- ____ ___ ___ ____ ___ /\ _______ \ / | | | | | \ | | / \ | ____ \ | | | | | | | |\ \ | | / /\ \ | | \ \ | | | | | | | | \ \ | | / /__\ \ | |___/ / | | __ | | | | | | \ \ | | / ____ \ | ____ \ | |____|| | \____/ | | | \ \| | / / \ \ | | \ \ |________| \________/ |_| \___|/__/ \__\ |_| \_\ *************************************************** * LUNAR: ETERNAL BLUE FAQ * * VERSION 1.0, LAST UPDATED 3/17/1999 * * WRITTEN BY PETER TOSCO (spotted_moray@yahoo.com)* *************************************************** ******************************** * Standing silently in space, * * the world in the shadow of * * the Blue Star was once a * * lonely, barren place, unfit * * for habitation. * * * * However, Althena took * * pity on that world and * * transformed it into a place * * of beauty and wonder. She * * called the new world Lunar. * * * * Time and circumstance soon * * forced Althena to populate * * Lunar with people from the * * Blue Star. And, just as on * * the Blue Star, life was held * * in a delicate balance. * * * * Through times of peace, war, * * chaos, and battle, the Blue * * Star loomed large as the only* * constant in the new world. * * * * Thousands of years passed, * * burying the origin and * * purpose of the Blue Star in * * the sands of time. * * * * Eventually, the inhabitants * * of Lunar forgot why the * * Blue Star was there, or how * * it came to be... * * * *...until a girl awakened that * * could join the two worlds... * * or tear them apart forever...* ******************************** What's included in the current version of this document: VERSION 1.0: -Full Walkthrough + Boss strategies -Character Analyses -Miscellaneous Tips -Lemina Bug TABLE OF CONTENTS I. Walkthrough 1. Heading Home 2. Lucia, Mysterious Visitor from the Blue Star 3. I AM ZOPHAR, MASTER OF SH** 4. Ronfar, the most popular gambler/womanizer/priest in Larpa 5. Rescue the Runaway Lucia 6. I'm Jean, the Dancer! 7. And I'm Lemina, Junior Premier of the Guild! 8. The Towns of Nota 9. Ghost from the Past 10. The Missing Link of Zulan 11. Meribia 12. Nall of the Dragonkids 13. The Mysterious Masked Man 14. The once glorious city of Vane 15. Azado Tower: Gateway to Pentagulia 16. Althena's "Beauty" 17. Nall's True Form 18. Karate Tournament at the Zen Zone 19. Awaketh the Blue Dragon 20. The Stinky, Slimy, Utterly Putrescent Borgan 21. Black Dragon, Come Forth! 22. The Cleansing of Mauri 23. Ruby the Red Dragon 24. Hiro the Crystal 25. Assault on Pentagulia 26. Final Encounter With Zophar 27. Epilogue 28. Lion's Head and Dragon's Nest II. Character Analyses III. Charts -Magic Spells -Weapons List -Armor List -Accessories IV. Miscellaneous Stuff -Defeating the Ice Mongrels -Hear Boss Music During a Normal Battle -Lemina Bug -Song Lyrics -Acknowledgments -Rants, Disclaimers, and Legal Crap ----------------------------------------------------------------------- PART I: WALKTHROUGH ----------------------------------------------------------------------- =============== MAIN CHARACTERS =============== HIRO: The main character of Lunar: Eternal Blue, Hiro is an aspiring archaeologist, who enjoys exploring the ancient ruins of LUNAR. His best friend is Ruby, a baby dragon who sticks to Hiro like glue. LUCIA: She is a mysterious visitor from the Blue Star. Lucia senses that an evil force has come to destroy LUNAR, and says she must see the goddess Althena. She is very naive about life; her emotions and behavior are not like those of humans. Who she really is, and why she has lived alone on the Blue Star for such a long time remains unknown. RUBY: Ruby lives with both Hiro and Gwyn in a house in the Salyan Desert. Though she looks like nothing more than a cat with wings, she claims to be a baby red dragon. Much like Nall from Lunar: The Silver Star, Ruby has a quick wit and a tendency to speak her mind at the wrong times, which usually leads to a lot of verbal bashing between Ruby and the other characters. JEAN: The star dancer from the traveling carnival, Jean dances to forget about the past she's trying to hide from. She's a powerful fighter who has been trained in the Black Karate of Death as a child. LEMINA: A member of the legendary Ausa family (which included Lemia and Mia from Lunar: TSS), Lemina is the Junior Premier of the Magic Guild of Vane. However, the Vane Magic Guild is not as prestigious as it used to be. Ever since Vane was destroyed in Lunar: The Silver Star, the guild has been in decline. Lemina has made it her goal to restore the city of Vane to its original glory. However, her behavior is not what one would expect of the magic guild premier; she seems like nothing more than a bratty who cares only about making money. LEO: White Knight Leo is the leader of Althena's Guard, and also controls the Dragonship Destiny. He acts upon the orders of Althena, and searches for a "destroyer" who has come to LUNAR. RONFAR: Formerly a priest of Althena in the holy city of Pentagulia, Ronfar gave up the life of a priest to become a gambler in Larpa. Though he is a