again. When an option appears, select the top choice. You'll mess around with the door. When the shopkeeper asks what's going on, pick the bottom option, and he'll give you the Curse Ring accessory. (If you want to see your character act funny, pick the top option instead--works better with Tifa than with anyone else, IMO. Of course, you'll have to reset and try again if you want the Curse Ring.) There's a hyperactive kid running around here, buying everything. Make sure you talk to the kid in every store (see the price listing for Mideel if you want to know why). If you have some Mimett Greens on you, you can feed the kid's white chocobo (your character says that it wants 'Samolen Greens', but they really mean 'Mimett Greens'. More fun from the Square translators, no doubt!) Feed the chocobo a Mimett Green, then choose to scratch behind it's ear and you'll get the Contain materia. When you try to explore the north end of the town, Tifa automatically goes over to the cat in the middle of the screen. While playing with it she hears that a strange man has been brought to the hospital--inside is none other than Cloud, who survived the blast of energy back at the Crater. However, he's nothing more than a vegetable now. Tifa insists on staying by his side. Back at the Highwind, Cait Sith reveals that the Shinra are hunting for the four Huge Materia, which they plan to use in order to destroy the Meteor before it crashes into the Earth. Barret gets distressed when he learns that the Shinra plan to destroy to get the Huge Materia from North Corel then Cid becomes the new party leader! Despite his dorky running style, Cid makes a good front man. Once you're able to control him, go to the Operations room and make a new team. Before you go anywhere else, land and return to Mideel. You can now check out the house in the middle of the town, where an old man sits betting his cat. There's a large green item on the man's bed (an Elixir). If you try to leave, the cat turns out to be a ferocious dog! When an option appears, pick the top one to admit that you took the Elixir. However, the man will let you keep it. On the other hand, if you pick the bottom option, Cid will feign innocence, until the old man tells him that the Elixir was rotten (it's not). Either way, you still get the item. There's nothing else to do here (at least for now, anyways), so leave the town behind and board the Highwind. At this point in the game, two of the four Huge Materia sub-quests are available to you: you can either get the Huge Materia in North Corel, or get the one at Fort Condor. The choice is yours. If you want the one in North Corel first, keep reading. If you'd rather pick up the one at Fort Condor first, skip to section 4.7 below. Remember, you DON'T have to succeed at Huge Materia Quests; in fact, you can lose all four and still proceed with the game (if you decide to do this, just ignore any mention of Huge Materia for the remainder of the FAQ). Please refer to Section 8 to discover which Materia you will get from which location before continuing, please! Ready to go? The next thing you have to do is stop a train from moving the Huge Materia out of the Corel reactor. You can pilot the Highwind to two places; North Corel, and then work your way back through the old train tracks to the Makoro furnace, or you can land at the nearby cave-like entrance that leads to the furnace and take the train from there. Either way, you'll still have to do a bit of walking, so it's up to you (check out section 3.14 if you don't remember what I'm talking about). Anyway, once you reach the furnace, head to the center and you'll be attacked by some Shinra guards (easy to defeat). After you do them in, a train will leave the furnace. What you have to do is catch up with it before it leaves the Corel mountains. The next scene finds you and your companions on a train trying to catch up to the Shinra train. Remember the digit-damaging fun you had back at Gaea's Cliff? Well, this time, it's worse. You have to press Up and the T button in a steady, yet _extremely_ fast motion to make Cid pull the levers of the train so that you can catch up to the Shinra train. Even worse, there's a time limit--you have to reach the train, board it, kill the enemies on board, and stop it all within 10 minutes. If you practice, you should be able to catch up to the train in about 23-30 seconds, but remember that you'll need about 4 minutes, at best, to beat the enemies on board, so work quickly. You fight monsters each time you leap to a new train car, (five battles in all) and while they're relatively easy to win, they do take up your time (the enemies are: Gas Doctor, Gas Doctor x2, Wolfmeister, Eagle Gun, Attack Squad). If you have learned it by now, Remove can be used in the first two battles for a quick win. If you're low on time, don't use Summon Materia because the counter still decreases during the casting (which usually takes some time). Assuming you get to the locomotive with time remaining, wait for the conversation between Cid and your other characters to stop. You can now do the following; press up + T to slow the train, or down + X to speed it up. Once Cid grabs the controls, press: Up + Triangle, Down + X, Down + X or: Down + X, Down + X, Down + X or: Up + Triangle, Down + X, Down + Triangle (if there are more commands then these, let me know, pls) You can't enter either command while your buddies are talking to you, so skip through the conversations when they occur. The train will speed up, but will slow just as it reaches the town, if you've done it correctly. There are three outcomes to this event: - If you never made it onto the Shinra train, you'll arrive at Corel and will not get the Huge Materia, nor will you get the Ultima materia. - If you made it onto the Shinra train, it goes out of control and crashes into North Corel. You won't get the Huge Materia, but you can buy the Ultima Materia from a little kid for 50000 gil. - If you made it onto the Shinra train and stopped it, Corel won't be demolished. You'll get the Huge Materia and will be given the Ultima materia for free, as a reward from the kid. In any case, go to the house below the inn and a lady in a hat will give you Barret's Level 4 Limit Break Manual. Remember, it's really in your best interest to save the town and get the Huge Materia. ------------------------------------------------------------------------- 4.7 fort condor ------------------------------------------------------------------------- ITEMS IN THIS AREA: Phoenix materia. (Remember, you can do this before or after the North Corel Huge Materia quest; it's your choice). Pop into the Highwind and fly back to the blue tower with the big gold bird on it (read section 3.12 if you don't remember where it was). Enter it, and climb to the top of the tower. Talk to the man in the room with the locked door. Choose the middle option, and you'll get to control another mini-battle. For instructions/strategies, please refer to the 'Having Fun' bit in section 7.6. When you win, you can open the sealed door. On the rooftop is a red materia (Phoenix), and if you talk to the man in white wearing the large hat in the lower room, you get a Huge Materia. For a condor's baby, that bird sure looks like a Chocobo if you ask me.... If you fail the mini-battle, you're kicked out of Fort Condor and can _never return_. You can't get the Huge Materia or the Phoenix materia, either. ------------------------------------------------------------------------- 4.8 inside cloud's head ------------------------------------------------------------------------- Head back to the village on the Southern Continent where you left Tifa and Cloud behind (Mideel). When you talk to Tifa, the screen will start to shake. Go outside, and you'll be attacked by a huge black dragon, the second of four Weapons. _________________________________________________________________________ BOSS TIPS: ULTIMATE WEAPON LV: ?? HP: 10000 MP:400 This boss has only three attacks, Quake 2, the Ultima Beam, and a claw swipe. He's pretty easy to beat, so just keep summoning your best monsters and use physical attacks to deal out damage. After you've injured it enough or it runs out of MP (use Magic Hammer on it), it will fly away. You can absorb Ultima Beam attacks by equipping the Elemental materia plus any non-element materia, like Transform, Exit, etc. _________________________________________________________________________ The next scene with Tifa and Cloud is so funny! They're puffy and superdeformed, and well let's just say any sense of danger or surprise at this sudden attack is forgotten once you see their wide- eyed faces as they escape the crumbling village. After Tifa and Cloud take a dive, you'll find yourself playing with Tifa, who's in a strange world filled with Cloud's memories. First, talk to the northmost Cloud. You'll head into his memories of the trip he took to that one town near the Jenova plant with Sephiroth. When Cloud shows up, speak to him again. When you reach the 'center' of Cloud's mind again, speak to the Cloud on the left. Once you're in control of Tifa, converse with the Cloud sitting on the steps to the right (near the 'kid' Cloud). Then talk to the 'kid' Cloud and look in the window. When you can move Tifa, talk to the 'shadow' Cloud. Once you're back in Cloud's mind talk to the 'real' Cloud and go back to the town area again. Everything else unfolds by itself (you can go to the Main Menu during the burning of Nibelheim--again!) At the end, speak with Cloud one last time, and you'll return to the 'real' world. ------------------------------------------------------------------------- 4.9 100 leagues under the sea ------------------------------------------------------------------------- ITEMS IN THIS AREA: Contain materia (if you didn't get it already), Guide Book, God's Hand, Battle Trumpet, Scimitar, Leviathan Scales (it's a Key Item, but since you don't have to get it, I'm listing it up here.) Back at the airship, prepare a new team and take control of the Highwind. You can buy goods that weren't available before back in Mideel, and you'll want to get the Contain materia orb at some point. To get it, climb up the slope on the west side of town to where the hyperactive kid is running around. If you didn't get the Contain materia in Mideel the first time, then, talk to his White Chocobo and pick the first option (make sure you have at least one Mimett Green on you). When a list of six options appear, pick the fifth one from the top ("scratch behind it's ears"). The chocobo will then reveal the Contain materia, which you can take. Furthermore, if you went into each store in Mideel and talked to the hyperactive kid in each one, he will now be selling all the items that you could normally buy there! However, if you didn't go into any of the shops, or only talked to him in one shop or two shops, then he will only be selling items from those stores or will be selling nothing at all. Also, at this point in the game, the man who lost his keys will appear outside Midgar City, enabling you to get the Sector 5 Key, among other things. You might want to take some time now to breed Chocobos, do some shopping, or maybe have some fun at the Gold Saucer (since you can now get in with Cloud in your party). Also, there is an extra scene new to the US release--return to Nibelheim and go down into the library in the Shinra Mansion. Examine the tanks in the back of the room for a flashback. Whenever you're ready to proceed with the game, head to Junon Town for the third Huge Materia quest (you can't do the fourth one until later). Head into the center of Junon, and go down the main road (you'll see a scene with Cloud inspecting the damage that the Weapon inflicted on the town earlier). Keep walking until you arrive at the gray underpassage where a commander is drilling his men. He will order his men to run away when he sees you. Continue down the passage until you see a door labeled '1' against the left wall. Enter it, and you'll find yourself in an elevator. Two guards in here will attack you; dispatch them and let the lady take you down to the bottom of the elevator shaft. When you step out, you'll be attacked by more Shinra soldiers. Ignore the dog and go down the slope, then through the door. In the next room, head down the set of stairs until you reach another door. Past it is yet another set of stairs, and at the bottom is a Save Point. Go through the door here to reach a second lift which takes you to the bottom of the sea floor. The area is shaped like a huge glass tube. If you go north to the second screen (in front of the Mako reactor), and fight enemies, you'll eventually meet up with the Ghost Ship. 'Morph' it into the Guide Book; you'll need that item later. Head north until you reach the underwater tunnel, and follow it until you arrive at the Mako plant. Inside, examine the red light on the far wall to pump water out of the chamber. Step outside and you'll find yourself in a huge undersea dock where several submarines are sitting. Go along the walkway--it leads to a hall with a Save Point. Walk north from here to arrive at a room filled with guards. If you talk to the guard who's walking around, he'll attack you. You'll then fight the two other guards by the opening in a second battle. If you don't talk to the walking guard, then all three will ambush you. However, if you let yourself get ambushed, you won't have to fight the second set of soldiers by the other opening. Decide what you want to do (fun, isn't it?) and fight the guards accordingly. Then go through the opening to your right to find a chamber full of machinery. Cloud will automatically stop in front of one of the machines as you walk past it. When you can control him again, head to the right to see the Red Huge Materia being loaded onto a Shinra submarine. Reno of the Turks is here, and he'll summon a mechanical freak to take you out while he makes a hasty retreat. _________________________________________________________________________ BOSS TIPS: CARRY ARMOR LV: 45 HP: 24000 MP: 200 LEFT ARM LV: 45 HP: 10000 MP: 100 RIGHT ARM LV: 45 HP: 10000 MP: 200 (all weak vs. lightning) This boss is composed of three parts. It can imprison two of your characters in his arms, and they recieve 1/3 the amount of damage that it receives from your attacks. However, since it has three parts, if you're making an attack that hits more than once, your ally gets struck twice or even three times! Furthermore, if the third character is killed while the other two are imprisoned, the battle is instantly lost. Destroying it's arms should be your top priority, but the arms rotate and switch sides when they are hit, so adjust your attacks accordingly. Summoning spells and enemy skills work well here. The boss' attacks are not so strong, but they come quickly. The worst one is the Lapis Laser that strikes all members for +1600 damage. BTW, the only way to free a character is to destroy the arm that's holding them, or have him or her die. This makes the Phoenix summon very useful if you just freed a friend and want to revive and attack at the same time. You'll get the God's Hand weapon when you kill it and both arms. _________________________________________________________________________ With the Carry Armor out of the way, head to the left to find a chest with the Battle Trumpet inside it. Then go back to the right and run along the pier until you reach the gray submarine. Open the chest by the stairs to get the Scimitar. To the left of that chest is a chest holding a Key Item: the Leviathan Scales. You'll need it later so be sure to pick it up. Go up the stairs to find a bunch of soldiers running around in place (ha!) who will fight you. Cloud will then enter the submarine and be ambushed by three soldiers. You may win a set of 'Shinra Beta' armor from the guards, but it's not that great. Anyway, there's a Save Point here, and when you're done using it, head through the northern door to reach the bridge of the submarine. Here, you'll meet two guards and their scared-as-hell commander. You can either choose the bottom option and let them live, or you can pick the top option and kill them. You can steal the 'Shinra Alpha' (_very_ strong armor) from the captain if you choose to fight. Whatever your choice is, examine the captain's seat when you're able to and you'll be given three options. Pick the second one to climb into the chair. From there, pick the top option to see a description of the sub controls, or the bottom option to start up the sub and enter the submarine mini-game (explained below). Your controls on the submarine are: S Shoot torpedoes (only when you're near an enemy craft) X Backward thrust T Forward thrust Pad Move left/right or descend/raise R1 Switch between close-up or bird's eye view R2 Switch between near, overhead, or cockpit view Start Pause; show control screen The walls of the ocean floor are shown in blue, and there are diamond- shaped mines that are invisible until you get close. You can tell how far they are from the floor by the red columns beneath them. The purpose of this 'mini-game' is to destroy the the main Shinra sub (red) in the time allotted, although you can kill some of the ten yellow submarines if you want to. During the mission, the following warnings will appear: WARNING When an enemy sub is approaching ALERT When an enemy sub is firing MINE You are about to run into a mine CONFLICT The sub cannot move because you are steering it against/along a rock face The sub game plays much faster than it did in the Japanese version, and the control isn't as sloppy as before (it still takes getting used to). You lose the game if one of two things happen; time runs out (you have 10 minutes to destroy the submarine), or if your life bar (which is represented by the red/green bar at the bottom of the screen) is depleted as a result of being hit by missiles, crashing into the walls or floor once too often, or ramming another sub. If you win, then the submarine you're in is automatically piloted to shore. If you mess up, your characters will jettison themselves from the sub. Either way, you'll learn that a Huge Materia is being transported from the Junon Airport. You can go there (it's the same place where the Highwind was docked) to see some FMV of the plane taking off, or not (it's optional). At this point in the game, you have two options available to you. You can either sneak back into Junon and get yourself another submarine, or you can go to Rocket Town and do the fourth and final Huge Materia quest. If you already have a submarine, then you can do some underwater exploring or do the last Huge Materia quest (refer to section 4.10 for the former and section 4.11 for the latter). If you need to get a second submarine, then keep reading. Go back into the main part of Junon Town and work your way back to the gray hallway, down the elevator with the woman, and to the room with the guards, a dog, and the sloping floor. Beat the guards and examine the dog. When he moves aside, follow him and examine him again. Choose the top option, and you'll enter the red Shinra submarine. When the guards show up, choose the top option to let them go, or the bottom option to fight them. In the cockpit room, choose the top option to save the commander, or the bottom option to fight him and his men. Either way, you still get to pilot the sub. Note that if you got the gray sub, you can't go through here and get the red sub. New to the US version is the 'Weapon' scenario--you can now fight the Emerald Weapon underwater, and meet and trade with the man in the upper- right house in Kalm Town. Refer to section 6.5 for details. ------------------------------------------------------------------------- 4.10 underwater adventure ------------------------------------------------------------------------- ITEMS IN THIS AREA: Huge Materia (listed here because you don't have to get it), Heaven's Cloud, Escort Guard, Conformer, Double Cut materia, Megalixir x2, Elixir, Spirit Lance, Outsider, Highwind Manual, Hades materia, Key to Ancients (listed here because you don't have to get it just yet), Oritsuru, Steal as well materia. This section outlines a series of side-quests and optional events. While some have to be done at a certain point, the others are listed here only because you now have a submarine and can explore the ocean. You can skip this section and go on to 4.11 for the final Huge Materia Quest if you'd rather do the things in here at a later point. The controls for either submarine (gray or red) are as follows: X Submerge/Ascend O Propel forward - (doesn't work in overhead view) Pad Move in any direction - (raise or lower while underwater) L1/R1 Turn to the left or right L2/R2 Switch from side/overhead view - (doesn't work while underwater) Start Show/enlarge/hide map - (cannot enlarge map while underwater) Select Same as Start The submarine can cross deep water, but not shallows. If you can't get by an area while skimming the sea, try submerging and looking for a passage. If you can't get over a rock wall while submerged, try ascending and looking for another way around. Also, the sub can only land at docks such as the one near Junon Town. BTW, the mini-game at the Gold Saucer also becomes available once you have a submarine. If you sunk the red submarine, then get in your submarine and look at the map. Head to the chain of small islands southeast from the weaponsmith's house (the guy who lived near the Gold Saucer). Submerge and you'll find the red submarine. Should you touch it, Cloud will retrieve the Huge Materia from the wrecked submarine. If you failed to sink it earlier, then it won't be here. Note that you can wait and pick up the Huge Materia in Disc 3 if you'd rather not get it right now. Next, return to the Junon Town dock and go west until you reach a jutting peninsula (or go north from where the red submarine was, assuming you sunk it). Go around the penninsula and head south until you reach land (you'll be in a little bay, near a dock, and you should be able to see the Golden Saucer from where you are). Descend and you'll find a wrecked plane lying on the sea floor. It's the prototype Shinra air carrier 'Gelinka'. Touch it to board the sunken plane. Inside the plane, go down the ladder. Run to the left to find a Save Point and a treasure chest (inside is the Heaven's Cloud sword). Enter the northern door (the one with the Shinra emblem on it) and head east along the walkway. There's a green chest here with an Escort Guard in it. Go down the incline to the lowest level of this room and head to the upper-left corner. Hidden by a pipe is another green chest; inside it is Yuffie's Ultimate Weapon, the Conformer. Now to all the way to the upper-right corner and search the wall for a hard to see yellow materia (Double Cut). Finally, return to the entrance and go north and then east across the beams. This leads to the final chest which has a Megalixir inside of it. Return to the main room and go through the door on the left wall. In the adjoining chamber are Reno and Rude of the Turks, who will talk to you briefly before attacking your party. _________________________________________________________________________ BOSS TIPS: RENO LV: 42 HP: 15000 MP: 230 RUDE LV: 49 HP: 20000 MP: 280 Rude (the bald guy) can cast Ice 2 and Fire 2, while Reno will attack you with his Neo Turks' Light Ray attack. They also have the nasty ability to confuse you, which can be a serious problem if the confused member has a Double Cut or Slash All materia equipped. Once you inflict enough damage on one of them, that person will leave. If you kill Reno, then Rude will simply stand around until you lower his HP to zero. Since this battle is tougher than it might seem, Haste your characters and use your best attacking and summon spells. If he's learned it, Cloud's B3/1 should be used whenever possible. You'll get an Elixir when the battle is concluded. _________________________________________________________________________ With the Turks out of the way, go through the northern door. A chest sitting near the entrance contains a Megalixir, and if you continue along the walkway and go all the way to the right, you'll find another chest with a Spirit Lance inside. Go down the stairs to the lower area; near the bottom of the screen are two chests; one to the left and one to the right. The left one has an Outsider gun in it, and the right one contains Cid's Level 4 Limit Break Manual (Highwind). Before leaving, look by the wrecked helicopter for a shimmering red sphere (it's lying between the body of the helicopter and one of the broken, detached parts next to it). It's the Hades materia, so pick it up and then head back to your submarine. You don't need to return to the wrecked plane again, although you can fight the monsters here and transform them into various '-Source' items (you can also do this to several of the monsters in the Mideel Area). Considering this game's difficulty (the lack of, that is), you shouldn't have to do this, though. Once you're in the submarine, look at your map. Just south and east of the southeastern tip of the Northern Continent are three islands in a sort of a curving pattern. If you can't quite tell where you are, just go along the coast of the Northern Continent until you reach an area surrounded by shallows where there are three islands (you should be near snowy ground with patches of grass, in addition to a large mountain). Submerge the submarine and look for an underwater tunnel around here (guide the submarine into the dead-end and turn around; you should see it as you're moving). The short tunnel leads to a twisted, spiky object which you will take (it's called the Key to Ancients; Bugenhagen asks you to find it later on when you return to the Ancient City in section 4.12). Finally, get back in your airship and fly to Wutai on the Westernmost Continent. Go up into the Dachao Statue area, and head along the path until you reach the path that heads north. Follow it past the statue's head until you reach another crossroads with a cave entrance nearby. Enter the cave. Try to walk into the first fire-pit twice and Cloud will use the Leviathan Scales (a double-mistranslation; the game calls it 'Water God Scales' in this part which is correct) on the fires each time, exposing a green chest which contains a Oritsuru (a shuriken for Yuffie). Explore the rest of the cave until you find a second fire-pit. Press against it to douse it with the Leviathan Scales. This allows you to take the blue materia lying on the floor (Steal as well). ------------------------------------------------------------------------- 4.11 cid's rocket ------------------------------------------------------------------------- ITEMS IN THIS AREA: Nothing! Return to Rocket Town (it's beyond the mountains near the Gold Saucer). Go to the launch pad. It's swarming with Shinra soldiers! Make your way to the stairs leading up to the rocket and you'll be attacked by two soldiers. Deal with them and you'll be attacked by another pair of soldiers. At the top of the stairs, you'll fight two more soldiers and their captain. After killing them, Cid will show up and insist on joining if he's not already with you. After you've made a party, press X to continue playing, T to go to the Main Menu, or O to change your party's configuration (but Cloud and Cid cannot be removed from the current party). After you choose to continue playing, climb up the ladder and you'll face off with two Shinra soldiers and Rude of the Turks. _________________________________________________________________________ BOSS TIPS: RUDE LV: 42 HP: 9000 MP: 240 ATTACK SQUAD LV: 34 HP: 1300 MP: 100 ATTACK SQUAD LV: 34 HP: 1300 MP: 100 Use physical attacks to kill the soldiers and injure Rude, especially if you've got the Double Cut and Slash-All materia equipped. Rude can use a jumping wave attack, but it only causes about 500 points of damage. He can also create a MBarrier which he usually casts when one or both of the soldiers are killed, and he can cast Bolt 2 and heal himself for about 1100 hit points. Despite all his powers, he's still easily beaten. If you kill Rude before finishing off the guards, you'll automatically win the battle. You may win an S-mine once you win the battle. _________________________________________________________________________ Go inside the rocket ship--you'll have to fight another battle, but it's easily won. Press O to open the northern door, then go into the main room, where Cid will talk to the workers. After the rocket lifts off, go to the right into the next room and climb up the ladder. Examine the Huge Materia in the next room and choose the top option. Cid will chat with Cloud and several numbered boxes will appear. When they do, punch in the following code, one press per message box: First Message (1): O Second Message (2): S Third Message (3): X Fourth Message (4): X If you did it correctly, the glass tube will open and you can take the Huge Materia. If you mess up, you'll have 3 minutes to get the code right, and Cid will try to clue you in to the correct code. Should the timer reach zero, the Huge Materia is lowered into the ground. Whether you got the Huge Materia or not, return to the entry room and climb down the ladder; when you get near the sparking tanks, they will explode. With a little help from Shera, you'll free Cid from under a piece of metal. Follow Shera into the next room (which turns out to be an escape capsule). You can go to your menu during the scene in which the people in front of the Shinra Building are looking at the Meteor ^^;. After a lengthy FMV sequence, you'll find yourself back in Highwind, and the Meteor hanging in the sky will now be much closer than it was before. Alternately, you can do this part (see the tanks explode) and then go back and get/not get the Huge Materia, or you can even do this part and then take the escape pod without even attempting to free the Huge Materia (which means you obviously won't get it). ------------------------------------------------------------------------- 4.12 forgotten capital revisited / midgar city under siege ------------------------------------------------------------------------- ITEMS IN THIS AREA: Rising Sun, Ultima Weapon, Elixir x3, Megalixir, Aegis Bracelet, Starlight Horn, Max Ray, Power Source x2, Guard Source, Magic Source, Mind Source x2, Speed Source, W-Item materia, Master Fist, Pile Banger, Grow Lance, Behimoth Horn, HP Shout, Ragnarok, Mystile, Missing Score. Get in the Highwind and return to Cosmo Canyon. Make your way up to the observatory and talk to Bugenhagen. Cloud will use the PHS system to call the rest of his friends up to Bugenhagen's home. They'll all talk about Sephiroth and Aeris, and then leave Cloud alone with Bugenhagen, who offers to keep the Huge Materia at his observatory for safekeeping. Touch any of the Huge Materia you have and pick the bottom option to return to the Highwind. Bugenhagen will accompany you. Pilot the Highwind back to the Northern Continent and land in the canyon where the Forgotten Capital is located. At the crossroads, take the left path and follow it into the chamber with the blue crystal that you couldn't do anything to earlier. Head right along the upper path and take the stairs up to the crystal. Bugenhagen will talk to Cloud and his friends. If you already got the Key to Ancients, Bugenhagen uses it to create a waterfall. If you didn't get it yet, he'll remain here in the Forgotten Capital until you find it and return to him with it. Once the waterfall has been activated, walk towards the crystal a second time. Pictures of Aeris will be shown in the falling water while Bugen talks to your party. Now, leave the Forgotten Capital. As you do, Cait Sith calls on Cloud's phone and tells him that the Sister Ray in Junon Town has been reinstalled in Midgar City, and that it's going to be used to destroy the barrier around the crater (where Sephiroth's at). After seeing some more FMV, return to the Highwind. Just as you're about to board it, another Weapon monster shows up and starts advancing towards Midgar City. Since you can't attack it while in the Highwind, and you can't reach it using the submarine, wait until it reaches dry land, then try and touch it. _________________________________________________________________________ BOSS TIPS: DIAMOND WEAPON LV: ?? HP: 50000 MP: 3000 (weak against Lightning) First, cast Barrier on yourselves to reduce physical damage. Then cast Slow on the Diamond Weapon. The Diamond Weapon is normally immune to _any_ physical attack, so use magic: Bolt 3, Tornado, Break, and Ultima all work very well. Enemy Skills and Summons are okay to use, but you're better off with magic. The Diamond Weapon may become susceptible to physical attacks (it won't happen every time you fight it), use Limit Breaks, 4x-Cut, and other strong attacks. The Diamond Weapon's attacks are weak; it has a laser ray (700+ damage) and a foot stomp attack (1000+ damage). When the Diamond Weapon's HP are getting low, it will open it's chest cavity and prepare for the 'Countdown' attack. Unless you kill it in three rounds, it will perform a 'Diamond Flash' that does around 1500 to 3500 damage to all members, in addition to 'Silencing' them. It will keep doing the 'Countdown' and then 'Diamond Flash' until it dies. It seems as if it will automatically become vulnerable to physical attacks (items, thrown items, coins, attacking) once it's used the Diamond Flash at least once. Note that you can't drain MP from it if it makes itself susceptible to physical attacks (because it becomes immune to magic attacks). You can steal a Rising Sun from it during the battle. _________________________________________________________________________ Afterwards, you'll see the Sister Ray destroy the Diamond Weapon and the shield surrounding the crater, while the Weapon makes a last ditch attack against Midgar. At this point in the game, if you return to the lake near Junon Town, the Ultimate Weapon will be hovering over the lake. You can battle the Ultimate Weapon by ramming into it while aboard the Highwind. However, it will fly away after fighting with you for awhile. From this point on, it will fly around the sky and make it's way to various random locations. It might seem as if you could just wait around for the Ultimate Weapon to show up here and there, but the beast will fly in circles unless you find it and ram into it repeatedly. After 4 or 5 tries, it will then head towards a new location and sit there until you attack again. After escaping a few more times, it will make a final stop at Cosmo Canyon (it does this after losing a certain amount of HP, so you may fight it several times or only twice, depending on how much damage you can inflict per battle. You can fight it to the death here (it's a pushover, so don't expect too much of a challenge), and when it dies, you get Cloud's Ultimate Weapon (the Ultima Weapon). Furthermore, it will create a crater when it crashes into the ground, wiping out several of the rock formations around Cosmo Canyon. However, you can now walk across the crater and go into the Ancient Forest! Normally, you can't reach this place unless you're using a colored Chocobo. If you don't want to fight the Ultimate Weapon now, you still fight it during Disc 3. Anyway, pilot the Highwind back to the crater when you're ready. Before you can explore it further, Reeve (y'know, the guy who controls Cait Sith) reveals that Hojo (one of the members of the Jenova Project) is planning to use the Sister Ray again, even though the results could be catastrophic considering how much energy it used up last time. So you have to get back into Midgar City and stop Hojo beforehand. When you're ready to raid Midgar City, fly the Highwind straight towards it, as if you were going to ram into it. Cloud and his allies will gather together on the airship's deck. You can now choose the top option to assemble a new party, or the bottom option to leap off the ship and parachute into the city. When you can move, follow your friend to an alleyway where your pals are waiting. There's also a Save Point here. Talk to whoever is by the wooden panel and they'll open it to reveal a ladder leading down into the depths of Midgar City. At the bottom of the ladder, go along the metal passage and down the slope. Go up the the next slope and when you reach the wall, head left to find a chest containing an Elixir, and then run to the right to find a chest with a Megalixir inside of it. Make your way back to the area with the ladder and take the stairs down to an area with a ladder. If you climb down the ladder, you'll reach a long walkway; head west and then go north to arrive at another ladder. Climb up it and you'll have access to the green chest you saw earlier; it contains an Aegis Bracelet. Climb back down to the long walkway and run to the right. The floor will give way and you'll be deposited on a lower walkway. Head left, jump on top of the pipe, and then ascend the ladder. When you arrive at another ladder, climb up it, too. Eventually you'll arrive at a path just below the one you were walking around on earlier. Walk along it until you reach a chute; walk into it and you'll be deposited in a new area. Check out the green chest to the left (there's a Starlight Horn inside it). Then go to the right and open the chest that's near the ladder (it contains an Elixir). Climb down the ladder and press against the right lip of the platform in order to jump down to the chute labled '42'. Enter the chute, and when you arrive at the other end, head left and then go up the ladder. At the top, you'll find a chest to the left; there's a Max Ray inside it. Retrace your steps until you're back at the other area, press left to jump off the chute and back onto the platform, and then climb up the ladder and go up the stairs to your left (it's right next to the chute labled '12'). At the top of the stairs is a Save Point. To the right of it is a crawlway. Make you way along it and you'll arrive in an underground tunnel system. Climb down to the floor and head south. While many of the passages here split off in two directions, one direction will always end in a blocked door, so keep going south. As you keep going, you'll run into your friends (remember, who you meet up with depends on who is and isn't in your group). After heading south for a couple of screens, you'll find a treasure chest lying against the left wall of one of those 'split-passage' areas I mentioned earlier. Inside it is a Power Source. At the next split-passage area that you come across, there is a treasure chest in the area between the doorways. There's a Guard Source inside it. Keep going south, and when you reach the next split-passage area, there will be two chests lying in the area between the doorways. The one to the left has a Magic Source inside it, and the one to the right contains a Mind Source. If you go south from here, you'll arrive at a dead end. In the left corner of this area is a Save Point, and in the right corner there is a yellow materia (W-Item). Note that you can use the W-Item materia to duplicate items (refer to Section 8). If you press against the wall, you'll discover that you can't go any further. So, go all the way back to the first area (where the ladder was). Try to head to the north and guess who shows up! It's the remaining Turks, and they're here for a final showdown with Cloud and his friends. If you completed Yuffie's sub-quest (saved Elena from Corneo in Wutai), then the Turks will make an offer: fight them or part and go your seperate ways. If you haven't done this optional quest, then you have no choice but to fight them. _________________________________________________________________________ BOSS TIPS: ELENA LV: ?? HP: 30000 MP: ??? RENO LV: 50 HP: 25000 MP: 200 RUDE LV: 51 HP: 28000 MP: 250 Elena is healed by lightning attacks, Reno by ice attacks, and Rude by fire attacks. Rude has a punch attack that hits one character for 2000 points of damage, Elena can throw a firebomb that inflicts 500 to 600 points of damage (in addition to a Amulet attack), and Reno uses a spark attack which will cause 800 HPs worth of damage. They all have more attacks than these; but I'm listing the ones the seem to use most often. Alone, they aren't much, but with all three of them fighting together, this becomes one of the toughest battles in game. Barrier and Haste your allies, then use spells like Ultima and Tornado to soften the Turks up i3n addition to Limit Breaks. Try to save Phoenix until you really need it, since it will revive your members but heal Rude. All three Turks will escape once you've defeated them in battle. You'll get an Elixir when the battle is over. _________________________________________________________________________ After the battle, go north. When you reach the split passage area, go right. If Cid isn't in your current party, he'll show up here. Take the right path and at the next split passage, take the left path. You'll arrive at a blocked passage, but there's a ladder against the left wall that leads to the Shinra Headquarters. If Cait Sith is in your party, he'll talk to you. Otherwise, you'll see him hop out of the building. If you didn't read Turtle's Paradise Flyer No. 2 the first time around, you can check out the billboard at the back end of the first floor to read it now. Go up the stairs near the front and look for a door marked 'Accessories' near the other end of this floor. In the adjoining room, you can open two chests that a Shinra employee wouldn't let you examine earlier. The one to the right contains a Master Fist and the left one has a Pile Banger inside of it. Before leaving, go up to the 64th floor and look for the lockers (go north from the elevators). If you examine the left end of the