LUFIA II THE ANCIENT CAVE TIPS AND TRICKS TO WIN -AUTHORED BY ALTRUS version 3.0 First off, thanks to all you guys who e-mail me with their discoveries on the game. If you have e-mailed me, then you know how frustrating it is to not receive a reply. For that, I apologize. My time for this sort of thing seems to become more and more limited, but take heart with the knowledge that I save all my e-mails in a special folder. Sooner or later you will be recognized for your efforts within an update of this FAQ. If you are still loyal enough to the game to find this revised version of the FAQ you already have, thanks for having faith in me. On a side note. I have received many e-mails asking for permission to post this FAQ on the e-mailer's own website. To this I say, "Go ahead! I wrote this to be read by frustrated gamers!" My only requirements are that you leave my name on the FAQ. It would also be nice if you e-mail me with the web address so I may take pleasure in viewing my work. Version Updates: 3.0: Updated on Feb. 16, 1999 Added to General Strategies section. Added to Item List. Added to the Final Boss Section Added Rumors & Speculations section Added Challenge!! section GENERAL STRATAGIES: :The Ancient Cave is a 99 level dungeon that is not a real part of the actual game. It is a sideline that you can skip completely and still beat the game. It is, however, a game in itself, and many people wish to beat it for the status it gives them in gaming circles or just because they have to beat every part of the game. The Ancient Cave has a few quirks, though. You can't bring in any of your items or weapons and you always have your levels taken away so that you start at level 1. Anything you find in the ancient cave disappears when you leave it, except items that are found in the blue chests scattered about the cave. These are the only items that can be brought in and out of the cave, so KEEP them! This way, you can have weapons and armor when you start the cave. I would not recommend trying the cave unless you are willing to spend 60-80 hours in it. The reason for so much time is because you need to collect enough blue chest items to completely outfit all you characters. You need to have them all loaded with armor and weapons, or you will never survive the lower levels of the cave. Since there are no stairs going up in the Ancient Cave, the only way out is the Providence, which can be found in the 20 through 29 levels. :Feed your Capsule Monsters everything you don't need. You find a lot of trash in the cave, so you have a lot of junk to give them. :Look for swirling patches of grass. There are always power spots under these weird looking grass patches. They are almost always HP recovery points, but you will sometimes find a magic recovery point in levels 80 to 98. I have logged almost 80 hours in the cave and only found one magic recovery, though. :Pick the main Capsule Monster you want to fight with and stick to it. There is no real point trying to use two, because you will need one with as many levels on it as you can get in the lower levels. :You should use one of the following capsule monsters. Earth or Light. The advantage of Earth is that you have a monster that can pack a powerful punch to some of the monsters when you get it to level four. I always use Light, though. This is because it has the ability to heal my characters at all levels, a real advantage when there is a limited supply of magic. It is really great at level four, because it can cure all my characters of all ailments at once, heal all my characters of 150 hp at once and cast lightning bolts on all enemies for about 300 damage each on average. There is also another advantage to Light. If you are lucky, a Black Dragon will drop a Dark Fruit. After you reach level four with the light capsule monster, put it back to level 2 and feed it the fruit. It will then advance to level five, and has a few killer multi-monster attacks. :Kill all the monsters you find. You must keep your levels as close to the cave level you are on. Killing everything helps, but you will still fall behind. There are a few tricks to make up for lost levels. HARVEST! Harvesting means that you will need patience. You will notice that some monsters call friends in to help them fight you when you kill some of them. This is good. What you do is wait until there are about four monsters. Kill one or two of them and wait for them to call friends. Kill the friends, and wait again. Keep this up, and you will kill hundreds of monsters and gain the experience from all of them. The best place to start this is with the Pugs in the twenties levels. Fight for about two hours and you will gain 10-12 levels. You can also do this with Gnomes, Necromancers, Wizards, Ghost