======================================================================== F I N A L F A N T A S Y 8 ======================================================================== Final Fantasy VIII FAQ Version 1.13 Part II For Sony Playstation By Scott Ong E-mail: kanging@mbox5.singnet.com.sg This FAQ is meant for personal use only and could only be reproduced eletronically. This FAQ can be altered as long as the disclaimer remains unchanged. This FAQ is owned and made by me. So don't try to get any ideas on it or I will get YOU! This FAQ cannot be sold for profitable purposes! This is part II of the Final Fantasy VIII FAQ by Scott Ong. V E R S I O N S ======================== 1.0 - Added a partial information for all categories and the main document. 1.1 - Added more information on Weapon Upgrade and added more monsters. A major Update of G.F's abilities. 1.2 - Added more information on the remainding G.Fs. Added list of Weapons [contributed by Steven Bruck]. Ways to meet the Omega Weapon by ChaRles5! Added information on gaining money. 1.3 - Update the list of G.Fs Ability. Make some brush up on the Item List. Added some cheats [contributed by ChaRle5!]. Make some corrections. 1.4 - Added the list of Items [partially] and added new codes. Added the ways of gaining the Ko-Chocobo, Odin, Gilgamesh and the Phoenix. Added three ways to get Admantium! 1.5 - Added the list of magazines for weapon upgrading and pet magazines. Thanks to Lynn Tse. - Edit some of the information on the cards, thanks to Jesus Zhu. - Added one more Timber Magazine! (fake) - Added information on the Card Queen. - Added more contributors. - Added the section "Materials for Weapon Upgradng" [partial] 1.6 - Added list of Fighting Magazines - Added the partial Junk List - Added ways to get the Character's /G.Fs card and the list of CC members. - Changes the layout of my e-mail. - Added the method to battle against the Card Queen, thanks to Eugene See. [I have seek his permission in doing so. Thanks] - Added the complete list of items for Weapon Upgrading except for the magic stones [Magic Stone Fragment, Magic Stone, Magic Guidance Stone] 1.7 - Added more Junk Items [mostly G.F affection items] - Added an alternate ways of getting Magazines - Added more information on the G.Fs abilities section. Found all except for the usage of Kabou. Thanks to Steven Bruck for his information on Damage Gaeshi and the Ribbon [special abilities] - Expanded Magic Section, added new spells and thanks to Sung Kato for his explaination on Merton. - Thanks to Steven Bruck for list of bullets - Added partial stats of the monsters [Card Page 1 to 2] 1.8 - Completed Monster Catalog! - Correct G.Fs section. - Added more information on Cards. - Added more item list [plus their costs!] - Thanks to Sung Kato for the corrections on the spells. 1.9 - Make changes to gramatical errors - Added information on Gilagmesh. - Added more information on Items [at last I have completed it] - Correct some information regarding Rinoa. About gaining special techniques. Also added descriptions. - Added more information such as getting Occult Fan. - Added more information on Guardian Forces - Added descriptions on Quistis's Desperation moves. - Added magic junction chart [it's a bit tiring..] - Added "Strategies" Section 1.10- Added more strategies to the Strategies section. - Added the elemental and status junction effect chart - Added more information about desperation technique. - Added more information about the characters' weapons. - Added more secrets such as easy getting Selphie's special technique. - Make changes to the G.F section. 1.11- Added more strategies. - Added the way to find the tablets for Timber Lake [finally..] - Added more corrections. - Added some information about the Auto Pilot - Added more information about special techniques - Added a few secrets to the list. - Added more information about Cards - Added some corrections for the secrets section. 1.12- Added some strategies. - Added the way to use the Junction Bug - Added the answers of the Timber Lake - Added information on chaining up Zell's special technique, thanks to Qiao2324 1.13- Added answers for the Timber Lake Mystery, thanks to Stephanus Rudiyanto for the answer. - Added more strategies - Expand the Junction Bug theory, allows you to junction a magic spell to all abilities. Thanks to Chris for the help. - Added description for Rinoa's Wishing Star, thanks to Kasuga Kyousuke of Rinoa Heartilly's Shrine. - Added some changes to the magic translations This is part II of Final Fantasy VIII FAQ. This part consists of G.F information, Magic Information, The Card Game and much more. Part I of this FAQ can be found in the following websites too. Part I of the FAQ consists of the walkthrough and the gameshark codes. This FAQ can be found at the following address: GameFAQs http://www.gamefaqs.com/ The Round Island http://members.xoom.com/scottong/ Cheat Code Central http://www.cheatcc.com/ This FAQ is protected under copyright law and any unauthorized copying or production will lead to severe punishment. NEWS If you have any enquires, like using my FAQs for your site or about FF8, I will try my best to help you. REMEMBER to add the title of the game as your subject or I will NOT reply your e-mail. If you have some codes/secrets in your hands, feel free to sent to me. All suggestions are WELCOME! I have recently moved my webpage to XOOM.com so take note of the new URL. I now have an ICQ and it is 39117037. IDIOTS! Someone actually sold my FF8 FAQs for sale! I am issuing a warning, that the FAQs are not meant for profitable purposes! They are meant for PERSONAL USAGE ONLY! This Document is copyright 1999 Scott Ong. It may be freely distributed but it MAY not be SOLD for any price! ######################################################################## C O N T E N T S ######################################################################## 1. List of Guardian Force monsters 2. List of Magic 3. The Card Game 4. List of Items 5. List of Monsters 6. Weapon Upgrading 7. Strategies 8. Contributors and Secrets 9. Credits ######################################################################## ======================================================================== 1. L I S T O F G U A R D I A N F O R C E M O N S T E R S ======================================================================== NOTE: A VERY SPECIAL THANKS TO STEVEN BRUCK FOR HIS FAQ ON THE G.F AND THEIR ABILITIES. IF YOU WANT TO VIEW JAPANESE, REFER TO HIS FAQs. HIS FAQs ARE VERY GOOD. THIS SECTION IS NOT POSSIBLE WITHOUT HIS HELP. ------------------------------------------------------------------------ FACTS ON G.FS Guardians are very important in the game as they can done devastating damage to your foes. They are the returning summons of FF7 and FFT. Summoning a G.F. will result a blue bar covering the character's time bar. The stats of the G.F. will be overlapping the character's stats. Guardian can be heal why staying in hotels/tent/Dormitory. They can only be healed by purchasing healing items such as G-Returner from Pet shops around the world. Guardians not only allows you to have an edge in combat, they also help in boosting up your character's ability. Learning this skills requires AP which can be won from battles against BOSS/monsters. EXP will causes the G.F. to level up. The higher the level, the more damage the Guardian will do against an enemy foe. G.Fs are very important as they allows you to equip commands. ADVANCING G.F. ABILITIES This has been tested by me. If your Guardian has mastered the previous ability such as Summon Magic +10%, it will gain the second version, Summon Magic+20%. Also if that particular G.F has levelled up, It will also gain new abilities. G.Fs can also gain new abilities by using G.Fs items such as the Writings of HP Junction. NOTE: All G.Fs can only substain the maximum of 2 pages of G.Fs abilities. You can only use the Item if the present G.F does not have it. For example, You can't used the Writings of HPJ on the Ifrit as it has already has it. However you can used it on G.Fs like Queztalcoatl [however you need a Forgotten Grass to do this.] Every G.Fs can only owned up to the maximum of 22 Abilities. TIPS IN MANAGING YOUR G.FS 1. Always get ALL G.Fs into battles [not necessary to summon them, but make sure that they are along with your characters to gain EXP]. They gain HP Bonuses and they will inflicit more damage when they are at higher levels. 2. Always go after rare skills such as Diablo's Bundoru [as this skill is pretty handy if you need to get the rare items such as Iron Pipes.] 3. Distribute the G.Fs evenly to all characters. Make sure everyone has spells junction to basic factors: <> Strength [effects your attacking power] <> Magic Strength [effects your attacking power when you uses magic] <> HP [This is basically your character's stats as once it hits zero, it is game over.] <> Body Strength [the higher the stats, the better your character will stand the damage.] 4. For those G.Fs with "Aid", always get them beforehand of all other G.Fs abilities. 5. Always check what abilities that you are learning before get into battles. Always pick those high AP skills that require to master before fighting against BOSSES, making full use of it. 6. Use G.F Potions to recover lost HP of your G.Fs. 7. Summon G.Fs regulary with one specific character. Summoning a G.F many times by a character will improves the G.F's affection with the character. "Aid" will work best in this case. G.F affection affects the speed of the ATB bar of G.F [the higher the affection, the faster the G.F will be summoned!] 8. For better results of improving G.F relationship, use Love Love G.F and G.F affection items. 000000000000000000000000000000000000000000000000000000000000000000000000 No. Name of G.F __________________________________________ 1. Queztalcoatl | NAME OF G.Fs | 2. Shiva | ___ ___ ___ ___ ___ ___ ___ ___ | 3. Ifrit | | || || || || || || || | | 4. Siren | | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5. Brothers | |___||___||___||___||___||___||___||___| | 6. Diablo | ___ ___ ___ ___ ___ ___ ___ ___ | 7. Carbunkle | | || || || || || || || | | 8. Leviathan | | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9. Pandamonium | |___||___||___||___||___||___||___||___| | 10. Cerebrus |__________________________________________| 11. Alexander 12. Grasharaboras 13. Bahamut 14. Sabotendar 15. Tonberi 16. Eden 000000000000000000000000000000000000000000000000000000000000000000000000 THE STATUS SCREEN OF A G.F. ------------------------------------------------------------------------ _______ _______________________________________ | PHOTO | QUEZTALCOATL |Status P1| | OF | LV. 1 | HPJ Complete! | | G.F | HP 300 / 300 ||> Body Strength J 0 / 50 AP | |_______| | Magic Strength J 0 / 50 AP | | Magic Command Complete! | Total EXP: 5,000 P | G.F. Command Complete! | EXP needed: 250 P | Draw Command Complete! | | Card Command 0 / 40 AP | | Magic Strength +20% 0 / 60 AP | | G.F. HP+ 10% 0 / 40 AP | Present Skill | G.F. Summon Magic +10% 0 / 40 AP | Body Strength J | Aid 0 / 10 AP | AP 10 / 50 AP | Make Bolt Magic 0 / 30 AP | |_______________________________________| ------------------------------------------------------------------------ NOTE: I have used the Queztalcoatl as the example. Okay, let's start the explaination. After you have chosen [G.F] sub-menu, you will see the screen when there are the pictures of your G.Fs. Now select the picture and you will see a screen similar to these. Now you will be able to choose the G.F. ability that you want to master first. Note that if the G.F has mastered Summon Magic +10%, the G.F will now be mastering Summon Magic +20%. Certain abilities like Change Card into Item [Menu Ability], will be avalible after you have mastered Card Command. Computer always picks up the G.Fs Summon Magic +10%. It will be better if you choose to master "Aid" ability first. So making your choices may work much better, compared to the computer choosing what skill to pick. NOTE: All G.Fs have two slots for character/party abilities except for G.Fs with Ability x3 or Ability x4. How to equip commands? refer to "Controls" section in Part I or Yee Seng Fu's Basic FAQs. [*] I myself personally believed that you can get Queztalcoatl or Shiva even after Disc 1. Markweb Jimenez told me that it is possible to get these G.Fs [Queztalcoatl and Shiva] even after Disc 1! (without gameshark!) ........................................................................ L I S T O F G . F M O N S T E R S ======================================================================== Name of G.F: Quetzalcoatl Summon Attack: Thunderstorm Elemental: Lightning-based elemental to all foes. Getting It: This G.F. can be get in Disc 1. Just head for the Tutorial menu from the Balamb Garden's Network. Disc: 1 - 3 Status: Level 1 HP: 300 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ======================= | ====================== | | Magic Command [Complete!] | Body Strength J [50] | | Draw Command [Complete!] | Magic Strength J [Complete!]| | Item Command [Complete!] | Attribute Attack [160] | | G.F. Command [Complete!] | Attribute Defense [100] | | Card Command [40] | Attribute Defense x2 [130] | | | HP J [50] | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character [C] | | ========================= | ======================== | | Summon Magic +10% [40] | Magic Strength +20% [60] | | Summon Magic +20% [70] | Magic Strength +40% [120] | | Summon Magic +30% [140] | | | Aid [10] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu (M) | Party (P) | | ========================= | ========================= | | Make Bolt Magic [30] | | | Make Medium Class Magic [60] | NIL | | Change Card into Item [80] | | |___________________________________|_________________________________| Name of G.F : Shiva Summon Attack: Diamond Dust Elemental: Ice-based elemental to all foes Getting it: Can be obtained from the Tutorial Menu in Balamb Garden Network, same way as the Quetzalcoatl. Disc: 1 - 3 Status: Level 1 HP: 298 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ====================== | ======================== | | Magic Command [Complete!] | Strength J [50] | | G.F. Command [Complete!] | Body Strength J [50] | | Item Command [Complete!] | Spirit J [Complete!]| | Draw Command [Complete!] | Attribute Attack [160] | | Death Sentence [60] | Attribute Defense [100] | | | Attribute Defense x2[130] | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character (C) | | =========================== | ======================== | | Summon Magic+10% [40] | Body Strength +20% [60] | | Summon Magic+20% [70] | Body Strength +40% [120] | | Summon Magic+30% [140] | Spirit +20% [60] | | Aid [10] | Spirit +40% [120] | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu [M] | Party (P) | | ========================== | =========================== | | Make Ice Magic [30] | | | | NIL | |___________________________________|_________________________________| Name of G.F: Ifrit Summon Attack: Hellfire Elemental: Fire-based elemental against all foes. Getting It: At the Cave of Fire, you will have to fight in him during Disc 1. Refer to Part I for details on how to defeat him. Disc: 1 Status: Level 1 HP: 305 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | =========================== | ============================= | | Magic Command [Complete!] | Strength J [Complete!]| | G.F. Command [Complete!] | Attribute Attack [Complete!]| | Draw Command [Complete!] | Attribute Defense [100] | | Item Command [Complete!] | Attribute Defense x2 [130] | | Berserk [60] | HP J [50] | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character (C) | | =============================== | ========================== | | Summon Magic +10% [40] | Strength +20% [60] | | Summon Magic +20% [70] | Strength +40% [120] | | Summon Magic +30% [140] | Strength Bonus [100] | | Aid [10] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu (M) | Party (P) | | ========================= | =========================== | | Make Fire Magic [30] | | | Make Bullets [30] | NIL | | | | |___________________________________|_________________________________| Name of G.F: Siren Summon Attack: Silent Voice Elemental: Holy-based/Silent based attacks against all foes Getting It: Draw from the Elviole at Dollet's Radio Tower. Refer to Part I on how to defeat the Elviole. Disc: 1 Status: Level 3 HP: 391 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ========================= | ========================== | | Magic Command [Complete!] | Magic Strength J [Complete!] | | G.F. Command [Complete!] | Status Attack [160] | | Item Command [Complete!] | Status Defense [Complete!] | | Draw Command [Complete!] | Status Defense x2 [130] | | Chiryou [100] | | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================== | ============================ | | Summon Magic +10% [40] | Magic Strength +20% [60] | | Summon Magic +20% [70] | Magic Strength +40% [120] | | Summon Magic +30% [140] | Magic Strength Bonus [100] | | Aid [10] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu (M) | Party (P) | | ============================ | ============================ | | Make Life Magic [30] | Discover Hidden Points [40] | | Make Status Medicine [30] | | | Make Tools [30] | | |___________________________________|_________________________________| Name of G.F.: Diablo Summon Attack: Soul of Darkness Elemental: Demi-based attacks against all foes. Getting it: You will be given a Magic Lantern from Cid before your depature to Balamb Town. Use it through the item menu and you will have to fight it! [From Disc 1 onwards]. Refer to Part I for how to defeat it. Disc: 1 ~ 4 Status: Level 9, HP: 730 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ========================== | =========================== | | Magic Command [Complete!] | Magic Strength J [Complete!] | | G.F. Command [Complete!] | Vitality J [120] | | Draw Command [Complete!] | HP J [50] | | Item Command [Complete!] | Ability x3 [Complete!] | | Ankoku Command [100] | | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ========================= | ============================ | | G.F. HP +10% [40] | Magic Strength +20% [60] | | G.F. HP +20% [70] | Magic Strength +40% [120] | | G.F. HP +30% [140] | Bundoru [200] | | | HP +20% [60] | | | HP +40% [120] | | | HP +80% [240] | |__________________________________|__________________________________| | | | | Menu Abilities (M) | Party Abilities (P) | | =========================== | ============================ | | Make Void Magic [30] | Encounter 50% Less [30] | | Make Status Magic [30] | Encounter Nothing [100] | |__________________________________|__________________________________| Name of G.F: Brothers Summon Attack: Slibing Justice /Brotherhood Elemental: Earth-based elemental attacks against all foes. Useless against flying creatures. Getting them: Defeat them at the Tomb of Unknown King [Disc 1]. Refer to Part I on how to defeat them. Disc: 1 ~ 4 Status: Level 7 , HP: 650 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================ | ============================ | | Magic Command [Complete!] | HP J [Complete!]| | G.F. Command [Complete!] | Strength J [50] | | Draw Command [Complete!] | Spirit J [50] | | Item Command [Complete!] | Attribute Attack [160] | | Defend Command [100] | Attribute Defense [100] | | | Attribute Defense x2 [130] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================ | ============================ | | Summon Magic +10% [40] | HP +20% [Complete!] | | Summon Magic +20% [70] | HP +40% [120] | | Summon Magic +30% [140] | HP +80% [240] | | Aid [10] | Kabou [100] | | G.F. HP +10% [40] | HP Bonus [100] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================ | ============================= | | NIL | NIL | |__________________________________|__________________________________| Name of G.F: Carbunkle Summon Attack: Ruby Light Elemental: Relfect magic being cast over your entire party. Getting It: Draw from Shumerke at the President's Mansion when you have to save Rinoa. Disc: 1 Status: Level 16 , HP: 1,220 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================== | | Magic Command [Complete!] | HP J [50] | | G.F. Command [Complete!] | Body Strength J [Complete!] | | Draw Command [Complete!] | Magic Strength J [50] | | Item Command [Complete!] | Status Defense [100] | | | Status Defense x2 [130] | | | Status Attack [160] | | | Ability x3 [Complete!] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================== | | G.F. HP +10% [40] | Body Strength +20% [60] | | G.F. HP +20% [70] | Body Strength +40% [120] | | G.F. HP +30% [140] | Counter [200] | | | Body Strength Bonus [100] | | | Auto Reflect [150] | | | HP +20% [60] | | | HP +40% [120] | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================== | ============================== | | Make Cure Medicine [30] | NIL | |__________________________________|__________________________________| Name of G.F: Leviathan Summon Attack: Tidal Wave Elemental: Water-elemental based attack against all opponents. Getting it: Draw it from the BOSS, Nogue after you have succeeded in operating MD system. Disc: 2 Status: Level 17 , HP: 1,349 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================ | | Magic Command [Complete!] | Magic Strength J [50] | | G.F. Command [Complete!] | Spirit J [Complete!]| | Item Command [Complete!] | Attribute Defense [Complete!]| | Draw Command [Complete!] | Attribute Defense x2 [Complete!]| | Recovery Command [200] | Attribute Attack [160] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================ | | Summon Magic +10% [40] | Spirit +20% [60] | | Summon Magic +20% [70] | Spirit +40% [120] | | Summon Magic +30% [140] | Spirit Bonous [100] | | G.F. HP +10% [40] | Auto Potion [150] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | Aid [10] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================ | | Make Support Magic [30] | | | Make G.F items [60] | NIL | |__________________________________|__________________________________| Name of G.F: Pandamonium Summon Attack: Whirlwind Thrust Elemental: Wind-elemental based attack against all opponents Getting It: Draw from Fuujin when you battle against her at Balamb Town in Disc 2. Disc: 2 Status: Level 20 , HP: 1,506 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================= | | Magic Command [Complete!] | Strength J [Complete!]| | G.F. Command [Complete!] | Dexrity J [120] | | Draw Command [Complete!] | Attribute Attack [160] | | Item Command [Complete!] | Attribute Defense [100] | | Absorb Command [Complete!] | Attribute Defense x2 [130] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================= | | Summon Magic +10% [40] | Strength +20% [60] | | Summon Magic +20% [70] | Dexrity +20% [60] | | Summon Magic +30% [140] | Dexrity +40% [120] | | G.F. HP +10% [40] | Sakigeke [160] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | Aid [10] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================= | | | | | NIL | NIL | |__________________________________|__________________________________| Name of G.F: Cerberus Summon Attack: Counterattack of the Smoky Wolf Elemental: Double and Triple is being cast over the entire party Getting It: You will meet this guy at the main hall of Galbadian Garden and have to fight him, he's a tough cookie. Disc: 2 Status: Level 24, HP: 1,545 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================= | | Magic Command [Complete!] | Strength J [Complete!]| | G.F. Command [Complete!] | Magic Strength J [50] | | Draw Command [Complete!] | Spirit J [50] | | Item Command [Complete!] | Dexrity J [120] | | | Vitality J [Complete!]| | | Status Attack [160] | | | Status Defense [Complete!]| | | Status Defense x2 [130] | | | Status Defense x4 [180] | | | Ability x3 [Complete!]| |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================= | | G.F. HP +10% [40] | Dexrity +20% [60] | | G.F. HP +20% [70] | Dexrity +40% [120] | | G.F. HP +30% [140] | Auto Haste [150] | | | Double Consumption [250] | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================= | | NIL | Awarness [200] | | | | |__________________________________|__________________________________| Name of G.F: Alexander Summon Attack: Holy Judgement Elemental: Holy-elemental based damage against all foes. Getting It: You must draw it from Edea at the last battle of Disc 2. Disc: 2 Status: Level 25 , HP: 1,925 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================ | | Magic Command [Complete!] | Spirit J [Complete!]| | G.F. Command [Complete!] | Attribute Attack [160] | | Draw Command [Complete!] | Attribute Defense [Complete!]| | Item Command [Complete!] | Attribute Defense x2 [Complete!]| | Sosei Command [200] | Attribute Defense x4 [180] | | | Ability x3 [Complete!]| |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================== | ============================ | | Summon Magic +10% [40] | Spirit +20% [60] | | Summon Magic +20% [70] | Medicine Knowledge [200] | | Summon Magic +30% [140] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | Aid [10] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================== | ============================ | | Make High Class Magic [60] | | | Medicine Level Up [120] | NIL | |__________________________________|__________________________________| Name of G.F: Grasharaboras Summon Attack: Completely Wild Elemental: Poison-based and Status attacks against all opponents. Getting It: This is rather tough and EXPENSIVE. Firstly you must have the following: 6x Molbor Tentacles [steal from Molbor, get Bundoru from Diablo. Molbors are found outside the Tears Point]. Molbors can also be found at the place closest to Hell/Heaven, applies after receiving Ragnarok. [refer to the World Map at my homepage] 6x Iron Pipe [steal these from those yellow and green Gorillas outside Galbadia area]. They can be found at deserts only. Use Bundoru to do this. 6x Remedy Plus [have aleast 60 Remedies (purchased from shop for 60,000 gil), and change them to Remedy Plus, Alexander's Medicine Level Up Menu.] You must get Alexander's Medicine Knowledge before you can learn Alexander's Medicine Level Up. 1x Soloman's Ring: found at Tears Point [located south-east from Esthar Captial, refer to Part I for more details. Have getting the above requirements, use Solomon's Ring and you will get the G.F! Disc: 3 [must get the Solmon's Ring from Tear's Point before your trip to outerspace and Alexander is a compulsory G.F in order to get Grasharaboras]. You can get this on Disc 4 too. Status: Level 28 HP: 2,521 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================== | | Magic Command [Complete!] | Attribute Attack [Complete!] | | G.F Command [Complete!] | Status Attack [Complete!] | | Draw Command [Complete!] | Attribute Defense x4 [180] | | Item Command [Complete!] | Status Defense x4 [180] | | Ankoku [100] | | | Absorb [80] | | |__________________________________|___________________________________| | | | | Guardian Forces (G.F) | Character (C) | | ============================== | ============================== | | Summon Magic +10% [40] | Auto Shield [250] | | Summon Magic +20% [70] | | | Summon Magic +30% [140] | | | Summon Magic +40% [200] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | G.F. HP +40% [200] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================== | ================================ | | Call Junk Shop [Complete!] | | | Make Forbidden Medicine [200] | NIL | |__________________________________|___________________________________| Name of G.F: Bahamut Summon Attack: Mega-Flare Elemental: Non-elemental damage against all foes. Getting It: Go to Warship Island, after you have received the Ragnarok, it's is located in southwest region of the World Map and it's on the west of Edea's House. Once you enter, you will encounter a light column, do NOT walk while the light is on, you will encounter battles, next talk to the column and choose 1st option for 1st question [fight vs. Rubulmdragon], 2nd option for 2nd question [fight vs. another Rubulmdragon] and the third option [hidden] for the last question and you will have to fight it, a tough one. Disc: 3 ~ 4 Status: Level 35 HP: 3,274 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================== | ================================ | | Magic Command [Complete!] | Ability x4 [Complete!] | | G.F. Command [Complete!] | | | Draw Command [Complete!] | | | Item Command [Complete!] | | |__________________________________|___________________________________| | | | | Guardian Forces (G.F) | Character (C) | | ============================= | =============================== | | Summon Magic +10% [40] | Strength +60% [Complete!] | | Summon Magic +20% [70] | Magic Strength +60% [Complete!] | | Summon Magic +30% [140] | Bundoru [200] | | Summon Magic +40% [200] | Auto Protection [250] | | G.F. HP +10% [40] | Double Consumption [250] | | G.F. HP +20% [70] | Walk and Recover [250] | | G.F. HP +30% [140] | | | G.F. HP +40% [200] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================== | =============================== | | Make Forbbiden Magic [Complete!]| Rare Item [250] | | | | |__________________________________|___________________________________| Name of G.F : Sabotendar Summon Attack : 1,000 Iron Needles, Non-elemental against all foes. May causes Status damage. Getting It : Head for the Cactuar Island, it's located on the south east area of Sentura Area. [there is a green Cactaur there (actually it's the Sabotendar)] Make contact with it and it's very tough. [Refer to Part I on information on how to defeat it]. Note that it is a huge and massive Cactuar and its about 4 times bigger than the Cactuar. How it works : The G.F Sabotander works like this. Let's says the Sabotander's Level is between x0 to x9 then the damage that the Sabotander inflicit will be x000. Let's says if the Sabotander's Level is 73, the damage inflicit will be 7000 exactly. Quite a good G.F. Thanks to Yee Seng Fu and Stephanus Rudiyanto Natari for this. Disc: 3 ~ 4 Status: Level 23 HP: 2,594 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | =============================== | | Magic Command [Complete!] | Evasion J [200] | | G.F. Command [Complete!] | Luck J [200] | | Draw Command [Complete!] | | | Item Command [Complete!] | | | Defend Command [100] | | | Self Explosion [100] | | |__________________________________|__________________________________| | | | | Guardian Force (G.F.) | Character (C) | | ============================== | ============================== | | G.F. HP +10% [40] | Evasion +30% [200] | | G.F. HP +20% [70] | Luck +50% [200] | | G.F. HP +30% [140] | Sakigeke [160] | | | Walk and Recover [200] | | | HP Bonus [Complete!]| | | Strength Bonus [Complete!]| | | Magic Strength Bonus [Complete!]| | | Spirit Bonus [Complete!]| | | Auto Potion [150] | | | Double Consumption [250] | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================= | | | | | NIL | NIL | |__________________________________|__________________________________| Name of G.F.: Tonberi Summon Attack: Kitchen Knife Elemental: Non-elemental damage against all opponents. Getting It: Head to Sentora Ruins in the Sentora Region. Head to the main compound where you find a statue of a monster and the Y-shaped ladder. Kill 20 Tonberi and one of them will transform into the King Tonberi. Defeat it and you will get it. The battle is continuous. You have to get Odin before you can get this. Not necessary to battle all 20 Tonberis at one go. You can go out to the World Map and saved your game. Thanks to Pericval Estacion for testing this. Disc: 2 ~ 4 [must get Odin before you can get this G.F] Status: Level 30 HP: 2,596 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================== | | Magic Command [Complete!] | | | G.F. Command [Complete!] | NIL | | Draw Command [Complete!] | | | Item Command [Complete!] | | | Level Down [Complete!] | | | Level Up [Complete!] | | |__________________________________|___________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================== | =============================== | | Summon Magic +10% [40] | Evasion +30% [Complete!] | | Summon Magic +20% [70] | Luck +50% [Complete!] | | Summon Magic +30% [140] | Sakigeke [160] | | G.F. HP +10% [40] | Walk and Recover [200] | | G.F. HP +20% [70] | Auto Potion [150] | | G.F. HP +30% [140] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================== | | Discount [150] | | | Familiar Face [150] | NIL | | Selling Price [200] | | | Call Shop [200] | | |__________________________________|___________________________________| Name of G.F: Eden Summon Attack: Eternal Breath Elemental: Non-elemental damage against all opponents. Getting It: After defeating the Bahamut, back to Ragnarok and talk to everyone. Now re-enter the Warship Island. Now head down the hole of the damaged light system. Now head use the steam blocks in this order, 2-2-1-1 and have Zell operate that huge machine [2nd option] and head to basement and examine the machine. A huge monster [Ultimate Weapon] will appear and draw Eden from it. It's going to be a tough battle! [Refer to Part I for more details] This section is being contributed by Steven Bruck. [Stevenbruck@bigfoot.com] Note that the Eden can do up to 40,000+ if you have accquired it to high levels with "Aid" ability! Disc: 3 ~ 4 [after getting Bahamut] Status: Level 30, 4,786 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================ | ============================== | | Magic Command [Complete!] | Speed J [Complete!] | | G.F. Command [Complete!] | Evasion J [Complete!] | | Draw Command [Complete!] | Vitality J [Complete!] | | Item Command [Complete!] | | | Rush Command [60] | | | Ankoku Command [100] | | | Eat Command [Complete!] | | |__________________________________|___________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================ | =============================== | | Summon Magic +10% [40] | Luck +50% [200] | | Summon Magic +20% [70] | Triple Consumption [250] | | Summon Magic +30% [140] | | | Summon Magic +40% [200] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | G.F. HP +40% [200] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================= | ================================ | | G.F. Ability Medicine [30] | | | | NIL | |__________________________________|___________________________________| ** SUMMONABLE MONSTERS ** This are not actually G.Fs, they don't have any of the G.F's abilities like Command, Junction, G.F, Character, Menu and Party. I'm listed them down here as they have "summoning" animation same as G.Fs [green bubbles appears from the character's body.] Name: Phoenix Summon Attack: Phoenix Flame Elemental: Fire-elemental attack to all foes. Life-elemental to all allies. Getting It: Head to the Village of the Shumi Tribe from Disc 2 onwards. Head up and enter the elevator located at the north. Now head left until you reach the pond. Now enter the house on the extreme left. Next talk to the man near the state of Laguna. After finished talking with the man, head to the house where you find the Mumba. Now enter and you will meet the Village's Head, talk to him and left. Head back to the statue where you find the statue of Laguna. Now talk to him and pick second option Next you will be asked to find the stones in the village. After you found one, return back to the man near the statue of Laguna, giving it to him. Disc: 2 ~ 3 ------------------------------------------------------------------------ 0----------- Blue Stone: The room where you find the statue of Laguna Search the wall where you find the huge blue rock. 0----------- Wind Stone: The area where you will find the Shumi Hotel [1st screen after you have exit from the elevator]. Search the rock between the two buildings 0----------- Life Stone: Before you ended up with the Village Head's house, you will find a huge tree. Search the middle of the trunk. 0----------- Shadow Stone: Head back to the first area where you find the elevator. Right of the screen, there is a container which cast a shadow. Search the shadow. 0----------- Water Stone: Head to Tsukurit's House [it is just next to the building where you find Laguna's statue. Walk up to the sink and search the extreme left corner. ------------------------------------------------------------------------ After finding all, head back to the man near the statue. Afterwards head to the Village Head's house and you will get the Phoenix Wing from the assistant. Use in combat and you will summon the Phoenix! Alternate methods: Refer to Make Tools ability for more details. NOTES: There is a probability of the Phoenix being summoned when all characters are dead [make sure someone has equipped the item command. CREDITS: 1) Steven Bruck for the list where to find the stones 2) Jerry Ng for the correct way to find the stones and the fake water stone! Name: Odin Summon Attack: Iron Cutting Sword Elemental: Non-elemental attack, instant dead attack. Pretty weak against BOSSES. Getting It: Refer to The Galbadian World Tour of Part I Disc: 2 ~ 4 NOTES: The appearance of the Odin appears randomly in battles and appears at the beginning of battles. The Odin's Iron Cutting Sword is an instant death attack against all opponents. It is pretty useless against BOSSES. Name: Gilagmesh Summon Attack: Iron Cutting Sword/Excalibur/Excalipur/Masamune Elemental: Non-elemental attack against all foes Getting It: You will get this if you have gotten Odin before the battle against the Seifer at Lunatic Pandora Disc: 3 NOTES: The Gilagmesh can even appears in between battles. The Gilmagesh have four cool attacks [all the swords except for the Iron Cutting Sword (Zantetsuken) are based on Final Fantasy V. Thanks to Heero Yuy for the valuable information. It can also appears in BOSSES Fight. Name: Ko-Chocobo Summon Attack: Chocobo Fire /Chocobo Flare / Chocobo Meteor Elemental: Non-elemental attack against all foes. Getting It: To get this, you need to find the Gisaal Vegetables. One of them can through the Fragments of the Pot quest. To get more of these, refer to Cheats Section. The summon effect will improve if you have accquired certain levels at your PDA [Pockestation]. You can summon this through the item command [during battles only!] Make sure that you have aleast summoned once the Chocobo from the Chocobo Forest. Disc: 2 ~ 4 Other G.Fs * Ko-Mogri and Mumba via Pocketstation [still unknown as I myself does not owned a Pocketstation]. The way to get the Ko-Mogri can be found from part I. * Givera [This is not your G.F but the Final BOSS's personal G.F, very powerful]. Actually this is Squall's necklace. [remember the time where Squall handles an item to Zell afterwards where you see Zell giving it to Rinoa]. ======================================================================== 2. L I S T O F A B I L I T I E S ======================================================================== ______________________________________________________________________ | | | | | | No. | Name of Abilities | Symbol | Functions | |______|_______________________|__________|___________________________| | | | | | | 2.1 | Command | (!) | Enable your character to | | | | | use commands such as G.F | |______|_______________________|__________|___________________________| | | | | | | 2.2 | Junction | (J) | Enables you to junction | | | | | magic together with the | | | | | character's stats | |______|_______________________|__________|___________________________| | | | | | | 2.3 | Guardian Forces | (G.F) | Enables you to improve G.F| | | | | stats such as HP +20% | |______|_______________________|__________|___________________________| | | | | | | 2.4 | Character | (C) | Allows your characters to | | | | | have enhanced abilities. | |______|_______________________|__________|___________________________| | | | | | | 2.5 | Menu | (M) | Allows you to make magic/ | | | | | tools which can be chosen | | | | | Abilities sub-menu | |______|_______________________|__________|___________________________| | | | | | | 2.6 | Party | (P) | Allows you to have special| | | | | benefits to the party such| | | | | as Encounter Nothing | |______|_______________________|__________|___________________________| ======================================================================== 2.1 Command Abilities (!) ======================================================================== Command Abilities are basically the abilities that appears in your command menu during the game. Each can have the maximum of 4 commands. Certain commands also you to do different things. However the ATTACK command is a must. All G.Fs except for Phoenix, Chocobo and Odin will have mastered the Magic, Guardian Forces, Item and Draw Command. Here is the list. 2.1.1. Magic Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to cast magic during| | battles. When your character has the status | | disorder of Silent, your character will be unable | | use the command. | | AP needed : n/a | |_____________________________________________________________________| Comments: One of the best commands in the game. Serves great importance as the command provides not only offense, but also helps in restoring lost HP. You can cast two/three magics in a row only when a Double/Triple spell is being cast on you. But first you have to stock up some magic [by drawing from enemies or Magic Stones] ------------------------------------------------------------------------ USING THE MAGIC COMMAND __________ |Attack | After you have select the [MAGIC] from the COMMAND Menu |Magic <|| you will be able to see the number of spells and types |G.F | of spells stocked up in the character's Magic Inventory. |Draw | __________________ |__________| --> |Magic P1 NUM| TIP: Always arrange the spells |Fire 100| such as Cure, Heal and | |Fire 2 45 | Life on the first few | |Ice 100| pages. [Each character has | |Ice3 4 | a total number of 8 pages] | |__________________| | | /_\ | ________ | | | | _ _ _ _| | |Normal | After Triple is being cast on your character, when - -> |Double | you select the Magic Command, you will see a box | | [which looks like the one on the left]. There you |________| can select the option and you be brought to the Magic Inventory [when you can select the spells] OR Select Double, allows you to cast two spells of ________ the same kind in one turn. Selecting Triple will | | allows you to cast three spells of the same kind | Double | in turn. You can switch targets unlike Selphie's | Triple | Special Moves. To cast more spells using a single | | you must acquired Triple Consumption or Double |________| Consumption. ------------------------------------------------------------------------ 2.1.2. Guardian Forces Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to summon a G.F | | during battles. Summoning a G.F requires time and | | the stats of the G.F will overlap the stats of | | your character. Unable to use it with the Silent | | disorder | | AP needed : n/a | |_____________________________________________________________________| Comments: Summoning a monsters now requires time, compared to the previous FF series except for FFT. As you summon a G.F, the stats will overlap over the character's HP. There, you will see blue ATB Bar [which will stops immediately when the G.F is killed or a Silent Spell is being cast on the character] ------------------------------------------------------------------------ SUMMONING A G.F. __________ ______________________ |Attack | |G.F. P1 | Just simply select the |Magic | |Quetzalcoatl HP: 457 | command [G.F.] and choose |G.F <|| --> |Shiva HP: 359 | the G.F that you wish to |Item | |Ifrit HP: 409 | summon. There you will see |__________| |______________________| a blue ATB bar start to overlap the character's stats. ------------------------------------------------------------------------ 2.1.3. Draw Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to draw magic from a| | foe during a battle. The character could draw up | | to nine kind of that spell and could use it | | immediately [2nd option] or store for later use [ | | 1st option]. It also could draw hidden G.Fs such | | as the Siren. Unable to use the command when the | | character has the Silent status disorder. | | AP needed : n/a | |_____________________________________________________________________| Comments: One important command in FF8. It allows you to draw in spells and you can choose to stock them or cast them immediately. You can draw up to 100 kind of that particular spell. The rate of drawing magic depends solemnly on your Magic Strength stats [Edea has strong Magic Strength stats that's why she could draw up to 9 kind of that spell, each time she uses the Draw Command.] ------------------------------------------------------------------------ USING THE DRAW COMMAND _________ |Attack | _________ |Magic | ---> |Fire | _________ TIP: Sometimes, you see |G.F. | |Bolt <|| --> | Stack | that "Stack" has |Draw <|| |Ice | | Release | been greyed out, |_________| |Heal | |_________| this means that |_________| the character has already 100 kind of that spell. Here is a brief explaination on how the [Draw] system works. First of all you have to select the [DRAW] command and select the monster that you wished to draw from [you can't draw spells from a death monster, which results a miss. Certain characters such as Quistis have weak ability in drawing magic at a weak rate too.]. There you will see the list of spells that you can draw from. Select the spell and you will see the third box. Stack allows you to stock up magic in your inventory [you can only do this if you have less 100 of that kind of spell and sufficient space in the character's inventory]. Release allows you to draw the spell and cast the spell immediately [howver only one quantity at one time.] Note that monsters such as Rubulmdragon, what you have drawn from it, is pretty useless against it. ------------------------------------------------------------------------ 2.1.4. Item Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to use items for | | healing and restore lost Life. Also allows you to | | summon the Phoenix, Mumba and the Ko-Chocobo. | | Important and useful early in game or if the | | character has been silenced during battles. | | AP needed : n/a | |_____________________________________________________________________| Comments: Another important factor in FF series. This command allows you to use items which can help to restore status ailments. This command allows you to use MEDICINE and BATTLE ITEMS. This command is still usable even if the character is being silenced. You can have up to the maximum no. of 10 pages. 2.1.5. Card Command ______________________________________________________________________ | | | G.Fs : Quaztlecoatl | | Functions : Allows you to get a Card from a monster. This | | command happens to miss very often and it will | | take quite a long time. Note that not all enemies | | can be carded by the command [example: Fuujin ] | | You can only do this when the HP of the monster is| | running low. | | AP needed : 40 AP | |_____________________________________________________________________| Comments: One good command if you are running out of that particular cards. For easy usage on carding monsters, cast Demi to reduces the HP of the monster and then used the card command. However, it practically takes ages for you to card a strong foe such as the Rubulmdragon. This command is still usable even if the character is silenced. 2.1.6. Death Sentence Command ______________________________________________________________________ | | | G.Fs : Shiva | | Functions : Allows you to cause the Instant Death status. You | | see a counter on the top of the enemies. Once the | | counter reachers zero, the monster will be killed | | instantly, very ineffective against BOSSES. | | Description : You will see a Devil appearing and spins its staff| | and you will see a countdown of 24 seconds. When | | the counter reaches zero, the spirit of the | | monster leaves its body. Note that the counter | | stops with the monster uses its moves. | | AP needed : 60 AP | |_____________________________________________________________________| Comments: One great command against high HP foes such as the T-Rex. Just simply use the command on the monster and you will see a counter appears at the top of the monster. When the counter hits zero, the monster will be instantly killed. To make the best out of it, cast Blind so that monster can't attack. All you do is to wait. This command is still usable even if the character is being silenced. 2.1.7. Rush Command ______________________________________________________________________ | | | G.Fs : Ifrit, Eden | | Functions : Causes the character to have the Berserk, Haste | | Shield and Barrier status on ALL characters. | | Unable to control your characters. | | AP needed : 60 AP | |_____________________________________________________________________| Comments: Use this when the monster is low on HP. Your party will just keep on attack until his/her HP drop to zero. This move effects all characters. So it is inadvisble to use this on high HP bosses such as the Rubulmdragons. 2.1.8. Chiryou Command ______________________________________________________________________ | | | G.Fs : Siren | | Functions : This command is pretty useful as it will remove | | all status aliments from that character. I doubted| | only the negative ones, such as Silent | | AP needed : 100 AP | |_____________________________________________________________________| Comments: Works like the Cure spell / Remedy. This command is great as it is STILL usable even the character is being silenced. It will remove any forms of status ailments [negative ones only] However the character can't use this command if he/she is under the following status ailments: Berserk, Sleepel, Stop, Petrify and Confu. 2.1.9. Defend Command ______________________________________________________________________ | | | G.Fs : Brothers, Sabotendar | | Functions : Allows the equipped character to defend attacks | | thus reducing damage from offensive monsters such | | as the T-Rex | | AP needed : 100 AP | |_____________________________________________________________________| Comments: Works well against monsters that solemnly depends on physical damage [one good example is the T-Rex]. This command is quite good as it works like the Barrier [however only for that particular turn only]. It is much better if the character could escape than withstand attacks from his/her opponents. The command could effect until the end of the battle, unless you changes the command of that particular character. 2.1.10. Ankoku Command ______________________________________________________________________ | | | G.Fs : Diablo, Grasharboras, Eden | | Functions : This command is rather risky some HP and thus doing| | more damage using physical attacks. Use this when | | the enemy's HP is running low. It's rather risky. | | AP needed : 100 AP | |_____________________________________________________________________| Comments: A risky one. This command sacrifices some HP resulting the character inflicit more damage. Quite good when being used properly. Use this command on dying monsters. It is still usable even if the character is being silenced. I myself quite like this command. For character's whose attacking power about 230+, the character could do 9999 HP damage with this command and loses about 1/20 of his/her HP! 2.1.11. Full Recovery Command ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : Restores all your HP during the battle. Very | | useful when fighting against BOSS. It's rather | | costly as it need high AP | | AP needed : 200 AP. | |_____________________________________________________________________| Comments: One of the best G.F command abilities. This results restoring HP fully to one character. A great command for undead. Does 9999 HP to undead creatures if the HP exceeded 9999. Instant killer weapon against Zombie. Do NOT use this when Zombie is being cast on the character. Serves well for offense and restoring HP. 2.1.12. Absorb Command ______________________________________________________________________ | | | G.Fs : Pandamonium, Grasharaboras | | Functions : Drain off some HP from one foe. This ability isn't | | that good against low HP monsters. But it drains a | | massive amount of HP from high HP monsters such as | | the T-Rex. Need more research. | | AP needed : 100 AP | |_____________________________________________________________________| Comments: Your characters will just drain some HP from the monster, about 300+ to weak monsters and over 1000 against high HP monsters. Quite a good command if you are lack of Potions and healing magic. Usable even if the character is under the Silent status. 