row of lockers against the wall, you'll find the HP Shout (Cait Sith's Ultimate Weapon that you couldn't take earlier). Other treasure in the Shinra Headquarters includes: if you put money into the health drink machines on floor 64, you can get a Speed Source and a Mind Source from them now, if you choose to hit them. On the floor with the 'three coupons' puzzle, you'll find a bag containing the Grow Lance in the room to the left of the entry hall. And a bag containing the 'Behimoth Horn' can be found on the stairwell you may have used when raiding the Shinra HQ (Tifa's method)--it's one screen above the level where you found an Elixir last time (the Elixir will still be their if you didn't get it then, BTW). Return to the underground passages again. Go south past one split- passage room, and when you reach the second room, take the left path. You'll go outside. Walk towards the lefthand red beam to climb up it and jump onto the main street. Head north and a huge mechanical monster will appear from behind you; it's being controlled by Heidegger and Scarlet. After laughing in your face, they'll attack you. _________________________________________________________________________ BOSS TIPS: PROUD CLOD LV: ?? HP: 60000 MP: ??? JAMAR ARMOR LV: 62 HP: 20000 MP: 300 This mechanical monstrosity has two parts; a head and a chest area that you can aim your attacks at. The boss can only cause around 500-800 points of damage, but it can kneel and fire a ray from it's back (the Beam Cannon attack) that causes 1100 damage to all members. Even after disabling the Jamar Armor (it can use it's Materia Jammer attack to disable your Materia), you'll still have to keep attacking the main part if you want to kill it. Spells and summonings work nicely, and you shouldn't worry about your HP until the boss kneels and readies it's laser attack. You'll get the Ragnarok sword once the fight is over. _________________________________________________________________________ Once the machine explodes, it starts to rain. Head north. There are two chests near the entrance. The one closest to you has an Elixir in it, while the one that's further away contains a Mystile. Use the Save Point that's nearby if you want to, then climb up the ladders. If he's not in your party, Vincent will be on the lower landing. The second landing is normally empty, but if Barret is in your party, you will see a green chest there. Open it to get Barret's Ultimate Weapon, the Missing Score. If Barret's not in you party, you won't find anything on the landing, even if you search it thoroughly. Once you've climbed all the way to the top, run to the right. Sitting at the Mako Cannon's (Sister Ray's) controls is Hojo, who will attack your party when you talk to him. If Vincent's in your party, he'll trash talk Hojo for a moment beforehand. _________________________________________________________________________ BOSS TIPS: HOJO LV: 50 HP: 13000 MP: 250 POODLER SAMPLE LV: 42 HP: 10000 MP: 200 BAD RAP SAMPLE LV: 34 HP: 11000 MP: 120 HELLETIC HOJO LV: 55 HP: 26000 MP: 200 RIGHT ARM LV: 55 HP: 5000 MP: 300 LEFT ARM LV: 55 HP: 24000 MP: 400 LIFEFORM HOJO-NA (can't see his stats.) Hojo can use his 'Capsule' power to summon the two 'Sample' monsters every time you kill them. So, concentrate on defeating Hojo instead of the lesser monsters. He'll then reappear as a huge monster with two independent arms (Helletic Hojo). Since Hojo can bring the arms back to life, aim your attacks at the main body of the boss. He may cast Confuse or Silence on you, so I hope you have some Ribbons equipped. The right arm will also inflict a lot of damage, so cast Barrier beforehand. In his final form, Hojo can cast Slow and employ a multiple-hit attack (Combo), which will poison whoever is hit by it. As long as you keep your HPs up, this battle is a cinch. You'll receive a Power Source once you've killed Hojo. _________________________________________________________________________ You'll return to the Highwind after killing the boss. There's a short sequence with Tifa and Cloud afterward, then the Highwind blasts off into the sky. Well, that's the end of this disc! ========================================================================= 5. DISC THREE WALKTHROUGH ========================================================================= ------------------------------------------------------------------------- 5.1 northern crater ------------------------------------------------------------------------- ITEMS IN THIS AREA: Limited Moon, Save Crystal, Guard Source x3, Mind Source x2, Magic Source x2, Elixir x2, Power Source x2, HP Absorb materia, Megalixir x4, Hero Drink x3, Mystile, Speed Source x2, Tetra Elemental, Almighty Medicine x2, Vaccine x2, Shield materia, Imperial Guard, W-Magic materia, Counter materia, X-Potion x2, Turbo Ether x2, Everything All materia, Luck Source You'll start off on the deck of the Highwind. If you'd rather explore the World Map instead, just go back to the cockpit, talk to the engineer next to Cid, and choose the top option. If you haven't noticed it yet, the Highwind is now rocket-powered. Before descending into the crater and exploring the Northern Crater, you may want to pick up Red 13's Ultimate Weapon. Return to Cosmo Canyon and climb up to the second floor of the observatory, making sure that Red 13 is in your group beforehand (you can switch characters at the Save Point near the Tiger Lily Arms Shop if you need to). Bugenhagen is lying on his couch. He chats with Red 13 for a while, then leaves (I thought he died! Yeesh!) Back at the bonfire, Red 13 rejoins his companions, and now has the Limited Moon in his inventory. Also, if you haven't gotten either of the 'optional' characters yet (Yuffie or Vincent), then now would be a good time to add them to your party. When you're ready to explore the Northern Crater, land the Highwind and go out to the deck. You can talk to the man out here to change party members (he'll automatically ask you every time you return to the Highwind). Climb down the rope ladder to reach a new area, then head southwest. In the next screen you'll be given an option: pick the bottom one to turn back or the top one to descend into the pit. After hopping down the steps, you'll see a cavern entrance. If you go inside it, it merely returns you to the last area, in which you can climb up the stone column and make your way back to the Highwind. Otherwise, simply follow the path as it winds it's way down into the ground. Don't worry should the ground crumble away since you can jump over the gaps. The first chest you find contains a Save Crystal. It can be used once while in the Northern Crater to create a Save Point. Considering that there are no Save Points at all in this level, the Save Crystal is a handy item to have. The next chest you find has a Guard Source in it. In the next area, you can climb the silver parts of the ledges by pressing O when you are standing near them (a message appears prompting you to do this). Go to the right and hop down the 'steps'. The first chest you find has a Guard Source inside of it. Be sure to make your way to the next chest and not explore the edge of the ledge below the chest you just opened or you'll jump down to the bottom and will have to climb all the way back up again (although you'll be doing that at some point anyway, so it's no big deal). In the second chest is a Mind Source. You can now either climb back up and get the rest of the chests, or continue searching the Northern Crater and get the chests when you are coming back out (assuming you want to make more than one journey into the Pit). To get the chests, climb up the ledge to your left (you're at the bottom of the screen, remember?) Go all the way to the left and climb up two ledges, then walk to the right to find another chest containing a Magic Source. Go left again, go up to the next ledge, then go to the right and climb up again. Walk all the way to the right, climb up the tall ledge, then head left to find a chest holding an Elixir. From there, walk up to the next ledge, go to the left, and climb up the silver part to arrive at a chest that has a Power Source in it. If you go to the right, you'll find an HP Absorb materia just past a large rock. Finally, jump back down, go to the right, and climb up the ledge to reach the top again (you can jump to the top ledge from here and exit the Pit by going back up the spiraling passage). If you head south from the bottom of the screen, you'll arrive at a large chamber pocked with holes. Walk to the right until you fall down a level, then go left to uncover a chest (inside is a Mind Source). Go to the edge of this ledge, turn around, and press O to juMP Plus to the upper ledge (just like in the last area, you'll be prompted to jump whenever you are near a ledge ending). Head left until you fall down, then go to the right and step into the hole by pressing up. Beyond the opening is a treasure chest containing a Megalixir. Go back out again and walk all the way to the left and you will fall down to a new level (since you can't see Cloud, move left or right until he falls). Run to the right in order to find a chest, which has a Hero Drink inside of it. Walk to the left and enter the hole. As you walk along the adjoining path, stop to open a treasure chest to your left which holds a Guard Source, and go through the hole that's a little farther up to reach a chest with a Power Source inside it. Go back out the hole and keep climbing to reach an opening that deposits you back at the top of the screen. To get back down to the bottom, run to the right until you drop down, press right again to fall a second time, and enter the hole. The passage beyond it leads to another hole; press left to fall down it (if you want to get back up, just climb the ledges to your left). Then walk to the left until you fall, and walk right to fall again. Here, climb down the two stalactites in order to reach the ground where your friends are waiting. Each one asks you which path they should take, the left one (top option), or the right one (bottom option). Furthermore, you may have certain characters join you (depending on which path you took), or you may be asked to make a new group (if you asked characters in your group to go in another direction). Take whatever path is available to you (you'll get a message if you can't go in that direction). Refer to the LEFT PATH or RIGHT PATH sections depending on which one is available to you. Note that once you reach the PLACE OF GATHERING, you can go back and explore all the areas freely (remember that because you may be approaching an area from a different location, you may have to do it in a different order. For instance, you can tackle the LEFT PATH: LOWER ROUTE area from either the top or bottom, so take note while playing (and no, I'm not going to write out the section backwards and forwards, just figure it out yourself depending on where you're going!) RIGHT PATH You'll find yourself on a column of stone. Follow the winding path that leads along the column. Eventually, you'll reach a gap in the path. Pick the top option to jump down to the area below, or the bottom option to turn back. When you land on the ground, look to your right for a chest containing a Mystile. To your left is a green Elixir. Take it and continue along the path until you reach a broad, gray area. Here, there is a treasure chest to the north containing a Speed Source. If you look to the south, wedged between several broken structures is another chest that has a Tetra Elemental inside it. Go back to the main path and head east, then north. Here, the path splits to the north or the west. Take the west branch and it'll lead to a dead-end where there is a chest. Inside it is a Megalixir. Retrace your steps and keep going north; just to your right will be a chest that also has a Megalixir inside of it. If you keep going north, you'll arrive at a bridge made of curving bones. Work your way down it and you'll arrive at the PLACE OF GATHERING (see below). LEFT PATH In this room, your teammates will each ask if you should take the upper (top option) or lower (bottom option) route. Pick accordingly, and refer to the UPPER ROUTE and LOWER ROUTE sub-sections depending on what you chose. You may be prompted to make a new party yet again after you have decided on the route you will take. LEFT PATH: UPPER ROUTE Hop down onto the branch-like structure, run to the right, and when you can't go any further, press Up to jump to another branch. From here, go right to reach a chest containing a Magic Source. Now, hop back to the first branch and go left, then north. When you reach the edge, Cloud will jump onto the nearby rocks. Walk north along the path and Cloud will dive in the water and jump out on the other side of the screen. If you walk to the left, then go north, you'll arrive at a chest which has an Remedy within it. Head right, but take the upper branch (go east, then north) in order to arrive at a new area. Here, head to the far right to find a chest which contains an Hero Drink. Then take the upper path and run all he way to the left. If you go a little ways to the north, you'll see a chest; it has a Vaccine in it. To the right of the chest is a large rock; walk in front of it and you'll see a path that leads up to the top of the rock, where a green materia is lying on the ground (Shield). Take it and walk to the left, then press Down to descend the rock face. Cloud will jump into the water and pop out again near a treasure chest (Imperial Guard). After opening the chest, keep pressing Down and Cloud will dive into the water again and end up on the other side of the screen. From here, run south and then east to reach yet another unexplored area. This area is full of green shrubbery and stone tiers. Walk to the left in order to work your way down the tiers, but then go to the center of the screen and walk north until you're right beneath the shrubbery. There is a small dot here; press O to examine it and you'll find that it's the W-Magic materia. From here, work your way down to the shining light (go south, then east). There is a patch of darkness in the light--examine it and you'll get the Counter materia. Now, walk west and then north to find a cave entrance. It leads to the PLACE OF GATHERING (see below). LEFT PATH: LOWER ROUTE Hop down the stone columns and investigate the chest to your left to find a Remedy. Head to the right and hop up the stone columns to arrive at a chest that has an Elixir inside of it. Then go back to the first treasure chest and press against the bottom of the ledge. You'll hop down to a column where there is a chest containing an X-Potion. Make your way to the southeast. In the next screen, hop down the stone columns and then go to the left to find a chest with an Turbo Ether in it. Then follow the path east and north. There's another chest here and a Vaccine is inside it. Walk to the west, then follow the path south and hop across the columns. When you reach the bottom of the screen, run to the south. In this area, go to the right and press down to hop down to a small ledge. Below is a larger ledge and a green chest (X-Potion). Walk to the left across the thin stone bridge, drop down a level, then keep going right until you see some stone 'steps'. Go down them; to the left is a green chest containing a Turbo Ether. If you walk to the left, you'll jump down to a low ledge. Nearby, there is a ball floating in the air. Hold Up in order to jump from a small ledge to a larger ledge, and when you get near the ball, tap O repeatedly. If you timed it right, you'll be able to take the ball, which is actually the Mega All materia. If you missed it, just press left to jump back down to the lower ledge and then try again. You can only get the materia while jumping to the small ledge, not while jumping from the large western ledge. Once you've gotten the materia and are on the large ledge, walk to the other end of it. There's a chest here (Speed Plus Source). Now walk to the south and press against the edge to jump down to a lower area. Keep walking south and you'll reach the PLACE OF GATHERING. PLACE OF GATHERING (my name for it, okay?) On the right side of this chamber is a chest containing a Luck Source. Follow the path as it curves around until you reach a set of stone steps. Your friends will show up here. Depending on where you told them to go earlier, they may or may not have items to give you. Talk to each one of them to get an item (or not), then approach the stone steps. Pick the top option to go down them or the bottom option to stay where you are. Once you pick the top option, you can't go back, so feel free to choose the bottom option and then leave this area from the upper ledge (walk to the left) if you have more exploring to do. Once you've chosen the top option, assemble a new group. You'll leap down the steps and arrive at the lowest levels of the Northern Crater (home not only to Jenova and Sephiroth but also to massive slowdown). Simply jump from floating ledge to floating ledge, working your way towards the bottom of the screen. In the second screen, make your way to the central island of rock, where the final form of Jenova will appear and attack you. _________________________________________________________________________ BOSS TIPS: JENOVA*SYNTHESIS LV: ?? HP: 60000 MP: ??? JENOVA*SYNTHESIS B LV: 61 HP: 10000 MP: 600 JENOVA*SYNTHESIS C LV: 61 HP: 8000 MP: 600 Start the round by using Haste and Barrier on yourselves, then use Enemy Skills and Summon Materia to dish out damage. The tentacle-like arms will droop and become useless after you've attacked them long enough, but they regenerate with some HP if you don't kill the boss quickly, so use high-level spells (Ultima or Inseki) to take them out and injure Jenova at the same time. When she is about to die, a message appears and starts counting down the rounds from 5; if you don't kill her by the time it reaches zero, Jenova Synthesis will cast Ultima. For the second- to-last boss, this is an easy battle. She has very weak physical attacks (500-800 damage), and not much else. If you want to conserve MP, you can take out the boss using physical attacks with little injury to yourself. If she does cast Ultima, the battle ends, but you get no EXP, GP, or AP, so try to kill her as quickly as possible. _________________________________________________________________________ After the death of Jenova Synthesis, the ground will break up and Cloud and his friends will awaken to find themselves floating in space. Sephiroth makes his final appearance here, floating next to the core of the Northern Crater. You'll get to make a new party*, then the battle with Sephiroth will commence. * This is dependant on how long it took you to arrive at, and kill, Jenova Synthesis. _________________________________________________________________________ BOSS TIPS: BIZZARO SEPHIROTH A LV: 61 HP: 40000 MP: ??? BIZZARO SEPHIROTH B LV: 61 HP: 2000 MP: 400 BIZZARO SEPHIROTH C LV: 61 HP: 10000 MP: 400 BIZZARO SEPHIROTH D LV: 61 HP: 4000 MP: 400 BIZZARO SEPHIROTH E LV: 61 HP: 4000 MP: 400 Use Wall and Haste on yourselves (maybe even Regen), then use your best attacks against Sephiroth, like Coin Toss, Ultima, and summon spells. Every time you kill a few of of it's body parts, you'll be asked if you want to switch to another team (left option to switch, right option to keep using the current party). In this case (if you have more than one team), you'll find that only one team can damage the yellow orb (part C) of Sephiroth's body. Once part C is sufficiently damaged, you'll get a message stating that Cloud can now attack part C as well, so switch back to him and attack Sephiroth. Once part C is destroyed, kill off the rest of the body parts. If you only have one team, all you can do is attack. The number of teams you have will affect the strategy used against this boss, so keep that in mind when attacking*. I'm not exactly sure about this, but: Sephiroth will gain more HP and MP in proportion to Cloud's experience level, and using the Knights of Round materia will _usually_ kill Sephiroth. If you more than one team, keep in mind that the battle will end if even one team is killed. And interestingly enough, the number of times you've used a summon materia resets when you switch to a team and back. Sephiroth can heal himself using a technique called Bizzaro Enegy, and he can use it to bring defeat body parts back to life. Among his attacks are Demi 3, an explosion attack that causes 1500+ points of damage, a fire ray emitted from his chest that inflicts 1700+ damage, and a 'Fallen Angel'-type attack that reduces all party members' HP to one point. * I'm saying this because one time I was able to kill Bizzaro Sephiroth before receiving the message to attack part C. _________________________________________________________________________ Once Bizzaro Sephiroth has been defeated, Sephiroth shows up in a new form. You always fight him using the team that Cloud is a part of. _________________________________________________________________________ BOSS TIPS: SAFER SEPHIROTH LV: ?? HP: 72359 MP: ??? Safer Sephiroth can cast Slow, Flare, Wall, Break, Doom, and Dispel (Dispel will affect all members). Other attacks include Supernova (a 'summon' style spell that inflicts 1100-2200 damage to all allies; it causes confusion and silence), Pale Horse (a laser attack causing 3700- 3800 damage), and Dein (ring-shaped flares break apart the ground and cause 1200-1300 damage to all members. His sole physical attack is a wing slash that causes upwards of 5000 damage points. Sephiroth can fly around, too, preventing some characters from using certain skills or attacks against him. Use Wall on yourself, and then heal, revive, and fix status ailments with the Angel's Whisper Enemy Skill. Haste yourselves and use physical attacks, your best summon materia, and Ultima. You can even use Coin Toss or Throw if you want. Safer Sephiroth isn't easy to kill, but he's certainly no challenge, even if you have low levels. Just remember that Safer Sephiroth's stats. and attack patterns change, depending on what Cloud's level is. Safer Sephiroth will have far more HP and be very vicious if Cloud is Level 99, as compared to Cloud being at Level 50. _________________________________________________________________________ After a brief automated sequence, Cloud fights Sephiroth one last time. I'll leave this up to you...I doubt you'll lose! ========================================================================= 6. BONUS AREAS ========================================================================= You can only go to these areas in Disc 2 or 3, excluding Yuffie's quest which you can do in Disc 1 or 2 only. ------------------------------------------------------------------------- 6.1 ancient forest ------------------------------------------------------------------------- Location: On a cliff near Cosmo Canyon on the Western Continent. How to get there: Use a Green, Black, or Gold Chocobo. Or, climb past the crater that's left behind when you kill the Ultimate Weapon in Disc 3--it destroys part of the cliff. Items to get: Supershot ST, Spring Gun Clip, Slash-All materia, Typoon materia, Apocalypse, Elixir. You can grab items (frogs, big frogs, wasp nests, etc.) by pressing the O button. When you grab a frog for the first time, you get a message informing you that if you press the S button, the _entire_ area will reset, returning all the items to their proper place. However, it also returns you to the very start of the area, no matter how many screens you've worked your way through. If you mess up on an area (you run out of frogs to use for transportation), you can cheat by leaving the area and returning (if it's possible to leave given your current location). But if you're really stuck, you have no choice but to reset the whole level by pressing S. You will keep all items and materia orbs you've collected so far, though. Also, when you hear a frog croaking, look for a place where you can let go of a small frog you might be carrying as it'll be replaced with a big frog. In the first area, pick up three frogs and go beneath the earth bridge. Put them near the three bags hanging from the trees. Now, quickly take the frogs and press the O button to make them hop into the bags; repeat this until all three bags are full by standing on a bag and pressing O to put a frog into the next bag. When they're all full, hop to the other side of the gap. Once on the other side, go down the slope and _carefully_ inch towards the center of the large snapping plant. Press O to grab the bag (which contains the Supershot ST gun). If you get too close, the plant will close and you'll lose almost all your HP. You can make as many attempts as you want, but it's best to try and not touch the center of the plant in the first place. Continue to the right when you're finished here and Cloud will automatically use the pink vine to reach the other side. Go past the tree and nab the item bag on the hill (there's a Spring Gun Clip inside), and head right to reach the next part of the forest. In the second area, pick up one frog and approach the pink vine. Choose the top option to leap to the ledge. If you leave the frog on the ledge, it'll be switched with a big frog (or you can just use your small frog). From here, you can put the frog in the bag and leap across to the second (already-full) bag. You'll automatically use the pink vine to jump to the ground. Now, pick up a frog and climb on top of the green ledge to your right; let it go and it will leap into the left bag. If you wait long enough, you'll be sent flying to the ledge above when the frog escapes (you have to use a big one). Once on the ledge, take the wasp nest. Jump back down. Stand near the small snapping plant and press O to release the nest; if you're at the right distance, the nest will fly backward and land in the plant, which will snap it up. Take the yellow materia (Slash-All). Pick up the big frog again. Climb to the green ledge one more time and let the frog jump into the right bag. Jump atop it and wait until you are thrust onto the opposite side of the huge snapping plant. Run to the right to reach the next zone. In the third area, pick up two frogs, toss them into the bags, and leap across to the pink vine. You'll be lifted into the treetops. Go left, then down the trunk to reach the big bag you saw back in the second area. A Minerva Band is inside. If you go too far down the trunk, you'll jump down to the ground, so return to the treetops after grabbing the bag. If for some reason you can't, just hop back down repeat the last few steps to get across the plant, get into the next screen, and return to the treetops. Once you're back in the trees, climb to the upmost branch and head right, then make your way towards the broken branch; Cloud will vault across three of the pink vines and land on another branch. Go south to get yet another item bag holding a red materia (Typoon). Now, go back across the vines, and take the lower branch that leads behind the leaves to the ground level (look for a path leading right). Once on the ground, grab a frog. There are two bags to your right; look for a high ledge beneath them, stand on it, and toss the frog into the bag. Then, hop onto it and make your way over to the second bag, then to the ledge with the wasp's nest. Take it and drop to the ground, then approach the snapping plant and press O to release the nest. If you are positioned correctly, you'll toss the nest into the plant, which will close up. Pick up a small frog and move past the plant. Stand on the left ledge, and let go of the frog; it will jump into the nearby bag. Hop across the bag and onto the ground. Run to the left and grab a frog. Put it in the hollow in the tree next to you and a big frog will jump out. Take it and go back the way you came (put the big frog in the bag, jump to the other side, and wait for it to land by your feet). Grab it again, go to the far right ledge, and release it into the bag. Now, stand on the bag and wait for the frog to escape. Doing this sends you flying across the gap to a cave entrance. In the cave, walk to the right to find a chest with the Apocalypse sword lying within. Head to the north, then go east to find another chest (there's an Elixir in it). Finally, exit through the opening to your left. You're back outside! Yup, there are no bosses to fight in this area (which is a good thing in case you had a hard time dealing with the snapping plants). ------------------------------------------------------------------------- 6.2 vincent's waterfall ------------------------------------------------------------------------- Location: Waterfall in the center of the Western Continent. How to get there: Use a Green, Black, or Gold Chocobo to go to the west side of the waterfall by the lake. Dismount and touch the waterfall to enter it. Alternately, you can go there in submarine--you can dock on the dark-colored western side of the shore. Items to get: Death Penalty, Chaos Manual (second visit) Beyond the waterfall is a room made of white stone. If Vincent isn't in your party, then you'll get a message stating his name when you step past the threshold of the room. So, return with Vincent. This time, there's a woman there, Lucresia, and you'll get to see a flashback of Vincent's past. While you don't get anything out of this if you visit only once, you can get Vincent's best weapon and his Level 4 Limit Break Manual if you come here with him in your party again in the second or third disc. Refer to the 'Ultimate Weapons' section for more information on this area. ------------------------------------------------------------------------- 6.3 bonus materia locations ------------------------------------------------------------------------- _________________________________________________________________________ WESTERNMOST CAVE (Wutai Area) Location: Cave lying to the east of a mountain in the bridge- covered region of the Westernmost Continent. How to get there: Use a Green, Black, or Gold Chocobo to climb over the mountain. Dismount and enter the cave. Items to get: Mime materia. There's nothing in here but a glowing yellow light. Try to touch it, and you'll get a yellow materia (Mime). Notice how there's still a glow after you've taken the Materia? :) _________________________________________________________________________ WESTERN CAVE (North Corel Area) Location: Cave next to a mountain lying on a square of brown land. There's a river running nearby. It's beyond the mountain footpath by the shallow part of the river near the Gold Saucer, on the Western Continent--there's another cave entrance by the river you need to cross. How to get there: Use a Blue, Black, or Gold Chocobo to cross the river to the patch of land where the cave is. Items to get: HP<->MP materia. Inside this icy blue cave is a twinkling purple materia (HP<->MP). _________________________________________________________________________ SOUTHERNMOST CAVE (Mideel Area) Location: Cave lying at the end of a penninsula on the north stretch of land on the Southernmost Continent. How to get there: If you have a Blue Chocobo, land the Highwind on the patch of grass on the thin island near Mideel. Then use the shallows connecting the peninsulas to reach the area where the cave is. If you have a Black or Gold Chocobo, simply land on the grassy area near the cave and keep walking down the cliff and out to where the cave entrance is. If you have the Gold Chocobo, you can just walk southeast from the Chocobo Farm across the water to the penninsula where the cave is. Items to get: Quadra Magic materia. This sandy cave is empty, save for a blue pyramid-shaped object. If you examine it, you'll get a blue materia (Quadra Magic). _________________________________________________________________________ NORTHWEST ISLAND (Round Island) Location: Oval-shaped island surrounded by mountains and trees that is in the northwestern part of the world. It is one of the Uncharted Isles (it doesn't show up on the map). How to get there: Use a Gold Chocobo to fly to the island and climb over the mountains. Dismount and enter the cave mouth that's at the edge of the forest. Items to get: Summon Knights of Round materia. This may be another empty area, but the red pyramid lying by the tree trunks is none other than the Knights of Round summon materia--the most damaging summon spell in the entire game. Simply examine it to pick it up. ------------------------------------------------------------------------- 6.4 yuffie's sub-quest ------------------------------------------------------------------------- Location: Town of Wutai. You can go here in Disc 1 after you get the Tiny Bronco, or you can do this in Disc 2, once you have the Highwind or a colored Chocobo. You CANNOT do this in Disc 3, however. How to get there: Go to the southern end of the Westernmost Continent using the Tiny Bronco, Highwind, a Chocobo, or a Chocobo + the Highwind. You MUST have gotten Yuffie (though she doesn't have to be in the current party) in order to perform this sub-quest. You can also land by Wutai and try to enter from there--you'll still end up in the plains with Yuffie. Items to get: Hairpin, Magic Shuriken, MP Absorb materia, Swift Bolt, Elixir x2, Dragoon Lance, Peace Ring, HP Absorb materia, X-Potion, Turbo Ether, Ice Ring, All Creation Manual, Leviathan materia. After arriving at the southern tip of the Westernmost Continent, head north. There is a curving path that leads up to a high plateau. As you go along the curve (even if you are riding a Chocobo) you will be interrupted by Yuffie. The screen switches to that of a plain, and Yuffie runs up, steals your Materia*, and escapes, but not before leaving you with two Shinra guards to contend with! The guards are easily beaten, though. If Yuffie was in your party when she tricked you, you'll have to fight the guards only using two people (in which case Barret will join the party afterwards, and if he's already in your party, then whoever isn't being used will join. Keep in mind that you can rearrange the party in whatever way you'd like afterwards). Note that if you have the Highwind, you're better off landing near Wutai, then trying to enter the town (you'll still end up in the wilderness area with Yuffie). This is because you won't have to walk as far when the quest is over). * She can take 48-50 Materia (the number varies), and will steal them in this order of preference: Master Materia, Summon Materia, Independent Materia, Command Materia, Combination Materia and then Magic Materia. This means that it is possible to be left with a few materia after she has escaped. Note that if you're using the Materia Select Game Shark code and you have disabled Materia equipped/in your inventory, she'll steal them and you _won't_ get them back. At this point, your characters will refuse to board the vehicle you used to get here (Highwind, Tiny Bronco, or Chocobo), insisting that they find Yuffie instead. If you were on a Chocobo when Yuffie stole your Materia, then you'll still be on it when the sequence ends, but you won't be able to board the Highwind, and if you get off the Chocobo, you can't get back on. If you use the 'Start with Gold Chocobo' code, then you can leave the island, but I don't know what happens if you do this sub-quest while riding a real Gold Chocobo. In any case, you can use the Chocobo to cheat and simply ride all the way to Wutai, Yuffie's hometown. If you're not on a Chocobo, you'll have to walk. From the curving path, head north until you cross a bridge, then go west across a second bridge. Head southeast once you reach the other side; this leads to a north-bound path that runs under the bridge. Follow it and it will lead up to another bridge. Past the bridge, the land becomes flat and grassy. Keep heading north and you'll arrive at Wutai. When you enter the town, Yuffie will see you and run away. Head to the upper-left corner of town. There's a path here that leads to a large courtyard and a pagoda. Enter the building to your right and walk along the hall until you arrive at a room with a man sleeping inside. Enter it and talk to the man. He is Godo, Yuffie's father. Keep talking to him until he stands up, at which point Yuffie will appear and then be chased away by her father. If you follow Yuffie, you'll find that she has disappeared. Before leaving this area, enter the room next to Godo's and examine the right wall. There is a hidden panel here that will open, revealing a passage. At the end of the passage is a chest containing the Hairpin (a weapon for Red 13). On your way out, go into the room to the left of the entrance. You can come here and spend the night for free, but if you examine the scroll on the left wall, it will lift up, revealing another passage. The chest at the end of this passage has a Magic Shuriken inside it. Return to town and go into the eatery in the southwest corner of town. The Turks are her! Talk to them all (Elena, Rude, and Reno). When you are finished, go to the Item Shop. Normally, there is a woman standing in front of a treasure chest (preventing you from getting at it) but now she will have moved away. Open the chest and you'll get a MP Absorb materia, but Yuffie will drop down from the ceiling and swipe it from your hands! Leave the shop and go to the southeast edge of town. There's a building here near the entrace. Go inside and examine the folding panel to the left. Hiding behind it is Yuffie, who dashes away as soon as she is discovered. Chase her outside and go to the eatery. If you look at the jar standing outside the eatery, you'll see that it is moving. Approach it and press O to make your friends block all the exits. Then press O three times to make your main character hit the jar until Yuffie jumps out. Seeing that she can't escape, she'll lead your characters to her house. Meanwhile, two Shinra soldiers run into the eatery to meet with the Turks. After Elena leaves, you'll find your characters in Yuffie's house. When she goes downstairs, follow her. I was sure that I found an item in this room once, but I guess I was mistaken...anyway, don't miss the Turtle's Paradise Flyer that's on the far wall when you go downstairs. Talk to Yuffie. When you can move again, examine the levers in the back room; you can pull the right lever or the left one. It doesn't matter which one you choose, since either one will make a cage drop on top of your allies! Yes, Yuffie has tricked you again. Examine either lever a second time to free your friends, then leave the house. Return to the courtyard area where the pagoda is and you'll see that you can now enter the building to your left. Climb up the steps and examine the bell to ring it; this will reveal a hidden door. Beyond the door, you'll find Yuffie, who has been taken hostage by none other than Don Corneo, the mohawked pervert that tricked you back in the Wall Market. He has captured Elena as well. Before chasing after him, open the chest to your right to find a Swift Bolt, and open the chest to your left to get an Elixir. Go up the stairs and you'll find yourselves in the altar room back in Godo's house. Three Shinra soldiers appear and attack you, allowing Corneo to escape. Kill the guards (they're the same as the ones that attacked you back on the curving path), then go outside. Here, you'll run into Rude and Reno. Talk to them, then return to town and head to the northeastern corner of Wutai. There's a path here that leads up into the mountains, where huge Dachao statues have been carved into the rock. Talk to the Turks again as you follow the path, and keep going along the path until it splits. Take the path that goes north. It leads past a huge head to a crossroads. Rude is standing here, blocking the entrace to a cave. If you talk to him, he'll enter the cave. You can't get across the fire-pits yet unless you've gotten the Leviathan Scales from the Junon Underwater Mako Reactor. There's a chest here that has a weapon for Cid in it, too (Dragoon Lance). Talk to Rude again and then exit the cave and head south to find Corneo, who's tied Elena and Yuffie to the face of a Da-chao statue. When you confront him, he summons a boss to attack you. _________________________________________________________________________ BOSS TIPS: RAPPS LV: 39 HP: 6000 MP: 300 This winged beast isn't that tough, but unless you were able to hold onto some Materia, all you can do is attack. Use Phoenix Downs and Hi-Potions or other restorative items to heal your party, and you may want to use 'attack' items like the Deadly Waste or Swift Bolt in order to inflict damage along with your normal attacks. Because of their high attack power, Red 13 and Vincent make the best allies to have in this fight. If you think you can make it without Vincent assisting you, then use his breaks to inflict lots of damage on the boss. You'll recieve a Peace Ring when the battle is finished. _________________________________________________________________________ After the battle, Don Corneo will ask you a question and you have three answers to choose from. Pick any one you like. Corneo threatens to kill Yuffie and Elena, but then Reno and Rude show up and send Corneo to his well-deserved demise. Back at her house, Yuffie will give all the materia she stole back to your characters (including the MP Absorb materia). You'll find yourself back in the World Map again, but I wouldn't leave just yet if I were you. Return to Wutai and enter the building near Yuffie's house. It's full of cats. Normally, there's nothing you can do here, but now you can climb up the steps in the back to find a secret passage. Walk north (towards the screen), to find a cat and a chest. Inside the chest is a HP Absorb materia. Take it and go back outside. Now, head back to the