Ships and a few others. :When you get to level 85, RUN! You have now entered the domain of the Gold Dragons. AVOID THEM AT ALL COSTS! They are real bad asses, and have attacks that can kill your entire party. My advice is to just find the stairs and only go for chests that are free and clear. There are only a few ways to even start to defeat them, at it requires that you have a Dark Mirror shield. This protects the wearer from fatal attacks and magic. Even so, I still recommend avoiding them. If you decide to go against my advice, I have listed a few ways to battle them at the end of the General Strategies section. :A note about Gold Dragons. If you opt to fight them, a pair yield 50,000 exp. for each party member. :There are no secret passages in the walls of the Ancient Cave, so don't waste time looking for them. :Go to the library and borrow a book on tape or get a radio to listen to while you fight in the Ancient Cave. It makes the time go much faster. :There are one or two items you can collect before you go in the Ancient Cave that you can bring with you. Sometimes the Catfish that causes earthquakes will drop a Catfish Jewel when you beat him. This you can bring with you into the cave. Also, items that can be found in the blue chests can be found somewhere in the outside world. Any of these can be brought in. An interesting fact brought to my attention was that if you find a blue chest item by defeating a monster in the cave, such as a Thundo Jewel from a Thundobeast, you can take it out of the cave with you as if you had found it in a chest, and bring it back in. :Be careful with the Providence. It is the only way out of the ancient cave, and it is way too easy to accidentally feed it to your Capsule Monster. : ( :If you find an Iris Treasure, GET THE HELL OUT OF THE CAVE! These are the rare treasures of the Ancient Cave. If you find one, get out and save right away, unless you are on level 98 with the staircase in sight. There are a total of ten Iris Treasures. They are useless to you, but they are wanted by the lady on the second level of the cider shop. I'm not sure exactly what happens when you get all ten treasures. I have just finished collecting all of them, and the only thing that happened was that the cider lady said "Wow! You must be an awesome adventurer." That is all that seemed to happen, but having collected them all, maybe that will effect something later in the game. Check the Rumors & Speculations section for ideas on what they really do. :Be careful of the Mimics and especially the Blue Mimics when you have few weapons and armor. The Mimics hang out in the lower twenties levels and the Blues hang out in the thirties. You can tell the Mimic chests because the are a slightly lighter color that a real chest. A Blue Mimic is difficult to spot, but it can be done. A real blue chest has little white shiny spots on top of it while the Blue Mimics don't. :Always try to attack monsters, (especially in the lower levels), from behind. This will give you the strike first attack so you can take out a few monsters before they hit you. Monsters that look like giants: They will stand in one spot and turn once in each direction for every three or four steps you take. Wait until they are facing you, (who are about five steps away), and turn away. Swing your swords once or twice and walk towards them. They are now facing away from you. Attack and get a first strike. Monsters that look like hydras: Hydra's wander everywhere. Stand about two steps away from them and swing your sword. If they move towards you, move a step away. If they move up or down, follow them. If they move away, follow them until you are confident that they are truly moving away from you and attack. They move about one step to your two. Monsters that look like dragons: Basically, you use the same strategy as with the hydra's. Be more careful, though, because they are a little faster than the hydra's and can turn towards you. Monsters that look like basilisks: Use the same strategy as with the hydra's. Monsters that look like flying men: These guys hang out around the twenties levels. They always attack before you unless you attack from behind. They always run from you, so you have to walk around until you are directly above or below them, then walk towards them till they hit a wall and can't move. Attack then for a first strike. Monsters that look like bees: Sorry, I have never figured out how to first strike these guys. They also always attack before your characters can. Monsters that look like ninjas: These guys are damn quick. You have no hope to first attack them. I included them here as a warning to always face them and never run away, because they will attack from the side or behind then and have attacks