2.1.13. Sosei Command ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : One of the best abilities, revives a dead party | | member and restore a portion of the character's HP.| | This has same purpose of a Phoenix Down. | | AP needed : 200 AP | |_____________________________________________________________________| Comments: This is much preferred over [ITEM] command in thus of restoring life. As you just need to select the command and choose the character to revive and saves trouble to search through the item pages for the Phoenix Down. 2.1.14. Self-Explosion ______________________________________________________________________ | | | G.Fs : Sabotendar | | Functions : At last, I have used this...but resulting a death | | of a party member. The character whom use the | | command, will just rushes forward and followed by | | an explosion! Doing 30,000+ HP damage! The | | character will disappear and you can't use the | | character anymore for that particular battle. If | | you check the menu, you see that the character's | | HP has dropped to zero! | | AP needed : 100 AP | |_____________________________________________________________________| Comments: A very risky move! It is extremely dangerous if you have sacrifice your best character and have run out of stock for your Life spells and Phoenix Down. But there is one good point, it can lead to a deathly attack against strong HP monsters such as the T-Rex. 2.1.15 Level Down ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Level down your opponent's level, thus reducing | | their attributes. You will also gain less EXP. If | | you have succeeded, you see a status bar at the top | | of the screen. | | AP needed : n/a | |_____________________________________________________________________| Comments: An ideal command if you want easy battles. Using the command on a monster, not only results a decrease in the attributes such as HP, strength and intelligience, also weakens the monster. Good against Rubulmdragons [as they have the highest HP at Level 100] 2.1.16 Level Up ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Level up your opponent's level, increasing the stats| | causing you to gain more EXP. If you have succeeded,| | you see the status bar at the top of screen. | | AP needed : n/a | |_____________________________________________________________________| Comments: An ideal command for building your character's HP. Note that the stats also goes up but make the battle more difficult. The HP also increases. Good when use in conjuction with Absorb. 2.1.17 Eat ______________________________________________________________________ | | | G.Fs : Eden | | Functions : A rare move. Sorry about the misleading information.| | Not all the time that this move will cause bonuses | | such HP. Sometimes it results to some status | | ailments. After all it is still a good attack, but | | has a crappy rate. It is an INSTANT DEATH KILLING | | MOVE. You view some scenes similar to the opening | | FMV. [just pictures of grasslands and seasides.] | | AP needed : n/a | |_____________________________________________________________________| Comments: Unstable, yet sometimes bring in profits. It has a crappy hit rate, so it does not work most of the time [result a waste of time]. It reaps in as it does an INSTANT death attack. Thanks to Steven Bruck for the corrections. I have received status ailments if this command is used on the Haurizaado [grey-red crawlers] ======================================================================== 2.2 Junction Abilities (J) ======================================================================== This system is very hard to explain in a few words, but it's worth it. This system works like FF7 elemental's combo, for example, Fire Materia linked to an Elemental in Cloud's weapon is the same as junctioning Fire magic to the character's Attributes Defense. CHARACTER'S STATS JUNCTION Junctioning magic to HP, Magic, Body Strength, Magic Strength, Spirit, Dexrity, Vitality and Evasion allows the stats to raise and this depends on the following cases: 1. Power of the spell : Fire 3 will work much better to Fire 2 2. Number of spells : 24x of Fire will work much better to 10x of Fire magic. CHARACTER'S ATTRIBUTES ATTACK /DEFENSE Junctioning magic to attribute attack will causes the character to do more damage to the elemental that you have specified. For example, junctioning Fire magic to Zell's attribute attack, will cause Zell to do more damage to fire-based monsters such as Bombs. Junction Fire magic to Zell's attributes defense, will raises Zell's defense against Fire. There are intermediate levels of attributes defense such as x2 and x4. If you have 100 kinds of that spell, you will be able to nullify the spell. Ultima is a great option for this. Attributes attack sometimes may causes more trouble than help. CHARACTER'S STATUS ATTACK /DEFENSE Junctioning a status elemental magic to Status Attack such as Poison will causes the character to causes the status elemental as he /she attacks. For example, if you junction Poison magic to Quistis' Status Attack, she will cause Poison elemental to her enemies. Junctioning Poison magic to Quistis' Status Defense will cause Quistis to be immune against Poison. There are intermediate levels of status defense such as x2 and x4. There is a item that prevent all status ailments [it is called the Ribbon, it can be obtained through the Pocketstation] THE USAGE OF JUNCTIONS ______________________________________________________________________ | | | | HP J | Affects the capacity of the character's HP. | |---------------------|------------------------------------------------| | Strength J | Affects the attacking power of your character | | | using the [ATTACK] command and Special Moves | |---------------------|------------------------------------------------| | Body Strength J | Affects the defensive power of your character | | | against physical damage. | |---------------------|------------------------------------------------| | Magic Strength J | Affects the amount of damage that your | | | character will inflicit when using magic. | |---------------------|------------------------------------------------| | Spirit J | Affects the defensive power of your character | | | against magical attacks. | |---------------------|------------------------------------------------| | Dexrity J | Affects the speed of the charatcer's ATB bar. | |---------------------|------------------------------------------------| | Vitality J | Affects the hit rate of your character's | | | when using the [ATTACK] command | |---------------------|------------------------------------------------| | Evasion J | Affects the rate that your character could | | | dodge from a physical-type based attack. | |---------------------|------------------------------------------------| | Luck J | Affects the rate of criticals and the rate | | | whether Odin will appear. | |_____________________|________________________________________________| 2.2.1. HP Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Ifrit, Brothers, Diablo, Carbunkle | | Function : Allows you to enfuse magic with the character's HP| | thus also raising the HP stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.2. Strength Junction ______________________________________________________________________ | | | G.Fs : Shiva, Ifrit, Brothers, Pandamonium, Cerberus | | Functions : Allows you to enfuse magic with the character's | | Strength thus raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.3. Body Strength Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Carbunkle | | Function : Allows you to enfuse magic with the character's | | Body Strength, raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.4. Magic Strength Junction ______________________________________________________________________ | | | G.Fs : Siren, Diablo, Carbunkle, Leviathan, Cerberus | | Functions : Allows you to enfuse magic with the character's | | Magic Strength, raising the stats. This depends on| | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.5. Spirit Junction ______________________________________________________________________ | | | G.Fs : Shiva, Brothers, Leviathan, Cerberus, Alexandar | | Functions : Allows you to enfuse magic with the character's | | Spirit, thus raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.6. Dexrity Junction ______________________________________________________________________ | | | G.Fs : Pandamonium, Cerberus, Eden | | Functions : Allows you to enfuse magic with the character's | | Dexrity, thus raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 120 AP | |_____________________________________________________________________| 2.2.7. Vitality Junction ______________________________________________________________________ | | | G.Fs : Diablo, Cerberus, Eden | | Functions : Allows you to enfuse magic with the character's | | Vitality thus, raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 120 AP | |_____________________________________________________________________| 2.2.8. Evasion Junction ______________________________________________________________________ | | | G.Fs : Sabotendar, Eden | | Functions : Allows you to enfuse magic with the character's | | Evasion thus, raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 200 AP | |_____________________________________________________________________| 2.2.9 Luck Junction ______________________________________________________________________ | | | G.Fs : Sabotendar | | Functions : Allows you to enfuse magic with the character's | | Luck thus, raising the stats. This depends on the | | power of the spell and the number of spells that | | you have in that character's inventory. | | AP needed : 200 AP | |_____________________________________________________________________| 2.2.10. Attribute Attack Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Brothers, Leviathan, | | Pandamonim, Alexandar, Grasharaboras | | Functions : Gives your attacks with some magic. This is similar| | FF7's Elemental. For example, if you want to do | | more damage to Fire-based elemental, use Ice. | | However, if you attack against Ice-base monster, | | the monster will nullify the attack! | | AP needed : 160 AP | |_____________________________________________________________________| 2.2.11. Attribute Defense Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Brothers, Leviathan, | | Pandamonium, Alexandar | | Functions : Raises your defense against specific elementals. | | Similar to FF7's Elemental Combo at the Armor. For | | if you want defend well against Fire-based attacks,| | use fire. The character will absorb the elemental | | and recover lost HP [provide 100 kind of that spell| | Ultima will protect your character from all | | elementals. | | AP needed : 100 AP | |_____________________________________________________________________| 2.2.12. Attribute Defense x2 Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Leviathan, Pandamonium | | ,Alexandar | | Functions : Raises your defense against specific elementals. | | You can now have an additional spell for other | | elemental defense. The more powerful the spell, the| | better the defense. Applies same as Attribute | | Defense, the character can defend against 2 magics.| | AP needed : 130 AP | |_____________________________________________________________________| 2.2.13. Attribute Defense x4 Junction ______________________________________________________________________ | | | G.Fs : Grasharaboras. | | Functions : Raises the character against four specific types of | | elementals. This ability is fantastic! | | AP needed : 180 AP | |_____________________________________________________________________| 2.2.14. Status Attack Junction ______________________________________________________________________ | | | G.Fs : Siren, Carbunkle, Cerberus, Grasharaboras | | Functions : Rather similar to Attribute attacks, just that it | | uses status elementals such as Poison. Allows the | | character to attack and causes status disorder at | | the same time. For example if you want to cause | | Sleepel when the character attack the monster, | | junction Sleepel to the Status Attack. | | AP needed : 160 AP | |_____________________________________________________________________| 2.2.15. Status Defense Junction ______________________________________________________________________ | | | G.Fs : Siren, Carbunkle, Cerberus | | Functions : Works to those accessories in FF7 and FFT. You will| | be able to defend against the status elemental. For| | example, if you use Poison as your Status Defense, | | you will be not be poisoned. Cure is quite good as | | it protects the character from most status ailments| | AP needed : 100 AP | |_____________________________________________________________________| 2.2.15. Status Defense x2 Junction ______________________________________________________________________ | | | G.Fs : Siren, Carbunkle, Cerberus | | Functions : Allows your character to defend against two status | | elementals. For example, Petrify and Berserk | | AP needed : 130 AP | |_____________________________________________________________________| 2.2.16. Status Defense x4 Junction ______________________________________________________________________ | | | G.Fs : Cerebrus, Grasharaboras. | | Functions : Allows your character to defend against four status| | elementals. For example, Death, Berserk, Silent, | | Sadness. | | AP needed : 180 AP | |_____________________________________________________________________| 2.2.17. Ability x3 * ______________________________________________________________________ | | | G.Fs : Diablo, Carbunkle, Cerberus, Alexandar | | Functions : Enable your character to have 3 Abilities slots for| | equiping the Character or Party abilities for that | | character. | | AP needed : n/a | |_____________________________________________________________________| 2.2.18 Ability x4 * ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Enable your charatcer to have 4 Abilities slots for| | equiping the Character or Party ablities for that | | character. | | AP needed : n/a | |_____________________________________________________________________| ======================================================================== 2.3 Guardian Forces Abilities ======================================================================== Guardians too also benefits fromm bonus such as their maximum abilities such as HP +20%. This abilities will automatically take effect the moment that they had accquired it. Aid is probably the best G.F ability in the game. G.F. Summon Magic ------------------------------0 Allows the G.F. to inflicit more damage when being summoned. [G.Fs like the Carbunkle, Cerebrus and Sabotendar does have this as they are either support G.Fs or special types.] This ability works well as it increases the damage. Acquired this as soon as you have gotten Aid. G.F. HP ------------------------------0 Allows the G.F to have more HP. This works like this. As you summoned a G.F, the stats of the G.F. will covered up the character's HP. They will receive damage at this moment of time, so it is a good idea to have more HP. G.F. Aid ------------------------------0 A special G.F. ability, which allows you to boast up the power of the G.F. Just simply after you have seen the name of the summon [a status box appears at the top screen]. Press and hold Select, next you will see a Square symbol at the right hand corner [similar to the controls of your Playstation controller]. Just tap Square repeatedly to boast up the numbers [the higher numbers, the more damage tha the G.F will inflicit]. Refer to G.F. Aid section for more details. 2.3.1. G.F Summon Magic +10% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Leviathan, | | Pandamonium, Alexandar, Grasharaboras, Bahamut, | | Tonberi, Eden. | | Functions : This will increase the damage done by the G.F +10% | | Requirements : n/a | | AP needed : 40 AP | |_____________________________________________________________________| 2.3.2. G.F Summon Magic +20% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Leviathan, | | Pandamonium, Alexandar, Grasharaboras, Bahamut, | | Tonberi, Eden. | | Functions : This will increase the damage done by the G.F +20% | | Requirements : G.F. Summon Magic +10% | | AP needed : 70 AP | |_____________________________________________________________________| 2.3.3. G.F Summon Magic +30% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Leviathan, | | Pandamonium, Alexandar, Grasharaboras, Bahamut, | | Tonberi, Eden. | | Functions : This will increase the damage done by the G.F +30% | | Requirements : G.F. Summon Magic +20% | | AP needed : 140 AP | |_____________________________________________________________________| 2.3.4. G.F Summon Magic +40% ______________________________________________________________________ | | | G.Fs : Grasharaboras, Bahamut, Eden. | | Functions : This will increase the damage done by the G.F +40% | | Requirements : G.F. Summon Magic +30% | | AP needed : 200 AP | |_____________________________________________________________________| 2.3.5. G.F's HP +10% ______________________________________________________________________ | | | G.Fs : All except for Phoenix, Chocobo, Odin | | Functions : Increases the G.F's maximum HP by 10%. | | Requirments : n/a | | AP needed : 40 AP | |_____________________________________________________________________| 2.3.6. G.F HP +20% ______________________________________________________________________ | | | G.Fs : All except for Phoenix, Chocobo, Odin | | Functions : Increases the G.F's maximum HP by 20% | | Requirements : G.F HP +10% | | AP needed : 70 AP | |_____________________________________________________________________| 2.3.7. G.F's HP +30% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle, Leviathan, Pandamonium| | Cerberus. Grasharaboras, Bahamut, Sabotendar, | | Tonberi, Eden. | | Functions : Increases the G.F's maximum HP by 30% | | Requirements : G.F HP +20% | | AP needed : 140 AP | |_____________________________________________________________________| 2.3.8. G.F's HP +40% ______________________________________________________________________ | | | G.Fs : Grasharaboras, Bahamut, Eden | | Functions : Increases the G.F's maximum HP by 40% | | Requirements : G.F. HP +30% | | AP needed : 200 AP | |_____________________________________________________________________| 2.3.9. G.F Aid ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Brothers, | | Leviathan, Pandamonium, Alexandar, Grasharaboras, | | Bahamut, Tonberi, Eden. | | Functions : One of the greatest G.F's abilities in FF8. With | | this ability you can increases the damage. | | How to use : After summoning a G.F, hold down the SELECT button | | (when you see the name of the summon attack on the | | top of the screen). Now you should see the Square | | symbol on the botton right corner, start to tap | | the Square button in a tremedous speed until you | | see the red X, stop doing it. Do it again where | | X leaves. The counter begins from 75. To reach its | | maximum [250], use a Turbo Controller! | | Requirements : n/a | | AP needed : 10 AP | |_____________________________________________________________________| ======================================================================== 2.4 Character Abilities ======================================================================== Guardian has some of the abilities that will enhance your characters' abilities such as increase of strength and HP. They also has wonderful ability such as Auto-Potion which allows you to have better abilities. To equip a character ability, select [JUNCTION] and pick the fourth option [provide you have equipped a G.F] and you should see a screen like this: _______________ _____________________________ | | |Ability P1 | Just after you | Command | | | selected your | Attack | |[c] HP +20% | commands, you will | |> Magic | |[C] HP +80% | be able to see the | |> G.F | |[C] Bundoru | Abilities pages. | |> Item | |[P] Awarness | Note that this |_______________| |[P] Encounter 50% less | abilities can only | | |[C] Sakigeke | be chosen once and | Abilities | |[C] Counter | will only avalible | |> HP +20% | |[C] Kabou | unless you have | |> | |[C] Strength +20% | mastered the | |> | |[C] Strength +40% | required AP. | | |_____________________________| The abilities will |_______________| ONLY take effect unless you have EQUIPPED THEM. The For better explainations, refer to Part I or character can't Yee Seng Fu's Basics FAQ. have Bundoru as it is not being equipped. ------------------------------------------------------------------------ IMPORTANT NOTE: Certain abilities will instantly be unlocked unless you have acquired the weaker type abilities. For example, you can only get HP +40% unless you have acquired HP +20% [mastered]. For your convience, I have added the requirements section. Sorry about the misleading information about Triple and Double Consumption. I have worked it out. The G.F Sabotander does not need any requirements to get the Bonus. 000000000000000000000000000000000000000000000000000000000000000000000000 2.4.1. HP +20% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle | | Functions : This will increases the character's HP by 20%. | | Requirements : n/a | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.2. HP +40% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle | | Functions : This will increase your character's HP by 40%. | | Good for those characters will low HP. | | Requirements : HP +20%. | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.3. HP +80% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo | | Functions : This will increase the character's HP by 80% | | Requirements : HP +40% | | AP needed : 240 AP | |_____________________________________________________________________| 2.4.4 Strength +20% ______________________________________________________________________ | | | G.Fs : Shiva, Ifrit, Pandamonium | | Functions : It will increase the character's strength by 20% | | Requirements : n/a | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.5. Strength +40% ______________________________________________________________________ | | | G.Fs : Ifrit | | Functions : It will increase the character's strength by 40%. | | Ideal for those characters with low strength stats.| | Requirements : Strength +20% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.6. Strength +60% ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : It will increase the character's strength by 40%. | | Great ability as it could raises Squall's | | attacking power to 255! | | Requirements : n/a | | AP needed : n/a | |_____________________________________________________________________| 2.4.7. Body Strength +20% ______________________________________________________________________ | | | G.Fs : Shiva, Carbunkle | | Functions : It will increase the character's defense by 20%. | | Requirements : n/a | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.8 Body Strength +40% ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : It will increase the character's defense by 40% | | Great for characters with low defensive stats. | | Requirements : Body Strength +20% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.9 Magic Strength +20% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Siren, Diablo | | Functions : It will increase the character's Magic Strength +20%| | Requirements : n/a | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.10. Magic Strength +40% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Siren, Diablo | | Functions : It will increase the character's Magic Strength +40%| | Great for characters with low Magic attacking stats.| | Requirements : Magic Strength +20% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.11. Magic Strength +60% ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : It will increase the character's Magic Strength +60%| | Another exceptional good ability. | | Requirements : n/a | | AP needed : n/a | |_____________________________________________________________________| 2.4.12. Spirit +20% ______________________________________________________________________ | | | G.Fs : Shiva, Leviathan, Alexandar | | Functions : It will increase the character's Spirit by 20% | | Requirements : n/a | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.13. Spirit +40% ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : It will increase the character's Spirit by 40% | | Requirements : Spirit +20% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.14. Dexrity +20% ______________________________________________________________________ | | | G.Fs : Pandamonium, Cerberus | | Functions : It will increases the character's Dexrity by 20% | | Requirements : n/a | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.15. Dexrity +40% ______________________________________________________________________ | | | G.Fs : Pandamonium, Cerberus | | Functions : It will increases the character's Dexrity by 40% | | Ideal if you need to fight Molbors. | | Requirements : Dexrity +20% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.16. Evasion +30% ______________________________________________________________________ | | | G.Fs : Sabotendar, Tonberi. | | Functions : It will increase the character's Evasion by 30% | | Requirements : n/a | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.17. Luck + 50% ______________________________________________________________________ | | | G.Fs : Sabotendar, Tonberi, Eden | | Functions : It will increase the character's Luck by 50% | | Requirements : n/a | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.18. Kabou ______________________________________________________________________ | | | G.Fs : Brothers | | Functions : At last someone has provided me information on this| | It works like FF7's Cover Materia. When an ally is | | under attacked, the equipped character will | | withstand the damage by standing in front of the | | attacked character. Damage is being reduced by half| | Thanks to Stephanus Rudiyanto for the information. | | Requirements : n/a | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.19. Bundoru ______________________________________________________________________ | | | G.Fs : Diablo, Bahamut | | Functions : When attack the opponent, the character will also | | steal an item, this similar to FF7 Mug command | | Requirements : n/a | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.20. Counter ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : When being attacked, your character will counter | | with the ATTACK command. | | Requirements : n/a | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.21. Sakigeke ______________________________________________________________________ | | | G.Fs : Pandamonium, Sabotendar, Tonberi | | Functions : It allows the equipped character to have the first | | command. This is great when you need to fight | | against Molbors [steal Molbor's Tentacles.] | | Requirements : n/a | | AP needed : 160 AP | |_____________________________________________________________________| 2.4.22. Medicine Knowledge ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : This will cause the character to be able to use | | healing items such as Potion with healing x2. The | | Potion will restore 400 HP which restores normally | | only 200 HP. | | Requirements : n/a | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.23. Walk and Recover ______________________________________________________________________ | | | G.Fs : Sabotendar, Tonberi, Bahamut | | Functions : The equipped character could regain their HP by | | walking on the field. Works like Regen [but is | | permanent as long as it is being equipped.] | | Requirements : n/a | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.24. Auto Potion ______________________________________________________________________ | | | G.Fs : Leviathan, Sabotendar, Tonberi | | Functions : It works like Regen spell. Every time when it is | | character's turn, he/she will be healed by 200 HP.| | This works WELL in conjuction the ability Medicine| | knowledge. | | Requirements : n/a | | AP needed : 150 AP | |_____________________________________________________________________| 2.4.25. Auto Reflect ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : Whenever the character is in a battle, he/she will| | have Reflect being cast on him/her. | | Requirements : n/a | | AP needed : 150 AP | |_____________________________________________________________________| 2.4.26. Auto Haste ______________________________________________________________________ | | | G.Fs : Cerberus | | Functions : Whenever the character is in the battle, he/she | | will have Haste being cast on him/her. | | Requirements : n/a | | AP needed : 150 AP | |_____________________________________________________________________| 2.4.27. Auto Protection ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Whenever the character is in a battle, he/she will | | have Barrier being cast on him/her. | | Requirements : n/a | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.28. Auto Shield ______________________________________________________________________ | | | G.Fs : Grasharaboras | | Functions : Whenver the character is in a battle, he/she will | | have Shield being cast on him/her. | | Requirements : n/a | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.29. Double Consumption ______________________________________________________________________ | | | G.Fs : Cerebrus, Bahamut, Sabotendar | | Functions : Whenever a Double Magic is being cast on the | | character, he/she will be able to cast 2x of same | | kind of magic spells but only at the cost of one | | Example: Let's says Squall has 99x Fire spell, when| | Double is being cast and you have Squall using the | | Magic. Squall will cast 2x Fire but for the price | | of one! That means Squall has 98x Fire spells left | | in his inventory. | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.30. Triple Consumption ______________________________________________________________________ | | | G.Fs : Eden | | Functions : Whenever a Triple Magic is being cast on the | | character, he/she will be able to cast 3x of same | | kind of magic spells but only at the cost of one | | Example: Let's says that Squall has 99x Ultima | | when Triple is being cast and you have Squall using| | that spell. Next Squall will cast 3x Ultima but for| | the price of one! That's means Squall has 98x | | Ultima in his inventory. | | AP needed : 250 AP [hey! isn't this a bit kinda strange?] | |_____________________________________________________________________| 2.4.31. HP Bonus <.> ______________________________________________________________________ | | | G.Fs : Brothers, Sabotendar. | | Functions : Whenever the equipped character was promoted one | | level up, he/she will receive an extra 30 HP | | Requirements : HP +80% | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.32. Strength Bonus * ______________________________________________________________________ | | | G.Fs : Ifrit, Sabotendar | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Strength Point | | Requirements : Strength +40% | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.33. Body Strength Bonus * ______________________________________________________________________ | | | G.Fs : Carbunkle, Sabotendar | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Body Strength Point. | | Requirements : Body Strength +40% | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.34. Magic Strength Bonus * ______________________________________________________________________ | | | G.Fs : Siren, Sabotendar | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Magic Strength Point. | | Requirements : Magic Strength +40% | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.35. Spirit Bonus * ______________________________________________________________________ | | | G.Fs : Leviathan, Sabotendar. | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Spirit Point. | | Requirements : Spirit +40% | | AP needed : 100 AP | |_____________________________________________________________________| * The maximum amount of statics for each attributes is 255 <.> The maximum amount that a character could attained is 9999. ======================================================================== 2.5 Menu Abilities ======================================================================== Menu abilities are quite interesting and great. They allow you to make items, magic and bullets. They also help by giving bonous. The list of Menu abilities can be found from Abilities sub-menu. For the Japanese names of the items, I recommend Steven Bruck's FAQ. To use these abilities, just select it through the [Abilities] Sub-Menu. There you will see a screen of Abilities, just select one of them and you will be to make items and magic. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 USING MENU EFFICIENTLY 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 MAKE-MAGIC-TYPE MENU ABILITIES ------------------------------------------------------- First of all chose the menu, you want to use. Next you will have this screen that look like this: __________________________ _____________________ |Item P7 | | | |Potion 100 | | Squall HP 2304 | |Hi-Potion 50 | | Zell HP 1098 | |Phoenix Down 39 | | Irvine HP 1459 | |Magic Stone 40 | | Quistis HP 1708 | |Magic Stone Fragment 79 | | Rinoa HP 1607 | |Magic Guidance Stone 15 | | Selphie HP 1149 | |Spider Thread 17 | |_____________________| |Corel Fragment 9 | _____________________ |Bomb Fragment 1 | | | |Dragon Fang 4 | | | |Sharp Nail 44 | | | |__________________________| |_____________________| As you see, you will be brought to the items page where you can select the item that you wish to be converted into magic. Just simply select the item and then select the character which you want to make to be stored in the inventory. Next you will see this box. ______________________________________ | Magic Stone 1x to be converted | | 5x Bolt 2 Magic | | | | Magic Stone 39 | | Number Used 1 | | Bolt 2 100 | |______________________________________| Here is some explainations. You will see a message on what item is being used [including quantity, for some cases] to converted to the statisfied amount of magic [also include quantity too.]. The first line belongs to the stock of item [that you used for conversion]. The second line refers to the number of that kind item being used for conversion. The third is the number of magic that is stock in the character's inventory [including the conversion and the stock that the character already has]. SWITCHING CLASSES TYPE MENU ABILITIES ---------------------------------------- Actually there are two of these type. After you have select the menu ability through the [ABILITIES] sub-menu, you will see the list of characters. Next you will see the list of characters. Select the character and you will see the pages of the character's magic inventory. Next you can choose to change the magic to a higher class [certain magic can't be change, that's why there some of them are greyed out.] CALL ITEM SHOP MENU ABILITY --------------------------------------- Well only G.F Tonberi has this ability. As you select this menu ability, you will have a screen which look like this. _______________________ _______________________ |Menu P1 || | |m Discount || Timber Pet Shop | |m Selling Price || Balamb Item Shop | |m Familiar Faces || Timber Item Shop | |m Call Item Shop <||| Galbadia Item Shop | |m Call Junk Shop || WinHill Item Shop | |m Make Bolt Magic || Man at Balamb Garden | |m Make Ice Magic || Cloud's Shop | |m Make Fire Magic || Rinnin's Shop | |m Make Life Magic || Karen's Shop | |m Make Void Magic || Johnny's Shop | | ||_______________________| Just simply select the shop and you will be able to buy items, no matter where you are. For the shopping list refer to the Items Section, refer to Steven Bruck's FAQ for the Japanese encoding. ------------------------------------------------------------------------ 2.5.1. Make Bolt Magic ______________________________________________________________________ | | | G.Fs : Quetzalcoatl | | Functions : Changes certain items into Lightning-based Magic. | | It allows you to make magic like Bolt, Aero and | | Tornado. | | LIST | | * Magic Stone Fragment = 5x Bolt | | * Magic Stone = 5x Bolt 2 | | * Magic Guidance Stone = 5x Bolt 3 | | * Sharp Tail Wind = 20x Wind [Aero] | | * Windmill = 20x Tornado | | * Dynamo Rock = 20x Bolt 3 | | * Corel Fragment = 20x Bolt 2 | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.2. Make Ice Magic ______________________________________________________________________ | | | G.Fs : Shiva | | Functions : Allows you to change certain items in Cold Magic | | It also allows you to make water-elemental magic. | | LIST | | * Magic Stone Fragment = 5x Ice | | * Magic Stone = 5x Ice 2 | | * Magic Guidance Stone = 5x Ice 3 | | * North Pole Wind = 20x Ice 2 | | * Fish Fin = 20x Ice 3 | | * Sparkling Water = 50x Aqua | | * South Pole Wind = 20x Ice 3 | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.3. Make Fire Magic ______________________________________________________________________ | | | G.Fs : Ifrit | | Functions : Allows you to change certain items into Fire Magic | | It also allows you to make buring magic such as | | Flare. | | LIST | | * Magic Stone Fragment = 5x Fire | | * Magic Stone = 5x Fire 2 | | * Magic Guidence Stone = 5x Fire 3 | | * Red Fang = 20x Fire 3 | | * Flare Stone = 1x Flare | | * Soul of the Phoenix = 100x Fire 3 | | * Phoenix Wing = 100x Fire 3 | | * Bomb Spirit = 100x Fire 3 | | * Fire Dragon Fang = 20x Flare | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.4. Make Life Magic ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allows you to change certain items into Life Magic | | It allows allows you to make healing magic and | | status ailment magic such as Zombie and Death. | | ** LIST ** | | * Magic Stone Fragment = 5x Heal | | * Magic Stone = 5x Heal 2 | | * Magic Guidance Stone = 5x Heal 3 | | * Tent = 10x Heal 3 | | * Zombie Powder = 20x Zombie | | * Nokogiri's Edge = 10x Death | | * Iyashi Water = 20x Heal 3 | | * Holy Water = 2x Zombie | | * Death Stone = 1x Death | | * Holy Stone = 1x Holy | | * Iysashi Ring = 100x Heal 3 | | * Soul of the Phoenix = 100x Life 2 | | * Healing Mail = 20x Heal 3 | | * Revive Ring = 20x Life 2 | | * Cottage = 20x Heal 3 | | * Wind Whisper = 50x Heal 3 | | * Moon Stone = 20x Holy | | * Souls of the Dead = 20x Death | | * Kitchen Knife = 30x Death | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.5. Make Void Magic ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : Allows you to change certain items into Void Magic | | It also allows you to make magic like Demi, Slow, | | Haste, Stop, Double, Triple and even Quake! | | ** LIST ** | | * Magic Stone Fragment = 5x Slow | | * Magic Stone = 5x Haste | | * Magic Guidance Stone = 5x Stop | | * Spider's Thread = 20x Slow | | * Iron Sphere = 15x Demi | | * Bone of Eerie Dragon = 20x Quake | | * Uroko Dragon = 20x Double | | * Tailsman of Eijis = 100x Haste | | * Soul of Samas = 60x Triple | | * Rocket Engine = 50x Triple | | * Jet Engine = 100x Haste | | * 3 Stance = 100x Triple | | * Sprint Shoes = 20x Haste | | * Black Hole = 30x Demi | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.6. Make Status Magic ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : Allows you to change items into status effective | | magic such Silent. This magic causes status | | ailments such as Bio, Silent, Sleepel, Drain, | | Blind, merton, Confu and even Break! | | ** LIST ** | | * Magic Stone Fragment = 5x Silent | | * Magic Stone = 5x Berserk | | * Magic Guidance Stone = 5x Bio | | * Sleeping Powder = 5x Sleepel | | * Charm Claw = 10x Blind | | * Poison Fang = 20x Bio | | * Silence Powder = 20x Silent | | * Antidote = 1x Bio | | * Iron Pipe = 20x Berserk | | * Soft = 3x Petrify | | * Eye Drop = 1x Drain | | * Echo Screen = 2x Silent | | * Ochcuu's Tentacles = 30x Drain | | * Cocatrice Feather = 20x Petrify | | * Friend Killer Sword = 20x Confu | | * Mysterious Liquid = 10x Merton | | * Charm Claw = 10x Blind | | * Poison Fang = 20x Bio | | * Molbor's Tentacles = 40x Bio | | * Silence Powder = 20x Silent | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.7. Make Support Magic ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : Allows you to change items into support magic such | | as Cure or Esuna. It allows you to make spells like| | Despell, Aura, Barrier and Shield. | | **LIST** | | * Magic Stone Fragment = 5x Cure | | * Magic Stone = 5x Despell | | * Magic Guidance Stone = 20x Despell | | * Nokogiri's Edge = 20x Despell | | * Blood Sucking Fang = 20x Drain | | * Dragon Fang = 20x Cure | | * Dragon Skin = 20x Reflect | | * Remedy = 5x Cure | | * Rune Ring = 40x Shield | | * Turtle Shell = 30x Barrier | | * Remedy = 5x Cure | | * Shield Stone = 1x Shield | | * Protection Stone = 1x Barrier | | * Aura Stone = 1x Aura | | * Rescue Set = 100x Cure | | * Ring of Giants = 60x Barrier | | * Moon Curtain = 100x Shield | | * Iron Curtain = 100x Barrier | | * Curtain of Light = 100x Reflect | | * Fighting Spirit Fragment = 5x Aura | | * Barrier System = 40x Shield | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.8. Make Medium Class Magic ______________________________________________________________________ | | | G.Fs : Quetzalcoatl | | Functions : Allows you to change low-class magic such as Ice to| | Ice 2, Fire to Fire 2. This ability is good for | | early in the game. | | Requirements : Make Bolt Magic | | ** LIST ** | | * 5x Ice = 1x Ice 2 | | * 5x Fire = 1x Fire 2 | | * 5x Bolt = 1x Bolt 2 | | * 5x Heal = 1x Heal 2 | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.9. Make High Class Magic ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : Allows you to change medium class magic to high | | class magic. E.g. Fire 2 to Fire 3 | | ** LIST ** | | * 5x Ice 2 = 1x Ice 3 | | * 5x Bolt 2 = 1x Bolt 3 | | * 5x Fire 2 = 1x Fire 3 | | * 5x Heal 2 = 1x Heal 3 | | * 10x Wind = 1x Tornado | | * 10x Double = 1x Triple | | AP needed : 60 AP | |_____________________________________________________________________| 2.5.10. Make Cure Medicine ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : Allows you to change items such as Mezmorise Blade | | to healing potions [restores HP] | | ** LIST ** | | * Iyashi Water = 2x Hi-Potion | | * 4x Tent = 1x X-Potion | | * 2x Cottage = 1x X-Potion | | * Mezmorise Blade = 2x X-Potion | | * 4x Iyashi Ring = 20x X-Potion | | * Healing Mail = 6x Hi-Potion | | * 2x Soul of the Phoenix = 10x Phoenix Down | | * Revive Ring = 8x Phoenix Down | | * Life Ring = 2x Phoenix Down | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.11. Make Status Medicine ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allows you to change items into Status-curing items| | such as Holy Water. | | ** LIST ** | | * Zombie Powder = 3x Holy Water | | * 5x Sleeping Powder = 1x Remedy | | * Charm Claw = 1x Remedy | | * Dragon Fang = 1x Remedy | | * Poison Fang = 10x Antidote | | * Silence Powder = 3x Echo Screen | | * Poison Powder = 3x Antidote | | * Rescue Set = 20x Remedy | | * Ochuu's Tentacles = 3x EyeDrop | | * Cocotrice Feather = 3x Soft | | * 5x Friend Killer Sword = 1x Remedy | | * Molbor's Tentacles = 2x Remedy | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.12. Make G.F. Medicine ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : Allows you to change items into G.F's healing items| | ** LIST ** | | * Iyashi Water = 2x G.F Hi-Potion | | * Mezmorise Blade = 2x G.F Hi-Potion | | * Pet House = 2x G.F Returner | | * Iyashi Ring = 20x G.F Mega Potion | | * Soul of the Phoenix = 40x G.F Returner | | * Healing Mail = 1x Pet House | | * Silver Armor = 2x Pet House | | * Gold Armor = 4x Pet House | | * Diamond Armor = 16x Pet House | | * Revive Ring = 6x G.F Returner | | * Life Ring = 2x G.F Returner | | * Wind Whisper = 4x G.F Hi-Potion | | AP needed : 60 AP | |_____________________________________________________________________| 2.5.13. Medicine Level Up ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : Allows you to upgrade curing items such as Remedy. | | Requirements: Medicine Knowledge | | ** LIST** | | * 10x Remedy = 1x Remedy Plus | | * 3x Potion = 1x Modified Potion | | * 3x Modified Potion = 1x Hi-Potion | | * 3x Hi-Potion = 1x Modified Hi-Potion | | * 3x Modified Hi-Potion = 1x Mega Potion | | * 3x Mega Potion = 1x X-Potion | | * 50x Phoenix Down = 1x Mega Phoenix | | * 10x Elixir = 1x Megalixir [Last Elixir] | | * 10x Remedy Plus = 1x Elixir | | * 10x Expermental Hero Drink = 1x Hero Drink | | * 10x Hero Drink = 1x Experimental Holy War Drink | | * 10x Expermental Holy War Drink = 1x Holy War Drink | | AP needed : 120 AP | |_____________________________________________________________________| 2.5.13. Make Bullets ______________________________________________________________________ | | | G.Fs : Ifrit | | Functions : Allows you to make bullets, bullets are used in | | Irwine's special techniques. | | ** LIST ** | | * General Bullets = Quick Strike Bullets | | * Screw = 8x General Bullets | | * Missile = 20x Destruction Bullets | | * Red Fang = 40x Flame Bullets | | * Poison Fang = 20x Darkness Bullets | | * Iron Sphere = 10x Flame Bullets | | * Sharp Nail = 10x Armor Piercing Bullets | | * Cactuar's Thorn = 40x Destruction Bullets | | * Kitchen Knife = 20x Armor Piercing Bullets | | * Fang Machine Gun = 20x Destruction Bullets | | * Spread Bullets = 2x Quick Strike Bullets | | * High Output Device = 20x Wave Bullets | | * Laser Cannon = 5x Wave Bullets | | * Sparkling Energy = 10x Wave Bullets | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.14. Make Tools ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allow you to make tools such as Junk and Battle Items| | ** LIST ** | | * Iron Pipe = Aura Stone | | * 3x Mega Phoenix = 1x Phoenix Wing | | * Rosetta Stone = Wiseman Stone | | * Writings of Magic = 10x Magic Guidance Stone | | * Writings of G.F = 10x Magic Guidance Stone | | * Writings of Item = 10x Magic Guidance Stone | | * Writings of Draw = 10x Magic Guidance Stone | | * Soul of the Champion = 10x Magic Guidance Stone | | * Iyashi Ring = 30x Cottage | | * Pot of the Devil's Appetite = 1x Wiseman Stone | | * Mog's Charm = 1x Wiseman Stone [PDA] | | * Star Fragment = 2x Meteor Stone | | * Sparkling Energy = 2x Ultima Stone | | * Diamond Armor = 50x Cottage | | * Revive Ring = 5x Tent | | * Incredible Strength = 2x Aura Stone | | * Power Wrist = 10x Aura Stone | | * Turtle Shell = 10x Protection Stone | | * Orichalcon = 30x Protection Stone | | * Rune Ring = 10x Shield Stone | | * Force Bracelet = 30x Shield Stone | | * Circlet = 2x Aura Stone | | * HypnoCrown = 10x Aura Stone | | * Iyashi Water = 2x Tent | | * Fighting Spirit Fragment = 2x Aura Stone | | * 100x Charm Claw = 1x Dark Matter | | * Fire Dragon Fang = 2x Flare Stone | | * Wind Whisper = 1x Cottage | | * Dark Matter = 1x Wiseman Stone | | * Moon Stone = 2x Holy Stone | | * Souls of the Dead = 2x Death Stone | | * Wiseman Stone = Love Love G.F | | AP needed : 60 AP | |_____________________________________________________________________| 2.5.15. Change Card into Items ______________________________________________________________________ | | | G.Fs : Queztalcoatl | | Functions : Allows you to change card into items and the list | | of Change Card Into Items can be found in the | | Monsters List. For the Change Card Item list, refer | | to Steven Bruck's Card FAQ. | | Requirements: Card Command | | AP needed : 80 AP | |_____________________________________________________________________| 2.5.16. Make Forbbiden Magic ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Allows you to make forbidden magic such as Ultima and| | Meteor. Dark Matter can be obtained by changing 100x | | Charm Claws through Siren's Make Tools. Worth it huh?