courtyard. Enter the pagoda and talk to the man there, Goorikii. He'll inform you that if she wishes, Yuffie can fight by herself against the five guardians of the Pagoda of Five Strong. Choose the top option to accept and the bottom option to decline. After each battle, go up the stairs and talk to the person there, picking the top option to fight them and the bottom option to not fight them. You don't have to kill all the guardians in one go, and if Yuffie is killed in battle, the game won't end, although she'll have zero HP and will need to be revived before she can fight again. Your enemies are: First Floor: Gorky, a winged creature. _________________________________________________________________________ BOSS TIPS: GORKY LV: 30 HP: 3000 MP: 150 (weak vs. Wind) Use Haste on yourself, then use the Deathblow materia repeatedly in order to inflict lots of damage. Don't forget to heal yourself when your life gets low. The boss can use Barrier, but he's still easy to defeat. Yuffie gets an X-Potion once she's won the battle. _________________________________________________________________________ Second Floor: Shake, a penguin-like monster. _________________________________________________________________________ BOSS TIPS: SHAKE LV: 32 HP: 4000 MP: 180 Use the same strategy that you used against Gorky. You might try the Barrier spell to reduce physical damage. His 'Furious Bomber' attack causes a lot of damage, but it will fill up your Limit Break bar very quickly. Yuffie will recieve an Turbo Ether when the fight ends. _________________________________________________________________________ Third Floor: Chekhov, a four-armed foe. _________________________________________________________________________ BOSS TIPS: CHEKHOV LV: 34 HP: 5000 MP: 210 Keep your HPs up in case you get paralyzed. Once again, using Haste, Barrier, and then attacking with the Deathblow materia should do the trick if your attack power is low. Yuffie's prize for winning this battle is an Ice Ring. _________________________________________________________________________ Fourth Floor: Staniv, a creature swinging and iron ball. _________________________________________________________________________ BOSS TIPS: STANIV LV: 36 HP: 6000 MP: 240 Fight him the same way you fought Shake. Without a doubt, the easiest boss of the Pagoda. If you win, Yuffie will get an Elixir from him. _________________________________________________________________________ Fifth Floor: Godo, a three-headed monster. Note that he will automatically attack you win you talk to him. _________________________________________________________________________ BOSS TIPS: GODO LV: 41 HP: 10000 MP: 1000 Godo's attack style changes depending on which head is facing you. He has many attacks, including the Trine Enemy Skill and the ability to drain your HP. He will also use his supply of MP to heal himself for around 1200+ points per use. To beat him, deplete him MP supply by using the Ghost Hand item or Magic Hammer Enemy Skill (you can learn it from the Razor Weeds that live north of Wutai; they look like bunches of grass). The other way to beat him is simply Berserk yourself, assuming you have enough HP and your attacks do over 1200 points of damage. Your only other tactic is to stay alive until he runs out of HP and then attack him. You'll get Yuffie's Level 4 Limit Break Manual (All Creation once Godo is defeated. If you got the Enemy Skill materia from the Chocobo Sage and want to stick Trine on it, this is the only time you'll be able to learn it, so don't miss out! _________________________________________________________________________ After Yuffie defeats Godo, he'll give you the Leviathan materia. ========================================================================= 7. APPENDIX ========================================================================= ------------------------------------------------------------------------- 7.1 materia list ------------------------------------------------------------------------- This section lists each Materia and explains it's abilities and other information, listed alphabetically. ======================================================================= SPELL MATERIA GREEN ======================================================================= ----------------------------------------------------------------------- BARRIER spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Barrier 16 0 Rocket Town Level 2 MBarrier 24 5000 Level 3 Reflect 30 15000 Level 4 Wall 58 30000 Level 5 -- 45000 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% Barrier protects you from physical attacks, MBarrier does the same in regards to magical attacks, and Reflect will bounce back a spell cast on you. Note that two characters with Reflect can bounce a spell back between them for a long time. Wall acts like Barrier plus MBarrier. ----------------------------------------------------------------------- COMET spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Comet 70 0 Forgotten Capital Level 2 Comet 2 110 12000 Level 3 Demi 3 -- 60000 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% When used, causes physical damage x4 to one target (Comet), or to four targets (Comet 2). However, Comet 2's damage is four times weaker than that of Comet. ----------------------------------------------------------------------- CONTAIN spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Freeze 82 0 Mideel, Disc 2 Level 2 Break 86 5000 Give Mimett Level 3 Tornado 90 10000 greens to the Level 4 Flare 100 15000 white chocobo and Level 5 -- 60000 scratch it's ears STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Causes Ice, Earth, Wind, or Fire-element damage x4. Freeze also has a 10% percent chance of causing 'Paralyze', Break can cause 'Petrify', and Tornado can cause 'Confusion'. This materia has a great secondary use if used along with the Added Effect materia, allowing you to attack and hit with these status conditions. It's _especially_ good if you use the Master Command trick (see below) as well. ----------------------------------------------------------------------- DESTRUCT spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 DeBarrier 12 0 Fort Condor Level 2 DeSpell 20 6000 (Shinra Mansion, Level 3 Death 30 10000 Disc 1) Level 4 -- -- 45000 Mideel, Disc 2-3 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% DeBarrier removes these special defenses: Barrier, MBarrier, Reflect, Peerless, Wall. DeSpell removes the effects of indirect spells and statuses: Regen, Haste, Slow, Stop, Resist, Death-Sentence (E. Skill). Death instantly kills the target. ----------------------------------------------------------------------- EARTH spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Quake 6 0 Kalm Town Level 2 Quake 2 28 6000 Costa Del Sol Level 3 Quake 3 68 22000 Level 4 -- -- 40000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes earth-element damage (x1...x3). ----------------------------------------------------------------------- EXIT spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Escape 16 0 Rocket Town Level 2 Remove 99 10000 (Disc 2-3 only) Level 3 -- -- 30000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Escape allows you to flee a battle. Remove will instantly kill all targets. ----------------------------------------------------------------------- FIRE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Fire 4 0 Wall Market Level 2 Fire 2 22 2000 Costa Del Sol Level 3 Fire 3 55 18000 Fort Condor Level 4 -- -- 35000 Mideel (Red 13) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes fire-element damage (x1...x3). ----------------------------------------------------------------------- FULLCURE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- -- 0 Cosmo Canyon Level 2 FullCure 99 3000 Disc 2-3, back Level 3 -- -- 100000 of the Item Shop STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Restores all lost HP. ----------------------------------------------------------------------- GRAVITY spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Demi 14 0 Cosmo Canyon Level 2 Demi 2 33 10000 (after you kill Level 3 Demi 3 48 20000 Gi Nattak) Level 4 -- -- 40000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes gravity-element damage (x1, x2, x2.5). Defenses don't prevent this spell from doing damage; it drains a foe's current HP by 1/4th, 1/2, or 3/4ths, respectively. ----------------------------------------------------------------------- HEAL spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Poizona 3 0 Kalm Town Level 2 Esuna 15 12000 Gongaga Village Level 3 Resist 120 52000 Upper Junon Level 4 -- -- 60000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Poizona heals the 'Poison' status, Esuna heals any bad status ailment, and Resist prevents any bad status ailments. However, if you have any ailments when it is cast, you can't get rid of them! You can use this to your advantage by (for example), poisoning an enemy, then casting Resist on them so that they will stay poisoned. ----------------------------------------------------------------------- ICE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Ice 4 0 Wall Market Level 2 Ice 2 22 2000 Costa Del Sol Level 3 Ice 3 55 18000 Fort Condor Level 4 -- -- 35000 Mideel (Cloud) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes ice-element damage (x1...x3). ----------------------------------------------------------------------- LIGHTNING spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Bolt 4 0 Wall Market Level 2 Bolt 2 22 2000 Costa Del Sol Level 3 Bolt 3 55 18000 Fort Condor Level 4 -- -- 35000 Mideel (Cloud) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes lightning-element damage (x1...x3). ----------------------------------------------------------------------- MASTER MAGIC can find/buy at: ----------------------------------------------------------------------- Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp) Cosmo Canyon (bring mastered versions of all 21 spell materia to the Huge Green Materia). When equipped, you can cast any magic spell. ----------------------------------------------------------------------- MYSTIFY spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Confu 18 0 Gongaga Village Level 2 Berserk 28 12000 Cosmo Canyon Level 3 -- -- 25000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Confu inflicts the 'Confusion' status (the enemy may attack themselves). Berserk makes one character attack incessantly, but their attack power increases (while their hit rate decreases). ----------------------------------------------------------------------- POISON spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Bio 8 0 Kalm Town Level 2 Bio 2 36 5000 Costa Del Sol Level 3 Bio 3 80 20000 Shinra Building Level 4 -- -- 38000 (in Floor 68) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes poison-element damage (x1...x3). It will continue to damage an enemy each round after it's intial casting, but will cause a smaller amount of damage. ----------------------------------------------------------------------- RESTORE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Cure 5 0 Sector 5 Slums Level 2 Cure 2 24 2500 Wall Market Level 3 Regen 30 17000 Mideel, Ft.Condor Level 4 Cure 3 64 24000 Costa Del Sol Level 5 -- -- 40000 Mako Reactor #1 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Recovers lost HP. Regen will slowly restore HP to a character as the rounds progress, however, not much HP is restored per round. ----------------------------------------------------------------------- REVIVE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Life 34 0 Upper Junon Level 2 Life 2 100 45000 Gongaga Village Level 3 -- -- 55000 (Costa Del Sol, Disc 2-3 only) STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% Life will revive one person with 1/4th their total HP. Life 2 revives them with full HP. ----------------------------------------------------------------------- SEAL spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Sleepel 8 0 Upper Junon Level 2 Silence 24 10000 (Costa Del Sol, Level 3 -- -- 20000 Disc 2-3 only) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Sleepel makes a person fall asleep. Silence status (the target can't use enemy skills, summons, or magic spells). ----------------------------------------------------------------------- SHIELD spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- -- 0 Northern Crater Level 2 Shield 180 10000 Level 3 -- -- 100000 STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Causes the 'Peerless' status (aka pratically invincible). ----------------------------------------------------------------------- TIME spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Haste 18 0 Gongaga Village Level 2 Slow 20 8000 Rocket Town Level 3 Stop 34 20000 Level 4 -- -- 42000 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% Haste will make your Time Bar increase faster. Slow has the exact opposite effect. Stop freezes the Time Bar, so that the victim never has a chance to do anything. ----------------------------------------------------------------------- TRANSFORM spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Mini 10 0 North Corel Level 2 Toad 14 8000 Cosmo Canyon Level 3 -- -- 24000 Gongaga Village Mideel, Mt. Corel (Cait Sith) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Mini will shrink a target, causing their physical attacks to do only 1 point of damage. Toad turns an enemy into a frog, and in this state, they are considerably weaker. ----------------------------------------------------------------------- ULTIMA spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- -- 0 N. Corel, Disc 2 Level 2 Ultima 130 5000 Save the town, or Level 3 -- -- 100000 at least get onto the train STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Causes heavy non-element damage to all foes. If you save Corel, you get this for free, otherwise, you have to buy it for 50,000 gil. If you don't even get onto the Shinra train, you can't get it. ======================================================================= COMMAND MATERIA YELLOW ======================================================================= ----------------------------------------------------------------------- DEATHBLOW command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 D.Blow 0 Fort Condor, Rocket Town Level 2 -- 40000 Jungle (near Gongaga) Deathblow lets you perform an attack that will either miss or inflict double damage (50% chance of it hitting). You can ensure that it hits by giving your character a weapon with high accuracy (Vincent's Shortbarrel has a 255 accuracy, which is the highest possible score. He'll never miss a Deathblow attempt!) +1 bonus to Luck when worn. ----------------------------------------------------------------------- DOUBLE CUT command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 2x-cut 0 In the wrecked plane at Level 2 4x-cut 100000 the bottom of the sea Level 3 -- 150000 (Gelnika). 2x-cut lets you attack one enemy twice. 4x-cut lets you attack four times against randomly-picked foes. +2 bonus to Dexterity when worn. ----------------------------------------------------------------------- ENEMY SKILL command name: can find/buy at: ----------------------------------------------------------------------- Level 0 Enemy Skill Shinra Building (Floor 67), Upper Junon (Respectable Inn), Forgotten Capital, Chocobo Sage's house (the green chocobo) You can learn and use the skills of enemies. See the 'Ansers to the Most-Asked Questions' section for a listing of Enemy Skills. ----------------------------------------------------------------------- MANIPULATE command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Manip. 0 Fort Condor, Rocket Town Level 2 -- 40000 (Disc 2-3 only) (Cait Sith) Control and command one enemy. The neat thing about this is that a manipulated enemy has a Dexterity rating of zero, so even the quickest enemy (like the cactus men in the Corel Prison or the other type of cactus monsters on Cactaur Island), can be hit 100% of the time. ----------------------------------------------------------------------- MASTER COMMAND can find/buy at: ----------------------------------------------------------------------- Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp) Cosmo Canyon (bring mastered versions of Deathblow, Throw, Manipulate, Morph, Mime, Sense, and Steal to the Huge Yellow Materia) When equipped, you can use the same commands that you could use with the materia listed above. There's a slick little trick you can do with this materia, though. Attach it to a Support Materia, then equip a Command materia that can't be supported (specifically, Slash-All or Double Cut). You can now use non-spell related support materia WITH either of these materia, allowing you to, for example, use the Morph ability with Slash All, or use Mug with Double Cut. ----------------------------------------------------------------------- MIME command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Mime 0 Cave in the Wutai Area Level 2 -- 100000 beyond the mountains Imitate the last action performed (recast spells, Limit Breaks, etc.) This even includes miming a character who chose to defend! Note that you can only mimic your own Limit Breaks. Very useful in that a mimicked action costs no MP, etc.--it's a free usage. ----------------------------------------------------------------------- MORPH command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Morph 0 Temple of the Ancients Level 2 -- 40000 Turn a killed enemy into an item. Your attack with this materia will cause greatly reduced damage unless you're using an Ultimate Weapon, though. ----------------------------------------------------------------------- SENSE command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Sense 0 Kalm Town Level 2 -- 40000 Upper Junon Wall Market Playground Lets you see an enemy's statistics. After looking at them with Sense, you can always see their current / maximum HP amount afterwards by pressing SELECT and highlighting that enemy. ----------------------------------------------------------------------- SLASH-ALL command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Slash-All 0 In the Ancient Forest Level 2 Flash 100000 Level 3 -- 150000 Slash-All will attack all enemies at once. Flash kills all enemies that you are facing. ----------------------------------------------------------------------- STEAL command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Steal 0 Midgar City Sewers Level 2 Mug 40000 Kalm Town Level 3 -- 50000 Steal can be used to swipe an item from an enemy. Mug lets you steal and attack at the same time. +2 bonus to Dexterity when worn. ----------------------------------------------------------------------- THROW command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Throw 0 Fort Condor / Rocket Level 2 Coin 45000 Town (Disc 2-3 only) Level 3 -- 60000 (Yuffie) Throw lets you toss any weapon at an enemy excluding Red's hairpins. The damage done is the attack difference times 10. The Coin ability lets you select how much Gil you want to toss at your enemy. Every 1000 coins inflict 100 points of damage, up to 9999 damage. +1 bonus to Vitality when worn. ----------------------------------------------------------------------- W-ITEM command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 W-Item 0 Midgar City (Disc 2); at Level 2 -- 250000 the end of the subway With this materia, you can use two items in one turn. You can also duplicate any item! The only requirement is that they have to be usable in battle. To duplicate an item, select the one you want a copy of, then select any other item. Cancel that item, then choose another item, then cancel it, too. Every time you cancel the second item, the one you chose initially increases by one! ----------------------------------------------------------------------- W-MAGIC command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 W-Magic 0 Northern Crater; look Level 2 -- 250000 near the trees in the area with the light Cast two magic spells in one turn with this materia. ----------------------------------------------------------------------- W-SUMMON command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 W-Summ. 0 Gold Saucer's Battle Level 2 -- 250000 Square; buy for 65000 BP Call two summoned allies in one turn with this materia. ======================================================================= INDEPENDANT MATERIA PURPLE ======================================================================= ----------------------------------------------------------------------- CHOCOBO LURE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1.0 0 Buy at the Chocobo Farm. Level 2 1.5 3000 In Disc 2-3, you can Level 3 2.0 10000 find it near the pen's Level 4 3.0 30000 righthand corner. The chocobo encounter rate increases when you equip this materia. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- COUNTER ATTACK effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +20% 0 Mt. Nible (after you Level 2 +40% 10000 destroy the Materia Level 3 +60% 20000 Keeper). Level 4 +80% 50000 Gold Saucer's Chocobo Level 5 +100% 100000 Square. If attacked, the person wearing this will counterattack a certain amount of the time. You can counterattack once for every Counter Attack materia you have equipped. ----------------------------------------------------------------------- COVER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +20% 0 Wall Market, Sector 6 Level 2 +40% 2000 Slums (the garden). Level 3 +60% 10000 Level 4 +80% 25000 Level 5 +100% 40000 When an ally is attacked, the person wearing this materia will guard them from attack a certain amount of the time, specified above. You'll get a +1 bonus to Vitality when this materia is equipped. ----------------------------------------------------------------------- ENEMY AWAY effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1/2 0 Gold Saucer's Chocobo Level 2 1/4 8000 Square. Level 3 -- 50000 The enemy encounter rate drops when you equip this materia. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- ENEMY LURE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1.5 0 Gold Saucer's Battle Level 2 2.0 8000 Square. Level 3 -- 50000 The enemy encounter rate increases when you equip this materia. You'll get a -1 deficiency to Luck when this materia is equipped. ----------------------------------------------------------------------- EXP. PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 x1.5 0 Gold Saucer's Wonder Level 2 x2.0 60000 Square. Level 3 -- 150000 You'll earn more exp. after winning a battle when this materia is worn. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- GIL PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 x1.5 0 Gold Saucer's Wonder Level 2 x2.0 80000 Square. Level 3 -- 150000 You'll earn more gil after winning a battle when this materia is worn. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- HP PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Cosmo Canyon Level 2 +20% 10000 Mideel Village Level 3 +30% 20000 Level 4 +40% 30000 Level 5 +50% 50000 Your maximum HP amount increases when this materia is worn. ----------------------------------------------------------------------- HP<->MP effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Cave in the desert Level 2 -- 80000 near Mt. Corel When worn, you maximum HP and MP scores are switched. ----------------------------------------------------------------------- LONG RANGE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Mythril Mine, on the Level 2 -- 80000 ledge above the vine. When worn, you can attack from the back row with no penalty. You can also attack out-of-reach enemies (usually the flying sort), with close-range weapons. This materia will affect all 'target' materia as well, allowing you to Morph or Steal from normally out of range enemies, for example. ----------------------------------------------------------------------- LUCK PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Temple of the Ancients Level 2 +20% 15000 Level 3 +30% 30000 Level 4 +40% 60000 Level 5 +50% 100000 Your Luck score increases when this materia is worn. ----------------------------------------------------------------------- MAGIC PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Cave beyond the Level 2 +20% 10000 Forgotten Capital. Level 3 +30% 20000 Search near the bottom Level 4 +40% 30000 of the long ladder. Level 5 +50% 50000 Your Magic score increases when this materia is worn. ----------------------------------------------------------------------- MEGA ALL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 In the Northern Crater. Level 2 -- 10000 Press O while jumping Level 3 -- 50000 between levels to grab Level 4 -- 80000 the floating materia Level 5 -- 160000 from the Lifestream. When worn, any command usable in battle affects all targets. This includes Attack, which will become Slash-All. ----------------------------------------------------------------------- MP PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Cosmo Canyon Level 2 +20% 10000 Mideel Village Level 3 +30% 20000 Level 4 +40% 30000 Level 5 +50% 50000 Your maximum MP amount increases when this materia is worn. ----------------------------------------------------------------------- PRE-EMPTIVE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +6% 0 Gold Saucer's Battle Level 2 +12% 8000 Square. Level 3 +24% 20000 Level 4 +36% 40000 Level 5 +48% 80000 The person wearing this has a higher chance of attacking first during a battle. You'll get a +2 bonus to Speed when this materia is equipped. ----------------------------------------------------------------------- SPEED PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Gold Saucer's Battle Level 2 +20% 15000 Square. Level 3 +30% 30000 Level 4 +40% 60000 Level 5 +50% 100000 Your Speed score increases when this materia is worn. ----------------------------------------------------------------------- UNDERWATER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Kalm Town (trade the Guide Book for it). Negates the 20-minute time limit when fighting the Emerald Weapon. You can get as many of these as you want (as long as you have Guide Books), and since you can store an infinite number of AP on this materia, it's really handy to sell for money or to give to characters who benefit from having high AP amounts (like Barret and his Missing Score weapon). ======================================================================= SUPPORT MATERIA BLUE ======================================================================= Note that the DOUBLE CUT and SLASH-ALL materia cannot be supported unless you use my trusty Master Command trick (see the Master Command materia entry for more info.) ----------------------------------------------------------------------- ADDED CUT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Great Glacier; look on Level 2 -- 200000 the 2nd screen of the northern 'switching crossroads' path. After using the materia that this is combined with, your character will make a single physical attack against the enemy targeted by the previous materia use (a random target is chosen if the materia affected a random or all targets). Don't link this to a materia you can use on your allies, or you'll attack them. Can support any magic, command, or summon materia. ----------------------------------------------------------------------- ADDED EFFECT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Cosmo Canyon, in the Level 2 -- 100000 Gi Tribe cave. If this materia and the materia it is connected to are attached to your weapon, any attack you make can inflict the ailment of the attached materia (i.e. equip Poison, and when you attack an enemy, you may be able to poison them). If both materia are attached to your armor, you are protected from the status ailment that materia can inflict (using the previous example, you'd be immune to poisonous attacks). Can support Mystify, Poison, Seal, Time, Transform, Destruct, Contain, Choco/Mog, Hades, and Odin. Note that this can be used to bypass certain limitations; for example, you can turn a flying enemy into a frog by attaching Transform or Hades to your weapon (this isn't normally possible). ----------------------------------------------------------------------- ALL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Sector 7 Slums Level 2 2 times 1500 Shinra Building (Fl. 68) Level 3 3 times 6000 Cargo Ship / Mt. Nibel Level 4 4 times 18000 Great Glacier Level 5 5 times 35000 Fort Condor (Disc 2-3) You can change the range of the attached materia so that it affects all targets instead of one. The tradeoff is that the power of that materia decreases. You can make sure to only target one enemy by pressing R1 when targetting the attached materia. This materia works outside of battle, too. Can support Restore, Heal (Poizona/Esuna), Fire, Ice, Lightning, Earth, Poison, Gravity, Seal, Mystify, Time, Barrier, Destruct, and FullCure. ----------------------------------------------------------------------- COUNTER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +30% 0 Northern Crater. Look Level 2 +40% 40000 for it in the area with Level 3 +60% 80000 trees and the patch of Level 4 +80% 120000 shiny light. Level 5 +100% 200000 Wearing this will make your character counterattack with the attached materia. Can support any command materia except Enemy Skill and Master Command. ----------------------------------------------------------------------- ELEMENTAL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Halved * 0 Shinra Building, Fl. 62 Level 2 No Damage * 10000 Mt. Corel Level 3 Absorbed HP * 40000 Nibelheim (Tifa's piano) Level 4 -- 80000 This works just like the 'Added Effect' materia, but it effects elemental damage types. Equip it to your weapon along with a materia and you can attack and cause elemental damage. Equip it to your armor and you are defended from that sort of element. Can support Fire, Ice, Lightning, Earth, Poison, Gravity, Choco/Mog, Ifrit, Shiva, Ramuh, Titan, Leviathan, Phoenix, Alexander, Bahamut, Neo-Bahamut, Bahamut Zero. * These apply to armor only. The element will do half damage to you, then no damage at level 2, and at level 3, you will gain back HP equal to the damage that would have been inflicted by that element attack. ----------------------------------------------------------------------- FINAL ATTACK effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Win Dio's special battle Level 2 2 times 20000 at the Gold Saucer's Level 3 3 times 40000 Battle Square Level 4 4 times 80000 Level 5 5 times 160000 When an ally wearing this is killed, they will use the connected materia before dying. The power of the materia will always be the strongest one available. This materia can only be used so many times per battle. Note that it doesn't always work, either. A smart tactic is to attach this to the Revive or Phoenix materia so that you'll be protected from dying. Works with any materia! ----------------------------------------------------------------------- HP ABSORB effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Northern Crater Level 2 -- 100000 If the connected materia can inflict damage on an enemy, 1/10th of that damage is given back to you in the form of HPs. Can support Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All, Double Cut, Master Command, Mimic (if you mimicked something that did damage), W-Summon, W-Magic (using one of the abovementioned spells), or any summon materia. ----------------------------------------------------------------------- MAGIC COUNTER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +30% 0 Gold Saucer's Chocobo Level 2 +40% 40000 Square. Level 3 +60% 80000 Level 4 +80% 160000 Level 5 +100% 300000 Wearing this will make your character counterattack with the attached materia, always casting the best possible spell level available. Can support any magic or summon materia. ----------------------------------------------------------------------- MP ABSORB effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Wutai (you must complete Level 2 -- 100000 Yuffie's quest first). If the connected materia can inflict damage on an enemy, 1/10th of that damage is given back to you in the form of MPs. Can support Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All, Double Cut, Master Command, Mimic (if you mimicked something that did damage), W-Summon, W-Magic (using one of the abovementioned spells), or any summon materia. ----------------------------------------------------------------------- MP TURBO effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Temple of the Ancients Level 2 +20% 10000 Level 3 +30% 30000 Level 4 +40% 60000 Level 5 +50% 120000 When attached to a materia, the standard MP cost increases. However, that spell becomes more effective by a certain percentage as well. Can support any Magic or Summon materia, and the Enemy Skill materia. ----------------------------------------------------------------------- QUADRA MAGIC effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the cave at the end Level 2 2 times 40000 of the chain of Level 3 3 times 80000 penninsulas near Mideel Level 4 4 times 120000 Level 5 5 times 200000 When you cast any spell, summon, or enemy skill, it will be cast four times in succession with no increase in MP cost. However, you cannot pick your targets for the successive castings, and the effectiveness of the spell, skill, or summon drops by 2/5ths. Can support any Magic and Summon materia (except Knights of the Round), and the Enemy Skill materia. ----------------------------------------------------------------------- SNEAK ATTACK effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +20% 0 Gold Saucer's Chocobo Level 2 +35% 20000 Square. Level 3 +50% 60000 Level 4 +65% 100000 Level 5 +80% 150000 When worn, the person with this materia equipped has a percent chance of stepping forward before the first round has begun and using the attached materia. This effect functions regardless of Pre-Emptive or Ambush-style battles. The target of the attached materia is always chosen at random, and the CPU will always make your character use the best ability he has (Coin instead of Throw, Cure 3 instead of Cure 2, etc.) Note that there is a direct relation between your Dexterity level and the success rate of this materia. Wearing a Speed Plus materia, or an accessory that increases Dexterity, will make this materia more effective. Can support any spell, command, or summon materia, excluding anything that causes the 'Slash-All' effect. ----------------------------------------------------------------------- STEAL AS WELL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Wutai. Beyond the fire Level 2 -- 200000 pits in the Dachao area. After using the materia that this is combined with, your character will make one Steal attempt against the enemy the previous materia targeted (it works like 'Added Cut'). Can support any magic, command, or summon materia. ======================================================================= SUMMON MATERIA RED ======================================================================= ----------------------------------------------------------------------- ALEXANDER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the Great Glacier, Level 2 2 times 25000 touch the hot springs, Level 3 3 times 65000 then meet the person in Level 4 4 times 100000 the cave east of the Level 5 5 times 150000 rotating snowfield. STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 120 MP. It will cause "Judgment", which inflicts holy-based damage. ----------------------------------------------------------------------- BAHAMUT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Temple of the Ancients; Level 2 2 times 20000 after killing the Red Level 3 3 times 50000 Dragon. Level 4 4 times 80000 Level 5 5 times 120000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 100 MP. It will cause "Mega Flare", which inflicts non-element damage. ----------------------------------------------------------------------- BAHAMUT ZERO effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Cosmo Canyon; take Level 2 2 times 35000 Bahamut and Neo Bahamut Level 3 3 times 120000 to the Huge Blue Materia Level 4 4 times 150000 in the observatory. Level 5 5 times 250000 STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15% This summons costs 180 MP. It will cause "Tera Flare", which inflicts an immense amount of non-element damage. ----------------------------------------------------------------------- CHOCO/MOG effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Listen to the chocobos Level 2 2 times 2000 sing at the Chocobo Farm Level 3 3 times 14000 Level 4 4 times 25000 Level 5 5 times 35000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 14 MP. It will cause "DeathBlow!!", which inflicts wind-based damage and may also cause paralysis (10% chance). There is a 1-in-16 chance that you'll summon "Fat-Chocobo" instead, which causes a stronger physical attack against all enemies. ----------------------------------------------------------------------- HADES effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the wrecked plane Level 2 2 times 35000 below the sea (Gelnika). Level 3 3 times 120000 Look near the broken Level 4 4 times 150000 helicopter. Level 5 5 times 250000 STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15% This summons costs 150 MP. It will cause "Black Cauldron" which randomly inflicts Confuse, Frog, Minimu, Paralyze, Silence, Sleep, Slow, and Stop, in addition to causing non-element damage. ----------------------------------------------------------------------- IFRIT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 On the Cargo Ship after Level 2 2 times 5000 killing Jenova*Birth. Level 3 3 times 20000 Level 4 4 times 35000 Level 5 5 times 60000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 34 MP. It will cause "Hellfire", which inflicts fire-based damage. ----------------------------------------------------------------------- KJATA effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the Sleeping Forest; Level 2 2 times 22000 search the second screen Level 3 3 times 60000 for a floating materia. Level 4 4 times 90000 Level 5 5 times 140000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 110 MP. It will cause "Tetra-Disaster", which inflicts fire, ice, and lightning-based damage. (YES!! Only three types of elemental damage, _regardless_ of the earth-shaking stomp at the end!) ----------------------------------------------------------------------- KNIGHTS OF THE ROUND effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Use a gold Level 2 2 times 50000 chocobo to get to Level 3 3 times 200000 Round Island to Level 4 4 times 300000 the northwest (it Level 5 5 times 500000 doesn't appear on the world map). STATUS CHANGES: MAGIC +08 MDEF +08 MAXHP -10% MAXMP +20% This summons costs 250 MP. It will cause "Ultimate End", which causes various types of elemental-based damage. ----------------------------------------------------------------------- LEVIATHAN effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Have Yuffie beat Godo Level 2 2 times 18000 atop the Pagoda at Wutai Level 3 3 times 38000 and he'll give you this. Level 4 4 times 70000 Level 5 5 times 100000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 78 MP. It will cause "Tidal Wave", which inflicts water-based damage. ----------------------------------------------------------------------- MASTER SUMMON can find/buy at: ----------------------------------------------------------------------- Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp) Cosmo Canyon (bring mastered versions of all 16 materia to the Huge Red Materia). When equipped, you can summon any summoned monster an infinite number of times per round. ----------------------------------------------------------------------- NEO BAHAMUT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the Whirlwind Maze, Level 2 2 times 30000 search the bottom of the Level 3 3 times 80000 screen in the area with Level 4 4 times 140000 the first Save Point. Level 5 5 times 200000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 140 MP. It will cause "Giga Flare", which inflicts a large amount of non-element damage. ----------------------------------------------------------------------- ODIN effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Open the locked safe in Level 2 2 times 16000 Nibelheim and defeat Level 3 3 times 32000 the monster inside. Level 4 4 times 65000 Level 5 5 times 80000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 80 MP. It will cause "Steel-Bladed Sword", which is an instant-kill attack. Against enemies that cannot be killed instantly, the "Gunge Lance" attack will be used instead, which causes non-element damage. ----------------------------------------------------------------------- PHOENIX effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Win the Fort Condor Level 2 2 times 28000 Huge Materia Quest in Level 3 3 times 70000 Disc 2. Level 4 4 times 120000 Level 5 5 times 800000 STATUS CHANGES: MAGIC +02 MDEF +02 MAXHP -10% MAXMP +10% This summons costs 180 MP. It will cause "Phoenix Flame", which inflicts a large amount of fire based damage _and_ revives all dead allies with full HP. ----------------------------------------------------------------------- RAMUH effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the chocobo jockeys' Level 2 2 times 10000 room in the Golden Level 3 3 times 25000 Saucer. Level 4 4 times 50000 Level 5 5 times 70000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 40 MP. It will cause "Judgment Bolt", which inflicts lightning-based damage. ----------------------------------------------------------------------- SHIVA effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Save