that can instantly kill your party members. They also can attack before any of your characters can. Monsters that look like birdmen: Even though they always face the same direction, they only way to first strike them is come through a door that they are standing in front of. Monsters that look like goblins: It is pretty much only luck that lets you first strike them. They wander around, and sometimes you can sneak up on them. Monsters that look like dinosaurs: Use the same strategies that you use with the dragons. Monsters that look like chariots: This is also a creature where a first strike is luck. You can increase your chances by attacking the back half of the creature on the top or bottom. Sometimes you can attack from behind, but not often. Monsters that look like lions: Use the same strategy as with the chariots. Monsters that move opposite to your moves: This is another case where a first strike is usually wishful thinking. Monsters that teleport: These guys usually face the same direction all the time. You can figure out which direction they are facing, then stand in one place and swing your sword. Sooner or later, they will teleport near you and you can come up on them from behind. These strategies can be used wherever you find these monsters around the world. If Arty is in your party and you have the right equipment on him, he may be fast enough to run from most enemies, even bees and dragons and so on. If not running, then he might be able to get in a first strike or heal before the enemy attacks. :Fighting Gold Dragons 101. Equip items on Artie and Selan that increase their agility. If they have learned the spells of `Trick', `Absorb', and `Destroy', then you're in luck. Have Artie cast Trick, and then Selan should cast Destroy on the dragon in the front position or closest to you. Follow this, or other strategies to destroy the others. Other monster bane's are: Archfiend - Zap, Celestial, Trick, and Stardust Blue Dragon - Destroy Black Dragon - Zap Brokion - Dragon Spear Copper Dragon - Gloomsplash, Trick, Skysplitter, Absorb, and Destroy Genies - Destroy, Trick Green Dragon - Gloomsplash Hades - Trick, Absorb Mega Cyclops - Destroy, Trick (might give you Old Armor) Silver Dragon - Skysplitter, Absorb then Champion Sly Fox - Thunder Sphinx - Destroy, Trick THE FINAL BOSS: The final boss of the Ancient Cave is the Ancient, (or in some references the Juggernaut), Slime. He is waiting for you on level 99. Level 99 is glitched, which means that the graphics are screwed up. That doesn't really matter though. When you get to level 99, walk straight up and you will find him. As bosses go, he is pretty easy. What makes him a bitch to beat is the shear time needed to reach him and you have to do things just right. He will not attack, he just sits there and gets hit. The trick behind it is that you only have three rounds in which to kill him, then he will run away. He has 7000 HPs, and drastically reduces your attack power at the beginning of the fight. Don't use spells! They don't really have that much effect on him. The key is to use normal and high powered IP attacks, so make sure your IP meters are full before going to level 99. The only spell you should use is to have Selen, (since she should be the first person to attack by now), cast attack up spells on the first and maybe second round. There are a couple good weapons to use against him. If you find the Myth Sword in a red chest, keep it. It's IP will take away 1/4 of the slime's HP's and has a naturally high attack anyway. Make sure it is equipped on the first person to actually attack, probably Maxim, so that you get the maximum amount of damage out of the attack. Another good weapon is the Dekar Blade, another red chest item. This IP attack is the best, even though the sword is weaker that some of the other weapons you will find. The IP will remove 1/2 of the HP of the slime and won't miss! Another amazing weapon against him is the Gades Blade. The IP attack lets the person using it attack EIGHT times that round. If you had Selen cast atp up spells, you can hit for 400 damage each hit making it 3200 HP of damage! After that, try and equip weapons on the remaining people that have double IP attacks like the Sky Sword, which hits for a nice amount of damage, then casts the Thunder spell for another 300 points of damage or so. When you manage to beat him, you will receive the key to the door behind the guy at the entrance to the Ancient Cave. There are three treasures in there for your taking. A rather unorthodox method of beating the Ancient Slime has been brought to my attention. I don't know who tried this first after getting all the way to the bottom, but if you kill yourself during the battle, you win. He will give you the