womanizer, he was once romantically involved with Mauri. Ronfar is one of Leo's best friends. ===================== SUPPORTING CHARACTERS ===================== ALTHENA: The goddess Althena has become reclusive and resides in the holy city of Pentagulia. She doesn't seem to be the same kind, music-loving goddess everyone knew and loved. In fact, a cult has recently been formed in her name, and this cult has been gathering money and support from the people of Lunar for some unknown purpose. BORGAN: Black Wizard Borgan is one of the four heroes of Althena, and is the self-proclaimed "most powerful wizard in the world". He recently created the floating city of Neo-Vane, and hopes to make it the center of the magic world. GWYN: Hiro's grandfather Gwyn is an archaeologist. He lives with Hiro and Ruby in a house in the Salyan Desert and has spent most of his life studying and exploring the ruins near his home. LUNN: Lunn, another one of Althena's heroes, is currently the governor of Meribia. He's a master of karate, and he founded the town of Horam to promote the martial arts. MAURI: Leo's sister, Red Priest Mauri is one of Althena's heroes. She was romantically involved with Ronfar in the past. MIRIA: As Lemina's mother and premier of the Magic Guild of Vane, Miria fully supports her daughter's efforts to restore the city of Vane to its former glory. NALL: Yes, this is the same Nall who accompanied Alex during his adventures in Lunar: The Silver Star. As the White DragonNall's attitude hasn't changed one bit in the last thousand years, and he has his eyes on Ruby... RAMUS: No, he's not the same Ramus from Lunar: The Silver Star. However, he is Ramus' descendant, and is named Ramus as well. He shares the same qualities of his legendary ancestor: love for good food and beautiful women, a keen business sense, and a knack for making money. He even looks like the old Ramus :)! Currently he runs a store in Meribia, the same store that the Ramus of old founded a millenium ago. ZOPHAR: The god of destruction and darkness, Zophar is the very essence of evil. He was sealed away by Althena thousands of years ago, but his revival has begun. Zophar's only goal is to destroy Lunar, just as he destroyed the Blue Star thousands of years ago. =============== 1. HEADING HOME =============== After watching the opening sequences you'll have control of Hiro at the front of the Dragon Ruins. Head south until you see a ship heading your way. This is the Dragonship Destiny, and you meet White Knight Leo here. He'll you to leave the area immediately, as a confrontation is about to take place at the Blue Spire. Do what he says and return to your house. Hiro's house is almost directly east of the Dragon Ruins, but because the house is located on a peninsula, you'll have to walk southeast along the shore, and then north to reach it. It is a fairly short trip, so now is also a good time to get used to the controls and menus. Note that you start out with 30 Magic Experience points. You use these points to power up your magic and to save your game (the amount of ME required to save your game is equal to Hiro's level * 15). Also, take some time to fight a few battles. The only monsters you'll meet on the way home are Sand Sharks, which are really easy to defeat. Try to get Hiro at least up to level 3 by the time you get to his house. You'll see the Dragonship Destiny parked near your house. You can enter the Destiny and talk to the guards, but you won't be able to do much else. =============================================== 2. LUCIA, MYSTERIOUS VISITOR FROM THE BLUE STAR =============================================== There's a blue goddess statue in front of the house. When you touch it, your HP and MP will be completely restored. Enter the house, where you'll find Grandpa Gwyn and Leo talking. Leo believes a "destroyer" has come to Lunar via the Blue Spire. Talk to both Grandpa Gwyn and Leo, and Leo will leave the house. Follow Gwyn when he goes upstairs to the deck and you'll see a strange light emanating from the Blue Spire. They decide to go to the Blue Spire themselves to see what's going on. Head downstairs to the basement and open the treasure chest, which contains the Ancient Knife. Equip it, and talk to Gwyn, who joins your party and gives you the Left Dragon Eye Jewel. Leave the house and head for the Blue Spire. If you haven't gotten Hiro up to at least level 3 yet, do so. The monsters in the Blue Spire are a lot tougher than the Sand Sharks and the Sand Cyclops you meet in the desert. Note that Gwyn has the ability to cast healing spells, so use his spells instead of herbs to restore HP. To get to the Blue Spire, simply walk east across the bridge near Hiro's house and head north along the coast. The Blue Spire is nestled in the fairly mountainous region to the north. ---------- BLUE SPIRE ---------- Enemies you meet in the Blue Spire: Bandage Boy, Mummy, Slime, Crystal Knight There are three guardian statues in front of the Blue Spire's entrance. The entrance to the Blue