| | ** LIST ** | | * Meteor Stone = 1x Meteor | | * Ultima Stone = 1x Ultima | | * Star Fragment = 5x Meteor | | * Sparkling Energy = 3x Ultima | | * 5x Wave Bullets = 1x Ultima | | * Dark Matter = 100x Ultima | | AP needed : n/a | |_____________________________________________________________________| 2.5.17. G.F Ability Medicine ______________________________________________________________________ | | | G.Fs : Eden | | Functions : Allows you to make G.Fs ability type medicine like | | Writings of HPJ. Pretty good ability. | | LIST | | * 10x Elixir = 1x Knowledge of the Doctor | | * 5x Holy War Medicine = 1x Knowledge of the Knight | | * 20x Phoenix Wing = 1x Soul of the Phoenix | | * 10x Writings of HP J = 1x Rings of Giants | | * 10x Writings of Strength J = 1x Power Wrist | | * 10x Writings of Body Strength J = 1x Orihalcon | | * 10x Writings of Magic Strength J = 1x Force Ring | | * 10x Writings of Spirit J = 1x HynoCrown | | * 10x Writings of Dexrity J = 1x Jet Engine | | * 50x Sparkling Energy = 1x Soul of Samas | | * 5x Silver Mail = 1x Gold Armor | | * 5x Gold Mail = 1x Diamond Armor | | * 10x Rings of Giants = 1x Ring of Gaia | | * 10x Power Wrist = 1x Hyper Wrist | | * 10x Orichalcon = 1x Adamantium | | * 20x Adamantium = 1x Iron Curtain | | * 10x Force Ring = 1x Devil's Bracelet | | * 20x Devil's Bracelet = 1x Moon Curtain | | * 10x HypnoCrown = 1x Royal Crown | | * 20x Royal Crown = 1x Status Attack | | * 10x Jet Engine = 1x Rocket Engine | | * 2x Moon Curtain = 1x Knowledge of the Monk | | * 100x Dash Shoes = 1x Engine | | * 100x Dragon Fang = 1x Rescue Set | | * 100x Molbor's Tentacle = 1x Moon Curtain | | * 100x Wind Whisper = 1x Iyashi Ring | | * 50x Barrier System = 1x Tailsman of Eijis | | * 1x Dark Matter = 1x Writings of Luck | | * 100x Bomb Fragment = 1x Bomb Spirit | | * 100x Dragon Skin = 1x Curtain of Light | | * 100x Cactaur's Thorn = 1x 100 Iron Needles | | * Wiseman Stone = 1x Rosetta Stone | | * 2x HP Source = Writings of HP J | | * 2x Power Source = Writings of Strength J | | * 2x Guard Source = Writings of Body Strength J | | * 2x Magic Source = Writings of Magic Strength J| | * 2x Mind Source = Writings of Spirit J | | * 2x Speed Source = Writings of Dexrity J | | * 2x Luck Source = Writings of Luck J | | AP needed : 30 | |_____________________________________________________________________| 2.5.18. Make Forbidden Medicine ______________________________________________________________________ | | | G.Fs : Grasharaboras | | Functions : Allows you to make sources and rare items such as | | Elixir and Megalixirs. | | Requirements : n/a | | ** LIST ** | | * 20x X Potion = 1x Elixir | | * Writings of Luck = Luck Source | | * 2x Tailsman of Eijis = Speed Source | | * Elemental Attack = 4x Elixir | | * Elemental Guard = 4x Elixir | | * Status Attack = 4x Elixir | | * Status Guard = 4x Elixir | | * Rescue Set = 1x Megalixir | | * Ring of Gaia = HP Source | | * 10x Hyper Wrist = Power Source | | * 5x Adamantium = Guard Source | | * 10x Devil's Bracelet = Mind Source | | * 10x Royal Crown = Magic Source | | * 50x Jet Engine = Speed Source | | * 5x Rocket Engine = Speed Source | | * Knowledge of the Monk = Power Source | | * Knowledge of the Knight = Guard Source | | * Knowledge of the Doctor = Megalixir | | * 100 Iron Needles = Speed Source | | * 10x Wiseman Stone = Expermental Hero Medicine | | AP needed : 200 AP | |_____________________________________________________________________| 2.5.19. Call Junk Shop ______________________________________________________________________ | | | G.Fs : Grasharaboras. | | Functions : Allows you to call for a weapon shop if you need to | | upgrade your weapons. You can be at any part of the | | World. | | AP needed : n/a | |_____________________________________________________________________| 2.5.20. Call Item Shop ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Allows you to call for the item shop, need to select | | the shop. Pretty useful at Disc 4 as you can an Item | | Shop, no matter where you are. | | Requirements: Discount, Selling Price and Familiar Faces | | AP needed : 200 AP | |_____________________________________________________________________| 2.5.21. Discount ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Well, it will give you a 25% discount as you buy | | items from, unfortunately it come a bit too late | | unless you have accquired Call Item Shop at Disc 4 | | AP needed : 150 AP | |_____________________________________________________________________| 2.5.22. Selling Price ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Allows you to sell your items at a higher price, | | but note that the price of the items that the shop | | sells will be raised. | | Requirements: Discount and Familiar Faces | | AP needed : 200 AP | |_____________________________________________________________________| 2.5.23. Familiar Faces ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Have you missed any of those magazines. With this | | skill, you can brought them from shops, but they | | are rather expensive and you also buy some of those| | hard-to-get items. | | AP needed : 150 AP | |_____________________________________________________________________| ======================================================================== 2.6. Party Abilities (P) ======================================================================== There are rather few of them. They will provide the party some useful benefits such as no random battles and reveal some hidden draw points and Save Points in the game. 2.6.1 Discover Hidden Points ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allows you find hidden Magic Stones and hidden | | Save Points. Quite a good ability. | | AP needed : 30 AP | |_____________________________________________________________________| 2.6.2. Encounter 50% less ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : It will reduce the enemy encounter rate to 50%. | | This applies to random battles. | | AP needed : 30 AP | |_____________________________________________________________________| 2.6.3. Encounter Nothing ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : Allows you to never encounter random enemies. | | AP needed : 100 AP | |_____________________________________________________________________| 2.6.4. Awarness ______________________________________________________________________ | | | G.Fs : Cerebrus | | Functions : Allows you to never have the back-attack status. | | AP needed : 200 AP | |_____________________________________________________________________| 2.6.5. Rare Item ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Allows you to get rare items such as Bomb Spirit | | from battles. | | AP needed : 250 AP | |_____________________________________________________________________| ======================================================================== LIST OF SPECIAL ABILITIES ======================================================================== Damage Gaeshi ---> You need to get 100x Cactuar's Thorn and change them into 100 Iron Needles. Then use the item [if needed, used a Forgotten Grass to remove a useless ability] Functions: When the equipped character is under the attack, the damage will returns to your opponent [about 1/4 of the total damage] ------------------------------------------------------------------------ Ribbon ---> You need to have the PDA or Pocketstation [To get information on getting this, contact Steven Bruck] Functions: Prevents the equipped character against ALL status ailments! One of the best and it works like the accessory Ribbon in FF7! ------------------------------------------------------------------------ Ko-Mogri ---> You need to have the PDA or Pocketstation. Need to get the G.F Item called Mog's Charm. Use it on a G.F and use the Ko-Mogri Command. Contact Zane Merritt or Steven Bruck about getting this. Functions: Restores 1500 HP to all G.Fs that are equipped with the characters [those in the current battle] ------------------------------------------------------------------------ Finally, I have completed the G.F section. If there is something that I have missed out, please contact me. ======================================================================== 3. L I S T O F M A G I C ======================================================================== Magic are very often use in combats in Final Fantasy Series, especially used in FF7 and FFT. Magic also gives you the edge in combat against enemies. In FF8, magic can be drawn from Draw Points and enemies. Magic could help in battle, like infliciting more damage on your enemy and help to restore lost HP. To use magic command, you must equip the G.F, along with the commands, MAGIC and DRAW. Refer to Magic Command section for how to use magic. BLUE DRAW POINTS... Certain Draw Points can only be drawn once and they will change into blue after the intial drawing of spells. A good example is the Draw Point at the Library of Balamb Garden. DO YOU KNOW ? It is possible that you will be able to cast 2 to 3 spells in a row, provided that you have stocked the magic during your last command. That is to cast Double or Triple and you will be able to cast spells in a single turn. ------------------------------------------------------------------------ IMPORTANT NOTES ------------------------------------------------------------------------ Before you read the section below, here is some important rules about playing FF8: 1. NEVER ever use same-elemental based magic on the same-elemental monsters. It will do not damage on them or they will nullify them [ in other words, use it to regenrate lost HP]. One good example is using Fire on the Ifrit. 2. Fire-based monsters are basically weak against Cold/Water-based spells. This also applies vice-versa. 3. Humans basically are weak against status disorder and Poison. Poison on the other hand has no effect on mechnical beasts. 4. Lightning/Water/Cold works best against mechnical beasts. Fire works quite well on Poison-based monsters. Wind works well against flying creatures. 5. Holy works best against undead monsters. Healing magic is good example of Holy-elemental spell. 6. The damage inflicits depends solemnly on the Magic Strength attributes of the character. Example, a character with Magic Strength 136 will do more damage than a character will Magic Strength 79 with the same spell. This also effects the drawing of magic spells. The higher the stats, the more benefits the character will do with using magic. 7. This also applies to Magical defense. You can raises the stats by using sources such as Magic Source [a junk that increases the Magic Strength of the character by 1] 8. I have added the junction chart effect to the spell list. The chart takes effect when there are 100x spells of that kind of magic. How to read the chart? Here is the list of abbreviations: ________________________________________________________________ | | | | | | HP | Hit Points | DEX | Dexrity | | STR | Strength | EVA | Evasion | | B STR | Body Strength | ACU | Accuracy | | M STR | Magic Strength | LUC | Luck | | SPI | Spirit | ST | Status | |__________|________________________|________|___________________| JUNCTION CHART ________________________________________________________________________ |======================================================================| | Name | HP | STR | B STR | M STR | SPI | DEX | EVA | ACU | LUC | |======================================================================| | Fire |100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 | | Fire 2 |200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 | | Fire 3 |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 | | Ice |100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 | | Ice 2 |200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 | | Ice 3 |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 | | Bolt |100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 | | Bolt 2 |200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 | | Bolt 3 |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 | | Water |300 | 20 | 14 | 18 | 14 | 12 | 4 | 18 | 13 | | Wind |300 | 17 | 10 | 16 | 10 | 20 | 8 | 22 | 15 | | Bio |700 | 24 | 15 | 24 | 15 | 5 | 2 | 4 | 4 | | Demi |1600 | 34 | 18 | 36 | 18 | 12 | 4 | 14 | 10 | | Holy |3800 | 55 | 28 | 45 | 48 | 10 | 8 | 24 | 14 | | Flare |3200 | 56 | 26 | 44 | 26 | 12 | 4 | 26 | 12 | | Meteor |4600 | 75 | 34 | 52 | 34 | 30 | 12 | 40 | 22 | | Quake |2600 | 40 | 20 | 40 | 20 | 7 | 3 | 30 | 12 | | Tornado |3000 | 48 | 24 | 42 | 24 | 33 | 13 | 38 | 14 | | Ultima |6000 | 100 | 82 | 100 | 95 | 60 | 24 | 60 | 64 | | Apocalyse|4200 | 80 | 80 | 80 | 90 | 30 | 12 | 30 | 30 | | Cure | 200 | 4 | 15 | 4 | 15 | 3 | 2 | 2 | 2 | | Cure 2 | 500 | 8 | 28 | 8 | 28 | 4 | 2 | 3 | 3 | | Cure 3 |2200 | 20 | 65 | 20 | 65 | 10 | 4 | 10 | 10 | | Life |1200 | 8 | 50 | 10 | 50 | 4 | 2 | 3 | 4 | | Raise |4800 | 20 | 80 | 20 | 85 | 8 | 4 | 8 | 20 | | Regen |2600 | 18 | 70 | 18 | 60 | 8 | 4 | 12 | 8 | | Esuna | 500 | 6 | 36 | 12 | 36 | 3 | 2 | 3 | 10 | | Despell |1000 | 12 | 36 | 16 | 60 | 8 | 4 | 8 | 14 | | Barrier | 400 | 6 | 40 | 10 | 18 | 3 | 2 | 3 | 14 | | Shield | 400 | 6 | 18 | 10 | 40 | 3 | 2 | 3 | 14 | | Reflect |2000 | 14 | 46 | 20 | 72 | 10 | 4 | 8 | 16 | | Aura |3400 | 70 | 22 | 24 | 24 | 10 | 2 | 50 | 40 | | Double | 200 | 15 | 6 | 18 | 6 | 10 | 4 | 40 | 2 | | Triple |2400 | 70 | 10 | 70 | 10 | 70 | 16 | 150 | 30 | | Haste | 500 | 12 | 16 | 20 | 20 | 50 | 8 | 10 | 10 | | Slow | 500 | 12 | 16 | 20 | 20 | 40 | 8 | 10 | 10 | | Stop | 800 | 18 | 20 | 30 | 24 | 48 | 10 | 20 | 10 | | Blind | 100 | 6 | 5 | 12 | 10 | 3 | 2 | 30 | 2 | | Confu | 700 | 22 | 18 | 28 | 18 | 18 | 4 | 8 | 8 | | Sleepel | 100 | 6 | 5 | 8 | 10 | 4 | 4 | 3 | 2 | | Petrify |1000 | 20 | 20 | 34 | 35 | 10 | 4 | 10 | 12 | | Death |1800 | 22 | 22 | 38 | 58 | 10 | 4 | 10 | 38 | | Drain | 400 | 13 | 30 | 20 | 24 | 6 | 2 | 5 | 4 | | Curse |2800 | 42 | 36 | 60 | 45 | 4 | 2 | 4 | 40 | | Berserk | 300 | 13 | 8 | 14 | 8 | 5 | 2 | 4 | 3 | | Flight | 200 | 8 | 15 | 8 | 15 | 16 | 4 | 12 | 20 | | Zombie | 800 | 15 | 24 | 15 | 12 | 2 | 1 | 2 | 2 | | Merton |1500 | 24 | 80 | 20 | 20 | 3 | 2 | 12 | 8 | | Sense | 100 | 5 | 5 | 5 | 5 | 3 | 2 | 3 | 3 | |======================================================================| |______________________________________________________________________| Example: Let's say that Squall's maximum HP is 1430. If you junction Fire to his HP through HP J, his HP will increase by 100, making 1530! This applies when 100x Fire is being junctioned to it. There is a great FAQ about magic junctioning, refer to fuuie's Magic Junction FAQ for more details. (fuuie@oldcrows.net) ------------------------------------------------------------------------ ELEMENTAL JUNCTION CHART ------------------------------------------------------------------------ All elementals: Fire, Ice, Lightning, Wind, Water, Bio, Earth and Holy HOW IT WORKS? ** Attributes Attack Example used: Fire If your character attack on a monster with has a cold-elemental monster [Guheishuai] and cost 230 HP damage without Fire being junctioned to that character's attributes attack junction. When 100x Fire is being junctioned to that character, he/she will does 50% more damage to the same monster with the same strength stats. [about 345 HP damage]. However note that it work not work on the cases of Bombs [fire- elemental monsters]. Instead the damage will reduced by 50%. Worst of all when 100x Fire 3 is being junction that character, he/she will inflicit no damage on the Bomb! ** Attributes Defense Example used: Fire, Fire 2, Fire 3 If your character receives 136 HP from the Fire spell cast by the Bomb, it will be a different case when Fire/Fire 2/Fire 3 are being junctioned to that character. - Fire: Receives about 68 HP damage [that's 50% less] - Fire 2: Recieves only about 27 HP damage [that's about 80% less] - Fire 3: Recieves no damage and nullifies about 27 HP! [that's a reversal!] This applies to the equiped elemental. If 100x Ultima is being junctioned to character's Attributes Defense, he/she will receive no damage from all elementals [Fire, Ice, Lightning, Earth, Wind, Water, Poison and Holy] ______________________________________________________________________ /======================================================================\ | Name | Elemental | ATT ATK | ATT DEF | |======================================================================| | Fire | Fire only | 50% | 50% | | Fire 2 | Fire only | 80% | 80% | | Fire 3 | Fire only | 100% | 120% | | Ice | Ice only | 50% | 50% | | Ice 2 | Ice only | 80% | 80% | | Ice 3 | Ice only | 100% | 120% | | Bolt | Lightning only | 50% | 50% | | Bolt 2 | Lightning only | 80% | 80% | | Bolt 3 | Lightning only | 100% | 120% | | Water | Water only | 100% | 150% | | Wind | Wind only | 80% | 80% | | Holy | Holy only | 100% | 200% | | Meteor | Earth and Wind | - | 150% | | Flare | Fire, Ice and Lightning | - | 80% | | Bio | Poison only | 100% | 150% | | Quake | Earth only | 100% | 200% | | Tornado | Wind only | 100% | 200% | | Ultima | All elementals | - | 100% | | Apocalyse| All elementals | - | 100% | | Life | All elementals | - | 30% | | Life 2 | All elementals | - | 40% | | Barrier | Fire, Ice and Lightning | - | 20% | | Shield | All elementals | - | 20% | | Flight | Earth only | - | 50% | |======================================================================| |______________________________________________________________________| ------------------------------------------------------------------------ STATUS JUNCTION CHART ------------------------------------------------------------------------ HOW IT WORKS: ** Status Attack Example used: Bio Your character will causes the status ailments as he/she attacks. The rate of the character casting Poison depends on the number of spells that you have junction to that character's status atatck junction. Sometimes it does work. Poison has no effect on mechnical beasts and beasts that nullifies them [Molbors are a good example]. Not all the times, that the character will cause Poison on the monsters. It depends mostly on Luck. ** Status Defense Example used: Death Your character will never be instantly killed when 100x Death spells are being junctioned. This causes the character to be immune to instant death. You can increase the percentage of immune to death, by junctioning both Life [20% immune] and Life 2 [40% immune], thus making that character 60% immune to Death! This also applies to attributes attack. ______________________________________________________________________ /======================================================================\ | Name | Status ailments | ST ATK | ST DEF | |======================================================================| | Aura | Darkness | - | 100% | |----------------------------------------------------------------------| | Berserk | Berserk | 100% | 100% | |----------------------------------------------------------------------| | Blind | Blind | 100% | 100% | |----------------------------------------------------------------------| | Bio | Poison | 100% | 100% | |----------------------------------------------------------------------| | Confu | Confusion | 100% | 100% | |----------------------------------------------------------------------| | Curse | Poison, Blind, Silence, | 100% | 100% | | | Darkness [ST DEF only] | | | |----------------------------------------------------------------------| | Death | Instant Death | 100% | 100% | |----------------------------------------------------------------------| | Despell | Absorption | - | 50% | |----------------------------------------------------------------------| | Drain | Absorption | 100% | 100% | |----------------------------------------------------------------------| | Esuna | Poison, Petrify, Blind, Slow, | - | 20% | | | Silence, Berserk, Sleep, Stop, | | | | | Darkness, Confusion | | | |----------------------------------------------------------------------| | Holy | Instant Death, Absorption, | - | 40% | | | Confusion, Zombie, Sleep, | | | | | Berserk, Darkness, Poison | | | |----------------------------------------------------------------------| | Life | Instant Death | - | 20% | |----------------------------------------------------------------------| | Raise | Instant Death | - | 40% | |----------------------------------------------------------------------| | Petrify | Petrify | 100% | 100% | |----------------------------------------------------------------------| | Reflect | Poison, Petrify, Blind, Slow | - | 25% | | | Confusion, Silence, Berserk, | | | | | Stop, Sleep | | | |----------------------------------------------------------------------| | Silent | Silence | 100% | 100% | |----------------------------------------------------------------------| | Sleepel | Sleep | 100% | 100% | |----------------------------------------------------------------------| | Slow | Slow | 100% | 100% | |----------------------------------------------------------------------| | Stop | Stop | 100% | 100% | |----------------------------------------------------------------------| | Zombie | Zombie [Undead] | 100% | 100% | |======================================================================| |______________________________________________________________________| .........................THE LIST OF MAGIC.............................. ------------------------------- FIRE, FIRE 2, FIRE 3 ------------------------------- Fire : Weak fire-based damage against one opponent. Just a spark of fire surrounds one foe. Fire 2 : Medium fire-based damage against one opponent. A blast of a cloud of fire from the ground. Fire 3 : Strong fire-based damage against one opponent. A beam of light appears from the opponents' body and followed by a thermal explosion! FACTS: Good against cold/water-based monsters. Do not use it on fire-based monsters, as fire based monsters could nulifies fire or inflicit no damage. It is also pretty useless against BOSS such as the Ifrit. ------------------------------ ICE, ICE 2, ICE 3 ------------------------------ Ice : Weak cold-based damage against one opponent. A gathering of icicles at the opponents, followed by a fall. Ice 2 : Medium cold-based damage against one opponent. A huge icicle appears from the ground. Ice 3 : Strong cold-based damage against one opponent. A huge iceberg araises from the ground. FACTS: Good against fire-based monsters. Do not use it on cold-based monsters as cold based monsters as these could nulifies cold or inflicit no damage. Some FAQs called this spell as Blizzard 1 ~ 3. ------------------------------ BOLT, BOLT 2, BOLT 3 ------------------------------ Bolt : Weak lightning-based damage against one opponent. A strand of bolt appears from the surrounding. Bolt 2 : Medium lightning-based damage against one opponent. Three swift strands of lightning struck at one foe. Bolt 3 : Strong lightning-based damage against one opponent. A gigantic explosion and thus charging the foe with electric bolts. FACTS: Good against mechnical monsters. Use it to give them an electric shock! It does not work against lightning-based monsters such as Raijin. Some FAQs called these spells as Thunder 1 ~ 3. Lightning works well most of the time. ------------------------------ LIBRA [SENSE] ------------------------------ Libra : Allows you to sense data and information on the targeted foe such as their attributes for strength [STR], intelligence [INT], dexrity [DEX], defense [DEF], spirit [SPI] and evasion [EVA]. It also gives information on it's weakness and vulunerability and a short description of the foe. A sonar appears from the character's body and thus focus on the monster with the words "TARGET". This followed by a detailed information on the stats of the targeted monster. FACTS: You will get the description during your first attempt to sense an opponent's data and weakness. However in the second attempt, you will NOT received the description and the sense will just automatically end by itself. Press X to exit from information screen during the first attempt. There are some FAQs that called it as Labeller. ------------------------------ CURE, CURE 2, CURE 3, REGEN ------------------------------ Cure : Weak healing magic against one ally. A refreshing spin of blue light surrounds your character. Cure 2 : Medium healing magic against one ally. A refreshing circles of blue light started to enclose your character. Cure 3 : Strong healing magic against one ally. A beam of blue light appears from the character's body. Regen : Regenarate HP slowly at a time. White strands of energy curls and pink spots surrounds the lower portion of the character's body. FACTS: This magic allows you to restores lost HP. The more powerful the healing magic is, the more lost HP will be restored. Other FAQs or sites called these spells as Cure 1~3. This magic can be used to attack undead creatures, BOSS Utoku. This spell is gradually weakens on a person whom has Shield status. That's the side effect. Just change it... ------------------------------ ESUNA ------------------------------ Esuna : Average curing magic against one ally. A blue beam of light appears from the ground and thus removing all status ailments [those negatives ones] FACTS: The magic allows you to cure status ailments such as Blind, Silent, etc. This is equivalent of the Remedy. Other sites called this spell as Esuna or Heal. This spell cannot be used when the character is being silenced. Sometimes Remedy or Chiryou command is much preferred over Cure. ------------------------------ LIFE, RAISE ------------------------------ Life : Works like a Phoenix Down. Restores Life to one ally. Pink dots surrounds and followed by green light. About a small portion of HP is being recovered. Raise : Restores Life and refill the MAX HP to one ally. The screen darkens and followed by a couple of reviving feathers fall on the dead member. FACTS: Life restores one deadly ally and restore a portion of HP. Raise restores one deadly ally and restore fully of HP. Some of the sites called this as Raise 1 ~ 2. This spell works well against undead, result instant death! I have found the name of Raise in Final Fantasy Tactics. ------------------------------ REFLECT ------------------------------ Reflect : This magic causes magic that is being cast on your party to be reflect onto your opponent. A green barrier made of green beams covers up your character. FACTS: This magic allows you to force magic spells to bounce back onto your foes. This magic is pretty useful. Do not cast healing magic on yourself or it will be bounced onto your opponents. I myself does not quite like this spell as it sometimes provide troublesome as certain spells can't be reflect and they are the damaging ones such as Tornado and Flare. Use Medicine to heal lost HP. SPELLS THAT CAN'T BE REFLECTED: Ultima, Aero, Flare, Holy, Meteor, Wind, Tornado, Water, Demi, Despell, and Quake. ------------------------------ BARRIER ------------------------------ Barrier : Reduces physical damage. This spell also causes DEF status of a party member to increases. Averge physical defensive barrier on one ally. An imaginary barrier surrounds the character. FACTS: This magic allows you to reduce damage that are caused by physical damage. The magic is pretty useful against enemies that depends mostly on physical damage. Some FAQs or Site called it Protection. This magic works well as it could reduce damage done by physical attacks by half. Serves well as a layer of protection. ----------------------------- SHIELD ----------------------------- Shield : This spell applies to same purposes as the Magic Barrier in FF7. This spell reduces magic attacks by half. Magical defensive barrier for one ally. A pink coloured shield surrounds the character. FACTS: This spell is pretty effective against BOSS that solemnly depends on magic. For example, the final BOSS of Disc 1, Edea. Note that this gradually weakens all the healing spells [Heal 1 ~ 3] as it reduces "damage" done by magic. To avoid that make full use of Leviathan's Recovery ability and Potions. ----------------------------- DOUBLE, TRIPLE ----------------------------- Double : Allows you to cast a Magic twice on one ally. Diamonds [pink] appears at four corners on the character and the word "DOUBLE" is seen. Triple : Allows you to cast a Magic triple on one ally. Diamonds [yellow-green] appears at the four corners of the character and the word "TRIPLE" is seen. FACTS: A very useful spell. Double allows you to cast a spell twice in a row. Think about the damage caused if you use Ultima. Triple is even much better as it will cause you to cast a spell thrice in a row. Think of the Area Heal in Brigandine! Sorry about the misleading information. I myself personally think that this spell is used to replaced the All Materia combo in FF7. But unfortunately, only a few monsters have them. It works better if you have acquired Triple Consumption or Double Consumption. ------------------------------ DEMI ------------------------------ Demi : Reduces a foe's present HP to 3/4. A black cloud with blue strands gathers at the body of the opponent and thus "magnify" the image of the monster. Works well against high HP BOSSES. FACTS: Demi may does low damage due to different opponent's maximum HP capacity. But they can do tons of reducing a strong foe to weak one. Use it advisely. Some FAQs called it as Gravide or Gravity. This spell could also cause an headache too for BOSSES too as it simply does 9999 HP damage against high-HP foes! ------------------------------ WIND, TORNADO ------------------------------ Wind : Averge wind-based damage against one foe. A cloud of wind appears from the ground. Tornado : Powerful wind-based damage against all foes. A huge cloud of powerful wind attacks appear from the ground, raising your characters in mid-air and followed by a thud! FACTS: Wind is basically the killer weapon against flying, swooping creatures. Wind is pretty effective against most BOSS except for Fuujin in Disc 2. Tornado works well as it effects all opponents in the area. Wind is also called Aero in certain FAQs or Sites ------------------------------- WATER ------------------------------- Water : Average water-based damage against one foe. A bubble of water gathers at the opponent and force the opponent into mid-air and thus followed by as splash! FACTS: Water is basically a good elemental against Fire-based monsters. Cold/ Water-based monsters receives no damage from this elemental. Water works well against most monsters in the desert. ------------------------------ FLIGHT ------------------------------ Flight : Allows your character to float in mid-air with the aid of a pair of giant wings [like an Angel ^_^] Your character will float in mid-air, but will be back on the ground once you have selected a command. FACTS: This spell applies to temporarily usage same as Regen. The flight spell is used to protect your characters from Earth-based attacks! [Thanks to Ana C.J. Carvalho!]. There is another method. This spell is very destructive against earth-powered BOSSES such as the Brothers [this stop them from regenarating their HP, remember that they are earth- powered G.Fs!]. Thanks to Stephanus Rudiyanto Natari for this valuable information. ----------------------------- DESPELL ----------------------------- Despell : Removes positive status [Regen, Aura, Haste and much more from the targeted character]. A blue-blue cloud appears and followed by a breaking sound. FACTS: Another effective spell against Iron Giants at the Warship Island. This removes the spells such as Regen, Aura, Haste, Reflect, Shield, Barrier and Flight. This spell works well if you are tired of your spells being reflected off. ----------------------------- METEOR ----------------------------- Meteor : Very damaging magic, summons several meteors which affect all foes. Non-elemental damage to all foes. A black spot appears at the screen followed by a clashing series of meteor strike on all foes. FACTS: A great spell and a damaging one. It can does tons of damaging to all enemies [200+ with each strike and there are about 10+ of them]. Save for BOSSES fight for its high damaging attacks. Watch out for repeat vibration on your Analog controller! ----------------------------- ULTIMA ----------------------------- Ultima : Obviously the most damaging magic in Final Fantasy Series. Does 9000+ to all foes [provide you have strong magic strength stats.] The screen darkens and beams of light gathers together and followed by a green explosion of energy. Non-elemental attack against all foes. FACTS: A great spell for junction as it raises the highest stats among all spells. This spell works best and so stock up some for BOSS fights. ----------------------------- APOCALYSE ----------------------------- Apocalyse : This spell is a secret spell. Chunks of starring energy gathers together and followed by a blast at all foes and an explosion! [looks similar for Ultima]. It has the longest japanese lettering. FACTS: A better spell, much better than Ultima. Effects all monsters within that battlefield. This spell is very damaging. I have obtained this through gameshark. Provides all elemental defense! ----------------------------- HOLY ----------------------------- Holy : Another damaging spell. Great against undead. White bubbles gather together and thus forming a beam of white light at one foe! FACTS: Quite an useful spell as it does a fairly amount of damage. It is rather weak against BOSS such as the Omega Weapon. Holy does its most against undead. ----------------------------- FLARE ----------------------------- Flare : Another destructive spell. Non-elemental damage to one foe. Beams of yellow-golden light appears followed by an explosion. Quite a damging spell. FACTS: This spell is very damaging and packs a punch. Stock up some for BOSS fights. Great against BOSSES. ------------------------------ QUAKE ------------------------------ Quake : Earth-based elemental damage against all foes. The ground started to crack and followed by a repeating shaking of land. FACTS: Earth is pretty effective against all land-based monsters or foes. It does no damage or simply misses against flying-based monsters. Quake works well against crawler type such as the Haurizaado and Kedachiku. ----------------------------- AURA ----------------------------- Aura : A new spell that has been newly introduced into the FF series. This spell raises the chance of using your characters' special techniques. Press Triangle repeatedly and you will a cursor pointing towards right next to the attack. Press Right and you will be able to use your special moves. FACTS: Aura is rather difficult to find. If you have accquired. Use it wisely as they will does tremedous damage to opponents. Refer to the "Special Moves" section for details. Make use of certain G.Fs menu abilities to create a handful of this! You can get this by drawing from Seifer or the borders of the Island closest to Hell or Heaven. ----------------------------- HASTE, SLOW, STOP ----------------------------- Haste : Speeds up the time bar of the effected character for a temporarily period of time. A yellow icon with a handle appears and the ATB changes to pink. Slow : Slows up the time bar of the effected person for a temporarily period of time. A purple icon with a handle appears and the ATB changes to purple. Stop : Stops the time of the effected person for a short period of time. A Roman-lettering clock appears and causes the character to freeze. FACTS: Haste is one of the best spells in FF series. They could help in speeding up your time bar, which allows you to inflicit more damage in a short period of time. Slow on the other is a status disorder-based magic. It will slows down the time bar of the effected person. Stop could be extremely dangerous as the effective person would be frozen, could not attack nor defend. All the status can be removed by using the Remedy or Cure Magic. ------------------------------ BLIND ------------------------------ Blind : This magic causes blindness on your opponent. This will decrease hit rate of your foe. This magic causes status disorder. A black cloud covers the character's head, reduces the rate of Accuracy. FACTS: This magic can counterattack with Cure magic, Eyedrop or the Remedy. This status also remains even after battles. Very damaging if the effected character has the strong strength stats. ----------------------------- SILENT ----------------------------- Silent : This magic will generate a magic that forces an opponent to be unable to use magic. White strands appears and surrounds the character. Now you will see a speech bubbles with "..." appearing. Your character will be able to use ONLY the attack command. FACTS: This status disorder can be removed by using Cure magic, Echo Screen or the Remedy. This status will remains during battles. Cure magic applies to the unaffected character. Some FAQs call this Leviatate ----------------------------- SLEEPEL ----------------------------- Sleepel : This magic will causes your opponent to see stars and eventually fall into deep sleep. ZZZZ.. This will also causes the character's time bar to stop. Facts: This status disorder can only be removed by using the Cure magic and the Remedy. The status can immediately removed when the character is being attacked. The status disorder only last during the battle. A damaging status ailment as it makes the character most vulunrable. It is also a useful spell, as while your opponent is sleeping, summon your G.Fs! ---------------------------- CONFU ---------------------------- Confu : One of the most deadly disorder magic in FF series. This magic will causes your character to one another. The magic will generate a huge bird [more like a chocobo to me] and the affected person will twirl in circles, attacking using the attack command only. Sometimes ended up attacking oneself, even your teammates. Facts: This status disorder can only be removed by using the Cure magic and the Remedy. This status disorder only last during the battles. The status ailment is far one of the most hazardous in FF series. The spell results your character in total chaos, like using Ice 2 on oneself, not necessary the attack command. --------------------------- BIO --------------------------- BIO : A green gas generated around the opponent's head, thus removing small chunks in a turn. Green bubbles appear and thus forming a green cloud. FACTS: This status disorder can only be removed by using the Cure magic, Antidote and the Remedy. This magic is useless against mechnical beasts but very effective against human beings. The opponent will received damage from the intial attack followed by repeated attacks when the affected character reaches his/her turns. This status also lasted even after the battles. -------------------------- BERSERK -------------------------- Berserk : A very dangerous status disorder. When cast on an ally, it will results the ally doing ONLY physical attacks. The effected opponent/ally will be burning red. The time bar also speeds up. FACTS: This status disorder can be removed by use the Cure Magic, Tranquilizer or the Remedy. This spells DOES NOT DO HARM! Instead, you will just lost control of the effect character and the character just keep on attacking [using attack command and unable to use magic] -------------------------- ZOMBIE -------------------------- Zombie : The effect person will be greenish in colour and his/her time bar will move extremely slow. The character will instantly becomes an undead. FACTS: Sorry about the misleading information. The spell actually changes your character in a zombie. Just as I have use Recovery on Zell [ which the spell has cast on him], Zell's HP instantly decrease to zero!] You can only counter this with Cure or Holy Water. ------------------------- DEATH ------------------------- Death : This move always misses but with it hit, the opponent will be down to instant death. This summons a Devil from the ground. FACTS: One of the most deadly magic in FF8 which will result to instant death of enemy. To get most of these, draw from Tonberi at Sentora Ruins. ------------------------ DRAIN ------------------------ Drain : This spell is rather rare and hard to get. This spell produces purple bubbles and a part of the monster's HP is being drain off! FACTS: Quite good if your characters are low on HP. This spell works well against HP monsters such as the monsters found the Island closest to Hell and Heaven. ----------------------- MERTON ----------------------- Merton: It is just a white blast of energy which stretches the opponent. You can get this spell by drawing from Geira when Squall is at Level 100. FACTS: According to my pal [Sung Kato], this spell not only inflicits high damage and it also gradually weakens the defensive stats of a defensive-monsters. Works well as your character could inflicit more damage [let's says if you can do only 3,000+ usually, not you inflicit more (about 3x more damage.) ----------------------- PETRIFY ----------------------- Petrify: Grey mountain rocks appears from the ground and thus enclosing the monster. The monster will then freezes and resulting gaining no EXP, AP and item. FACTS: In fact, one of the best spells against tough bosses. The only weak point is that it has a crappy hit rate and it is rather hard to find. The character will instantly freezes and a block of white coating surrounds the character. The good point is that there is no chance of recovery unless you have Cure/Remedy/Chiryou. If all your characters are being petrified, it's gameover! Some FAQs/site called it Break ---------------------- CURSE ---------------------- Curse: Red wind appears and circulates around the opponent and thus causing status ailments such as Poison, Blind, Silent and Confu FACTS: I need more research regarding this spell. A brief description will be up during the next update. Some sites called it it Pein. This magic is rather deadly.. ------------------------------------------------------------------------ Is that all the spells? E-mail me if you know there is a spell that is not mentioned in the list. ======================================================================== 3. T H E C A R D G A M E ======================================================================== FF8 Presents ||===========================|| =================== T R I P L E T R I A D ========================== ||===========================|| Cards are a popularity in FF8. You can battle against players in cities and towns. Before you can begin a card game, please talk to the man at the elevator early in the game. He will give you a couple of cards, about 7 of them. With the cards, press Square and you will be able to challenge players around the world. Someone has told me that the correct spelling of the card game is actually Tripe Triad. Thanks. Cards are being classify under four catergories: ________________________________________________________________________ MONSTERS The most common of them, you can obtain from card games or use the card command. This is rather easy. Don't look down on lousy cards as they are rather damaging against poweful cards [when the PLUS and SAME Rules are being set]! [Level 1 ~ 5, except for KoyoKoyo [extremely rare], Biggs and Wedge, King Tonberi]. I would place Koyokoyo as a rare card. Get the whole of them while you are at Prison Tower. ________________________________________________________________________ BOSS There is probabilty that you can change a BOSS into a card through the card command. This can be an headache as they has the highest stats of 8! They can only be obtained through card battles. [Level 5 ~ 7 (page 5 including the Biggs and Wedge Card and the King Tonberi Card]. Refer to Steven Bruck's Card FAQ for the stats. Page 7 Cards are commonly found with "good" players such as Station Masters, Master of Dollet, Card Queen, CC Group, Dodanna, Watts and Zone. BOSSES card stats can be found at Steven Bruck's Card FAQ. ________________________________________________________________________ G.Fs Hey! Is Angelo considered as a G.F? The card is found along with the G.Fs. Cards like the Brothers [very good corner cards] can be obtained as you have defeated them. G.F cards are considered rare as there is only one of it's kind. Many people dislike the idea of changing these cards for special items, but do you know even if you have a sacrificed a card [provided that you completed the card collection, the star [which represents certificate that proves that you have completed the cards collection] will still remains! Refer to Precious Cards Section/ Steven Bruck's FAQ / Eugene See's FAQ for details in getting the cards. The highest stats ranging from 8~A! ________________________________________________________________________ CHARACTER The Card of the Characters are the most unique and very difficult to get as they possesses stats such as 9 and A! They are extremely diffcult to beat if the weak points of the card are being sealed off. They have gradually weak points. I myself did not quite like Rinoa's card has weak ends and can only be used if the corners are seal. This cards are hard to obtain. Refer to Precious Cards Section/ Steven Bruck's FAQ/ Eugene's FAQ for more details. ________________________________________________________________________ FREQUENTLY ASKED QUESTIONS ABOUT CARDS.......... Q1: How do I obtained the cards ? A: Cards can be obtained in the following ways: 1. Beat the Card Game against other opponents 2. Defeating the monsters [rare] 3. Talk to the people [rare] 4. Defeating G.F. monsters 5. Use Card Command. Q2: How do I played the game? A: The rules and methods of playing the game is listed below. The game is played like a tic-tac-toe game. A brief diagram is illstruated below: ASCII ART OF THE BOARD _____________________________________ | | | | Your deck of cards will be | | | | on the right and it is blue | 1 | 2 | 3 | in color. Your opponent's | | | | cards will found on the left |___________|___________|___________| hand side of the board. | | | | | | | | | 4 | 5 | 6 | | | | | |___________|___________|___________| | | | | | | | | | 7 | 8 | 9 | | | | | |___________|___________|___________| ASCII ART of a Card [not drawn to scale] _______________ | ____ | | * | | | LEGEND========================= |* * | | | * Cards attacking power and | * |____| | attributes | | [] Picture of the Monster | E | E Elemental of Monster. E.g. | | Bombs has elemental of fire. |______________| =============================== Each Card has a four numbers written in 4 directions: North, South East, West. The numbers play a major role in the game. As the higher the number that the card has, the more powerful it will be. The numbers also depends on the monsters' abilities too. Ooops I forgot to mention in the last update that you can get those lost "rare" cards from the people that you have lost to them. Forgotten their name? You will find the name of the person whom has the card at the AREA section. There is a bar down there. Q3: What is the purpose of Elementals? A: They are elemental icons which are found the boards. They could boost up the stats of the corresponding cards if the card of the same elemental is being placed on it. [E.g. Ifrit's stats will increase by 1 when placed on a Fire elemental.] However there are also side effects about these elementals. Example: If the Ifrit card is being placed on other elementals, the stats will go down by 1. ======================================================================== TIPS IN PLAYING THE GAME ======================================================================== 1. Depending on the rules of the game, you may get to pick the cards, that you have in your hands. If so, choose your cards very wisely. Let's says if you have lost your best card, I suggest that you better retreat from the game. Otherwise your cards will be picked at random. 2. Firstly, one of the player is randomly choosen to go first. At this moment, the card can be placed to on any spot of board. Next the other player will allow to place his/her card on the board, not necessary touching the opponent's card. 3. Once a card is being placed next to the opponent card, the numbers that are in place are being compared. The attacker's strength [the numbers] is higher, the defending card changes its colour and will be taken by the other player. 4. It is possible for a card to take 4 other cards in a single move (if placed properly, in middle spot). 5. At the begining of the game, you will be asked to choose five of your cards. If you have less than 5 cards, the player will not played the game with you. 6. Your colour section will be blue while your opponent's colour section will be pink. 7. You can only change the colour of the card on attacking. 8. If you win the game, you will be allowed to choose your opponent's card. If you have lost the game, the computer will pick one of your cards. Sometimes it does not apply! 9. Ocasionally, you will find elements on the board. If a card of different element/ no element is placed on the board, this will produces a negative effect [number minus 1]. On the other hand if a card with the same element is placed on it, it will produce a positive effect of +1. This applies to late in the game during Disc 2 10. I myself has invented a SURE-WIN strategy and never has a loss. Firstly, you must have accquired the Ifrit Card, Diabolo Card The Brothers [Minotaur and Sacred] Cards and a Tonberi or better. Here are the 3 start-off points: 1. Place Minotaur in Square No.9 2. Place Sacred in Square No.3 3. Place Diabolo in Square No. 1 Refer to the ASCII art of the board game. In this way, you will seal off most of the weak points leaving only the good ones against your opponent. [This strategy does not work quite well in later part of the game] 11. There are certain cases that the computer will not allow you to choose your own cards, so play at your own risk! Instead the cards were choosen at random. 12. There are special cards such as cards of G.F and even Cards of your Characters. A is best and 1 is the weakest. 13. There is a person called the Card Queen. There is a card organisation called the CC Group [very powerful and difficult to beat.] Example No. 1 LEFT: Attacking Card RIGHT: Defending Card Description: The left card's number 4 is bigger than the right card's number 3. The attacking card will take over the defending card. The numbers are higlighted in brackets. ___________________________________ | ____ | ____ | | 1 | | | 2 | | | |3 (4) | p | | (3) 6 | p | | | 6 |____| | 7 |____| | | | | Example No. 2 TOP: Attacking Card BOTTOM: Defending Card Description: The top card's number 7 is bigger than the bottom card's number 2. The attacking card will take over the defending card. The comparing numbers are higlight in brackets. __________________ | ____ | | 1 | | | | 2 4 | p | | | (7) |____| | | | |_________________| | ____ | | (2) | | | | 8 9 | p | | | 1 |____| | | | Example No. 3 LEFT: Attacking Card RIGHT: Defending Card Description: The left card's number 3 may be smaller than the right card's number 7, but there will be NO colour change. ___________________________________ | ____ | ____ | | 1 | | | 3 | | | | 7 3 | p | | 7 5 | p | | | 2 |____| | 3 |____| | | | | TERMS USED IN THE GAME.... [ADVANCED MOVES] This section can be found in the Tutorial menu. The guide is about 13 pages. Thanks to Jesus Zhu for the corrections. ** S A M E ** ________ | 2 | | 6 8 | | (4) | ________|________|r2________ | 4 | | (4) | | 2 (1) | <---- |(1) 6 | | 7 | | 2 | |________|r1 |________|b1 This is rather a special rule. As the blue card is being placed at that spot, both r1 and r2 will change it colours! As r1's 1 is corresponding to b1's 1 and r2's 4 is corresponding to b1's 4. ** PLUS ** ________ | 2 | MENTAL CALCULATIONS | 6 8 | 4 + 3 = 7 | (3) | 5 + 2 = 7 ________|________|r2 ________ | 4 | | (4) | | 2 (5)| <---- | (2) 6 | | 7 | | 2 | |________|r1 |________|b1 Another most destructive rule in playing cards. Here you need to some mental calcuations. As the sum is the same [7], both the red ones will change it's colour. ** STRAIGHT ** _________ ________ | 2 | | 2 | | 6 2 | <---- | 3 6 | | 4 | | 4 | |_________|r1 |________|b1 | 1 | | 2 6 | | 7 | |_________|r2 This will causes all the cards to change into blue colour. b1's number 3 is more powerful than r1 which in turn, the transformed r1's number 4 is more powerful than r2's number 1. ** WALL SAME ** contributed by Jesus Zhu __________ | 8 | |(5) A | | 3 | |__________|r1 _________ | 1 | <----- |(5) 5 | | 3 | __________ |_________|b1 | 2 | | (5) 3 | | 4 | |__________|r2 A great rule as you see the corresponding numbers [5] is in line with one and other. As a result all the red ones will change blue! TIPS OF THE CARD GAME: Here is some useful tips for playing the card game: 1. Take note of the rules of the card game before you begin to play the game. This is very important. 2. Think what could your opponent do when the card is being placed down. Some players are very smart! 3. Hide the weakest point of your cards in corners or the edges of the board. Attack the weakest point of a strong card to gain possession. Make full use of PLUS and SAME rule. So never look down on lousy cards. 4. The summary of rules is given before the card game. I am trying to make a translation of it. Need help... ======================================================================== RULES OF THE CARD GAME contributed by Jesus Zhu ======================================================================== Information On The Card Queen by Steven Bruck / Jesus Zhu The rumour on the Card Queen is true! In fact you will meet her at the entrance of the train station [Balamb Town] She is quite similar to Aeris of FF7. She has a couple of great cards and a formidible opponent! You will meet her at Balamb Garden after you meet all the CC Group members. As you talk to her, you will be given the following options: 1) Change / Add Rules in the area She will tell about the current rules in the area. If you want to edit, pay 30,000 gil and she could change or add the rules as you wished. 2) See current trade rule 3) Tell me about the rules. List of Rules and their brief description: ______________________________________________________________________ | | | | RULES | DESCRIPTION | |_____________|________________________________________________________| | OPEN | The computer and Squall will play the game with the | | | cards uncovered. | |_____________|________________________________________________________| | SUDDEN | If the game ends in a draw, you will have to play | | DEATH | another card game, until one wins. Note that the card | | | that you have won from the previous is NOW in your deck| | | if the game ends up with a draw. For example, let's say| | | that you are getting the Ko-Mogri card from the boy. | | | You managed to convert the card, but the game ends at | | | at tie. In the next battle, you will have the Ko-Mogri | | | card in your deck! Same applies if you lost the Ifrit | | | to your opponent in the previous battle. The opponent | | | will control the Ifrit Card, not you. | |_____________|________________________________________________________| | ELEMENTAL | If this rule is active, you find icons representing | | | elementals like fire, ice, earth, wind,lightning, etc. | | | Just say if you see a fire-elemental on the board and | | | place the Ifrit Card on it. All sides of the Ifrit will| | | increases by 1. However if you place the Minotaur card | | | on the fire-elemental. All sides of the Minotaur will | | | be minus by one! | |_____________|________________________________________________________| | SAME | If this rule is active, if you attack with a card with | | | the same numbers for each end it'll change the colours | | | of the defending ones. Refer to advance moves for more | | | details. | |_____________|________________________________________________________| | PLUS | If this rule is active, you can change the colour of | | | defending cards if the addition of the numbers for each| | | end is equal. Refer to advance moves for more details | |_____________|________________________________________________________| |EXCHANGE | If this rule is active, you will be able to get the | | | converted cards from the battle whether you have win or| | | lost the game. The computer will picks those cards that| | | have converted into yours. I found this rule when I | | | play the card game against Quistis. I have lost the | | | card game, but managed to convert the Gilgmesh Card | | | So this rule sometimes do bring some good news! | |_____________|________________________________________________________| |AUTO PICK | If this rule is active, the computer will pick the | | | cards for you. This is rather lousy as the computer | | | will give those "not-so-useful" cards [but they are | | | great for PLUS and SAME rules!]