Priscilla in Junon Level 2 2 times 4000 and you'll get this Level 3 3 times 15000 Level 4 4 times 30000 Level 5 5 times 50000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 32 MP. It will cause "Diamond Dust", which inflicts ice-based damage. ----------------------------------------------------------------------- TITAN effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Search the right side of Level 2 2 times 15000 the Meltdown Reactor Level 3 3 times 30000 after Tseng and Scarlett Level 4 4 times 60000 leave. Level 5 5 times 80000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 46 MP. It will cause "Anger of the Land", which inflicts earth-based damage. ----------------------------------------------------------------------- TYPOON effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 It's lying on a large Level 2 2 times 35000 tree branch in the Level 3 3 times 120000 Ancient Forest. Level 4 4 times 150000 Level 5 5 times 250000 STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15% This summons costs 160 MP. It will cause "Disintergration", which is an instant-kill attack. Survivors are hit for non-element damage. ------------------------------------------------------------------------- 7.2 items and equipment ------------------------------------------------------------------------- This section contains a list of all the items, weapons, bracelets, and accessories in the game. ------------------------------------------------------------------------- ITEM NAME RANGE EFFECT WHEN USED ------------------------------------------------------------------------- Potion 1 Restores 100 HP Hi-Potion 1 Restores 500 HP X-Potion 1 Restores all lost HP Ether 1 Restores 100 MP Turbo Ether 1 Restores all lost MP Elixir 1 Restores all lost HP/MP Megalixir A Restores all lost HP/MP Phoenix Down 1 Revive with 1/10th HP Antidote 1 Cures 'Poison' status Soft 1 Cures 'Petrify' status Maiden's Kiss 1 Cures 'Toad' status Cornucopia 1 Cures 'Minimum' status Echo Screen 1 Cures 'Sleepel' status Hyper 1 Causes 'Fury' status, cures 'Sadness' status Tranquilizer 1 Causes 'Sadness' status, cures 'Fury' status Remedy 1 Cures any status ailment Smoke Bomb A Escape from battle if used on allies / enemies Speed Drink 1 Casts 'Haste' Hero Drink 1 Casts 'Mighty Guard' Vaccine 1 Prevents status ailments Grenade 1 Minor special damage Shrapnel 1 Medium fire damage Right arm 1 Heavy special damage Hourglass A Casts 'Stop' Kiss of Death A Same effect as 'All Over' Spider Web A Casts 'Slow' Dream Powder A Casts 'Sleepel' Mute Mask A Casts 'Silence' War Gong A Casts 'Berserk' Loco weed A Casts 'Confuse' Fire Fang A Casts 'Fire 2' Fire Veil A Casts 'Fire 3' Antarctic Wind A Casts 'Ice 2' Ice Crystal A Casts 'Ice 3' Bolt Plume A Casts 'Bolt 2' Swift Bolt A Casts 'Bolt 3' Earth Drum A Casts 'Quake 2' Earth Mallet A Casts 'Quake 3' Deadly Waste A Casts 'Bio 2' M-Tentacles A Casts 'Bio 3' Stardust A Casts 'Comet 2' Vampire Fang 1 Gain HP stolen from target Ghost Hand 1 Gain MP stolen from target Vagyrisk Claw 1 Causes 'Petrify' Light Curtain A Casts 'Barrier' Lunar Curtain A Casts 'MBarrier' Mirror A Casts 'Reflect' Holy Torch A Casts 'Dispel' Bird Wing A Inflicts Wind damage Dragon Scales A Casts 'Aqua Breath' Imapler 1 Casts 'Toad' Shrivel A Casts 'Minimum' Eye drop 1 Cures 'Dark' status Molotov 1 Causes fire damage S-mine 1 Medium special damage 8inch Cannon 1 Heavy special damage Graviball 1 Casts 'Demi' T/S Bomb 1 Casts 'Demi 2' Ink 1 Causes 'Dark' Dazers 1 Causes 'Paralysis' Dragon Fang A Causes lightning damage Cauldron 1 Casts 'Smelly Breath' Sylkis Greens C Speed Plus, Stamina, and Appearance Up Reagan Greens C Stamina Up Mimett Greens C (no effect)* Cureil Greens C Stamina Up Pahsana Greens C Appearance Up Tantal Greens C Stamina and Appearance Up Krakka Greens C Appearance Up Gysahl Greens C Stamina Up Tent A Restores all HP/MP (Save Point or World Map) Power Source 1 'Power' up by one point Guard Source 1 'Guard' up by one point Magic Source 1 'Magic' up by one point Mind Source 1 'Mind' up by one point Speed Source 1 'Speed' up by one point Luck Source 1 'Luck' up by one point Zeio Nut - Used to breed chocobos Carob Nut - Used to breed chocobos Porov Nut - Used to breed chocobos Pram Nut - Used to breed chocobos Lasan Nut - Used to breed chocobos Saraha Nut - Used to breed chocobos Luchile Nut - Used to breed chocobos Pipio Nut - Used to breed chocobos Battery - Used in Midgar, Disc One Tissue - (no purpose) OmniSlash M Lv.4 Limit Break - Cloud Catastrophe M Lv.4 Limit Break - Barret Final Heaven M Lv.4 Limit Break - Tifa Great Gospel M Lv.4 Limit Break - Aeris Cosmo Memory M Lv.4 Limit Break - Red 13 All Creation M Lv.4 Limit Break - Yuffie Chaos M Lv.4 Limit Break - Vincent Highwind M Lv.4 Limit Break - Cid 1/35 soldier - Part of a set of twelve. Can be used during Fort Condor battles (?) Super Sweeper - (no purpose) Masamune Blade - (no purpose) Save Crystal - Make a Save Point once in the Northern Crater Fight Diary - (no purpose) Autograph - (no purpose) Gambler - (no purpose) Earth Harp - Trade for the Master Materias Desert Rose - Trade for the Gold Chocobo Guide Book - Trade for the Underwater Materia 1 = Affects one target only. A = Affects all targets (all allies or all enemies). C = Only Affects chocobos that you've captured in Disc 2 or 3. If used in battle, these items restore 100 HP to the target. M = This is the manual required for a character to learn his or her 4th Level (also called Ultimate) Limit Break. * = This item has no effect when used on Chocobos, but it can be used to get the Contain materia and can be used in conjunction with a Enemy Skills materia to learn the Enemy Skill 'Chocobuckle'. ------------------------------------------------------------------------- WEAPON NAME ATK. HIT. HOLDERS AP ------------------------------------------------------------------------- ATK. = the attack power of this weapon. HIT. = the hit rating of this weapon. HOLDERS = If materia can be equipped to this weapon. (c - connected slots, s - single slots) AP = If materia attached to this weapon earn more AP per battle. CLOUD - SWORDS _________________________________________________________ Buster Sword 18 96 2c Mythril Saber 23 98 2c/1s Hardedge 32 98 2c/2s Butterfly Edge 39 100 4c Enhance Sword 43 107 8c Organics 62 103 4c/2s Crystal Sword 76 105 6c Force Stealer 36 100 3s APx2 Rune Blade 40 108 4s APx2 Murasame 51 100 4c/1s Nail Bat 70 100 none Yukiyoshi 56 100 2s Apocalypse 88 110 3s APx3 Heaven's Cloud 93 100 6s Ragnarok 97 105 6c Ultima Weapon 100 110 8c APx0 TIFA - GLOVES __________________________________________________________ Leather Glove 13 99 1s Metal Knuckle 18 102 2c Mythril Claw 24 106 2c/1s Grand Glove 31 110 2c/2s Tiger Fang 38 110 4c Dimond Knuckle 51 112 4c/1s Dragon Claw 62 114 4c/2s Crystal Glove 75 115 6c Motor Drive 27 106 3s APx2 Platinum Fist 30 108 4s APx2 Kaiser Knuckle 44 110 2c/6s Work Glove 68 114 none Powersoul 28 106 4s APx2 Master Fist 38 108 6s God's Hand 86 255 4c Premium Heart 99 112 8c APx0 - The Powersoul will power-up when Tifa is in critical condition (i.e. near death). - The Master Fist will power-up when Tifa is suffering from a status ailment. BARRET - CANNONS _______________________________________________________ Gatling Gun 14 97 1s Assault Gun 17 98 2c Cannon Ball 23 98 2c/1s Atomic Scissorss 32 99 2c/2s Heavy Vulcan 39 100 4c Chainsaw 52 100 4c/1s Microlaser 63 101 4c/2s A*M Cannon 77 103 6c W Machine Gun 30 100 3s APx2 Drill Arm 37 97 4s APx2 Solid Bazooka 61 100 8c Rocket Punch 62 110 none Enemy Launcher 35 100 2c/3s Pile Banger 90 80 6c APx0 Max Ray 97 98 6c Missing Score 98 108 8c APx0 - The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser, A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher, Max Ray, and Missing Score are all projectile weapons. They will cause the same amount of damage whether Barret is in the front or back row. RED 13 - COMBS _________________________________________________________ Mythril Clip 24 100 2c/1s Diamond Pin 33 102 2c/2s Silver Barrette 40 110 4c Gold Barrette 50 104 4c/1s Adaman Clip 60 106 4c/2s Crystal Comb 76 108 6c Magic Comb 37 100 3s APx2 Plus Barrette 39 104 4s APx2 Centclip 58 108 8s Hairpin 57 120 none Seraph Comb 68 110 4s Behimoth Horn 91 75 6s Spring Gun Clip 87 100 6c Limited Moon 93 114 8c APx0 - The Hairpin will hit for the same amount of damage whether Red 13 is in the front or the back row during battles. AERIS - RODS __________________________________________________________ Guard Stick 12 99 1s Mythril Rod 16 100 2c Full Metal Staff 22 100 2c/1s Striking Staff 32 100 2c/2s Prism Staff 40 105 4c Aurora Rod 51 110 4c/1s Wizard Staff 28 100 3s APx2 Wizer Staff 33 100 4s APx2 Fairy Tale 37 103 7s Umbrella 58 118 none Princess Guard 52 111 6c/1s - The Princess Guard (should) power-up when protecting an ally. (NSS) CID - POLEARMS _________________________________________________________ Spear 44 97 2c/2s Slash Lance 56 98 4c/1s Trident 60 105 6s Mast Axe 64 99 4c/2s Partisan 78 100 6c Viper Halberd 58 102 4s APx2 Javelin 62 104 4c/1s APx2 Grow Lance 78 102 6c Mop 68 118 none Dragoon Lance 66 100 8s Scimitar 86 102 2c APx3 Flayer 100 100 6s Spirit Lance 92 112 4c Venus Gospel 97 103 8c APx0 YUFFIE - SHURIKEN ______________________________________________________ 4-point Shuriken 23 100 2c/1s Boomerang 30 101 2c/2s Pinwheel 37 104 4c Razor Ring 49 105 4c/1s Hawk Eye 61 107 4c/2s Crystal Cross 74 110 6c Wind Slash 30 103 3s APx2 Twin Viper 36 108 4s APx2 Spiral Shuriken 68 110 2c/6s Superball 68 120 none Magic Shuriken 64 113 3s Rising Sun 68 108 4c APx2 Oritsuru 90 116 4c/4s Conformer 96 112 8c APx0 - Yuffie will always strike for the same amount of damage whether she is in the front or back row since she uses projectile weapons. CAIT SITH - M-PHONES _________________________________________________ Yellow M-phone 36 100 2c/2s Green M-phone 41 100 4c Blue M-phone 48 100 4c/1s Red M-phone 60 100 4c/2s Crystal M-phone 74 100 6c White M-phone 35 102 3s APx2 Black M-phone 31 104 4s APx2 Silver M-phone 28 106 8s Trumpet Shell 68 118 none Gold M-phone 58 103 8c Battle Trumpet 95 95 6c APx0 Starlight Phone 88 102 8c HP Shout 95 110 8c APx0 VINCENT - GUNS _________________________________________________________ Quicksilver 38 110 2c/2s Shotgun 48 112 4c Shortbarrel 51 118 4c/1s Lariat 64 120 4c/2s Winchester 73 120 6c Peacemaker 38 118 2c/1s APx2 Buntline 48 124 4c APx2 Long Barrel R 66 255 8c Silver Rifle 62 120 none Sniper CR 42 255 4c Supershot ST 97 120 6c APx0 Outsider 80 120 4c/4s Death Penalty 99 115 8c APx0 - Vincent will always strike for the same amount of damage whether he is in the front or back row since he uses projectile weapons. SEPHIROTH - KATANA _____________________________________________________ Masamune 99 255 6c - The materia description acts as if this item has no holders. You can only get this weapon by using the Item Select GS code (look elsewhere in the FAQ for details). It appears with a handgun icon, as if it were a weapon for Vincent, but he cannot equip it. Equipping it on Sephiroth is kinda useless since he already has one. ------------------------------------------------------------------------- BRACELET NAME DEF EVD MDF MEV HOLDERS AP ------------------------------------------------------------------------- DEF = the defense power of this bracelet. EVD = the evade rating of this bracelet. MDF = the magic defense rating of this bracelet. MEV = the magic evade rating of this bracelet. HOLDERS = If materia can be equipped to this bracelet (c - connected slots, s - single slots) AP = If materia attached to this bracelet earn more AP per battle. Bronze Bangle 8 0 0 0 none Iron Bangle 10 0 2 0 1s Titan Bangle 14 2 4 0 2s Mythril Armlet 18 3 8 0 2c Carbon Bangle 27 3 14 0 2c/1s Silver Armlet 34 4 22 0 2c/2s Gold Armlet 46 4 28 0 4c Diamond Bangle 57 6 37 0 4c/1s Crystal Bangle 70 8 45 1 6c Platinum Bangle 20 0 12 0 2s APx2 Rune Armlet 43 5 24 0 4s APx2 Edincoat 50 0 33 0 7s Wizard Bracelet 6 3 85 3 8c Adaman Bangle 93 0 23 0 2c Gigas Armlet 59 0 0 0 4c/1s APx0 Imperial Guard 82 0 74 0 6c Aegis Armlet 55 15 86 50 4c Fourth Brace 74 3 100 3 4c/1s Warrior Bangle 96 0 21 0 4c APx0 Shinra Beta 30 0 0 0 2c/2s Shinra Alpha 77 0 34 0 6c Four Slots 12 0 10 0 4s Fire Bracelet 72 8 52 3 4c Aurora Armlet 76 8 54 3 4c Bolt Bracelet 74 8 55 3 4c Dragon Armlet 58 3 47 2 6c Minerva Band 60 8 57 0 6c Escort Guard 62 5 55 0 6c Mystile 65 50 72 60 6c Zeidrich 100 15 98 18 none Precious Watch 0 0 0 0 8s Choco Bracelet 35 10 38 10 4s Fire Armlet - Absorb fire-based attacks. Aurora Armlet - Absorb Ice-based attacks. Bolt Armlet - Absorb lighting-based attacks. Dragon Armlet - Half damage from fire, Ice, and lightning- based attacks. Escort Guard - No damage from lighting, earth, water, or poison-based attacks. Can only be worn by men (this includes Cait and Red 13). Ziedrich - Half damage from every damage type. Chocobracelet - Speed Plus increases by 30 points when worn. Minerva Band - Can only be worn by women (Aeris, Tifa, or Yuffie). ------------------------------------------------------------------------- ACCESSORY NAME EFFECT WHEN WORN ------------------------------------------------------------------------- Power Wrist Power goes up by 10 Protect Vest Strength goes up by 10 Earring Magic goes up by 10 Talisman Spirit goes up by 10 Choco Feather Speed Plus goes up by 10 Amulet Luck goes up by 10 Champion Belt Power and Strength go up by 30 Poison Ring Absorbs Poison-based attacks, and your attacks strike with the 'Poison' Elemental Touph Ring Strength and Spirit go up by 50 Circlet Magic and Spirit go up by 30 Star Pendant Immune to Poison Silver Glasses Immune to Dark Headband Immune to Sleepel Fairy Ring Immune to Poison and Darkness Jem Ring Immune to Petrify, Slow Petrifying, and Paralysis White Cape Immune to Minimum and Toad Sprint Shoes Automatic 'Haste' in battle Peace Ring Immune to Sadness, Anger, Confusion, and Berserk Ribbon Immune to Sleepel, Poison, Sadness, Fury, Confusion, Silence, Toad, Minimum, Slow Petrifying, Petrify, Condemned, Berserk, Paralysis, and Darkness Fire Ring Immune to fire-based attacks Ice Ring Immune to Ice-based attacks Bolt Ring Immune to lighting-based attacks Tetra Elemental Absorb fire, Ice, lightning and earth-based attacks Safety Bit Immune to Death, Slow Petrifying, Petrify and Condemned Fury Ring Automatic 'Berserk' in battle Curse Ring Status up (?); but you're Condemned during battles Protect Ring Automatic 'Barrier' and 'MBarrier' in battles Cat's Bell Regain 2 HP with each full step Reflect Ring Automatic 'Reflect' in battle Water Ring Absorbs water-based attacks Sneak Glove Increases success rate when using 'Steal' or 'Mug' HypnoCrown Increases success rate when using 'Control' Curse Ring - If you die while wearing this ring (or if time runs out), and you are revived, the counter will not appear again. ------------------------------------------------------------------------- 7.3 shopping list ------------------------------------------------------------------------- This section is a list of each shop in the game and what you can purchase there. Please keep the following notation in mind: Bracelet - a bracelet anyone can wear. 'd' means 'Defense Power' and the number afterwards shows what your defense power will be changed to if this bracelet is equipped. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). Weapon - a weapon. The name next to it indicates who can wield it. 'a' means 'Attack Power' and the number afterwards shows what your attack power will be changed to if this weapon is carried. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). 'None' means that that weapon has no Materia holders. All the statistics below apply to all three discs. If the goods for sale or prices change from one disc to the next, then it will say '(location) - DISC #' afterwards, which is why a location may be listed more than once. MIDGAR - SECTION 7 TOWN ________________________________________________ INN - TOP OF BUILDING 10 gil MATERIA SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia WEAPON SHOP Iron Bangle 160 Bracelet - d10 1s Assault Gun 350 Barret - a17 2c Grenade 80 Item MIDGAR - SECTION 5 TOWN ________________________________________________ INN - AERIS' HOUSE 0 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Tent 500 Item MATERIA SHOP Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia WEAPON SHOP - MAN IN TRAILER Titan Bangle 280 Bracelet - d14 2s Grenade 80 Item MIDGAR - WALL MARKET ___________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Echo Screen 100 Item Eye drop 50 Item Hyper 100 Item Tranquilizer 100 Item Hi-Potion 300 Item Tent 500 Item MATERIA SHOP (after Section 7 is destroyed) Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia Cover 1000 Independent Materia WEAPON SHOP - GUN & MACHINE SHOP Mythril Rod 370 Aeris - a16 2c Metal Knuckle 320 Tifa - a18 2c Assault Gun 350 Barret - a17 2c Titan Bangle 280 Bracelet - d14 2s Mythril Armlet 350 Bracelet - d18 2c GUY ON THE LEFT Battery 300 Item (Disc 1 only) Sneak Glove 129000 Accessory (Disc 2+) SUPPORT PILLAR NEAR SECTOR 7 SLUMS _____________________________________ MAN SELLING ITEMS (during fight atop the power generator) Potion 50 gil Item Phoenix Down 300 Item Antidote 80 Item Grenade 80 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item SHINRA HQ, ACCESSORIES ROOM ____________________________________________ Potion 50 gil Item Phoenix Down 300 Item Antidote 80 Item Eye drop 50 Item Tent 500 Item KALM TOWN ______________________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Eye drop 50 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MATERIA SHOP Earth 1500 Magic Materia Poison 1500 Magic Materia Steal 1200 Command Materia Sense 1000 Command Materia Remedy 1500 Magic Materia WEAPON SHOP Mythril Saber 1000 Cloud - a23 2c/1s Cannon Ball 950 Barret - a23 2c/1s Mythril Claw 750 Tifa - a24 2c/1s Full Metal Staff 800 Aeris - a22 2c/1s Mythril Armlet 350 Bracelet - d18 2c/1s CHOCOBO FARM ___________________________________________________________ INN - MAIN HOUSE 100 gil KID IN BARN - FIRST TIME YOU MEET HIM Chocobo Plus 2000 Independent Materia KID IN BARN - FIRST CHOICE Lasan Nut 600 Item Saraha Nut 400 Item Luchile Nut 200 Item Pepio Nut 100 Item Mimetto Greens 1500 Item Curiel Greens 1000 Item Pahsana Greens 800 Item Tantal Greens 400 Item Krakka Greens 250 Item Gysahl Greens 100 Item MAIN HOUSE, FIRST CHOICE, DISC 2 OR 3 Purchase Stall (1-6) 10000 Used to breed Chocobos Fort Condor ____________________________________________________________ INN - BEDROOM 0 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MATERIA SHOP Fire 600 Magic Materia Lightning 600 Magic Materia Ice 600 Magic Materia Restore 750 Magic Materia FORT CONDOR - DISC TWO AND THREE _______________________________________ INN - BEDROOM 0 gil ITEM SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item S-mine 1000 Item MATERIA SHOP Throw 10000 Command Materia Manipulate 10000 Command Materia Deathblow 10000 Command Materia Destruct 9000 Magic Materia All 20000 Combination Materia JUNON TOWN - OUTER AREA ________________________________________________ INN - WOMAN'S HOUSE 0 gil (you must save Purishira first) ITEM SHOP Mythril Armlet 350 Bracelet - d18 2c/1s Potion 50 Item Phoenix Down 300 Item Grenade 80 Item Tent 500 Item LIFT TO INNER AREA 10 JUNON TOWN - INNER AREA ________________________________________________ INN - FIFTH DOOR 30 gil (Disc 1) MATERIA SHOP - FIRST DOOR Sense 1000 Command Materia Seal 3000 Magic Materia Restore 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000 Magic Materia WEAPON SHOP - ALLEYWAY Hardedge 1500 Cloud - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Atomic Scissors 1400 Barret - a32 2c/2s Striking Staff 1300 Aeris - a32 2c/2s Diamond Pin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s WEAPON SHOP 2 - SECOND DOOR Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Antidote 80 Item Eye drop 50 Item Echo Screen 100 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Earth 1500 Magic Materia Poison 1500 Magic Materia WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Silver Glasses 3000 Accessory Headband 3000 Accessory WEAPON SHOP 5 - SEVENTH DOOR Mythril Saber 1000 Cloud - a23 2c/1s Cannon Ball 950 Barret - a23 2c/1s Mythril Claw 750 Tifa - a24 2c/1s Full Metal Staff 800 Aeris - a22 2c/1s Mythril Clip 800 Red XIII - a24 2c/1s JUNON TOWN - INNER AREA - DISC TWO AND THREE ___________________________ INN - FIFTH DOOR 400 gil MATERIA SHOP - FIRST DOOR Sense 1000 Command Materia Seal 3000 Magic Materia Restore 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000 Magic Materia WEAPON SHOP - ALLEYWAY Rune Blade 3800 Cloud - a40 4s Enhance Sword 12000 Cloud - a43 8c W Machine Gun 2000 Barret - a30 3s Drill Arm 3300 Barret - a37 4s Platinum Fist 2700 Tifa - a30 4s Kaiser Knuckle 15000 Tifa - a44 2c/6s Fairy Tale 2500 Aeris - a37 7s WEAPON SHOP 2 - SECOND DOOR Wind Slash 2000 Yuffie - a30 3s Twin Viper 3200 Yuffie - a36 4s Viper Halberd 7000 Cid - a58 4s Dragoon Lance 6200 Cid - a66 8s Peacemaker 3500 Vincent - a38 2c/1s Buntline 6800 Vincent - a48 4c Magic Comb 2000 Red XIII - a37 3s Plus Barrette 3500 Red XIII - a39 4s Wizard Staff 1800 Aeris - a28 3s Wizer Staff 3200 Aeris - a33 4s WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Nail Bat 2800 Cloud - a70 none Rocket Punch 3200 Barret - a62 none Work Glove 2200 Tifa - a68 none Hairpin 6000 Red XIII - a57 none Superball 3000 Yuffie - a68 none Trumpet Shell 3000 Cait Sith - a68 none Mop 3200 Cid - a68 none Silver Rifle 3000 Vincent - a62 none WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Platinum Bangle 1800 Bracelet - d20 2s Powersoul 4200 Tifa - a28 4s Enemy Launcher 3300 Barret - a35 2c/3s Fuuma Shuriken 6000 Yuffie - a64 3s White M-phone 2300 Cait Sith - a35 3s Black M-phone 2800 Cait Sith - a31 4s Silver M-phone 3300 Cait Sith - a28 8s Sniper CR 3300 Vincent - a42 4c WEAPON SHOP 5 - SEVENTH DOOR Atomic Scissors 1400 Barret - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Striking Staff 1300 Aeris - a32 2c/2s Diamond Pin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s Yellow M-phone 500 Cait Sith - a36 2c/2s Spear 1200 Cid - a44 2c/2s Trident 7500 Cid - a60 6s Quicksilver 1000 Vincent - a38 2c/2s SHINRA BOAT ____________________________________________________________ MAN - FIRST OPTION x2 Super Drink 250 gil (restores HP/MP) MAN - SECOND OPTION Potion 50 Item Phoenix Down 300 Item COSTA DEL SOL __________________________________________________________ INN 200 gil BUYING A HOUSE 300000 MAN SELLING ITEMS Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Soft 150 Item Antidote 80 Item Eye drop 50 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MAN SELLING MATERIA Remedy 1500 Magic Materia Revive 3000 Magic Materia Restore 750 Magic Materia Seal 3000 Magic Materia Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia MAN IN BAR Platinum Bangle 1800 Bracelet - d20 2s Carbon Bangle 800 Bracelet - d27 2c/1s Four Slots 1300 Bracelet - d12 4s Molotov 400 Item COSTA DEL SOL - DISC TWO AND THREE _____________________________________ INN 0 gil BUYING A HOUSE 30000 MAN SELLING ITEMS Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MAN SELLING MATERIA Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Earth 1500 Magic Materia Demi 8000 Magic Materia Poison 1500 Magic Materia MAN IN BAR Solid Bazooka 16000 Barret - a61 8c Sento Clip 14000 Red XIII - a58 8s Spiral Shuriken 14000 Yuffie - a68 2c/6s Long Barrel R 13000 Vincent - a66 8c Gold M-phone 15000 Cait Sith - a58 8c S-mine 1000 Item NORTH COREL ____________________________________________________________ INN 50 gil MAN SELLING ITEMS Potion 50 Item Phoenix Down 300 Item Tent 500 Item MAN SELLING MATERIA Transform 5000 Magic Materia Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Hyper 100 Item Tranquilizer 100 Item MAN SELLING WEAPONS Carbon Bangle 800 Bracelet - d27 2c/1s Force Stealer 2200 Cloud - a36 3s Molotov 400 Item GOLD SAUCER ____________________________________________________________ ENTRANCE FEE 3000 gil ONE TIME ENTRANCE FEE 30000 ITEM SHOP Potion 50 Item Phoenix Down 300 Item Ether 1500 Item Antidote 80 Item Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Echo Screen 100 Item Hyper 100 Item Tranquilizer 100 Item TO USE OUTSIDE SAVE POINT 5 GP GHOST SQUARE Ghost Hotel (Inn) 5 ROUND SQUARE Ferris Wheel 3 SPEED SQUARE 'Shooting Coaster' 10 1/35 soldier dolls Prize Item BATTLE SQUARE Arena Battle 10 WONDER SQUARE (DISC ONE) Potion 1 Item Ether 20 Item X-Potion 80 Item Turbo Ether 100 Item Gold Ticket 300 Key Item Carob Nut 500 Item WONDER SQUARE (DISC TWO) Potion 1 Item Ether 20 Item X-Potion 80 Item Turbo Ether 100 Item Gold Ticket 300 Key Item Carob Nut 500 Item Gil Plus 1000 Independent Materia EXP Plus 2000 Independent Materia WONDER SQUARE GAMES Arm Wrestling 100 gil Basket Game 200 Wonder Catcher 100 Mog House 100 Fortune Teller 50 G Bike 200 3D Battler 200 NEW GAMES IN DISC TWO Snowboard 100 gil Submarine 200 GONGAGA TOWN ___________________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Tent 500 Item Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Hyper 100 Item Tranquilizer 100 Item ACCESSORY SHOP Headband 3000 Accessory Silver Glasses 3000 Accessory Star Pendant 4000 Accessory Talisman 4000 Accessory White Cape 5000 Accessory Fury Ring 5000 Accessory Mystify 6000 Magic Materia Time 6000 Magic Materia Remedy 1500 Magic Materia Transform 5000 Magic Materia WEAPON SHOP - ACCESSORY SHOP ATTIC Hardedge 1500 Cloud - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Atomic Scissors 1400 Barret - a32 2c/2s Striking Staff 1300 Aeris - a32 2c/2s Diamond Pin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s Impaler 500 Item Shrivel 400 Item Molotov 400 Item COSMO CANYON ___________________________________________________________ INN - SECOND FLOOR 100 gil ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Tent 500 Item Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Hyper 100 Item Tranquilizer 100 Item MATERIA SHOP MP Plus 8000 Independent Materia HP Plus 8000 Independent Materia Mystify 6000 Magic Materia Transform 5000 Magic Materia WEAPON SHOP - TIGER LILY ARMS SHOP Butterfly Edge 2800 Cloud - a39 4c Tiger Fang 2500 Tifa - a38 4c Heavy Vulcan 2700 Barret - a39 4c Prism Staff 2600 Aeris - a40 4c Silver Barrette 2500 Red XIII - a40 4c Pinwheel 2600 Yuffie - a37 4c Green M-phone 2400 Cait Sith - a41 4c Silver Armlet 1300 Bracelet - d34 2c/2s COREL PRISON ___________________________________________________________ MAN IN BAR Potion 50 gil Phoenix Down 300 Tent 500 Nibelheim ______________________________________________________________ INN 100 gil ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Tent 500 Item ROCKET TOWN - DISC ONE __________________________________________________ INN 100 gil ACCESSORY SHOP Super 3100 Vincent - a48 4c Gold Armlet 2000 Bracelet - d46 4c Power Wrist 7500 Accessory Protect Vest 3500 Accessory Earring 7500 Accessory Talisman 4000 Accessory ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item Barrier 10000 Magic Materia Seperation 10000 Magic Materia Time 10000 Magic Materia ROCKET TOWN - DISC 2 ____________________________________________________ INN 300 gil ACCESSORY SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Tent 500 Item Barrier 10000 Magic Materia Destruct 10000 Magic Materia Time 6000 Magic Materia Throw 10000 Command Materia Deathblow 10000 Command Materia Manipulate 10000 Command Materia ITEM SHOP S-mine 1000 Item Gold Armlet 2000 Bracelet - d46 4c Edincoat 8000 Bracelet - d50 7c Power Wrist 7500 Accessory Protect Vest 3500 Accessory Earring 7500 Accessory Talisman 4000 Accessory Peace Ring 7500 Accessory Safety Bit 7500 Accessory WUTAI __________________________________________________________________ INN 0 gil ITEM SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item Fire Veil 800 Item Swift Bolt 800 Item Choco Feather 10000 Accessory WEAPON SHOP Murasame 6500 Cloud - a51 4c/1s Diamond Knuckle 5800 Tifa - a51 4c/1s Chainsaw 6300 Barret - a52 4c/1s Aurora Rod 5800 Aeris - a51 4c/1s Gold Barrette 6000 Red XIII - a50 4c/1s Slash Lance 6500 Cid - a56 4c/1s Blue M-phone 5500 Cait Sith - a48 4c/1s Razor Ring 6000 Yuffie - a49 4c/1s Shortbarrel 6400 Vincent - a51 4c/1s BONE VILLAGE ___________________________________________________________ HEAD EXCAVATOR Placing Diggers 100 gil SECOND OPTION Diamond Bangle 3200 Bracelet - d57 4c/1s Rune Armlet 3700 Bracelet - d43 4s Potion 50 Item Hi-Potion 300 Item Phoenix Down 30 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item TEMPLE OF ANCIENTS _____________________________________________________ FIRST MEETING WITH THE OLD MAN Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Maiden's Kiss 150 Item Tent 500 Item ICICLE INN _____________________________________________________________ INN 200 gil WEAPON SHOP Organics 12000 Cloud - a62 4c/2s Dragon Claw 10000 Tifa - a62 4c/2s Microlaser 12000 Barret - a63 4c/2s Adaman Clip 11000 Red XIII - a60 4c/2s Hawk Eye 12000 Yuffie - a61 4c/2s Red M-phone 12000 Cait Sith - a60 4c/2s Mast Ax 13000 Cid - a64 4c/2s Lariat 12000 Vincent - a64 4c/2s Tent 500 Item Hi-Potion 300 Item CHOCOBO SAGE ___________________________________________________________ FIRST CHOICE Porov Nut 2000 gil Item Pram Nut 1500 Item Sylkis Greens 5000 Item Reagan Greens 3000 Item MIDEEL VILLAGE _________________________________________________________ INN - NURSE 0 gil ITEM SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Remedy 1000 Item Tent 100 Item MATERIA SHOP HP Plus 8000 Independent Materia MP Plus 8000 Independent Materia Transform 5000 Magic Materia Gravity 8000 Magic Materia Destruct 9000 Magic Materia WEAPON SHOP Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A.M Cannon 18000 Barret - a77 6c Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal M-phone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Bracelet 12000 Bracelet - d6 8c WOMAN SELLING ACCESSORIES Amulet 10000 Accessory Fire Ring 8000 Accessory Ice Ring 8000 Accessory Bolt Ring 8000 Accessory Fairy Ring 7000 Accessory Jem Ring 7500 Accessory White Cape 5000 Accessory MIDEEL VILLAGE - AFTER IT IS DESTROYED / DISC 3 ________________________ INN - NURSE 0 gil MAN SELLING ITEMS Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Tent 500 Item WOMAN SELLING ACCESSORIES Amulet 10000 Accessory Fire Ring 8000 Accessory Ice Ring 8000 Accessory Bolt Ring 8000 Accessory Fairy Ring 7000 Accessory Jem Ring 7500 Accessory White Cape 5000 Accessory MAN SELLING MATERIA Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia HYPERACTIVE KID - FIRST CHOICE* Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Remedy 1000 Item Tent 500 Item HYPERACTIVE KID - SECOND CHOICE Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A.M Cannon 18000 Barret - a77 6c Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal M-phone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Bracelet 12000 Bracelet - d6 8c HYPERACTIVE KID - THIRD CHOICE HP Plus 8000 Independent Materia MP Plus 8000 Independent Materia Transform 5000 Magic Materia Demi 8000 Magic Materia Destruct 9000 Magic Materia * Depending on how many times you met the kid before Mideel was destroyed determines what he has for sale. ------------------------------------------------------------------------- 7.4 monster list ------------------------------------------------------------------------- This section lists each monster in the game and gives it's statistics, what you can win from it, where it's found at, and other information, all shown below. This section was based on a document written by someone from the Final Fantasy 7 Database Index (sp?) which was originally in Japanese. Thanks to WhisQ for rewriting the list! Aside from the SOLDIER classes, names that are capitalized indicate monsters who's stats WhisQ isn't sure of. ------------------------------------------------------------------------- NUMBERS ------------------------------------------------------------------------- 1st Ray LV: ?? EXP: 12 Win: ?? HP: 18 AP: 1 Steal: ?? MP: ?? Gil: 5 Morph: ?? Attacks: ?? Control: ?? Occurrence: Sector 1; No.1 Reactor. 2-Faced LV: 18 EXP: 100 Win: Hi-Potion HP: 330 AP: 10 Steal: Phoenix Down MP: 80 Gil: 156 Morph: ?? Attacks: Cure3; Self-destruct. Control: ?? Occurrence: Corel Prison. 8 eye LV: 30 EXP: 1000 Win: ?? HP: 500 AP: 100 Steal: n/a MP: 220 Gil: 720 Morph: Magic Source Attacks: (causes 'Darkness'); (drains HP 1200-1400 points). Control: n/a. Notes: Weak against Poison. Occurrence: Temple of the Ancients (talking clock passage III); [Battle Arena]. ------------------------------------------------------------------------- A ------------------------------------------------------------------------- Acrophies LV: 35 EXP: 800 Win: ?? HP: 2400 AP: 90 Steal: Water Ring MP: 220 Gil: 1200 Morph: n/a Attacks: Huge Tidal Wave. Control: n/a. Occurrence: Corral Valley; Corral Valley Cave; [Battle Square]. Adamantaimai LV: 30 EXP: 720 Win: Phoenix Down HP: 1600 AP: 100 Steal: Adaman Bangle MP: 240 Gil: 2000 Morph: n/a Attacks: (Light Shell); Barrier; MBarrier. Control: Light Shell; [Death Force]. Occurrence: Wutai Area (on shore); [Battle Square]. Aero Combatant LV: ?? EXP: 40 Win: Potion HP: 190 AP: 4 Steal: Potion MP: ?? Gil: 110 Morph: ?? Attacks: Propeller; Sword Rush. Control: ?? Occurrence: Plate Support (in Sector 7 slum). Allemagne LV: 48 EXP: 1300 Win: Eye drop HP: 8000 AP: 100 Steal: Eye drop MP: 200 Gil: 1360 Morph: n/a Attacks: ; Teardrop; Big Breath; L4 Death; L3 Flare. Control: Claw; L4 Death; L3 Flare. Notes: Weak against Wind. Occurrence: Inside Northern Cave; Inside the Planet. Ancient Dragon LV: 34 EXP: 800 Win: Turbo Ether HP: 2400 AP: 80 Steal: n/a MP: 450 Gil: 800 Morph: n/a Attacks: ; Southern Cross. Control: Horn; Southern Cross. Notes: Weak against Gravity. Occurrence: Temple of the Ancients (below the talking clock, when got hit by second hand); [Battle Square]. Ark Dragon LV: 18 EXP: 84 Win: Ether HP: 280 AP: 10 Steal: Ether MP: 124 Gil: 180 Morph: Phoenix Down Attacks: ; [Flame Thrower]. Control: Claw; [Flame Thrower]. Notes: Weak against Wind. Occurrence: Mythril Mine. Armored Golem LV: 41 EXP: 2500 Win: Echo Screen HP: 10000 AP: 100 Steal: Turbo Ether MP: 200 Gil: 2680 Morph: Guard Source Attacks: Snap; Golem Laser. Control: n/a. Occurrence: Inside Northern Cave. Attack Squad LV: 34 EXP: 300 Win: 8inch Cannon HP: 1300 AP: 10 Steal: Tranquilizer, S-Mine MP: 100 Gil: 420 Morph: n/a Attacks: ; Machine Gun; Grenade. Control: Machine Gun; Grenade; Smoke Bullet. Occurrence: Press Room & Path 2 (Upper Junon); Corel Reactor; Rocket Town; Wutai Area. ------------------------------------------------------------------------- B ------------------------------------------------------------------------- Bad Rap LV: 38 EXP: 1100 Win: Dazers HP: 9000 AP: 70 Steal: Ink MP: 120 Gil: 2500 Morph: Luck Source Attacks: Big Fang; Evil Poison (causes 'Darkness'). Control: n/a. Occurrence: Hallway (in Gelnika, the sunken plane). Bagnadrana LV: 16 EXP: 110 Win: Hi-Potion HP: 450 AP: 11 Steal: Diamond Pin MP: 60 Gil: 120 Morph: Guard Source Attacks: Fang; Poison Breath; Claw; Horn. Control: ?? Notes: Weak againts Cold. Occurrence: Corel Area (east side); Corel Reactor; Mt. Corel (west side). Bahba Velamyu LV: 23 EXP: 285 Win: Mute Mask HP: 640 AP: 20 Steal: n/a MP: 40 Gil: 280 Morph: Mute Mask Attacks: Bonecutter; Jumping Cutter; Magic Cutter; Slow; Silence. Control: Bonecutter; Jumping Cutter; Magic Cutter. Occurrence: Nibel Area (mostly in forest). Bandersnatch LV: 30 EXP: 510 Win: Hi-Potion HP: 860 AP: 40 Steal: n/a MP: 100 Gil: 600 Morph: Ice Crystal Attacks: Bite; (summon enemy's allies). Control: n/a. Notes: Weak against Fire. Occurrence: Icicle Area; Great Glacier; Frostbite Cave. Bandit LV: 17 EXP: 99 Win: Tent HP: 360 AP: 10 Steal: X-Potion MP: 0 Gil: 220 Morph: ?? Attacks: Hold-up (steal money); Mug (steal item/accessories). Control: ?? Occurrence: Corel Prison. Battery Cap LV: 24 EXP: 270 Win: Eyedrop, Dazers HP: 640 AP: 32 Steal: Dazers MP: 58 Gil: 386 Morph: n/a Attacks: Four Laser; Seed Shoot. Control: n/a Occurrence: Nibel Area. Beachplug LV: 16 EXP: 95 Win: Hi-Potion HP: 200 AP: 10 Steal: n/a MP: 100 Gil: 155 Morph: Turbo Ether Attacks: ; Ice. Control: Bite; [Big Guard]; Ice. Occurrence: Corel Area; Gold Saucer Area; Gongaga Area. Always by the shore. Behemoth LV: 45 EXP: 1500 Win: ?? HP: 7000 AP: 100 Steal: War Gong, Phoenix Down MP: 400 Gil: 2200 Morph: n/a Attacks: Claw; Flare; [????]. Control: n/a Occurrence: Sector 8,Underground; [Battle Square]. Bizzare Bug LV: 28 EXP: 420 Win: X-Potion HP: 975 AP: 40 Steal: n/a MP: 0 Gil: 340 Morph: n/a Attacks: Poison Powder. Control: n/a Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square]. Black Bat LV: 25 EXP: 270 Win: Vampire Fang HP: 550 AP: 24 Steal: n/a MP: 0 Gil: 80 Morph: Vampire Fang Attacks: Blood Suck. Control: Blood Suck. Notes: Weak against Wind & Holy. Occurrence: Mansion,Basement & Hidden Steps. Bloatfloat LV: 18 EXP: 90 Win: Hi-Potion HP: 240 AP: 9 Steal: Soft MP: 0 Gil: 125 Morph: Hi-Potion Attacks: ; Vacuum; Hell Needle. Control: Bodyblow; Vacuum; Hell Needle. Notes: Weak against Wind. Occurrence: Corel Reactor; Mt. Corel. Blood Taste LV: ?? EXP: 24 Win: Antidote HP: 72 AP: 2 Steal: ?? MP: ?? Gil: 32 Morph: ?? Attacks: Tentacle Drain. Control: ?? Occurrence: No.5 Reactor. Blue Dragon LV: 41 EXP: 1200 Win: Dragon Armlet HP: 8800 AP: 200 Steal: n/a MP: 500 Gil: 1000 Morph: n/a Attacks: Blue Dragon Breath; Great Gale. Control: n/a. Occurrence: Inside of Gaea's Cliff; [Battle Square]. Blugu LV: ?? EXP: 18 Win: Potion HP: 120 AP: 2 Steal: ?? MP: ?? Gil: 35 Morph: ?? Attacks: Hell Bubbles (cause 'Sleep'). Control: ?? Occurrence: Lower Sector 4 Plate. Bomb LV: 18 EXP: 150 Win: Shrapnel HP: 600 AP: 20 Steal: Right Arm MP: 30 Gil: 192 Morph: Shrapnel Attacks: Bomb Blast; Fire Ball. Control: n/a. Occurrence: Mt. Corel (on the long bridge to North Corel). Boundfat LV: 27 EXP: 420 Win: Dazers HP: 500 AP: 40 Steal: Dazers MP: 80 Gil: 350 Morph: Dazers Attacks: Ice2; Dark Needle; [Death Sentence]. Control: Ice2; Dark Needle; [Death Sentence]. Occurrence: Corral Valley; Corral Valley Cave; Forgotten City; [Battle Square]. Brain Pod LV: 15 EXP: 52 Win: Ether HP: 240 AP: 6 Steal: Antidote MP: 46 Gil: 95 Morph: Deadly Waste Attacks: ; Refuse; Refuse. Control: Bodyblow; Refuse; Refuse. Notes: Weak against Holy. This enemy has 2 types of 'Refuse'. One that cause 'Poison', the other causes 'Sleep'. Occurrence: Shinra Bldg.67f - 69f. Bull Motor LV: 19 EXP: 92 Win: Ether HP: 420 AP: 9 Steal: X-Potion MP: 96 Gil: 140 Morph: ?? Attacks: ; [Matra Magic]. Control: Bodyblow; [Matra Magic]. Occurrence: Corel Prison. ------------------------------------------------------------------------- C ------------------------------------------------------------------------- Cactuar LV: 20 EXP: 1 Win: ?? HP: 200 AP: 1 Steal: n/a MP: 20 Gil: 10000 Morph: Hi-Potion Attacks: ?? Control: n/a. Occurrence: Corel Desert. Cactuer LV: 40 EXP: 1000 Win: ?? HP: 6000 AP: 100 Steal: n/a MP: 120 Gil: 1000 Morph: Tetra Element Attacks: 1000 Needles. Control: 1000 Needles; Mystery Kick. Occurrence: Cactus Island; North Corel Areas. Capparwire LV: 15 EXP: 60 Win: Potion HP: 210 AP: 6 Steal: Ether MP: 20 Gil: 103 Morph: n/a Attacks: ; Grand Spark. Control: Wire Attack; Grand Spark. Occurrence: Junon Area (mostly forest and shore zone). Captain LV: 34 EXP: 850 Win: ?? HP: 2000 AP: 84 Steal: Shinra Alpha MP: 90 Gil: 1050 Morph: n/a Attacks: . Control: Machine Gun; Grenade. Occurrence: Inside Submarine. Castanets LV: 15 EXP: 65 Win: Hi-Potion HP: 190 AP: 7 Steal: n/a MP: 0 Gil: 113 Morph: n/a Attacks: 2-Stage attack; Scissors Spark. Control: 2-stage attack; Scissors Spark. Notes: Weak against Fire. Occurrence: Mythril Mine. Ceasar LV: ?? EXP: 23 Win: Potion HP: 120 AP: 2 Steal: Tranquilizer MP: ?? Gil: 55 Morph: ?? Attacks: Bubble. Control: ?? Occurrence: Sewer. Chocobo ------------------------------------------------------------------ Level HP MP EXP/AP/Gil Found in: ------------------------------------------------------------------ 13 130 13 n/a Grasslands Area 16 * 160 16 n/a Grasslands Area 19 190 30 n/a Junon Area 22 220 100 n/a Gold Saucer; Rocket Launch Pad Area 29 290 100 n/a Gold Saucer Area 30 300 100 n/a Wutai Area 33 330 100 n/a Icicle Area 36 * 360 100 n/a Mideel Area Win: n/a Notes: You can learn the Enemy Skill 'Chocobockle' Steal: n/a from the Chocobos with a '*' by their levels. Morph: n/a Refer to the 'Enemy Skills' list for details. Control: n/a Chocobos are invincible! \(^_^)/ (Christopher & Ghigee).................................................. Christopher LV: 34 EXP: 2000 Win: Phoenix Down, Ether HP: 6000 AP: 140 Steal: Earth Drum MP: 200 Gil: 1400 Morph: n/a Attacks: Aspil; Cure2; Bolt3; Stardust March; Frog Song. Control: n/a. Occurrence: Inside Norhtern Cave. Always with 'Gighee'. Gighee LV: 34 EXP: (shared) Win: Phoenix Down, Ether HP: 5500 AP: (shared) Steal: Elixir MP: 100 Gil: (shared) Morph: n/a Attacks: (tail slaps); Petrif-Eye; Stardust March. Control: n/a Occurrence: Inside Norhtern Cave. Always with 'Christopher'. Chuse Tank LV: ?? EXP: 23 Win: Potion HP: 36 AP: 2 Steal: ?? MP: ?? Gil: 30 Morph: ?? Control: ?? Attacks: Rolling Claw. Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int.; Lower Sector 4 Plate. Cokatolis LV: 17 EXP: 97 Win: Soft HP: 420 AP: 10 Steal: Soft MP: 0 Gil: 168 Morph: Soft Attacks: ; Bird Kick; Petrify Smog. Control: Bird Kick; Petrify Smog. Occurrence: Corel Area; Mt. Corel (west side). Corneo's Lackey LV: ?? EXP: 8 Win: ?? HP: ?? AP: 0 Steal: ?? MP: ?? Gil: 10 Morph: ?? Attacks: . Control: ?? Occurrence: Corneo's Hall,2f. Corvette LV: 36 EXP: 1050 Win: Loco weed HP: 3200 AP: 60 Steal: Hyper MP: 260 Gil: 2200 Morph: Light Curtain Attacks: ; Spinning Cut; Gash; Slap (causes 'Fury'). Control: Bodyblow; Spinning Cut; Gash. Occurrence: Underwater Reactor (in the glass passage). Crawler LV: 15 EXP: 56 Win: Hi-Potion HP: 140 AP: 6 Steal: n/a MP: 48 Gil: 65 Morph: n/a Attacks: Bite; Cold Breath. Control: Bite; Cold Breath. Notes: Weak against Earth. Occurrence: Mythril Mine. Crazy Saw LV: 44 EXP: 800 Win: Phoenix Down, Ether HP: 3900 AP: 80 Steal: Mute Mask MP: 340 Gil: 1300 Morph: Turbo Ether Control: Uppercut; Rifle. Attacks: (causes 'Confu'); Rifle. Occurrence: Sector 8,Underground. Notes: Weak against Lighting. Cripshay LV: 8 EXP: 26 Win: ?? HP: 100 AP: 3 Steal: Potion MP: 0 Gil: 53 Morph: ?? Attacks: Double Spike. Control: ?? Occurrence: ?? Cromwell LV: 42 EXP: 800 Win: 8inch Cannon HP: 3500 AP: 80 Steal: n/a MP: 120 Gil: 1500 Morph: n/a Attacks: Normal Shell. Control: Normal Shell. Occurrence: Sector 8,Underground. Crown Lance LV: 20 EXP: 225 Win: Hi-Potion HP: 440 AP: 23 Steal: n/a MP: 70 Gil: 400 Morph: Dream Powder Attacks: Sleepel; Deadly Needle; Bolt. Control: n/a Notes: Weak against Fire. Occurrence: Cosmo Area; Nibel Area; Rocket Launch Pad Area. Always by the shore. Crysales LV: 37 EXP: 800 Win: Ether HP: 1500 AP: 80 Steal: n/a MP: 100 Gil: 600 Morph: Dream Powder Attacks: ; Sleep Scales. Control: Bite; Sleep Scales. Occurrence: Mideel Area (mostly in forest). Cuahl LV: 33 EXP: 720 Win: Tranquilizer HP: 1300 AP: 70 Steal: Hi-Potion MP: 60 Gil: 800 Morph: Tranquilizer Attacks: Blaster. Control: Light Shell; Blaster. Occurrence: Inside of Gaea's Cliff; [Battle Square]. Custom Sweeper LV: 15 EXP: 63 Win: Potion HP: 300 AP: 7 Steal: Atomic Scissors MP: 100 Gil: 120 Morph: X-Potion Attacks: W Machine Gun; Smog Shot; [Matra Magic]. Control: W Machine Gun; Smog Shot; [Matra Magic]. Notes: Weak againts Lighting. Occurrence: Midgar Area (near Midgar City area). ------------------------------------------------------------------------- D ------------------------------------------------------------------------- Dark Dragon LV: 57 EXP: 5000 Win: Elixir HP: 14000 AP: 350 Steal: Dragon Armlet MP: 600 Gil: 2500 Morph: Vaccine Attacks: Ultima; Dark Dragon Breath; Dragon Force. Control: [Laser]; [Dragon Force]. Occurrence: Inside Norhtern Cave. Death Claw LV: 19 EXP: 96 Win: Hi-Potion HP: 400 AP: 10 Steal: Platinum Bangle MP: 120 Gil: 168 Morph: ?? Attacks: Claw; Death Claw; Barrier; MBarrier; [Laser]. Control: Claw; Death Claw; Barrier; MBarrier; [Laser]. Occurrence: Corel Prison. Death Dealer LV: 48 EXP: 1800 Win: Kiss of Death, Potion HP: 7000 AP: 200 Steal: Turbo Ether MP: 400 Gil: 1200 Morph: n/a Attacks: Star; World; [Roulette]. Control: Spin Turn; [Roulette]. Occurrence: Inside Northern Cave. Death Machine LV: 35 EXP: 900 Win: ?? HP: 2500 AP: 80 Steal: W Machinegun MP: 150 Gil: 1200 Morph: n/a Attacks: W Machine Gun; 100 Needle; [Matra Magic]. Control: W Machine Gun; 100 Needle; [Matra Magic]. Occurrence: Junon Path. Deenglow LV: ?? EXP: 35 Win: Graviball HP: 120 AP: 4 Steal: Ether MP: ?? Gil: 70 Morph: ?? Control: ?? Attacks: . Occurrence: Train Graveyard. Desert Sahagin LV: 20 EXP: 230 Win: Potion HP: 580 AP: 21 Steal: Potion MP: 0 Gil: 300 Morph: Fire Veil Attacks: ; Sandgun. Control: Harpoon; Sandgun. Notes: Weak against Cold. Occurrence: Cosmo Area. Devil Ride LV: 13 EXP: 60 Win: Potion HP: 240 AP: 6 Steal: Hi-Potion MP: 0 Gil: 100 Morph: Hi-Potion Attacks: ; Drift Turn. Control: Wheelie; Drift Turn. Occurrence: Midgar Area (near Midgar City area). Diablo LV: 41 EXP: 1100 Win: ?? HP: 4000 AP: 70 Steal: n/a MP: 200 Gil: 1100 Morph: n/a Attacks: . Control: Horn Bomber; Flame; Cold. Occurrence: Ancient Forest. Diver Nest LV: 38 EXP: 1340 Win: ?? HP: 2800 AP: 60 Steal: n/a MP: 100 Gil: 1250 Morph: n/a Attacks: ; Big Wave; Tornade Wave. Control: Bodyblow; Big Wave; Tornade Wave. Occurrence: Underwater Reactor (in the glass passage). Doorbull LV: 35 EXP: 760 Win: Hi-Potion HP: 2800 AP: 50 Steal: Hi-Potion MP: 160 Gil: 680 Morph: n/a Attacks: Fang; Fire Shell; Light Shell. Control: n/a. Notes: Weak against Cold. Occurrence: Temple of the Ancients; [Battle Square]. Dorky Face LV: 23 EXP: 300 Win: Phoenix Down HP: 520 AP: 35 Steal: Echo Screen MP: 80 Gil: 202 Morph: Mute Mask Attacks: ; Funny Breath; Curse (causes 'Silence'). Control: Cutter; Funny Breath; Curse. Occurrence: Mansion (in Nibelheim). Dragon LV: 32 EXP: 900 Win: Fire Fang HP: 3500 AP: 110 Steal: Gold Armlet MP: 250 Gil: 1400 Morph: n/a Attacks: ; [Flame Thrower]. Control: Dragon Fang; [Flame Thrower]. Occurrence: Mt. Nibel; Mt. Nibel Cave. Dragon Rider LV: 35 EXP: 1000 Win: Hi-Potion HP: 3500 AP: 80 Steal: Hi-Potion MP: 180 Gil: 690 Morph: Mind Source Attacks: Dual Attack; Head Hunting; Head Hunting 2; Rider Breath. Control: n/a. Notes: Weak against Wind. Occurrence: Whirlwind Maze, Battle Square. Dragon Zombie LV: 54 EXP: 4000 Win: Cauldron, X-Potion HP: 13000 AP: 300 Steal: Cauldron MP: 400 Gil: 2800 Morph: Vaccine Attacks: Abnormal Breath; Body Tail; [Shadow Flare]; [Pandora's Box]. Control: n/a. Notes: Weak against Holy. Occurrence: Inside Northern Cave. Dual Horn LV: 30 EXP: 550 Win: Pepio Nut HP: 2500 AP: 45 Steal: Pepio Nut MP: 0 Gil: 500 Morph: n/a Attacks: ; Horn Rift. Control: Angle Punch; Horn Lift. Occurrence: Woodlands Area; Goblin Island; [Battle Square]. ------------------------------------------------------------------------- E ------------------------------------------------------------------------- Eagle Gun LV: 46 EXP: 2000 Win: X-Potion HP: 17000 AP: 90 Steal: Warrior Bangle MP: 40 Gil: 3800 Morph: n/a Attacks: Single Wing Fire; Dual Wing Fire. Control: n/a. Notes: Weak agaisnt Lighting. Occurrence: Coal Train (during Corel Huge Materia quest). Edgehead LV: 27 EXP: 370 Win: Smoke Bomb HP: 900 AP: 36 Steal: n/a MP: 80 Gil: 385 Morph: n/a Attacks: Scissors; Electric Burst. Control: Scissors; Electric Burst. Occurrence: Wutai Area. Elfadunk LV: 14 EXP: 64 Win: Potion HP: 220 AP: 7 Steal: Hi-Potion MP: 34 Gil: 140 Morph: n/a Attacks: ; Shower (causes 'Sadness'). Control: Bodyblow; Shower. Occurrence: Grasslands Area. Eligor LV: 14 EXP: 36 Win: Echo Screen HP: 300 AP: 4 Steal: Striking Staff MP: 50 Gil: 12 Morph: ?? Attacks: Mono Laser. Control: n/a. Occurrence: Train Graveyard. Epiolnis LV: 36 EXP: 950 Win: ?? HP: 1800 AP: 70 Steal: Wizard Bracelet MP: 90 Gil: 1500 Morph: n/a Attacks: Bird Kick; Catapult; Acid Rain. Control: Bird Kick; Catapult; Acid Rain. Occurrence: Ancient Forest. Evilhead LV: 28 EXP: 650 Win: Vampire Fang HP: 740 AP: 50 Steal: n/a MP: 45 Gil: 400 Morph: Holy Torch Attacks: Blood Suck; Ultrasound (causes 'Silence'+'Darkness'). Control: Blood Suck; Ultrasound. Occurrence: Inside of Gaea's Cliff; [Battle Square]. ------------------------------------------------------------------------- F ------------------------------------------------------------------------- Flapbeat LV: 18 EXP: 140 Win: T/S Bomb HP: 330 AP: 15 Steal: T/S Bomb MP: 60 Gil: 186 Morph: T/S Bomb Attacks: ; Flying Sickle. Control: Tailbeat; Flying Sickle. Notes: Weak agaisnt Wind. Occurrence: Gold Saucer Area. Flower Prong LV: 19 EXP: 240/220/200 Win: Earth Drum HP: 550 AP: 24/22/20 Steal: n/a MP: 68 Gil: 400/350/300 Morph: n/a Attacks: Bio2; Seed Bullet; W Laser; Pollen. Control: n/a. Notes: Weak against Fire and Earth. The three listings for EXP, AP and Gil correspond to the type of FLOWER PRONG; little, center, and big, respectively. Occurrence: Jungle (in Gongaga Area). Formula LV: 16 EXP: 65 Win: Hi-Potion HP: 240 AP: 7 Steal: Boomerang MP: 100 Gil: 120 Morph: Speed Drink Attacks: Blue Impulse; Cross Impulse. Control: n/a. Notes: Weak against Wind. Occurrence: Junon Area. Foulander LV: 27 EXP: 440 Win: Lunar Curtain, Fire Veil HP: 800 AP: 34 Steal: n/a MP: 100 Gil: 460 Morph: n/a Attacks: ; Flame Dance. Control: Claw; Flame Dance. Occurrence: Wutai,Da-Chao Statue; [Battle Square]. Frozen Nail LV: 28 EXP: 520 Win: n/a HP: 1300 AP: 50 Steal: n/a MP: 100 Gil: 800 Morph: n/a Attacks: Continu-Claw; Flying Sickle. Control: Continu-Claw; Flying Sickle. Occurrence: Great Glacier; [Battle Square]. ------------------------------------------------------------------------- G ------------------------------------------------------------------------- Gagighandi LV: 19 EXP: 173 Win: Soft HP: 480 AP: 18 Steal: Soft MP: 55 Gil: 220 Morph: Remedy Control: Claw; Stone Stare. Attacks: ; Stone Stare. Occurrence: Gongaga Area. Gargoyle LV: 43 EXP: 800 Win: X-Potion HP: 2000 AP: 80 Steal: X-Potion MP: 200 Gil: 2500 Morph: n/a Attacks: L4 Death. Control: n/a. Occurrence: Inside Northern Cave. Garuda LV: 29 EXP: 520 Win: Bolt Plume, Mute Mask. HP: 1400 AP: 30 Light Curtain MP: 200 Gil: 520 Steal: n/a Morph: n/a Attacks: ; Ice2; Dance (drain MP); Bolt2. Control: Rod; Ice2; Bolt2. Notes: Weak against Wind. Occurrence: Wutai,Da-Chao Statue; [Battle Square]. Gas Ducter LV: 42 EXP: 900 Win: ?? HP: 3000 AP: 75 Steal: n/a MP: 200 Gil: 1100 Morph: n/a Attacks: ; Smog Alert. Control: Punch; Smog Alert. Occurrence: Corel Train (during Corel Huge Materia quest). Ghirofelgo LV: 26 EXP: 380 Win: Phoenix Down HP: 1600 AP: 44 Steal: n/a MP: 0 Gil: 300 Morph: n/a Attacks: ?? Control: n/a. Occurrence: Mansion (in Nibelheim). Notes: Weak against Demi. Ghost LV: ?? EXP: 30 Win: Ghost Hand HP: 130 AP: 3 Steal: Ghost Hand MP: ?? Gil: 22 Morph: ?? Attacks: Drain; Fire. Control: ?? Occurrence: Train Graveyard. Ghost Ship LV: 44 EXP: 1600 Win: Phoenix Down HP: 6600 AP: 60 Steal: Phoenix Down MP: 100 Gil: 2000 Morph: Guide Book (new to USA) Attacks: St.Elmos Fire; Goannai (removing an ally from battle). Control: n/a. Notes: Weak against Holy. Occurrence: Underwater Reactor (in the glass passage); [Battle Square]. Gigas LV: 40 EXP: 840 Win: Earth Mallet HP: 3500 AP: 84 Steal: Gigas Armlet MP: 100 Gil: 560 Morph: n/a Attacks: Moon Wars. Control: n/a. Occurrence: Crater; [Battle Square]. Gi Spector LV: 23 EXP: 260 Win: Smoke Bomb HP: 450 AP: 20 Steal: n/a MP: 88 Gil: 150 Morph: ?? Attacks: Skewer; [Death Sentence]. Control: Skewer; Hell Spear; [Death Sentence]. Notes: Weak against Fire & Holy. Occurrence: Cave of the Gi. Goblin LV: 40 EXP: 20 Win: ?? HP: 2000 AP: 20 Steal: Zeio Nut MP: 80 Gil: 20 Morph: n/a Attacks: [Goblin Punch]; Sleepel. Control: Fight; [Goblin Punch]; Sleepel. Occurrence: Goblin Island; Round Island. Golem LV: 24 EXP: 300 Win: Hi-Potion HP: 1000 AP: 22 Steal: Turbo Ether MP: 0 Gil: 500 Morph: n/a Attacks: Megaton Punch; Finger Shot. Control: n/a. Occurrence: Cosmo Area. Grand Horn LV: 19 EXP: 180 Win: Hi-Potion, War Gong HP: 460 AP: 15 Steal: n/a MP: 43 Gil: 240 Morph: Hi-Potion Attacks: ; Grand Punch. Control: Punch; Grand Punch. Occurrence: Gongaga Area; Cosmo Area. (Grangalan, Grangalan Jr, Grangalan Sr.)................................ Grangalan LV: 16 EXP: 88 Win: Hi-Potion HP: 550 AP: 10 Steal: n/a MP: 60 Gil: 220 Morph: n/a Attacks: Silver Wheel; Dark Eye. Control: n/a. Occurrence: Corel Area. Grangalan Jr. LV: 15 EXP: 77 Win: Potion HP: 330 AP: 8 Steal: n/a MP: 40 Gil: 110 Morph: n/a Attacks: Silver Wheel; Sad Eye. Control: n/a. Occurrence: Corel Area. Part of Grangalan. Grangalan Sr. LV: 14 EXP: 66 Win: ?? HP: 110 AP: 6 Steal: n/a MP: 20 Gil: 55 Morph: n/a Attacks: Silver Wheel. Control: n/a. Occurrence: Corel Area. Part of Grangalan Jr. Grashstrike LV: ?? EXP: 20 Win: Spider Web HP: 42 AP: 2 Steal: ?? MP: ?? Gil: 20 Morph: ?? Attacks: Silk (causes 'Slow'). Control: ?? Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int. Gremlin LV: 36 EXP: 750 Win: Shrivel HP: 1500 AP: 60 Steal: Tent MP: 100 Gil: 750 Morph: X-Potion Attacks: ; Bad Mouth (causes 'Sadness'). Control: Claw. Occurrence: Whirlwind Maze; [Battle Square]. Grenade LV: 32 EXP: 900 Win: Right arm HP: 2000 AP: 100 Steal: Right arm MP: 0 Gil: 400 Morph: ?? Attacks: Gush; Bomb Blast. Control: n/a. Occurrence: Crater. Grenade Combatant LV: 10 EXP: 42 Win: Grenade HP: 130 AP: 4 Steal: Tranquilizer MP: 0 Gil: 72 Morph: Grenade Attacks: ; Hand Grenade. Control: Machine Gun; Hand Grenade. Occurrence: Shinra Bldg.1f & 3f. Griffin LV: 21 EXP: 260 Win: Phoenix Down HP: 760 AP: 25 Steal: Phoenix Down MP: 40 Gil: 350 Morph: Phoenix DOwn Attacks: Peacock (drains MP). Control: n/a. Occurrence: Cosmo Area. Grimguard LV: 31 EXP: 600 Win: Shrivel HP: 880 AP: 45 Steal: Shrivel MP: 120 Gil: 560 Morph: n/a Attacks: Grim Rod; Ice2; Bolt2; Spin Shield. Control: n/a. Occurrence: Corral Valley; Corral Valley Cave. (Grosspanzer)........................................................... Grosspanzer*Big (large gun tower) LV: 46 EXP: 800 Win: 8inch Cannon HP: 4600 AP: 80 Steal: n/a MP: 200 Gil: 3100 Morph: n/a Attacks: . Control: n/a. Notes: Weak against Lighting. Occurrence: Midgar,Sector 8. Grosspanzer*Small A (left gun tower) LV: 42 EXP: 600 Win: ?? HP: 2900 AP: 80 Steal: n/a MP: 160 Gil: 700 Morph: n/a Attacks: Control: n/a. Notes: Weak against Lighting. Occurrence: Midgar,Sector 8. Grosspanzer*Small B (right gun tower) LV: 42 EXP: 600 Win: ?? HP: 2900 AP: 80 Steal: n/a MP: 160 Gil: 700 Morph: n/a Attacks: Control: n/a. Notes: Weak against Lighting. Occurrence: Midgar,Sector 8. Grosspanzer*Mobile (main body) LV: 50 EXP: 400 Win: n/a HP: 10000 AP: 80 Steal: n/a MP: 300 Gil: 1400 Morph: n/a Attacks: . Control: n/a. Notes: Weak against Lighting. Destroy this section and the whole of Grosspanzer will be destroyed. Occurrence: Midgar,Sector 8. Grunt LV: ?? EXP: 22 Win: Potion HP: 40 AP: 2 Steal: ?? MP: ?? Gil: 15 Morph: ?? Attacks: Beam Gun. Control: ?? Occurrence: No.1 Reactor. Guard Hound LV: ?? EXP: 20 Win: Potion HP: 42 AP: 2 Steal: ?? MP: ?? Gil: 12 Morph: ?? Attacks: Tentacle. Control: ?? Occurrence: Sector 1 Station; Sector 1; No.1 Reactor; Inside the Church (in Sector 5 Slum). Guard System LV: 35 EXP: 1100 Win: Molotov HP: 2200 AP: 80 Steal: ?? MP: 200 Gil: 1200 Morph: ?? Attacks: Machine Gun (rapid attack); Rocket Launcher; Confu Missile. Control: ?? Occurrence: Junon Path. Guardian LV: 40 EXP: 940 Win: ?? HP: 4000 AP: 60 Steal: n/a MP: 340 Gil: 500 Morph: n/a Attacks: (rocket punch); Jumping Blow; W Rocket Punch. Control: n/a. Occurrence: Underwater Reactor. Gun Carrier LV: 39 EXP: 860 Win: ?? HP: 3400 AP: 75 Steal: n/a MP: 240 Gil: 1600 Morph: n/a Attacks: Bodyblow; Normal Shell; Abnormal Shell. Control: Bodyblow; Normal Shell. Notes: Weak against Lighting. Occurrence: Underwater Reactor. ------------------------------------------------------------------------ H ------------------------------------------------------------------------ Hammer Blaster LV: 12 EXP: 43 Win: Loco Weed HP: 210 AP: 5 Steal: Echo Screen MP: 0 Gil: 80 Morph: Smoke Bomb Attacks: ?? Control: n/a Occurrence: Shinra Bldg.63f; Shinra Bldg.65f; Shinra Bldg.67f; Shinra Bldg.68f. Hard Attacker LV: 32 EXP: 750 Win: Molotov HP: 2500 AP: 58 Steal: n/a MP: 150 Gil: 600 Morph: n/a Attacks: ; Oil. Control: Bodyblow; Oil. Occurrence: Underwater Reactor. Harpy LV: 18 EXP: 148 Win: ?? HP: 800 AP: 14 Steal: Striking Staff MP: 200 Gil: 210 Morph: Elixir Attacks: ; Poison Storm; [Aqualung]. Control: Claw; Poison Storm; [Aqualung]. Occurrence: Gold Saucer Area (mostly in desert pit area). Head Bomber LV: 35 EXP: 640 Win: Hyper HP: 1600 AP: 64 Steal: Tranquilizer MP: 200 Gil: 460 Morph: Tranquilizer Attacks: Dorsal Punch; Extreme Bomber. Control: Dorsal Punch. Occurrence: Gaea's Cliff; Inside of Gaea's Cliff; [Battle Square]. Head Hunter LV: 30 EXP: 650 Win: Ether HP: 2000 AP: 80 Steal: Tranquilizer MP: 100 Gil: 1000 Morph: n/a Attacks: ; Rising Dagger. Control: Sickle; Rising Dagger. Occurrence: Mideel Area. Heavy Tank LV: 21 EXP: 340 Win: Hi-Potion HP: 1600 AP: 45 Steal: Phoenix Down MP: 25 Gil: 1300 Morph: Power Source Attacks: Wheelie Attack; Big Spiral. Control: Charge; Wheelie Attack; Big Spiral. Occurrence: Meltdown Reactor (in Gongaga Area). Hedgehog Pie LV: 6 EXP: 20 Win: Potion HP: 40 AP: 3 Steal: Ether MP: 52 Gil: 25 Morph: Ether Attacks: Fire. Control: Bodyblow; Fire. Notes: Weak against Cold. Occurrence: Inside the Church & Church Roof (in Sector 5 Slum); Sector 5 Slum; Sector 6. Heg LV: 22 EXP: 250 Win: Hi-Potion HP: 400 AP: 20 Steal: n/a MP: 0 Gil: 240 Morph: ?? Attacks: Halt Whip. Control: Poison Fang; Halt Whip. Notes: Weak against Cold. Occurrence: Cave of the Gi. Hell House LV: 11 EXP: 44 Win: Hi-Potion, Potion HP: 450 AP: 6 Steal: n/a MP: 0 Gil: 250 Morph: Potion Attacks: Hell Bomber; Suicide Drop; Hell Press; Lunattack. Control: n/a. Occurrence: Sector 6. Hell Raider VR2 LV: 18 EXP: 72 Win: Potion HP: 350 AP: 8 Steal: Hi-Potion MP: 50 Gil: 130 Morph: Hi-Potion Attacks: Electromag. Control: n/a. Occurrence: Junon Area; [Battle Square]. Hippogriff LV: 37 EXP: 800 Win: Echo Screen HP: 3000 AP: 80 Steal: n/a MP: 280 Gil: 1500 Morph: n/a Attacks: L2 Confu. Control: n/a. Occurrence: Mideel Area. Ho-Chu LV: 39 EXP: ?? Win: ?? HP: 8600 AP: ?? Steal: Circlet MP: 290 Gil: ?? Morph: Ribbon Attacks: Big Pollen; Whip Sting. Control: n/a. Notes: Weak against Water. Occurrence: [Battle Square]. Hungry LV: 33 EXP: 700 Win: Ether HP: 2000 AP: 60 Steal: n/a MP: 100 Gil: 600 Morph: n/a Attacks: Mini; Eat (removing an ally from battle). Control: n/a. Occurrence: Coral Valley; Coral Valley Cave; Frostbite Cave. ------------------------------------------------------------------------- I ------------------------------------------------------------------------- Ice Golem LV: 40 EXP: 1000 Win: Hi-Potion HP: 4000 AP: 70 Steal: Hi-Potion MP: 300 Gil: 1500 Morph: n/a Attacks: Cold Snap; Wide Grazer. Control: n/a. Occurrence: Great Glacier; Icicle Area; Gaea's Cliff; [Battle Square]. Icicle LV: 30 EXP: 500 Win: ?? HP: 3000 AP: 0 Steal: n/a MP: 300 Gil: 0 Morph: n/a Control: n/a. Attacks: Icicle Drop. Notes: Weak against Fire, Earth and Gravity. Occurrence: Inside of Gaea's Cliff. Ironite LV: 30 EXP: 900 Win: ?? HP: 2400 AP: 48 Steal: Phoenix Down MP: 100 Gil: 680 Morph: n/a Attacks: Bodyblow; Flying Upper; Sleepel. Control: Bodyblow; Flying Upper; Sleepel. Notes: Weak against Holy. Occurrence: Whirlwind Maze; [Battle Square]. Iron Man LV: 46 EXP: 10000 Win: Phoenix Down HP: 20000 AP: 150 Steal: Elixir MP: 100 Gil: 600 Morph: Escort Guard Attacks: Adrenalin; Grand Sword. Control: n/a. Notes: Weak against Water. Occurrence: Inside the Planet; [Battle Square]. ------------------------------------------------------------------------- J ------------------------------------------------------------------------- Jayjujayme LV: 28 EXP: 410 Win: Remedy, Deadly Waste HP: 640 AP: 35 Steal: n/a MP: 20 Gil: 350 Morph: n/a Attacks: Silk (cause 'Slow'); Thread (cause 'Stop'). Control: n/a. Occurrence: Wutai,Da-Chao Statue; [Battle Square]. Jemnezmy LV: 24 EXP: 510 Win: ?? HP: 800 AP: 50 Steal: n/a MP: 80 Gil: 400 Morph: n/a Attacks: Cold Breath; Toad; Fascination (cause 'Confu'). Control: n/a. Notes: Weak against Poison. Occurrence: Temple of the Ancients (talking clock passage I); [Battle Square]. Jersey LV: 25 EXP: 320 Win: Turbo Ether HP: 500 AP: 30 Steal: Turbo Ether MP: 100 Gil: 384 Morph: n/a Attacks: Spin Attack; Fire; [????]. Control: n/a Notes: If its scales weighted to its left, it can only be attacked by magic attack. If its scales weighted to its right, it can only be injured by physical attack. Occurrence: Mansion,2f; Mansion,Hidden Steps. Joker LV: 18 EXP: 150 Win: Hi-Potion HP: 370 AP: 30 Steal: n/a MP: 0 Gil: 260 Morph: n/a Attacks: Spade; Club; Diamond; Heart (heals your allies); Joker (instant death). Control: n/a. Notes: Weak against Wind. Occurrence: Gold Saucer Area. Jumping LV: 24 EXP: 400 Win: Hi-Potion HP: 999 AP: 30 Steal: n/a MP: 0 Gil: 50 Morph: Antarctic Wind Attacks: Club Sword; Dive Kick. Control: Club Sword; Dive Kick. Occurrence: Icicle Area; [Battle Square]. ------------------------------------------------------------------------- K ------------------------------------------------------------------------- Kalm Fang LV: 10 EXP: 53 Win: Potion HP: 160 AP: 5 Steal: Ether MP: 0 Gil: 92 Morph: Hi Potion Attacks: ; Bodyblow. Control: Fang; Bodyblow. Notes: Weak against Fire. Occurrence: Midgar Area. Kelzmelzer LV: 30 EXP: 410 Win: Potion HP: 800 AP: 35 Steal: Antidote MP: 0 Gil: 400 Morph: Antidote Attacks: ; Liquid Poison. Control: Claw; Liquid Poison. Occurrence: Woodlands Area; [Battle Square]. Killbin LV: 30 EXP: 700 Win: Ether HP: 3200 AP: 150 Steal: Turbo Ether MP: 380 Gil: 1000 Morph: Mind Source Attacks: (according to cube sides facing you). Control: n/a. Occurrence: Whirlwind Maze. Kimara Bug LV: 19 EXP: 190 Win: Hi-Potion HP: 700 AP: 19 Steal: Spider Web MP: 25 Gil: 278 Morph: Hourglass Attacks: Butterfly Attack; Stop Web; Spider Attack. Control: Butterfly Attack; Stop Web; Spider Attack. Occurrence: Jungle (in Gongaga Area). King Behemoth LV: 60 EXP: 2000 Win: X-Potion HP: 18000 AP: 250 Steal: Phoenix Down MP: 560 Gil: 950 Morph: n/a Attacks: Bite; Comet2; King Teel. Control: Behemoth Horn; Flare. Occurrence: Inside Northern Cave. Kyuvilduns LV: 24 EXP: 340 Win: Hi-Potion HP: 800 AP: 34 Steal: n/a MP: 0 Gil: 368 Morph: Hi-Potion Attacks: Lay Flat. Control: Lay Flat. Notes: Weak against Fire. Occurrence: Mt. Nibel; Mt. Nibel Cave; Rocket Launch Pad Area. ------------------------------------------------------------------------- L ------------------------------------------------------------------------- Land Worm LV: 22 EXP: 400 Win: Ether HP: 1500 AP: 40 Steal: Turbo Ether MP: 80 Gil: 256 Morph: Fire Fang Attacks: Earthquake; Sand Storm. Control: Earthquake; Sand Storm. Notes: Weak against Cold. Occurrence: Corel Desert. Lessaloploth LV: 34 EXP: 920 Win: Ether, Phoenix Down HP: 2000 AP: 65 Steal: Phoenix Down MP: 400 Gil: 1000 Morph: n/a Control: Wing Cut; Scorpion's Tail. Attacks: Wing Cut; Scorpion's Tail; Avalanche. Occurrence: Great Glacier; [Battle Square]. Notes: Weak against Wind. Laser Cannon LV: 9 EXP: 5 Win: ?? HP: 155 AP: 0 Steal: n/a MP: 0 Gil: 0 Morph: ?? Attacks: Laser Cannon; Paralysis Laser. Control: ?? Occurrence: Shinra Buidg.67f & 68f. Levrikon LV: 14 EXP: 65 Win: Hi-Potion HP: 200 AP: 7 Steal: Ether MP: 0 Gil: 128 Morph: Hi-Potion Attacks: Bird Kick; Flamming Peck. Control: Bird Kick; Flamming Peck. Occurrence: Grasslands Area. ------------------------------------------------------------------------- M ------------------------------------------------------------------------- Machine Gun LV: 8 EXP: 5 Win: ?? HP: 155 AP: 0 Steal: n/a MP: 0 Gil: 0 Morph: ?? Attacks: Machine Gun. Control: ?? Notes: Weak against Lighting. Occurrence: Shinra Bldg.67f & 68f. Madouge LV: 16 EXP: 70 Win: Hi-Potion HP: 220 AP: 8 Steal: Grand Glove MP: 0 Gil: 150 Morph: Hi-Potion Attacks: ; Swamp Shoot. Control: Ironball; Swamp Shoot. Occurrence: Mythril Mine. Magic Pot LV: 41 EXP: 8000 Win: Turbo Ether HP: 4096 AP: 1000 Steal: n/a MP: 128 Gil: 8500 Morph: n/a Attacks: (steal items, but you'll get them back if you win) Control: n/a. Notes: These guys will ask for Elixirs, and you better use one on them, because you can't damage them without feeding them first. Angel Whisper also works, if it hits. Occurrence: Inside Northern Cave. Magnade LV: 35 EXP: 980 Win: X-Potion HP: 1000 AP: 50 Steal: Phoenix Down MP: 100 Gil: 1200 Morph: n/a Attacks: Double Shield Throw; Powerful Kick. Control: n/a. Notes: Weak against Fire & Gravity. Occurrence: Great Glacier. Malboro LV: 44 EXP: 1000 Win: M-Tentacles HP: 4400 AP: 100 Steal: M-Tentacles MP: 900 Gil: 100 Morph: n/a Attacks: Frozen Beam; Bio2; [Bad Breath]. Control: n/a. Notes: Weak against Water. Occurrence: Gaea's Cliff; Inside of Gaea's Cliff; Inside Northern Crater; [Battle Square]. Malldancer LV: 32 EXP: 500 Win: Hi-Potion HP: 600 AP: 56 Steal: Phoenix Down MP: 100 Gil: 700 Morph: X-Potion Attacks: ; Dance. Control: Claw; Dance (causes 'Slow'+'Darkness'). Occurrence: Corral Valley. Mandragora LV: 10 EXP: 55 Win: Lasan Nut HP: 120 AP: 6 Steal: Lasan Nut MP: 0 Gil: 135 Morph: Ether Attacks: ; Slow Dance. Control: Grass Punch; Slow Dance (causes 'Slow'). Occurrence: Grasslands Area. Manhole LV: 35 EXP: 900 Win: X-Potion HP: 2500 AP: 80 Steal: n/a MP: 110 Gil: 3000 Morph: n/a Attacks: Ice2; Fire2. Control: n/a. Occurrence: Sector 8,Underground. Marine LV: 16 EXP: 75 Win: Eye drop HP: 300 AP: 8 Steal: Shinra Beta MP: 20 Gil: 150 Morph: n/a Attacks: Grenade; Machine Gun; (smoke gun that causes 'Sleep'+ 'Darkness'). Control: ?? Occurrence: Machine Engine Room (in Shinra Cargo Ship). Master Tonberry LV: ?? EXP: 6000 Win: Megalixir HP: 44444 AP: 200 Steal: Elixir MP: 100 Gil: 6800 Morph: Ribbon Attacks: Everyone's Grudge; Knife. Control: n/a. Occurrence: Inside Northern Cave. Maximum Kimaira LV: 49 EXP: 1200 Win: ?? HP: 4000 AP: 90 Steal: n/a MP: 350 Gil: 3800 Morph: Guard Source Attacks: Northern Cross. Control: n/a. Occurrence: Mako Cannon; [Battle Square]. Mighty Grunt LV: 12 EXP: 50 Win: Tranquilizer HP: 230 AP: 5 Steal: Tranquilizer, Grenade MP: 0 Gil: 98 Morph: n/a Attacks: Double Shot; Roller Spin. Control: n/a. Occurrence: Shinra Bldg.2f; Shinra Bldg.59f & 60f. Mirage LV: 24 EXP: 290 Win: Mirror HP: 570 AP: 22 Steal: n/a MP: 0 Gil: 280 Morph: n/a Attacks: ?? Control: n/a. Occurrence: Mansion. Mono Drive LV: ?? EXP: 18 Win: Potion HP: 28 AP: 3 Steal: ?? MP: 28 Gil: 8 Morph: ?? Control: ?? Attacks: Fire. Occurrence: Sector 1 Station; Sector 1; Sector 1 Reactor. Moth Slasher LV: 13 EXP: 46 Win: ?? HP: 260 AP: 5 Steal: Carbon Bangle MP: 0 Gil: 75 Morph: ?? Attacks: Speed Slash. Control: ?? Notes: Weak against Lighting. Occurrence: Shinra Bldg.67f & 68f. Mover LV: 59 EXP: 0 Steal: Turbo Ether HP: 3000 AP: 800 Win: Turbo Ether MP: 120 Gil: 30000 Morph: Protect Ring Attacks: ?? Control: n/a. Occurrence: Inside Northern Cave. Mp LV: 2 EXP: 16 Win: Potion HP: 30 AP: 2 Steal: n/a MP: 0 Gil: 10 Morph: n/a Attacks: Machine Gun. Control: ?? Occurrence: Platform;Sector 1 Station;Sector 1;No. 1 Reactor; Inside the Church (in Sector 5 Slum). Mu LV: 12 EXP: 54 Win: ?? HP: 210 AP: 6 Steal: n/a MP: 52 Gil: 130 Morph: n/a Attacks: ; Hot Springs; Sewer; Sinking; [L4 Suicide]. Control: n/a. Occurrence: Grasslands Area. Mystery Ninja LV: 22 EXP: 240 Win: ?? HP: 800 AP: 0 Steal: n/a MP: 150 Gil: 800 Morph: ?? Attacks: . Control: ?? Notes: If you haven't already guessed, this is Yuffie. Occurrence: Junon Area (forests only). ------------------------------------------------------------------------- N ------------------------------------------------------------------------- Needle Kiss LV: 17 EXP: 75 Win: Bolt Plume HP: 180 AP: 8 STeal: Soft MP: 40 Gil: 130 Morph: Remedy Attacks: ; Thunder Kiss. Control: Diving Attack; Thunder Kiss. Notes: Weak against Wind. Occurrence: Corel Area; Mt. Corel. Nerosuferoth LV: 16 EXP: 53 Win: Hi Potion HP: 150 AP: 5 Steal: n/a MP: 20 Gil: 146 Morph: n/a Attacks: ; Heatwing. Control: Beak; Heatwing. Occurrence: Junon Area. Nibel Wolf LV: 23 EXP: 265 Win: Luchile Nut HP: 700 AP: 24 Steal: Luchile Nut MP: 0 Gil: 260 Morph: Hi Potion Attacks: ; Fang. Control: Bodyblow; Fang. Occurrence: Nibel & Rocket Launch Pad Area. ------------------------------------------------------------------------- P ------------------------------------------------------------------------- Parasite LV: 51 EXP: 1100 Win: Remedy HP: 6000 AP: 100 Steal: Remedy MP: 300 Gil: 1000 Morph: Remedy Attacks: Para Tail (causes 'Sadness'); Magic Extinguish. Control: Head Attack; [L5 Death]; [Magic Breath]. Notes: Weak against Wind & Holy. Occurrence: Inside Northern Cave. Pollensalta LV: 41 EXP: 1000 Win: X-Potion HP: 4000 AP: 100 Steal: Hyper MP: 220 Gil: 1000 Morph: n/a Attacks: Cold Breath; Fascination. Control: Fire3; Angel Whisper. Occurrence: Inside Northern Cave. Poodler LV: 42 EXP: 900 Win: ?? HP: 6000 AP: 70 Steal: Turbo Ether MP: 220 Gil: 2500 Morph: Speed Source Attacks: Fire. Control: n/a. Occurrence: Hallway (in Gelnika, the sunken plane). Proto Machinegun LV: ?? EXP: 16 Win: ?? HP: 100 AP: 2 Steal: ?? MP: ?? Gil: 15 Morph: ?? Attacks: Machine Gun. Control: ?? Occurrence: No.5 Reactor. Prowler LV: 12 EXP: 55 Win: Potion HP: 150 AP: 5 Steal: Ether MP: 0 Gil: 160 Morph: Hi Potion Control: Strike. Attacks: ; Grind. Occurrence: Midgar Area. ------------------------------------------------------------------------- Q ------------------------------------------------------------------------- Q. Machine Gun LV: 20 EXP: 600 Win: ?? HP: 1000 AP: 60 Steal: n/a MP: 0 Gil: 300 Morph: Hi-Potion Control: n/a. Attacks: Machine Gun. Notes: Weak against Lighting. Occurrence: Sea Bottom Makoro Path,and the Guard System Inside Area. ------------------------------------------------------------------------- R ------------------------------------------------------------------------- Razor Weed LV: 27 EXP: 375 Win: Tranquilizer, Loco Weed, HP: 1000 AP: 30 Hi-Potion MP: 145 Gil: 350 Steal: n/a Morph: n/a Attacks: ; Spaz Voice. Control: Glasscutter; Spaz Voice; [Magic Hammer]. Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square]. Rilfsak LV: 40 EXP: 1000 Win: X-Potion HP: 2000 AP: 70 Steal: n/a MP: 500 Gil: 900 Morph: n/a Attacks: Autumn Leaves (causes 'Darkness'). Control: Blood Suck; Autumn Leaves. Occurrence: Ancient Forest. Rocket Launch LV: ?? EXP: 13 Win: ?? HP: 50 AP: 3 Steal: ?? MP: ?? Gil: 7 Morph: ?? Attacks: Rocket Launcher. Control: ?? Occurrence: Lower Sector 4 Plate; Winding Tunnel; No.5 Reactor. Rocket Launcher LV: 20 EXP: 600 Win: ?? HP: 1000 AP: 60 Steal: n/a MP: 0 Gil: 300 Morph: n/a Attacks: Rocket Launcher, Fray Missile. Control: n/a. Notes: Weak against Lighting. Occurrence: Junon Submarine Dock Roulette Cannon LV: 38 EXP: 1200 Win: X-Potion HP: 3000 AP: 100 Steal: n/a MP: 200 Gil: 1600 Morph: n/a Control: n/a Attacks: Rocket Launcher. Occurrence: Aljunon (in Junon Branch); Airport (in Junon Branch). Notes: Weak against Lighting. ------------------------------------------------------------------------- S ------------------------------------------------------------------------- Sahagin LV: ?? EXP: 30 Win: Potion, Hyper HP: 150 AP: 3 Steal: Hyper MP: ?? Gil: 89 Morph: ?? Control: ?? Attacks: Water Gun. Occurrence: Sewer. (Scissors Upper Half & Scissors Lower Half)............................. Scissors (Upper Half) LV: 33 EXP: 1000 Win: Turbo Ether HP: 2900 AP: 90 Steal: Ether MP: 88 Gil: 1400 Morph: n/a Attacks: Cross Scissor; Scissor Attack; Blood Nail; Scissor Tornado. Control: n/a. Notes: Weak against upper and lower body detachment. Occurrence: Inside Northern Cave. Scissors (Lower Half) LV: (shared) EXP: 3400 Win: (shared) HP: (shared) AP: 270 Steal: (shared) MP: (shared) Gil: 4200 Morph: (shared) Attacks: Scissor Kick; Confu. Control: n/a. Notes: Weak against upper and lower body detachment. May be weak against Steal or Ether? Occurrence: Part of 'Scissors' (Upper Half). Scotch LV: ?? EXP: 22 Win: ?? HP: ?? AP: 0 Steal: ?? MP: ?? Gil: 60 Morph: ?? Attacks: . Control: ?? Occurrence: Corneo's Hall,2f. Screamer LV: 26 EXP: 400 Win: Earth Drum HP: 800 AP: 33 Steal: n/a MP: 40 Gil: 400 Morph: Power Source Attacks: ; War Cry. Control: Ironball; Iron Attack; War Cry. Occurrence: Mt. Nibel; Nibel Reactor. Scrutin Eye LV: 15 EXP: 80 Win: Ether HP: 240 AP: 8 Steal: Ether MP: 60 Gil: 120 Morph: ?? Attacks: Fire2; Ice2. Control: ?? Notes: Weak against Wind. Occurrence: Machine Engine Room (in Shinra Cargo Ship). Sculpture LV: 32 EXP: 860 Win: Hyper HP: 1700 AP: 60 Steal: n/a MP: 100 Gil: 640 Morph: n/a Attacks: ; Fire Shell. Control: Bodyblow; Fire Shell. Notes: Weak against Holy. Occurrence: Whirlwind Maze; [Battle Square]. Sea Worm LV: 22 EXP: 1300 Win: ?? HP: 9000 AP: 200 Steal: Dragon Scales MP: 200 Gil: 5000 Morph: Dragon Scales Attacks: Earthquake; Sandstorm (cause 'Darkness'); Crush. Control: n/a. Notes: Weak against Cold. Occurrence: Mideel Area & North Corel Area (shore zones); [Battle Square]. Search Crown LV: 16 EXP: 80 Win: Hi-Potion HP: 150 AP: 8 Steal: Turbo Ether MP: 30 Gil: 111 Morph: Hi-Potion Attacks: Seed Shoot; Four Laser. Control: n/a. Occurrence: Mt. Corel. Senior Grunt LV: 35 EXP: 930 Win: S-mine HP: 2600 AP: 90 Steal: n/a MP: 245 Gil: 800 Morph: n/a Attacks: ; Harrier Beam; Water Wave. Control: Handclaw; Harrier Beam; Water Wave. Occurrence: Underwater Reactor; Rocket Town (during rocket launching). Serpent LV: 40 EXP: 1400 Win: ?? HP: 14000 AP: 70 Steal: Water Ring MP: 290 Gil: 2500 Morph: Mind Source Attacks: Viper Breath; [Aqualung]. Control: n/a. Notes: Weak against Wind. Occurrence: Cargo Room (in Gelnika, the sunken plane); [Battle Square]. Shadow Maker LV: 42 EXP: 500 Win: Turbo Ether HP: 2000 AP: 25 Steal: Graviball MP: 120 Gil: 500 Morph: n/a Attacks: (spark that causes 'Slow'). Control: n/a. Notes: Weak against Lighting. Occurrence: Winding Tunnel (in Sector 8). Shred LV: 32 EXP: 500 Win: Ether HP: 900 AP: 40 Steal: n/a MP: 100 Gil: 950 Morph: n/a Attacks: ; Crazy Claw; Cure3. Control: Tail; Crazy Claw; Cure3. Notes: Weak against Fire & Wind. Occurrence: Great Glacier; [Battle Square]. Skeeskee LV: 20 EXP: 222 Win: Hyper HP: 540 AP: 22 Steal: Tranquilizer MP: 0 Gil: 222 Morph: Hyper Attacks: ; Rage Bomber. Control: Beak; Rage Bomber. Occurrence: Cosmo Area. Slalom LV: 37 EXP: 700 Win: Deadly Waste HP: 1600 AP: 70 Steal: Smoke Bomb MP: 30 Gil: 1500 Morph: Hi Potion Attacks: ; Smog (cause 'Poison'); Smog (cause 'Darkness'). Control: Punch; Smog; Smog. Occurrence: Junon Path; Underwater Reactor. Slaps LV: 29 EXP: 370 Win: Hi Potion HP: 900 AP: 30 Steal: n/a MP: 50 Gil: 450 Morph: Hyper Attacks: Paralyzer Needle; Berserk Needle; Bug Needle. Control: n/a. Notes: Weak against Wind. Occurrence: Woodlands Area; [Battle Square]. Smogger LV: ?? EXP: 32 Win: Deadly Waste HP: 90 AP: 3 Steal: ?? MP: ?? Gil: 60 Morph: ?? Attacks: Smog. Control: ?? Occurrence: No.5 Reactor. Sneaky Step LV: 21 EXP: 270 Win: M-Tentacles HP: 600 AP: 24 Steal: n/a MP: 65 Gil: 330 Morph: ?? Attacks: Triple Attack; [Death Sentence]. Control: Triple Attack; [Death Sentence]. Occurrence: Cave of the Gi. Snow LV: 32 EXP: 500 Win: Ice Crystal HP: 4000 AP: 42 Steal: Circlet MP: 160 Gil: 700 Morph: n/a Attacks: Cold Breath; Ice2; Fascination. Control: n/a. Notes: Weak against Fire. Occurrence: Great Glacier; [Battle Square]. SOLDIER:1st LV: 44 EXP: 960 Win: ?? HP: 5000 AP: 90 Steal: Shinra Alpha MP: 400 Gil: 2400 Morph: n/a Attacks: Sword of Doom; Silence. Control: n/a. Occurrence: Mako Cannon. SOLDIER:2nd LV: 35 EXP: 1000 Win: X-Potion HP: 4000 AP: 85 Steal: Remedy MP: 340 Gil: 750 Morph: n/a Control: Fight; Sword of Doom. Attacks: ; Sword of Doom. Occurrence: Path 2; Aljunon; Airport; Junon Path; Submarine Dock. SOLDIER:3rd LV: 13 EXP: 54 Win: Loco weed HP: 250 AP: 6 Steal: Hardedge MP: 40 Gil: 116 Morph: n/a Attacks: Flying Sickle; Sleepel; Bolt2; Ice2. Control: n/a. Notes: Weak against Fire. Occurrence: Shinra Bldg.67f & 68f. Sonic Speed LV: 26 EXP: 370 Win: Hi-Potion HP: 750 AP: 28 Steal: Ether MP: 50 Gil: 330 Morph: Speed Drink Attacks: Harrier. Control: n/a. Notes: Weak against Wind. Occurrence: Mt. Nibel; Nibel Reactor. Special Combatant LV: ?? EXP: 28 Win: Grenade, Antidote HP: 60 AP: 3 Steal: ?? MP: ?? Gil: 40 Morph: ?? Attacks: Beam Gun; Wave. Control: ?? Occurrence: Winding Tunnel; Lower Sector 4 Plate. Spencer LV: 17 EXP: 110 Win: Saraha Nut HP: 250 AP: 11 Steal: Saraha Nut MP: 0 Gil: 175 Morph: n/a Attacks: Upper Cutter. Control: Upper Cutter; Swordblade. Occurrence: Gold Saucer Area. Spiral LV: 39 EXP: 700 Win: Hi-Potion HP: 2800 AP: 80 Steal: X-Potion MP: 100 Gil: 1300 Morph: Guard Source Attacks: Spin. Control: n/a. Occurrence: Mideel Area. Stilva LV: 40 EXP: 1000 Win: Ether HP: 2000 AP: 110 Steal: n/a MP: 300 Gil: 1100 Morph: Holy Torch Attacks: ; [Trine]; [Magic Breath]; Jump Attack; Big Horn. Control: Big Red Clipper; [Trine]; [Magic Breath]. Occurrence: Inside of Gaea's Cliff; [Battle Square]. Stinger LV: 25 EXP: 290 Win: Hi-Potion HP: 2200 AP: 25 Steal: Ether MP: 60 Gil: 358 Morph: ?? Attacks: Sting Bomb; Stab. Control: n/a. Occurrence: Cave of the Gi. Submarine Crew LV: 32 EXP: 850 Win: S-mine, Shinra Beta HP: 1500 AP: 80 Steal: 8inch Cannon MP: 85 Gil: 500 Morph: n/a Attacks: ; Hand Grenade. Control: Machine Gun; Hand Grenade. Occurrence: Elevator (in Junon Path); Junon Path; Underwater Reactor; Inside Submarine. Sweeper LV: ?? EXP: 27 Win: ?? HP: 140 AP: 3 Steal: ?? MP: ?? Gil: 30 Morph: ?? Attacks: W Machine Gun; Smoke Shot. Control: ?? Notes: Weak against Lighting. Occurrence: No. 1 Reactor. Sword Dance LV: 11 EXP: 39 Win: Loco Weed HP: 160 AP: 6 Steal: Hyper MP: 0 Gil: 90 Morph: Light Curtain Attacks: ; Slap (causes 'Fury'); Saw. Control: Bodyblow; Slap; Saw. Occurrence: Shinra Bldg.65f. ------------------------------------------------------------------------- T ------------------------------------------------------------------------- Tail Vault LV: 28 EXP: 440 Win: Phoenix Down HP: 960 AP: 36 Steal: n/a MP: 0 Gil: 380 Morph: n/a Attacks: ; Somersault. Control: Bite; Somersault. Occurrence: Wutai Area; [Battle Square]. Thunderbird LV: 28 EXP: 385 Win: Bolt Plume, Echo Screen, HP: 800 AP: 36 Hi-Potion MP: 80 Gil: 420 Steal: Bolt Plume Morph: Swift Bolt Attacks: ; Lighting. Control: Stab; Lighting. Occurrence: Wutai Area. Tonadu LV: 30 EXP: 600 Win: Bird Wing HP: 1600 AP: 45 Steal: Bird Wing MP: 0 Gil: 600 Morph: n/a Attacks: ; Great Gale. Control: Claw; Great Gale; Big Sound. Notes: Weak against Wind. Occurrence: North Corel Area; Woodland Area; [Battle Square]. Tonberry LV: ?? EXP: ?? Win: ?? HP: ?? AP: ?? Steal: Turbo Ether MP: ?? Gil: ?? Morph: Elixir Attacks: Knife. Control: n/a. Occurrence: Crater; [Battle Square]. Touch Me LV: 18 EXP: 170 Win: Maiden's Kiss HP: 300 AP: 23 Steal: Impaler MP: 74 Gil: 180 Morph: Remedy Attacks: Frog Jab ; [Frog Song]. Control: Frog Jab ; [Frog Song]. Occurrence: Jungle (in Gongaga Area). Toxic Frog LV: 26 EXP: 420 Win: Impaler HP: 500 AP: 30 Steal: Impaler MP: 100 Gil: 260 Morph: Remedy Attacks: Frog Jab; [Frog song]. Control: Frog Jab; [Frog Song]; Poisona. Notes: Weak against Ice. Occurrence: Temple of the Ancients; [Battle Square]. Trickplay LV: 24 EXP: 480 Win: Hi-Potion HP: 1500 AP: 35 Steal: n/a MP: 100 Gil: 800 Morph: n/a Attacks: Gold Mountain; Magma; Geyser; Sinking; [L4 Suicide]. Control: n/a. Occurrence: Icicle Area; Forgotten City; [Battle Square]. Twin Brain LV: 25 EXP: 340 Win: Ether HP: 400 AP: 32 Steal: Ether MP: 20 Gil: 320 Morph: Turbo Ether Attacks: Stare Down; Absorb. Control: Stare Down; Absorb. Occurrence: Mt. Nibel; Mt. Nibel Cave; Nibel Reactor. ------------------------------------------------------------------------- U ------------------------------------------------------------------------- Under Lizard LV: 29 EXP: 440 Win: Remedy HP: 1400 AP: 45 Steal: Remedy MP: 140 Gil: 420 Morph: Remedy Attacks: ; Petrify Smog (cause 'Petrify'+'Toad'). Control: Bodyblow; Petrify Smog. Occurrence: Woodlands Area; Wutai Area; Goblin Island; Cactus Island; [Battle Square]. Underwater MP LV: 34 EXP: 820 Win: Shinra Alpha HP: 1000 AP: 80 Steal: Grenade MP: 100 Gil: 600 Morph: n/a Attacks: ; Hand Grenade. Control: Machine Gun ; Hand Grenade. Occurrence: Underwater Reactor. Unknown 1 LV: 50 EXP: 1500 Win: ?? HP: 11000 AP: 150 Steal: Fire Armlet MP: 110 Gil: 5000 Morph: Power Source Attacks: Tongue; Bite; Blaster. Control: n/a. Occurrence: Cargo Room & Research Room (both in Gelnika). Unknown 2 LV: 51 EXP: 3000 Win: ?? HP: 13000 AP: 300 Steal: Aurora Armlet MP: 130 Gil: 10000 Morph: Guard Source Attacks: Tentacle; Abnormal Breath; ? Needle (cause 'Darkness'). Control: n/a. Occurrence: Cargo Room & Research Room (both in Gelnika). Unknown 3 LV: 52 EXP: 2000 Win: ?? HP: 15000 AP: 200 Steal: Lighting Bracelet MP: 150 Gil: 7500 Morph: Magic Source Attacks: Bolt2; Poison Fang; Slap; Creepy Touch (cause 'Sadness'). Control: n/a. Occurrence: Cargo Room & Research Room (both in Gelnika); [Battle Square]. ------------------------------------------------------------------------- V ------------------------------------------------------------------------- Vagrisk LV: 19 EXP: 240 Win: Soft HP: 400 AP: 30 Steal: Soft MP: 50 Gil: 275 Morph: ?? Attacks: Quake2. Control: Gale; Stone Strike. Occurrence: Cosmo Area. Valron LV: 24 EXP: 300 Win: Hi-Potion HP: 950 AP: 30 Steal: n/a MP: 80 Gil: 300 Morph: Hi-Potion Attacks: ; MBarrier; DeSpell; Jump Kick; Demi3; Dive Kick. Control: Speed Punch; Jump Kick; Dive Kick. Occurrence: Nibel Area; Rocket Launch Pad Area. Vargid Police LV: 9 EXP: 44 Win: Phoenix Down HP: 140 AP: 7 Steal: Tranquilizer MP: 28 Gil: 40 Morph: Tranquilizer Attacks: Needle; Self-Destruct. Control: Needle. Occurrence: Shinra Bldg.67f & 69f. Velcher Task LV: 26 EXP: 320 Win: Hi-Potion HP: 900 AP: 31 Steal: Remedy MP: 28 Gil: 350 Morph: Remedy Attacks: ; Poison Blow. Control: Claw; Poison Blow. Occurrence: Rocket Launch Pad Area. Vice LV: 7 EXP: 24 Win: Potion HP: 68 AP: 3 Steal: Speed Drink MP: 0 Gil: 80 Morph: Potion Attacks: Steal. Control: Hit. Occurrence: Sector 5 Slum. Vlakorados LV: ?? EXP: 510 Win: Carob Nut HP: 33333 AP: 40 Steal: Carob Nut MP: 333 Gil: 460 Morph: Elixir Attacks: ; Violent Advance; Bolt Ball. Control: n/a. Occurrence: Icicle Area; [Battle Square]. ------------------------------------------------------------------------- W ------------------------------------------------------------------------- Warning Board LV: 12 EXP: 38 Win: ?? HP: 270 AP: 4 Steal: n/a MP: 0 Gil: 75 Morph: ?? Attacks: Machine Gun; Laser Cannon. Control: ?? Occurrence: Shinra Bldg.67f & 68f. Whole Eater LV: 9 EXP: 24 Win: ?? HP: 72 AP: 2 Steal: Potion MP: 0 Gil: 70 Morph: Potion Attacks: . Control: Sickle. Occurrence: Sector 5 Slum; Sector 6. Wind Wing LV: 36 EXP: 800 Win: Phoenix Down HP: 1900 AP: 60 Steal: Hi-Potion MP: 350 Gil: 500 Morph: Phoenix Down Attacks: ; Sham Neal; Aero3; [White Wind]. Control: Tailbeat; Sham Neal; Aero 3. Occurrence: Whirlwind Maze. Wolfmeister LV: 43 EXP: 10000 Win: ?? HP: 10000 AP: 100 Steal: n/a MP: 200 Gil: 600 Morph: n/a Attacks: Heavy Sword; Atomic Ray; [Big Guard]. Control: n/a. Notes: Weak against Water. Occurrence: Corel Train (during Corel Huge Materia quest). ------------------------------------------------------------------------- X ------------------------------------------------------------------------- XCannon LV: 46 EXP: 2000 Win: Turbo Ether HP: 20000 AP: 90 Steal: n/a MP: 100 Gil: 3000 Morph: n/a