Spire is blocked by a massive dragon's head statue. Gwyn takes the Left Dragon Eye Jewel and inserts it into the head's left eye. Insert the right jewel (which Hiro picked up during the game's intro) into the statue's other eye, and the door to the Blue Spire opens. You have to pass through the Blue Labyrinth first. To open the doors on the first floor, you need to push the blue buttons located on the southwest and northeast corners of the room. There are also treasure chests in the northwest and southeast corners. They contain an herb and 56 silver, respectively. On the second floor of the Blue Labyrinth, you have to enter the rooms in the four corners and place the floating orbs back into the pedestals. This will align the tiles in the central room, creating a bridge for you to cross. You'll come to another room with a guardian statue, which leads to the Blue Spire Garden. There's a goddess statue in the middle where you could restore your HP and MP. Cross through the garden and you will enter the Blue Spire. Watch out for the enemies here, particularly the Crystal Knights. They have a special attack that can do up to 25-30 damage (quite a lot in this early stage of the game). Also, if you come across a party of Bandage Boys led by a Mummy, use Hiro's Poe Sword to kill the "head" Mummy. Once the Mummy is gone, the Bandage Boys will die along with it. Walk up to the seventh floor of the tower. Hiro and Gwyn will split up to find a secret doorway. Walk up to the floating sphere and you'll be warped into the Blue Spire's transmission room. Walk up to the floating crystal here, and watch the scene in which a strange girl from the Blue Star appears in front of you. The girl (the same blue-haired girl from the introduction) calls herself Lucia. She says the world is in grave danger and that she must see the goddess Althena immediately. Hiro offers to help, and she joins your party. Warp back to the Blue Spire and Gwyn will rejoin. ============================== 3. I AM ZOPHAR, MASTER OF SH** ============================== With Lucia in your party, head back down the Blue Spire. Lucia, who has 150(!) HP, uses her powerful magic spells to destroy any enemies that you come across, so this is a good chance to raise a couple levels for the upcoming battles. When you reach the Blue Spire Garden, Lucia will try to sense Althena's power, but can't. Suddenly the screen darkens and a deep voice laughs as an evil force named Zophar appears. Lucia's magic is ineffective against Zophar, who grabs Lucia and places a curse on her. With all of her magic drained and a curse placed upon her, Lucia has only 1 hit point and cannot do anything but defend herself during the battles. When you reach the room with the Guardian statue, you'll find that it has been awakened. You'll have to fight it to get through. BOSS STRATEGIES: GUARDIAN This is not a difficult battle. When it is holding its flail, the guardian unleashes an attack that does about 40 damage to one of your party members. Make sure you have Gwyn ready with his healing spells when you see this attack coming. Just have Hiro use Poe Sword each round and have Gwyn cast Calm Litany, and you should be fine. Continue your way out of the dungeon. When you reach the Blue Spire's entrance, you will be attacked by three Guardians. After a few rounds of fighting, Leo shows up with the Dragonship Destiny and fires the Destiny's cannon to destroy all the Guardians. He asks Hiro about the injured looking girl with him, to which Ruby replies that a "monster in the depths of the tower" attacked her. Leo heads into the Blue Spire to check things out. Return to your house. Back at the house, Gwyn says that he can't find a cure for Lucia's curse. But, there's a priest named Ronfar in the nearby town of Larpa who might be able to fix her curse. Head outside, where Gwyn will tell you that he cannot accompany you for the adventure, as he is "too old for this sort of thing now". But, he has a boat set up for you to use. Board the boat, and the party will automatically sail across the sea towards Larpa. The boat docks slightly to the northeast of Larpa, so you have to walk to the town. ============================================================== 4. RONFAR, THE MOST POPULAR GAMBLER/WOMANIZER/PRIEST IN LARPA ============================================================== ----- LARPA ----- SHOP Bandanna 80S Dagger 100S Leather Armor 400S Peasant Clothes 200S Purity Herb 50S Short Sword 400S There's a man in the tavern who seems to fit the description of Ronfar. Talk to him; he says he's not Ronfar, but he offers to bet his house against Ruby, saying he'll find some use for her ("pet shops, zoos, stew..."). Leave the tavern and talk to everyone in Larpa. Most of them have their own stories about Ronfar to tell. Go to the mayor's house and pay him 500 silver for information. He claims that he doesn't know anyone named Ronfar, but that he knows of a priest named Tonmar who died a long time ago. Also read the note at the door on Ronfar's