. If you are lucky, you | | | can get an ultimate combination! | |_____________|________________________________________________________| You need to lose a rare card before you can played that maddening card quest... Refer to Card Queen Quest for more details. ======================================================================== LIST OF CC GROUP MEMBERS contributed by Jesus Zhu ======================================================================== Most of them are found at Balamb Garden and the Card Queen is found at Balamb Garden. CC Group Club: He is a Garden cadet, roaming in the area before the entrance of the Dormitory and the Cafeteria. CC Group Diamond: The two female Garden cadets at Lobby [they will move together in pairs and will only talk to you when are talking to each other near the Garden Map CC Group Spade: Remember the guy whom has given you the cards? He is the CC group Spade. You see another member always being with him. After defeating him, he will leave but will return soon afterwards. CC Group Jack: The Garden Cadet whom moves around the area in front of the elevator aka. Lobby. CC Group Heart: The person is actually Sue [you can only play cards with her, after Garden has turned into a mobile ship] CC Group Joker: You will meet this guy at the Training Center. He is the person selling items. [meet him at the Ragnarok at Disc 4!] CC Group King: After beating all members [mentioned above], talk to Dr Kadowaki and choose to sleep alone at the Dormitory. It seems to me that you can only play cards with "him" at Disc 3 onwards [he is actually Quistis, no sense....] Quistis will automatically appears there during night time and it is an instant challenge. This doesn't matter if you have meet them in order. If you could not win, just head for the controls and challenge a card game with Quistis. ------------------------------------------------------------------------ Most of the Page 7 Cards can be obtained from the CC members. Some of them got the rare cards such as the Levithan and the Gilagmesh, so it's not advisible to miss them. They have the best collection in the world. You can meet them at Ragnarok at Disc 4, refer to Part I for more details. Some more information about CC Group by Markweb Jimenez Note that you can play cards with CC Group Heart (Sue) after you have defeated the CC Club, Diamond, Joker and Spade. Talk to Sue and she will tell you about something (that's is there is player called the CC Group King.] There you will be able to play the card game with the CC Group King. ======================================================================== The Precious Cards contributed by Steven Bruck ======================================================================== These are the ways to get those precious cards which I have found in my jounery. The Japanese fonts can be viewed from Steven Bruck's Card FAQ. Refer to it [it is a good FAQ]. For information on getting the cards from the Card Queen, refer to the next section. Also if you need more information on getting the rare cards, refer to Eugene See's Rare Card FAQ. If you see a card with the words [Obtain],it can be obtained at Ragnarok during Disc 4. G.Fs Card ------------------------------------------------------------------------ Name of Card: Fat Chocobo [Debuchocobo] How to get it: Win it from the Card Queen. Refer to Card Queen section for more detail. You can only get this before you head for Esthar. [Obtain] Statics: 4 9 4 8 ------------------------------------------------------------------------ Name of Card: Angelo How to get it: Win it from a Card game against Watts at the White SeeD Ship. You also get it while on the train. Watts is the guy dressed in white with a yellow vest. He is wearing a cap. [Obtain] Statics: 9 3 6 7 ------------------------------------------------------------------------ Name of Card: Gilagmesh [Girugamesshu] How to get it: Obtain from CC Group King. 3 Statics: 6 7 9 ------------------------------------------------------------------------ Name of Card: Ko-Mogri [Komooguri] How to get it: Obtain from the boy [dressed in grey shirt and blue jeans] running in Balamb Garden [wow! very fast runner] Statis: 9 2 3 9 ------------------------------------------------------------------------ Name of Card: Ko-Chocobo [Kochocobo] How to get it: First you need to visit all the Chocobo Forests. At the lower right corner there is always a Chocobo Sonar. When the sonar is at its highest search for small Chocobos. Once you got one, talk to it and it will summon the big Chocobo. Have the big Chocobo to dig for stones such as Aura stone. Do this at all the Chocobo Forests. Next proceed the Chocobo Shrine [just get the chocobo from Chocobo Forest No. 5 and head for the Chocobo Shrine, refer to the world map for more details.] At the Shrine, talk to the small chocobo and you will get the Ko-Chocobo Card! [Obtain] List of Chocobo Forests: <1> Chocobo Forest near Edea's House. <2> Chocobo Forest located southewest of the Sabotendar's Island. <3> Chocobo Forest next the Village of the Shumi Tribe. <4> Found in Travia Area, located south from Chocobo Forest No.3 <5> Chocobo near Travia Garden [it is just behind the mountain. <6> Chocobo forest located north from Sentora Ruins. Statics: 9 4 4 8 ------------------------------------------------------------------------ Name of Card: Queztalcoatl [Ketsakuatoru] How to get it: Head back to Fisherman's Horizon. Enter the windmill and talk to the male and play a card game with him. There are two Station Masters! Thanks to Eugene See for the correction. The male Station Master seems playing cards at slow rate. Statics: 2 4 9 9 Elemental: Lightning ------------------------------------------------------------------------ Name of Card: Shiva How to get it: You can only get this during your jounery at the White SeeD Ship. You need to get an item. Refer to Eugene See's FAQ for more details. The translation of the item is something like this: Girlfriend Nextdoor - Photographer's collection [Tonari no Kanojo]. Thanks to Heero Yuy for the translation. [Obtain] Tonari no Kanojo can be obtained from the Timber Maniacs. It is found behind the deck of documents found near the counter. To get this card, just exchange the Tonari no Kanojo for it (pick the 1st option) Statics: 6 9 7 4 Elemental: Ice ------------------------------------------------------------------------ Name of Card: Ifrit [Ifuriito] How to get it: You will get the Card when you defeat him at the Cave of Fire. After losing the card to Colonel Carlway [so that you can get Rinoa's Card], head back to F.H. City and head right from the windmill, you will meet Dodonna and challenge a card and get Ifrit's Card from him. Statics: 9 8 6 2 Elemental: Fire ------------------------------------------------------------------------ Name of Card: Siren [Seireen] How to get it: Head back to Dollet City. Next enter the casino. Talk to young man near the table where you can get the Timber Magazine. Challenge him and he will lead you to a secret area, play the Master and you will get it [remember to get some items after winning his Siren card, press Circle] Pick the second option twice so that you could challenge. While at his arena, he will give about 4 cards. Statics: 8 2 9 3 ------------------------------------------------------------------------ Name of Card: Sacred [Sekureto] How to get it: Head to the Tomb of the Nameless King, get the Brothers and you will get it during your battles. Statics: 5 9 1 9 Elemental: Earth ------------------------------------------------------------------------ Name of Card: Minotuar [Minotaurosu] How to get it: After defeating the Brothers, you will get the G.Fs Brothers and you will meet the unknown King and he will give you the card. Statics: 9 9 5 2 Elemental: Earth ------------------------------------------------------------------------ Name of Card: Carbunkle [Kaabunkuru] How to get it: Have a card game with the CC Group Heart [Sue] after Squall has taken charge of Balamb Garden. [Obtain] Statics: 8 4 4 A ------------------------------------------------------------------------ Name of Card: Diablos [Diabrosu] How to get it: Use the Magic Lamp and summon the Diablos, defeat it and you will get the card! Statics: 5 3 8 A ------------------------------------------------------------------------ Name of Card: Leviathan [Riviasan] How to get it: Win Card game from the CC Group Joker. [Obtain] Statics: 7 7 A 1 Elemental: Water ------------------------------------------------------------------------ Name of Card: Odin [Oodin] How to get it: Open the Odin's Chamber and fight the Odin and you will get it when you defeat it. Refer to Part I for more details on getting the Odin. Statics: 8 5 A 3 ------------------------------------------------------------------------ Name of Card: Pandemonium How to get it: After defeating Raijin and Fuujin, head back to Balamb Town and you will find a girl talking to a man outside the Hotel. Talk to the man and play a card game. Win the card from the man in purple vest. Statics: A 7 1 7 Elemental: Wind ------------------------------------------------------------------------ Name of Card: Cerberus [Keruberosu] How to get it: You will get the Card when you defeat it at Galbadia Garden. Refer to Part I on how meet him. Statics: 7 A 4 6 ------------------------------------------------------------------------ Name of Card: Alexandar [Arekusandaa] How to get it: You will get the Card from the card game against Piett during your space jounery. Refer to Part I. [Obtain] Statics: 9 2 A 4 Elemental: Holy ------------------------------------------------------------------------ Name of Card: Phoenix [Fennikkusu] How to get it: Win it in a Card Game with the Card Queen. [Obtain] Statics: 7 A 2 7 Elemental: Fire ------------------------------------------------------------------------ Name of Card: Bahamut [Bahamuuto] How to get it: Defeat the Bahamut at the Warship Island. Statics: A 6 8 2 ------------------------------------------------------------------------ Name of Card: Grasharaboras [Gurasharaborasu] How to get it: Win it in a Card Game with the Card Queen. [Obtain] Statics: 3 A 1 A Elemental: Poison ------------------------------------------------------------------------ Name of Card: Eden How to get it: After defeating the Bahamut, returned back to Warship Island and fought the Ultimate Weapon, you will get it when you have defeat it. Statics: 4 A 4 9 ------------------------------------------------------------------------ Characters Card ------------------------------------------------------------------------ Name of Card: Ward Zaback [Uoodo] How to get it: Win the Card Game from Professor Odain at the Esthar laboratory where Odain briefs Zell, Edea and a fellow members on the Lunatic Pandora attacking sequence. You can get this card as you met him at the President's Hall Statics: A 8 7 2 ------------------------------------------------------------------------ Name of Card: Kiros Seagul [Kirosu] How to get it: Win it in a Card Game with the Card Queen. Statics: 6 A 7 6 ------------------------------------------------------------------------ Name of Card: Laguna Loire [Raguna] How to get it: Win it in a Card Game with Elone while at the space jounery. As she moves along with you, you can still challenge card games with her. Statics: 5 9 A 3 ------------------------------------------------------------------------ Name of Card: Selphie Tilmitt [Serufi] How to get it: At Travia Garden. Remember the time where you have see Selphie keep on talking to guy under the Gargolye. Win a card game from that cadet [Selphie's best friend] Statics: A 4 8 6 ------------------------------------------------------------------------ Name of Card: Quistis Trepe [Kisuitisu] How to get it: At Balamb Garden Classrom. Have a card game with the trainee [FC Group Member 02] Statics: A 9 4 6 ------------------------------------------------------------------------ Name of Card: Irvine Kinneas [Aavain] How to get it: Win it from a Card Game with the Card Queen. Statics: 2 A 6 9 ------------------------------------------------------------------------ Name of Card: Zell Dincht [Zeru] How to get it: After the Galbadia has occupied the Balamb Town at Disc 2, have a card game with Zell's Mom. Statics: 8 6 5 A ------------------------------------------------------------------------ Name of Card: Rinoa Heartilly How to get it: Return back to Galbadia City and head for the mansion, meet with Colonel Carlway, pick 3rd option. Challenge the Card Game with the Colonel, lose the Ifrit Card. After this the Colonel will use Rinoa Card [win it from the Colonel]. To get back the Ifrit Card head back to F.H. City, head for the Windmill and meet Doddona at the right of the Windmill. Unlock something and he will use the Ifrit Card! Win it from him. Statics: 4 A A 2 ------------------------------------------------------------------------ Name of Card: Edea How to get it: After Quistis had made the annoucement to tell Squall to head Edea's House. Head there and has a card game with Edea. Statics: A 3 A 3 ------------------------------------------------------------------------ Name of Card: Seifer Almasy [Seifaa] How to get it: Sorry for the wrong information about getting this card. You can get this card from Cid before you head for F.H. City and you can get this card while at Edea's House. Statics: 6 4 9 A ------------------------------------------------------------------------ Name of Card: Squall Leonhart [Sukooru] How to get it: Win a card game with Laguna [as the President of Esthar wants to meet you!] Statics: A 9 4 6 ------------------------------------------------------------------------ Well that's all folks for the cards! Those in brackets are the Japanese translations of the Cards. Thanks to Steven Bruck for the translations. Refer to Eugene See's Rare Card FAQ for more details. ======================================================================== CARD QUEEN'S QUEST contributed by Eugene See ======================================================================== For details on getting the "rare" type cards, refer to Eugene See's Rare Card FAQ. I have seek his permission to use this section in my FAQ. Anyway, I have just reformated the section. For the Japanese encoding, please refer to his FAQ. The Card Queen has not relationship with CC Group. She is just a woman whom loves to play cards. You will first encounter her at Balamb Hotel. She is dressed in pink and have a red feathers over her shoulder [looks like Aeris of FF7]. Just play a Card Game with her and lose any of the Level 8 Cards [Level 8 Cards and above are considered rare] and then she will move on to the next area and she will refuse to play the card with you and will talk about the places. So head for the places. Check the giant World Map for the names of places OR refer to Eugene See's Card FAQ. PROCEDURE: Just give her the card that she wants and note where she is going, and head for the place [or around the world if you are unlucky] until she return back to Dollet. There she will reveal information on the card, so head there and get the card. You can ONLY get the card if the Card Queen says so! Here is the list of area/places [The area is actually the codes for you to figure where she is going; anyway it is given to you, so no headaches ^_^;.]. She will either move if you win OR lost a RARE card to her. 1. Balamb: In front of the Train station. You will meet her there. 2. Dollet: On the second floor of Dollet's Casino where you find the Timber Magazine. This where she will being the Card Quest. 3. Galbadia: Inside the Galbadia Hotel. 4. F.H: You will find her at the damage train where you find the magic stone and the Save Point. 5. Sentora: You will find at the hotel [Flower's Restuarant of WinHill] 6. Esthar: The Grand Hall of the President Building [the place where Squall will have a conversation before talking to Professor Odain. 7. Anywhere: You will find her at the Luna Gate 8. Travia: You will find her inside the Hotel of the Shumi Village. Save your game before losing a RARE card to her. As you may not like the way that she is heading towards, you could reset your Playstation console. Note that you are questing for the cards, you will usually have to go through quite several locations before you will ended up at Dollet again. List of CARD QUEST You must lose the card so that you obtained the card from the places below. The Card Queen will specific what card she wants and you need to lose the card before she will leaks the information on where to get the "rare" cards. Card to be lost: Ko-Mogri Card for Exchange: Kiros Where to get it: Head for Galbadia City. Enter the place where you find the signboard that says "Galbadia Street Parade" Obtain the card from the man dressed in black suit. Card to be lost: Sacred Card for Exchange: Irvine Where to get it: Head back to F.H. City and enter the Windmill. Get the card from the female station master. Card to be lost: Ko-Chocobo Card for Exchange: Debuchocobo Where to get it: You can get the Card from the guy on the bench found in front of the Balamb Garden's Library. His appearance is random. Card to be lost: Alexander Card for Exchange: Grasharaboras Where to get it: You can get the Card from the owner in the Timber Pub. He is just behind the counter. Card to be lost: Grasharaboras Card for Exchange: Phoenix Where to get it: Head back to the Esthar Presidental Building. Look a man dressed in blue. ALL cards that are lost on purpose [example: Alexander], can be obtained from his son whom is found with the Card Artist. He is just one screen from the Save Point at Dollet. Any other cards can be gotten back from her! OTHER WAYS.....GETTING RARE CARDS I have completed my cards collection, thanks to this method and Franksiskus Febrainto for this great news! You can get back all the cards that you have missed throughout your jounery at Disc 4. Simply get back to Ragnarok. Press Triangle and hold X and you will meet up with Sue at the haul of the Ragnarok. Next all CC members are back! Challenge them and you can get back the "rare" cards that you have missed throughout your jounery except for Koyo Koyo Card! ======================================================================== 4. L I S T O F I T E M S ======================================================================== Items has been constantly being used in FF series through this decade. Items can be obtained from winning battles, brought from shops and made through G.F. abilities. There are certain items to be used for characters such as Squall and certain items used for G.F. Here is the list of item shops: LIST OF ITEMS SHOPS ---------------------- 1. Item Shop next to Balamb Train Station 2. Item Shop at Timber Town [next to Pub] 3. Item Shop at Galabadia City [along Galbadia Parade Street] 4. Man selling items at Training Center [Disc 2 onwards] 5. Item Shop at WinHill [lower part of town] 6. Item Shop at Dollet City. 7. Shops at Esthar Captial 8. Man in Ragnarok [Disc 4] 9. Pet Shop at Timber Town. [Located at the Train Station] 10.Man at the Prison Tower [Disc 2] LIST OF WEAPON UPGRADING SHOP ----------------------------- 1. Balamb Town Weapon Upgrading Shop 2. Timber Town Weapon Upgrading Shop 3. Galbadian Town Weapon Upgrading Shop 4. F.H Town Weapon Blacksmith 5. Dollet City Weapon Upgrading Shop. 6. Shops at Esthar Captial. 7. Man in Ragnarok [Disc 4] [This guy is actually the CC Joker!] ======================================================================== LIST OF ITEMS GROUP ======================================================================== This is rather tough as you will come across strange names like Nokogiri's Edge. So I have split the whole chunk of them into different categories. Here they are: _______ | _ _ | MEDICINE GROUP | | | | These items are basically used in combat for healing | /___\ | purposes like restoring lost HP and fix status aliments. |_______| Most of them can be brought from shops. This items can be used through the ITEM Command. _______ | ___ | JUNK GROUP | / \ | These items can be found all over the world, obtaining | \___/ | by defeating monsters or use Bundoru to steal from them. |_______| These items can be also use to Quistis to learn Special Moves. These items cannot be used in combat, they served as upgrading purposes. _______ | _ _ | G.F GROUP | | | | These items are used to help your G.Fs. Some of them | /G.F\ | allows G.Fs to learn new abilities. Most of them allows |_______| you to restore HP and upgrade your G.Fs. _______ | ___ | MAGAZINES GROUP | |---| | Judging from the appearances, you will know what these are | |___| | used for. They provide informaton on Weapons Upgrading, |_______| Fighting skills and even information on pets! _______ | _ | BATTLE ITEMS | //__ | This items can be used in battles only. There are some | |___| | exceptions such as the Solmon's Ring and Magic Lantern. |_______| This help in combat such as temporarily invincibility for your characters [Hero Medicine]. These fetch quite a sum when being sold. _______ | _ | FIELD ITEMS | /|\ | These items can only be used on the World Map. They are | /_|_\ | pretty useful, like the Tent which recovers fully all |_______| your character's HP [even those whom isn't in your party] _______ | ____ | BULLETS | ===[| | Well you should know whar these are used for. They are | *| | used in Irwine's Limit break. Sorry about the BAD ASCII |_______| art as it's impossible to sequeeze inside such as small box ^_^; Before beginning with any groups, let's proceed to the Shopping Guide: ======================================================================== THE COMPLETE SHOPPING GUIDE ======================================================================== Note: I have include the discount costs and non-discount costs. One common factor in RPGs, your characters could buy items from shops and sell it to others [in a lower price, always half-price for FF series]. First of all I will describe the details about shopping: _______________________________________________ | Name of Shop | Well if you could |_______________________________________________| imagine it in English, | | What would you like to | it should be something | Buy Sell Exit | buy? | like this. Choosing |______________________|________________________| [Buy] will show the | Facts on the Item, basically on its functions | items that shop has |_______________________________________________| offer. Choosing [Sell] | Item P1 Price | | will show you the list | Potion 100 <|| Stock | of items that you have | Hi-Potion 500 | 75 | in your stock and how | Phoenix Down 500 | | much the shopper has | Antidote 100 | | offer [usually half | EyeDrop 100 | | of the selling price] | Soft 100 | | Choosing [Exit] will | Echo Screen 100 | | leave the shop. Note | Holy Water 100 | | that you can only |<______________________________>|______________| carry up to the | Total Gil | maximum of 100 kind | 34,109 G | of that items. |_______________________________________________| ======================================================================== SHOPPING LIST ======================================================================== * Avalible if you have acquired Familiar Faces __________________________ | | | BALAMB TOWN ITEM SHOP | These are the basically selling price | TIMBER ITEM SHOP | of items in these shops. It will be | GALBADIA ITEM SHOP | really tiring if I were to draw such | WINHILL ITEM SHOP | layouts for each shop as they sold the | GARDEN MAN | same items. |__________________________|________________________________________ /-------------------------------------------------------------------\ | Name of Item | Cost Price | Discount Price | |-------------------------------|-----------------|-----------------| | Potion | 100 gil | 75 gil | | Hi-Potion | 500 gil | 375 gil | | Phoenix Down | 500 gil | 375 gil | | Antidote | 100 gil | 75 gil | | EyeDrop | 100 gil | 75 gil | | Soft | 100 gil | 75 gil | | Echo Screen | 100 gil | 75 gil | | Holy Water | 100 gil | 75 gil | |-------------------------------|-----------------|-----------------| | Remedy | 1000 gil | 750 gil | | Tent | 1000 gil | 750 gil | | Fuel | 3000 gil | 2250 gil | | General Bullets | 20 gil | 15 gil | | Spread Bullets | 40 gil | 30 gil | | G.F Potion | 200 gil | 150 gil | | G.F Hi-Potion | 600 gil | 450 gil | | G.F Returner | 500 gil | 250 gil | |-------------------------------|-----------------|-----------------| |___________________________________________________________________| _________________________ | | | TIMBER PET SHOP | |_________________________|________________________________________ /-------------------------------------------------------------------\ | Name of Item | Cost Price | Discount Price | |-------------------------------|-----------------|-----------------| | G.F Potion | 200 gil | 150 gil | | G.F Hi-Potion | 600 gil | 450 gil | | G.F Returner | 500 gil | 375 gil | | G.F Tent | 1000 gil | 750 gil | | Writings of Magic Command | 5000 gil | 3750 gil | | Writings of G.F Command | 5000 gil | 3750 gil | | Writings of Draw Command | 5000 gil | 3750 gil | | Writings of Item Command | 5000 gil | 3750 gil | |-------------------------------|-----------------|-----------------| | Forgetful Grass | 1000 gil | 750 gil | | Writings of HP J* | 10000 gil | 7500 gil | | Writings of Strength J* | 10000 gil | 7500 gil | | Writings of Body Strength J* | 10000 gil | 7500 gil | | Writings of Magic Strength J* | 10000 gil | 7500 gil | | Writiings of Spirit J* | 10000 gil | 7500 gil | | Pet Magazine Volume Issue 3 | 1000 gil | 750 gil | | Pet Magazine Volume Issue 4 | 1000 gil | 750 gil | |-------------------------------|-----------------|-----------------| |___________________________________________________________________| __________________________ | | | CLOUD'S SHOP | |__________________________|________________________________________ /-------------------------------------------------------------------\ | Name of Item | Cost Price | Discount Price | |-------------------------------|-----------------|-----------------| | Hi-Potion | 500 gil | 375 gil | | Phoenix Down | 500 gil | 375 gil | | EyeDrop | 100 gil | 75 gil | | Soft | 100 gil | 75 gil | | Remedy | 1000 gil | 750 gil | | Tent | 1000 gil | 750 gil | | Fuel | 3000 gil | 2250 gil | | General Bullets | 20 gil | 15 gil | |-------------------------------|-----------------|-----------------| | Spread Bullets | 40 gil | 30 gil | | Darkness Bullets | 300 gil | 225 gil | | Flame Bullets | 500 gil | 375 gil | | Destruction Bullets* | 800 gil | 600 gil | | Quick Strike Bullets* | 100 gil | 75 gil | | G.F Potion | 200 gil | 150 gil | | G.F Hi-Potion | 600 gil | 450 gil | | G.F Returner | 500 gil | 375 gil | |-------------------------------|-----------------|-----------------| |___________________________________________________________________| __________________________ | | | RINNIN'S SHOP | |__________________________|________________________________________ /-------------------------------------------------------------------\ | Name of Item | Cost Price | Discount Price | |-------------------------------|-----------------|-----------------| | G.F Potion | 200 gil | 150 gil | | G.F Hi-Potion | 600 gil | 450 gil | | G.F Returner | 500 gil | 375 gil | | Pet House | 1000 gil | 750 gil | | Forgetful Grass | 1000 gil | 750 gil | | Writings of HP J | 10000 gil | 7500 gil | | Writings of Strength J | 10000 gil | 7500 gil | | Writings of Body Strength J | 10000 gil | 7500 gil | |-------------------------------|-----------------|-----------------| | Writings of Magic Strength J | 10000 gil | 7500 gil | | Writings of Spirit J | 10000 gil | 7500 gil | | Pet Magazine Volume Issue 5 | 1000 gil | 750 gil | | Pet Magazine Volume Issue 6 | 1000 gil | 750 gil | | Ring of Giant* | 20000 gil | 15000 gil | | Power Wrist* | 20000 gil | 15000 gil | | Force Bracelet* | 20000 gil | 15000 gil | | HypnoCrown* | 20000 gil | 15000 gil | |-------------------------------|-----------------|-----------------| |___________________________________________________________________| __________________________ | | | KAREN'S SHOP | |__________________________|_______________________________________ /------------------------------------------------------------------\ | Name of Item | Cost Price | Discount Price | |--------------------------------|----------------|----------------| | Weapon Magazine Special Issue *| 50000 gil | 37500 gil | | Weapon Magazine for Month 3 | 1000 gil | 750 gil | | Weapon Magazine for Month 4 | 1000 gil | 750 gil | | Weapon Magazine for Month 5 | 1000 gil | 750 gil | | Weapon Magazine for Month 6 | 1000 gil | 750 gil | | Weapon Magazine for Month 7 | 1000 gil | 750 gil | | Weapon Magazine for Month 8 | 1000 gil | 750 gil | | Fighting Comic 001 | 1000 gil | 750 gil | |--------------------------------|----------------|----------------| | Fighting Comic 002 | 1000 gil | 750 gil | | Fighting Comic 003 | 1000 gil | 750 gil | | Fighting Comic 004 * | 1000 gil | 750 gil | | Fighting Comic 005 * | 30000 gil | 22500 gil | | Pet Magazine Volume Issue 1 | 1000 gil | 750 gil | | Pet Magazine Volume Issue 2 | 1000 gil | 750 gil | | Occult Fan I * | 35000 gil | 26250 gil | | Occult Fan II * | 35000 gil | 26250 gil | |--------------------------------|----------------|----------------| |__________________________________________________________________| __________________________ | | | JOHNNY'S SHOP | |__________________________|_______________________________________ /------------------------------------------------------------------\ | Name of Item | Cost Price | Discount Price | |-------------------------------|-----------------|----------------| | Potion | 100 gil | 75 gil | | Hi-Potion | 500 gil | 375 gil | | X-Potion * | 5000 gil | 3750 gil | | Mega-Potion * | 10000 gil | 7500 gil | | Phoenix Down | 500 gil | 375 gil | | Mega Phoenix * | 10000 gil | 7500 gil | | Elixir * | 50000 gil | 37500 gil | | Antidote | 100 gil | 75 gil | |-------------------------------|-----------------|----------------| | Soft | 100 gil | 75 gil | | EyeDrop | 100 gil | 75 gil | | Echo Screen | 100 gil | 75 gil | | Holy Water | 100 gil | 75 gil | | Remedy | 1000 gil | 750 gil | | Tent | 1000 gil | 750 gil | | Cottage * | 1800 gil | 1350 gil | | G.F Potion | 200 gil | 150 gil | |-------------------------------|-----------------|----------------| |__________________________________________________________________| ======================================================================== MEDICINE GROUP ======================================================================== Medicine are used to restore lost HP and cure status ailments such as Poison. Mostly they can be brought from shops around the world. Items like the Phoenix Down and the Potion is well-known as been commonly used Final Fantasy Series. Thanks to Steven Bruck for the Alexandar Medicine Upgrade list! _______ | _ _ | This series can be upgrade to team purposes such as Remedy | | | | can be upgraded to Remedy Plus. The Potion can be upgraded | /___\ | to Modified Potion [better healing of HP] through the |_______| Alexandar's Medicine Level Up. Let's proceed to the list. ======================================================================== L I S T ======================================================================== Name of Item: Potion Buy/Sell : 100 / 50 Upgrade to : Modified Potion (required 3x Potion) Functions : Restores HP by 200 to one character. This item can be used in battles/item menu. ------------------------------------------------------------------------ Name of Item: Potion Plus Buy/Sell : n/a / 100 Upgrade to : Hi-Potion (requires 3x Potions Plus) Functions : Restores HP by 400 to one character. This item can be used in battles/item menu. ------------------------------------------------------------------------ Name of Item: Hi-Potion Buy/Sell : 500 / 250 Upgrade to : Modified Hi-Potion (requires 3x Hi-Potion) Functions : Restores HP by 1000 to one character. This item can be used in battles/item menu. ------------------------------------------------------------------------ Name of Item: Modified Hi-Potion Buy/Sell : n/a / 500 Upgrade to : X-Potion (requires 3x Modified Hi-Potion) Functions : Restores HP by 2000 to one character. This item can be used in battles/item menu. ------------------------------------------------------------------------ Name of Item: X-Potion Buy/Sell : 5000 / 2500 Upgrade to : Mega-Potion (requires 3x X-Potion) Functions : Restores fully one character's HP. This item can be used in battles/item menu. ------------------------------------------------------------------------ Name of Item: Mega-Potion Buy/Sell : 10000 / 5000 Upgrade to : n/a Functions : Restores HP by 1000 to all allies. This item can be used through the item menu. ------------------------------------------------------------------------ Name of Item: Phoenix Down Buy/Sell : 500 / 250 Upgrade to : Phoneix X (requires 50x Phoenix Down) Functions : Restores Life to one character. This item can be used through item menu/during battles. ------------------------------------------------------------------------ Name of Item: Phoenix X Buy/Sell : 10000 / 5000 Upgrade to : n/a Functions : Restores Life to all characters. This item can be used through item menu/during battles. There is a rumour, that if you get three of these, you can get another Phoenix Wing [haven't tested this yet] ------------------------------------------------------------------------ Name of Item: Elixir Buy/Sell : 50000/ 25000 Upgrade to : Megalixir (requires 10x Elixir) Functions : Restores fully HP to one character. This item can be used through the item menu/during battles. It also cures status ailments. ------------------------------------------------------------------------ Name of Item: Megalixir [Last Elixir] Buy/Sell : n/a / 50000 Upgrade to : n/a Functions : Restores fully HP to all characters. This item can be used through the item menu/during battles. It also works like Remedy All. Thanks to Stephanus Rudiyanto Natari for the corrections. ------------------------------------------------------------------------ Name of Item: Antidote Buy/Sell : 100 / 50 Upgrade to : n/a Functions : Cures Poison. This item can be used through item menu/ during battles. The status ailment that causes a green cloud surround the head of your character, reducing HP in chunks. ------------------------------------------------------------------------ Name of Item: Soft [Golden Needle] Buy/Sell : 100 / 50 Upgrade to : n/a Functions : Cures Petrify [the status ailment that causes one character changes into stone]. This item can be used in battles only. ------------------------------------------------------------------------ Name of Item: Eyedrop [Eye Medicine] Buy/Sell : 100 / 50 Upgrade to : n/a Functions : Cures Darkness/Blind [the status ailment that causes one character to darken in colour or have a black cloud surrounds the head of your character.] This item can be used in battles and through item menu. ------------------------------------------------------------------------ Name of Item: Echo Screen [Mountain Grass] Buy/Sell : 100 / 50 Upgrade to : n/a Functions : Cures Silence [a status ailment that causes a speech bubble to appear]. This item can be used in battles and through the item menu. Thanks to Stephanus Rudiyanto Natari for the corrections. ------------------------------------------------------------------------ Name of Item: Holy Water Buy/Sell : 100 / 50 Upgrade to : n/a Functions : Cures Curse/Zombie [a status ailment that turns your character in a greenish character..] I myself believes that this can be used through the item command only. ------------------------------------------------------------------------ Name of Item: Remedy Buy/Sell : 1000 / 500 Upgrade to : Remedy Plus [requires 10x Remedy] Functions : Cures any status ailments. This item can be used in battles and through the item menu. ------------------------------------------------------------------------ Name of Item: Remedy Plus [Modified Remedy] Buy/Sell : n/a / 1000 Upgrade to : Elixir [requires 10x Remedy Plus] Functions : Cures any status ailments and ??? [a better Remedy, I myself believe in this way] Same applies to Remedy. ------------------------------------------------------------------------ ======================================================================== JUNK GROUP ======================================================================== This section is probably the toughest. I myself did not know much about Japanese and most of these translated by sheer guessing and some taken from Steven Bruck's Card FAQ. Junk is rather the most easiest to find and the most difficult to translate. They can be obtained by using Bundoru, character ability to steal or winning from battles. So it is highly recommand that you have mastered Diablo's Bundoru command. Some of the hardiest items can be obtained by using Quetzalcoatl's Change Card Item command [which is explained in the monsters catalog). That's why I would recommand that you play cards very often. [However many e-mails did not like this method, me too!, So I work hard for it in search for new method] _____________ _______________________________________________________ | | | | | | | L i s t | [I would recommend that you view Steven Bruck's FAQs | | | for the Japanese fonts.] | |_____________|_______________________________________________________| For these section, I have only included the most frequently monsters that have it. Here is the fruit of my hard work! Selling Price are based on the Tonberi's Selling Price CREDITS: Heero Yuy for Items Translations with Japanese. Steven Bruck for the Change Card into Item data. ------------------------------------------------------------------------ Magic Stone Fragment Maseki no Kakera Sell: 7 Magic Stone Maseki Sell: 18 Magic Guidance Stone Madouseki Sell: 30 These are quite common and easy to get. As your characters progress, you will get better items. ------------------------------------------------------------------------ English Name: Screws Japanese Name: Neji Getting it: You can get this by stealing from those grey-red crawlers "Haurizaado". You can also win it from GIM47N [purple robot with rockets launcher] or GIM52A [yellow robot with huge gloves. Encounter: Galbadia Area, Far East Area, Missile Base Area Usage: Use in Weapon Upgrading. CCI: Haurizaado -> 5x Screws Selling Price: 37 ------------------------------------------------------------------------ English Name: Spider's String /Thread Japanese Name: Kumo no lto Getting it: You can get this by stealing from those caterpillars "Kedachiku" found in Balamb Forests. Encounter: Balamb Area Forest, WinHill Area, Balamb Area Disc 2 Usage: Allows Quistis to learn "Super Vibration". It is also used in weapon upgrading. CCI: Kedachiku --> 1x Spider String. Selling Price: 75 ------------------------------------------------------------------------ English Name: Black Hole Japanese Name: Black Hole Getting it: You can get this item by steal/defeat the Gespuu [ those robotic monsters with a blue helmet]. For LS2A, it has a low encounter rate. Encounter: Laguna's 2nd Scenario, Laguan's 5th Scenario. Usage: Allows Quistis to learn "Detonator" CCI: Gespuu --> 1x Black Hole, Diablo --> 100x Black Hole Selling Price: 112 ------------------------------------------------------------------------ English Name: Missile Japanese Name: Missel Getting It: You need to steal from GIM52A [purple robots with rockets launchers and you will need to just defeat the BOSS, BGH251F2. Encounter: Prison Tower Area, Fisherman's Horizon Area Usage: Allows Quistis to learn "Homing Missile" CCI: n/a Selling Price: 112 ------------------------------------------------------------------------ English Name: Mysterious Liquid Japanese Name: Nazo no Ekitai Getting It: This is pretty easy. You just need to steal from the Geira [white-color monster with black stripes and four eyes]. Encounter: Esthar City Area, Travia Area, LGS4A Usage: Allows Quistis to learn "Boiling Liquid" CCI: 1x Geira --> 1x Mysterious Liquid. Selling Price: 112 ------------------------------------------------------------------------ English Name: Red Dragon Fang [Claw of Fire Dragon] Japanese Name: Hiryuu no Kiba Getting It: This rather difficult to get. You need to have acquired Diablo's Bundoru and steal from those famous Rubulmdragons [red in color with a V-shaped black horn] Encounter: Island closest to Hell, LGS4, Warship Island Usage: Allows Quistis to learn "Fire Breath". CCI: 10x Rubulmdragon --> 1x Fire Dragon Fang Selling Price: 112 ------------------------------------------------------------------------ English Name: Mezmoraize Blade [Blade of Mesmerize] Japanese Name: Mesmerize no Yaiba Getting It: This rather easy to get, just use Bundoru to steal from those Mezumaraizu [white color sheep-like structures with a blue crescent blade on its forehead] Encounter: Travia Area, Esthar Snowfields [before getting Ragnarok] Usage: Use in Weapon Upgrading CCI: 1x Mezumaraizu --> 1x Mezmoraize Blade Selling Price: 112 ------------------------------------------------------------------------ English Name: Molbor's Tentacle Japanese Name: Morboru no Shokushu Getting It: You can get it from battles against those Molbors [ huge green plants with a move that causes a series of status ailments.] You can only get it by stealing from the Molbors. Encounter: Island closest to Hell/Heaven, Esthar Snowfield [ before getting Ragnarok. Usage: Use in getting G.F Grasharaboras and allows Quistis to learn "Bad Breath" CCI: 4x Molbor --> 1x Molbor Tentacle. Selling Price: 150 ------------------------------------------------------------------------ English Name: Ochuu's Tentacle Japanese Name: Ochuu no Shokutsu Getting It: You can get this by stealing from those Ochuu [Huge plants with two long feelers or tentacles and a petal surround its waist]. Encounter: Island closest to Heaven, Tropical Forests of Travia. Usage: Use in weapon upgrading CCI: 1x Ochuu --> 1x Ochuu Tentacle. Selling Price: 112 ------------------------------------------------------------------------ English Name: Friend's Killer Sword [Sword of Ally Murderer] Japanese Name: Mikatagoroshi no Tsurugi Getting It: You can get this by stealing from Raifu Fobidon [A skeleton that holds two skeleton-type swords and a red flap behind it] Encounter: Esthar Area Hills[after getting Ragnarok], Sentora Ruins [after the main compound] Usage: Use in weapon upgrading. CCI: 1x Raifu Fobidon --> 1x Friend's Killer Sword Selling Price: 75 ------------------------------------------------------------------------ English Name: Blood Sucking Fang Japanese Name: Kyuuketsu no Kiba Getting It: You can get this by stealing it from those creepy blue creatures floating in mid-air or the vampire bats with red wings. Encounter: Vampire Bats: Cave of Fire, Galbadia City Sewers Guheisuai: Snowfields of Balamb, Balamb Area Disc 2 Usage: Unknown CCI: Reddo Mausu --> 1x Blood Sucking Fang Selling Price: 75 ------------------------------------------------------------------------ English Name: Charm Claw Japanese Name: Noroi no Tsume Getting It: You will need to get it by stealing or defeat those 3 headed monsters found in the Warship Island. You can also defeat Molbors [10x Charm claws for defeating them!] Encounter: Torai Feisu: Warship Island, Island closest to Heaven Molbors : Forests outside the Chocobo Shrine, Island closest to Hell/Heaven Usage: Allows Quistis to learn "Level ?? Death" CCI: 1x Torai Feisu --> 1x Charm Claw Selling Price: 112 ------------------------------------------------------------------------ English Name: Barrier System Japanese Name: Barrier System Getting It: Steal from those Behemoths [purple coloured rhinos]. They are quite tough. Encounter: Esthar Area [behind the barriers], Warship Island. Usage: Allows Quistis to learn the "Mighty Guard" CCI: 10x Behemoth --> 1x Barrier System. Selling Price: 187 ------------------------------------------------------------------------ English Name: Laser Canon Japanese Name: Laser Canon Getting It: You must get this by stealing from the robotic BOSS in Lunatic Pandora. You can also get this by stealing from Inbinshiburu [those huge stools like structure you encounter at Laguna's 2nd and the last scenario. Encounter: Mobile Suite BIS 8: Lunatic Pandora Inbinshiburu: LGS2, LGS5 Usage: Allows Quistis to learn "Laser Canon" CCI: n/a Selling Price: 187 ------------------------------------------------------------------------ English Name: Fang Machine Gun /Gatling Gun (tusk system) Japanese Name: Gashiki Renpastujuu Getting It: You can get this by stealing from SAM08G [huge robotic dinosaurs] or the Tetsuko-jin [huge robotic giants with a fearsome blade or the Iron Giant] Encounter: SAM08G: F.H City, Galbadia Missile Base, Prison Tower Usage: Allows Quistis to learn the "Gatling Gun" CCI: SAM08G --> Fang Machine Gun Selling Price: 112 ------------------------------------------------------------------------ English Name: Crystal Water / Water Crystal Japanese Name: Mizu no Keshou Getting It: You need fight the Fokaroru [huge fish with a ruthless gigantic teeth] or Kimaira Burein [yellow dragon, 4 head which are arrange in a cross] Encounter: Fokaroru: Desert outside the Prison Tower Kimaira Burein: Island closest to Heaven Usage: Allows Quistis to learn "Aqua Breath" CCI: 5x Fokaroru Feiku --> 1x Crystal Water 1x Fokaroru --> 1x Crystal Water Selling Price: 112 ------------------------------------------------------------------------ English Name: Wind Whisper [Whisper of the Wind] Japanese Name: Kaze no Sasayaki Getting It: You need to steal from the Adamandanti [huge turtles] Encounter: Shores of the Long Horn Island Usage: Allows Quistis to learn "Angel Whisper" CCI: n/a Selling Price: 150 ------------------------------------------------------------------------ English Name: High Output Break Equipment Japanese Name: Koushutsuryoku Hassei Souchi Getting It: You can get this by stealing from the Purittsu [Iron warrior holding a halberd and cast lightning on oneself!]. Do not equipped Rare Item. [I have checked the previous save file as I have not acquired Rare Item and has that item in my inventory] Encounter: Sentora Area [deserts and forests] Usage: Allows Quistis to learn "Ray Bomb" CCI: n/a Selling Price: ??? ------------------------------------------------------------------------ English Name: Fighting Spirit Fragment Japanese Name: Tooki no Kakera Getting It: You can get this by stealing from Esansuushi [green red monsters with hard shells]. Just steal from them Encounter: Tomb of the Nameless King Usage: Use in weapon Upgrading CCI: 5x Doragon Izorude --> 1x Fighting Spirit Fragment. Selling Price: 187 ------------------------------------------------------------------------ English Name: Cocatrice Feather Japanese Name: Cocatrice no Tsubasa Getting It: You can get this defeating the Kokatorisu [a peacock like monster.] Encounter: Forest of Galbadia [near Galbadia Garden] or Hills of Galbadia. Hills near Chocobo Shrine Usage: Use in weapon upgrading CCI: Kokatorisu --> 1x Cocatrice Feather Shumeruke --> 1x Cocatrice Feather Selling Price: 75 ------------------------------------------------------------------------ English Name: Sharp Nail [Sharpened Claw] Japanese Name: Togatta Tsume Getting It: You can get this by stealing from the Gurande Aaro [ huge spiders], Esansuushi [green-red monster] and Woirudo Fukku [grey-yellow monster with 4 knifes] Encounter: Gurande Aaro: Forest outside Edea's House Esansuushi: The Tomb of the Nameless King. Woirudo Fukku: Inside Galbadia Garden, Forest near Edea's House. Usage: Use in Weapon Upgrading. CCI: Woirudo Fukku --> 1x Sharp Nail Gurande Aaro --> 1x Sharp Nail Selling Price: 75 ------------------------------------------------------------------------ English Name: Zombie Powder Japanese Name: Zombie Powder Getting It: Defeat or steal from the Buraddo Soru [big mouths with a tiny bodies]. Encounter: Desert Area outside Galbadia Area Usage: Unknown CCI: Buraddo Soru --> 1x Zombie Powder Selling Price: 75 ------------------------------------------------------------------------ English Name: Iyashi Water [Healing Water] Japanese Name: Iyashi no Mizu Getting It: This rather easy to find. Just steal from the Duburu Hagaa [an hourglass shaped creature, red-blue in colour] Encounter: Sentora Area Usage: Unknown CCI: n/a Selling Price: 37 ------------------------------------------------------------------------ English Name: Life Ring [Ring of Life] Japanese Name: Inochi no Tubiwa Getting It: This item can obtained by defeating the Mezumaraizu [snow-type horses with a blue-crescent blade]. OR you can steal from the right hand of the Baseei Hanzu [ rock monsters which appears with its head and hands.] Encounter: Mezumaraizu --> Snowfields of Travia Area Baseei Hanzu --> Area outside WinHill CCI: 5x Kuaaru --> 1x Life Ring Selling Price: 75 ------------------------------------------------------------------------ English Name: Dragon Fang Japanese Name: Tatsu no Kiba Getting It: You can get this by stealing from the Daragon Izoraude [green strangely shaped dragon]. Encounter: Island closest to Hell CCI: n/a Selling Price: 75 ------------------------------------------------------------------------ English Name: Spirit of Death [Souls of the Dead] Japanese Name: Shisha no Tamashi Getting It: You can get this by defeating the Garukimasera [pink colour devils that face your characters with its back] Encounter: South Esthar Area/City Area after getting Ragnarok CCI: 1x Odin --> 100x Spirit of Death Selling Price: 112 ------------------------------------------------------------------------ English Name: Sleeping Powder Japanese Name: Nemuri Kona Getting It: You can get this by defeating the Guratto [plants found at the Training Center] or the Fango Onno [huge Mushrooms.] Encounter: Guratto: Altemisia's Castle, Training Center Fango Onno: Forests near Dollet CCI: n/a Selling Price: 75 ------------------------------------------------------------------------ English Name: Sprint Shoes [Dash Shoes] Japanese Name: Dash Shoes Getting It: You can get the item by stealing from the head of Baseei Hanzu [grey-white monster appears with the head and hands.] Encounter: Area outside WinHill [after getting Ragnarok] CCI: Cerebrus --> 100x Sprint Shoes Selling Price: 75 ------------------------------------------------------------------------ English Name: Fuel Japanese Name: Nenryou Getting It: This item can be brought at most stores. It is being sold at the price of 2250 gil [with Discount]. It will automatically be used when your rented car is running out of fuel. Encounter: n/a Usage: It is used to refuel the petrol for your rented car. As the cars have limited petrol. CCI: n/a Selling Price: 1125 ------------------------------------------------------------------------ English Name: Nokogiri's Edge [Blade of Nokogiri] Japanese Name: Nokogiri no Yaiba Getting It: This item can be obtained by stealing from the Beru Heru Meru Heru [funny blades with a mask] Encouner: Deserts outside Galbadia Garden Usage: Use in Weapon Upgrading CCI: 1x Beru Heru Meru Heru --> 1x Nokogiri's Edge Selling Price: 75 ------------------------------------------------------------------------ English Name: Corel Fragment Japanese Name: Sango no kakera Getting It: You need to defeat the Kokatorisu [peacock-like monsters that give out electricity] Encounter: Forest near Galbadia Area Usage: Allows Quistis to learn "Thunder Strike" CCI: 1x Kuriipusu --> 1x Corel Fragment Selling Price: 112 ------------------------------------------------------------------------ I think that's all. If I have missed out anything, contact me. G.F. AFFECTION ITEMS ------------------------------------------------------------------------ English Name: Dynamo Rock Japanese Name: Dinamo Seki Getting It: Easy. You can get this by defeating the Puritisu [iron warriors that cast lightning on oneself! Encounter: Sentora [forest and deserts] Usage: Improves the character's affection rating with the Queztalcoatl by 3. CCI: Queztalcoatl --> 100x Dynamo Rock Purittsu --> 1x Dynamo Rock Selling Price: 187 ------------------------------------------------------------------------ English Name: South Pole Wind Japanese Name: Nakyoku no Kaze Getting It: This is rather difficult to get as you need Bahamut's Rare Item for assistance.You can get this by defeating Guheishuai [purple coloured objects, strange looking and looks like one of the Unknowns in FF7] Encounter: Snowfields of Balamb [near the mountains] Usage: Improves the character's affection rating with the Shiva by 1. CCI: Guheisuai --> 1x South Pole Wind Selling Price: 37 ------------------------------------------------------------------------ English Name: North Pole Wind Japanese Name: Hokkyoku no Kaze Getting It: You need to defeat Gooju Shilru [huge fish with a blue fins and a yellow torso] Encounter: Snowfields of Travia Usage: Improves the character's affection rating with the Shiva by 3 CCI: 1x Gooju Shiiru --> 1x North Pole Wind 1x Shiva --> 100x North Pole Wind Selling Price: 112 ------------------------------------------------------------------------ English Name: Bomb Fragment Japanese Name: Bomb no Kakera Getting It: Easy. You must steal from those Bombs [red flying objects]. Encounter: Cave of Fire, Forests of Sentora Usage: Improves the character's affection rating with the Ifrit by 1 CCI: 1x Bomb --> 1x Bomb Fragment Selling Price: 37 ------------------------------------------------------------------------ English Name: Red Fang Japanese Name: Akai Kiba Getting It: This rather tough to get. You need fight the Meruto Daragon [black dragon with red eyes and a Z-shaped tail]. Just steal or defeat it. Encounter: Hills near the Chocobo Shrine, Island closest to Hell Usage: Improves the character's affection rating with the Ifrit by 3 CCI: 3x Meruto Doragon Selling Price: 112 ------------------------------------------------------------------------ English Name: Silence Powder Japanese Name: Chinmoku no Kona Getting It: You can get this by defeating the Guratto [plant-like monsters with 4 tentacles.]