Attacks: Search; Target: set; Countdown; Dragon Cannon. Control: n/a. Notes: Weak against Lighting. Occurrence: Mako Cannon. ------------------------------------------------------------------------- Y ------------------------------------------------------------------------- (Ying & Yang)........................................................... Yang LV: 24 EXP: 300 Win: ?? HP: 1200 AP: 40 Steal: n/a MP: 220 Gil: 400 Morph: n/a Attacks: Ice2; Bolt2; Yang Suicide. Control: n/a. Occurrence: Mansion,Basement. Ying LV: 24 EXP: 400 Win: ?? HP: 1200 AP: 30 Steal: n/a MP: 0 Gil: 400 Morph: n/a Attacks: Sadistic Attack. Control: n/a. Occurrence: Mansion,Basement. ------------------------------------------------------------------------- Z ------------------------------------------------------------------------- Zemzelet LV: 17 EXP: 70 Win: Hi-Potion HP: 285 AP: 7 Steal: n/a MP: 36 Gil: 165 Morph: Hi-Potion Attacks: Thunderbolt. Control: Thunderbolt; [White Wind]. Notes: Weak against Wind. Occurrence: Junon Area. Zenene LV: 14 EXP: 58 Win: Ether HP: 250 AP: 6 Steal: Deadly Waste MP: 93 Gil: 60 Morph: Remedy Attacks: ; Piazzo Shower; Ghenghana. Control: Fang; Piazzo Shower; Ghenghana. Notes: Weak against Holy. Occurrence: Shinra Bldg.67f - 69f. Zolokalter LV: 30 EXP: 700 Win: X-Potion HP: 950 AP: 60 Steal: n/a MP: 90 Gil: 700 Morph: Antidote Attacks: ; Toxic Barf. Control: Bite; Toxic Barf. Occurrence: Inside of Gaea's Cliff; [Battle Square]. Zuu LV: 27 EXP: 450 Win: Bird Wing HP: 1200 AP: 38 Steal: Bird Wing MP: 40 Gil: 430 Morph: Bird Wing Attacks: ; Great Gale. Control: n/a. Notes: Weak against Wind. Occurrence: Mt. Nibel; Nibel Reactor. ========================================================================= B O S S E S ========================================================================= (all the info. from here to Jenova is by yours truly) (The Turks: Reno, Rude, Elena)........................................... ________________________________________________________ FIRST ENCOUNTER Turks:Reno LV: ?? EXP: 290 Steal: n/a HP: ?? AP: 22 Win: Ether MP: ?? Gil: 500 Morph: ?? Control: ?? Attacks: Pyramid, Electromagnetic Rod Notes: Found in Midgar City. _______________________________________________________ SECOND ENCOUNTER Turks:Reno LV: 22 EXP: 660 Steal: n/a HP: 2000 AP: 60 Win: Fairy Tale MP: 80 Gil: 1500 Morph: ?? Control: ?? Attacks: Turks' Light Arrow Notes: Found in the Jungle. Turks:Rude LV: 23 EXP: 720 Steal: n/a HP: 2000 AP: 70 Win: X-Potion MP: 135 Gil: 2000 Morph: ?? Control: ?? Attacks: Fire Notes: Appears along with RENO. ________________________________________________________ THIRD ENCOUNTER Turks:Rude LV: 42 EXP: 3400 Steal: Ziedrich HP: 9000 AP: 80 Win: ?? MP: 240 Gil: 3000 Morph: n/a Control: n/a Attacks: MBarrier, Bolt 2, Cure 2. Notes: Appears atop the Rocket in Rocket Town. _______________________________________________________ FOURTH ENCOUNTER Turks:Reno LV: 42 EXP: 10500 Steal: Touph Ring HP: 15000 AP: 660 Win: ?? MP: 230 Gil: 9000 Morph: n/a Control: n/a Attacks: Neo Turks' Light Ray Notes: Found in Gelnika. Turks:Rude LV: 49 EXP: (shared) Steal: Ziedrich HP: 20000 AP: (shared) Win: ?? MP: 280 Gil: (shared) Morph: n/a Control: n/a Attacks: Bolt 2 Notes: Appears along with RENO. ________________________________________________________ FIFTH ENCOUNTER Turks:Elena LV: 53 EXP: 6400 Steal: Minerva Band HP: 30000 AP: 800 Win: ?? MP: 100 Gil: 7000 Morph: n/a Control: n/a Attacks: ?? Notes: She can absorb Ice-based attacks. Found in the Midgar City Underground (Disc 2) Turks:Reno LV: 50 EXP: 4500 Steal: Touph Ring HP: 25000 AP: 450 Win: ?? MP: 200 Gil: 3000 Morph: n/a Control: n/a Attacks: Electric Spirit Rod, Turks' Light Ray Notes: He can absorb Lighting-based attacks. Appears along with Elena and Rudo. Turks:Rudo LV: 51 EXP: 5500 Steal: Ziedrich HP: 28000 AP: 600 Win: ?? MP: 250 Gil: 5000 Morph: n/a Control: n/a Attacks: ??? Notes: He can absorb Flame-based attacks. Appears along with Elena and Reno. _______________________________________________________ BATTLE WITH HOJO Hojo LV: 50 EXP: 25000 Steal: n/a HP: 13000 AP: 2500 Win: ?? MP: 250 Gil: 6000 Morph: ?? Control: n/a Attacks: Capsule Notes: Can create Sample monsters (see below). Found atop the Mako Cannon. Bad Rap Sample LV: 34 EXP: n/a Steal: n/a HP: 11000 AP: n/a Win: ?? MP: 120 Gil: n/a Morph: n/a Control: n/a Attacks: Big Fang, Ibil Poison Notes: Created by Hojo. Poodler Sample LV: 42 EXP: n/a Steal: n/a HP: 10000 AP: n/a Win: ?? MP: 200 Gil: n/a Morph: n/a Control: n/a Attacks: ?? Notes: Created by Hojo. Helletic LV: 55 EXP: (shared) Steal: n/a HP: 26000 AP: (shared) Win: ?? MP: 200 Gil: (shared) Morph: ?? Control: n/a Attacks: Bio Gas, Confuse, Sleepel Notes: Second form of Hojo. Helletic (RIGHT ARM) LV: 55 EXP: (shared) Steal: n/a HP: 5000 AP: (shared) Win: ?? MP: 300 Gil: (shared) Morph: ?? Control: n/a Attacks: ?? Notes: Part of HELLTIC. Helletic (LEFT ARM) LV: 55 EXP: (shared) Steal: n/a HP: 24000 AP: (shared) Win: ?? MP: 400 Gil: (shared) Morph: ?? Control: n/a Attacks: ?? Notes: Part of HELLTIC. Lifeform Hojo-NA LV: 58 EXP: (shared) Steal: n/a HP: 30,000 AP: (shared) Win: Power Source MP: 100 Gil: (shared) Morph: n/a Control: n/a Attacks: Combo, Silence Notes: Final form of Hojo. __________________________________ FIRST BATTLE WITH THE ULTIMATE WEAPON Ultimate Weapon LV: ?? EXP: 0 Steal: Curse Ring HP: 100000 AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: ?? Attacks: Quake 2, Ultima Beam Notes: Found in Mideel (Disc 2). ___________________________________ AIR BATTLES WITH THE ULTIMATE WEAPON Ultimate Weapon LV: ?? EXP: 0 Steal: Circlet HP: continue AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: n/a Attacks: Ultima Beam Notes: Found in Junon Lake, Mideel, Mt. Nibel, and North Corel. __________________________________ LAND BATTLES WITH THE ULTIMATE WEAPON Ultimate Weapon LV: ?? EXP: 0 Steal: Reflect Ring HP: continue AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: n/a Attacks: Ultima Beam, Quake 2 Notes: Found in Mideel, Condor Fort, Northern Crater, and Gongaga. ___________________________________ LAST BATTLE WITH THE ULTIMATE WEAPON Ultimate Weapon LV: ?? EXP: 35000 Steal: n/a HP: ?? AP: 3500 Win: Ultima Weapon MP: 400 Gil: 25000 Morph: n/a Control: n/a Attacks: Ultima Beam, Shadow Flare (Enemy Skill) Notes: Found near Cosmo Canyon. _________________________________________ CONDOR FORT: SIMULATION BATTLE If you lose the Simulation Battle, you have to fight a Commander Grand Horn. It's level and stats. depends on which battle you're playing through (there are 7 of them). Cmd. Grand Horn LV: 19 EXP: 200 Steal: n/a HP: 2000 AP: 20 Win: Vagyrisk Claw MP: 100 Gil: 2400 Morph: ?? Control: ?? Attacks: Grand Attack Notes: (Simulation...first battle) Cmd. Grand Horn LV: 25 EXP: 400 Steal: n/a HP: 4000 AP: 40 Win: n/a MP: 200 Gil: 4800 Morph: n/a Control: n/a Attacks: Poison Breath Notes: (Simulation...second battle) Cmd. Grand Horn LV: 37 EXP: 800 Steal: n/a HP: 8000 AP: 80 Win: Imperial Guard MP: 300 Gil: 9600 Morph: n/a Control: n/a Attacks: Poison Breath, Grand Attack Notes: (Simulation...final battle) Jenova*SYNTHESISA LV: ?? EXP: 60000 Steal: n/a HP: ?? AP: 1000 Win: ?? MP: ?? Gil: 0 Morph: n/a Control: n/a Attacks: Absorb; Bio2; Ultima. Occurrence: Inside the Planet. Notes: Will count down from 5, then cast Ultima. If this happens, the battle ends, and if you're still alive, you receive no EXP or AP. Jenova*SYNTHESISB (Right Hand) LV: 61 EXP: (shared) Steal: n/a HP: 10000 AP: (shared) Win: ?? MP: 600 Gil: (shared) Morph: n/a Control: n/a Attacks: ?? Notes: Part of Jenova*SYNTHESIS. Jenova*SYNTHESISC (Left Hand) LV: 61 EXP: (shared) Steal: n/a HP: 8000 AP: (shared) Win: ?? MP: 600 Gil: (shared) Morph: n/a Control: n/a Attacks: ?? Occurrence: Part of Jenova*SYNTHESIS. ____________________________________________ FIRST BATTLE WITH SEPHIROTH Bizzaro*Sephiroth LV: ?? EXP: n/a Steal: n/a HP: ?? AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: Bizzaro Energy. Occurrence: ???? (bottom of Norther Cave). Head Portion (B) LV: 61 EXP: n/a Steal: n/a HP: 2000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Demi3; Heartless Angel. Notes: Part of Bizzaro*Sephiroth (the head). Core (C) LV: 61 EXP: n/a Steal: n/a HP: 10000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Stigma. Notes: Part of Bizzaro*Sephiroth (the yellow core). Right Magic (D) LV: 61 EXP: n/a Steal: n/a HP: 4000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Bolt3; Ice3; Quake3. Notes: Part of Bizzaro*Sephiroth (the right wing). Left Magic (E) LV: 61 EXP: n/a Steal: n/a HP: 4000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Fire3; Stop. Notes: Part of Bizzare*Sephiroth (the left wing). ___________________________________________ SECOND BATTLE WITH SEPHIROTH Safer*Sephiroth LV: ?? EXP: n/a Steal: n/a HP: ?? AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: Wall; Shadow Flare; Pale Horse; Super Nova; Break; DeSpell; Deen. Occurrence: His HP level is tripled (?) if Cloud is at level 98 or 99. _____________________________________________ LAST BATTLE WITH SEPHIROTH (Sephiroth) LV: ?? EXP: n/a Steal: n/a HP: 0 AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: (sword attack) Notes: You can only attack him using Cloud's Level 4 Limit Break (even if you don't have it yet). Even an attack that does 0 points of damage will kill him (via a GameShark :)). Sephiroth cannot kill you, even if you let him strike first. And if he does, you will automatically counterattack. There's no way to lose this battle, in other words. ------------------------------------------------------------------------- 7.5 game shark code list ------------------------------------------------------------------------- You need a Game Shark or a Pro Action Replay with version 1.98 software or later. Some of these codes don't work on a PAR, I don't know why. Don't forget to enter the Master Code (80000000 - 0000) first. CHARACTER SELECT - 3RD POSITION 8009CBDE - FF0x ------------------------------------------------------------------------- Enter this code, but replace the last digit with one of the following: x = 0 - Cloud Strife 1 - Barret Wallace 2 - Tifa Lockheart 3 - Aeris Gainsborough 4 - Red 13 5 - Yuffie Kisaragi 6 - Cait Sith (sometimes, Young Cloud) 7 - Vincent Valentine (sometimes, Sephiroth) 8 - Cid Hiwind 9 - A - B - C - <'Nau Purintingu'> (Now Printing) D - <'Nau Purintingu'> (Now Printing) When you turn on the code, the character in the 3rd position will turn into whatever character you specified. You may want to go into the PHS menu, turn off the code, and put the character in/out of the PHS groups a few times to 'debug' it a bit. When you return to the Main Menu screen, that person will have the portrait/stats. of the desired character. It is HIGHLY recommended that you have the 3rd space EMPTY when you use this code as in some cases, a preexisting character may overlap with the selected one. The result is that, when you enter a battle, that character does not appear, cannot interact, and his/her HP drops steadily until it hits zero. Using this code: Characters all start off at their 'base' level (1). If you use this code to get a character that you don't have at the moment (say picking Aeris while in Disc 2 or 3), they'll have the same stats and abilities as they did when you last had them in your party. If you level them up, change their equipment, etc., then save the game and use the code to replace them with another character and put them back in, any changes you made will be saved, too. Note that if you use this code to get a character you already have (say, if Cid is in the 3rd position and you put in the code for Cid), you'll get multiple copies of the character. This also happens if you have the code on while you try to pull a character in/out of the active group. Copied characters disappear when you exit the PHS menu. This code also has a chance of starting up the 'error checker' feature (see the 'Super Select' code for details). Yes, if you save the game, you save the added characters. The only way to remove them is to use the code to 'select' a new character, or to put them in PHS (inactive party) and then return to your Main Menu. Also note that sticking a 'selected' character in the first position will make Cloud disappear on-screen (you can still use the cursor). Finally, note that if you enter a conversation/event with a character you're not supposed to have (say, Sephiroth outside of the flashback or Aeris after Disc 1), the game may (and probably will) crash. The only exception to this are the 'general' quotes which a character will say automatically, regardless of who he/she is. Specific Character info.: Both Cloud and Aeris become 'permanent' members of either your active party or the inactive party. To remove them, you'll have to stick them in the third position (use Order), and put in a code for one of your normal characters. Sephiroth is still controlled by the computer, although you can take or change his equipment and Materia. As he only has one weapon (Masamune), using the 'Item Select' code to have this item is useless as it's the only weapon he can equip. Although it will act as if he and Young Cloud have Limit Breaks, they don't in actuality (if you look, you'll see that it's Vincent's and Cait's Breaks instead). This code has trouble realizing who is Cait Sith/Young Cloud and who is Vincent/Sephiroth, because of the way the characters' data is stored. As a result, you may not always get the character you want when trying to get either of these characters. The 'Chocobo' and 'Now Printing' are not real characters. They have no weapons, statistics, etc. (if you look, you'll see that they borrow the stats. of another character, usually your leader). If you try to enter a battle with one of them in your party, you get the 'overlap' result described above (as they are not playable). ITEM SELECT 8009CCxx - yzzz ------------------------------------------------------------------------- Please take note: As long as you follow the below guidelines (remember to be careful when putting in the two 'location' digits), this code should work. Several people have been complaining that they can't get the code to work--even the people with the same GS and version number as mine (1.98). If you've _carefully_ tried this code and can't get any results, then you may simply not be able to use the code on your game. I have NO IDEA what causes this and I'm sorry I can't offer more help to those with problems concerning this code or the Materia Select code (they both work in the same manner). And yes, saving your game with this code _will_ save the items into memory--you'll still have to be careful that you don't end up with the 'battle' glitch' described below (although it seems as if it's not in the English version). An example code would be 8009CCA8 - 202A for the Ghost Hand item, for those of you who don't understand how the x/y/z entries work. xx = Location where item appears on the Item Select Screen. You can change this number to enter the code multiple times to have multiple items of your choice, but you _must_ use EVEN numbers (i.e. C2, 9A, or 88) or the game may glitch. Also, if this code would put an item over an occupied space and not a blank one, the game may freeze or the item may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. y = No. of items; you'll have an infinite amount unless you turn the switch off (usually). The number you enter is converted to hexidecimal form (so what you put in won't correlate with the # of items you get). Keep in mind that 0 is a valid number and can be used. zzz = Item name: 000 = Potion 0A0 = Gatling Gun 001 = Hi-Potion 0A1 = Assault Gun 002 = X-Potion 0A2 = Cannon Ball 003 = Ether 0A3 = Atomic Scissorss 004 = Turbo Ether 0A4 = Heavy Vulcan 005 = Elixir 0A5 = Chainsaw 006 = Megalixir 0A6 = Microlaser 007 = Phoenix Down 0A7 = A*M Cannon 008 = Antidote 0A8 = W Machine Gun 009 = Soft 0A9 = Drill Arm 00A = Maiden's Kiss 0AA = Solid Bazooka 00B = Cornucopia 0AB = Rocket Punch 00C = Echo Screen 0AC = Enemy Launcher 00D = Hyper 0AD = Pile Banger 00E = Tranquilizer 0AE = Max Ray 00F = Remedy 0AF = Missing Score 010 = Smoke Bomb 0B0 = Mythril Clip 011 = Speed Drink 0B1 = Diamond Pin 012 = Hero Drink 0B2 = Silver Barrette 013 = Vaccine 0B3 = Gold Barrette 014 = Grenade 0B4 = Adaman Clip 015 = Shrapnel 0B5 = Crystal Comb 016 = Right arm 0B6 = Magic Comb 017 = Hourglass 0B7 = Plus Barrette 018 = Kiss of Death 0B8 = Centclip 019 = Spider Web 0B9 = Hairpin 01A = Dream Powder 0BA = Seraph Comb 01B = Mute Mask 0BB = Behimoth Horn 01C = War Gong 0BC = Spring Gun Clip 01D = Loco weed 0BD = Limited Moon 01E = Fire Fang 0BE = Guard Stick 01F = Fire Veil 0BF = Mythril Rod 020 = Antarctic Wind 0C0 = Full Metal Staff 021 = Ice Crystal 0C1 = Striking Staff 022 = Bolt Plume 0C2 = Prism Staff 023 = Swift Bolt 0C3 = Aurora Rod 024 = Earth Drum 0C4 = Wizard Staff 025 = Earth Mallet 0C5 = Wizer Staff 026 = Deadly Waste 0C6 = Fairy Tale 027 = M-Tentacles 0C7 = Umbrella 028 = Stardust 0C8 = Princess Guard 029 = Vampire Fang 0C9 = Spear 02A = Ghost Hand 0CA = Slash Lance 02B = Vagyrisk Claw 0CB = Trident 02C = Light Curtain 0CC = Mast Axe 02D = Lunar Curtain 0CD = Partisan 02E = Mirror 0CE = Viper Halberd 02F = Holy Torch 0CF = Javelin 030 = Bird Wing 0D0 = Grow Lance 031 = Dragon Scales 0D1 = Mop 032 = Impaler 0D2 = Dragoon Lance 033 = Shrivel 0D3 = Scimitar 034 = Eye drop 0D4 = Flayer 035 = Molotov 0D5 = Spirit Lance 036 = S-mine 0D6 = Venus Gospel 037 = 8inch Cannon 0D7 = 4-point Shuriken 038 = Graviball 0D8 = Boomerang 039 = T/S Bomb 0D9 = Pinwheel 03A = Ink 0DA = Razor Ring 03B = Dazers 0DB = Hawkeye 03C = Dragon Fang 0DC = Crystal Cross 03D = Cauldron 0DD = Wind Slash 03E = Sylkis Greens 0DE = Twin Viper 03F = Reagan Greens 0DF = Spiral Shuriken 040 = Mimett Greens 0E0 = Superball 041 = Curiel Greens 0E1 = Magic Shuriken 042 = Pahsana Greens 0E2 = Rising Sun 043 = Tantal Greens 0E3 = Oritsuru 044 = Krakka Greens 0E4 = Conformer 045 = Gysahl Greens 0E5 = Yellow M-phone 046 = Tent 0E6 = Green M-phone 047 = Power Source 0E7 = Blue M-phone 048 = Guard Source 0E8 = Red M-phone 049 = Magic Source 0E9 = Crystal M-phone 04A = Mind Source 0EA = White M-phone 04B = Speed Source 0EB = Black M-phone 04C = Luck Source 0EC = Silver M-phone 04D = Zeio Nut 0ED = Trumpet Shell 04E = Carob Nut 0EE = Gold M-phone 04F = Porov Nut 0EF = Battle Trumpet 050 = Pram Nut 0F0 = Starlight Phone 051 = Lasan Nut 0F1 = HP Shout 052 = Saraha Nut 0F2 = Quicksilver 053 = Luchile Nut 0F3 = Shotgun 054 = Pepio Nut 0F4 = Shortbarrel 055 = Battery 0F5 = Lariat 056 = Tissue 0F6 = Winchester 057 = Omnislash 0F7 = Peacemaker 058 = Catastrophe 0F8 = Buntline 059 = Final Heaven 0F9 = Long Barrel R 05A = Great Gospel 0FA = Silver Rifle 05B = Cosmo Memory 0FB = Sniper CR 05C = All Creation 0FC = Supershot ST 05D = Chaos 0FD = Outsider 05E = Highwind 0FE = Death Penalty 05F = 1/35 Soldier 0FF = Masamune 060 = Super Sweeper 100 = Bronze Bangle 061 = Masamune Blade 101 = Iron Bangle 062 = Save Crystal 102 = Titan Bangle 063 = Combat Diary 103 = Mythril Armlet 064 = Autograph 104 = Carbon Bangle 065 = Gambler 105 = Silver Armlet 066 = Desert Rose 106 = Gold Armlet 067 = Earth Harp 107 = Diamond Bangle 068 = Guide Book 108 = Crystal Bangle 069 = 109 = Platinum Bangle 06A = 10A = Rune Armlet 06B = 10B = Edincoat 06C = 10C = Wizard Bracelet 06D = 10D = Adaman Bangle 06E = 10E = Gigas Armlet 06F = 10F = Imperial Guard 070 = 110 = Aegis Armlet 071 = 111 = Fourth Bracelet 072 = 112 = Warrior Bangle 073 = 113 = Shinra Beta 074 = 114 = Shinra Alpha 075 = 115 = Four Slots 076 = 116 = Fire Armlet 077 = 117 = Aurora Armlet 078 = 118 = Bolt Armlet 079 = 119 = Dragon Armlet 07A = 11A = Minerva Band 07B = 11B = Escort Guard 07C = 11C = Mystile 07D = 11D = Ziedrich 07E = 11E = Precious Watch 07F = 11F = Chocobracelet 080 = Buster Sword 120 = Power Wrist 081 = Mythril Saber 121 = Protect Vest 082 = Hardedge 122 = Earring 083 = Butterfly Edge 123 = Talisman 084 = Enhance Sword 124 = Choco Feather 085 = Organics 125 = Amulet 086 = Crystal Sword 126 = Champion Belt 087 = Force Stealer 127 = Poison Ring 088 = Rune Blade 128 = Touph Ring 089 = Murasame 129 = Circlet 08A = Nail Bat 12A = Star Pendant 08B = Yoshiyuki 12B = Silver Glasses 08C = Apocalypse 12C = Headband 08D = Heaven's Cloud 12D = Fairy Ring 08E = Ragnarok 12E = Jem Ring 08F = Ultima Weapon 12F = White Cape 090 = Leather Glove 130 = Sprint Shoes 091 = Metal Knuckle 131 = Peace Ring 092 = Mythril Claw 132 = Ribbon 093 = Grand Glove 133 = Fire Ring 094 = Tiger Fang 134 = Ice Ring 095 = Diamond Knuckle 135 = Bolt Ring 096 = Dragon Claw 136 = Tetra Elemental 097 = Crystal Glove 137 = Safety Bit 098 = Motor Drive 138 = Fury Ring 099 = Platinum Fist 139 = Curse Ring 09A = Kaiser Knuckle 13A = Protect Ring 09B = Work Glove 13B = Cat's Bell 09C = Powersoul 13C = Reflect Ring 09D = Master Fist 13D = Water Ring 09E = God's Hand 13E = Sneak Glove 09F = Premium Heart 13F = HypnoCrown - Codes ending in 069 - 07F give you these items. As of right now, I don't know what their purpose is (they may be disabled Key Items, I think). - Codes ending in 080 - 08F are swords for Cloud. - Codes ending in 090 - 09F are claws for Tifa. - Codes ending in 0A0 - 0AF are cannons for Barret. - Codes ending in 0B0 - 0BD are combs for Red XIII. - Codes ending in 0BE - 0C8 are rods for Aeris. - Codes ending in 0C9 - 0D6 are spears for Cid. - Codes ending in 0D7 - 0E4 are shurikens for Yuffie. - Codes ending in 0E5 - 0F1 are M-phones for Cait Sith. - Codes ending in 0F2 - 0FE are handguns for Vincent. The code ending in 0FF looks like a gun, but it is in fact Sephiroth's Masamune blade. - Codes ending in 100 - 11F are defensive bracelets. - Codes ending in 120 - 13F are accessories you equip. - Codes ending in 140 - FFF are 'glitch' items that don't exist and have no purpose/effect on the game. In the Japanese version of FF7, having 'selected' items in your inventory would cause an 'error checker' to appear (see it's description under the 'Super Select' code listing). MATERIA SELECT 8009D0xx - 00yy ------------------------------------------------------------------------- Well well! Here's an interesting code. It works very much like the Item Select code above, except that you have to go into the Materia Screen. As long as the switch is up, you have an infinite number of whatever Materia you've selected. The only bad thing about this code is that it will sometimes start off the Materia orbs with 'beyond master' levels, meaning that you can use all their abilities, but you can't get another one by mastering it. According to Mr. DeLucas, this is because of their position (so if you want a materia with lots of AP, find a code/position that works and remember it). xx = Location where the materia appears on the Materia Menu. You can change this number to enter the code multiple times to have multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch. Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. yy = Name of Materia: 00 = MP Plus 2E = (glitch) 01 = HP Plus 2F = (glitch) 02 = Speed Plus 30 = Master Command 03 = Magic Plus 31 = Fire 04 = Luck Plus 32 = Ice 05 = EXP. Plus 33 = Earth 06 = Gil Plus 34 = Lightning 07 = Enemy Away 35 = Restore 08 = Enemy Plus 36 = Heal 09 = Chocobo Plus 37 = Revive 0A = Pre-emptive 38 = Seal 0B = Long Range 39 = Mystify 0C = Mega All 3A = Transform 0D = Counter Attack 3B = Exit 0E = Slash-All 3C = Poison 0F = Double Cut 3D = Demi 10 = Cover 3E = Barrier 11 = Underwater 3F = 12 = HP <-> MP 40 = Comet 13 = W-Magic 41 = Time 14 = W-Summon 42 = 15 = W-Item 43 = 16 = 44 = Destruct 17 = All 45 = Contain 18 = Counter 46 = Full Cure 19 = Magic Counter 47 = Shield 1A = MP Turbo 48 = Ultima 1B = MP Absorb 49 = Master Magic 1C = HP Absorb 4A = Choco/Mog 1D = Elemental 4B = Shiva 1E = Added Effect 4C = Ifrit 1F = Sneak Attack 4D = Titan 20 = Final Attack 4E = Ramuh 21 = Added Cut 4F = Odin 22 = Steal as well 50 = Leviathan 23 = Quadra Magic 51 = Bahamut 24 = Steal 52 = Kjata 25 = Sense 53 = Alexander 26 = 54 = Phoenix 27 = Throw 55 = Neo Bahamut 28 = Morph 56 = Hades 29 = Deathblow 57 = Typoon 2A = Manipulate 58 = Bahamut ZERO 2B = Mime 59 = Knights of Round 2C = Enemy Skill ** 5A = Master Summon 2D = (glitch) 89 = (glitch) * Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that you can't normally get during the game. In the Japanese game, they were still usable, but their abilities, descriptions, and other stats. have been removed/altered in this release. Note that the Underwater materia has been made into a real, usable Materia! It's not used to revive Aerith, but to explore more of the underwater areas (and fight the underwater Weapon monster). ** Starts off with a variable number of stars (usually missing the first eight or stars 3, 6, and 7). - Codes ending in 00 - 0D, 10 and 12 are Independant Materia. - Codes ending in 0E, 0F and 17 - 23 are Combination Materia. - Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia. - Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia. - Codes ending in 4A - 5A are Summon Materia. - Codes ending in 2D - 2F, 89 are game glitches and not real Materia. - However, equipping the '089' materia will raise most of your stats. to 255 and your MAX MP to 999, although your HP will be dramatically reduced. - All other codes (5B - FF, excluding 89) are game glitches and not real Materia. For information on the disabled materia, refer to part 2 of my Japanese FF7 FAQ. However, here is a quick explanation: 16 - Booster : A Support materia with no use. 26 - Law : A Command materia with the Throw and Coin abilities. 3F - MBarrier: A Magic materia with the MBarrier spell (3 levels). 42 - Reflect : A Magic materia with the Reflect and Wall spells. 43 - Rifuabu : A Magic materia with the Wall spell (3 levels). and.... 11 - Underwater Breath : An Independent materia with no use. This was made into a real, usable materia called 'Underwater' in the US version. SUPER SELECT 800F389E - 0xxx ------------------------------------------------------------------------- NOTE: As far as I know, you have to enter this in your Comms Link and turn it on in-game in order for the code to work. It _will not_ work with a normal GameShark, as far as I know. Even with a Comms Link, I'm having trouble getting it to work (if you can only use Turbo Ethers or Phoenix Downs, the code isn't behaving properly, BTW). Basically, this code will let you do just about anything in battle. It works like this: - Use an item, and it will become whatever item you specified in terms of effect. You do lose one of whichever item you selected, though. - Cast a spell, and the spell will instead be the one specified. The amount of MP you lose is determined by the spell you selected via this code, not the one you chose in the spell menu. This also applies to using Summons and Enemy Skills. - Manipulate an enemy, and you can choose which power you want it to use, even ones that aren't listed. - Assuming the game doesn't crash :), you can enter an 'error checker' mode that allows you to exit out of battle immediately. This can be used against normal enemies and bosses, and while exiting out (by pressing L1+R1+Select) doesn't get you any AP, EXP, or Gil, it's considered a win for all practical purposes as events will continue normally should you exit out of a boss battle, etc. This code affects all your allies. You need at least one of the following in order to make use of this code: - One Magic Materia in order to cast spells. - One Summon Materia in order to call a summoned monster. - One Enemy Skill Materia in order to use Enemy Skills. - One Manipulate Materia in order to manipulate enemies. - At least one item that is usable in battles in order to change the effects of that item. - One character who has his Limit Break bar maxed out, at any level. (optional) This chart below shows how the number you enter into the code affects the resulting commands in battle: xxx = ITEM RESULT SPELL RESULT SUMMON RESULT E. SKILL RESULT ___________________________________________________________________ 0 Potion Cure DeathBlow!! Frog Song 1 Hi Potion Cure2 Diamond Dust L4 Suicide 2 X-Potion Cure3 Hellfire Magic Hammer 3 Ether Regen Judgement Bolt White Wind 4 Turbo Ether Poisona Anger of the Land Big Guard 5 Elixir Esuna Steel-Bladed Sword Angel Whisper 6 Megalixir Resist Tidal Wave Dragon Force 7 Phoenix Down Life Mega Flare Death Force 8 Antidote Life2 Tetra-Disaster Flame Thrower 9 Soft Mini Judgement Laser A Maiden's Kiss Toad Phoenix Flame Matra Magic B Cornucopia Sleepel Giga Flare Bad Breath C Echo Screen Confu Black Cauldron Beta D Hyper Silence Disintergration Aqualung E Tranquilizer Berserk Tera Flare Trine F Remedy Barrier Ultimate End Magic Breath 10 Smoke Bomb MBarrier MBarrier ???? 11 Speed Drink Reflect Reflect Goblin Punch 12 Hero Drink Wall Wall Chocobuckle 13 Vaccine Haste Haste L5 Death 14 Grenade Slow Slow Death Sentence 15 Shrapnel Stop Stop Roulette 16 Right arm DeBarrier DeBarrier Shadow Flare 17 Hourglass DeSpell DeSpell Pandora's Box 18 Kiss of Death Death Death Fat-Chocobo 19 Spider Web Escape Escape Gunge Lance 1A Dream Powder Remove Remove Beat Rush 1B Mute Mask Fire Fire Somersault 1C War Gong Fire2 Fire2 Waterkick 1D Loco weed Fire3 Fire3 Meteodrive 1E Fire Fang Ice Ice Final Heaven 1F Fire Veil Ice Ice2 Game Over 20 Antarctic Wind Ice Ice3 Death Joker 21 Ice Crystal Bolt Bolt 22 Bolt Plume Bolt 23 Swift Bolt Bolt 24 Earth Drum Quake 25 Earth Mallet Quake 26 Deadly Waste Quake 27 M-Tentacles Bio 28 Stardust Bio 29 Vampire Fang Bio 2A Ghost Hand Demi 2B Vagyrisk Claw Demi 2C Light Curtain Demi 2D Lunar Curtain Comet 2E Mirror Comet 2F Holy Torch Freeze 30 Bird Wing Break 31 Dragon Scales Tornado 32 Impaler Flare 33 Shrivel FullCure 34 Eye drop Ultima 35 Molotov Shield 36 S-mine 37 8inch Cannon 38 Graviball Choco/Mog 39 T/S Bomb Shiva 3A Ink Ifrit 3B Dazers Ramuh 3C Dragon Fang Titan 3D Cauldron Odin 3E Sylkis Greens Leviathan 3F Reagan Greens Bahamut 40 Mimett Greens Kjata 41 Curiel Greens Alexander 42 Pahsana Greens Phoenix 43 Tantal Greens Neo Bahamut 44 Krakka Greens Hades 45 Gysahl Greens Typoon 46 Tent Bahamut ZERO 47 Power Source Knights of Round 48 Guard Source Frog Song 49 Magic Source L4 Suicide 4A Mind Source Magic Hammer 4B Speed Source White Wind 4C Luck Source Big Guard 4D Zeio Nut Angel Whisper 4E Carob Nut Dragon Force 4F Porov Nut Death Force 50 Pram Nut Flame Thrower 51 Lasan Nut Laser 52 Saraha Nut Matra Magic 53 Luchile Nut Bad Breath 54 Pepio Nut Beta 55 Battery Aqualung 56 Tissue Trine 57 Omnislash Magic Breath 58 Catastrophe ???? 59 Final Heaven Goblin Punch 5A Great Gospel Chocobuckle 5B Cosmo Memory L5 Death 5C All Creation Death Sentence 5D Chaos Roulette 5E Highwind Shadow Flare 5F 1/35 soldier Pandora's Box 60 Super Sweeper 61 Masamune Blade 62 Save Crystal 63 Combat Diary 64 Autograph 65 Gambler 66 Desert Rose 67 Earth Harp 68 Guide Book and so on... (It would take forever to write out the whole thing. Refer to the Game Shark item list for the 'Item Select' code if you need help, and experiment with the other numbers with caution ^_^;) Notes __________________________________________________________________ USING ITEMS: - After 046, all items will do zero damage when used. The effect that goes with each item changes (Fire2, Vaccine, etc.) USING SPELLS: - 036 will instantly summon Death, who will kill one of your characters. - Using 037 gives you a blank spell, which you can never have enough MP to cast. - Using 038 - 047 casts a spell with the name of a Summoned Monster. All of these spells cause immense damage to the enemy, except Leviathan, which causes zero damage. - Using 048 - (onwards) casts a spell with the name of a Enemy Skill. The effect upon a target is very strange (looks like an Elixir being used, sounds like Barrier, etc.) but the result really is that particular Enemy Skill. USING SUMMONS: - Using 10 - 21 results in a Summon with the name of the current spell, and the summoned monster is the base monster onwards. The result is the corresponding base Enemy Skill (for example, 10 makes you cast MBarrier, which looks like Choco/Mog, and hits one enemy with the effects of Frong Song. On the other hand, 12 makes you cast Wall, which looks like Ifrit, and hits one enemy with the effects of Magic Hammer). USING ENEMY SKILLS: - Using 17 or 18 doesn't summon anything, but the resulting damage and range are similar to the Fat-Chocobo and Gunge Lance summonings. - Using 1A - 1E result in you casting Roulette. - Using 1F makes you cast Matra Magic. - Using 20 really does cause Death Joker (ouch)! USING THE MANIPULATE MATERIA: - Assuming you can manipulate an enemy, you need only change the number and try to use any of that enemy's powers to see what the result is. Note that if you go to far ahead (try to access a power that isn't there), you may crash the game or start up the 'error checker'. USING LIMIT BREAKS: - In most cases, using a Limit Break results in the 'error checker' starting up. However, be careful, because you may end up crashing the game if the code gives your characters someone else's Limit Break (in one case, Red 13 tried to use Gigadunk and the game crashed. Another time, he did Vincent's 'Satan Slam', and it worked!) CAUTION: - Using this code along with the 'Throw' command will hang the game as your character tries to throw repeatedly. - This code may cause enemies or allies to move to different locations on the screen, and will interfere with the zoom/position of the battle camera. - Some of the numbers will cause the game to hang. Others cause the 'error checker' to appear, so use them with caution. Okay, as you can tell, this code still requires much more testing. If you come up with any interesting results, please let me know. Right now, I'm trying to discover an easier, surefire method of calling up the 'error checker' using this code (as that would allow you to skip any battle instantly!) NO TIME LIMIT - ANY CHARACTER 800E7A48 - 000x ------------------------------------------------------------------------- Replace x with: 0 = Character in the 1st position 1 = Character in the 2nd position 2 = Character in the 3rd position When using this code, the affected character(s) will be given their chance to act during a battle immediately. You can also give them new commands while they are attacking, casting magic, etc (the only exception is during a Summon or if they get past the initial frames of a Limit Break). Otherwise, the battle is played out normally. This code can lead to some strange situations, like windows that don't close, or you may have chosen to cast a spell eight times in a row only to run out of MP after the third one (in which case, you simply waste the next 5 turns while the message "You don't have enough MP!" appears on the screen repeatedly. In some cases, there's nothing you can do about the windows, but if you try going into that particular window (say, the Limit Break window), and then exiting out, it should close. GAIN LOTS OF EXPERIENCE POINTS 8009D7D8 - xxxx ------------------------------------------------------------------------- Replace xxxx with any number; FFFF for the most EXP, 0000 for no EXP. This code gives you hecka EXP when you win a battle, regardless of what kind of enemy you fought. That's all there is to it :) BATTLE COMMAND SELECT - 1ST POSITION 8009D8A4 - 02xx ------------------------------------------------------------------------- This code will make the third slot in your Battle Command window change to what you specified using this code: Replace xx with = 00 = Left 0F = 4x: 01 = Attack 10 = 02 = Magic 11 = Mug 03 = Summon 12 = Change 04 = Item 13 = Defend 05 = Steal 14 = Limit 06 = Sense 15 = W-Magic 07 = Coin 16 = W-Sum. 08 = Throw 17 = W-Item 09 = Morph 18 = Slash-All 0A = D.blow 19 = 2x-cut 0B = Manip. 