house. Go back to the tavern and talk to the gambler. Again he insists that he's not Ronfar, but he'll give you information about his whereabouts if you win a game of dice. Agree to play. His dice are fixed; you'll lose the bet no matter how many times you try, so quit playing after the first game. Lucia will faint, and the gambler (yes, he is Ronfar) carries her off to his house. Follow him. Talk to Ronfar and tell him your story. Leo will come in. He is an old friend of Ronfar's, and asks if he's seen a boy named Hiro who tricked him and helped a destroyer. Ronfar lies and says he hasn't. Before Leo leaves, he asks Ronfar to rejoin the priests at Pentagulia and see Mauri. Ronfar refuses, saying that he's a "has-been". After Leo leaves, Ronfar says he'll cure Lucia if you win on another dice game. Agree to play; you'll win, much to your surprise, and Ronfar will join your party. He needs access to a goddess statue to cure Lucia. There's one in the sanctuary, but since Leo's in town, you'll have to enter the sanctuary through the back door. Leave Ronfar's house and enter the Larpa Secret Pass. ------------------- LARPA'S SECRET PASS ------------------- Enemies you meet in the Secret Pass: Cave Rat, Escartgotgo The secret pass is a very simple maze that ends near the west door of the sanctuary. After exiting the Secret Pass, walk south and pick up the treasure chest which contains a Star Light. Walk into the sanctuary and enter the main room with the goddess statue, where Ronfar tries (and fails) to cure Lucia of her condition. Watch the flashback that follows, which shows Ronfar trying to save the love of his life, Mauri from a terrible disease and fails. Remembering his failure with curing Mauri, he summons all his strength and cures Lucia. Leave the sanctuary (you can leave through the front door) and head back to Ronfar's house to rest. Note: Even though Lucia's curse has been lifted, she's not as powerful as she was back in the Blue Spire. She's still fairly weak (she only has about 40 HP at the moment), and while she can cast spells again, she rarely does so. She'll eventually regain her strength as the game progresses and cast spells more often. Also, her maximum HP rises whenever Hiro gains levels. When you wake up, you'll find Lucia is missing from her bed. Ronfar is still asleep, so leave his house and talk to everyone in town; they all have funny stories to tell you about Lucia. The mayor of Larpa tells you that she took a ship to Dalton. Walk down to the harbor and you'll find Lucia. She thanks you, Gwyn, and Ronfar for all the help you've given her, but says she's leaving for the town of Dalton to catch a ship to Pentagulia (the holy city where Althena resides). She leaves before Hiro can say anything to her. Ronfar then appears and Hiro tells him what happened. Ronfar says that the Dragonship Destiny is anchored at Dalton, and that Leo is probably waiting there to capture her. He'll join your party again to help you rescue her. ============================ 5. RESCUE THE RUNAWAY LUCIA ============================ ------ DALTON ------ SHOP Dagger 100S Herb 150S Leather Armor 400S Mace 600S Peasant Clothes 200S Purity Herb 50S Scale Armor 600S Short Sword 400S Spring Water 100S When you reach Dalton (a port town to the northwest of Larpa), you'll find that Leo has taken Lucia hostage on the Dragonship Destiny. Better go rescue her. Talk to everyone in town, and buy some new equipment for your party. Ronfar currently has no weapon, so buy him a mace. If you have enough silver, purchase leather armor for both Hiro and Ronfar. Go into the sanctuary. You'll find an Angel Ring in a treasure chest (outside the bedroom on the third floor). The Dragonship Destiny is docked near the sanctuary. There are a number of guards in the Dragonship Destiny, and you'll have to defeat them to reach Lucia (Use Hiro's Poe Sword and Ronfar's regular attack to defeat them). If you're low on HP, don't forget there's a goddess statue near the deck. You'll find Lucia in one of the prisons. Press the button beside the cell to release the force field and talk to Lucia. She's still very adamant about finding the Goddess Althena and needs your help. When you're given a choice to say something (either "I want to see Althena" or "Let's go to Pentagulia"), choose either one, it doesn't matter. Leo will then appear and find that Lucia's missing. When he enters the prison cell, activate the force field and lock him inside. He'll say a few nasty remarks to your party, especially to Ronfar, the friend who betrayed him. Leave the Dragonship Destiny and the town of Dalton. Your next stop is Illusion Woods, to the northeast. ========================= 6. I'M JEAN, THE DANCER! ========================= -------------- ILLUSION WOODS -------------- On the way to Illusion Woods, you may come notice a tower to the west. You can't enter the tower at this point in the game, and the entrance looks similar to that of the Blue Spire (a dragon's head statue where you can insert jewels into its