. Just defeat or steal from it. Encounter: Balamb Garden Training Center, Altemisia's Castle Usage: Improves the character's affection rating with the Siren by 3 CCI: n/a Selling Price: 37 ------------------------------------------------------------------------ English Name: Iron Sphere Japanese Name: Tekkyuu Getting It: You can get this by defeating the Uendigo [green gorillas with yellow spots, which could crash your character into a ball!] Encounter: Forests near Dollet, Deserts outside Galbadia. Usage: Improves the character's affection rating with the Diablo by 3. CCI: 1x Uendigo --> 1x Iron Sphere Selling Price: 112 ------------------------------------------------------------------------ English Name: Bone of Eerie Dragon [Skeleton of Eerie Dragon] Japanese Name: Kyouryuu no Hone Getting It: This is rather tough. You can get this by defeating the Arukeo Dainsou [T-Rex, huge dinosaur with black stripes.] You can also get this by stealing from it. Encounter: Balamb Garden Training Center, Forests of Balamb, Island closest to Hell Usage: Improves the character's affection rating with the Brothers by 3 CCI: 1x Esansuushi --> 1x Bone of Eerie Dragon 2x Arukeo Dainosu --> 1x Bone of the Eerie Dragon 1x Sacred --> 100x Bone of the Eerie Dragon Selling Price: 112 ------------------------------------------------------------------------ English Name: Dragon Skin [Dragon's Leather] Japanese Name: Tatsu no Kawa Getting It: This is rather hard to get. You can get this by defeating the Hejji Vippa [huge cobras] and Doragon Izoraude [strangely shaped green dragons] Encounter: Hejji Vippa --> Forests of Galbadia, Hilltops of Galbadia [near Dollet]. Doragon Izoraude --> Island closest to Hell Usage: Improves the character affection rating with the Carbunkle by 3 CCI: n/a Selling Price: 112 ------------------------------------------------------------------------ English Name: Fish Fin [Hire Fish] Japanese Name: Sakana no Hire Getting It: Easy, you can get this by stealing from kinds of fish [Fokaroru Feiku and Fakaroru, fishes with orange fins] Encounter: Fokaroru Feiku --> Shores of Balamb and the rest of World [applies to Fokaroru too] Usage: Improves the character's affection rating with the Levithan by 3. Also being used in weapon upgrading CCI: n/a Selling Price: 37 ------------------------------------------------------------------------ English Name: Feather Cutting Wind [Wind Slashing Feather] Japanese Name: Kazekiri Tsubasa Getting It: Quite easy, you can get this by defeating the Surasuto Eibisu [purple-blue birds] or stealing from the Wairudo Fuuku [Grey-yellow monsters with 4 knifes] Encounter: Surasuto Eibisu --> Galbadia Grasslands and Hills Wairudo Fuuku --> Forests outside Edea's House Usage: Improves the character's affection rating with the Pandamonium by 1. CCI: 1x Surasuto Eibisu --> 1x Sharp Tail Wind Selling Price: 187 ------------------------------------------------------------------------ English Name: Windmill Japanese Name: Fuushakazaguruma Getting It: Just steal from the Surasuto Eibisu [purple-blue birds] or just defeated them. Encounter: Grasslands and Hills of Galbadia Usage: Improves the character's affection rating with the Pandamonium by 3. CCI: 1x Abisu Uoomu --> 1x Windmill 1x Pandamonium --> 100x Windmill Selling Price: 112 ------------------------------------------------------------------------ English Name: Uroko Dragon [Dragon Scale] Japanese Name: Tatsu no Uroko Getting It: Just steal from the Geren Deru [green-blue lizards with an electricfy breath!] You can also get this by defeating them. Encounter: Island closest to Hell, Hilltops near WinHill Usage: Improves the character's affection rating with the Cerebrus by 3. CCI: 1x GerenDeru --> 1x Dragon Scale Selling Price: 37 ------------------------------------------------------------------------ English Name: Poison Powder Japanese Name: Doku no Kona Getting It: You can get this by defeating the Hejji Vipaa [huge Cobras.] Encounter: Galbadia Hilltops and Forests Usage: Improves character's affection rating with the Grasharaboras by 1 CCI: n/a Selling Price: 37 ------------------------------------------------------------------------ English Name: Poison Fang Japanese Name: Doku no Kiba Getting It: Steal from Hejji Vipaa [huge Cobras] Encounter: Galbadia Hilltops and Forests Usage: Improves character's affection rating with the Grasharaboras by 3. CCI: 1x Hejji Vaipaa --> 1x Poison Fang Selling Price: 112 ------------------------------------------------------------------------ English Name: Kitchen Knife Japanese Name: Houchou Getting It: Steal from Tonberis [green monsters holding a lantern and a knife] Encounter: Sentora Ruins Main Compound Usage: Improves character's affection rating with the Tonberi by 3. CCI: 1x Tonberi --> 1x Kitchen Knife 1x King Tonberi --> 1x Kitchen Knife Selling Price: 112 ------------------------------------------------------------------------ English Name: Cactuar's Thorn [Sabotendar's Splinter] Japanese Name: Saboten no Toge Getting It: Steal from the Cactuars [no need to describe them as they look like the Cactus] or defeat them! Encounter: Deserts of Sentora, Sabotendar's Island Usage: Improves character's affection rating with the Sabotendar by 3. CCI: Cactuar --> 1x Cactuar's Thorn Sabotander --> 1x Cactuar's Thorn Selling Price: 112 ------------------------------------------------------------------------ English Name: Moon Stone Japanese Name: Tsuki no Seki Getting It: You can get this by stealing from Erunooiru [look like the Elviole] or defeat the Kuaaru [leopard with long whiskers.] Encounter: Esthar City Area Usage: Improves character's affection rating with the Sabotendar by 1 CCI: n/a Selling Price: 112 ------------------------------------------------------------------------ English Name: Wiseman Stone Japanese Name: Getting It: Uses G.F. Siren's Make Tools and convert the following items: Rosetta Stone, Pot of Devil's Appetite, Mog's Charm and Dark Matter Encounter: n/a Usage: Improves character's affection rating with G.F CCI: n/a Selling Price: ??? ------------------------------------------------------------------------ Well, I think that's all. Thanks to Stephanus Rudiyanto Natari for the list of items that can be converted to the Wiseman's Stone. ======================================================================== OTHERS [quite special....] ======================================================================== This are items that serves no purpose, just like FF7's Tissue and 1/35 Soldiers. Tonari no Kanojo Girlfriend Nextdoor - Photograph Collection Majo no Tegami Edea's Letter Chocobo no Natuda Chocobo Name Tag Pet no Natuda Pet Name Tag ======================================================================== SOURCES ======================================================================== Like the previous FF series [FF7], these items provide level up to your characters. Unfortunately that they are rather difficult to get and they provide some essential stuff such as upgrading your character's status. The selling price for all of them is 375 gil. You can won most of them from card battles at the Prison Tower. HP Source [Life Source] Increase character's maximum HP by 30 Power Source Increase character's strength by 1 Guard Source Increase character's body strength by 1 Magic Source Increase character's magic strength by 1 Mind Source Increase character's spirit by 1 Speed Source Increase character's dexrity by 1 Luck Source Increase character's luck by 1 Love Love G.F Improve character's affection against all G.Fs ======================================================================== G.F. MEDICINE LIST ======================================================================== NOTE: Costs are placed without Tonberi's Discount. The cost of selling price are placed with Tonberi's Selling Price. [those in brackets] These items are used to restore lost HP. Certain Junks provide G.Fs affection such as Bomb Fragment, Poison Fang and Dynamo Rock. They are listed in the Junk List. These item can be brought from most Pet Shops. G.F Potion, G.F Hi-Potion and G.F Returner can be brought from all shops. After the G.F has acquired all the G.Fs Summon Magic 10%~30%, some of the abilities can be only avalible after you gotten a certain abilities. After the case of Tonberi, you can get Call Item Shop only after you have acquired all the menu abilities [Familiar Faces, Selling Price, Discount.]. Now for the G.Fs. Make sure that your G.F's Ability pages are full, each G.F can learnt up to the maximum of 24 G.F abilities. If you do not have sufficient space, use a Forgotful Grass to do so. Be caution as there is NO way that you can get back lost abilities unless you have gotten the item for it. Elminate those weak ones such as Summon Magic +10% and exchange for a good ability such as Summon Magic +30% or HP +80%. However there are certain cases and they are listed below: ----------------------------------------- FACTS ----------------------------------------- 1. Not all G.Fs can use all G.F Items This is true as you can't have the G.F. Queztalcoatl to learn HP J which the G.F already has. This applies to all G.Fs too. 2. All G.Fs could only memorised up to the maximum of 22 G.Fs abilities. This is true. But how to allow the G.F. to learn new abilities? To do this you need the Forgetful Grass [which can be brought in certain shops] and elminate those lousy ones [such as HP +20%] 3. These items are HARD to get and EXPENSIVE True. They are very hard to get as you need abilities such as the Bundoru [Diablos and Bahamut] and the Rare Item Party Ability. These can only get the basics. Next you must make use of the G.F Eden's Make G.F Ability Medicine Menu Ability. To buy rare items at a cheaper price, make use of Tonberi's Discount Menu ability. ----------------------------------------- FREQUENTLY ASKED QUESTIONS ----------------------------------------- Here are frequently asked questions that I have recieved through my e-mails about G.F abilities. Q1: I have accidentally removed one of G.F ability Summon Magic +40%, is there are way to get it back? A: No. However you can make use of Eden's Make G.F Ability Medicine Menu Ability and get that item that allows you to learn Summon Magic +40% or change Quistis card for it. Q2: Where can I get the Forgetful Grass? A: Through buying. If you are in Disc 4, you need to get G.F Tonberi's Call Item Shop Menu Ability. Next choose the shop [ Esthar Pet Shop or Timber Pet Shop] Q3: Why I don't see the Call Item Shop in the List of G.F abilities for G.F Tonberi? A: It can be two cases: - You have used up the slot which is meant for the space as the G.F does have acquired its prequiste. - You have accidentally use a Forgetful Grass on it. If your case is the second one (bottom one), you could say goodbye to the ability. If yours is the first case, just simply used a Forgetful Grass to remove a useless ability (such as Summon Magic +10%) Well, let's proceed to the list. ------------------------------------------------------------------------ Name: G.F Potion Buy/Sell: 200 / 100 [75] Functions: Restores G.F's HP by 200 ------------------------------------------------------------------------ Name: G.F. Hi-Potion Buy/Sell: 600 / 300 [225] Functions: Restores G.F's HP by 1000 ------------------------------------------------------------------------ Name: G.F. Mega Potion Buy/Sell: 1000 / 500 [375] Functions: Restores all G.F's HP by 1000 ------------------------------------------------------------------------ Name: G.F. Returner [Return G.F] Buy/Sell: 500 / 250 [187] Functions: Restores Life for one dead G.F. ------------------------------------------------------------------------ Name: Forgetful Grass Buy/Sell: 1000 / 500 [375] Functions: Make a G.F forget one ability. This is kinda funny, but don't be too surprised! Let's if you want Carbunkle to forgot about HP +20%, you can use this item to make it to forget and get a better ability such HP +80% [but must get the G.F Item, Ring of Gaia] and provided that you have sufficient space. Note that the G.F cannot use the item if it has the ability. Example: G.F Bahamut can not learnt another Strength +60% as it has already acquired it. ------------------------------------------------------------------------ G.F's ABILITY MEDICINE COMMAND (!) ------------------------------------------------------------------------ Name: Writings of Magic Command Buy/Sell: 5,000 / 2,500 [1875] Functions: Allows the G.F to memorise the command ability of [Magic Command]. ------------------------------------------------------------------------ Name: Writings of G.F Command Buy/Sell: 5,000 / 2,500 [1875] Functions: Allows the G.F to memorise the command ability of [G.F Command]. ------------------------------------------------------------------------ Name: Writings of Item Command Buy/Sell: 5,000 / 2,500 [1875] Functions: Allows the G.F to memorise the command ability of [Item Command]. ------------------------------------------------------------------------ Name: Writings of Draw Command Buy/Sell: 5,000 / 2,500 [1875] Functions: Allows the G.F to memorise the command ability of [Draw Command]. ------------------------------------------------------------------------ Name: Soul of a Champion Buy/Sell: n/a / [1875] Functions: Allows the G.F to memorise the command ability of [Card Command]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Rescue Set Buy/Sell: n/a / [3750] Functions: Allows the G.F to memorise the command ability of [Chiryou Command]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Iyashi Ring Buy/Sell: n/a / [3750] Functions: Allows the G.F to memorise the command ability of [Recovery Command]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Soul of the Phoenix Buy/Sell: n/a / [3750] Functions: Allows the G.F to memorise the command ability of [Sosei Command]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Bomb Spirit Buy/Sell: n/a / [3750] Functions: Allows the G.F to memorise the command ability of [Self Explosion Command]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Pot of Devil's Appetite Buy/Sell: n/a / [7500] Functions: Allows the G.F to memorise the command ability of [Eat Command]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ JUNCTION (J) ------------------------------------------------------------------------ Name: Writings of HP Junction [HPJ Book] Buy/Sell: 10,000 / 5,000 [3750] Functions: Allows one G.F to memorise the junction ability of [HP J]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Writings of Strength Junction [Strength J Book] Buy/Sell: 10,000 / 5,000 [3750] Functions: Allows one G.F to memorise the junction ability of [Strength J]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Writings of Body Strength Junction [Body STR J Book] Buy/Sell: 10,000 / 5,000 [3750] Functions: Allows one G.F to memorise the junction ability of [Body Strength J]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Writings of Magic Strength Junction [Magic STR J Book] Buy/Sell: 10,000 / 5,000 [3750] Functions: Allows one G.F to memorise the junction ability of [Magic Strength J]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Writings of Spirit Junction [Spirit J Book] Buy/Sell: 10,000 / 5,000 [3750] Functions: Allows one G.F to memorise the junction ability of [Spirit J]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Writings of Dexrity [Dexrity J Book] Buy/Sell: 10,000 / 5,000 [3750] Functions: Allows one G.F to memorise the junction ability of [Dexrity J]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Writings of Luck [Luck J Book] Buy/Sell: 10,000 / 5,000 [3750] Functions: Allows one G.F to memorise the junction ability of [Luck J]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Tailsman of Eijis [Evasion J Book] Buy/Sell: n/a / [18750] Functions: Allows one G.F to memorise the junction ability of [Evasion J]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Elemental Attack Buy/Sell: n/a / [18750] Functions: Allows one G.F to memorise the junction ability of [Attribute Attack]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Elemental Guard Buy/Sell: n/a / [18750] Functions: Allows one G.F. to memorise the junction ability of [Attribute Defense x4]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Status Attack Buy/Sell: n/a / [18750] Functions: Allows one G.F to memorise the junction ability of [Status Attack]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Status Guard Buy/Sell: n/a / [18750] Functions: Allows one G.F to memorise the junction ability of [Status Defense x4]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Rosetta Stone Buy/Sell: n/a / [18750] Functions: Allows one G.F to memorise the character ability of [Ability x4]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Character [C] ------------------------------------------------------------------------ Name: Revive Ring Buy/Sell: n/a / [112] Functions: Allows one G.F to memorise the character ability of [HP +20%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Ring of the Giants Buy/Sell: 20,000 / 10,000 [7500] Functions: Allows one G.F to memorise the character ability of [HP +40%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Ring of Gaia Buy/Sell: n/a / [11250] Functions: Allows one G.F to memorise the character ability of [HP +80%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Incredible Strength Buy/Sell: n/a / [112] Functions: Allows one G.F to memorise the character ability of [Strength +20%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Power Wrist Buy/Sell: 20,000 / 10,000 [7500] Functions: Allows one G.F to memorise the character ability of [Strength +40%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Hyper Wrist Buy/Sell: n/a / [11250] Functions: Allows one G.F to memorise the character ability of [Strength +60%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Turtle Shell Buy/Sell: n/a / [112] Functions: Allows one G.F to memorise the character ability of [Body Strength +20%]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Orihalcon Buy/Sell: 20,000 / 10,000 [7500] Functions: Allows one G.F to memorise the character ability of [Body Strength +40%]. Only G.Fs can use this item, through the item menu. ------------------------------------------------------------------------ Name: Adamantium Buy/Sell: n/a / [11250] Functions: Allows one G.F to memorise the character ability of [Body Strength +60%]. Only G.Fs can use this item through the item menu ------------------------------------------------------------------------ Name: Rune Bracelet [Rune Ring] Buy/Sell: n/a / [112] Functions: Allows one G.F to memorise the character ability of [Spirit +20%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Force Bracelet Buy/Sell: 20,000 / 10,000 [7500] Functions: Allows one G.F to memorise the character ability of [Spirit +40%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Devil's Bracelet Buy/Sell: n/a / [11250] Functions: Allows one G.F to memorise the character ability of [Spirit +60%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Circlet Buy/Sell: n/a / [112] Functions: Allows one G.F to memorise the character ability of [Magic Strength +20%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Hypno Crown Buy/Sell: 20,000 / 10,000 [7500] Functions: Allows one G.F to memorise the character ability of [Magic Strength +40%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Royal Crown Buy/Sell: n/a / [11250] Functions: Allows one G.F to memorise the character ability of [Magic Strength +60%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Jet Engine Buy/Sell: n/a / [7500] Functions: Allows one G.F to memorise the character ability of [Dexrity +20%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Rocket Engine Buy/Sell: n/a / [11250] Functions: Allows one G.F to memorise the character ability of [Dexrity +40%]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Moon Curtain Buy/Sell: n/a / [15000] Functions: Allows one G.F to memorise the character ability of [Auto Shield]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Iron Curtain Buy/Sell: n/a / [15000] Functions: Allows one G.F to memorise the character ability of [Auto Protection]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Curtain of Light Buy/Sell: n/a /[15000] Functions: Allows one G.F to memorise the character ability of [Auto Reflect]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Acceleration Device Buy/Sell: n/a / [18750] Functions: Allows one G.F to memorise the character ability of [Auto Haste]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Knowledge of the Monk Buy/Sell: n/a / [18750] Functions: Allows one G.F to memorise the character ability of [Counter]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Knowledge of the Knight Buy/Sell: n/a / [15000] Functions: Allows one G.F to memorise the character ability of [Kabou]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: Knowledge of the Doctor Buy/Sell: n/a / [15000] Functions: Allows one G.F to memorise the character ability of [Medicial Knowledge]. Only G.Fs can use this item through the item menu. ------------------------------------------------------------------------ Name: 3 Stance Buy/Sell: n/a / [18750] Functions: Allows one G.F to memorise the character ability of [Triple Consumption]. Only G.Fs can use this item through the item command ------------------------------------------------------------------------ ======================================================================== MAGAZINES GROUP ======================================================================== Magazines provide you with the information on weapons upgrading, on pets, fighting moves and even uncovered the history [Timber Magazines only]. There are some rather weird ones [like those that you have read at the signboard where the models of train are located at] and some special ones like a magazine on special items. _______ | ___ | Well, here is the icon of the magazines. To view it, just | |---| | simply select through the item menu press Circle [or | |___| | Action Button]. They provide you with information on |_______| list of materials needed to upgrade your weapons, learn new moves for Rinoa and Zell] ======================================================================== WEAPON UPGRADING MAGAZINES ======================================================================== They provide information on the quantity of raw materials and what raw materials are needed. Thanks to Lynn Tse for the valuble information! ------------------------------------------------------------------------ Name: Weapon Upgrading Guide for March [Month 3] Where to get it: You will get this by defeating the BOSS, Elviole. Buy: Shops at Esthar/Esthar Magazine Shop Cost/Sell: 1,000/ 500 [750] ------------------------------------------------------------------------ Name: Weapon Upgrading Guide for April [Month 4] Where to get it: You will get this copy at the Dormitory after the night with Quistis at the training center. Buy: Shops at Esthar / Esthar Magazine Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Weapon Upgrading Guide for May [Month 5] Where to get it: This is rather difficult to get. It can be found as you control the party with Quistis and the rest at the sewers of Galbadia. Never mind you have missed during the first time as you can get back to there! Buy: Shops at Esthar / Esthar Magazine Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Weapon Upgrading Guide for June [Month 6] Where to get it: You will get this copy after defeating the BOSS BGH521F2 at the Missile Base. Buy: Shops at Esthar / Esthar Magazine Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Weapon Upgrading Guide for July [Month 7] Where to get it: You will get this copy at the Training Center after Disc 2. It is on the floor where you enter the training center through the left door. It is located somewhere near the building materials Buy: Shops at Esthar / Esthar Magazine Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Weapon Upgrading Guide for August [Month 8] Where to get it: Search the fountain/statue of Trabia Garden. It is somewhere in the southeast corner of the screen Buy: Shops at Esthar / Esthar Magazine Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Weapon Upgrading Guide Special Edition Where to get it: Found at Lunatic Pandora Research Center, mentioned in the walkthrough of Part I Buy: Esthar Magazine Shop [must acquired Tonberi's Familiar Faces. Cost/Sell: 50,000 / 25,000 [37500] ------------------------------------------------------------------------ ======================================================================== PET MAGAZINES ======================================================================== These magazines provide information for Rinoa's special moves. Rinoa loves dogs while the vice versa is Seifer (still can't get over the incident at Dollet ^_^;). To learn this moves, simply select [STATUS] menu and pick Rinoa. Press Circle until you see the picture of Angelo and use D-Pad Up or Down to point the cursor. Once the gauge is full, Rinoa will be able to learn that move. The tactic to get the second volume is contributed by Lynn Tse. ------------------------------------------------------------------------ Name: Pet Magazine Volume No. 1 Where to get it: You will recieved this copy from Zell while on your trip to Timber [before Laguna's 1st Scenario] Buy: Esthar Magazine Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Pet Magazine Volume No. 2 Where to get it: Remember the place where you meet Rinoa on the train trip. After she have left the bedroom, follow her and return back there, it's on the bed [contributed by Lynn Tse]. Anyway the bed has been converted to a sofa... after the briefing about Connections on Trains. Buy: Esthar Magazine Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Pet Magazine Volume No. 3 Where to get it: n/a Buy: Brought from Timber Pet Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Pet Magazine Volume No. 4 Where to get it: n/a Buy: Brought from Timber Pet Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Pet Magazine Volume No. 5 Where to get it: n/a Buy: Brought from Esthar Pet Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Pet Magazine Volume No. 6 Where to get it: n/a Buy: Brought from Esthar Pet Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ ======================================================================== FIGHTER COMICS ======================================================================== These magazines provide information on Zell's special moves. To learn these moves, make sure that you will have read the magazine through the item menu, by choosing the icon. If you check the "STATUS MENU", you will find the buttons of the moves on the chart. The moves are very damaging if you can chain them up. ------------------------------------------------------------------------ Name: Fighter Comic 001 Where to get it: Galbadia Prison Tower 1st floor before you rescue Squall. It is on the right room of the ground floor. Buy: Brought from Esthar Magazine Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Fighter Comic 002 Where to get it: Beat Raijin at Balamb Garden Buy: Brought from Esthar Magazine Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Fighter Comic 003 Where to get it: Head for the Library after finishing the Balamb Town section, with Zell in your party. Talk to the girl with the ponytail and you found out that Zell is in love with that girl!. Next return back to Balamb Town and head for Zell's house, you will find that the girl with the ponytail has visited his house. Now head for the Balamb Hotel and pay 100 gil. Afterwards, Zell will meet up with the girl and get the magazine! Buy: Brought from Esthar Magazine Shop Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Fighter Comic 004 Where to get it: From Esthar soldier when Lunatic Pandora attack time is 20:00 [not sure..] Buy: Crystal Power told me that you can buy it from Esthar after getting Tonberi's Familiar Faces Cost/Sell: 1,000 / 500 [750] ------------------------------------------------------------------------ Name: Fighter Comic 005 Where to get it: You will find it somewhere near the elevator No.3 of Lunatic Pandora Buy: Crystal Power told me that you can buy if rom Esthar after getting Tonberi's Familiar Faces. Cost/Sell: 30,000 / 15,000 [22500] ------------------------------------------------------------------------ ======================================================================== SPECIAL MAGAZINES.... ======================================================================== These can be brought and are very expensive. They provide no purpose in the game, but they have some good pictures and storylines [in Japanese however ^_^;]. There are only two of them ------------------------------------------------------------------------ Occult Fan I You can buy this from Esthar Magazine Shop after getting G.F Tonberi's Familiar Faces. Cost/Sell: 35,000 / 17,500 [26250] Getting It: Search the bookshelf in the library [right side, no camera change, remember to get it after the Cave of Fire mission. ------------------------------------------------------------------------ Occult Fan II You can buy this from Esthar Magazine Shop after getting G.F Tonberi's Familiar Faces. Cost/Sell: 35,000 / 17,500 [26250] Getting It: You will find this within the deck of documents at the Card Master [at Dollet's Casino]. ======================================================================== BATTLE ITEMS GROUP ======================================================================== These items can only be used through battles and using the "ITEM" command. It has a cigarette icon [below is an ASCII art of it] These items gives your character the edge to win over tough boss such as the Omega Weapon. _______ | _ | This items allow you to summon special monsters and it can | //__ | be used through only the "ITEM" command. Of course, there | |___| | are some exceptions "Magic Lamp" and the Solmon's Ring are |_______| good examples. ======================================================================== Summon Monsters Battle Items.........................................0 ======================================================================== ________________________________________________________________ | | |////| | GISAAL VEGETABLES | Allows you to summon the Ko-Chocobo. |////| | (Gisaal Greens) | Refer to the G.Fs section for more |////| | | details. |////| |_____________________|__________________________________________|////| | | |////| | PHOENIX WING | Allows you to summon the Phoenix. Refer |////| | (Phoenix Feather) | to the G.Fs section for more details. |////| | | |////| |_____________________|__________________________________________|////| | | |////| | PROOF OF FRIENDSHIP | Allows you to summon the Mumba. This |////| | | item also can only be obtained through |////| | | Pocketstation. |////| |_____________________|__________________________________________|////| | | |////| | MAGIC LAMP | Allows you to summon the Diablo, causing |////| | (Magic Lantern) | you to fight the Diablo in the "World of |////| | | Darkness". This item can be obtained from|////| | | Cid before you head for Balamb Town. |////| |_____________________|__________________________________________|////| | | |////| | SOLMON'S RING | Allows you to summon the Grasharaboras if|////| | (Solomon no Yubiwa) | you have met the following requirements: |////| | | [] 6x Molbor's Tentacle |////| | | [] 6x Iron Pipe |////| | | [] 6x Remedy |////| | | This item can be obtained from the Tear's|////| | | Point before you met Lunatic Pandora at |////| | | Esthar City. |////| |_____________________|__________________________________________|////| ======================================================================== STONES [Selling Price for all is at 7 gil] Holy Stone Allows your character to cast Holy when used. Aura Stone Allows your character to cast Aura when used. Death Stone Allows your character to cast Death when used. Flare Stone Allows your character to cast Flare when used. Ultima Stone Allows your character to cast Ultima when used. Barrier Stone Allows your character to cast Barrier when used. Shield Stone Allows your character to cast Shield when used. Meteor Stone Allows your character to cast Meteor when used. OTHERS Name: Hero Drink Sell: [750] Use: Cast Invisible to one character. Note that you can't cast any spells on that character as that character is invisible. Name: Holy War Medicine Sell: [150000] Use: Cast Invisible to all characters. Note that if you can't cast any spells as the characters are invisible There are two more, but I did not get them. Need help... ======================================================================== FIELD ITEMS ======================================================================== Field items are common in FF7. These items can only be used in the field when you are at the World Map/Save Point. These items serves as used in group purposes, like restoring fully lost HP for all characters. They are great, but there is one disadvantage. They are only useable when you are at the World Map/ Save Point. I have only found three of them. _______ | _ | These items works well as they provide group purposes and | /|\ | all of them can be brought. The only weakpoint is that these | /_|_\ | can only be used through the menu command and you must be at |_______| the Save Point or the World Map. ____________________________________________________________________ | NAME | FUNCTIONS | |___________|________________________________________________________| | Tent | Restores fully all characters' HP and removes all | | | status ailments. Only usable at the Save Point or the | | | World Map. | | | Cost/Sell: 1,000 / 500 [375] | |___________|________________________________________________________| | Pet House | Restores fully all G.F's HP. Only usable at the Save | | | Point or the World Map. | | | Cost/Sell: 1,000 / 500 [375] | |___________|________________________________________________________| | Cottage | Restores fully all members [characters and G.Fs] HP and| | | removes all status ailments for the characters. Usable | | | only at the Save Point or the World Map. | | | Cost/Sell: 1,800 / 900 [675] | |___________|________________________________________________________| ======================================================================== BULLETS ======================================================================== These items are great [applies to Irvine only ^_^;] They provides ammunation for Irvine's special moves. These items can be obtained from battles [or steal from them] and some of them can be brought from shops! They provide the essentials to make Irvine a great character and fun to use. Irvine will gain new moves when you have acquired new bullets. Most bullets can be made through G.F Ifrit's ability: Make Bullets. The good and lousy ones can be brought except for the rare ones such as Wave Bullets. ________ | _____ | Sorry for the bad ASCII art as that is the best I can to | ===[| | do for this icon. | *| | USAGE: Provide ammunation for Irvine's special moves. |________| LIST OF BULLETS _____________________________________________________________________ |---------------------------------------------------------------------| | Name: General Bullets | Effect: Single opponent | |---------------------------------------------------------------------| | Getting It: | | You can get this by buying from most shops. This is basic ammunation| | for Irvine. It is rather cheap and easy to get. [Sometimes you can | | win this by defeating Galbadian Soldiers. | |---------------------------------------------------------------------| | Make This Bullet Chart | | 1x Screw : 8x General Bullets | |---------------------------------------------------------------------| | Elemental: n/a | Rating ** | |________________________________|____________________________________| _____________________________________________________________________ |---------------------------------------------------------------------| | Name: Spread Bullets | Effect: All opponents | |---------------------------------------------------------------------| | Getting It: | | This actually is all-effect version of General Bullets. Decent | | damage, and damages all opponents with one shot, very damaging. This| | is also can be brought from most shops. | |---------------------------------------------------------------------| | Make This Bullet Chart | | n/a | |---------------------------------------------------------------------| | Elemental: n/a | Rating **** | |________________________________|____________________________________| _____________________________________________________________________ |---------------------------------------------------------------------| | Name: Darkness Bullets | Effects: Single opponent | |---------------------------------------------------------------------| | Getting It: | | These bullets does great damage and causes status ailments such as | | Poison, Silent and Blind. Very damaging. This bullet can be brought | | from Shops in Esthar. Ooze of black clouds appears as Irvine makes | | his shots. | |---------------------------------------------------------------------| | Make This Bullet Chart | | 1x Poison Fang ---> 20x Darkness Bullets | | 1x Poison Powder ---> 10x Darkness Bullets | |---------------------------------------------------------------------| | Elemental: n/a | Rating ****** | |________________________________|____________________________________| _____________________________________________________________________ |---------------------------------------------------------------------| | Name: Flame Bullets | Effects: All opponents | |---------------------------------------------------------------------| | Getting It: | | These bullets are rather damaging, but pretty weak against Fire- | | based monsters. Sparks of fire appear, converting Irvine's Shotgun | | into a Flamethrower. This bullet can also be brought from the Shops | | in Esthar. | |---------------------------------------------------------------------| | Make This Bullet Chart | | 1x Bomb Fragment ---> 20x Flame Bullets | | 1x Red Fang ---> 40x Flame Bullets | | 1x Iron Sphere ---> 10x Flame Bullets | |---------------------------------------------------------------------| | Elemental: Fire | Rating ****** | |________________________________|____________________________________| _____________________________________________________________________ |---------------------------------------------------------------------| | Name: Destruction Bullets | Effects: Single opponent | |---------------------------------------------------------------------| | Getting It: | | These bullets are the best of all which can be brought at shops. The| | speeding of Irvine shooting these bullets is quite slow, but the | | bullets are damaging. Circling waves of energy appears after the | | bullet has hit the targets. Works like a Gatling Gun! You need to | | get Tonberi's Familiar Faces before you can buy this. | |---------------------------------------------------------------------| | Make This Bullet Chart | | 1x Missle ---> 20x Destruction Bullets | | 1x Fang Machine Gun ---> 40x Destruction Bullets | | 1x Cactuar's Thorn ---> 40x Destruction Bullets | |---------------------------------------------------------------------| | Elemental: n/a | Rating ******* | |________________________________|____________________________________| _____________________________________________________________________ |---------------------------------------------------------------------| | Name: Fast Strike Bullets | Effects: Single opponent | |---------------------------------------------------------------------| | Getting It: | | These bullets are fastest among all bullets. Make you have 100 | | ammunation before you uses these bullets as they ran out very fast! | | [that's the downside and why I giving it the same ratings as the | | Destruction Bullets.] You can does 10 shots within 3 seconds. As you| | need to tap R1 rapidly, and Irvine will shot his opponent with his | | Machine Gun! This bullet can also be brought at Esthar shops but you| | must G.F Tonberi's Familiar Faces. | |---------------------------------------------------------------------| | Make This Bullet Chart | | 1x General Bullets ---> 1x Fast Strike Bullets | | 1x Spread Bullets ---> 2x Fast Strike Bullets | |---------------------------------------------------------------------| | Elemental: n/a | Rating ******* | |________________________________|____________________________________| _____________________________________________________________________ |---------------------------------------------------------------------| | Name: Armor Piercing Bullets | Effects: Single opponent. | |---------------------------------------------------------------------| | Getting It: | | These bullets are great and they does decent damage [but weaker than| | Wave bullets.] Try to get them if you can't get Wave Bullets. They | | could also does 9999 HP damage if Irvine is level 100 and Strength | | stats is 255. They are great as they makes Irvine's Shotgun into a | | laser-beam ! | |---------------------------------------------------------------------| | Make This Bullet Chart | | 1x Sharp Nail ---> 1x Armor Piercing Bullets | | 1x Cactuar's Thorn ---> 40x Armor Piercing Bullets | |---------------------------------------------------------------------| | Elemental: n/a | Rating ********* | |_______________________________|_____________________________________| _____________________________________________________________________ |---------------------------------------------------------------------| | Name: Wave Bullets | Effects: Single opponent | |---------------------------------------------------------------------| | Getting It: | | These bullets are Irvine's best bullets and does a handsome amount | | of damage. The only problem is that these are hard to get, but they | | are worth it as it does simply 9999 no matter what the defense stats| | of the opponents are. Simply a huge white blast of laser against one| | foe. Very damaging. Works like a Laser Canon | |---------------------------------------------------------------------| | Make This Bullet Chart | | 1x Sparkling Energy ---> 10x Wave Bullets | | 1x Laser Cannon ---> 5x Wave Bullets | | 1x High Output Occurence Device ---> 20x Wave Bullets | |---------------------------------------------------------------------| | Elemental: n/a | Rating ********** | |_______________________________|_____________________________________| At last, I have completed the item list. E-mail me if you have any corrections regarding this section. ======================================================================== 5. L I S T O F M O N S T E R S ======================================================================== There are a couple of few words before I begin with the list. Firstly I must thank Steven Bruck for his Cards FAQ's Japanese Translaction for the monsters' names and about the Card Command. Personally I do NOT know how put in Japanese fonts and you want to view it with Japanese. I suggest that you view his FAQs, they are simply great. Monsters has played the roles of bad guys in FF series. They still possesses an importance at FF8. They are gradually important as you can gain some great items by defeating them. For your convience, I have arranged them in the order of the cards page. Sorry for not being updating this on time, I have some problems which I have discovered recently: That is: 1. Not every character will gain the same EXP. EXP will differ depends on the level and HP of the monster. The person whom has killed the monster will gain the most of it. BTW, you will gain a portion from the monster if you have hit it and ran away from the battle. 2. Certain beasts will acquired new draw spells as you progress. Like I have gotten Fire3, Bolt3, Quake from the T-Rex when Squall is Level 100. 3. Monsters do have secret moves, for example the T-Rex. The T-Rex could grab your character and rip off causing 5000+ damage [Squall is level 100] Now let's take a look at the INVENTORY _____________________________________________________________________ | KEY / LEGEND OF INVENTORY | |_____________________________________________________________________| | | | |f : forests only | all : applies to all foes | |s : shores only | FLY : flying type | |STR : Strength | AP : attributes points | |INT : Intelligience | HP : health points | |DEX : Dexrity | + : BOSS | |DEF : Defense | d : deserts | |SPI : Spirt | ATK : attack | |EVA : Evasion | DEF : defend | |OCC : Occurence | |||| : Meter Guage | |GTC : Getting Card from | tf : tropical forests | |CCI : Change Card Item. | sf : snow forests only | |g : grasslands | sn : snow areas | |__________________________________|__________________________________| NOTE: E stands for EXTREME power, I don't have enough space for it, so I replaced with a E. =============================== -----LIST OF ABBREVIATIONS----- =============================== Well, I have find too difficult and space consuming to jot down every thing at a time and thus giving abbreviations to the list of monsters. ------------------------------------------------------------------------ BALAMB AREA ------------------------------------------------------------------------ BA : Balamb Area (All) BGTC : Balamb Garden Training Center (All) BGA2 : Balamb Garden Area (Disc 2 only) BGUA : Balamb Garden Under Attack (Disc 2 only) COF : Cave of Fire (All) ------------------------------------------------------------------------ LAGUNA'S SCENARIOS ------------------------------------------------------------------------ LSG1 : Laguna's Scenario Part I at Galbadia Area (Disc 1) LSG2 : Laguna's Scenario Part II at Galbadia Mine (Disc 1) LSG3 : Laguna's Scenario Part III at WinHill (Disc 2) LSG4 : Laguna's Scenario Part IV at Esthar Area (Disc 3) LSG5 : Laguna's Scenario Part V at Esthar City (Disc 3) ------------------------------------------------------------------------ GALBADIA AREA ------------------------------------------------------------------------ TC : Timber City (Disc 1 only) GA : Galbadia Area (All) GCS : Galbadia City Sewers (Disc 1 onwards) FEA : Far East Area (All) DOL : Dollet City (Disc 1 only) MSB : Missile Base (Disc 2 only) GPT : Galbadian Prison Tower (Disc 2 only) TOUK : Tomb of Nameless King (All) GGA : Galbadia Garden Area (Disc 2) ------------------------------------------------------------------------ TRAVIA AREA ------------------------------------------------------------------------ TAsn : Travia Snowfield Areas (Disc 2 onwards) TAsf : Travia Snow Forest (Disc 2 onwards) TAtf : Travia Tropical Forest (Disc 2 onwards) ------------------------------------------------------------------------ SENTORA AREA ------------------------------------------------------------------------ SA : Sentora Area (Disc 2 onwards) SR : Sentora Ruins (Disc 2 onwards) SASI : Sentora Area: Sabotendar's Island (Disc 3 onwards) WSI : Warship Island (this is not part of Sentora area, but it is found near it at southwest of World Map] ------------------------------------------------------------------------ ESTHAR AREA ------------------------------------------------------------------------ NESA : North Esthar Area (Disc 3 onwards) ESC : Esthar City (Disc 3) ESCA : Outside Esthar Area (Disc 3, before getting Ragnarok) ESCWR : Esthar City with Ragnarok (Disc 3, accquired Ragnarok) ------------------------------------------------------------------------ OTHERS ------------------------------------------------------------------------ ASF : Avadon Snowfield (Disc 3) AC : Altemisia Castle (Disc 4 onwards) LP : Lunatic Pandora (Disc 3 -- Disc 4) IHELL : Island closest to Hell (Disc 3 -- Disc 4) IHEAV : Island closest to Heaven (Disc 3 -- Disc 4) = ======================================================================== Basically, this are the locations. You can get back to LGS3 after you have gotten Ragnarok. It is somewhere north from Esthar City Area. The island where you find the Village of the Shumi Tribe is within Travia Area. NOTES: As your characters progress, Magic Stones will also automatically upgrade in this order [correct me if there is an error, I myself is not 100% quite sure about this] [ Magic Stone Fragment ] -> [Magic Stone ] -> [Magic Guidance Stone] Between Level 1 ~ 30 Between Level 31 Between Level 61 ~ 100 to Level 60 ======================================================================== CARDS PAGE NO. 1 ======================================================================== Name: HAURIZAADO Description: A very ugly looking creature that appears in most areas. It has grey-red scales and it is a ground based monster. ------------------------------------------------------------------------ Encounter: Galbadia Grasslands/Forests/Hilltops, LGS1, FEA, MSB, DOL, AC. Win: Screws, [Magic Stone] Bundoru: Screws Advance ATK: Swipe, Grab and Bite, Dirty Gas [causes Silent status] Advance DRAW: Bolt, Bolt 2, Cure, Cure 2 Maximum HP: Level 68 HP: 891 _______________________________________________________________________ | STATUS | | | ||< HP > || | LEVEL: 8 HP: 73 | | ||| STR DEF | | FACTS: n/a | | | INT SPI | | DRAW: Bolt, Cure | | | DEX EVA | | Attacks: Swap, Grab and Bite | | | Dirty Gas | | 1 | | | AP: 1 CARD: 5 4 | OCC: LGS1, FEA, MSB, DOL, GA, AC| | 1 | | | | GTC: Card command/Win Card Game | | | CCI: 5x Screws | |___________________________________|__________________________________| Name: FANGO ONGO Description: A gigantic mushroom with 2 eyes. It is orange in color and shrunk in size when being defeated. It also make a weird sound. ------------------------------------------------------------------------ Encounter at: Grasslands/Forests of Galbadia Continent, LGS1, FEA, GAf/g Win: Sleeping Powder, [Magic Stone] Bundoru: Sleeping Powder. Advance ATK: Confu, Rip Laser, Fire 3 Advance DRAW: Sleepel, Sense, Silent, Confu Maximum HP: Level 66, HP: 1,151 _______________________________________________________________________ | STATUS | | | ||||| < HP > ||||| | LEVEL: 10 HP: 245 | | || STR DEF | | FACTS: n/a | | || INT SPI | | DRAW: Fire, Sleepel, Sense | | | DEX EVA | Attacks: Headbutt, Fire, Rip | | | Laser | | 5 | | | AP: 1 CARD: 3 1 | OCC: LGS1, FEA, GA | | 1 | | | | GTC: Card Command/Win Card Game | | | CCI: Magic Stone Fragment | |___________________________________|__________________________________| Name: BATIO BAGU Description: A average sized blue-coloured fly. It has a buzzing sound when flying. This monster is great when you need to stock Sense in your inventory. ------------------------------------------------------------------------ Encounter at: Grasslands/Forests of Balamb, BGA, BGA2, LGS3, LGS4, ESCA, TAsf, AC Win: [Magic Stone] Bundoru: Magic Guidance Stone Advance ATK: Poison Bite, Fire2, Fire Dash-Kick Advance Draw: Fire 3, Sense Maximum HP: Level 98, HP: 2,422 _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 6 HP: 141 | | || STR DEF | | FACTS: Weak vs. Cold/Wind | | | INT SPI | DRAW: Fire, Sense | | | DEX EVA || | Attacks: Fire Kick, Poison | | | Bite, Fire | | 1 | | | AP: 1 CARD: 5 3 | OCC: BA, LGS3, BGA2, LGS4, ESCA | | 3 | TAsf, AC | | | GTC: Card Command/Win Card Game | | | CCI: Magic Stone Fragment | |___________________________________|__________________________________| Name: REDDO MAUSU Description: A vampire bat that roams in dark caves. It has a pair of red wings. It could suck blood from your characters! ------------------------------------------------------------------------ Encounter at: Cave of Fire, BGA2, GC3, SR, AC, WSI Win: [Magic Stone], Blood Sucking Fang Bundoru: [Magic Stone], Blood Sucking Fang Advance ATK: Life Drain, Bite Advance Draw: Bolt 2, Sense, Drain Maximum HP: Level 51 HP: 563 _______________________________________________________________________ | STATUS | | | || < HP > || | LEVEL: 4 HP: 34 | | || STR DEF | FACTS: Weak vs. Wind | | | INT SPI | | DRAW: Bolt, Sense | | || DEX EVA ||||||| | Attacks: Blood Suck, Bite | | | | | 6 | | | AP: 1 CARD: 2 1 | OCC: COF, BGA2, GCS, SR, AC | | 1 | | | | GTC: Card Command/Win Card Game | | | CCI: Blood Sucking Fang | |___________________________________|__________________________________| Name: PURINERA Description: A gigantic blue blob. This Blob's card can be obtained battle too. It looks like a jelly on the ground. ^_^ ------------------------------------------------------------------------ Encounter: Tomb of the Nameless King, BGA2 [basement], SR, AC Win: Rune Bracelet, Magic Stone Bundoru: Magic Guidance Stone, Magic Stone Advance ATK: Extended Arm swipe, Bite, Heal 3, Stop Advance DRAW: Shield, Reflect, Blind, Confu Maximum HP: Level 100, HP: 3,840 _______________________________________________________________________ | STATUS | | | ||||||| < HP > ||||||| | LEVEL: 12 HP: 355 | | |||| STR DEF ||||||||||| | FACTS: Weak vs. Cold | | |||||| INT SPI ||||||||||| | DRAW: Shield | | | DEX EVA || | Attacks: Hand Whip | | | | | 2 | OCC: TOUK, BGA2, SR, AC | | AP: 3 CARD: 5 3 | | | 1 | GTC: Card Command/Win Card Game | | | CCI: 4x --- 1x Rune Bracelet | |___________________________________|__________________________________| Name: GEIRA Description: A white-coloured creature with black stripes. Lightning- elemental based card. Has the ability to manipulate. ------------------------------------------------------------------------ Encounter: Snowfields of Travia, LGS4, ESCA Win: Mysterious Liquid, Magic Guidance Stone Bundoru: Mysterious Liquid Advance ATK: Tail Whip, Dash, Manipulate, Boiling Liquid Advance DRAW: Sleepel, Ice 3, Merton Maximum HP: Level 68, HP: 6,984 _______________________________________________________________________ | STATUS | | | ||||||||||| < HP > |||||||||||| | LEVEL: 28 HP: 2,344 | | |||| STR DEF |||| | FACTS: Weak vs. Wind | | ||||| INT SPI |||||||| | DRAW: Sleepel, Bolt 2 | | || DEX EVA || | Attacks: Sleepie gas, Tail Whip | | | | | 2 | OCC: LGS4, TA, ESCA | | AP: 2 CARD: 4 1 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: Mysterious Liquid | |___________________________________|__________________________________| Name: GESUPAA Description: A huge gigantic Gobin-Shaped mechnical beast. It has a blue helmet with yellow gloves ------------------------------------------------------------------------ Encounter at: LGS2, LGS5 Win: Black Hole, Magic Guidance Stone Bundoru: Black Hole Advance ATK: Hand Swipe, Barrier, Blind, Air Inverted Piledriver Advance DRAW: Shield, Barrier Maximum HP: Unknown _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > ||||||||||| | LEVEL: 10 HP: 860 | | |||| STR DEF || | FACTS: Weak vs Poison | | ||||||||| INT SPI |||||||| | DRAW: Shield, Barrier | | | DEX EVA || | Attacks: Hand swipe, Barrier, | | | Blind, Air Inverted | | 1 | Piledriver | | AP: 2 CARD: 1 5 | OCC: LGS2, LGS5 | | 4 | | | | GTC: Card Command/Win Card Game | | | CCI: Black Hole | |___________________________________|__________________________________| Name: FOKARORU FEIKU Description: Huge orangle coloured swordfish that roams in the shores. It has the ability to hide. ------------------------------------------------------------------------ Encounter at: Seasides of the World [all continents] Win: Crystal Water, Fish Fin, Magic Stone Fragment Bundoru: Fish Fin Advance ATK: Charge, Rotate attack, Whip [hidden] Advance DRAW: Ice 3, Sense, Water Maximum HP: Level 60, HP: ???? _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 7 HP: ???? | | || STR DEF ||||| | FACTS: n/a | | |||||| INT SPI ||||||| | DRAW: Ice, Sleepel, Sense | | | DEX EVA |||| | Attacks: Charge, Rotate attack | | | | | 3 | OCC: BAs, SAs/d, GAs, TAs, Es | | AP: 3 CARD: 2 1 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: 5x --- 1x Crystal Water | |___________________________________|__________________________________| Name: BURADDO SORU Description: A huge spirital based monster that roams in Far East Area. Watch out for it's gigantic teeth! Strong vs. Poison. It IS an undead creature. ------------------------------------------------------------------------ Encounter at: Deserts outside Galbadia Garden, FEA, BGA2 [basement], AC Win: Zombie Powder, Magic Guidance Stone, Turtle Shell Bundoru: Zombie Powder Advance ATK: Bite, Soul Attack, Zombie, Silence Gas, Berserk, Blind Advance DRAW: Zombie, Flight, Silent, Despell Maximum HP: Level 68 HP: 9,676 _______________________________________________________________________ | STATUS | | | |||||||| < HP > ||||||||| | LEVEL: 15 HP: 762 | | || STR DEF || | FACTS: Weak vs Holy/Fire | | ||| INT SPI |||||||||||| | DRAW: Flight, Zombie | | | DEX EVA | | Attacks: Bite, Spirital attack, | | | Berserk, Blind | | 2 | OCC: FEA, BGA2, AC | | AP: 1 CARD: 1 1 | | | 6 | GTC: Card Command/Win Card Game | | | CCI: Zombie Powder | |___________________________________|__________________________________| Name: KEDACHIKU Description: A giant crawling Caterpillar, that roams in forests of Balamb Area. Earth-based attacks do no damage. ------------------------------------------------------------------------ Encounter at: Forests of Balamb Garden, BGA2, LGS3, NESAf/g Win: Spider String, Magic Stone, Magic Guidance Stone Bundoru: Spider String Advance ATK: Tail Whip, Bite, Super Vibration Advance DRAW: Bolt 3,Cure 3, Slow, Stop Maximum HP: Level 98, HP: 7,098 _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 8 HP: 294 | | |||| STR DEF | | FACTS: Weak vs Fire/Cold | | ||| INT SPI | | DRAW: Bolt, Cure | | | DEX EVA | Attacks: Tail Whip, Bite | | | [Super Vibration] | | 4 | OCC: BAf, BGA2, LGS3, NESAf/g | | AP: 2 CARD: 3 2 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: Spider String | |___________________________________|__________________________________| Name: KOKATORISU Description: An average sized peacock that are found in the forests of Far East Area. Bolt and Poison does not work on it. The card has a Bolt-elemental ------------------------------------------------------------------------ Encounter at: Forest near Galbadia Garden and Hills of Galbadia, FEAf, EAWRh, NESAf/h Win: Cocatrice Feather, Corel Fragment, Magic Stone Bundoru: Cocatrice Feather Advance ATK: Beak Attack, Bird Kick, Lightning Strike Advance DRAW: Bolt 3, Petrify Maximum HP: Level 86, HP: 4,190 _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > |||||||||||| | LEVEL: 16 HP: 1,201 | | ||| STR DEF || | FACTS: Weak vs Wind | | ||||| INT SPI |||||||||| | DRAW: Bolt | | || DEX EVA ||| | Attacks: Bird Whip, Bird Kick, | | | Lightning Bird | | 2 | OCC: FEAf, EAWRh | | AP: 2 CARD: 6 1 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: Cocatrice Feather | |___________________________________|__________________________________| ======================================================================== CARD PAGE NO. 2 ======================================================================== Name: GURATTO Description: Looks like the Mandrake version of Brigandine. Has 4 cruel-looking tentacles. ------------------------------------------------------------------------ Encounter: Training Center of Balamb Garden, Altemisia Castle, BGA2 Win: Silence Powder, Magic Stone, Sleeping Powder Bundoru: Silence Powder Advance ATK: Tentacle snap, Sleepie Gas Advance DRAW: Sleepel, Silent, Berserk, Confu Maximum HP: Level 100, HP: 5,600 _______________________________________________________________________ | STATUS | | | |||||| < HP > |||||| | LEVEL: 12 HP: 372 | | |||| STR DEF | FACTS: Weak vs. Fire/Cold | | ||| INT SPI || | DRAW: Sleepel, Silent | | | DEX EVA | | Attacks: Tentacle, Sleepie Gas | | | | | 7 | OCC: BGTC, BGA2, AC | | AP: 2 CARD: 1 1 | | | 3 | GTC: Card Command/Win Card Game | | | CCI: Magic Stone | |___________________________________|__________________________________| Name: BUERU Description: A low HP monster-bat that turns 360 degrees vertically. It has green flaps near it's skull. High Spiritual. ------------------------------------------------------------------------ Encounter: Cave of Fire, Tomb of Nameless King, Sentora Ruins, Altemisia Castle, Warship Island, BGA2, GCS. Win: Magic Stone, Magic Stone Fragment Bundoru: Magic Stone, Magic Guidance Stone. Advance Attacks: Spin attack, Bolt 3, Fire 3 Advance DRAW: Fire 3, Bolt 3, Ice 3 Maximum HP: Level 68 HP: 937 _______________________________________________________________________ | STATUS | | | | < HP > | | LEVEL: 5 HP: 58 | | | STR DEF | FACTS: Weak vs Win/Holy | | ||| INT SPI |||||||||| | DRAW: Fire, Bolt, Ice | | || DEX EVA | Attacks: Spin attack, Bolt | | | | | 6 | OCC: COF, BGA2, GCS, TOUK, SR, | | AP: 1 CARD: 3 2 | AC, WSI | | 2 | GTC: Card Command/Win Card Game | | | CCI: Magic Stone | |___________________________________|__________________________________| Name: MEZUMARAIZU Description: A white-fur covered dog with a crescent-shaped horn on it's forehead. The crescent horn can be removed if the monster received a damaging attack. ------------------------------------------------------------------------ Encounter: Travia Snowfields, Esthar Area, Altemisia Castle, NESA Win: Mezmoraize Blade, Life Ring, Magic Guidance Stone Bundoru: Mezmoraize Blade Advance Attacks: Charge, Kick, Crescent Horn Shot Advance DRAW: Cure 3, Esuna, Despell, Life Maximum HP: Level 100, 6,450 _______________________________________________________________________ | STATUS | | | ||||||||||| < HP > |||||||||||||| | LEVEL: 26 HP: 1,048 | | |||| STR DEF |||| | FACTS: n/a | | |||||| INT SPI |||||||| | DRAW: Cure, Esuna | | |||| DEX EVA || | Attacks: Cresent Shot, Kick, | | | Charge | | 5 | OCC: TA, LGS4, EA, AC | | AP: 2 CARD : 4 3 | | | 3 | GTC: Card Command/Win Card Game | | | CCI: Mezmoraize Blade | |___________________________________|__________________________________| Name: GUHEISUAI Description: A creepy-looking blue creature, similar to one of the Unknowns in FF7. Cold has no damage on this guy. The Card has a Cold-elemental. ------------------------------------------------------------------------ Encounter: Balamb Snowfields, Esthar City Area, Altemisia Castle, BGA2. Win: South Pole Wind, Magic Guidance Stone Bundoru: Blood Sucking Fang Advance Attacks: Tentacle Strike, Ice 2, Petrify, Reflect Advance DRAW: Ice 3, Cure 3, Sense Maximum HP: Level 66 HP: 6,619 _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 8 HP: 256 | | | STR DEF || | FACTS: Weak vs Fire | | | INT SPI |||||||||||| | DRAW: Ice, Cure, Sense | | | DEX EVA | Attacks: Creepy Touch, Sleepel | | | | | 6 | OCC: BA, BGA2, ESCA, AC | | AP: 1 CARD: 3 1 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: South Pole Wind | |___________________________________|__________________________________| Name: BERU HERU MERU HERU Description: A funny looking gigantic blade with a mask on it. Strong vs Bolt. It has a low defense against Zombie! ------------------------------------------------------------------------ Encounter: Desert outside Galbadia Garden [Far East Garden] Win: Magic Stone, Magic Guidance Stone Bundoru: Nokogiri's Edge Advance Attacks: Spin attack, Bolt 3, Anger Strike, Berserk Advance DRAW: Confu, Bolt 3 Maximum HP: Level 67 HP: 2,983 _______________________________________________________________________ | STATUS | | | |||||||| < HP > |||||||| | LEVEL: 15 HP: 596 | | |||| STR DEF |||||| | FACTS: Weak vs Holy | | ||| INT SPI || | DRAW: Sleepel, Bolt | | | DEX EVA | | Attacks: Sleepel, Bolt, Advance | | | Bolt, Swipe | | 3 | OCC: FEAd | | AP: 2 CARD: 3 4 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Nokogiri's Edge | |___________________________________|__________________________________| Name: SARASUTO EIBISU Description: A night flyer that roams in skys of Galbadia Area. It nullifies Cold based attacks. The card has an elemental of Wind. It also absorbs wind-based attacks. ------------------------------------------------------------------------ Encounter: Galbadia Hilltops [near Galbadia Town], Galbadia Area, GPT Win: Feather Cutting Wind, Windmill Bundoru: Windmill Advance Attacks: Repeated dash, Swift Drop Advance DRAW: Ice 3, Wind, Tornado, Flight Maximum HP: Level 66 HP: 3,138 _______________________________________________________________________ | STATUS | | | ||||||| < HP > ||||||| | LEVEL: 14 HP: 538 | | |||| STR DEF || | FACTS: Weak vs. Wind | | | INT SPI || | DRAW: Ice, Sense, Flight | | ||||| DEX EVA |||||||| | Attacks: Bite, Claw slash | | | | | 5 | OCC: GA, GPT | | AP: 2 CARD: 5 3 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: Sharp Tail Wind | |___________________________________|__________________________________| Name: HEJJI VAIPAA Description: A giantic snake that roams in the forest of Galbadia. It has a tail that look similar to the Midgar Zolom of FF7. It is strong against Fire and nullifies Poison. ------------------------------------------------------------------------ Encounter: Hilltops near Dollet, Galbadia Forests, WSI, DOL Win: Dragon Skin, Magic Stone, Magic Guidance Stone Bundoru: Poison Fang Advance Attacks: Whip, Grab and Twist, Poison Breath Advance DRAW: Fire 3, Cure 3, Bio Maximum HP: Level 66 HP: 12,152 _______________________________________________________________________ | STATUS | | | |||||||||| < HP > |||||||||| | LEVEL: 13 HP: 1,658 | | ||||| STR DEF || | FACTS: Weak vs. Cold | | ||| INT SPI || | DRAW: Fire, Cure | | | DEX EVA | | Attacks: Bite, Grab and Twist, | | | Poison Breath | | 5 | OCC: DOL, GAf, WSI | | AP: 4 CARD: 5 1 | | | 3 | GTC: Card Command/Win Card Game | | | CCI: Poison Fang | |___________________________________|__________________________________| Name: KURRIPUSU Description: A shadow like creature with red eyes. The card has a Bolt elemental. It nullifies Lightning based attacks. ------------------------------------------------------------------------ Encounter: Altemisia Castle, GCS, GGA Win: Dynamo Rock, Magic Guidance Stone Bundoru: Corel Fragment Advance Attacks: Claw Swipe, Heart Attack, Bolt 3 Advance Draw: Bolt 3, Death, Life Maximum HP: Level 41, HP: 4,150 _______________________________________________________________________ | STATUS | | | ||||| < HP > ||||| | LEVEL: 10 HP: 350 | | |||| STR DEF | FACTS: Weak vs. Holy | | ||||| INT SPI |||||||||||| | DRAW: Bolt, Life | | |||||| DEX EVA |||||||||||| | Attacks: Claw swipe, Heart | | | attack, Bolt | | 5 | OCC: GCS, GGA, AC | | AP: 2 CARD: 2 2 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Corel Fragment | |___________________________________|__________________________________| Name: GERENDERU Description: A gigantic lizard with a short tail. It is yellow-green in colour and has blue stripes. The card has a Bolt elemental. ------------------------------------------------------------------------ Encounter: Hilltops of Galbadia [near WinHill], Island closest to Hell, BGA2, WSI Win: Uroko Dragon, Dragon Skin Bundoru: Uroko Dragon Advance Attacks: Lizard Kick, Lizard Grab, Electricity Breath Advance DRAW: Fire 3, Ice 3, Double Maximum HP: Level 100 HP: 30,000 _______________________________________________________________________ | STATUS | | | ||||||||||| < HP > ||||||||||||| | LEVEL: 6 HP: 4,464 | | |||||||| STR DEF |||||||| | FACTS: Weak vs Earth/Wind/Holy| | |||||||||| INT SPI |||||||||||E | DRAW: Fire, Ice, Cure | | || DEX EVA || | Attacks: Kick, Bolt | | | | | 4 | OCC: BGA2, WSI, AC, GAh | | AP: 6 CARD: 2 4 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Uroko Dragon | |__________________________________|___________________________________| Name: DUBURU HAGAA Description: It is hour-glass shaped monster. Red scales with blue spikes on it edges. High spirtual energy. ------------------------------------------------------------------------ Encounter: Sentora Areas, GGA, AC Win: Magic Guidance Stone, Magic Stone Bundoru: Iyashi Water, Magic Guidance Stone Advance Attacks: Bite, Ice 3, Fire 3, Bolt 3 Advance DRAW: Fire 3, Ice 3, Bolt 3 Maximum HP: Level 70, HP: 3,650 _______________________________________________________________________ | STATUS | | |E||||||||||| < HP > |||||||||||E | LEVEL: 30 HP: 1,250 | | |||| STR DEF || | FACTS: Weak vs Holy/Wind | | |||||||||| INT SPI |||||||||| | DRAW: Fire, Ice, Bolt | | || DEX EVA | | Attacks: Electrify, Ice, Fire | | | | | 3 | OCC: SA, GGA, AC | | AP: 3 CARD: 7 2 | | | 1 | GTC: Card Command/Win Card Game | | | CCI: Magic Stone | |__________________________________|___________________________________| Name: GURANDE AARO Description: It is a huge spider with a pointed tail. This monster is pretty strong against Water-elemental attack. ------------------------------------------------------------------------ Encounter: Forests and Deserts of Sentora, GCS Win: Sharp Nail, Magic Guidance Stone Bundoru: Sharp Nail Advance Attacks: Cross swipe, Charge, Bite Advance DRAW: Water, Esuna, Life Maximum HP: Level 100, HP: 13,000 _______________________________________________________________________ | STATUS | | |E|||||||||| < HP > ||||||||||||E | LEVEL: 30 HP: 6,570 | | |||||| STR DEF ||||||||||||E | FACTS: Weak vs Bolt/Cold | | | INT SPI |||||||||| | DRAW: Water, Esuna, Life | | | DEX EVA | | Attacks: Charge, Bite | | | | | 5 | OCC: SA, GCS | | AP: 4 CARD: 3 2 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Sharp Nail | |__________________________________|___________________________________| ======================================================================== CARD PAGE NO. 3 ======================================================================== Name: RAIFU FOBIDON Description: A skeleton with a red feather surrounds it's neck. It has two swords. ------------------------------------------------------------------------ Encounter: Sentora Ruins, Esthar Hilltops, AC, TOUK Win: Friend's Killer Sword, Charm Claw Bundoru: Death's Spirit, Friend's Killer Sword Advance Attacks: Sword swipe, Zombie, Death, Blind, Sadness, Stop Advance DRAW: Zombie, Blind, Stop, Death Maximum HP: Level 86, HP: 17,816 _______________________________________________________________________ | STATUS | | |E||||||||||| < HP > ||||||||||||E | LEVEL: 27 HP: 4069 | | ||||||| STR DEF |||| | FACTS: Weak vs. Holy/Fire | | ||||| INT SPI |||||||||||| | DRAW: Zombie, Blind, Stop | | || DEX EVA ||| | Attacks: Death, Blind, Devil | | | strike, Stop | | 2 | OCC: EAWR, SR, AC | | AP: 3 CARD: 7 3 | | | 6 | GTC: Card Command/Win Card Game | | | CCI: Friend Killer Sword | |__________________________________|___________________________________| Name: ESUNSUUSHI Description: It has green shell and red skin. It has a strong defense stats. It has an Earth Elemental Card. ------------------------------------------------------------------------ Encounter: Tomb of the Nameless King Win: Turtle Shell, Magic Stone Fragment Bundoru: Fighting Spirit Fragment Advance Attacks: Charging swipe, Quake, Barrier, Shield Advance DRAW: Barrier, Shield, Quake Maximum HP: Level 68 HP: 9,676 _______________________________________________________________________ | STATUS | | | |||||||||| < HP > |||||||||| | LEVEL: 18 HP: 1,720 | | ||||| STR DEF |||||||||||| | FACTS: n/a | | ||| INT SPI | | DRAW: Barrier | | | DEX EVA | | Attacks: Charge, Quake | | | | | 6 | OCC: TOUK | | AP: 3 CARD: 6 3 | | | 1 | GTC: Card Command/Win Card Game | | | CCI: Bone of the Eerie Dragon | |___________________________________|__________________________________| Name: TORAI FEISU Description: It has three heads and it is a pink-purple color monster. It has sharp claws on its paws. The card has a Poison Elemental. Do not use Poison on this guy. ------------------------------------------------------------------------ Encounter: Island closest to Heaven, Warship Island basement Win: Charm Claw Bundoru: Charm Claw Advance Attacks: Triple Bite, Status Cloud Advance Draw: Silent, Blind, Bio, Despell Maximum HP: ???? _______________________________________________________________________ | STATUS | | | E||||||||||| < HP > ||||||||||||E | LEVEL: 16 HP: 6,748 | | ||||| STR DEF |||||| | FACTS: Weak vs. Holy/Fire | | |||||| INT SPI |||| | DRAW: Silent, Blind | | || DEX EVA | | Attacks: Triple Bite, Status | | | Cloud | | 3 | OCC: IHEAV, WSI | | AP: 8 CARD: 5 5 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Charm Claw | |___________________________________|__________________________________| Name: FOKARORU Description: It is a huge fish with big mouth and orange fins. The card has an Earth Elemental. You can find this at the desert outside Galbadia Prison Tower [low levels] ------------------------------------------------------------------------ The stats are just same as FOKARORU FEIKU 7 3 5 1 ------------------------------------------------------------------------ Name: GOOJU SHIIRU Description: A huge blue fish with yellow scales on its torso. It has a Cold-elemental. Do not use Ice magic on this guy! ------------------------------------------------------------------------ Encounter: Snowfields of Travia, Outside Shumi Village Win: North Pole Wind Bundoru: Healing Mail Advance Attacks: Bite, Tail Whip, Charge, Ice breath Advance DRAW: Ice, Ice 2, Ice 3, Berserk Maximum HP: Level 100, HP: ?????? [80,000+] _______________________________________________________________________ | STATUS | | |E|||||||||||| < HP > |||||||||||||E| LEVEL: 26 HP: 29,588 | | ||||||| STR DEF |||| | FACTS: Weak vs Fire/Earth/Wind | | ||||| INT SPI || | DRAW: Ice, Ice 2, Berserk | | || DEX EVA | | Attacks: Charge, Ice Breath | | | | | 7 | OCC: TA | | AP: 10 CARD: 3 1 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: North Pole Wind | |___________________________________|__________________________________| Name: OCHUU Description: It is a green plants with two extremely long tentacles. It's head is found at the torso area. Earth has no effect on it. ------------------------------------------------------------------------ Encounter: Tropical Forests of Travia/Galbadia, Island closest to Heaven. Win: Ochuu's Tentacles, Magic Guidance Stone Bundoru: Ochuu's Tentacles Advance Attacks: Double Tentacle Whip, Draw, Darkness Powder. Advance DRAW: Silent, Blind, Confu, Curse Maximum HP: Level 100, HP: 40,000 WEAK: Cold _______________________________________________________________________ | STATUS | | | |||||||||||||||||| < HP > |||||||||||||||||| | 5 | | ||||||||||||||||||| STR DEF |||| | CARD: 3 6 | | ||||||||||||||||||| INT SPI ||| | 3 | | || DEX EVA ||| | | | | AP: 7 | | GTC: Card Command/Win Card Game | | | CCI: Ochuu Tentacles | | |_________________________________________________|____________________| Name: SAM08G Description: A dinosaur-shaped mechnical beast. It has a two missile launchers on its shoulders. It has a high defensive armor The card has a fire-elemental. ------------------------------------------------------------------------ Encounter: F.H, Galbadia Prison Tower, Galbadia Missile Base Win: Screws, Fang Machine Gun Bundoru: Fang Machine Gun Advance ATK: Defend, Swipe, Knee Smash, Gun attack Advance DRAW: Shield, Barrier, Stop Maximum HP: Level 17, HP: 2,115 WEAK: Bolt/Poison _______________________________________________________________________ | STATUS | | | |||||||||||||| < HP > |||||||||||||| | 5 | | ||||| STR DEF |||||| | CARD: 4 6 | | ||| INT SPI ||| | 2 | | | DEX EVA || | | | | AP: 4 | | GTC: Card Command/Win Card Game | | | CCI: Fang Machine Gun | | |_________________________________________________|____________________| Name: WORIRUDO FUKKU Description: A grey skin monster with a four knifes as its arm. It has fire-elemental card. Encounter it at Galbadia Garden ------------------------------------------------------------------------ Encounter: Forest near Edea's House, GGA. Win: Charm Claw, Feather Cutting Wind, Windmill Bundoru: Feather Cutting Wind Advance ATK: Grab and Smash, Claw Swipe, Sleepel Gas Advance DRAW: Wind, Despell, Reflect Maximum HP: Level 100 HP: 22,000 WEAK: n/a _______________________________________________________________________ | STATUS | | | |||||||||||||| < HP > |||||||||||||| | 4 | | |||||| STR DEF ||||||| | CARD: 2 4 | | ||||| INT SPI || | 7 | | || DEX EVA | | | | | AP: 3 | | GTC: Card Command/Win Card Game | | | CCI: Sharp Nail | Level 27 HP: 6103 | |_________________________________________________|____________________| Name: CACTAUR Description: It is just a cactaur as you know.. It has high evasion stats [means that it could dodge your attacks easily. It may have low HP but don't look down on it as it has an attack that does 1,000 HP damage! ------------------------------------------------------------------------ Encouter: Sabotendar's Island, Sentora Desert Win: Cactuar's Thorn Bundoru: Cactuar's Thorn Advance ATK: Cactus Kick, 1000 Iron Needles Advance DRAW: Haste Maximum HP: Level 100, HP: 1,400 WEAK: Water _______________________________________________________________________ | STATUS | | | ||||||| < HP > ||||||| | 6 | | || STR DEF |||| | CARD: 2 3 | | |||||| INT SPI |||||||||||||||| | 6 | | | DEX EVA |||||||||||||||| | | | | AP: 20 | | GTC: Card Command/Win Card Game | | | CCI: Cactuar's Thorn | Level 24 HP: 305 | |_________________________________________________|____________________| Name: TONBERI Description: For those whom have played FF7, this should be familiar. It is a green monster that holds a lantern and knife in its hand. It will approach your character during battles ------------------------------------------------------------------------ Encounter: Sentora Ruins Main Compound Win: Kitchen Knife Bundoru: Kitchen Knife Advance ATK: Lantern Shot, Kitchen Knife, Death, Walk forward Advance DRAW: Death Maximum HP: Level 100, HP: 35,000 WEAK: n/a _______________________________________________________________________ | STATUS | | | |||||||||||||||||| < HP > |||||||||||||||||| | 3 | | ||||||||||||||||| STR DEF ||||||||||||||||| | CARD: 4 6 | | ||||||||||||||||| INT SPI ||||||||||||||||| | 3 | | |||||| DEX EVA | | | | | AP: 1 | | GTC: Card Command/Win Card Game | | | CCI: Cactuar's Thorn | | |_________________________________________________|____________________| Name: ABISU UOOMU Description: Basically a monster that hides in a small pit and will reveal it's long brown neck. Earth does not work quite well against it. The card has an Earth-Elemental. ------------------------------------------------------------------------ Encounter: Desert of Sentora, Desert outside Galbadia Prison Tower Win: Windmill Bundoru: ???? Advance ATK: Vibration, Shield, Raise Neck, All-Swap, Swap Advance DRAW: Wind, Tornado Maximum HP: Level 100, HP: 26,000 WEAK: Wind/ Water _______________________________________________________________________ | STATUS | | | ||||||||||||||||| < HP > |||||||||||||||||| | 7 | | |||||| STR DEF |||| | CARD: 5 3 | | |||| INT SPI |||| | 2 | | | DEX EVA || | | | | AP: 6 | | GTC: Card Command/Win Card Game | | | CCI: Windmill | Level 36 HP: 8208 | |________________________________________________|_____________________| ======================================================================== CARD PAGE NO. 4 ======================================================================== Name: GURANA TUMU Description: It is ground-based monster which looks like a plate to me. It has the ability to close up! Thus raising it defensive stats ------------------------------------------------------------------------ Encounter: South Esthar Area [after getting Ragnarok] Win: Life Ring, Healing Mail Bundoru: Life Ring, Magic Guidance Stone Advance ATK: Spin Attack, Defend Advance DRAW: Cure 3, Cure, Despell Maximum HP: Level 100 4,200 _______________________________________________________________________ | STATUS | | | |||||||||||||| < HP > |||||||||||||| | 2 | | |||||| STR DEF |||||||||||||||||| | CARD: 7 3 | | || INT SPI || | 6 | | || DEX EVA | | | | | AP: 2 | | GTC: Card Command/ Win Card Game | | | CCI: 5x --> 1x Healing Mail | Level 31 HP: 1,595 | |_________________________________________________|____________________| Name: BASISEEJI HANZU Description: A monster which looks like a rock with white stripes. The monster consists of only the hands and the head! ------------------------------------------------------------------------ STATICS OF THE HEAD _______________________________________________________________________ | STATUS | | | E|||||||||| < HP > ||||||||||||E | LEVEL: 21 HP: 4,291 | | |||| STR DEF |||| | FACTS: Weak vs. Holy | | |||| INT SPI |||| | DRAW: Esuna, Haste | | | DEX EVA | | Attacks: Barrier, Stop | | | | | 6 | OCC: ASF, GA, AC | | AP: 6 CARD: 5 5 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: Magic Guidance Stone | |__________________________________|___________________________________| STATICS OF THE HAND: appears with head _______________________________________________________________________ | STATUS | | | E|||||||||| < HP > ||||||||||||E | LEVEL: 31 HP: 3,381 | | |||||||| STR DEF |||||||||| | FACTS: Weak vs. Holy | | || INT SPI | | DRAW: Barrier, Shield, Life | | | DEX EVA || | Attacks: Grab and Shake, Whip | | | | | | OCC: ASF, GA, AC | | AP: 3 | | |__________________________________|___________________________________| Name: ARUKEO DAINOSU Description: This is actually the T-Rex. It is brown in color and has black stripes and it looks realistic! ------------------------------------------------------------------------ Encounter: Balamb Forest, Island closest to Hell, BGTC, AC Win: Bone of the Eerie Dragon, Star Fragment Bundoru: Bone of the Eerie Dragon Advance ATK: Bite, Tail Whip [All], Bite and Grab Advance DRAW: Fire 3, Bolt 3, Quake Maximum HP: Level 100, HP: 76,000 _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > |||||||||||| | LEVEL: 8 HP: 13,072 | | |||||| STR DEF | | FACTS: Weak vs. Cold | | | INT SPI |||||| | DRAW: Fire, Bolt | | | DEX EVA | Attacks: Tail Whip [A], Bite | | | | | 4 | OCC: BGTC, BGAf, IHELL, AC | | AP: 10 CARD: 7 6 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: 2x -> 1x Dragon Bone | |__________________________________|___________________________________| Name: BOMB Description: This is actually a monster from the previous FF series. It has a fire-elemental card. Do not use Fire on it. It is just a red-orange object with small hands. ------------------------------------------------------------------------ Encounter: Cave of Fire, Sentora Forests [southwest from Sabotendar's Island], BGA2, WSI, LP, AC Win: Magic Stone Bundoru: Bomb Fragment Advance ATK: Anger [when being hit or Fire spell is being cast on it] Hit, Explosion Advance DRAW: Fire, Fire 2, Fire 3, Merton Maximum HP: Level 80, HP: 3,480 WEAK: Cold/Wind _______________________________________________________________________ | STATUS | | | ||||| < HP > ||||| | LEVEL: 5 HP: 330 | | || STR DEF | | FACTS: Weak vs Cold/Wind | | || INT SPI |||||||||||| | DRAW: Fire | | | DEX EVA | Attacks: Bite, Fire, Explosion | | | | | 2 | OCC: COF, BGA2, WSI, LP, AC | | AP: 1 CARDS: 3 7 | | | 6 | GTC: Card Command/Win Card Game | | | CCI: Bomb Fragment | |__________________________________|___________________________________| Name: PURITTSU Description: This monster looks quite like a human and is rather a nuts as it cast Bolt on oneself! Don't do that on it. It has a Lightning-elemental card ------------------------------------------------------------------------ Encounter: Forest near Edea's House, Sentora Area, AC Win: Dynamo Rock, Friend Killer Sword Bundoru: Friend Killer Sword, High Output Break Equipment Advance ATK: Bolt 3, Halberd swipe Advance DRAW: Bolt, Bolt 2, Bolt 3 Weak: n/a _______________________________________________________________________ | STATUS | | | E|||||||||| < HP > |||||||||||||E | LEVEL: 26 HP: 1,257 | | |||| STR DEF |||| | FACTS: Nulifies Lightning | | ||||||| INT SPI ||| | DRAW: Bolt, Bolt 2 | | | DEX EVA | | Attacks: Sword Slash, Bolt 2 | | | | | 1 | OCC: SA, AC | | AP: 3 CARDS: 7 6 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: Dynamo Rock | |___________________________________|__________________________________| Name: UENDIGO Description: A green gorilla with yellow spots that has the ability of crushing your characters into balls and tosses them like a baseball... ------------------------------------------------------------------------ Encounter: Forest near Dollet, Galbadia Deserts, MSB Win: Iron Sphere Bundoru: Iron Pipe, Incredible Strength Advance ATK: Charge, Grab and Toss, Powerbomb, Grab and Bounce Advance DRAW: Berserk, Barrier Maximum HP: Level 66 HP: 8,905 Weak: n/a _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > |||||||||||| | 7 | | |||| STR DEF || | CARDS: 6 3 | | | INT SPI ||| | 1 | | ||| DEX EVA || | | | | AP: 2 | | GTC: Card Command/Win Card Game | | | CCI: Iron Sphere | Level 19 HP: 1926 | |_________________________________________________|____________________| Name: KUAARU Description: A formidible foe in the later part of the game. It is a leopard-type monster with extremely long whiskers. ------------------------------------------------------------------------ Encounter: Esthar City Area, Esthar Area [after getting Ragnarok], AC, WSI. Win: Revive Ring, Moon Stone Bundoru: Revive Ring Advance ATK: Death, Holy, Meteor, Confu, Level 5 Death, Charge Advance DRAW: Death, Demi, Life Maximum HP: Level 80 HP: 24,000 Weak: n/a _______________________________________________________________________ | STATUS | | | |||||||||||||||| < HP > |||||||||||||||||| | 7 | | |||||||| STR DEF |||||||| | CARDS: 4 4 | | |||||||||||| INT SPI |||||||||| | 4 | | || DEX EVA ||||||| | | | | AP: 4 | | GTC: Card Command/Win Card Game | | | CCI: 5x --> 1x Revive Ring | Level 43 HP: 11309 | |_________________________________________________|____________________| Name: GARUKIMASERA Description: A pink cruel looking devil which faces your character with its back! It has a strong spells such as Meteor. Poison does not work quite well on it. Earth is pretty useless against it. ------------------------------------------------------------------------ Encounter: Esthar City Area, Esthar Area [after getting Ragnarok], AC, WSI Win: Death Spirit, Charm Claw Bundoru: Poison Powder Advance ATK: Confu, Fire 3, Ice 3, Bolt 3, Berserk, Holy Advance DRAW: Blind, Silent, Confu, Petrify Maximum HP: Level 100 HP: 11,400 Weak: Holy Notes: It will only cast Holy before its death [rare] ______________________________________________________________________ | STATUS | | | |||||||||||||||||| < HP > ||||||||||||||||||| | 3 | | |||| STR DEF |||| | CARDS: 6 7 | | |||||| INT SPI |||||||| | 3 | | || DEX EVA |||||||||||||||| | | | | AP: 3 | | GTC: Card Command/Win Card Game | | | CCI: Magic Guidance Stone | Level 39 HP: 5580 | |________________________________________________|____________________| Name: DORAGON IZORUDE Description: Another tough monster from the Island closest to Hell. It is a strange-shaped green dragon with black spots. Very damaging. Do not use Poison on it! ------------------------------------------------------------------------ Encounter: Island closest to Hell Win: Dragon Fang, Dragon Skin Bundoru: Dragon Fang Advance ATK: Tail Whip, Bite, Reflect, Dragon Breath Advance DRAW: Drain, Petrify, Death, Bio Maximum HP: Level 100, HP: 41,000 Weak: Cold _______________________________________________________________________ | STATUS | | | ||||||||||||||||||| < HP > |||||||||||||||||| | 6 | | |||||||||||||||||| STR DEF ||||||||||||||||| | CARDS: 3 2 | | |||||||||||||||||| INT SPI ||||||||||||||||| | 7 | | |||| DEX EVA |||| | | | | AP: 6 | | GTC: Card Command/Win Card Game | | | CCI: 5x --> 1x Fighting Spirit Fragment | | |________________________________________________|_____________________| Name: ADAMANTAIMAI Description: It is a turtle with a huge black color shell and has a move that drives your characters into mid-air. They have rich sources of Adamantium! The card has an Earth- elemental. ------------------------------------------------------------------------ Encounter: Shores of Long Horn Island, Shores of Dollet Win: Admantium, Turtle Shell Bundoru: Turtle Shell, Wind Whisper Advance ATK: Wind Whisper, Bite, Shield, Barrir, Digger raise Advance DRAW: Ice 3, Shield, Barrier, Reflect Maximum HP: Level 66 HP: 20,366 Weak: Bolt/Earth _______________________________________________________________________ | STATUS | | | ||||||||||||||| < HP > ||||||||||||||| | 4 | | |||| STR DEF |||||||||||||||||| | CARDS: 6 5 | | || INT SPI |||||||||||||||||| | 5 | | || DEX EVA || | | | | AP: 4 | | GTC: Card Command/Win Card Game | | | CCI: 3x --> 1x Turtle Shell | Level 24 HP: 4196 | |________________________________________________|_____________________| Name: MERUTO DORAGON Description: Another killer monster from the Island closest to Hell. It is black colour and has blue scales and a dozen of red eyes. The most distinguish feature is the Z-shaped tail The Card has a Fire-Elemental. Do not use Poison or Fire on this monster ------------------------------------------------------------------------ Encounter: Island closest to Hell, Hilltops of North Esthar Area, Altemisia Castle Win: Red Fang, Fire Dragon Fang Bundoru: Red Fang Advance ATK: Chagring Stomp, Fire 3, Dragon Shower Missile Advance DRAW: Fire 3, Despell, Shield, Barrier Maximum HP: Level 100 HP: 40,000 _______________________________________________________________________ | STATUS | | | |||||||||||||||||| < HP > ||||||||||||||||||| | 7 | | |||||||||||||||||| STR DEF ||||||||||||||||||| | CARDS: 3 5 | | |||||||||||||||||| INT SPI ||||||||||||||||| | 4 | | || DEX EVA ||| | | | | AP: 8 | | GTC: Win Card Game/Card Command | | | CCI: 3x --> 1x Red Fang | | |_________________________________________________|____________________| ======================================================================== CARD PAGE NO. 5 ======================================================================== Name: TETSUKYO-JIN Description: A black warrior with high defensive armor and carries a fearsome blade. Do not use Poison on it as it is a mechnical beast. ------------------------------------------------------------------------ Encounter: South Esthar Area, Esthar City Area, Warship Island [ after getting Ragnarok.] Win: Fang Machine Gun, Moon Stone Bundoru: Star Fragment Advance ATK: Mighty Guard, Swipe, All-swipe. Advance DRAW: Haste, Quake, Shield, Reflect Maximum HP: Level 80 HP: 60,000 Weak: Bolt _______________________________________________________________________ | STATUS | | | ||||||||||||||||| < HP > |||||||||||||||||| | 6 | | ||||||||||||||||| STR DEF |||||||||||||||||| | CARDS: 5 5 | | || INT SPI | | 6 | | || DEX EVA || | | | | AP: 8 | | GTC: Win Card Game/Card Command | | | CCI: 3x --> 1x Star Fragment | Level 51 HP: 36031 | |________________________________________________|_____________________| Name: BEHIIMOSU Description: Known as Behemoths in FFT. This creatures are huge purple color Rhinos with red fur. It is huge and it has the Regen Spell. ------------------------------------------------------------------------ Encounter: South Esthar Area, Warship Island [after getting Ragnarok.] Win: Ring of the Giants Bundoru: Moon Stone, Barrier System Advance ATK: Charge, Swipe, Meteor, Holy, Flare, Tornado, Fire 3 Advance DRAW: Regen, Tornado, Flare Maximum HP: Level 100, HP: 67,000 Weak: n/a _______________________________________________________________________ | STATUS | | | |||||||||||||||| < HP > |||||||||||||||||||| | 3 | | |||||||||||||||| STR DEF || | CARDS: 7 6 | | |||||||||||| INT SPI ||||||||| | 5 | | | DEX EVA || | | | | AP: 12 | | GTC: Win Card Game/Card Command | | | CCI: 10x --> 1x Barrier System | Level 28 HP: 41944 | |________________________________________________|_____________________| Name: KIMAIRA BRUEIN Description: It is a strange structure monster from the Island closest to Heaven. It is a four-headed monster with them arranged in a cross and has yellow-orange scales. Do not use Bolt Wind and Water on the monster. The card has a Water- elemental. ------------------------------------------------------------------------ Encounter: Sentora Desert, Island closest to Heaven Win: Sparkling Water Bundoru: Red Fang Advance ATK: Confu, Turn Heads, Water Breath, Tornado, Wind, Water Advance DRAW: Water, Bio, Bolt 3, Esuna Maximum HP: Level 100 HP: 60,000 Weak: Holy _______________________________________________________________________ | STATUS | | | ||||||||||||||||| < HP > |||||||||||||||||||| | 7 | | ||||||||||||||||| STR DEF |||||||||||||||||||| | CARDS: 3 6 | | ||||||||||||||||| INT SPI |||||||||||||||||||| | 5 | | |||| DEX EVA ||||| | | | | AP: 9 | | GTC: Win Card Game/Card Command | | | CCI: 10x --> 1x Restore Ring | | |_________________________________________________|____________________| Name: KOYO KOYO Description: Actually this is the ailen that you will see in the UFO sightseeing incident. As for the description, I would not spoil as it is SO cute! You can view a picture of it at ChaRle5! Spoiler webpage! ------------------------------------------------------------------------ This is not actually a common monster. In fact It does not attack your members and just asked for 5x Elixirs and giving you a rare card for exchange.. Refer to UFO sighting incident for more details [located at the Cheats section.] ------------------------------------------------------------------------ Name: INBINSHIBURU Description: A floating stool [actaully it is a mechnical monster that look like a stool!] You will encounter this during Laguna scenarios [2nd and 5th] ------------------------------------------------------------------------ Encounter: LGS2, LGS5 Win: Screws, Iron Pipe Bundoru: Laser Canon Advance ATK: Pumping Stomp, Barrier, Shield Advance DRAW: Despell, Shield, Barrier Maximum HP: ???? _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > |||||||||||| | 6 | | |||| STR DEF |||||||||||||| | CARDS: 7 2 | | ||||| INT SPI |||||||||||| | 6 | | | DEX EVA |||| | | | | AP: 3 | | GTC: Card Command/Win Card Game | | | CCI: Iron Pipe | Level 11 HP: 1011 | |__________________________________________________|___________________| Name: GIM47N Description: It is a yellow gigantic robot with huge boxing gloves! Don't bother to use Poison on it as it is a mechnical beast. ------------------------------------------------------------------------ Encounter: F.H, Galbadia Prison Tower Win: Screws, Quick Strike Bullets, Iron Sphere Bundoru: Iron Pipe Advance ATK: Punch, Rip Laser Advance DRAW: Esuna, Cure Maximum HP: ????? Weak: Bolt/Cold/Earth _______________________________________________________________________ | STATUS | | | |||||||| < HP > |||||||| | 5 | | |||| STR DEF ||||| | CARDS: 4 5 | | | INT SPI | | 7 | | | DEX EVA | | | | | AP: 3 | | GTC: Card Command/Win Card Game | | | CCI: 10x Quick Strike Bullets | Level 14 HP: 538 | |_________________________________________________|____________________| Name: MORUBORU Description: It is a huge green plant with a big mouth and has a curly tentacles around its head. It can be found from the Island closest to Hell. Don't bother to use Poison on it as it absorbs it. Earth does not work on it. It has a Poison Elemental Card. ------------------------------------------------------------------------ Encounter: Island Closest to Hell/Heaven, North Esthar Area, South Esthar Area (before getting Ragnarok] Win: Molbor's Tentacles, Charm Claw Bundoru: Molbor's Tentacles Advance ATK: Bad Breath, Boiling Liquid, Sound Wave [all] Advance DRAW: Bio, Demi, Quake Maximum HP: Level 100 HP: ???????? [80,000+] Weak: Fire/Cold _______________________________________________________________________ | STATUS | | | ||||||||||||||||| < HP > ||||||||||||||||||| | 7 | | ||||||||||||||||| STR DEF || | CARDS: 2 7 | | ||||||||||||||||| INT SPI || | 4 | | || DEX EVA ||| | | | | AP: 12 | | GTC: Win Card Game/Card Command | | | CCI: 4x --> 1x Molbor's Tentacles | | |_________________________________________________|____________________| Name: RUBURUMUMDO DRAGON (+) Description: It is a red dragon with a V-shaped horn. It has a pair of gigantic red wings. The Card has a Fire-elemental. Another killer monster from the Island Closest to Hell. Do not use Fire or Wind on it. ------------------------------------------------------------------------ Encounter: Island closest to Hell, Forest outside Edea's House, WSI, LGS4 Win: Red Fang, Sparkling Energy, Fire Dragon Fang Bundoru: Fire Dragon Fang Advance ATK: Meteor, Fire Dragon Breath, Fire 2, Swipe, Reflect Advance DRAW: Fire 3, Reflect, Flare, Meteor Maximum HP: Level 100 HP: 89,100 Weak: Cold/Holy _______________________________________________________________________ | STATUS | | | ||||||||||||||| < HP > |||||||||||||||| | 7 | | |||||||||||||||| STR DEF ||||||||||||||||| | CARDS: 4 2 | | ||||||||||||||| INT SPI ||||||||||||| | 7 | | || DEX EVA |||| | | | | AP: 14 | | GTC: Win Card Game/Card Command | | | CCI: 10x --> 1x Fire Dragon Fang | | |________________________________________________|_____________________| Name: ERUNOOIRU Description: It is a huge flying creature that is green and dull in color and it is similar to BOSS Elviole! It has a long tusk compared to the Elviole. ------------------------------------------------------------------------ Encounter: Esthar City Area [after getting Ragnarok] Win: Sparkling Energy Bundoru: Moon Stone Advance ATK: Holy, Smack, Despell, Flood Breath Advance DRAW: Curse, Double, Holy Maximum HP: Level 100 HP: 82,000 Weak: Wind _______________________________________________________________________ | STATUS | | | ||||||||||||||| < HP > ||||||||||||||| | 5 | | ||||||||||||||||| STR DEF || | CARDS: 6 3 | | ||||||||||||||||| INT SPI |||||||||||||||||| | 7 | | | DEX EVA || | | | | AP: 18 | | GTC: Win Card Game/Card Command | | | CCI: 10x --> 1x Sparkling Energy | Level 30, HP: 43500 | |________________________________________________|_____________________| ------------------------------------------------------------------------ Well as for the rest of cards, they are either cards of BOSS or those rare cards. Refer to Steven Bruck's Card FAQ for the Japanese Fonts. Also check out Eugene See's Rare Card FAQ! ======================================================================== 6. W E A P O N U P G R A D I N G ======================================================================== Another common factor in Final Fantasy Series. As a character becomes more powerful, he/she will be able to upgrade their weapons to more powerful situation. Upgrading requires items such as Iron Pipes, Magic Stones, Magic Stone Fragment, Magic Guidance Stone and screws. There is also something which is very important for weapon upgrading. Many people has e-mail to me saying how to upgrade the characters weapons. This is really an headache, even after I have added the entire chart on the materials for weapon upgrading. ------------------------------------------------------------------------ Frequently Asked Questions on Weapon Upgrading. ------------------------------------------------------------------------ Q1: How do I upgrade my weapons? A: Before you can upgrade your weapons. Firstly, you must have to find Weapon Upgrading Guide as they provide information on getting items. How getting this items, you might need to use the Bundoru ability or win in battles. Refer to Monster Section for more details. Once you get the items that are need in upgrading your weapons, you need find weapon upgrading shops. Q2: How do I know that I have meet the requirements? A: As you have upgraded your weapons your screen should look like this: ___________________________________________________ | Title of Weapon Upgrading Shop | |___________________________________________________| | Squall Leonhart | |___________________________________________________| | | | | Iron Pipe | Revolver 100 | | 1 (3) | |> Keer Straight 200 | | | Cutting Trigger 400 | | Screws | Flame Tan 600 | | 2 (30) | | | |___________________________________| | | Strength 45% -> 48%^ | | | Accuracy 255% -> 255% | |_______________|___________________________________| Well, time for some explainations. The numbers in the brackets are those that you have in your ITEM inventory. If the numbers exceed the numbers in the brackets, then you will be unable to perform an upgrade. Note that you can de-graded your weapon back to it's original form, but the used materials will be gone forever. If the numbers 50 and 60 are yellow in colour, that means there is an upgrade. But if the colour of the digits is red, that means that your previous upgraded weapon is much better than the weapon you have choosen to upgrade. [For example, Flame Tan is obviously better than the Cutting Trigger.] After making your choice, you will be given a two options. Pick first option to perform the upgrade while option 2 to cancel. The letters will grey out, indicated that you can't perform an upgrade. The List of weapons will only appear after you have read the magazine! Q3: Where can I find the raw materials? A: The items are scattered in many parts of the World, but first make sure that you have accquired the necessarities. 1. Bundoru [Diablo, Bahamut]: This ability allows you to steal items as you attack. 