1A = Flash 0C = Mime 1B = 4x-cut 0D = E.Skill 1C = 0E = All: 1D = Normal abilities will work as they should, but some of them function a little differently. Note that none of the commands that make use of the Summon screen actually reduce your character's MP, although you must have enough MP to be able to select that summon spell. Left - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in no effect for that character's turn. Change - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in the character changing row position. Defend - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in the character defending for that turn. Limit - When used, this brings up the Summon Screen (you must have one or more Summon Materia equipped for this to work). Choosing a summon results in the character's respective Limit Break. The 'Limit' ability is by far the best one, because you can use any limit break providing you have seven Summon materia equipped (4 in the case of Vincent, 2 for Cait Sith), without having to change break levels or fill your Limit Bar. Even better: if you try to use a Limit Break you don't have (the 8th summon for most characters, the 2nd, 4th, 6th, 8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith), you get a _perfect_ 'error checker' allowing you to bypass _any_ battle, boss or otherwise! Codes submitted by contributors: CHARACTER SELECT - SEE THEM DURING THE GAME 8009CBDC - xxyy submitted by Igancio DeLucas 8009CBDE - 00zz ------------------------------------------------------------------------- Replace xx, yy, and zz with the number that represents your character. This code allows you to choose three characters at one time: xx, yy, zz = 00 - Cloud Strife 01 - Barret Wallace 02 - Tifa Lockheart 03 - Aeris Gainsborough 04 - Red 13 05 - Yuffie Kisaragi 06 - Cait Sith (sometimes, Young Cloud) 07 - Vincent Valentine (sometimes, Sephiroth) 08 - Cid Hiwind 09 - 0A - 0B - 0C - <'Nau Purintingu'> (Now Printing) 0D - <'Nau Purintingu'> (Now Printing) With this code, the character in the first position (use the 'Order' command from the main menu) can be seen in the rendered areas (note that it may be the second position, this seems to happen from time to time). In the World Map, your character will be Cloud unless one of the characters has been specified as Tifa or Cid, in which case, that character will be the one shown regardless of order. Note that only Cloud can climb up ladders and do other acts other than walking or running, and if you try to do such an activity with another character, you will hear the sound of that character doing something, but they won't actually do it, and if you try again, the game may glitch. Also, note that your character won't always appear in some areas, and that they won't actually change until you exit an area. An even stranger glitch is that, if you start a game saved in the World Map, that you are transported, usually out into the ocean at the far edges of the map. I haven't found a use for this yet, but it's interesting, to say the least. Otherwise, this code works like the CHARACTER SELECT - 3RD POSITION code listed below, including glitches and game bugs (having a character die in battle, the trouble with the Sephiroth, Now Printing character codes, having the leader be invisible, activating the 'error checker', etc.) USE ANY OPTION ANYWHERE 8009D2A4 - xxxx submitted by Ignacio DeLucas 8009D2A6 - 0000 ------------------------------------------------------------------------- With this code, all of the Main Menu options are available during any point of the game, even if they are greyed out or not supposed to be visible w/out the code. Replace xxxx with 0000 for no options available (heh), but the one you'll want to use is FFFF, which gives you all abilities. Note that if you have less than 3 characters (and no characters in the 'inactive' group), and you enter the PHS menu, you can't exit out, as you have to make a three-member party but won't have enough members. Mr. DeLucas would like to stress that credit is also due to the original creator of the 'Save Anywhere' code, whoever he/she is, because he used that person's code as a basis for this one. SET TELEVISION RATING IN JUNON TOWN PARADE 80075E40 - xxxx submitted by Ignacio DeLucas ------------------------------------------------------------------------- With this code on, during the part in Junon Town (in Disc 1) where you are supposed to march behind the soldiers, you can set the percentile rating you recieve. Replace xxxx with 0000 for the worst rating, or 5500 for the best rating. Note that you should turn this code on _after_ the commander tells you to get in line, or the game may glitch (as in, he'll never ask you to get moving, so you'll stay marching). SET DRILL EXCERISE SCORE IN JUNON TOWN SEND-OFF 80075E3A - xxxx submitted by Ignacio DeLucas ------------------------------------------------------------------------- With this code activated, during the drill part of Rufus' send-off to Costa Del Sol (the part where you must follow the soldier's lead and turn, act, etc.), you can set the score Rufus gives you depending on his attitude. Replace xxxx with 0000 for the worst score, or 0014 for the best score. SET POINTS EARNED FROM PLAYING G-BIKE GAME 800BDFB4 - xxxx submitted by Ignacio DeLucas ------------------------------------------------------------------------- When turned on, this code can be used to determine the score you'll receive from the G-Bike game at the Gold Saucer (not the actual G-bike scenario when you escape from the Shinra Headquarters). Replace xxxx with 0000 for the worst score, or 2000 for the best score. FIRST FIVE ENEMIES HAVE BEEN SCANNED, LIKE USING 'SENSE' 800F5CF0 - 4000 submitted by Ignacio DeLucas 800F5D34 - 4000 800F5D78 - 4000 800F5DBC - 4000 800F5E00 - 4000 ------------------------------------------------------------------------- When you use the 'Sense' command on an enemy, it shows you it's vital stats. Afterward, pressing Select and highlighting a 'sensed' enemy with the cursor (usually when choosing a target), will display that enemy's amount of current/maximum HP. With this code activated, you can see the current/maximum HP of any enemy in the game, as if you had scanned them. Note that this code will work on _every_ enemy and boss, but that enemies that aren't normally able to be 'scanned' may have misleading amounts of HP, or they may cause this game to freeze, in which case, you'll have to reset the game. TURN ANY TAME CHOCOBO INTO A GOLD ONE 800E5674 - 0004 submitted by Ignacio DeLucas ------------------------------------------------------------------------- (Yeah, I fixed the 3/E mistake. Thank you everyone *sarcastic sigh* for telling me about this, repeatedly.... ^_^;) (Just to clear up any confusion, this is the same code as my Gold Chocobo code for the Japanese version of FF7. However, since Mr. DeLucas not only tested my code for me but corrected it so that it'd work on the US version, he gets credit for doing all the work :)) You must be riding a tame chocobo (any color) for this code to work (you can get tame chocobos in Disc 2 or 3, see the 'breeding' guide for more information). When this code is activated, your chocobo will gain all the abilties that a gold chocobo would have (it can go over rivers, mountains, the sea, etc.) Remember, though, you can't leave the World Map while the code is on, so you'll have to turn off the code before entering any area. When you come back out, the chocobo will have 'reverted' to normal, so you'll have to get back on and flip the switch up again to re-activate the code. Also, the code sometime glitches if you enter the desert around the Gold Saucer. ALTER CLOUD'S ELEMENTS/STATUS AILMENTS EFFECTS (see below) submitted by Ignacio DeLucas ------------------------------------------------------------------------ Since all of these codes only apply to Cloud, and because they all work in the same way, I'm listing these codes together: Any Weapon attack strikes with all Elemental types: 8009D888 - FFFF This code works just as it says. However, if an enemy is immune to a certain type of element, then they will be healed instead of harmed regardless of the other active elements. Take half damage from all Elements: 8009D88A - FFFF Take No damage from all Elements: 8009D88C - FFFF Absorb all Element damage as HP: 8009D88E - FFFF (Remember that for these last three codes, you're also able to defend against the unlisted 'non-element' damage type.) Any Weapon attack strikes with all Status Ailments: 8009D890 - FFFF 8009D892 - FFFF (With this code, the 'Petrified' status takes precedence over all other status afflictions, so while you are attacking with every status effect, the one that will override the others is 'Petrify'. If you haven't already realized this, using Slash All along with this code lets you petrify all enemies with one attack, instantly making you win the battle..... :)) Cloud is unaffected by all Status Ailments: 8009D894 - FFFF 8009D896 - FFFF (Unfortunately, this code seems to affect beneficial status changes as well, such as Haste.) GAIN LOTS OF ABILITY POINTS 8009D7DC - 8FFF submitted by Jeff Wong ------------------------------------------------------------------------- When you win a battle, you'll gain lots of AP. Don't change the number to a value higher than 8FFF or you won't actually earn the AP listed. UNLIMITED GIL 8009D260 - FFFF submitted by Jeff Wong ------------------------------------------------------------------------- This code gives you a huge amount of gil, which you'll always have the same amount of as long as the switch is up. You can save your game in order to retain all the extra money, too. HAVE 9999 GOLD PIECES AT THE GOLD SAUCER 8009D3D2 - 270F submitted by Jeff Wong ------------------------------------------------------------------------- The title says it all. You'll have 9999 GP, and if you save the game, you'll retain all that GP, too. HAVE 65000 BATTLE POINTS AT THE GOLD SAUCER 8009D3D8 - FDE8 submitted by Jeff Wong edited by Dave Upton ------------------------------------------------------------------------- This works much like the last two codes in that you'll have lots of BP, and that number won't decrease as long as the switch is up. However, since BP are temporary, if you leave the Battle Square with the switch off, all your BP are lost. NO RANDOM BATTLES WHILE ON THE WORLD MAP 8007173C - 0000 NO RANDOM BATTLES WHILE IN A RENDERED AREA 8011627C - 0000 submitted by Jeff Wong ------------------------------------------------------------------------- Both of these codes are listed together because they function similarily, and you'll want to use them both ^_^; As long as the switch is up, you'll never run into battles, however, you _will_ have to fight boss battles and other unavoidable confrontations. KEY ITEM SELECT (see below) submitted by Charles Mac Donald ------------------------------------------------------------------------- Yup, someone finally came up with a Key Item Select code (I've been trying to make one since the earliest versions of my Japanese FAQ way back in March), and it's none other than Charles MacDonald! I'll let him explain how the code works from here: 8009 D2C8 FFFF - 1st 16 items 8009 D2CA FFFF - 2nd 16 items 8009 D2CC FFFF - 3rd 16 items 8009 D2CE 0007 - Last 3 items For those interested, the item(s) you get correspond to the individual bits enabled within the longword. In regard to the last set of items, there are only three, so don't enable bits for the non-existant items. Also, certain key items (Like PHS) you can't use immediately, even though you have that item. That's because the use of some items are story-driven. You just have to wait [until they become normally usable]. (Okay, back to me!) Obviously this code is cool because it lets you have all the items, but as they are story-driven (like CGFM2 sez), you can't (for example), have the Sector 5 Key in your inventory and return to Midgar City in Disc One. Still, though, this code is worth having (since it turns out it's possible to make one after all). ------------------------------------------------------------------------- 7.6 having fun ------------------------------------------------------------------------- A good deal of the chocobo racing and snowboarding information in this section comes from Martin Debes, David McGrath, and KFattyPro2, so give them a hand, please! THE BATTLE SQUARE ----------------------------------------------------- To play this game, go to the Battle Square and enter the main building. Talk to the lady by the righthand booth and she'll give you an option. Choose the top one to enter the Battle Arena, or the bottom one to decline. It costs 10 GP to enter the Battle Arena each time. Should you accept, you have to choose which character will fight by himself in the Arena. Once inside the Arena, you have to fight 8 consecutive battles against randomly-picked sets of monsters. Fighting is done normally, and you can use anything you have equipped (weapons, spell materia, command materia, items, etc.) to attack your enemies with. Each time you finish a battle, you get the message 'GREAT!' and you're then told how many BP (Battle Points) you've won in that particular battle (it's on the right side of the window). You have two options; pick the left one to keep fighting or the right one to give up and leave the Arena. If you choose to keep fighting, a slot machine appears prior to your next bout and you have to press O to stop the wheel. Whatever you land on will have a significant effect upon you as soon as the next battle starts. However, most of these conditions can be remedied by using items, and some (such as Minimum) won't even affect you if you're wearing an accessory that protects you from that type of status ailment. Below is a list of many of the various results you may land on: Poison - 'Poisoned' status. Frog - 'Toad' status. Mini-Cloud - 'Minimum' status. Red Orb - Disables Red (Summon) Materia. Yellow Orb - Disables Yellow (Command) Materia. Green Orb - Disables Green (Magic) Materia. Purple Orb - Disables Purple (Independent) Materia. Blue Orb - Disables Blue (Support) Materia. Five Orbs - Disables all Materia. Ring - Disables accessories. Bag - Disables items. Luck Plus 7 - No ailment for that round. Boots - Time Bar is cut in half. HP & MP - Max HP and MP is halved. MP Sign - Max MP is halved. MP Zero - Max MP is reduced to 0. Sword - Attack power is lowered. Bracelet - Your defense is lowered. Stopwatch - Time spent in the Battle Arena times 30 is given to you in damage. Lv. Down - This lowers your level by 5, 10, 15.... Cure - Gain back 9999 HP. The worse off your character is, the more Battle Points you earn. So if you have no life left, all your materia are sealed, and you're poisoned, you'll get more BP then having beaten all the matches with no serious injuries or handicaps. Of course, it is possible to cheat. For example, if your Magic materia have been disabled but you just used Mimic after casting a magic spell, you can mimic yourself to still use that spell. Or if you have Throw combined to a Counter Attack materia and youritems are disabled, you will still hurl one of your throwable items. Each time you choose to keep fighting, yet another bar appears on the slot machine. And because the eight battles are continuous, you'll keep whatever ailment you landed on in the last battle (unless you cured it), and get another ailment as well, making the battles progressively harder as you suffer from more and more handicaps. You do not gain AP, EXP, or gil for fighting in the Battle Arena. You can't learn enemy skills, either, even if you proceed to win all eight battles. You can Steal or Morph enemies to get items, but that's it. Using Limit Breaks in the Arena won't deplete your Limit bar when the battles are over, though. Your fighting spree ends if: - You win all 8 battles. - You choose to give up after completing a battle. - You cast Escape on yourself or use an item that has a similar effect. - You run away :) - You are killed during the course of the battles :( Unless you're killed or run away, you will keep all the Battle Points that you've earned from each fight. What's more, you can continuously enter the Battle Arena (providing that you have enough GP) and fight over and over to pick up even more Battle Points. However, you lose _all_ your BP if you leave the Battle Square, so you have to get the number of points you want in one trip. You can trade in the Points you've earned for prizes by going to the machines on the left or right side of the entrance and examining them. The following chart appears if you have enough BP to purchase something. Note that it changes multiple times and so is listed for Disc 1, later in Disc 1, and then for Disc 2 and 3. NAME COST Potion 80 BP (Disc 1) Phoenix Down 160 Shrapnel 320 Ether 640 Mimett Greens 1280 Fury Ring 2560 Enemy Lure 5120 Pre-emptive 10240 Speed Plus 20480 Champion Belt 41960 Phoenix Down 100 BP (later in Disc 1) Remedy 200 Mimett Greens 400 Enemy Lure 800 Choco Feather 1600 S-mine 3200 Pre-emptive 6400 Speed Plus 12800 Champion Belt 25600 OmniSlash 51200 Remedy 100 BP (Disc 2 or 3) Enemy Lure 250 Right arm 500 Pre-emptive 1000 Reagan Greens 2000 Speed Plus 4000 Stardust 8000 Champion Belt 16000 OmniSlash 32000 W-Summon 64000 You can buy as many of each item as you like if you have enough BP. Note that the first time you win 8 battles in a row, you can get a free pair of Sprint Shoes from the person standing at the foot of the flight of stairs outside (the one that says that she doesn't like fighters who are 'all talk'). THE SPEED SQUARE ------------------------------------------------------ In the Speed Square, you have to shoot down targets while riding in a roller coaster. The main thing to remember is that firing with a full gauge is better than constantly firing a near-empty gauge. There are some invisible targets and hidden targets--it's up to you to find them, but here's a few pointers for high scorers: the red things coming out of the lava are worth 70 points, the riverboat will give you more points depending on how long you shoot it, and one of the lights near the end of the ride can be broken for another 200 points. Prizes from this square include: Over 3000 points - Masamune, Custom Sweeper, 1/35th soldier Over 5000 points - Umbrella (Disc 1), Flayer (Disc 2-3) You can earn multiple 1/35th soldiers here, too. THE WONDER SQUARE ----------------------------------------------------- There are a bunch of games in this Square that you can play to earn GP or other prizes. (SUBMARINE GAME) The first play nets you 20 GP. The first time you win the following battles, you'll get an item. - Underwater Huge Materia Battle: Ink - Level 1: T/S Bomb - Level 2: Dragon Fang - Level 3: Dragon Scales - Level 4: Cauldron (ARM-WRESTLING GAME) You can win 1 GP for 100 gil by fighting the Sumo wrestler, or 2 GP for 100 gil by fighting the 'normal' wrestler. (MOG HOUSE GAME) The first time you win at 'Mog House' the person standing behind you will give you 30 GP. (BASKETBALL GAME) The first 10 dunks in a row are worth 1 GP, the 11th will double that amount to 20 GP. The next ten dunks are worth 1 GP, and the 22nd dunk doubles that to 60 GP. This continues at every next dunk, presumably (33, 44, etc.) (BIKE-RACING GAME) You can earn 10 GP instead of 2 GP if you score over 10,000 points. In addition, you'll get a Speed Plus materia the first time you do this. (WONDER CATCHER GAME) Possible prizes include: Nothing (!), 1 GP, 3 GP, Potion, 80 GP. (3D BATTLER GAME) Being beaten by the first two opponents nets you nothing, the third gets you 2 GP, and the fourth lands you 20 GP. (SNOWBOARD RACING) If Tifa or Cid is in your party, they'll randomly ask if they can play in your place. Check out Tifa on the snowboard! Blue and Green balloons are worth 3 and 5 points, respectively. Blue are semi-hard, while Green take a bit of skill to collect. Don't forget to edge (R1)! It'll help you take corners a lot easier. If you're going fast enough when you reach the goal, jump right before you pass the sign. You'll fly through, hit the retaining barrier at the end, and fly right back out again!) The ranks in the normal courses are BAD (0-49), AWFUL (50-69), and GOOD (70-100?) Course A ______________________________________________________________ Speed up before coming to the course, then jump at the first cliff so you can nab the Blue balloon. If you miss it, press Start and choose RETRY -- it won't cost you any more Gil. (With free continues, one wonders how Shinra makes any money on this game!) Keep collecting balloons and avoiding obstacles until you see the Moogle holding the arrow. Ether slow down or take the curve creatively; I recommend the former, since a Blue balloon is soon after, surrounded by snow chocobos. A while later is the downhill portion -- don't miss the Blue balloon on your way in -- and this is your place to gain some speed. Just avoid the obstacles! Near the end you'll have to swerve around some igloos; make sure you do it at a high enough speed to clear the arch up ahead so you can collect the Green balloon. The first time you score at least 90 points, you'll get 20 GP and a Safety Bit. Course B ______________________________________________________________ Don't miss the Blue balloon, but try to miss the rock under it. A couple of sharp turns soon after requires skillful turning. Too little, and you'll hit the walls. Too much, and you'll spin out. After a few more curves, you'll come to a metal-lined area with a Blue balloon near the beginning. Following that is a sharp curve, then a forest with another Blue balloon between two trees. Right at the end is an arch, beyond which is a Green balloon over a snow chocobo. Time the jump right to clear the chocobo. Several sharp turns challenge you soon after -- be careful not to hit the warning signs! -- and then you're given a breather with a slow curve to the left. There's one more short curve, then the goal. Course C ______________________________________________________________ Soon after you enter the course is a line of 8 red balloons followed by a cliff and a blue balloon. Collect 'em (and RETRY if you don't.) Beware the unmarked sharp turns that follow, and watch out for the snowman -- that blue thing is his hat, not a balloon.... Next are the ice caves. Dodge falling icicles, and don't go straight through in the cavern areas, as chunks of ice will fall from the ceiling. Dodge around the chunks, and collect the balloons. Soon after the second cavern area is the exit; be sure to collect the Blue balloon as you jump out. The rocky area after the caves shouldn't present too much of a challenge, but the curves soon after may. Near the bottom, you'll come across Blue and Green balloons, each well protected; don't hit the obstacles in front, or the balloons will fly away. Two balloons after is the exit. Time Attack ___________________________________________________________ Score at least a Good -- 70 points -- on each of the three tracks, and a yellow balloon will appear at the beginning of the track. Collect it and all the obstacles'll disappear from the courses. The objective now is to race your way through the courses. Your best race time since the PSX was turned on will be represented by a ghost moogle. Press START during the game and you'll be able to select between a snowboarding or a sledding moogle. (You'll also be able to change the ground texture from snow to checkered.) Stay ahead of the moogle, and you'll have beaten your old time. (On the straightaway at the end of Course A, either make sure Cloud is centered, or that he has a good lawyer...) The ranks in Time Attack are Fail, Poor, and Average. There are surely more. As far as snowboarding goes: W/ Ballons get -Good (beginner) 30 GP + Safety Bit -Good (advanced) nothing -Good (crazy) nothing I finally broke sec. on the beginner course (53.824) which gave me a "super" (the best) which meant that I had achieved a super on every course. Now there is a new "ghost" I can race against!!! It is a little cactrot (cactus type enemy from FFIII) I forget what they are called on this game however, it races me down the hill running. If you get 97/100 on advanced course you will get 100 GP and "All" Materia (>95 ?? may work too) If you get 96/100 on the crazy course you will get 300GP and a Crystal Bangle (>90 ?? may work too) CHOCOBO RACING -------------------------------------------------------- Again, Tifa or Cid will randomly ask to take your place in the race if they're in your party. There are four ranks in the Chocobo Races. In increasing order, they are: C, B, A, and S. Placing first moves you up in rank. Place first in S a few times, and you'll win a prize pack of sorts for being so good: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, and a "Counter Attack" Materia. (This only happens once) Beware that sometimes you'll race against Teioh, whose Chocobo's stats are always higher than your own (+15 km, +250 stamina). You *can* beat him, but it gets progressively more difficult as you advance in rank. Incidentally, once you race a Chocobo to S rank, you can bet at that rank. To win the bonus in S-Class 10 races need to be won (by the same chocobo). The win ratio is 7:5:3 i.e. for best prizes only have 3/15 (1/5) chance. Green, Black & Gold chocobos also have an advantage in the racing, as they are not slowed by Space (Short), or the Waterfall (Long Course). Chocobo Racing Prize List: Prize GP Ranks Potion 5 C (Buy for 1 GP) Phoenix Down 10 CBAS Hyper 10 CB Tranquiliser 10 CB Hi-Potion 15 CBA Hero Drink 15 BAS Antarctic Wind 20 CBA Bolt Plume 20 CBAS Fire Fang 20 CBA Ether 30 CBA (Buy for 20 GP) Ice Crystal 50 AS Swift Bolt 50 AS Fire Veil 50 AS Turbo Ether 150 B S (Buy for 100 GP) Elixir 200 BAS Enemy Away 300 AS Sneak Attack 300 AS Counter Attack 300 AS Precious Watch 300 S Megalixir 300 S Chocobracelet 400 S Magic Counter 500 S Cat's Bell 500 AS Sprint Shoes 500 S FORT CONDOR BATTLES --------------------------------------------------- You can fight at the Fort Condor during any disc, although if you want the Huge Materia, you'll have to play and win at least once in Disc Two. What's written here are brief instructions and simple strategies to win. The object of the game is to prevent the enemy from taking your land (this is indicated by a pink bar to the left of the screen), and to wipe your foes out before they finish you off. Your guys are blue; the enemy's force is red. In the beginning, you'll be in control of a cursor and there are no enemies on the screen. You can use this time to place your allies before the battle begins (while you can place icons during the battle, it's easier to start off right now). You can only set people as far as the red line; if you can't place a person, a red X appears over the hand cursor. Placing icons costs money (gil). Remember, you can't place bad guys! The types and statistics of each icon (good and bad) are as follows: Note that not all of these will be available initially (like the Fire Catapult and Tristoner). STATS. OF THE GOOD GUYS _______________________________________________ NAME HP ATTACK RANGE COST STRONG/WEAK VS Stoner 100 20 1~4 480 n/a Tristoner 150 30 1~5 1000 n/a Catapult 100 18 1~5 480 n/a Fire Catapult 120 25 1~6 600 n/a Fighter 200 30 1 400 n/a Attacker 180 25 1 420 Beast/Barbarian Defender 220 35 1 440 Barbarian/Wyvern Shooter 160 20 1~3 520 Wyvern/Beast Repairer 160 10 1 480 n/a Worker 160 15 1 400 n/a STATS. OF THE BAD GUYS ________________________________________________ NAME HP STRONG AND WEAK AGAINST Beast 230 Shooters / Attackers Wyvern* 190 Defenders / Shooters Barbarian 100 Attackers / Defenders Commander 250 ??? * These guys can fly over obstacles, giving them more range. The bad part about all this is that it cost real money (your money!) to play this game. So it's best that you stock up on gil before playing. However, you'll be paid gil for every ally left standing when the battle ends. If you have 12 1/35 soldiers, you won't need to pay for your army, though. To buy an icon, use the controller to select them and press O. Then choose where you want to place one and press O again. If you're placing a (Fire) Catapult or (Tri)stoner, then you'll see a red circle or wedge-shape when you place them; this indicates their line of fire. Use the Control Pad to choose how you want them to aim their attack. When you're ready, press X and choose the top option. The battle begins! Your controls work like this: O Accept a command. Place the cursor over a character and place this button and you'll be given an option; see the list of icons to see what options are available. X Decline a command L1 / L2 Decrease the Speed Plus of the battle R1 / R2 Increase the Speed Plus of the battle Start Pause/unpause the game Select Show/hide instruction screen Pad Moves cursor/put over ally or foe to see their statistics and the direction they're heading in. Every time one of your icons finishes walking, enters battle, or is killed, you will be asked if you want to go to their location/give them a new command (if they died, it asks if you want to place a new one). Press O to accept, or X to decline. ICON OPTIONS __________________________________________________________ Stoner TOP OPTION - DIRECTION. You can redirect TriStoner either type of droppers' line of fire. BOTTOM OPTION - REMOVE. The dropper is destroyed. Catapult TOP OPTION - DIRECTION You can redirect Fire Catapult either type of catapult's line of fire. BOTTOM OPTION - REMOVE. The catapult is destroyed. Fighter OPTION - ACTION. Pick where you want any of the Defender three icons to move to and press O. If they Shooter can't walk to a certain location, an X appears over the cursor. Repairer OPTION - ACTION. Works just like the ACTION command explained above. If you make a Repairer walk near a damaged Catapult, Fire Catapult, Boulder, or Triple Boulder, he can repair them (give them back HPs). These guys can automatically fight, too. Worker TOP OPTION - ACTION. Works just like the WALK command explained above. BOTTOM OPTION - BOMB. Creates a bomb that explodes when enemies approach. The 'Dismantle' command for the catapults and droppers may seem useless, but once an enemy force has passed beyond the range of one of these icons, they are useless. To free up space for more icons, (you can only have 20 at a time, remember?) you'll want to use this ability. Basically, the battle is fairly automatic. People attack when close, the catapults and droppers fire continuously. All you have to do is move, replenish, and place new members. The battle ends when the 'land taken' meter maxes out (i.e. they reach the little brown hut) or you win the battle by destroying all the enemies. Including the boss who shows up when most of the enemy force is defeated, there are about 40 enemies in total, who climb up the screen in a more or less steady, continuous wave. If you've played FF3, this feels a little like those 'mass-crazy-fight-till-you drop battles', but without the rush of adrenaline that usually accompanies such a fight. (Note that you'll have to wait a while before another fight is available. Also, as far as I can tell, there's no point in donating money since you'll have to spend Gil to hire troops, anyway.) The prizes you win from each battle changes with each new battle. STRATEGY FOR THE HUGE MATERIA BATTLE Hope you have some money. Start by placing Tristoner at the top of each path and angle their line of fire to follow the path (that's 4). Then, buy another one and place it at the main junction and make it fire straight forward. Now, purchase four Fire Catapults and place them at the bottom of the paths, as close to the red line as you can. Angle their line of fire to hit where the Tristoners can't. If you can spare the gil, place two more just a little ways south and to either side from the main Tristoners for added protection. Still with me? Place some Defenders and Attackers down at the bottom, then place a whole bunch of Fighters, Attackers, and Defenders at the top of the screen. Last, add in some Shooters in hard-to-reach areas where they can pelt the enemy. As your installments are destroyed/killed, all you have to do is place new ones. EXPENSIVE STRATEGY If you have a _lot_ of cash, then just go crazy with the Tristoners and keep placing new ones (since they'll instantly fire). If the enemy gains too much ground, start amassing forces of Defenders and Attackers to take your opponents out and defend your installations. The boss is easy to kill since he's slow and shows up when there's not a lot of people left (leaving him all buy himself). Just gang up on him with Defenders and Fighters, and if you've placed them earlier, try to steer him towards the Bombs that the Workers can lay. ========================================================================= 8. ANSWERS TO THE MOST-ASKED QUESTIONS ========================================================================= This section contains answers to the questions that people just can't stop asking. This is for those of you who refuse to read the rest of the FAQ and want your answers _now_! Questions are listed roughly in the order that their answers come up during the game. ----------------------------------------------------------------------- How do I learn Enemy Skills, and where are all the Skills at? ----------------------------------------------------------------------- To use an Enemy Skill, you need an Enemy Skill materia. With one equipped, go into a battle. If an enemy uses their Skill on you, you'll spin around and a message will appear stating that you've learned it. You _have_ to then win the battle; if you run away, you will not have learned it. Some enemies will not use their Skills normally. In some cases, you can control them using the Manipulate materia and then make them use their skill. You can't have a friend use a skill on you in order to learn it, but if you have more than one Enemy Skill materia equipped, you can learn the skill for all materia at the same time. Here's a list of available skills: ------------------------------------------------------------------- ANGEL WHISPER COSTS 50 MP ------------------------------------------------------------------- - This skill brings the target back to life and cures any status ailments. It _sets_ the targets HP to a random amount (usually in excess of 7000 points. However, this can mean trouble for characters with high HP, as they will actually have their life lowered by this skill. Note that the 'setting HP' aspect of this spell doesn't affect enemies. - Learn from the women in the yellow swimsuits (Polan Solita) you meet in the Northern Crater (Disc 3 only). - You can manipulate a Polan Solita. ------------------------------------------------------------------- AQUALUNG COSTS 34 MP ------------------------------------------------------------------- - All targets are hit for water damage. - Learn from Jenova*Birth in the Forgotten Capital (Disc 1), or from the chimera-like Harpy in the Corel Desert, or from the floating dragon-like monster (Serpent) in the sunken plane near the Gold Saucer (Disc 2 or later). - You can meet Harpies if you walk around the edge of the desert (even if you don't have the Buggy). Then just manipulate one when you meet it. ------------------------------------------------------------------- BAD BREATH COSTS 58 MP ------------------------------------------------------------------- - Inflicts multiple status ailments on all enemies, including: Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel. - Learn from the green creatures with big mouths (Mobors) on the outside ledges in Gaea's Cliff (Disc 2). You can also meet them in the Northern Crater. - Be sure to have some protective accessories equipped (such as a Ribbon), or you may be too weakened to kill the Molbor after it attacks. ------------------------------------------------------------------- BETA COSTS 35 MP ------------------------------------------------------------------- - All targets are hit for fire-based damage. - Learn from the shadow snake (Midgar Zolom) in the marsh near the Chocobo Farm. - Midgar Zolom won't use this skill until he's been severely weakened (he'll start waving back and forth). ------------------------------------------------------------------- BIG GUARD COSTS 56 MP ------------------------------------------------------------------- - This skill has the same effect as casting Haste, Barrier, and MBarrier on all your allies. - You can learn it from the shelled cratures (Beach Blug) that live on the shore near Gongaga Town. - You have to manipulate this enemy in order to learn the skill. ------------------------------------------------------------------- CHOCOBUCKLE COSTS 3 MP ------------------------------------------------------------------- - One foe is hit for special damage. This attack does 1 point of damage for each time that you've run away from a battle since starting the game. - To learn it, purchase some Mimett Greens, and make sure you know L4 Suicide. Go fight some Chocobos outside of the Chocobo Farm, or fight Chocobos living near Mideel. If the Chocobo you fight has a level that's a multiple of 4, use a Mimett Green on it, then cast L4 Suicide on it. It should counterattack with the Chocobuckle Skill. ------------------------------------------------------------------- DEATH FORCE COSTS 3 MP ------------------------------------------------------------------- - One ally becomes immune to instant death attacks. - Learn from the huge turtles (Adamantaimai) by the shoreline of the westernmost continent (near Wutai). - You can control an Adamantaimai. ------------------------------------------------------------------- DEATH SENTENCE COSTS 10 MP ------------------------------------------------------------------- - One enemy is condemned (they die when the counter reaches zero). - Learn from the Sneaky Steps in the Sealed Cave below Cosmo Canyon (Disc 1 only), or from the yellow Bound Fats that live in the area before and behind the Forgotten Capital. - You can control a Bound Fat. ------------------------------------------------------------------- DRAGON FORCE COSTS 19 MP ------------------------------------------------------------------- - This skill increases your physical defense and magic defense rating. - Learn from the Dark Dragons in the Northern Crater. - You can't learn this unless you manipulate a Dark Dragon. ------------------------------------------------------------------- FLAME THROWER COSTS 10 MP ------------------------------------------------------------------- - A stream of fire will burn one enemy for fire-based damage. - Learn from the yellow dragons (Archdragon) in the Mythril Mine, or from the Dragons in the mountains behind Nibelheim. - You can control a Dragon or Archdragon. ------------------------------------------------------------------- FROG SONG COSTS 5 MP ------------------------------------------------------------------- - Transforms one enemy into a frog and puts them to sleep. - Learn from the green frogs (Touch Me) in the circular forest near Gongaga. - You can manipulate a Touch Me. ------------------------------------------------------------------- GOBLIN PUNCH COSTS 0 MP ------------------------------------------------------------------- - One enemy is hit for physical damage. The damage inflicted is multiplied if your opponent has the same exp. level that you do. - Learn from the boxing glove-wearing Goblins found on the only forested island in the northeast area of the map (Goblin Isle). - You can manipulate a Goblin. ------------------------------------------------------------------- L4 SUICIDE COSTS 10 MP ------------------------------------------------------------------- - Any enemy with an experience level that is a multiple of 4 loses almost all of their HP. They may also be afflicted with the Minimum status. - Learn from the squirrels (Mu) found near the Chocobo Farm. ------------------------------------------------------------------- L5 DEATH COSTS 22 MP ------------------------------------------------------------------- - Any enemy whose level is a multiple of 5 is instandly killed. - Learn from the blue, leech-like Parasites in the Northern Crater. - You can manipulate a Parasite. ------------------------------------------------------------------- LASER COSTS 16 MP ------------------------------------------------------------------- - This skill reduces an enemy's HP by one-half. - Learn from the Death Claws in the Corel Prison (Disc 1 only), or from the Dark Dragons in the Northern Crater. - You can manipulate both the Death Claws and Dark Dragons. ------------------------------------------------------------------- MAGIC BREATH COSTS 75 MP ------------------------------------------------------------------- - All enemies are hit for fire, ice, and lightning-based damage. - Learn from the crab-like Stilves in Gaea's Cliff (Disc 2 only), or from the blue, leech-like Parasites in the Northern Crater. - You can manipulate a Parasite. ------------------------------------------------------------------- MAGIC HAMMER COSTS 3 MP ------------------------------------------------------------------- - One enemy is bopped on the head. They lose up to 100 MP, which will be given to you. It's worth noting that most enemies who rely on magic attacks will be unable to do much of anything if their MP is drained to zero. This includes quite a few of the bosses. - Learn from the plant-like begins (Razor Weed), found on the tip of the westernmost continent (north of Wutai). - You can manipulate a Razor Weed. ------------------------------------------------------------------- MATRA MAGIC COSTS 8 MP ------------------------------------------------------------------- - When used, you'll fire a volley of missiles at one enemy for magical damage. - Learn from the large machines (Sweeper Custom) near the Midgar Area, or from the wheeled robots in the underwater section of Junon (Disc 2 only). - You can manipulate a Sweeper Custom. ------------------------------------------------------------------- PANDORA'S BOX COSTS 110 MP ------------------------------------------------------------------- - All enemies are hit for physical damage. - You can learn this from the Dragon Zombies in the Northern Crater. ------------------------------------------------------------------- ROULETTE COSTS 6 MP ------------------------------------------------------------------- - When used, one friend or foe is randomly killed. - Learn from the floating card-jesters (Death Dealer) in the Northern Crater. - You can control a Death Dealer. ------------------------------------------------------------------- SHADOW FLARE COSTS 100 MP ------------------------------------------------------------------- - When used, one foe is attacked and takes magic damage. - Learn from the Ultimate Weapon (Disc 2 or 3), or from the Dragon Zombies in the Northern Crater. - The Ultimate Weapon will use this skill before dying, so just concentrate on killing it in order to learn it. ------------------------------------------------------------------- TRINE COSTS 20 MP ------------------------------------------------------------------- - All targets are hit for lightning-based damage. - Learn from Godo on the top floor of the pagoda in Wutai, or from the red crab-like Stilves in Gaea's Cliff (Disc 2 only), or from the spider-like Materia Keeper boss in the mountains behind Nibelheim (Disc 1 only). ------------------------------------------------------------------- WHITE WIND COSTS 34 MP ------------------------------------------------------------------- - All allies will regain back lost HP depending on the current HP of the caster. Everyone will also have their status ailments cured. - Learn from the white and green monsters (Zemzelett) in the grassy area near Junon. You can also learn it from the winged serpents (Wind Wing) if you're hit by a barrier in the Whirlwind Maze (Disc 2 only). - You can't learn this skill from a Zemzelett unless you manipulate it. ------------------------------------------------------------------- ???? COSTS 3 MP ------------------------------------------------------------------- - One enemy recieves non-elemental damage. The amount inflicted is equal to the amount of damage the caster has recieved in battle thus far. - From the balance-like monsters (Jersey) in Nibelheim's Shinra Mansion. You can also learn it from the purple Behemoths you encounter when raiding Midgar (Disc 2 only). You can't learn this skill unless you take damage from it. ----------------------------------------------------------------------- How do I get Yuffie Kisaragi to join my party? ----------------------------------------------------------------------- She can join during any disc. You can meet her on foot, or in the Buggy. The two places that she appears most often are the forests beyond the Gold Saucer (in the Gongaga Ara), and most forests in the Junon Area. After a few battles, you should run into a fight with Yuffie. She's easy to defeat and shouldn't pose too much of a problem. When the battle ends, you'll appear in a plain with Yuffie lying nearby. To get her to join your party, talk to her and respond to her like this: Reply: Not interested (talk to her again) Reply: ......petrified Reply: Wait a second! Reply: ......That's right. Reply: ......Let's hurry on. If you try to use the Save Point nearby, or if you give a wrong answer, Yuffie will escape and steal some gil from you. This means that you have to re-find and re-fight her, then go through the same conversation again, if you want her to join. ----------------------------------------------------------------------- Who is this guy near the Gold Saucer who exchanges gil for GP? ----------------------------------------------------------------------- Every time you arrive at the Gold Saucer, there is a 1-in-60 chance that a man will be standing near the back of the screen, past the Save Point. If you go up and talk to him, he will sell you one GP for 100 gil. You can exchange up to 100 GP from him. ----------------------------------------------------------------------- How do I open the safe in Nibelheim? ----------------------------------------------------------------------- Well, the hints are as follows, for those who want to try it for themselves: - When reading the paper, move the cursor down to the blank space and try and choose it. - Examine the area around the bed on the upper floor. Then go out and look in the hallway nearby. - Search the opposite end of the broken piano. - Open the chest in the greenhouse, then examine the chest again for another clue. The real problem is that most people forget that the safe's lock is just like a real one, so you have to go in more than one direction when selecting the numbers and you can't go past the number you want. The actual lock code is: RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97 When you open the safe, you'll be attacked by a monster, Lost Number. _____________________________________________________________________ BOSS TIPS: LOST NUMBER LV: 35 HP: 7000 MP: 300 This boss can be taken out just by attacking and using Limit Breaks. Magic spells (Fire, Ice, Lighting) that are at level 2 are also okay to use. Heal yourself and use Summon Materia (like Choco/Mog) and you'll win in no time. Aside from physical attacks, all this guy can really do is use a Bolt 2 spell on you, but it only does 400-500 points of damage to one character, so it's nothing to worry about. Rarely, he does a double-fisted hammer punch to one character that averages 2200 points of damage, though, so pack in some Phoenix Downs before trying to tackle him. If you blow off his red half (the one that uses magic) his physical attacks become more aggressive, so keep your HP up. Likewise, if his purple half is destroyed first, the Lost Number will use more mid-level spells, like Quake 2, against your party. It is possible to kill