eyes). Remember the location of this tower, as you will need to return to this location much later in the game. When you reach Illusion Woods, head west and talk to the woodsman. He knows a spell that will allow you to see your way through the woods, but he lost all his money in a bet with Ronfar, and wants a chance to win it back. Ronfar uses his fixed dice to win the bet, and the woodsman casts the spell. Walk to the westernmost tree to find the secret entrance. After you enter the secret entrance, Leo appears and begins searching for Lucia. Enemies you meet in Illusion Woods: Goblin, Goblin King, Albino Baboon, Hummingbyrd The Illusion Woods has some tough monsters. Beware of the goblins that you meet here. They attack in large groups and have the ability to summon other goblins for help, which leads to some really long fights. For the most part, the trick to get through Illusion Woods is to enter the trees that are near treasure chests. Continue through Illusion Woods and you'll eventually reach a clearing. There's some festive music playing, and you'll see a young woman showing off her dance moves. Her name is Jean, and she'll introduce herself to your party. Talk to everyone. They are all performers heading towards the Carnival at the Madoria Plains, but their way has been blocked by a mass of vines. When you're ready to continue through the woods, talk to the man to the northeast. Several vines begin shooting up from the ground, grabbing the people from the troupe. Talk to Jean and she'll join your party to find her friends. Continue through the maze at Illusion Woods and you'll meet the monster that's been causing all the problems: Plantella. BOSS STRATEGIES: PLANTELLA This is an easy battle. Have Hiro use Poe Sword, Ronfar cast Calm Litany, and have Jean use Butterfly Dance. Defeating Plantella will give you 1500 experience points (or more, depending on how many party members survive the battle). This is enough experience for everyone to shoot up several levels (especially Jean). Walk north and the path will lead back to the clearing. With the monster threat gone, the troupe can now continue its journey to the carnival. Jean decides to join your party on a more permanent basis, as she says she has to "face some problems she's been running away from". The path out of Illusion Woods is north of the clearing, and leads to the Madoria Plains. Walk northeast to Takkar village. ================================================ 7. AND I'M LEMINA, JUNIOR PREMIER OF THE GUILD! ================================================ ------ TAKKAR ------ WEAPON SHOP ARMOR SHOP Bow 1400S Iron Armor 900S Dagger 100S Leather Armor 400S Feather Fan 800S Pretty Dress 800S Long Sword 900S Scale Armor 600S Mace 600S Wisdom Robe 1000S Short Sword 400S Water Staff 2000S ITEM SHOP Herb 150S Purity Herb 50S Spring Water 100S There's a goddess statue here to use if your HP is low. In the tavern, you'll meet a strange hooded girl, who gives the party an offer to join the Magic Guild of Vane. The party doesn't have time for this (as Ronfar points out), and they refuse her offer. If you try leaving Takkar village through the gate to the north, the guards won't let you. Due to recent monster attacks, the guards have been ordered to keep the north gate closed until Lord Leo drops by to solve the problem. The hooded girl appears again and says that you can get to Nota if you go through the haunted house to the east, which has a secret mountain pass. The Ghost Manor is a short distance east of Takkar. Before going to the manor, there's a small mountain cave far to the northeast Takkar. Stop by this cave where you'll find several treasure chests (including a Fresh Ring and a lot of money). ----------- GHOST MANOR ----------- Enemies you encounter in the Ghost Manor: Hooded Imp, Susie Death, Knuckle Duster Upon reaching the Ghost Manor, the hooded girl opens the front door for you. Head inside. The Ghost Manor is basically a test of the party's magic abilities. The monsters here are impervious to all attacks until they are weakened by a specific spell. After completing a "section" of the manor, it's wise to return to Takkar village and use the goddess statue to restore any HP or MP you may have lost. First, go through the door to the west of the first staircase (it's the only door that opens for you). You're given a small hint about using Wind Magic against the monsters here. Continue through the mansion. The path is really easy, but in each room you enter you'll have to fight two Hooded Imps. To defeat them, first remove their protective hoods by using Hiro's Boomerang spell, followed by normal attacks. When this section of the Ghost Manor is completed, you'll return to the lobby. Go back to Takkar Village and heal your wounds at the goddess statue, then return to the Ghost Manor. Head into the west door by the second staircase (this door's now open for you). You're given a small hint about using sleep spells here. Walk through the rooms like you did in the first section of the