victory speech and the key, but you will not get the last Iris treasure. BLUE CHEST ITEMS: The following is a list of all the blue chest items I either know about or have found with a brief description. This is, as far as I know, a complete list. If you find anything else that is not on my list or can fill in some of the gaps, e-mail me and let me know. Also, when you e-mail me, tell me the name you want to be known as, or I will have to resort the name that is part of you e-mail address, or if that is too weird, you will not be listed at all! The attributes line tells how much the item will add to that attribute if you didn't have anything equipped at the moment. The IP line tells what IP attack it has. WEAPONS: Sky Sword: Attributes: Atp 450 Dfp 30 Str 50 Description: A sword filled with the power of thunder IP: Attack all enemies, then hit them with thunder spell Notes: The Sky Sword is a good sword for the Ancient Cave, but be careful. It will never hit monsters that look like a sandman and has trouble with some of the undead creatures that look like burning skulls and some higher level skeleton creatures. Sizzle Sword: Attributes: Atp 400 Gut 20 Description: A sword with the special power of flame IP: Attack all enemies. Heavy damage to enemies vulnerable to fire Notes: This is a good sword for Selen Snow Sword: Attributes: Atp 380 Dfp 50 Mgr 50 Description: Sword filled with the power of the Ice Queen IP: Hit all enemies and then use Ice Valk Notes: This is a good sword for Selen Blaze Sword: Attributes: Atp 400 Int 20 Mgr 20 Description: A sword filled with light power IP: Attack all enemies. Heavy damage to enemies vulnerable to light Fry Sword: Attributes: Atp 410 All 10 Description: A sword filled with fry magic IP: Attack all enemies, then hit them with Zap spell Gades Blade: Attributes: Atp 200 Description: A sword possessed of the fearsome power of the evil Gades IP: Attack enemy eight times in a row Water Spear: Attributes: Atp 400 Int 20 Description: A water spear IP: Attack all enemies. Heavy damage to enemies vulnerable to water Dragon Spear: Attributes: Atp 380 Dfp 25 Agl 50 Int 30 Mgr 20 Description: A spear filled with the power of the water dragon IP: Attack all enemies, then hit them with Dragon spell Mega Ax: Attributes: Atp 400 Dfp 20 Description: An extremely strong ax IP: Attack all enemies. Heavy damage to enemies vulnerable to thunder Air Whip: Attributes: Atp 400 Mgr 20 Description: A whip from the heavens IP: Attack all enemies. Heavy damage to enemies vulnerable to ice Spark Staff: Attributes: Atp 350 Int 50 Mgr 50 Description: A staff filled with the power of the Phonix IP: Attack all enemies and hit them with Firebird spell ARMORS: Mirak Plate: Attributes: Dfp 120 Description: Armor which can cause miracles IP: Fully restores MP Notes: As far as I know, Mirak Plate is the only armor in the Ancient Cave for the guys to wear. It is also essential because it can fully restore a person's MP, which is almost the only source of MP in the Ancient Cave. Ruse Armor: Attributes: Dfp 140 Description: Armor with special power IP: Restores fight power of all members of your party and gives a lot of HP to all Notes: This is the only armor that Selen can wear and is a good source for completely healing your party Hairpin: Attributes: Dfp 80 Int 10 Mgr 10 Description: Special Indian hair ornament IP: Returns darkness attacks back against enemy for a short period of time Ice Hairband: Attributes: Dfp 80 Mgr 10 Description: Hair decoration made from special non-melting ice IP: Returns ice attacks back against enemy for a short period of time Aqua Helm: Attributes: Dfp 85 Agl 10 Description: A helmet with water protection power IP: Returns water attacks back against enemy for a short period of time Flame Helm: Attributes: Dfp 80 Gut 10 Description: A helmet with flame protection power IP: Returns flame attacks back against enemies for a short period Boom Turban: Attributes: Atp 10 Dfp 85 Str 10 Description: A turban with thunder protection power Ip: Returns thunder attacks back against enemy for a short period of time Notes: This is the best helm for Selen Agony Helm: Attributes: Dfp 10 Gut 10 Description: A helmet with flame power protection IP: Returns flame attacks back against enemies for a short period Notes: This is another item I have heard about but never found. This is a males only only helm Bolt Shield: Attributes: Atp 10 Dfp 85 Str 10 Description: A shield with thunder protection power IP: Protects user from thunder attacks for a short period Flame Shield: Attributes: Dfp 80 Gut 10 Description: A shield with flame protection power IP: Protects user from flame attacks for a short period Notes: It's good to outfit everyone you can with these if you are going to