this boss without either part of it dying (by stunning it using the 'Choco/Mog' spell). _____________________________________________________________________ ----------------------------------------------------------------------- How do I get Vincent Valentine to join my party? ----------------------------------------------------------------------- Vincent can also join your party during any disc. Go to Nibelheim and enter the Shinra Mansion. Go to the pink cavern beneath the hidden spiral stairway, and open the northern door (the portal just before the library). To open the door, you'll need the gold key from the safe (see above). Once inside, go to the purple coffin and press O. To get him to join you, respond in the following manner: Reply: Talk about Sephiroth. (When the coffin closes, press O again.) Reply: Who are you? Then, try to leave the pink cavern and he'll join you. Vincent cannot join you during Cloud's flashback, just so you know. ----------------------------------------------------------------------- What am I supposed to do with the sleeping man near Midgar? ----------------------------------------------------------------------- The sleeping man will give you something when you have won a certain number of battles. You can find him in a cave a little ways south and east of Midgar. You'll need the Buggy, the Airship, or the Green, Blue, Black, or Gold Chocobo to get to him. If you want to get to him using the Buggy, drive it _into_ Costa Del Sol and you will have the option of transporting it back to the continent where Midgar is. Inside the cave is the sleeping man, of course. He'll usually tell you how many wins you've gotten so far. - If your last two digits are odd, he'll give you Mythril. - If your last two digits are even, he'll give you an item (usually a Bolt Ring or Ice Ring). If you have a piece of Mythril, you can take it to the blacksmith who lives in the house on the penninsula near the Gold Saucer. He'll let you trade the Mythril for a Gold Armlet (in the long wooden chest), or the Great Gospel Manual (in the metal lid on the upper floor). You can return to the sleeping man and get as many rings or pieces of Mythril as you like. ----------------------------------------------------------------------- What's the point of playing Tifa's piano? ----------------------------------------------------------------------- Go to Nibelheim during Disc 2 or 3, when Tifa is in your party. Go into Tifa's house, and head upstairs to where her piano is. Choose the botom option twice, then press: X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X* You should find 1 gil between the piano keys. Play the piano again, and you'll find an Elemental materia. On your third play, Tifa will find a letter from Zangan and her Limit Break manual. * You can also play this theme (the 'Highwind' theme), by pressing: D, L, U, L1+T, L1+S, D, L, U, L1+X, R, D, L, D Or by using a combination of buttons and directions. But you don't usually find anything this way. Getting items from the piano is a bit iffy at times, and don't expect it to work out exactly as I've listed here. ----------------------------------------------------------------------- How do I get back into Midgar? (Sector 5 Key) ----------------------------------------------------------------------- In Disc 2 or 3, talk to the man standing by the doors near Midgar. He won't appear until you've rescued Cloud from Mideel village. Then go to Bone Village (where you dug up the Luna Harp), and dig near the tip of the destroyed plane atop the dinosaur's skull. Stand under the nose of the plane, face upward, then dig to find the key. You can use the key to return to Midgar. There's not much to do here, but you can get Tifa's Ultimate Weapon from the ITEM building in the Wall Market, and you can buy the Sneak Glove from the Machine & Gun shop (where you bought the Batteries), also in the Wall Market. ----------------------------------------------------------------------- Where are all the Turtles' Paradise Flyers? ----------------------------------------------------------------------- There are six of these flyers scattered across the world. You can take the flyers to Wutai and give them to the restaurant owner in return for one of every kind of Source item, and a Megalixir. The location of the six flyers are at: - One's in Midgar City, in the second floor of the southeastern building north of Aeris' house (look at the papers taped to the wall near the stairwell). - Another is in the Shinra Building, on the first floor, check out the board with papers on it near the elevators. You can only read this at the beginning of the game or when you raid Midgar in Disc 2. - The next one is in the Gold Saucer. Go to the Ghost Square and enter the hotel. Read the sign that says 'SHOP' next to the shop entrance. - Two of them are in Cosmo Canyon. One is stapled to the lefthand wooden post on the Tigerlily Arms Shop. The other is the gold paper by the door on the second floor of the inn (the entrance is behind some haning cloth near the bonfire). - The last one is in Wutai. It's on the bottom floor of Yuffie's house--it looks like a wall scroll hanging to the right of the doorway. You can't get to it unless you've done the Yuffie's quest, though. ----------------------------------------------------------------------- How do I get all the Huge Materia, and what are they used for? ----------------------------------------------------------------------- You can get the Huge Materia from these locations during Disc 2: - You'll get one if you prevent the Shinra train from crashing into North Corel. - You'll get one if you win the battle at Fort Condor. - You'll get one if you destroy the red submarine after finding it in the Underwater Mako Reactor in Junon, then go and search the red submarine using your submarine afterwards. - You'll get one if you use the correct code to free the Materia warhead from Cid's Rocket when it's launched into space. Note that regardless of the color of the Huge Materia during the game, you _earn_ them in the _order_ they're stored in the game. So while the materia in Cid's Rocket is blue, you'll get the Red Huge Materia from it if you skipped/failed the submarine quest. You can take all your Huge Materia to Bugenhagen's observatory in Cosmo Canyon. After leaving them there, you can do the following: - Get mastered versions of all spell materia and take them to the Huge Green Materia to get a Master Magic materia. - Get mastered versions of all summon materia and take them to the Huge Red Materia to get a Master Summon materia. - Get mastered versions of Deathblow, Throw, Manipulate, Morph, Mine, Sense, and Steal materias and take them to the Huge Yellow Materia to get the Master Command materia. - Take the Bahamut and Neo-Bahamut summon materias to the Huge Blue Materia to get the Bahamut Zero materia (you don't need to master Bahamut or Neo-Bahamut). ----------------------------------------------------------------------- Where are all the Ultimate Weapons? ----------------------------------------------------------------------- All Ultimate Weapons have zero materia growth, but they have eight connected holders. Best of all, they can power-up and do more damage under certain conditions, and when using the Morph materia, the damage done only drops to 1/3rd instead of 1/8th. The only exception to this is Aeris' Ultimate Weapon, which has seven holders and can gain AP. Here's where they are and how you can power them up: - Cloud's "Ultima Weapon" can be gotten from killing the Ultimate Weapon who flies around the World Map in Disc 2 or 3. This weapon does damage based on the difference between Cloud's current and maximum HP scores. So when you have full HP, you'll do more damage, whereas if Cloud's life was 32/4400, he'd do much less damage. - Barret's "Missing Score" can be found while climbing up the stairs to the Mako Cannon for the battle with Hojo during the end of Disc 2. The chest holding his Ultimate Weapon cannot be seen or opened unless he's in your party. Barett's weapon does more damage if you equip a materia with lots of MP on it (such as a mastered materia). - Tifa's "Premium Heart" can be found in Midgar during Disc 2 or 3. Get the Sector 5 Key from Bone Village and go to Wall Market. Go into the building labeled ITEM and examine the computer. If Tifa attempts a Limit Break but gets a MISS for one of her slots, the power of this weapon will increase. - Aeris' "Princess Guard" can be found in the Temple of the Ancients during Disc 1. Open the chest in one of the corridors connected to the clock puzzle in order to find it. When Aeris'a allies are in critical condition or are killed, this weapon becomes stronger. - Red XIII's "Limited Moon" can be gotten at Cosmo Canyon prior to the raid on Midgar in Disc 2 (or at anytime in Disc 3). Go to the observatory and meet with Bugenhagen with Red 13 in your party in order to get this item. The Limited Moon does more damage depending on how much MP Red XIII currently has (it works just like Cloud's Ultimate Weapon, but uses MP instead of HP). - Cait's "HP Shout" can be found in the Shinra Building during the raid on Midgar in Disc 2. Look in the back row of lockers on the 64th floor. Just like the Ultima Weapon, the HP Shout does more damage depending on how close Cait's current HP is to his maximum HP score. - Cid's "Venus Gospel" can be gotten in Rocket Town. After the Huge Materia Quest that resulted in the destruction of Cid's rocket, go back to Rocket Town. Talk to the old man who gave Cloud the Yushiyoki several times and he'll give Cid the Venus Gospel. This weapon will do more damage depending on Cid's MP amount, just like Red's Limited Moon. - Yuffie's "Conformer" can be found in one of the chests in the wrecked underwater plane called "Gelnika". If Yuffie's opponents are of a higher level than Yuffie's, she'll do more damage with this weapon. - Vincent Valentine's "Death Penalty" can be gotten Disc 2 or 3. Put him in your party and visit Lucresia in the Waterfall Cavern on the western continent (you need the submarine or a Green Chocobo). Then visit her later on in the same disc, or in the next disc, and you'll find the Death Penalty waiting for you, as well as Vincent's Limit Break Manual. The Death Penalty's power raises in proportion to how many enemies Vincent has killed since joining your party. ----------------------------------------------------------------------- How do I learn my character's Limit Breaks? ----------------------------------------------------------------------- Every character has seven Limit Breaks, excluding Cait Sith, who has two of them, and Vincent, who has four breaks. To earn your Limit Breaks: Level 1, first break: - You start with this one already. Level 1, second break - Use your first break of that level 8 times. Level 2, first break: - Kill 80 enemies. Your character has to be the one to deliver the killing blow in order to have it count. You can kill an enemy in any way (spell, Morph, use an item, etc.) Vincent only has to kill 60 enemies in order to fulfill this requirement. Level 2, second break: - Use your first break of that level 6 times. Level 3, first break: - See 'Level 2, first break' notes. Level 3, second break: - You must use your first break of that level 4 times. Level 4, extreme limit break: - Learn all your character's other Limit Breaks (6 for everyone but Cait, 3 for Vincent). Then use your character's Limit Break Manual on that person. I suggest giving your character the Slash All materia or some spell that injures all enemies when trying to learn your first break for each new level. Try to find an area where you can fight many, easy to kill enemies at once (like near Mideel). As for second breaks, try using a Hyper on the character whose break you want to learn, then give them a Cover materia so they'll take more damage and consequently have their Limit Break bars fill faster. If you're really desperate, give them a weak bracelet and a weak weapon so that they'll take more damage and be able to use their break more times without killing their opponent per battle. If anyone has any corrections for the Limit Break learning process, let me know, but please keep in mind that there's a glitch that affects the learning process (it's explained in the next question). As for those Limit Break Manuals, you can find them listed here: CLOUD STRIFE You must earn a varying number of battle points at the Gold Saucer in _one visit_. You can then trade them in for the manual. BARRET WALLACE Get it from a lady wearing a hat in one of the buildings in North Corel after the train ride in Disc 2. TIFA LOCKHEART Go to Nibelheim in Disc 2 and play the 'Highwind' theme on the piano with Tifa in your party. AERIS GAINSBOROUGH Get xx wins in battle (where xx are two odd digits, for example: 33, 175 or 291). Then go to the cave where the sleeping man is and he'll give you the Mythril. Head to the blacksmith's house by the Gold Saucer, give him the Mythril, then climb up the stairs and examine the metal lid at the end of the walkway. Once you get the Highwind, doing this is a snap. But Aeris will have already left you by then. So, to get her manual while she's still in your party in Disc 1, do the following: Hop on the Gold Saucer Buggy. If you haven't gotten it yet, keep playing until you've finished the Gold Saucer area. Then pilot the Buggy _into_ Costa Del Sol. You'll enter the town as if you had walked into it. Go to the harbor and talk to the sailor by the boat. Choose the top option to pay 100 gil and you can then walk along the dock and enter a ship, which will return to Junon Town. Although there's not much new here, you will get a different reaction from most people because you're no longer dressed up as a guard. Anyway, once you exit the city (the fastest way is to take the helicopter-- refer to the end of section 4e for details), you'll find that you've brought the Buggy with you! From here, it's a simple matter of heading towards the river, crossing it at the ford below the waterfall, then heading up to the cave where the sleeping man is. And after getting the Mythril, you have to go _all_ the way back to the Eastern Continent so you can reach the blacksmith's house. Well, don't say I didn't warn you! RED XIII Go to Nibelheim and unlock the safe in the right wing of Sephiroth's Mansion (use the code in section 8 if you don't know how). You'll receive Red 13's manual from the boss when you defeat him. YUFFIE KISARAGI Return to Wutai after completing Yuffie's sub-quest. Head to the pagoda and beat the five bosses within--she'll get her manual once Godo is defeated in battle. VINCENT VALENTINE Once you have the submarine or a Green, Black, or Gold Chocobo, go to the waterfall in the middle of the Western Continent. If you enter the waterfall from the left side with Vincent in your party, he'll meet a girl from his past (Rukuresshia). You have to visit the falls twice, once during Disc 2 and again before raiding Midgar City; it's during your second visit that you'll get his manual. CID HIGHWIND After you get a submarine, go underwater and search for the wrecked plane near the southern part of the World Map, between the Western and Eastern continents. His manual is in one of the treasure chests inside the plane. ----------------------------------------------------------------------- I should be able to use my Limit Break Manual, but I can't? Why? ----------------------------------------------------------------------- It's a glitch found in every version of FF7 that I know of aside from the original Japanese version. You may earn no Limit Breaks, or start with all of them, learn a lot of them or none of them in one go, or (as is most common), not be able to use your Limit Break Manual when you're ready to. There's no way around this short of restarting and playing a new game (and hoping that it doesn't happen again). ----------------------------------------------------------------------- What is the 'special battle' in the Gold Saucer's Battle Square? ----------------------------------------------------------------------- You can enter this in Disc 2 after you get Cloud back in your party. Go to the Battle Square and earn enough BP to get the W-Summon materia and Cloud's Limit Break Manual (use it so that you have all seven limit breaks). Then go and kill the Ultima Weapon, get the Ultimate Weapon. Now, return to the gold Saucer and Dio will sponsor a special battle for you. You'll have to fight against many tough enemies (mostly bosses). Win the battles and you'll get lots of rare items, including the Cat's Bell, the Gambler, and so on. The easiest way to win the special battle is to Mime something powerful or useful like a healing spell or Knights of the Round, so that even if you lose use of your magic or summon materia, you'll still be in the clear. ----------------------------------------------------------------------- How do I raise those damn Chocobos? ----------------------------------------------------------------------- You're going to need a lot of money, patience, and luck if you want to raise chocobos. The payoff is that you can breed chocobos that can swim, climb over mountains and go to places normal vehicles can't reach. Here are some brief instructions. Remember, there is a random element to Chocobo breeding, so it may take a couple of tries to get the kind of Chocobo you desire. Also, be sure to save after correctly completing a step as you'll undoubtedly have to reset a couple of times during the breeding process. - After getting the Highwind in Disc 2, return to the Chocobo Farm. You can purchase stalls from Choco Bill for 10000 gil per stall, and you'll need at least four stalls (you can purchase six total). Remember, after you don't need chocobos any more, you should just kick them out to make room. - Before you can start breeding, though, you need to stock up on supplies. Fly to either Bone Village or the Chocobo Sage's house. If you run around on the grass, you'll eventually fight an enemy called Vlakoradus. Fight that enemy three times, stealing a Carob Nut from it each time (you'll need the Steal materia first). Then, go to the Goblin Island or Round Island and steal a Zeio Nut from the Goblins that live there. Finally, go to the Chocobo Sage's house and purchase 40 Sylkis greens from him. - Equip a Chocobo Lure materia. Fly to the chocobo tracks near the Gold Saucer (by the shore), and capture a chocobo. Press X to dismount from the chocobo, and choose the option to return it to the Chocobo Farm. You need to capture 2 chocobos from here, although you can get the other chocobo later or not get it at all, if you wish. - Now, fly to the chocobo tracks near Mideel. Capture a chocobo here, and send it back to the Chocobo Farm. IMPORTANT NOTE: The gender of a Chocobo is not determined until you return to the Chocobo Farm and name them. Therefore, it is advised that you save your game before naming them. That way, if you don't get the kinds you want (see below), then you can reset and try naming them again and seeing if their gender changed. - Return to the Chocobo Farm and talk to Choco Billy. Name your Chocobos (this will put them in the stalls). Now, go up to your chocobos and examine them by pressing O. You'll want to make sure that you have one male and one female (or two males and one of any gender, if you caught three chocobos). Furthermore, one of them should be the running kind (usually you'll want the females), and the other should be the walking kind (usually, this should be the males). Your third chocobo needs to be a 'runner' type. - So, you have at least one male and female, and one is a walker and the other is a runner, right? If not, you'll have to release the chocobos that aren't the ones you want and go and capture more (or reset, if you heeded the important note). - Choose to mate the chocobos, and tell Choco Billy that you want to feed them a Carob Nut as well. Hopefully, you'll get a colored chocobo the next day! It should be green or blue. If not, you'll have to reset and give it another go. Keep note of your baby chocobo's gender--it's very crucial later on. IMPORTANT NOTE 2: Later on in this process, you can race chocobos at the Gold Saucer (see below). However, if you have trouble getting the correct type of chocobo during these few steps, you can optionally choose to race them. The better your chocobo's race class is, the higher chance you have of getting the needed color type of chocobo. Remember that you don't _have_ to race your chocobos, but the chance of getting a new type of chocobo is very low otherwise. If you want to have better chances at winning the races, feed your Chocobos various types of Greens until you get the message 'no improvement....' to make sure that you've maxed out that trait of your bird. - At this point, waste some time, then mate your unused 'runner' chocobo with the green chocobo. You can repeat the last few steps (get a chocobo from the Gold Saucer, get a chocobo from Mideel, make sure they're both the correct types, and breed them using a Carob Nut). Or, if you got two other chocobos the first time around, you can then breed them together. Your third choice is to use the same pair of chocobos that you just breeded. In that case, you'll have to waste some game time, as chocobos that have just mated can't do it immediately again. - In any case, you'll want to breed your chocobos together and get a blue chocobo, using the steps outlined above. Your blue chocobo MUST be the opposite gender of your green chocobo, or you can't mate them. Feed the blue chick and the green chick 10 Sylkis Greens each. (these next 2 steps are optional) - Get in the Highwind and go to the Gold Saucer via North Corel's ropeway. Go to the Chocobo Square and talk to Ester. Tell her that you want to race using either your green or blue chocobo. The goal here is to keep racing until your chocobo's race level reaches A. To do this, win the races consistently; it will take a couple of tries. To ensure winning, just use Automatic Mode for most of the race and hold R1 + R2 to recover lost Stamina while racing, or all four shoulder buttons to run faster. After one chocobo has hit rank A, do the whole racing process again with the other one. - Once your green and blue chocobos are both rank A, return to the Chocobo Farm. Breed the two chocobos together, using your last Carob Nut (refer to the above steps for help). If everything worked out, you'll have a black chocobo. - Fly to the Northern Continent (the snowy one), and look for Chocobo tracks on the western edge of the continent. Land and then capture a chocobo at the tracks. Return to the Chocobo Barn and name it (it should be the opposite gender of your black chocobo, and should be the 'dashing' kind--it runs very fast with it's head down). (this step is optional, but you still have to feed them a Zeio Nut) - Now for the fun part. Feed 10 Sylkis Greens to the black chocobo and the dashing yellow chocobo. Then, go _back_ to the Gold Saucer and race both Chocobos up to race class A again! When they're both at rank A, go back to the Chocobo Farm and tell Choco Billy that you want to mate them, using the Zeio Nut this time around. With a little luck, you'll get the Gold Chocobo! Unlike wild chocobos that you can catch, the ones that you've named are tamer, and if you get off them, they will stay where you left them until you get back on. You can also ride a tame chocobo into the Highwind and transport them around with you on the airship. YELLOW CHOCOBOS can go anywhere you can normally get to on foot. The sole advantage is that a chocobo is a lot quicker than walking. BLUE CHOCOBOS can walk along rivers, but they can't go past waterfalls. They can also walk in shallow water, just like Cid's airplane could. GREEN CHOCOBOS can run over mountains, even the pointed mountains by Nivelheim. They can also dash over _most_ cliffs and drops. BLACK CHOCOBOS can walk along rivers and move around in shallow water. They can also run over mountains and cliffs. Unlike the blue or green chocobos, the black variety can go over any cliff or drop: even walk up or down waterfalls, enter the canyon surrounding the Ancient City, or walk _over_ the ice forest that you have to traverse in Disc 2 after the snowboard scene! GOLD CHOCOBOS can do everything a black chocobo can--they can also walk in the ocean, allowing you to go anywhere you want, even into the desert surrounding the Gold Saucer (just like the Saucer vehicle). Truly the ultimate in transportation! In case you didn't know about it, you can rotate the chocobo you're viewing when using the various options in the Chocobo Farm by holding the R1 or L1 buttons :) ----------------------------------------------------------------------- How do I kill the Ruby Weapon? ----------------------------------------------------------------------- The Ruby Weapon appears in the Corel Desert near the Gold Saucer after you the Diamond Weapon is destroyed in Disc 2. I suggest that you use the characters with triple AP growth weapons (Cloud, Cid, Red 13, Yuffie, etc.), so that you can take advantage of all the AP you'll earn. Equip your characters with Mystiles, or if you don't want to, Rune Armlet or Platinum Bangles. If your HP is low, you may also consider wearing fire-protective equipment (or use the Elemental Materia + Fire / Phoenix when equipped to your weapon). As for accessories, give everyone Ribbons. Concerning materia, you'll need three Master Commands, or one or two Mimic materia. You'll also need one Master Summon, Hades, or Knights of the Round materia. Finally, you need one W-Summon materia, one HP Absorb materia, and then three Revive materia for each of you and as many HP Plus materia as you need. If your magic powers are low, I suggest a Magic Plus materia as well. Bring along plenty of Elixirs, Megalixirs, X-Potions, and Turbo Ethers. You can be any level to beat the Ruby Weapon, although you need enough MP to cast Knights of the Round. Kill off your two allies before the round begins, or just after the round begins. This way, you have a much lower chance of it using 'Whirlsand' once you revive your allies. Once the Ruby Weapon sticks it's arms into the ground, revive your friends. One character should have these materia: Master Summon attached to HP Absorb, and W-Summon. Or, Knights of the Round + HP Absorb, Hades, and W-Summon. All characters should have a Master Command or Mimic materia. All you need to do is have one character W-Summon Knights of the Round and Hades, then have all three characters mimic that until the Ruby Weapon dies. It's that easy! This is because Hades keeps the Ruby Weapon 'stopped', so you can attack it without fear. If your characters die, revive them and restart the process of mimicking one character's W-Summon. However, this isn't likely to happen, as the HP Absorb materia will give back thousands of HP to each character when they mimic the W-Summon casting. Alternately, you can W-Summon Knights of the Round twice. This will allow you to win much faster, but is also more risky. STATISTICS OF RUBY WEAPON: LV: ?? EXP: 50000 Steal: n/a HP: 1000000 AP: 50000 Win: Desert Rose MP: ??? Gil: 50000 Morph: n/a Control: n/a Attacks: * Whirlsand (removes one character from your party for the duration of the battle) * Grand Sweep (damages all allies for 5000+ damage) * (a claw attack that hits one ally for 3500+ damage) Ruby Ray (causes around 3000 damage to one ally, plus Confusion) Ruby Fire (causes Fire-based damage to one ally) Ultima (used as a counterattack, as per the spell) Shadow Flare (Enemy Skill) Ruby's attacks can also cause 'Toad' and 'Slow Petrify'. * Can't be used when the 'Ruby's Tentacles' are present. Notes: - Can dig it's hand into the ground, turning them into additions called 'Ruby's Tentacles'. - The Ruby Weapon cannot be 'sensed'. Attack: The Ruby Weapon has a host of deadly attacks when it's tentacles aren't around, so it's in your best interest to get it to stick it's hands into the ground so as to reduce it's arsenal. It will use the Ruby Ray and Ruby Fire often, sometimes twice in a row. It also casts the Ultima spell as a _counterattack_. This means that if you W-Summon Hades and KoR, and it isn't currently paralyzed, it may use Ultima _between_ the first a second spell cast. There's no real way to defend against this aside from having high life, although the Mystile bracelet has such a high magic evade rate that you can dodge Ultima about 70% of the time. STATISTICS OF RUBY'S TENTACLES LV: ?? EXP: (shared) Steal: n/a HP: 50,000 AP: (shared) Win: (shared) MP: 0 Gil: (shared) Morph: n/a Control: n/a Attacks: (causes variable damage to one opponent) (drains variable MP from one opponent) Notes: - There are two of these. They fight independently of the Ruby Weapon. - Neither of them can be 'sensed'. Attack: Generally, you don't have to worry about these two parts of the Ruby Weapon. The damage they inflict varies (less damage as your life gets lower, sort of like the Demi spells), but their ability to sap MP can be a problem if you're forced to stop miming KoR + Hades and revive a character. For that reason, keep plenty of MP-restoring items on hand. ----------------------------------------------------------------------- How do I kill the Emerald Weapon? ----------------------------------------------------------------------- The Emerald weapon will appear on the ocean flor once you've gotten a gray or red Shinra submarine in Disc 2. I suggest using Cloud, Barret, and Yuffie. Give Cloud the Ragnarok, and Barret and Yuffie should use the Missing Score and Conformer. Give your characters all Wizard Braces, but one person should be wearing a Ziedrich or Escort Guard. Each person should also be carrying a Revive or Phoenix materia, and one person should have an Underwater materia. Give as many Counter Attack and HP Plus materia as you can manage to each person as well. It's important that one person is wearing less materia than the rest so that they will survive the Aire Tam Storm attack (see below). The easiest way to get lots of Counter Attack materia is to replace Barett with Cid, then give each character their triple AP growth weapon. Go to the Northern Crater (you must be in Disc 3), and fight the Magic Pots and Movers. Or, beat the Ruby Weapon first and have a couple of Counter Attack materia equipped in order to get them maxed out quickly. You should also have plenty of Megalixirs, Elixirs, X-Potions, and Turbo Ethers on you. Your level should be pretty high, but I was able to beat the Emerald Weapon at Level 30 due to lots of HP Plus materia being equipped. The only real problem is keeping your HP high as possible, which is easier at a higher level. The trick to beating the Emerald Weapon is that when it attacks you, you'll counterattack with all the Counter Attack materia you're wearing. This means that you could technically earn up to 48 attacks inflicting 9999 damage per round, although more realistically, you should have about 8 Counter Attack materia per person. All you really have to do is concentrate on staying alive. You may want to use Final Attack + Revive, but it doesn't always work. Just keep everyone's life above 8800 and you'll be okay. Your main concern is the Aire Tam Storm, which causes damage equal to the number of materia someone is wearing. If one person has less materia equipped than the others, he can survive the attack and then resurrect the others. Alternately, you can use the 'W-Summon Knights of the Round twice' strategy listed for the Ruby Weapon. STATISTICS OF EMERALD WEAPON: LV: ?? EXP: 50000 Steal: n/a HP: 1000000 AP: 50000 Win: Earth Harp MP: 100 Gil: 50000 Morph: n/a Control: n/a Attacks: Emerald Shoot (around 8000 damage to one target) Emerald Beam (around 6000 damage to all targets + DeSpell) Revenge Stamp (around 3000 damage to all targets) Aire Tam Storm (inflicts varying damage to all targets) Notes: - Has four body parts, called 'Eyes'. It can rejuvanate them once they are all destroyed, but it takes a few rounds. - The Emerald Weapon cannot be 'sensed'. Attack: The Emerald Weapon will use the Emerald Shoot repeatedly. After a while, it will use the Emerald Beam, then expose the four Eyes. It will continue to use Emerald Shoot, and will counterattack with the Revenge Stamp every time an Eye is killed. When all four Eyes are killed, it will go back to relying solely on the Emerald Shoot, but in a few rounds it will use Emerald Beam again, and then rejuvanate and re- expose all four Eyes. The Aire Tam Storm inflicts more damage to a character if they're wearing more materia. STATISTICS OF EYE: LV: ?? EXP: (shared) Steal: n/a HP: ~25000 AP: (shared) Win: (shared) MP: 0 Gil: (shared) Morph: n/a Control: n/a Attacks: (causes 5000+ damage to one opponent) (drains 550+ MP from one opponent) Notes: - There are four of these. They fight independently of the Emerald Weapon. - None of them can be 'sensed'. Attack: Once the Emerald Weapon exposes these, they will continually fire beams at your party. It's a good idea to kill them all as soon as possible, but watch out for the Weapon's 'Aire Tam Storm' attack after destroying the last Eye. ----------------------------------------------------------------------- Where is the Guide Book, and what can I do with it? ----------------------------------------------------------------------- To get it, go to Junon and head towards the Underwater Mako Reactor (take the elevator at the end of the long gray hall that divides Junon into two halves). There is an area two screens long that consists of a large glass ceiling allowing you to see the sea around you. Go to the second screen (where the entrance to the reactor is), and keep fighting battles until you encounter a Ghost Ship. Morph it, and it will become a Guide Book. If you return to Kalm after the Diamond Weapon is defeated, a man there will be asking for the Guide Book. Give it to him, and he'll give you the Underwater Materia, which you can use to negate the time limit during your battle with the Emerald Weapon. ----------------------------------------------------------------------- What else can I get from this guy in Kalm? ----------------------------------------------------------------------- Kill the Ruby Weapon and you'll get the Desert Rose, which you can trade for a Gold Chocobo. Kill the Emerald Weapon and you'll get the Earth Harp, which you can trade for a set of Master Magic, Command, and Summon materia. ----------------------------------------------------------------------- What's this item duplication trick I hear about? ----------------------------------------------------------------------- All you need to do is get the W-Item materia from the tunnels beneath Midgar at the end of Disc 2. The only requirement to the trick is that the item you want to duplicate must be usable in battle. To duplicate an item, select the one you want a copy of, then select any other item. Cancel that item, then choose another item, then cancel it, too. Every time you cancel the second item, the one you chose initially increases by one! This trick can be used to get a lot of Gil by purchasing a Sylkis Greens, duplicating it, then selling it, since it has the highest resale value of any item in the game. ----------------------------------------------------------------------- Speaking of items, tell me what the 1/35 Soldiers do, and what the (no purpose) items are used for! ----------------------------------------------------------------------- If you get all 12 of the 1/35 soldier items, you won't have to pay any money in the Fort Condor battles (I haven't tested this myself). You can get a couple of them in Junon, and win the rest in the Gold Saucer, at the Speed Square. As for the (no purpose) items, they aren't used for anything! That's why I wrote that they had no purpose! The Diary, Tissue, Gambler, Masamune Blade, Sweeper, and the rest of them have _no use whatsoever_. ----------------------------------------------------------------------- What's the Lucky Sevens condition I get in battle sometimes? ----------------------------------------------------------------------- This condition occurs when one of your characters has a current HP amount of 7777. This can be done via getting injured, equipping materia, or raising levels. The person affected by Lucky Sevens will make one _normal_ attack against each enemy when their Time Bar is filled, even if you have materia like Slash-All equipped. Assuming that person doesn't miss, they'll always strike for 7777 damage, even if an enemy has special defenses. The person with Lucky Sevens will automatically attack and cannot be made to perform any other action (even if you're wearing a Counter materia). The drawback to this condition is that your HP drops to 1 point after the battle ends. Charles Lee has sent me various methods on getting this all the time: 4 Examples (please read them all): 1. Cloud's HP status at the Status Window, let's say, is: 7177/9038 How do you get 7777 current HP points? That is, how to get 7777/9038? Ans: Use one Potion (HP +100) and one Hi-Potion (HP +500) on Cloud. 7177+100+500=7777 Now if you go into a battle, Cloud will be in "Lucky Sevens". 2. Cloud's HP status is: 3577/7397 (Note that the MAXIMUM HP POINTS is now less than 7777.) How can you get the "Lucky Sevens" in this example? Ans: Raise your maximum HP by equipping HP Plus materia(s). Suppose after equipping one HP Plus materia, Cloud's HP status becomes: 3577/9038 To get 7777/9038, you can now use 2 Potions (2*100) and 8 Hi-Potions (8*500): 3577+(2*100)+(8*500)=7777 3. HP status is: 7781/9999 How to get HP to be 7777/9999 for YOUR NEXT BATTLE? Let your enemy hit you for a few times. When your current HP is close to and above 6777 (or 5777, 4777, 3777, 2777, 1777, 777, BUT NOT 7777 since you automatically go into "Lucky Sevens" mode but you actually WANT TO SAVE IT FOR THE NEXT BATTLE!), cast "Toad" on him so that he will hit you for 1 point damage only. When your current HP reaches 6777 (or 5777, 4777, 3777, 2777, 1777, or 777), kill the enemy immediately. As soon as the battle is over, go to the Status Window and use (Hi-)Potions to add your current HP to 7777. Now when you enter your next battle, you should be able to sneak attack 62 times (which is what the Lucky Sevens does) with each of your attack doing 7777 pts of damage. 4. HP status is: 7775/9999 How do you get 7777/9999? Ans: Let your enemies (or allies) hit you until your current HP is close to but above xx77. Suppose after taking some damage, your current HP is now 6285 (close to and above 6277). Quickly cast "Toad" on your enemy transforming him into a frog and let him hit you until your current HP is 6277. Immediately kill him and use 3 Hi-Potions to add your HP to 7777. Note that when a character is in the Lucky Sevens condition, he or she will continuously attack 62 times. When two characters have Lucky Sevens, they will attack 63 times _total_. So if you have more characters in this condition, you'll do less damage overall. ----------------------------------------------------------------------- Is there really a way to view FMV scenes in my PlayStation? ----------------------------------------------------------------------- Yes, but it's a bit random. Before any FMV sequence begins, take out the disc you're using and quickly put in another disc. If you're lucky, another FMV scene will be loaded. That's it! This trick only works if you have a Yaroze, a modified PlayStation, or if the model number is SCPH-1000. Thanks goes to EBWells for correcting me on this. ----------------------------------------------------------------------- Are there other endings to this game? ----------------------------------------------------------------------- No! There really and truly are no other endings aside from the one you see. And while I'm on the subject of rumors, Aeris cannot be revived after Disc 1, you can't play with Sephiroth or Young Cloud without a Game Shark code (see above), and the last boss if always Sephiroth. _Any_ rumor that you hear that is not mentioned in this FAQ is false, please believe me. ========================================================================= 9. SPECIAL THANKS ========================================================================= Before I start adding other people to this list, I'd like to thank everyone who contributed to my Japanese FF7 FAQ. I wouldn't have made it this far without your help! In particular, I want to thank the following people for their contributions/inspiration: Andrew Vestal, Edmund Chiu, Erwind, Ian Kelley, Ignacio de Lucas, James Smith, Lim Kheng Chye, Nikki, Tatsushi Nakao, and the Final Fantasy VII Database (Index). As for the American FAQ, my thanks go to: WhisQ, Nawapong Nakjang, Kenneth Edward Whitten, Paul Nathans, Tom Kinkaid, Andreas Skotner, Phil Rutschman, Jason J. Lukman, KFattyPro2, da Chiken, Eric Eyer, David McGrath, Issac Chong, TKCS Oliphant, Eddie LaRusic, Gary Yang, Zachary Keene, Karl Martin, Eric Capps, Paul M. Arezina, Mike Henry, Jen, Dave Upton, Justin L. Young, Mark Ruidera, Charsten Baermann, Roger Christman, Charles Lee, Jeff Wong, Frosty, Brian Evans, EBWells (Reinhart), Elric, Kythorn, Charles MacDonald, Ignacio de Lucas, Clement, Kameron, Benny Kee, Chuck Cochems, Frank Grayson, Michael Geoff Bridge, Martin Debes (for most all of the new stuff in 1.6, thanks a ton), and Versus Books. And the ever-proud members of the Idiot List are: Raymond Heng, MadCow (Jeremy Sherman), Game Cave (yes, the rumor is true, they did give me a hard time when the now-defunct UOSHP helped me boycott them), Mark, and Lord Gares. Remember folks, don't use this stuff without my permission! I'm absolutely serious about protecting my work (and I have done so in one situation already). Well, hope you enjoyed this FAQ! :) Unpublished work Copyright 1997-1998 Kao Megura