manor. In each room, you'll have to fight two Susie Deaths. To defeat them, have Ronfar cast Herbal Breeze to put them to sleep, followed by Hiro's Poe Sword on the sleeping Susie Death. After completing this section of the manor, return to Takkar again to restore your health and enter the central door in the Ghost Manor's lobby. You're given a hint to use dance spells against the monsters here. Weaken the monsters here with Jean's Butterfly Dance spell, then clobber them with normal attacks. When you reach the top floor of the manor, you'll be forced into a battle with a huge robot called the Magic Tester LX1. BOSS STRATEGIES: MAGIC TESTER LX1 This is an annoying battle, because most of the Magic Tester's attacks give you bad status effects. When its eyes are rolling, it's going to attack a party member with its drum, which can cause a person to become dazed. When its mouth is open, it's going to use Trouble Bubble, which can make a party member fall asleep. Attack the Magic Tester with your best spells. Hiro's Poe Sword, Ronfar's Calm Litany, and Jean's Needle Step should do the trick. After defeating the magic tester, the hooded girl appears and reveals herself as Lemina Ausa, Junior Premier of the Magic Guild of Vane. She tells you that by defeating the monsters she placed in the mansion, you have passed the entrance exam to the magic guild. She realizes that you have a quest of your own to complete, and she decides to join you in hopes of getting you to join the Magic Guild in the future. Exit the Ghost Manor through the door to the north. Right outside the Ghost Manor is a goddess statue to use if you're badly hurt. Continue walking north until you reach a huge mountain pass known as Bandit Butte. ------------ BANDIT BUTTE ------------ Enemies you encounter at Bandit Butte: Grog Snake, Banshee Fowl, Wyburn At the summit of the mountain, you'll meet the Phantom Sentry. BOSS STRATEGIES: PHANTOM SENTRY The Phantom Sentry uses the Jerk Shot attack at the very beginning of the battle, which has the ability to freeze party members. This freeze effect wears after a couple of rounds. Attack the Sentry with Hiro's Poe Sword, Jean's Needle Step, and Lemina's Flame or Ice Pick. ==================== 8. THE TOWNS OF NOTA ==================== --------- EAST NOTA --------- WEAPON SHOP ARMOR SHOP Bow 1400S Chain Helm 500S Great Sword 1800S Flared Dress 1500S Iron Fan 1500S Iron Armor 900S Long Sword 900S Steel Armor 1400S Water Staff 2000S Wood Shield 800S ITEM SHOP Herb 150S Purity Herb 50S Spring Water 100S Try crossing the bridge dividing East and West Nota, and Leo with the Dragonship Destiny appears, spoiling all the fun. Since Leo's here, you can't cross the bridge by foot, so Jean suggests that they use the Magic Arrow from the carnival to shoot them to West Nota. Leave Nota (after purchasing some new weapons and armor), and walk northeast to the carnival. -------- CARNIVAL -------- PEDLAR ITEM SHOP Bow 1400S Herb 150S Flared Dress 1500S Purity Herb 50S Great Sword 1800S Spring Water 100S Ritual Dagger 2000S Vitality Vial 400S Steel Armor 1400S Wood Shield 800S There are several things to do at the carnival. You could win some extra silver by playing a dice game at one of the booths (make sure you save your game before playing so won't lose any money). There's a fortune teller here, where either Ruby or Lemina will have their fortunes told. Also, there's a strange building called the Giggle Den. It's pitch black here, and you could walk around in the darkness and talk to the people here. Talk to Giban (the old man on the north side of the carnival), and Jean tells him they need the Magic Arrow to get to Nota. Leo and his guards show up, looking for a woman "dressed in an unusual red cloth" (Lucia of course). Giban tells Leo that he hasn't seen anyone fitting the description, and Leo (along with his guards) leave. Giban says that Lucia's too easy to spot in her red clothing, and that she needs some new clothes. Jean, Lemina, and Ruby leave towards the costume tent to give Lucia a makeover. Follow the girls to the tent, and watch the hilarious scene in which Lucia tries on several different costumes, and the girls find out Hiro and Ronfar have been watching the whole time ("You...you...PEEPERS!!"). After Lucia reveals her new threads, talk to Giban, who says the Magic Arrow is ready to go. As the party boards the Magic Arrow, Leo barges in, and casts a spell on the Arrow, changing its direction. The Magic Arrow crash lands on top of the Mystic Ruins. ====================== 9. GHOST FROM THE PAST ====================== ------------ MYSTIC RUINS ------------ There's a magic seal on top of the ruins, preventing intruders from entering. Lucia removes the seal, you find itself in a very ancient looking room. Lucia activates the machine in the room. Watch the movie that follows. It shows several scenes from Lunar The Silver Star: the Grindery, the Magic Emperor, the possessed Althena, as well as the scene showing Vane being shot from the sky. As the party