harvest Pugs Cryst Shield: Attributes: Dfp 80 Mgr 10 Description: A shield with ice protection power IP: Protects user from ice attacks for a short period Apron Shield: Attributes: Atp 10 Dfp 85 Str 10 Mgr 10 Description: A shield which gives out sun power IP: Protects user from light attacks for a short period Notes: Despite it's name, this is a hell of a good shield Dark Mirror: Attributes: Atp 10 Dfp 85 Str 10 Int 10 Description: A shield which gives out dark power IP: Protects user from darkness attacks for a short period Notes: This item will disappear when you leave the ancient cave if you un-curse it. Basically, it is the opposite of the apron shield and protects against dark attacks. If you leave it cursed, then it is Dfp 150 Water Gauntlets: Attributes: Dfp 75 Agl 10 Mgr 10 Description: A gauntlet with water protection power IP: Returns water attacks back against enemies for a short period Notes: This is another that I have heard of, but never found. It is a good item for Lexus. Some prefer them on Arty to make him even faster Earring: Attributes: Dfp 5 Mgr 5 Description: Jewelry for your ear IP: Calls the Thunder Monster to your aid Dia Ring: Attributes: Atp 30 Dfp 30 Mgr 20 Description: Diamond ring IP: Hits enemy with a beam of light Notes: This is the best ring for Selen Sea Ring: Attributes: Dfp 25 Agl 10 Int 10 Mgr 20 Description: Effective against monsters living in the sea IP: Whirlpool sucks in enemy Notes: This is the only ring that the guys can wear as far as I know Engage Ring: Attributes: None Description: If wearing when you shop, merchants will charge less IP: Increases Dfp by large amounts during battle Notes: If you only go into the Ancient Cave to look for cool stuff, go for this. With this, shops will charge you less for stuff JEWELS: Earth Jewel: Attributes: Dfp 20 Mgr 20 Description: A mysterious jewel with earth power trapped inside it IP: Shakes ground and damages all enemies World Location: Can be won from Tartonas in the Divine Shrine or Tower of Truth Thundo Jewel: Attributes: Atp 30 Dfp 5 Str 10 Int 10 Description: A mysterious jewel with thunder power trapped inside it IP: Blow thunder power all enemies World Location: Can be won from Thunderbeasts Spido Jewel: Attributes: Atp 10 Gut 20 Description: Lets you do Tarantula attacks IP: Tangles enemy in spider web World Location: Can be won from the Tarantula Boss Catfish Jewel: Attributes: Gut 20 Mgr 20 Description: Causes a huge earthquake IP: Big earthquake that damages all enemies World Location: Can be won from the Giant Catfish Boss Gloom Jewel: Attributes: Mgr 50 Description: Lets you do dark attacks IP: Defeats all enemies (effective most of the time) World Location: South Barnan Shrine or can be won from Glooms. I think they are located in the Dankrik North Cave. Can anyone double check me here? Tidal Jewel: Attributes: Gut 20 Description: Causes a tidal wave IP: Tidal wave crashes into all enemies World Location: ??? Twist Jewel: Attributes: Dfp 35 Agl 40 Description: Calls up a twister attack IP: Slashes all enemies World Location: ??? Camu Jewel: Attributes: Atp 20 Int 20 Mgr 20 Description: Lets you do Camu attacks IP: Camu's special attack. Flame attack hits all enemies World Location: Southeast Tower after defeating Camu. I think you have to beat him in one turn to get it. It can also be found randomly after defeating any enemy that does not have it's own jewel, but this is rare Water Jewel: Attributes: Dfp 10 Int 20 Gut 10 Description: A mysterious jewel with water power trapped inside it IP: Blow frost over enemies World Location: Alzune Kingdom Basement. You need to use the hook to get it Gorgon Rock: Attributes: Atp 20 Dfp 50 Str 20 Mgr 20 Description: Lets you do Orky attacks IP: Blow fire, water, thunder and ice at all enemies World Location: In the last three towers, you can fight Gorgons and win the rock Gold Eye: Attributes: Atp 40 Dfp 30 Str 20 Mgr 30 Description: The bracelet of the Golden Dragon IP: Attack all enemies with thunder and light attacks World Location: Can sometimes be obtained by defeating a Gold Dragon Black Eye: Attributes: Atp 20 Dfp 20 Str 20 Agl 20 Gut 20 Mgr 20 Description: The bracelet of the Black Dragon IP: Attacks all enemies with darkness and fire attacks World Location: Can sometimes be obtained by defeating a Black Dragon Silver Eye: Attributes: Dfp 10 Agl 20 Int 20 Gut 20 Mgr 20 Description: The bracelet of the Silver Dragon IP: Attacks all enemies with water and ice attacks World Location: Can sometimes be obtained by fighting a Silver Dragon ENTRANCE TREASURES: These are the treasures that are behind the door at the entrance to the Ancient Cave. After beating the Ancient Slime, he gives you the key to this door. Brill Helm: Attributes: Atp 10 Dfp 90 