2. Change Card Item [Queztalcoatl]: This ability allows you to change cards into useful items. [but it does not worth it!] 3. Rare Item. Allows you to win the items from monsters easily. NOTE: This is "standard" way of getting these items. You can get them also by changing cards [refer to Steven Bruck's Card FAQ for the information] I did not add information on getting the Magic Stone Fragment, Magic Stone and the Magic Guidance Stone. At last, my research has not failed me. INGREDIENTS FOR WEAPON UPGRADING ______________________________________________________________________ | | | | Name | How to get it | |________________|____________________________________________________| | Screw | Steal it from those grey-red creepy crawlers found | | | at Galbadia. You can also win from them. You also | | | get this materials by defeating GIM-47N. | |________________|____________________________________________________| | Red Fang | Win it from the Rubulmdragons [red in color with a | | | black color V-shaped horn]. You can also get it by | | | winning from the Meruto Dragon [black in colour, | | | with blue scales, no wings and Z-shaped tail.] | |________________|____________________________________________________| | Adamantium | Win it from those Adamandanti [turtles with black | | | shells]. They are found at the shores of Long Horn | | | Island (notice that the continent of Galbadia has | | | a horn-shaped island placed horizontally?) | |________________|____________________________________________________| | Ring of Life | You can get this by defeating the Mezumaraizu | | | [sheep-like structures with a blue colour crescent | | | shaped horn at the snowfields of Travia (very rare)| | | or steal it from the Right Hand of the Baiseeji | | | Hanzu [the monster which appears with his head and | | | hands only. Encounter it outside WinHill town [low | | | encounter rate about 1/10 chance.] | |________________|____________________________________________________| |Sparkling Energy| You can get this by winning from the Erunooiru [ | | | dull green Elviole-like structure, found at Esthar | | | City Area after getting Ragnarok.] Do not steal | | | from it or you will get another item [low encounter| | | rate] | |________________|____________________________________________________| |Ochuu Tentacles | You can get this by stealing from the Ochuu [green | | | plants with two long tentacles found at the Island | | | closest to Heaven or the green forests found in | | | Travia Area. | |________________|____________________________________________________| | Windmill | You can get this by stealing from Surasuto Eibisu | | | [purple bird-like structure]. It is found in | | | Galbadia grasslands. | |________________|____________________________________________________| | Feather Cutting| You can get this by defeating Surasuto Eibisu [ | | Wind | purple bird-like structure, found from Galbadia | | | grasslands OR stealing from the Woirudo Fukku [grey| | | color monsters with four black knifes on its torso | |________________|____________________________________________________| | Fighting Spirit| You can get this by stealing from the Esansuushi | | Fragment | [greem shell, red-orange skin]. These creatures are| | | found inside the Tomb of the nameless King. [low | | | encounter rate] | |________________|____________________________________________________| | Fire Dragon | You can get this by stealing from those | | Fang | Rubulmdragons [red in color with V-shaped horn] | | | They are found at the Island closest to Hell. | |________________|____________________________________________________| | Bone of Eerie | You can get this by defeating the T-Rex [found at | | Dragon | the Training Center or forests of Balamb.] | |________________|____________________________________________________| | Spider String | You can get this by defeating/stealing from the | | | Kedachiku [giant caterpillars with blue dots, found| | | at the forests of Balamb.] | |________________|____________________________________________________| | Cocatrice | You can get this by defeating the Kokatorisu [small| | Feather | shaped peacock which gives electircity!] | |________________|____________________________________________________| |Dynamo Rock | You can get this by defeating Purittsu [electric | | | knights found in the Sentora Area, cast lightning | | | oneself. If not try to steal from it. You can also | | | get this by stealing from the Inbinshiburu [robot | | | with long poles flying in mid-air] You will meet | | | this during Laguna's Last scenario. | |________________|____________________________________________________| |Iron Sphere | You can get this by defeating the GIM47N [yellow | | | robots during your adventure at F.H City.] or | | | defeat Uendigo [yellow-green gorillas found at the | | | deserts of Galbadia.] | |________________|____________________________________________________| |Moon Stone | You can get this by stealing from the Kuraaru [ | | | leopards with long whiskers.] You will find this | | | at Esthar Snowfield after getting the Ragnarok. | | | The monster which you can get the Sparkling Energy | | | from it, also allows you to get this! | |________________|____________________________________________________| |Iron Pipe | You can get this by stealing from the Uendigo [ | | | yellow-green gorillas]. This is one of the most | | | frequently asked questions. These are found in the | | | deserts outside Galbadia City. | |________________|____________________________________________________| |Sharp Nail | You can get this by stealing from the Gurande Aaro | | | [giantic spider with a pointed tail]. These | | | monsters can found in Sentora Area or the forests | | | near Edea's House. | |________________|____________________________________________________| |Nokogiri's Edge | You can get this by stealing/winning from the Beru | | | Heru Meru Heru. These monsters are mostly commonly | | | found outside Galbadia Garden in desert area. It is| | | funny swaying mask-blade monster. | |________________|____________________________________________________| |Charm Claw | You can get this by stealing/winning from the Torai| | | Feisu [3-head monster with a purple color skin.] | | | This monster can be found at basement of the | | | Warship Island. You can also get this from the | | | Kuriipusu [black shadow with red eyes.] | |________________|____________________________________________________| |Wave Bullets | Just simply get 2x Sparkling Energy and use Ifrit's| | | Make Bullets Ability and you will be able to change| | | Wave Bullets. Refer to the above part on how to get| | | Sparkling Energy | |________________|____________________________________________________| |Fish Fin | To get this, just simply steal it from Fokaroru, it| | | is a huge fish with red-orange fins [not those | | | found at the seaside of Balamb.] You can find this | | | at the sand desert outside the Prison Tower. | |________________|____________________________________________________| |Force Ring | This is rather tough. I will try to get more | | | information on it. It is an item that allows your | | | G.F to memorise the G.F ability [Spirit +40%]. I | | | found a way to get this. First of all, you must | | | acquired Tonberi's Familiar Faces and Bahamut's | | | Rare Item. Have also acquired Call Item Shop. Now | | | use it through the menu and you will be able to buy| | | it [it's kinda bit expensive about 20,000+ gil]. | | | Refer to Shopping List for more information. | |________________|____________________________________________________| |Revive Ring | It is an item that allows your G.F to learn HP+20% | | | You need to steal/win from the Kuaaru to get this | | | item. It can be found at the snowfield of Esthar | | | Area after getting the Ragnarok. It is a leopard | | | with long whiskers. | |________________|____________________________________________________| | Kitchen Knife | It is rather easy. You need to fight the Tonberi [ | | | green monster holding a lantern and a knife.] These| | | can be found at the main compound of the Sentora | | | Ruins. | |________________|____________________________________________________| | Fragment of | This requires high levels to do it. Head to the | | Stars | underground basement of the Warship Island. You | | | need to steal from the Iron Giant [those huge | | | monsters holding a huge blade and is dark blue in | | | color.] | |________________|____________________________________________________| | Bomb Fragment | This is easy! Just steal from the Bomb [red | | | floating objects with short arms, this can be found| | | from the Cave of Fire. | |________________|____________________________________________________| | Friend Killer | You can get this by stealing from the Raifu Fobidon| | Sword | [skeleton with a red color feather around its neck]| | | You will encounter this at Sentora Ruins. | |________________|____________________________________________________| | Mezmoraize | This rather easy. Just encounter Mezumaraizu [sheep| | Blade | like structures with a blue crescent horn]. They | | | can be found in snowfield of Travia Area. | |________________|____________________________________________________| | Molbor's | This is another frequently asked question. You can | | Tentacle | get this by stealing from Molbors [huge green | | | plants with a move that causes a series of status | | | ailments.]Molbors are found at the Island closest | | | to Heaven/Hell. | |________________|____________________________________________________| | Dragon Uroko | This is rather easy to find. Just use steal from | | | GerenDeru [giantic Lizard, with blue stripes and | | | has an electricify breath!] You can find these at | | | Altemsia Castle or the Hills of Galbdia [near | | | WinHill Town, after getting Ragnarok. | |________________|____________________________________________________| | Dragon Skin | To get this, fight the T-Rex [defeat it] or steal | | | from Doragon Izorude [green dragon, with black | | | spots, rather strange-shaped...] Both of them can | | | be found at the Island closest to Hell. | |________________|____________________________________________________| | Turtle Shell | To get this, just steal from the Admandanti [huge | | | giant turtles found near the shores of Long Horn | | | Island.] or defeat the Esansuushi [green-red | | | crawlers found at the Tomb of the Nameless King.] | |________________|____________________________________________________| |Dragon Fang | To get this, you need to fight Doragon Izorude [ | | | a green dragon with black spots which is rather | | | strangely shaped...] This can be found at the | | | Island closest to Hell. | |________________|____________________________________________________| For most specific details on getting these, refer to the item list and the monster catalog. LIST OF WEAPONS -- CONTRIBUTED BY FINAL FANTASY: WORLDS APART AND STEVEN BRUCK [mostly]. For Japanese translactions, refer to Steven Bruck's G.F. FAQ. Recently I just added the stats of the upgrade. Squall Leonhart ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |_________________|_______|___________________________________________| | Revolver | 100 | 6x Magic Stone Fragment |ATK: - | | | | 2x Screw |HIT: 255% | |_________________|_______|______________________________|____________| | Keer Straight | 200 | 1x Iron Pipe |ATK: +4 | | | | 4x Screw |HIT: 255% | |_________________|_______|______________________________|____________| | Cutting Trigger | 400 | 1x Mesemerize Blade |ATK: +10 | | | | 8x Screw |HIT: 255% | |_________________|_______|______________________________|____________| | Flame Tan | 600 | 1x Friend Killer Blade | | | | | 1x Turtle Shell |ATK: +12 | | | | 4x Screw |HIT: 255% | |_________________|_______|______________________________|____________| | Lance of Slit | 800 | 1x Bone of Eerie Dragon | | | | | 2x Red Fang |ATK: +15 | | | | 12x Screw |HIT: 255% | |_________________|_______|______________________________|____________| | Crime and | 1000 | 1x Kitchen Knife | | | Penalty | | 2x Fragment of Stars | | | | | 1x Turtle Shell |ATK: +18 | | | | 8x Screw |HIT: 255% | |_________________|_______|______________________________|____________| | Lion Heart | 2000 | 1x Adamantium | | | | | 4x Dragon Fang |ATK: +26 | | | | 12x Wave Bullets |HIT: 255% | |_________________|_______|______________________________|____________| Desperation Attacks [when trigger correctly!] Revolver ---:> Love Divide Keer Straight ---:> Fatal Circle Lance of Slit ---:> Blasting Zone Lion Heart ---:> End of Heart ------------------------------------------------------------------------ Zell Dincht ______________________________________________________________________ | Name of Weapon | Cost | Requirments | |_________________|_______|___________________________________________| | Metal Knuckle | 100 | 1x Fish Fin |ATK: - | | | | 4x Magic Stone Fragment |HIT: 98% | |_________________|_______|_______________________________|___________| | Maverick | 200 | 1x Uroko Dragon |ATK: +3 | | | | 1x Spider's Thread |HIT: 99% | |_________________|_______|_______________________________|___________| | Gauntlet | 400 | 1x Dragon's Skin |ATK: +8 | | | | 1x Fighting Spirit Fragment |HIT: 101% | |_________________|_______|_______________________________|___________| | Ehrgeiz | 800 | 1x Adamantium |ATK: +13 | | | | 4x Dragon Skin |HIT: 103% | | | | 1x Fighting Spirit Fragment | | |_________________|_______|_______________________________|___________| Rinoa Heartily ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |____________________|_______|________________________________________| |Round Moon Circle | 100 | 3x Magic Stone Fragment |ATK: - | | | | |HIT: 99% | |____________________|_______|____________________________|___________| | Valkyrie | 200 | 1x Feather Cutting Wind |ATK: +3 | | | | 1x Magic Stone |HIT: 101% | |____________________|_______|____________________________|___________| | Rising Sun | 400 | 1x Nokogiri's Edge |ATK: +7 | | | | 8x Screw |HIT: 103% | |____________________|_______|____________________________|___________| | Cardinal | 600 | 1x Cocotrice Feather | | | | | 1x Mesemerize Blade |ATK: +13 | | | | 1x Sharp Nail |HIT: 104% | |____________________|_______|____________________________|___________| | Shooting Star | 1000 | 2x Windmill | | | | | 1x Revive Ring |ATK: +17 | | | | 1x Force Ring |HIT: 107% | | | | 2x Sparkling Energy | | |____________________|_______|____________________________|___________| Desperation Attacks: Angelo Rush -----:> Intial Attack [one foe] Angelo Recover -----:> Pet Magazine Volume No. 2 Angelo Strike -----:> Pet Magazine Volume No. 1 Angelo Cannon -----:> Intial Attack [all foes] Angelo Invisble Moon -----:> Pet Magazine Volume No. 3 Angelo Reverse -----:> Pet Magazine Volume No. 4 Angelo Search -----:> Pet Magazine Volume No. 5 Angelo Wish Star -----:> Pet Magazine Volume No. 6 Varly -----:> At the Ragnarok and after you have save her from the Witch Musemum ------------------------------------------------------------------------ Quistis Trepe ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |___________________|________|________________________________________| | Chain Whip | 100 | 2x Magic Stone Fragment |ATK: - | | | | 1x Spider String |HIT: 103% | |___________________|________|_____________________________|__________| | Sleeping Tear | 200 | 2x Magic Stone |ATK: +3 | | | | 1x Sharp Tail |HIT: 104% | |___________________|________|_____________________________|__________| | Red Scorpion | 400 | 2x Ochuu Tentacle |ATK: +8 | | | | 2x Dragon Skin |HIT: 106% | |___________________|________|_____________________________|__________| | Save The Queen | 800 | 2x Molbor's Tentacles | | | | | 4x Sharp Nail |ATK: +13 | | | | 4x Sparkling Energy |HIT: 110% | |___________________|________|_____________________________|__________| Desperation Attacks: Name of Moves: ____________________________________________________________ | | | | | Laser Eye | Micro Missile | Angel Whisper | | Super Vibration | Boiling Liquid | Mighty Guard | | Thunder Strike | Gatling Gun | Ray Bomb | | Level ?? Death | Fire Breath | Shockwave Phaser | | Detonator | Bad Breath | | | Aqua Breath | Laser Canon | | |___________________|___________________|___________________| ITEMS FOR QUISTIS contributed by Steven Bruck /Heero Yuy ________________________________________________________________________ Before I started the list, I would like to thank Steven Bruck for this. Without his help, I was not be able to doing this section on my own. Meantime, check out his FAQs. Sorry for the mess in the list as I have finally added the actually chart at the "Quistis" section. Some of them are under research, so there may be errors. Heero Yuy also help as he provide the translations on the items. The translations can be found in the items section. I have added some description on the moves. Also don't forget to check out his FAQs. ------------------------------------------------------------------------ Name of Special Move: Laser Eye Item needed: n/a Description: Quistis turns around and thus firing a laser from her eyes at one foe. How to get it: Actually, you do not need to get it. In fact, it is the intial special move for Quistis. ------------------------------------------------------------------------ Name of Special Move: Super Vibration Item needed: String of Kumo [Spider String] Description: Quistis spread her arms wide and circular beams appears from her body causing the ground shaking affecting one opponent. How get it: Easy. At the forests of Balamb, you fight caterpillar like structures called Kedachiku. Defeat or steal from it. CCI: 1x Kedachiku --> Spider String ------------------------------------------------------------------------ Name of Special Move: Thunder Strike Item needed: Corel Fragment Description: Quistis spread her arms wide and orange bolts of lightning appears from her body, attacking all foes. How to get it: You will have to fight Kokotorisu and Kuriipusu to get it. Kokotorisu can be found it the forests near Galbadia Garden. Just defeat it. You can get this by stealing from the shadows in Altemisia Castle. CCI: n/a ------------------------------------------------------------------------ Name of Special Move: Level ?? Death Item needed: Charm Claw Description: Quistis cast Triple Death at all foes! How to get it: You need to fight Garukimasera, Torai Feisu or Moruboru. Torai Feisu is a 3 headed creature found at the basement of Warship Island. CCI: 1x Torai Feisu --> 1x Charm Claw ------------------------------------------------------------------------ Name of Special Move: Detonator Item needed: Black Hole Description: Quistis call forth the door of Dimension and the monster is being sucked into the dimension. How to get it: You need to fight Gesupaa. The Gesupaa can only be found during Laguna's last scenario. Change a Card will be good idea too. CCI: 1x Gesupaa --> 1x Black Hole 1x Diablo --> 100x Black Hole. ------------------------------------------------------------------------ Name of Special Move: Aqua Breath Item needed: Crystal Water Description: Quistis held her palms together and summon a beam of water against all opponents. [Water] How to get it: You need to fight Fokaroru OR Kimaira Burein. This rather hard to get as you will normally get Fish Fin by defeating them. Use Bahamut's Rare Item for assistance. CCI: 5x Fokaroru --> 1x Crystal Water. ------------------------------------------------------------------------ Name of Special Move: Micro Missile Item needed: Missel Description: Sticks fired out from her body and attacking one foe! BTW, it works like Demi, removing 3/4 of the opponent's HP. How to get it: You need to fight GIM52A or BGH251F2. Use Bundoru to steal from it. GIM52A can be found during your jounery at the Missile Base and F.H. City. BGH251F2 is actually the BOSS. Stealing from it will not get this, instead Adamantium. CCI: n/a ------------------------------------------------------------------------ Name of Special Move: Boiling Liquid Item needed: Mysterious Liquid Description: Boiling Liquid appears from Quistis and steam leaks out and thus doing damage to one foe. How to get it: You need to fight Geira. Geira is found at the snowfield of Travia/Esthar [before getting Ragnarok.] CCI: 1x Geira --> 1x Mysterious Liquid ------------------------------------------------------------------------ Name of Special Move: Gatling Gun Item needed: Fang Machine Gun Description: Quistis spread her arms wide and rapid firing of energy slashing down across to one foe! How to get it: You need to fight SAM08G, BGH251F2 or Tetsukyo- jin. Just steal from SAMOGA [Looks like a robotic dinosaur with two launcher on its arms. CCI: 1x SAM08G --> 1x Fang Machine Gun ------------------------------------------------------------------------ Name of Special Move: Fire Breath Item needed: Fire Dragon Fang Description: Quistis gathers energy and thus firing a beam of fire at all foes! [All] [Fire] [Enemy] How to get it: You will need to fight the Rubulmdragon at the Island closest to Hell. Steal from it. CCI: 10x Rubulmdragon --> 1x Fire Dragon Fang ------------------------------------------------------------------------ Name of Special Move: Bad Breath Item needed: Molbor's Tentacle Description: Quistis gives out a greenish-black breath and attacks all foes causing status ailments like Sleepel, Berserk, Poison, Blind and Confu. [All] [Enemy] How to get it: You will need to fight Molbors found at the Island closest to Hell/Heaven CCI: 6x Molbor --> Molbor's Tentacle ------------------------------------------------------------------------ Name of Special Move: Laser Canon Item needed: Laser Canon Descritpion: Blue beams of fast striking energy appears from the body of Quistis and thus attacking one foe. How to get it: You need to fight robotic BOSS at Lunatic Pandora and steal from it OR fight Inbinshinburu [also found during Laguna's LAST Scenario! It is the huge air stool!] CCI: n/a ------------------------------------------------------------------------ Name of Special Move: Angel Whisper Item needed: Wind Whisper Description: Cool breezing wind surrounds the the characters and thus restoring lost HP! [All] [Allies] How to get it: You need to fight Adamantaimai at the shores of Long Horn Island, just steal from it. May need Bahamut's Rare Item for assistance. CCI: n/a ------------------------------------------------------------------------ Name of Special Move: Mighty Guard Item needed: Barrier System Description: Quistis spread her arms wide and cast blue and pinks on her party causing Haste, Regen, Flight, Barrier and Shield on all allies. [sometimes Aura] [All] [Allies] How to get it: Noticed that there is a barrier surrounding Esthar? Just get into a battle in there and sooner or later, you will encounter Behemoths, just steal from them. CCI: 10x Behemoth --> 1x Barrier System ------------------------------------------------------------------------ Name of Special Move: Ray Bomb Item needed: High Output Occurence Device Description: Quistis focus her power to her eyes. She then turns around and shoots the beam into the ground, after the ground explodes, it sends the enemies into the sky. Does moderate damage. Thanks to Qiao2324 for the description. How to get it: Fight Runatikuu Pandora, Purittsu [Iron warriors which cast lightning on oneself!]. Do NOT equip "Rare Item" CCI: n/a ------------------------------------------------------------------------ Name of Special Move: Shockwave Phaser [Shockwave Pulser] Item needed: Dark Matter Description: Blue orbs surround one opponent and brought them to another dimension followed by a blasting effect forcing the opponents back to the ground. Givera uses this before it dies! It does over 9999 HP damage! How to get it: Get 100x Charm Claws and acquired G.F Siren's Make Tools. Change the 100x Charm Claws and you will get the Dark Matter. CCI: n/a ------------------------------------------------------------------------ Irvine Kinneas ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |___________________|__________|______________________________________| | Variant | 100 | 1x Iron Pipe |ATK: - | | | | 4x Screw |HIT: 105% | |___________________|__________|___________________________|__________| | Yurishizu | 200 | 1x Iron Pipe | | | | | 1x Bomb Fragment |ATK: +3 | | | | 2x Screw |HIT: 108% | |___________________|__________|___________________________|__________| | Bismark | 400 | 1x Iron Pipe | | | | | 4x Dynamo Rock |ATK: +8 | | | | 8x Screw |HIT: 112% | |___________________|__________|___________________________|__________| | Exactor | 800 | 2x Bone of the Eerie | | | | | Dragon | | | | | 1x Moon Stone |ATK: +13 | | | | 2x Star Fragment |HIT: 122% | | | | 18x Screw | | |___________________|__________|___________________________|__________| Desperation Attacks: _______________________________________________ | Normal Shot | Canister Shot | | Group Shot | Quake Shot | | Dark Shot | Armor Shot | | Flame Shot | Hyper Shot | |_______________________|______________________| Selphie Tilmitt ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |___________________|_________|_______________________________________| | Flail | 100 | 2x Magic Stone Fragment |ATK: - | | | | 1x Bomb Fragment |HIT: 98% | |___________________|_________|____________________________|__________| | Morning Star | 200 | 2x Iron Sphere |ATK: +3 | | | | 1x Sharp Nail |HIT: 99% | |___________________|_________|____________________________|__________| | Crescent Wish | 400 | 1x Fire Dragon Fang | | | | | 1x Life Ring |ATK: +8 | | | | 4x Sharp Nail |HIT: 101% | |___________________|_________|____________________________|__________| | Dream Kettle | 1,000 | 1x Admantium | | | | | 3x Star Fragment |ATK: +13 | | | | 2x Charm Claw |HIT: 255% | |___________________|_________|____________________________|__________| =========================================== SPECIAL MOVES / DESPERATION TECHNIQUES =========================================== These are the returning Limit Breaks of Final Fantasy VII. Once your character was low on his/her HP or having Aura cast on him/her. The character will reveal their desperation move [shown the example below] It will only appears in critical conditions. There is also a probability of your character using this after a damaging attack [ 4000+]. ____________ E.g. | Attack |> |--> Special Move (or Desperation Move) | Magic | | G.F | | Draw | |___________| Next you will see light coming out from the character's body and thus resulting the character's special trademark. Super trademarks are indicated by blue beams. ======================================================================== Squall Leonhart Consecutive Blade ======================================================================== A box like the one on the right will | be shown on the lower part of the | ________________________ screen. Next you will see beams of | | |<<<<| | right to left. Press R1 once it | |______|<<<<|___________| reaches shaded section. Then you | will view the hit made by you. If | Once the box hit the |<<| you have done correctly, you will | area, press R1 to trigger. next have a chance of Squall doing | When you have succeeded another sword slash.. about 1/6 chance | in trigger, you will see if you asked me. Affects only one | flashes and ranging on opponent. [applies to Love Divide] | the hits ranging from 1 Squall will use different "additional" | ~7 hits. techniques when his gunblade is upgraded | | ------------------------------------------------------------------------ SQUALL'S ATTACKING CONFIGURATION This table only provides the ASCII art of Squall's ________________________________________ Auto-Trigger. To trigger your | AUTO TRIGGER | ON | OFF | self,select [OFF] for Auto |_________________________|______|_______| Trigger. Note that you can | AUTO TRIGGER BAR | ON | OFF | turn the Trigger Bar [OFF] |_________________________|______|_______| Squall will automatically |Special | unleashes this if you have | Love Divide Fatal Circle | trigger all six slashes or | Blasting Zone End of Heart | the enemy hasn't died yet |________________________________________| after two consecutive blade. DESCRIPTION OF TRADEMARKS [SPOILERS, avoid reading too much] ------------------------------------------------------------------------ Name: Love Divide Description: This move looks great as Squall uses the move that he has used during the battle with Seifer at the opening FMV. Squall just glides his gunblade across the ground and lift it, thus a blast appears from the ground. Area effect: 1 opponent Rating: 7/10 ------------------------------------------------------------------------ Name: Fatal Circle Description: After Squall has finished the Consecutive Blade, Squall helds his gunblade on his shoulders and leap up in mid-air and followed by a quick spin, forming sparks of fire on his opponents. Area effect: All opponents. Rating: 8/10 ------------------------------------------------------------------------ Name: Blasting Zone Description: Squall held his gunblade vertically upwards and followed by a generation of wind surrounding him. Next a beam of light appears from his gunblade and receives the outer atmosphere of the world, followed by a deep cut on the ground on all opponents. Area effect: All opponents. Rating: 9/10 ------------------------------------------------------------------------ Name: End of Heart Description: Squall held his gunblade facing downwards followed by a cloud of wind generating and starts a rushing series of 16x slashes on his opponent [9999 HP each!]. This is obvious the most damaging attack in FF8! I forgot that there is another addition of 9999 HP damage after he has excuted the End of Heart! Area effect: Single opponent. Rating: 10/10 [actually it deserves more than 10!] ------------------------------------------------------------------------ ======================================================================== Zell Dincht Duel ======================================================================== I myself love doing Zell's special moves as you can input the way you wanted Zell to brawl. His special move is quite similar Tifa's limit break, but in a different way. First you have to input keys and Zell will do the specific move like for example: Forward, Back, Circle You will see a time bar at the south-east corner. Zell will immediately stop if you failed to input the keys in the certain time. Affects only one opponent. Zell can get new limit breaks by reading fighting manuals, one is obtained by defeating Edea at the end of Disc 2. Here is the pattern on using Zell's Specials: 1. Zell will do his Rush Fists. 2. Next a box containing the input of keys will appear. Enter any of these combinations before ending of Zell's Rush Fists. 3. Now you will unleash the chosen up and chain it again until the time has reached 00:00 4. Note that you need to chain up within the given time and time will flickes. It should looked something like this: ___________________ | ___ ____ | | / \ |___ | This means that you must chain up within | | | | | 22 seconds or the time will pass... | \___/ ____/ 22 | |___________________| | ___ | | / \ | | | The time passes as you chain your combos, also | | | |__|_ | this applies when you are not keying into | \___/ | 30 | buttons. So do it fast [anyway the keys are |___________________| shown when Zell is doing his special moves]. | ___ | | / \ /| | You must finish the combination of keys before | | | | | Zell finishes the move or the combo will stop. | \___/ __|__ 12 | |___________________| | ___ ___ | The combo will automatically ends when the | / \ / \ | following happens: | | | | | | <> When the timer hits 00:00 [shown on the | \___/ \___/ 00 | left] |___________________| <> When Zell has unleashes special moves, except for Rush Punch, Head Shock, Heel Drop, Mach Kick, Meteo Strike and the Dolphin Blow ----------------------------------------------------------------------- | Name of Moves | Button Configuration | Volume | ----------------------------------------------------------------------- | Rush Fists | Circle, X | Intial Attack | | Head Shock | Forward, Back | Intial Attack | | Heel Drop | Up, Down | Intial Attack | | Mach Kick | Back, Back, Circle | Intial Attack | | Dolphin Blow | L1, R1, L1, R1 | Warrior Guide 001 | | Meteo Strike | Down, Circle, Up, Circle | Warrior Guide 002 | | Burning Rave | Down, Down, Down, Down, Circle | Intial Attack | | Meteo Blast | Up, X, Down, Triangle, Circle | Warrior Guide 003 | | Different Beat | Triangle, Square, X, Circle, Up| Warrior Guide 004 | | Final Heaven | Up, Forward, Down, Back, | Warrior Guide 005 | | | Triangle | | |________________|________________________________|___________________| SETTING ZELL'S SPECIAL MOVES ______________________________________________________ | AUTO MOVEMENT [COMPUTER CONTROL] | ON | OFF | |__________________________________|_________|_________| | | | Rush Fists Circle, X | | Head Shock Forward, Back | | Heal Drop Up, Down | | Mach Kick Back, Back, Circle | | Dolphin Blow* L1, R1, L1, R1 | | Meteo Strike* Down, Circle, Up, Circle | | Burning Rave Down, Down, Down, Down, Circle | | Meteo Blast* Up, X, Down, Triangle, Circle | | Different Beat* Triangle, Square, X, Circle, Up | | Final Heaven* Up, Forward, Down, Back, Triangle | |______________________________________________________| DESCRIPTIONS ON SPECIAL TECHNIQUES [These are spoilers, avoid reading them too much!) ------------------------------------------------------------------------ Name: Burning Rave Description: Well, Zell gathers his power, forming a huge shield and thus sparks of fire appear from his arm. Zell then punches the ground and thus forming a ground wave and followed by a blast to all opponents. Area Effect: All opponents Rating: 7/10 ------------------------------------------------------------------------ Name: Meteo Blast Description: My personal favorite. Zell jumps into mid-air and gather green bolts of energy and thus rushes to his opponent with a dashing punch and passes through the opponent and followed by an explosion. Area Effect: One opponent Rating: 8/10 ------------------------------------------------------------------------ Name: Different Beat Description: One nice trademark! Zell just simply kicks up his opponent into mid- air and starts with some swift knee bashes and finally ends with a knee atttack. Area Effect: One opponent Rating: 9/10 ------------------------------------------------------------------------ Name: Final Heaven Description: Another great trademark.. wouldn't spoil it, watch for yourself. Area Effect: All opponents Rating: 10/10 ------------------------------------------------------------------------ Notes when using Zell.... Zell can used some of his special techniques if he have acquired certain levels. I myself believed that you must gained the requirements before Zell could unleash the final desperation technique. Meteor Strike is Gravity-based, it works like Demi, taking off 3/4 of the monster's HP. 1. Burning Rave [intial technique.] 2. Meteo Blast ---> Zell at Level 40 3. Different Beat ---> Zell at Level 80 4. Final Heaven ---> Zell at Level 100 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Using Finishing Blow by Qiao 2324 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Using Finishing Blow: Burning Rave (low timer) 1. Rush Punch, Mach Kick Rush Punch, Heel Drop/Meteo Strike (preferred Meteo Strike as it does more damage) -> [Burning Rave.] If the timer starts between 9'33 to 12'00 1. Head Shock, Heel Drop, Meteor Strike, Head Shock -> [Burning Rave.] Using Finishing Blow: Meteo Blast (low timer) 1. Rush Punch, Dolphin Blow -> [Meteo Blast] If the timer starts between 9'33 to 12'00 1. Head Shock, Meteo Strike, Dolphin Blow, Mach Kick -> [Meteo Blast] 2. Head Shock, Heel Drop, Mach Kick, Heel Drop, Head Shock, Rush Punch, Mach Kick -> [Meteo Blast] Using Finishing Blow: Different Beat (low timer) 1. Head Shock, Meteo Strike, Head Shock --> [Different Beat] If the timer starts between 9'33 to 12'00 1. Head Shock, Heel Drop, Mach Kick, Heel Drop, Head Shock --> [Different Beat] Using Finishing Blow: Final Heaven 1. Head Shock, Heel Drop, Meteo Strike -> [Final Heaven] If the timer starts between 9'33 to 12'00 2. Head Shock, Heal Drop, Mach Kick, Rush Punch -> [Final Heaven] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ======================================================================== Irvine Kinneas Shot ======================================================================== Irvine's Special is even more fun to | do. Firstly, you have to buy bullets | __________ or make bullets. His limit breaks | | Bullets | requires bullets. No Limit breaks when | | no. | you do not have bullets in hand. Just | |__________| simply press R1 to shoot and D-Pad to | _____________ specific which enemy you want to shoot. | |____________| You have a time limit when doing this | limit break. Shown on the left. Affects | one or All opponents. | Irvine's special moves depends on the | different ammunition in his arsenal. He | will do more damage with better bullets, | you need to have mastered Ifrit's "Make | Bullets" skill. | | ------------------------------------------------------------------------ SETTING IRVINE'S SPECIAL MOVES ______________________________________________________ | | | Normal Shot BI General Bullets | | Group Shot BI Spread Bullets | | Dark Shot B1 Darkness Bullets | | Flame Shot B1 Flame Bullets | | Canister Shot B1 Destruction Bullets | | Quake Shot B1 Quick Strike Bullets | | Armor Shot B1 Armor Piercing Bullets | | Hyper Shot B1 Wave Bullets | |______________________________________________________| Learning new moves - gaining better bullets through the Ifrit's [Make Bullets]. BI stands for Bullet's Icon and Irvine can only learn new moves after he have gotten the previous version. Refer to Bullets List for the description ======================================================================== Rinoa Heartily Combine ======================================================================== Rinoa's special attacks are also quite | cool huh. Her dog Angelo has been | intensively use in battles along with her. | Her move are rather unique and will do | all opponents mostly. | She will be able to learn new moves by | reading magazines on pets. Angelo will | come to Rinoa's rescue with a charge when | Rinoa is low on HP. | Angelo learns new moves when your | characters takes it for a walk! | | ------------------------------------------------------------------------ SETTING RINOA'S SPECIAL MOVE _________________________________________________________ | _______ | | | PHOTO | Angelo Rush |||||||||||||||| | | | OF | Angelo Strike |||||||||||||||| | | |ANGELO | |> Angelo Recover | | | | |_______| Angelo Cannon |||||||||||||||| | | Invisible Moon |||||||||||||||| | | Angelo Reverse |||||||||||||||| | | Angelo Search |||||||||||||||| | | Angelo Wish Star |______________| | | | |_________________________________________________________| The name of the move will uncovered when you have read the Pet Magazine. Finally I have the chance to correct it. The bar will only increases following circumstances, thanks to Happy Matt and Qiao2324 for confirming this. The bar will built up as Rinoa walks or the field [make sure that she in your party and equip Encounter Nothing] Certain moves will be excute if Rinoa is under consecutive attacks. Examples are Angelo Rush, Angelo Recover and Angelo Search. Best of all, these moves does not cause a turn. ======================================================================== IN-BETWEEN BATTLE ANGELO ATTACKS ======================================================================== These moves are only excuted when Rinoa is being attacking consecutive. and thus the damage is heavy about 1000+ each time. ______________________________________________________________________ | | | | Angelo Rush | Rinoa falls onto the ground and Angelo rushes into| | | the battle and a charge that affects one foe. | |__________________|___________________________________________________| | | | | Angelo Recover | Angelo rushes towards Rinoa and gives Rinoa an | | | item that heals Rinoa about 3,000 HP. | |__________________|___________________________________________________| | | | | Angelo Reverse | Some FAQs called this Angelo Rebirth. Angelo comes| | | into the battlefield and used a Phoenix Down on | | | Rinoa. | |__________________|___________________________________________________| | | | | Angelo Search | Angelo enters the battlefield and search for an | | | item [Tent-type] and then gives it to Rinoa | |__________________|___________________________________________________| ======================================================================== DESPERATION MOVES ======================================================================== These moves are excuted through the desperation technique, same as how you used Squall's R1 Trigger. ______________________________________________________________________ | | | | Angelo Cannon | Rinoa whistles for Angelo. Angelo comes in and | | | landed on Rinoa's Arm and being blast away like a | | | cannon which affects all foes. Angelo is then | | | awarded with a bone. | |__________________|___________________________________________________| | | | | Angelo Strike | Rinoa calls for Angelo by waving her hands down, | | | Angelo enters the battlefield and grab the monster| | | thus spinning it 360 degrees in mid-air and | | | followed by a ground smash. | |__________________|___________________________________________________| | | | | Invisible Moon | Rinoa throws a bone high up in mid-air and Angelo | | | grabs the bone and leap across the moon and howl! | | | beams of invisibility starts to cover the | | | characters, it works like the Holy War Medicine. | |__________________|___________________________________________________| | | | | Wishing Star | Angelo comes running into the battle and running | | | together with Rinoa. Rinoa will then ride onto | | | Angelo and thus rushing towards the enemy about | | | 10 times, each time doing 5,000 HP damage. Thanks | | | Kasuga Kyousuke for the description. | |__________________|___________________________________________________| SPECIAL MOVE FOR RINOA contributed by Jesus Zhu /Yee Seng Fu I have tested this on an old save file and found out this move! Varly! This rather dangerous as Rinoa can cast all sorts of spells [without Angelo!]. I have seen her using Tornado [which I did not have it in her magic inventory.] Rinoa will raise up into mid-air with a pair of wings. Afterwards, you can't control Rinoa anymore. You will see her casting spells on her. I think all you need to do is to have her using her special move while at the Ragnarok. You will be able to get this move after Squall has rescued her from the Witch Musemum [permantely] This move is not found in the STATUS screen! Thanks to Yee Seng Fu and Jesus Zhu for the correction of the name for the moves. ======================================================================== Quistis Trepe Blue Magic ======================================================================== This woman has very damaging special moves | ____________________ Her special moves can be obtaining by | |Laser Eye p1| winning battles, stealing from enemies | |Super Vibration | using the command [Bundoru] found in the | |Thunder Strike | Diablo. Don't look down on her as she | |Level ?? Death | could be your best fighting machine against| |____________________| tough cookie. | ____________________ | |Detonator p2| Name of Move: Blue Magic | |Aqua Breath | Damage Affect: Variable | |Homing Missile | How to learn it? | |Boiling Liquid | You must get items [JUNK section] which | |____________________| known as Blue Magic. (hey isn't this kinda | ____________________ strange? In chinese, the character means | |Gatling Gun p3| "Green") Just simply select the item and | |Fire Breath | use it on Quistis. Does it works like | |Bad Breath | Enemy Skill Materia? Sometimes you can also| |Angel Whisper | monsters such as the Kedachiku using the | |____________________| [Super Vibration] which can be learnt by | ____________________ using the Blue Magic Item [Spider's Thread]| |Laser Canon p4| There are a total of sixteen of them and | |Mighty Guard | methods of gaining them can be found above.| |Shockwave Phaser | | |Ray Bomb | | |____________________| | ------------------------------------------------------------------------ SETTING QUISTIS' SPECIAL MOVE [Thanks for Qiao2324 for the chart] ________________________________________________________ |Special | | Laser Eye Super Vibration | | Thunder Strike Level ?? Death | | Detonator Aqua Breath | | Homing Missile Boiling Liquid | | Gatling Gun Fire Breath | | Bad Breath Angel Whisper | | Laser Canon Mighty Guard | | Shockwave Phaser Ray Bomb | |________________________________________________________| The descriptions can be found at the Weapon List section. ======================================================================== Selphie Tilmitt Slots ======================================================================== Selphie's special moves solemnly depends | on the amount of magic that she has | ______________ stocked in her inventory. She has the | | No of Magic | ability of casting many magic at one time, | | Bolt2 x3 | for example she will cast 3x Bolt 2 in a | | | row | | Change | | | Decide | | |______________| | | ------------------------------------------------------------------------ _______________________________________________________ |Special | | Full Cure Wall | | Leviator The End | |_______________________________________________________| Selphie has damaging limit breaks. These moves can only be usable if you have use Selphie's SLOTS. Try to get Selphie casting her desperation moves and you will get this [hope that you are lucky enough ^_^] Look out for strange Japanese words and you will be able to use it. Thanks to Happy Matt for the valuble information on getting Selphie's Moves. BRIEF DESCRIPTION .. [Spoilers! Don't read too much about these] Thanks to Qiao 2324 for testing this. Thanks to Happy Matt for the way to get this moves. ________________________________________________________________________ Full Cure It will restores fully HP for all characters. Works like Leviathan's Recovery command for all character. Selphie will hang for a while and followed by an entrance of the blue glowing substances and thus healing your characters to full health and it also cure status ailments. Wall A wall of rock raises in front of the characters. Layers of protective spells such as Barrier, Shield and Reflect are being cast on your characters. The End A great skill as it simply removes the monsters in the battlefield. Much preferred over Flight-Detonator as it could just elimate any monster even though the monster is fixed to the ground. The screen will switches to the opening FMV where Rinoa is waiting for Squall. There you will see the words "The End" and the monster will die instantly. No crappy hit-rate! This move is very deadly as it can even instantly BOSSES such as Bahamut, Omega Weapon and Sabotander [practically it works on any BOSSES except for the final BOSS]. Thanks to Qiao2324 for the valuable information. Leviator A pair of wings appeared from the back of the monster and thus lifting them of the ground, causing a flawless victory! Useless against monsters such as the Abisu Uoomu. ________________________________________________________________________ Thanks to Steven Bruck for the translations of the names. ======================================================================== Laguna Loire Desperado ======================================================================== Well a hot-blooded young man. Laguna seems | Name: Desperado to have only one special move. That is by | Damage Affect: All throwing a grenade at opponent, hang onto | Description: Laguna throws a rope and thus repeating fire at all | a grenade and hang onto a opponents, very damaging! | rope and does rapid firing | at all foes | ======================================================================== Kiros Seagul Bloodfest (my name for it, okay?) ======================================================================== I like Kiros' dashing slash with his | Name: Bloodfest daggers, likes Yuffie's Level 3 Limit Break | Damage Affect: Single 2 [forgetten it's name]. He can does about | Description: Kiros rushes a 500+ HP damage in low levels to a single | forward and does a total foe! | of 6 ~7 slashes on one | foe. | ======================================================================== Ward Zarback Falling Dome (my name for it, okay?) ======================================================================== I was pretty amazed when I first saw | Name: Falling Dome Ward's Special Move. Cannot believe a huge | Damage Affect: All guy like him and leap so high in mid-air. | Description: Ward throws Very incredible and unbelieving! He looks | his harpoon high up into quite like Minotaur [during the Brother's | the sky and thus grabbing Summon ^_^;] | the harpoon. Next he comes | slashing down with the | harpoon at all foes. | ======================================================================== Edea Chilled Strike ======================================================================== Edea's special move is basically rather | Name: Chilled Strike automatic. It seems to me that she has | Damage: Single only one special move. Edea just simply | Description: Edea calls raises her hands and summoning icicles | up 3 long icicles and and came splashing down on one foe. Thanks | threw them up and thus to Stephanus Rudiyanto for this. It is | come slashing down at actually the move that Edea has used upon | the selected target. Squall at the end of Disc 1. | | ======================================================================== Seifer Final Sword ======================================================================== Here is just a minor update about Seifer. | Name: Final Sword He has indeed an R1 trigger just like | Damage: All Squall. The damage inflicit can be tripled | Description: Seifer spins when being trigger. BTW, You can only used | his gunblade and generate Seifer during Dollet's mission. | an energy ball and thus Note: You must tap R1 repeatedly when | swinging it at all foes. Seifer is generating the energy ball. | | ======================================================================== Well that's all for the Weapon Upgrading and Desperation Techniques section. ======================================================================== 7. S T R A T E G I E S ======================================================================== Here is a brand new section about combat and gaining EXP, AP and items. I have added some strategies that I have gotten, plus those helpful strategies by Sung Kato. I have also added the ways to defeat the Omega and Ultimate very detail, thanks to Sung K. Kato for his help in the strategies against BOSSES such as the Omega and Ultimate Weapon. Of course not forgetting strategies sent by others. [this also includes Markweb Jimenez, Akuma20000 and Qiao2324] About AP gaining, I will add it during the next update. ------------------------------------------------------------------------ THINGS THAT YOU SHOULD KNOW... ------------------------------------------------------------------------ - Ways to equip commands - Junction magic to your characters' stats, thus bolstering them up. - Ways to get the spells [refer to G.F Make Magic Menu Abilities such as make high class magic (the only way to get Triple besides drawing from Odin or Cerebrus) and Monsters section (find which monsters have the spell.) If you did not know all this, read the Tutorial Section or Yee Seng Fu's Basics FAQ for more details. ------------------------------------------------------------------------ MISCELLANEOUS STRATEGIES [normal monsters] ------------------------------------------------------------------------ - Defeating Molbors (with Grasharaboras obtained) by Qiao2324 Molbors can be defeated! Just meet the following requirements - Berserk, Silent, Confu, Sleepel and Bio (not necessary..) - 3x Sakigeke [Pandamonium, Tonberi, Sabotendar] - Dexrity +40% [Pandamonium, Cerebrus] - Dexrity J [Cerebrus] - Auto Haste [Cerebrus] - Aura [gotten from the Magic Stones at the borders of Island closest to Hell/Heaven] - Squall's Lionheart or Quistis' Detonator [deseperation technique] - Merton [needed if using Lionheart, draw from Geira] - Chiryou or Esuna [drawn from Mezumarizu] - Strength J [if have Lionheart, junction to Squall's strength until 255] <> With Lionheart Have all status ailment magic to one character and give that character the Chiryou command. First of all, have the first character to cast Merton to weaken the Molbor. Next after the Molbor have used the Bad Breath, have that character use the Chiryou to cure others and have the members casting Aura on Squall. There will be a high probability that Squall will use End of Heart on the Molbor.... Thanks to Qiao2324 for the strategy. Remember that Molbor will not use Bad Breath if a character is still under the status ailements. <> With Detonator As you go into the battle, cast Aura on Quistis and have she cast Detonator [first item on the 2nd Special page.] This strategy works well against tough cookies such as Rubulmdragons. - Status Elemental Strategy by Markweb Jimenez - Junctioned Zombie to the 1st character's status attack. - Junctioned Curse to the 2nd character's status attack - Junctioned Death to the 3rd character's status attack Commands __________ __________ __________ |Commands | |Commands | |Commands | |Attack | 1st |Attack | 2nd |Attack | 3rd |Magic | |G.F | |Magic | |Recovery | |Draw | |G.F | |Draw | |Item | |Sosei | |__________| |__________| |__________| Start off with the 1st character attacking the monster [make sure that it is not undeed]. Have the second character used a Phoenix Down, if it misses have the third character used the Sosei Command. And the monster will be instantly killed! (if you does have Sosei, just used Life Magic) If the monster is instantly undeed, used a Phoenix Down for an easy kill. - Fighting against Undeed by Markweb Jimenez Don't bother to attack, just use a Phoenix Down or cast Life on the monster. [Life can be drawn from Mezumaraizu] Note that you can make undeed with Zombie, refer to the strategy above for more details. Zombie does not work on plants-type monsters such as Ochuu and of course the undead. - Fighting against the monsters found at the Island closest to Hell Make sure you have three G.Fs and have acquired Strength J. Equip Encounter Nothing and gather up great spells and this takes a while for the quick regeneration of Magic Stones. Just junctioned 100x Ice 3 to every character's Attributes Attack [The T-Rex, Molbors and RubulmDragons are weak against cold. Junction 100x Ice 3 spells will inflicit twice the amount of damage.] Junction 100x Fire 3 spells to the character's defense and have a character freed from status ailments such as Berserk, Confu and Sleepel, give that character the Chiryou command. [Make sure that it is 100% protection] As for the green dragons, just draw Death and cast on it. Make that you have tons of Aura spells, Merton and Cure 3. In this way, you have no fear. Just unequip Encounter Nothing and you will have no fear against them. - Defeating the T-Rex by Rob Strokes The T-Rex is weak against Cold. Junction 100x Ice to your character's and he/she can does as much as 4000 even with the strength stats of 100+. This is due to the weak defense of the T-Rex. Just cast Blind on the T-Rex and Countdown to Death. This tip can be found at Final Fantasy VIII: Worlds Apart. - The Fight against Sleepies by Markweb Jimenez First of all you must gotten spells such as Sleepel, Haste, Slow <> Sleepel: Fango Ongo <> Slow: Level 100 Kedachiku <> Haste: Iron Giant or Tetsuko-jin Junction 100x Sleepel to Squall's status attack and make sure that he has high dexrity stats. Give him also Auto-Haste. Junction 100x Slow to another character as for the last character, junction 100x Curse for his/her status attack. Give the character with Slow, the Sakigeke ability first. Just keep on attacking with the third character summoning a G.F and have the character with Slow, does the attacking first and followed Squall doing his job. In this way, you can conserve most of the HP of your G.Fs for BOSS fights. - Easy defeat Iron Giants [Tetsuko-jin] Very bothering with the Iron Giants attack your characters with a giant sword swipe which inflicit 1000+ to all characters ? Here is a method: -> Junction 100x Sleepel to every characters' status attack! -> Junction 100x Bolt 3 to every characters' attributes attack. -> Equip G.Fs Diablo and Quetzalcoatl. Now as soon as your characters reaches his/her turn, attack the monster and it will be instantly under the Sleepel status. Once under the sleepel status, summon Diablos and Queztalcoatl which should last about 2 summons for each G.F. Have one character do stocking of Haste if you don't have or have that character wait until the Sleepel status wear off. And start to attack again. In this way, there is no chance for the Iron Giant to does damage on your characters. It also works on monsters such as Behemoths. - Easy gaining EXP and AP by Prasetia Gunawan You must have gotten Ragnarok and have the Odin. Head for the Island closest to Hell. The monsters give a handsome sum of EXP. Just simply junction 1x Sakigeke for each character and run once you begin a battle [press L2 and R2 to escape] If you are lucky, you will exprience Odin entering the battle. - The Demi HP-Calculator by Markweb Jimenez You may know the monster's current HP by looking at the damage done by Demi spell. Example if the damage inflicit is 3,600 and you know that Demi does 1/4 of damage. Multiply by 3 and you will get 10,800 Hp and you don't have to trouble yourself in using the Sense spell. - Meteor Destruction by Sung Kato An old strategy which I have forgotten to mention. Firstly you must have acquired Eden and have Triple Consumption [or use the 3 stance which can be stolen from the Ultimate Weapon]. Stock Meteor from your fight against Rubulmdragons. Do here is the fun party. Junction 100x Sleepel to every character's status attack and cause them in Sleepel status and summon G.F Cerebrus. Once the Triple Status is on, cast Meteor and you will be able to summon it thrice for the price of one without the monster attacking. - HP Absorption Strategy by Markweb Jimenez Have a character whom has high defensive stats against Status ailments (Sleepel, Confu, Berserk, Silent) and must have high Body Strength and Spirit stats. Equip the character status attack with 100x Drain spell. Equip this character with G.F. Bahamut and give him/her the following abilities: Kabout, Counter, HP+80%, Strength +60% How it works: Every time an enemy attack one of your party member, he'll cover up (effect of Kabou) and absorb the attack from the monster. Next he will counter again (effect of Counter) and thus attack and absorb HP (due to Drain being junction to Status Attack) Due to Strength +60%, the character does more damage and yet absorb more HP. - The deadly of Grasharaboras! by r_rjonah Have Squall being equipped the Sakigeke command from Pandamonium to get the first turn in battle right. Make sure that Squall was junctioned the G.F. Grasharaboras. Make sure that Squall has an affection with Grasharaboras is 1000! Once the battle began, summon the Grasharaboras! BOOM!! almost all of the monsters have the SLOW, PETRIFY, SLEEP, BLIND, DEATH, BERSERK, POISON, DARKNESS all in one turn!!! once this has happen just kill the monster IN ANY MANNER YOU WANT!!! But some monster are immune to the above effects (one good example is the Molbor) but many strong monsters are affected like the RUBULMDRAGONS, IRON GIANTS ,BEHEMOTHS and almost any other monsters will be affected! - The Murderer.. by r_rjonah First of all, have the following magic being junctioned to the character's status attack. Squall --> 100x Death spells, will arise 100% for Sudden Death! ZELL --> 100x Zombie spells, will arise 100% for Zombie! IRVINE --> 100x Petrify spells, will arise 100% for Petrify! Make sure that Squall is protect from Confu (otherwise, you will be dead meat in no time if the other characters does not have 100% protection against Sudden Death. If the opponent is under Zombie status, use Recovery for a quick kill. Sosei will be much better. ------------------------------------------------------------------------ DEFEATING BOSSES ------------------------------------------------------------------------ <> Defeating the Sabotander by Akuma20000 Basics Requirements: - Level 60. Have Zell in the party and have his HP keep at the critical status, yellow in color. Have tons of Phoenix Downs. Have the other characters with the item and draw command. - Magic needed: 100x Ultima - junctioned it to Zell's Strength stats through Strength Junction. Triple works quite well too. Get this from the Magic Stones found at the Island closest to Hell/Heaven and the magic stone found at the second floor of the windmill. Merton - you can get that from the BOSS or you can get that by drawing from Geira. Slow - you can draw this magic from the Kedachiku. Barrier - most monsters have them, refer to Monsters section for more details. Haste - draw from the GIM52A while at Prison Tower or the Iron Giants. Cure 3 - draw from Kedachiku while your characters are at Level 60+ Steps in defeating the Sabotander 1. Draw Merton from the Sabotander and cast on the BOSS, this will decrease the defensive stats of the Sabotander. 