ponders about that flashback, they hear footsteps as Ghaleon (the same villainous Ghaleon from the first game) appears and introduces himself. He says that the time is the time is not yet right for their "decisive encounter", but they will meet again. Enemies you meet at the Mystic Ruins: Mummy Lord, Working Stiff, Cave Rat, Persona, Neutronitor Walk through the door and find your way out of the Mystic Ruins. Pick up the treasure chest to the left (which contains an herb) and walk along the path. There's a goddess statue behind the door in the middle of the room if you need to use it. Walk onto the platform SE of that door and drop down to the fourth floor. On the fourth floor, the two mirrors on the north side of the room serve as transport devices; walking up to the mirror on the right side warps you to the mirror on the left side, and vice versa. Make your way to the staircase in the middle of the room, which leads to the third floor. The third floor is a maze of mirrors. Upon reaching the third floor, go through the first mirror, open the chest containing a bunch of silver and go through thr right mirror, open the chest containing the Iron Scimitar and go through the right mirror, open the chest with the Chain Helm and go through the right mirror, open the chest with the Iron Shield and go through the left mirror, walk to the northeast and go through the left mirror, walk into the right mirror, then walk under the bridge to the staircase that leads to the second floor. On the second floor, there are a number of floating platforms and a lot of treasure chests; make your way towards the staircase leading down to the first floor, which is at the north/center side of the room. The first floor of the Mystic Ruins is My New Secret Garden, where the last people of the fairy race live. They all think of Ghaleon as their savior (as you may recall from Lunar: The Silver Star, there was a similar "Secret Garden" at the Grindery, where the fairies also lived. It was also revealed that when the fairy race was facing extinction, Ghaleon took pity on them and sent them all to live here.) The front door of the Mystic Ruins is blocked by a magical force, which Lucia removes. On the way back to Nota, Leo (on the Dragonship Destiny) appears and begins firing at the party. He tells you to surrender immediately. However, before Leo could do anything else, Ghaleon shows up, hits Leo with a powerful lightning bolt, and disappears. The Dragonship Destiny retreats when the guards find out Leo's been injured. When you reach East Nota, the bridge is no longer blocked, so cross the bridge to West Nota. --------- WEST NOTA --------- ARMOR SHOP Aura Dress 2000S Chain Helm 500S Headband 600S Iron Shield 1200S Shell Armor 1800S Pick up some new armor at the armor shop. At the tavern, there's a man who offers to give you 10 silver if you take his bottle of Special Wine to a man in East Nota. You'll get the 10 silver from this man when you give him the receipt for delivering the wine. You can do this job as many times as you want, but nothing special seems to happen when you do this. When you're ready, leave Nota and walk northwest to Zulan. ============================= 10. THE MISSING LINK OF ZULAN ============================= ----- ZULAN ----- WEAPON SHOP ARMOR SHOP Flail 4000S Aura Dress 2000S Glass Fan 3500S Headband 600S Iron Scimitar 3200S Iron Bracelet 800S Ritual Dagger 2000S Iron Shield 1200S Plate Mail 2000S ITEM SHOP Shell Armor 1800S Dragonfly Wing 120S Steel Armor 1400S Fresh Ring 12000S Herb 150S Purity Herb 50S Spring Water 100S The people of Zulan are being terrorized by an ice monster. Go to the mayor's Agree to help the mayor (you have no choice but to). Lucia leaves your party to get to Pentagulia on her own; she says that her quest is very urgent and that she's already wasted valuable time that could be used to stop Zophar's revival. --------------- ZULAN SNOW CAVE --------------- Enemies you encounter in the Zulan Snow Cave: Gelatin, Barbarian, Razor Wolf To get through the Snow Cave, you need to push two large snowballs, located near the top of the mountain, to bridge the gaps blocking your progress through the cave. The first snowball is on the left side of the Snow Cave, and creates a bridge that allows you to reach the right side. The second snowball (which is near a treasure chest with the Flame Saber) creates a bridge that allows you to cross the path to the Snow Cave "Rock". When you reach the Snow Cave Rock, the ground will begin to shake and party is buried under an avalanche. Hiro awakens to find Lucia by his side. She was worried that something happened to Hiro and felt that she had to help him. She'll heal your wounds and rejoin your party. Continue to head north and you'll find the other party members. Lucia will heal them as well. When the party is complete again, walk a small distance north to find the Missing Link, the monster that's been wreaking havoc to the village of Zulan. BOSS STRATEGIES: MISSING LINK The Missing Link has an icy force