Str 10 Agl 10 Gut 10 Description: A helmet that shines with a bright light IP: Returns light attack back against enemy for a period Dragon Ring: Attributes: Atp 30 Dfp 40 Agl 20 Int 20 Mgr 20 Description: Effective against Dragon monsters IP: Calls the Water Dragon to your aid Light Jewel: Attributes: Atp 20 Dfp 10 Str 20 Int 20 Mgr 20 Description: A mysterious jewel with light power trapped inside it IP: Strike all enemies with a blast of light IRIS TREASURES: Like I said earlier, I didn't really see anything happen when I got all ten treasures, but it may effect the game later on. Iris Sword Iris Shield Iris Helmet Iris Ring Iris Pot Iris Tiara Iris Armor Iris Jewel Iris Staff Ancient Slime *Note: The Ancient Slime at the end of the Ancient Cave is actually the tenth Iris treasure and you must beat him to get it. CHALLANGE!! Storm Eagle X has a tough challenge for any die hard gamer. Can you finish the Ancient Cave within 47 hours and collect all ten Iris Treasures? If you're daunted by the previous, he challenges you to reach level 99 within three and a half hours. He only did this once. I took him up and made it in 3:39:44. My feeling is `close enough!' I have my own challenge. Can you get to the last level without using a Capsule Monster? RUMORS & SPECULATIONS These pretty much concern what the Iris Treasures have to do with the game. Please keep in mind that I have not verified the following information. Hence the title of the section. I haven't played the game in a longtime, so if I repeat a location, oops! Oh well. :It is speculated that if you get all ten Iris treasures, a locked door near the last mystic stone in the third Crystal Shrine on Doom Island will become unlocked. The closed mystic stone doors have a little strip of writing over them and don't really look like a door. What's behind it is not known to me. SPECIAL THANKS!!!!! Special thanks got to: Mattias Puke for supplying info that was missing on the Gold Eye and the Flame helm, (the last an item that was unknown to even exists to me). Longbow for finally being the one to send me info on the Snow Sword. Also for supplying additional missing info on the Water Spear and clearing up the mystery, (partially since I still don't have it's stats), on the Dark Mirror and for additional info regarding the Gold Eye. Kevin deserves a big hand for supplying me with the world locations for the Spido Jewel, Earth Jewel and the Thundo Jewel. Additionally, he supplied some extra info on the Water Gauntlets. OdysseyJN for additional info on the Snow Sword and Gold Eye. Zachary for additional info on the Snow Sword and Dark Mirror. Ceryle for the tip on how to tell a Blue Mimic from a blue chest. Kromie for pointing our that blue chest items won from monsters in the cave can be brought in and out. Billy and Lockjaw for filling in world locations on the Gloom Jewel. Chopchop and Khairt for filling in the world locations of the Water Jewel. EE for giving me the world location of the Gorgon Rock. Nate for bringing the extra locations of the various Eyes to my attention. Erik Ylvisaker for the exp. count on defeating a pair of Gold Dragons. To Masamune7 and especially Sister Jeri for supplying me with Gold Dragon fighting info. To Sister Jeri for sending me the list of monster bane's. (hope you have learned to do a paragraph) : ) To Josh Hodges, and CoolDude (quit cheating and get rid of the emulated version!) for filling me in that killing yourself will kill the Ancient Slime. Nick Fascitelli, G's, and EE, I hope that the rumor you guys sent me about unlocking the door in the mystic stones room came true for you. For the multitude of people who sent in info on the Camu Jewel, thanks. They are Nuunsa, Steelkiel, Bubba Chuck, Adam Macdonell, Lockjaw, Khairt, and Nate. Leave me alone already!!! : ) For all the people who made sure I knew the stats for the Agony Helm, thanks to you also. You would be Dekar 13, Garrett, David Grose, Draglor, Josh Hodges, Draco, Coyote, Ximena & Liriele, and Storm Eagle X. For the people who filled in the stats for the Dark Mirror, here is your two minutes or fame. Draco, Ximena & Liriele, Storm Eagle X, and Erik Ylvisaker. Thanks to you, who filled in the info on the Water Gauntlets. Hammer9876, Brian Cook, Dan Herold, Coyote, Ximena & Liriele (you are SOOOOOOOO welcome! Glad you get the tenth friggin Iris Treasure!), and Storm Eagle X. If you have noticed any mistakes in here or would like to add to the list, e-mail me. Same if you have any questions that you feel I can answer. Please read the FAQ first, though, because I won't respond if it's already answered in here. Please limit questions to those only pertaining to the Ancient Cave. This has been brought to you by ALTRUS. Pace-AllisonLane@worldnet.att.net