2. Have one character cast Slow on the Sabotander. 3. Have the others cast Triple and followed by Haste and Barrier 4. Now just keep on using Zell's special technique [tap triangle repeatedly until it appears and each of his hits will take over 1000 and if you're lucky, the rate of criticals that will be about 3000+ 5. Just using the normal breaks, such as Rush Punches. Let's say you can get 9 seconds for Zell's special technique and for each second you get around 3 hits (each hit giving around 1500 damage) that's a total of 4500 for 1 second and if you can get nine seconds, Zell can easily cause around 40,000+ HP damage! 6. Meanwhile have the other two characters, for healing lost HP and drawing. Don't bother to heal Zell and just keep him at critical status so that you can use his limit break each time. Just make sure that the other characters have maintained their HP above 3000 (just in case, the Sabotander uses its elbow drop!) If Zell dies just use a Phoenix Down or cast Life on him and that'll be enough OTHER STUFFS - This strategy isn't meant for people who want to beat the Sabotander at low levels. This method has only one aim, that's this consume items and magic spells [such as precious Aura] <> Defeating the Bahamut by Akuma 20000 Basics Requirements - Have Zell at Level 60 and have him at critical status. Junction powerful magic to boast up his strength stats. Equip Auto Haste and 3x Sakigeke Magic needed: - Slow > Draw this magic from the Kedachiku Merton > Draw this magic from the Geira Steps in defeating the Bahamut 1. Cast Merton and Slow while have Zell doing his limit techniques. Kept everyone's HP above 4000+. You will be able to finsh of the Bahamut with just two desperation techniques [9 seconds... it is indeed a killer.] Have tons of Phoenix Down in your inventory. Meanwhile seize the opportunity to get spells such as Life 2. Defeat the Odin in less than 3 minutes by Markweb Jimenez First of all, have Squall equipped with Strength +20% and Strength +40%. This will make Squall's strength stats to be increased by 60%! Next have him does attack [making him in critical status] and have him using his special moves on the Odin. You will be able to finish the Odin in a turn or two.. [this will help to conserve some precious Aura magic] There is a way of get Squall in critical status, first have Squall being killed in a battle. Next revive Squall with a Phoenix Down and you will be able to use Squall's Special move easily when you tap Triangle repeatedly. ------------------------------------------------------------------------ DEFEATING THE WEAPONS... ------------------------------------------------------------------------ The Weapons are the most toughest BOSSES in Final Fantasies as the nightmares such as the Diamond, Ruby, Ultimate, Emerald Weapon from FF7 and Omega from FF5. I myself have come up with some strategies. Whom is going into the battles? Actually, I myself believed that every character is good! CHARACTER ANALYSIS <> Squall --> Of course you don't have the choice of not using him. But he is indeed a great character and perhaps the most damage desperation technique when you have gotten his Lionheart. Extremely dangerous if you have junctioned his strength to 255. <> Zell --> Don't look down on this super hyperactive kid. He has great dexrity stats and can does a handful amount of damage when you chain his moves when excuting his desperation techniques. <> Irvine --> The most well-rounded character with decent attacking power and defense stats. He could easily knocked down any formidable foe if you have Wave Bullets in the inventory. Best if you have junction Drain to his status attack! <> Quistis --> She is also a great character plus she has a move that could cause Haste, Barrier, Flight, Shield, Regen and sometimes Aura! [you must get Mighty Guard]. Best of all, her Shockwave Phaser could does over 9999 HP damage to all foes! <> Selphie --> Probably the best suppport character. Even though her offense isn't great compared to Quistis, but she could make something like cast Full Cure and Wall on the entire party. She can does more damage with her awesome trademark "The End" <> Rinoa --> I would recommend her if you does have enough Hero Drinks. Make sure that you have acquired Invisible Moon and Angelo will cast on the entire party. Her Angelo Cannon is also rather massive, could does over 9999 HP damage when she has accquired high levels. I myself have made the following combinations (they may not 100% worked, so don't sue me ^_^;) ___________________________________________________________________ | | | | | | | | Squall | Squall | Squall | Squall | Squall | Squall | | Irvine | Quistis | Selphie | Zell | Zell | Irvine | | Zell | Rinoa | Rinoa | Rinoa | Quistis | Selphie | |__________|__________|__________|__________|__________|__________| ESSENTIAL WEAPONS - Preferred if you have gotten their best weapons. Lionheart is a must when battling against Weapons. Refer to Section 7.0 Weapon Upgrading for more details. I myself think that characters such as Zell and Irvine will not be great if they does have their ultimate weapons. ESSENTIAL MAGIC - Cure 3 - important factor for tough battles as they could recover most of damage. Make sure that all characters have them. You can get this by drawing from Mezumaizu at high levels. - Merton - this magic can lowers the defensive stats of the BOSS, thus weakening them. For example, if Squall inflicits 4000+ HP damage with his consecutive blade, now when Metron is being cast on that foe, he can do up 6,000+ damage. You can obtain this spell by drawing from Geira. - Raise - this magic is great as it could revive a death character back to full health. You can get tons of these from the Draw Points found at the borders of the Island closest to Hell/Heaven. You can also stock up this from your fights against the King Tonberi and the Bahamut. - Aura - A very important magic. This magic will allows you to unleash the character's desperation moves! You can get this from the Draw Points found at the borders of the Islands closest to Hell/ Heaven. You can also stock up during the last battle against Seifer at the Lunatic Pandora. - Haste - It is impossible to have three Dexrity +40% [if you are willing to sacrifice Irvine's Card..], This magic will do it's best as you will be able to do a lot of turns before the Weapons have reaches their turns. You can draw this from the Iron Giants. [Tetsuko -jin] or GIM52A [purple robots with rocket launchers found at the Prison Tower.] - Regen - This magic allows you to restore HP once the character reaches his/her turn and this magic works its best against the Omega. You can draw this spell from the Behemoths. - Ultima - Used for junctioning to your characters' stats thus bolstering them up. You can get most of these from the Draw Points found at the borders of the Island closest to Hell/Heaven or pay 5,000 gil at the Village of Shumi Tribe [where you find the elevator] There is another one found the second floor of the windmill in F.H. - Triple - Quite a good spell in bolstering your character's abilities. You can draw this from the BOSSES fight against Cerebrus and the Odin. You can get this magic by converting 5x Double Magic to 1x Triple Magic through Make High Class Magic Menu ability [Alexander]. You can get Double magic by drawing from Geren Deru. It works like the All Materia in FF7 - Meteor - Quite a good spell when comes to junction against the character's strength stats. You can get this by drawing from the Rubulmdragons. - Death - you need this spell to protect your characters from death- type attacks such as Level 5 Death [Level 100 characters will die instantly. You can get this from the Tonberi.] Essential G.Fs [don't bother to summon it unless the character has high affection against it, use G.F affection items to do this. To improve affections such as Eden, summoned them frequently!] ________________________________________________________________________ G.Fs FOR SQUALL <> Cerebrus --- of course you have seen it appearing in most parts of my strategies against BOSSES. Actually while fighting against Weapons, there is no need in summoning it but make sure that it has the following abilities: - Auto Haste (c) - Dexrity +40% (c) - Dexrity J (j) - Status Defense x4 (j) <> G.F Queztalcoatl, Shiva, Bahamut, Tonberi - HP J, Magic Strength J, Strength J, Strength +60%, Magic Strength +60%, Auto Protection, Ability x4, Sakigeke, Body Strength J [ make sure that it has hit aleast 200] ________________________________________________________________________ G.Fs FOR SECOND CHARACTER [the character whom has lower Dexrity stats] <> Pandamonium -- Another great G.F when comes to Speed/Dexrity. This fact actually allows your characters to select his/her commands before the BOSSES does its turn. - Dexrity +40% (c) - Sakigeke (c) - Strength J (j) <> Brothers, Alexander, Carbunkle, Grasharaboras - HP +80%, HP J, Body Strength J, Sosei, Ability x3, Status Defense x4, Strength J ________________________________________________________________________ G.Fs FOR THIRD CHARACTER [the character whom has higher Dexrity stats] <> Sabotander -- Another great G.F which can helps in building up a strong character with all bonuses such as Strength Bonus, HP Bonus and much more. Train the character with Body Strength equipped. - Sakigeke (c) <> Ifrit, Diablos, Leviathan, Siren - HP J, Strength J, HP +80%, [Encounter Nothing], Strength +40%, Status Defense x2 (junction against Death), Ability x4 (use a Rosetta Stone if you have one, just eliminate Summon Magic +10% from any following G.Fs), Recovery, Magic Strength J ________________________________________________________________________ COMMANDS SCREEN SQUALL 2ND CHARACTER 3RD CHARACTER ___________ ___________ ___________ |Commands | |Commands | |Commands | |Attack | |Attack | |Attack | |Magic | |Magic | |Magic | |G.F | |Item/Draw | |Item/Draw | |Draw/Item | |Sosei | |Recovery | |___________| |___________| |___________| ------------------------------------------------------------------------ DEFEATING ULTIMATE WEAPON ------------------------------------------------------------------------ *** IMPORTANT *** Remember to Eden from the Ultimate Weapon [remember to equip aleast one character with the "Draw" Command] Method contributed by Sung Kato The best way to tackle the weapons is to acquired Squall's Lionheart [ his ultimate weapon which can does 17x 9999 HP damage to any foe.] Don't bother in summoning G.Fs because even though they does damage, but now that your characters can do comparable damage. Summoning a G.F requires time, and speed is the key to victory in defeating the Weapons. Start the battle by cast Merton [all your character's ATB Time Bar should be full as you can automatically selects the command immediately as you started the battle. Cast Haste on the characters with the lowest Dexrity stats. Have Squall or someone else casting Aura on Squall and have him does the Consecutive Blade. If your party is being hurt by the Ultimate Weapon, use Recovery Command to restore lost HP and cast Raise on death characters [which can be drawn from the BOSS] My Method Summon G.F Cerebrus [using Uroko Dragon on Squall to improve the affection, Uroko Dragon can be obtained by defeating the GerenDeru [electrical lizards found at the Island closest to Hell or hilltops of Galbadia.] Make sure that the affection is 1000+] Have the other characters casting Merton. When everyone is at the Triple Status, cast the following magic: Barrier, Aura, Regen on the entire party. Now have everyone unleashes their desperation techniques and it will be an easy battle! Have characters like Selphie, assigining them the job as the party healer. Junction Magic to your HP make sure that it has reached at least 7000+ ------------------------------------------------------------------------ DEFEATING THE OMEGA WEAPON ------------------------------------------------------------------------ Method contributed by Sung Kato ** EVERYONE'S HP MUST REACHED 9999 ** Members: Squall, Irvine and Zell This method works with the Offensive Team [Squall, Zell and Irvine] Have Zell as the healer for this battle. Make sure that everyone has 100x Death magic being junctioned to the character's status defense. Make sure that both Irvine and Squall's strength stats has hit 255. First of all, have Zell casting Triple on himself, have the rest does the attacking. Have Zell cast Aura on the entire party. Next have Squall and Irvine excuting their desperation techniques. Meanwhile, have Zell cast Haste on the entire party. Continue your attacks until the party's HP have drop to one.. Next have Irvine casting Recovery on Squall while Zell [whom have Magic Strength 255] casting Cure 3 on Irvine and himself. If the Omega has killed one of the members, revive him with Sosei or Raise [if you use Sosei, has that character summon a HP 9999 G.F to withstand the damage for him. Continue your endurance and you will be able to trash the Omega. SPEED BATTLE ** EVERYONE'S HP MUST REACHED 9999 ** Members: Squall, Quistis and Zell For this battle, have Squall equiped with the Eden. As soon as you begin the battle, have Squall summoning Cerebrus [level 100 Cerebrus should have 9999 HP, hopefully you can get maximum affection.] Have Zell cast Merton, Quistis cast Aura on herself. When comes to the second turn, have Zell cast Aura on the party and Quistis cast Mighty Guard. Have Squall excute his consecutive blade [high chance of using "End of Heart"]. The healing works with the strategy above. Just make sure that everyone has 100x Death spell being junctioned to his/her Status Defense. If you have any strategies to contribute, e-mail me. ======================================================================== 8. C O N T R I B U T O R S A N D S E C R E T S ======================================================================== Well this section contains the whole load of contributors that everyone have e-mail me about those amazing facts and help. Thanks a lot, without them, this FAQ will not be a success. Here are the warriors whom have passed through the game with me. ------------------------------------------------------------------------ 1. Steven Bruck (Stevenbruck@bigfoot.com) - For contributing information on getting the G.Fs and Cards - For contributing information on fighting the Ultimate Weapon - For contributing information on the list of weapons and special moves - My personal apologies for typing his name wrongly. - For contributing information where to get items for Quistis's desperation technique and give information like what monster has it and how to obtain it. - For telling me to get the Cards [special ones] - For providing me help in the item list. Basically in the translations. - For telling me where to get the Fighter Comic Volume 003 and 004. - Also provide me with the translations of the Bullets. - For correcting most errors on G.Fs. Thanks. ------------------------------------------------------------------------ 2. ChaRle5! (nghouse@geocites.com /nghouse@hkstar.com) - For providing me help in the last section of the Disc 4 and miscellaneous information. - Telling me the way to get the Ragnarok at Disc 4. - For providng me information on the Omega Weapon. - For allowing using his cheats on my FAQ. Thanks a lot. Webpage: http://members.xoom.com/hkcomic_net - Allow me to use his maps and cheats on my homepage. - My personal apology for writting his URL wrongly. Sorry. ------------------------------------------------------------------------ 3. Sung Kato (ssj3kato@hotmail.com) - For providing me miscellaneous information on the strategies in fighting and some help. - Provide me easy strategies in defeating Seifer and Edea in the last of Disc 2 and about increasing strength by junctioning magic. - For telling me more information on defeating the Omega Weapon. Told me about the destruction of Triple Meteor [that method has saved me a continue!] - For telling me the usage of Merton - For providing me the list of magic and translations. - Thanks for his amazing strategies ------------------------------------------------------------------------ 4. John Paulo Marquez - For his strategy on easy defeat G.F. Diablo ------------------------------------------------------------------------ 5. Patrick Han - For his information on defeating on Utoku ------------------------------------------------------------------------ 6. Adrian Susanto - Thanks for the valuble information on G.F. Aid - The hidden Magic Stone in Laguna's 3rd Scenario ------------------------------------------------------------------------ 7. Hahaha Hahaha (evil_terran@yahoo.com) - For getting the second Phoenix Wing through Shumi Village Everytime received the stone take to the person at Laguna's statue - Error in the Test No. 18 question - For contributing Tonberi Draw List. - For the corrections on the lyrics "Eyes on Me" ------------------------------------------------------------------------ 9. Koo Yee Hui - For his information that Utoku can be killed by a Phoenix Down! ------------------------------------------------------------------------ 10. Heero Yuy (kanketsu@usa.net /wing@telebot.net) - Thanks for his translation on the names on BOSS. - Thanks for his information on getting the Mighty Guard. - Thanks for his list on items and plus the translations. And also provide some important information on Quistis' items - Thanks for telling me where to get the list of items for weapon upgrading - Thanks for the information on Gilagmesh ------------------------------------------------------------------------ 11. Qingxiong / Benjamin (narsh@letterbox.com) - For their answers for the SeeD test. ------------------------------------------------------------------------ 12. Jerry Ng (jyg@olemiss.edu) - For telling me the correct way to get the Phoenix Wing at Shumi Village. - Tell me information on the Fake Water Stone. ------------------------------------------------------------------------ 13. Jesus Zhu (zhu@mexport.com.mx) - For providing me information on the cards and telling me errors in the card strategies. - For telling me about Varly [a special move for Rinoa] - For telling me the information on CC members. - For telling me about the Auto Pilot [someone mentioned this before but I have lost the mail, please reply] - Thanks for the correction of 28 Magic Stones! ------------------------------------------------------------------------ 14. Lynn Tse (classic@superlink.net) - For providing the list of Weapon Upgrading materials - For providing the way to get the Pet Magazine Volume No. 2 - For telling me the way to get the Warrior Guide 001. ------------------------------------------------------------------------ 15. Ana C.J. Carvalho (glasswalker@ax.apc.org) - For telling me the usage of the Flight spell. - Thanks for the storylines about FF8 [Prison Tower, facts about Adreu and Altemisia] ------------------------------------------------------------------------ 16. Xu Yuming (xuyuming@singnet.com.sg) - For translating some of the spells [even though that I did not follow it, but I appreciate it] - Translate the Card Queen's conversation. Allows me to know what the card queen is saying. Thanks ------------------------------------------------------------------------ 17. Crystal Power (cryspower@hotmail.com) - For telling me the "easiest" way to defeat Bahamut - For telling me a teleportion desperation move for Quistis. - For telling me the usage of the Tonberi's Familiar Faces. - For telling me the correction of the lyrics of "Eyes on Me" - Thanks for the correction of the song. - For telling me an important note on my e-mail - For telling me another error on the lyrics "Eyes on Me" ------------------------------------------------------------------------ 18. Markweb Jimenz (markweb_3t@yahoo.com) - For telling me errors in my FAQ and remind me of my gramatical errors and spelling errors for the card game's name! - For telling me an important factor of the suicide at the Prison Tower. - Give me lots of strategies such as the status elemental strategy - Provide me with some corrections about the item that you received from the Mumba is actually G.F Rename (not a card) - About Selphie's vacation to Balamb Town (that's why you can use Selphie while at Balamb Town) - Telling me that the Tonari no Kanojo can be obtained after Disc 1! Plus the method in getting Shiva's card. - Telling me about the exact position of Timber Magazine location for the Shumi Village - For telling some valuable information about the CC Group. - For telling me about the usage of Full Cure - Thanks for providing with more strategy. - Thanks for the list of items and Magic Stones found at Altemisia's Castle. - He also tell me about a secret strategy against the Tiamat, but I have promised him not to tell about this. Ask him about it. ------------------------------------------------------------------------ 19. Zane Merritt (inverse@ignmail.com) - For providing me information on getting the Pocketstation G.Fs! - Plus an exclusive picture of Pocketstation! - For providing the controls of the Pocketstation. - Tell me on how to get the Ko-Mogri - Provide me some information on the Mumba. - Provide more information on the Ko-Chocobo Summon. [Chocobo Flare and Chocobo Meteor] - Provide me some information about getting Chocobuckle ------------------------------------------------------------------------ 20. Qiao2324 (qiao2324@home.com) - For giving the status window of Quistis special moves. - For reminding me of the difference between Flare and Aero [Wind]. - For testing Selphie's Special Moves [reduce my burden, Thanks] - Thanks for testing Rinoa's special move and above some information on about Angelo - Thanks for providing the information on the Seifer's R1 trigger - Telling me that The End kills BOSSES except for Altemisia. - Thanks for telling me where to get the second tablet. ------------------------------------------------------------------------ 21. Rei Urabe - For providing the lyrics on "Eyes on Me" ------------------------------------------------------------------------ 22. Edwin "Shinji" Chow (ikarishinji5@hotmail.com) - For providing me information on the UFO viewing scenario. ------------------------------------------------------------------------ 23. Eugene See [inverse3@pacific.net.sg] - For allowing me to use his information on the Card Queen's Quest - For telling me the way to meet the Card King - And getting the Shiva Card ------------------------------------------------------------------------ 24. Dave [dave@cheatcc.com) - For posting my FAQs on his site. Thanks. Cheat Code Central URL: http://www.cheatcc.com/ ------------------------------------------------------------------------ 25. Ivan J. Lay (fflay@thegloble.com) - Thanks for hosting the HTML version of my FF8 FAQs. Square Source URL: http://squaresource.com ------------------------------------------------------------------------ 26. Percival Estacion (akomedstude@pinoymail.com) - For providing corrections in Laguan's Saddening Scenario. - For telling me that it is possible to get the G.F Tonberi without consecutive battles. - For providing me a helpful, easy gaining levels methods. ------------------------------------------------------------------------ 27. Ciovo [sperazz@tin.it] - For telling me a hidden Magic Stone at the entrance of Altemisia Castle. - For telling an alternate method to defeat the Rubulmdragons! - Thanks for his information on EXP gaining. ------------------------------------------------------------------------ 28. Robert Strokes (rob_strokes@yahoo.com) - Thanks for hosting the HTML version of FF8 Walkthrough. Final Fantasy: Worlds Apart URL: http://www.ffnet.net - Thanks for his valuable information on the storylines and plus several miscellaneous information on FF8 ------------------------------------------------------------------------ 29. Yee Seng Fu (ysf@pacific.net.sg) - For telling Tonberi's Draw List - Also tell me about Rinoa's Special Move information. - Sorry for typing your name and your e-mail wrongly. - For telling me about the fake Timber Magazine! - Also tell me about the mistake in "Eyes on Me" - For telling me a site that has a program which plays file from your FF8 disc from your PC. This requires MMX technology. Download the program from this site: http://www.phoenix.net/~feldon/psxvideo/ ------------------------------------------------------------------------ 30. Happy Matt (happy_matt@email.msn.com) - For telling me the way to get the Force Ring. - For telling me a way to get Selphie's Special techniques. Thanks a lot. - Thanks for the correction on Angelo ------------------------------------------------------------------------ 31. Franksiskus Febrainto ^0^ (ris@dnet.net.id) - For telling me alternate ways of getting Cards [a lot of them] - For telling me that the G.F Tonberi is weak against Diablo - For telling me the maximum of spells that you can draw each time. - For correcting me that the Phoenix cast Life, not Life 2! - Miscellaneous information on the Gilagmesh - Thanks for the correction. It make sense. Thanks a lot! ------------------------------------------------------------------------ 32. Stephanus Rudiyanto Natari (s_rudiyanton@mailcity.com) - Thanks for providing another usage on Flight spell - Thanks for usage of Kabou - Thanks for the corrections. - Thanks for the information about Gilmagesh and Phoenix. - Thanks for the usage of Fuel - Thanks for the information about "Battle Kei" - Thanks for telling me more about the way to get the answer for the Art Gallery in the final stage. - Thanks for the correction about G.F Sabotander and G.F Carbunkle - Thanks for the information about the Darkness Status. - Thanks for telling me about Selphie's The End does not killed undeed. - Thanks for his Easy Money Guide. - Thanks for telling me the secret area. - Thanks for clearing up the mystery about the Timber Lake ------------------------------------------------------------------------ 33. Jessie Wong (Tenoh@aol.com) - Thanks for miscellaneous corrections about the witches. - Thanks for information about the Water Gate Incident - Thanks for some more corrections - Thanks for the ways on getting Occult Fans. ------------------------------------------------------------------------ 34. LAM Hung Geoffrey (ac_lhxaa@stu.ust.hk) - Thanks for the translation on the moves and the BOSS names ------------------------------------------------------------------------ 35. Macro "Vegeta" Colombo (vegeta@uli.it) - Thanks for the correction on the lyrics "Eyes on Me" - Thanks for the lyrics "Liberi Fatali" - Thanks for providing the information for the remainding spells. ------------------------------------------------------------------------ 36. Simon Wei (wei0650@yahoo.com) - Thanks for the alternate method of squashing up Missile Base. ------------------------------------------------------------------------ 37. Akuma20000 (AKUMA20000@aol.com) - Thanks for his valuable strategies for using Zell against tough BOSSES such as the Sabotander and Bahamut. ------------------------------------------------------------------------ 38. Steven Chang-Tai Chiang (schiang@gladstone.uoregon.edu) - For telling me about Selphie's Special Move Trick. - Thanks for telling me about the Junction Bug - Plus a rumour that could recruit Cloud Strife of FFVII. ------------------------------------------------------------------------ 39. Chris (Chrisj1616@aol.com) - For telling me about the usage of Junction Bug for all abilities. ------------------------------------------------------------------------ 40. Alex M (madfuzzy@hotmail.com) - For the exclusive FF8 Debug Gameshark code ------------------------------------------------------------------------ 41. R_Rjonah (r_rjonah@hotmail.com) - For those status attack strategies. ------------------------------------------------------------------------ 42. Kasuga Kyousuke (kyousuke@mailcity.com) - For telling me the birthday of Rinoa. - Thanks for information about Angelo's Wishing Star ------------------------------------------------------------------------ Of course, not forgetting the webmaster of GameFAQs, Jeff "CJayC" Veasey for posting up my first FAQ online. Without all of them, there will be no Scott Ong and this FAQ will not be a success. If you have submitt something and your name is not here, that means that it is already mentioned in the FAQ or I have not tested this yet. ======================================================================== SECRETS ======================================================================== Infinite Gisaal Vegetables - Getting Gisaal Vegetables from WinHill Firstly get to WinHill after recieving Balamb Garden. Next head for the street with the CAUTION sign and you will hear the Chocobo theme There will be a small, running-fast tiny Chocobo and examine it and you will get an item and you will get the Gisaal Vegetables. - Still think that this is not enough, well you get more of these, by heading to the Chocobo Forests. Talk to the man and you will given the following options. Pick the 3rd and you can purchased 10x Gisaal Vegetables for 6000 gil! ------------------------------------------------------------------------ Fighting the Omega Weapon by ChaRle5! - First you must be in the Altemisia Castle. From the main hall, head upstairs> go to the door on the right of the 2nd floor> Go down the stairs. there are a Green Spot. Southwest of the screen is a handle. Examine it and the bell will be shrunk. Now head upstairs back to the main hall> Go to the door on the ground> and walk past the alley> Turn left and reach the banquet room> the door in the middle, reach the fountain area [magic stone and Green Spot]> Head up and reach the room where you find the organ> you will find the Omega Weapon> make contact with it and you will fight it! It's very tough! 9998 HP damage to all allies! ------------------------------------------------------------------------ Quick AP gain - The island where you found the Sabotander. Get into battles on there and you meet Cactaurs [very low HP, and some strong attacks, 1000 needles, 1000 HP damage. Your characters has low hit rate, use magic to finish them before them ran away]. Get 20 AP for each Cactuar! ------------------------------------------------------------------------ Gilmgesh by Steven Bruck - Firstly you must accquired the Odin from the ruins before the final battle with Seifer at the Lunatic Pandora. Now at the beginning of the battle, Odin will be killed by Seifer, but at the end, Gilmegesh will come and fought against Seifer! Gilmagesh has several different attacks compared to Odin. ------------------------------------------------------------------------ Quick gain Money - Well, you will begin the game with 5000 gil. You will start recieving money when you are an official SeeD cadet [after completing the Dollet scenario]. Money can be gain easily by taking your SeeD tests to increase your SeeD ranking. The test answers can be found from Part I The higher your SeeD ranking is, the more cash you will reap in! ------------------------------------------------------------------------ The two Islands closest to Hell and Heaven by ChaRle5! - Well you find to find powerful spells such as Meteor, Aero or Holy? There are two islands in this world which have a lot of them. There you will encounter Rubuldragons, Molbors and much tougher monsters. The island are situated at the following locations. - Island closest to Hell: Located on the lefthand most of the World Map, near Galbadia Area. - Island closest to Heaven: Located at northeast from the Chocobo Shrine, near Esthar Area. Well, refer to ChaRle5!'s World Map for more detail, it is found at site listed below: http://members.xoom.com/hkcomic_net It can also be found at my webpage. I guess I have misinterpret ChaRle5! code. Actually if you have equipped "Encounter Nothing" and walk around the edges of the Island you will find numerous Magic Stones such as Ultima,Flare, Aura and even Raise [there are 29 of them in the Island closest to Hell!] Thanks to Jesus Zhu for the correction. There is also another chunk of Magic Stones found at the Island closest to Heaven. Found maps of the Island at my website. ----------------------------------------------------------------------- The UFO sighting incident contributed by Edwin "Shinji" Chow and ChaRle5! - Do you know that there are places that you can view the UFOs. You can view them from Disc 2 onwards. Here are the spots where you will meet them. 1. The seashore located east of Timber 2. Outside WinHill Town, Galbadia Area. Just walk around there. 3. Desert northeast from Edea's House. It is somewhere in Sentora Areas. 4. The island east from Trabia Garden [it's an isolated island.] These can be visited in any order. Just equipped Diablo's "Encounter Nothing" and you will get into empty battles! [the UFO just fly away from the battle screen, thus giving you 0 EXP, 0 AP and no items.] After you have seen the UFO at the four spots. Now head north from the Chocobo Shrine at the cliff [this needs the Ragnarok!] There you will have to fight the UFO [about 15,000 at Level 100] It is an easy battle for the UFO is just can't ATTACK your characters. Now head for the area where you will find Balamb Garden used to be. Now walk around that area and you will eventually meet the ailen [quite cute, ChaRle5's spoiler homepage has the picture of it!] The ailen's name is KoyoKoyo and it has only an HP of 810 at Level 100! You can have the choice of killing it [result getting a Jet Engine] or give it 5 Elixirs and it will help you to give an ailen card [a "rare" card!]. For the Japanese translation of the places, refer to Eugene See's FAQ. It is the blue spots on the World Map. ------------------------------------------------------------------------ Concerning Laguna: The Timber Magazines by ChaRle5! - For those whom want to uncover the story of Laguna, you can do this before you head for Esthar. Timber Magazines are scattered all over the world. There are 10 of them and they can be found in the following locations: 1. Head for the 2nd floor of the Casino in Dollet. You will find it on the table that is located on the left. 2. Head for Dollet Hotel. Pay 100 gil to the attendant. You will find on the table at the room. 3. Head back to Timber Maniacs, enter the room located at the north. Examine the pile of documents on the right of the room, it's there. 4. Head to Timber Hotel. Talk to the atttendant at the counter, pay 100 gil and you will be allowed to enter it. Search one near the table at the room. 5. Head to F.H city. Head for the house where you find a Mumba. The magazine is somewhere on the left of the area. 6. Head for Trabia Garden. Head for the area where you find the graveyard. It's northwest from the Magic Stone. 7. Head to the Hotel of Balamb. Up the stairs and search the table for the magazine. 8. Head to Edea's house, find it located on the floor before you meet Edea. 9. Inside the White SeeD ship. It is on the left side of the controls room. 10. Tsukirit's House of the Shumi Village. There is a fake Timber Magazine found at Zell's House. To get the 10th Timber Magazine. First of all, head to the house in F.H which is near the compound. There you will see the owner telling you to head for the Shumi Village. Only after you have visited WinHill, Dollet and Sentora Ruins. Next head to the Shumi Village and head for Tsukirit's house and you will find the last Timber Magazine. Thanks to Yee Seng Fu for the news of the fake magazine. Thanks to Markweb Jimenez for getting the Timber Magazine inside the Shumi Village. ------------------------------------------------------------------------ Easy Money Guide by Stephanus Rudiyanto Natari - First of all, buy as many tents as you can. Tip: Use G.F Tonberi's Discount to lower the cost. - Use Familiar Faces ability to buy Cottages from Johnny's Shop. - Next use G.F Carbunkle Abilty: Make Heal Medicine ability and convert all tents and cottages, you will get X Potions! 4x Tents --> 1x X Potion 2x Cottages --> 1x X Potion - Sell all the items and use Selling Price to nab a bundle out of it! Here is a "Money" Chart |=============================================| | Name of Items | Buy | Discount | Here is the trick. |---------------------------------------------| An X-Potion can be | 4x Tents | 4000 gil | 3000 gil | sell at the Price of | 2x Cottages | 3600 gil | 2700 gil | 5000 or 7500 (Selling |____________________|__________|_____________| Price) and the results are great! ------------------------------------------------------------------------ Selphie's Special Move Trick by Steven Chang-Tai Chiang Do you know that Selphie's Special Move can be a real pain if u aren't lucky (it takes quite a long time to get a good magic and plus monsters are killing us...). Just simply OPEN the Playstation Cover (that's right, open it!) The game will start to freeze but you can take your time to get the magic that you need. This only applies to Selphie's Special Move only. Works well against tough cookies such as the Omega and Ultimate Weapon. ------------------------------------------------------------------------ Ragnarok's Auto Pilot by Jesus Zhu This is a bit easy. Simply broad Ragnarok and press SELECT [view the huge world map]. Just simply move the cursor and point it to the city that you wished the Ragnarok to head for and press Circle. Automatically, the Ragnarok will bring you there. PS: This does not work for places such as the WarShip Island, Sentora Ruins, Cave of Fire, Timber Lake and all Chocobo Forests. ------------------------------------------------------------------------ Reset by Yee Seng Fu This is not actually a code. Just press L1 + R1 + L2 + R2 + Select + Start and you will be brought to the title screen. ------------------------------------------------------------------------ Timber Lake Mystery Answers by ChaRle5! and myself (for the hard time searching for these pesky four tablets.)Thanks to Stephanus Rudiyanto Natari for the answer to mystery's puzzle. Finding the Tablets Near Timber, there is a lake [the water looks yucky ^_^; anyway]. You will see a plaform found closest to the lake. Just simply press Circle and you will see a message box. The first message will give you the list of tablets that you have found in the World Map. The second message will call up that sleepy shadow of this mystery lake. Just keep on calling him until he tells you to find him a tablet. NOTE: You need to do this in Disc 3 and do in this order. Well the message box should look something like this ______________________________________ |What to do ? | This are not the exact | Take up some stones | translations, but it works like | Wake up Mr. Shadow | this. It is just sheer |______________________________________| guessing ^_^; 1st Tablet: - You will get a direct hint from Mr. Shadow whom told you to head for an island located south from Timber. It is an elevated island which only Ragnarok could reached it. It is somewhere near that long bridge that separates the sea. Press Circle to check for the tablet. Eventually you will see four grey-out Japanese words. 2nd Tablet: - Now you need to head back to the Timber Lake and visit Mr. Shadow again. Next he will give another direct hint, that's to search the shores of Balamb for another tablet. It is somewhere near the Balamb Town. You should see another four grey-out Japanese words. 3rd Tablet: - Now you need to head back again and this time Shadow will not help you. You need to find a monkey [whom has the tablet, found in the forest near Dollet]. Before heading there, pick the 1st option until you have 5x stones to hit that extremely agile monkey. Next head for the forest until you have a message box, pick the first option and the monkey will go down! You can get the stone in this way. Note that it is impossible to hit that wacky monkey with 2x stones. Now head back to the Timber Lake and meet Mr. Shadow again. 4th Tablet: - Again, you need to figure this out on your own. He will be giving you another hint which is quite indirect. Next head to the cliff where you find the waterfall, just follow the streams to get there! Pilot your Ragnarok vertically above the waterfall, search until you see a message, pick option 1 and you will have to fight 2x Surasuto Eibisu! [Actually, the tablet is found in their nest (remember the bird nest that gives you 10x Phoenix Down in Corel Mountain of FF7?)] After solving the mystery, you will 4 grey-out Japanese words that always show up when you found the tablets. Using an English-Japanese translator, the words are arranged in this order.. ___________ | | Thus our helpful friend, Stephanus has uncovered the | A B C D | following hidden message: | E F G H | | I J K L | DHLPCGKOAFJNAEIM | M N O P | (reading from top to down and from right to left) |___________| The message turn out to be: "Moldred heigen ni takara" TRANSLATIONS ------------------------------------------------------------------------ Word Translated ------------------------------------------------------------------------ Moldred This is actually a name. heigen plain/prairie/moor takara treasure. So, the message can be read as "Treasure in Moldred plain." So our next job is to find the Moldred plain. It is a plain on North Part of Esthar. In this place, I found four type coloured man-faced stones. (Red, Blue, Black, and White). Talk all stones, Blue Man-Faced Stone "Some stones will always tell same thing. Others always tell a lie. Others always tell the opposite." So our clever Stephanus has found out that: Black stones always tell the same thing White stones always tell lies. Red stones always tell the opposite. So, just go to the opposite direction red stones tell. When the stone tell 'There is no treasure in here', search and you'll find an item. So let's give Stephanus a round of applause! Note that this can only be done once you have found all the four tablets! ------------------------------------------------------------------------ Special Area in President's Mansion by Stephanus Rudiyanto In Disc 1, when you play as Rinoa only (remember the scene where Rinoa wants to meet Edea and the others [Zell, Quistis and Selphie are being trapped inside the mansion plus Squall and Irvine are awaiting the chance to enter the President's mansion] In that area where she climbs up the crates, she can actually go down the sewer. Just press Circle near the sewers' gate and she will go down. You will find an item inside the chest. ------------------------------------------------------------------------ The Junction Bug by Steven Chang- Tai Chiang and ChaRle5! 2 Abilities with one Magic! Characters being used: Squall (1st), Quistis (2nd) Magic used: Ultima (Magic A) and Triple (Magic B), make sure you have 100x of them, 99x does not work. ______ ____________________ _______ ____________________ | | |Magic P1 NUM| | | |Magic P2 NUM| |PHOTO | | Ultima (A) 100| | PHOTO | | | | OF | | Triple (B) 100| | OF | |Ice 2 100| |SQUALL| | Fire 3 100| |QUISTIS| |Aura 100| |______| | Ice 3 100| |_______| | | |____________________| |____________________| STEP 1: Okay, first of all make sure that the 2nd character does NOT have any Magic A and Magic B. The 1st character should 100x Magic A and Magic B, junction them to Strength and Magic Strength respectively. STEP 2: Next, give 1x Magic A from the 1st character to the 2nd character (now the second character should have 1x Magic A in his/her inventory) STEP 3: Next, exchange 100x Magic B for that 1x Magic A so that the 2nd character has 100x Magic B. The 1st character should have 100x Magic A after that trade. STEP 4: Now give the 100x Magic B back to the 1st character (so that the first character has 100x Magic A and 100x Magic B! again. Now the Strength J and Magic Strength J are being junctioned with Magic A! ------------------------------------------------------------------------ Expanded Version - One kind of spell for all abilities by Chris and ChaRle5! ------------------------------------------------------------------------ Example: Let's say if we want to junction 100x Ultima to strength, spirit and luck with Squall. Use characters: Squall, Quistis and Rinoa Magic Used: Meteor, Life, Holy, Ultima Step 1: Junction your spells normally (have strength junctioned with Meteor, Spirit junctioned with Life and Holy being junctioned to Holy. Make sure that Ultima is being junctioned to other abilities, also including Attributes Defense. Step 2: Go to the Magic Menu; have Squall on the top and give 3x Ultima to Rinoa (1x Ultima for each extra ability junctioned) (Make sure that the other characters does have the mentioned spells: Meteor, Life, Holy and Ultima, sounds confusing huh?) Step 3: Now have Rinoa back to the top row, and have her giving 1x Ultima to Quistis. Step 4: Put Squall back to the top row and have Quistis at the bottom. Have Squall exchanged all his Holy spells with the 1x Ultima in Quistis' Magic Inventory and get the Holy spells back. Step 5: Put Rinoa back on the top and have her giving another Ultima spell to Quistis. Step 6: Again, have Squall back on the top row and have exchanged all Meteor spell with the 1x Ultima spell in Quistis' inventory. Step 7: Have Rinoa back to the top and have her giving Quistis, the last Ultima in her inventory. Step 8: Exchange all Squall's Life magic with Quistis' Ultima and get all the Life spells back. When you have returned back to the Junction menu, you will find Ultima being junctioned to the Spirit, Luck and Strength (not forgetting that Ultima is a good magic for junctioning...) ======================================================================== RULES FOR MAKING JUNCTION BUG A SUCCESS by Chris ======================================================================== POINT #1 Quistis CANNOT have ANY of the following spells: Ultima, Holy, Meteor and Life. Rinoa (the second character can have any of the magic as long as the Ultima that Squall gave, does not exceed 100 Ultima. POINT #2 If you started with 95x Ultima junctioned to multiple abilities you CANNOT recieve Ultima from any another characters via the Magic menu, doing so, will resulted in Ultima being unjunctioned from the extra abilities. You can however still draw Ultima from Magic stones and enemies without losing your junctions. Also If you only want to junction Ultima to one other extra ability, you can skip Rinoa all together, just give the Ultima to Quistis and exchange the junctioned spell (except for Ultima) for the Ultima. ------------------------------------------------------------------------ If you have any codes that are not mentioned here, e-mail to me and credits will be given to you. ======================================================================== 9. C R E D I T S ======================================================================== 1. Thanks to Squaresoft for creating such a great game! Great Job! 2. Thanks to GameFAQs for the support and have my FAQs online. 3. Thanks to Steven Bruck for his informations on Cards and those special G.Fs. Without of him, I will not be able to get those special G.F. Refer to his FAQs on G.Fs and Cards, they have something which my FAQ don't have, that's the Japanese fonts on the document. Thanks to his translactions on the names of the monsters, making it easier for me to write the Monsters Section. Thanks to Steven Bruck for his help in the Weapon List. It's great! 4. Thanks to Kao Megura for his style in writing a disclaimer. 5. Thanks to Final Fantasy: Worlds Apart for the valuble weapon guide. 6. Thanks to all the contributors for their help in the game! 7. Thanks to Dave [webmaster of Cheat Code Central for his support on my FAQs] 8. Thanks to everyone whom had read my FAQs ######################### END OF FF8 PART II ###########################