field that shields him from attacks. Use one of Lemina's fire spells to nullify the force field. With the field down, have Hiro use Poe Sword, have Ronfar cast Calm Litany, have Jean use Needle Step or Charm Dance, and have Lemina cast Flame on the Link. Return to Zulan after defeating the Missing Link. Talk to the mayor, who is very thankful to you for saving the village. He doesn't have any reward to give you (doh!) but at least you can now continue your quest. Also, note the music that plays now; it's an upbeat variation of Lucia's Theme. Leave Zulan through the cave to the northwest, then walk southwest to Meribia. =========== 11. MERIBIA =========== ------- MERIBIA ------- WEAPON SHOP ARMOR SHOP Battle Hammer 7000S Fire Ring 20000S Flame Saber 5800S Fresh Ring 12000S Glass Fan 3500S Graceful Dress 3000S Mystic Bow 5000S Iron Helm 800S Thunder Staff 6500S Judgment Robe 3200S Knight Armor 3800S ITEM SHOP Lynx Tail 15000S Dover Nut 1200S Dragonfly Wing 120S Herb 150S Holy Water 400S Purity Herb 50S Spring Water 100S Star Light 1000S Sunflower Seeds 150S Vitality Vial 400S Meribia is still the same bustling town from Lunar: The Silver Star. Many of the same landmarks from the first game are still here today; what used to Master Mel's castle is now Blue Karate Master Lunn's Dojo, and even Ramus' store still exists. The people here are being harassed by bandits from the east. Jean is anxious to see Lunn, so head to the dojo (northeast part of town). Talk to Lunn, and Jean tells him that she was once a member of the Blue Dragon Cult and was trained to use the "Black Karate of Death" as a child. Lunn tells you that it is rumored that the bandits who have been attacking the people of Meribia are agents of the Blue Dragon Cult, and are stationed at Taben's Peak to the east. Lunn sends you on a mission: Go to Taben's Peak and get more information on the cult, so he could plan an assault. Before leaving for Taben's Peak, be sure to purchase some new weapons and armor. Get a Battle Hammer for Ronfar, a Graceful Dress for Jean, as well as Knight Armor for Hiro -- the Knight Armor is a really good suit of armor because it increases Hiro's Range by 3. Also, stop by Ramus' store. This is the same store the legendary Ramus from Lunar: The Silver Star founded almost 1000 years ago, and coincidentally, the current owner of this store is also named Ramus. Talk to Ramus and you'll find out he is Lemina's business teacher. When you're ready, head out of Meribia and walk a short distance east to Taben's Peak. ========================== 12. NALL OF THE DRAGONKIDS ========================== ------------ TABEN'S PEAK ------------ The path leading east (towards Vane) is currently blocked by a heap of rubble (why they couldn't just walk AROUND the rubble is beyond my understanding), so take the path that leads north. You'll catch a glimpse of a small flying dragon, who looks like a white version of Ruby, but hides into a bush. Ruby goes off to look for the other dragon, but a boy jumps out of the bushes and grabs her. The boy reveals himself as Nall (yes, he's the same Nall from Lunar: The Silver Star), and tells you to leave. Though Ruby believes Nall is "nothing but a rude pain in the butt" and suggests he's the leader of the Blue Dragon Cult, Lucia doesn't sense an aura of evil around him. Better follow him and tell him your story. There's an elevator here that leads to the top of the peak, but you can't use it at the moment. Heal at the goddess statue and walk up the ladder to the Taben's Peak maze. Enemies you encounter at Taben's Peak: Dream Leech, Tormentor, Ice Mongrel Taben's Peak isn't a particularly difficult dungeon; it's fairly straightforward, but the trees make the dungeon look more complex than it actually is. When you reach the fifth floor, you could drop down the basket on the bottom right corner to the fourth floor, which leads to a chest containing the Pink Bow (which can be equipped by either Jean or Lemina). Some of the enemies here can be hard to defeat if you're at a low level. Take the Tormentors, for example -- if you see one of them "running", it's going to use an attack in which its head dislodges and hits a party member up to 3 times (usually enough to kill a weaker character like Lemina). And, whenever you encounter Ice Mongrels, try to kill them. Though they usually run away before you could defeat them, the party can get 6500 experience points if you're lucky enough to defeat one! When you reach the top of Taben's Peak, you'll see Nall again, who immediately brands the party as "agents of the Blue Dragon Cult" and sends his bodyguards (who are really only a bunch of kids) after you. The kids block your way out of Taben's Peak, but you are free to walk around the base and talk to everyone here. When you reach Nall's room, Jean will tell him that they're looking for the Blue Dragon Cult. Nall decides to give your party a chance, and sends you on a mission to find the children who were kidnapped by the Blue Dragon Cult. However, he also takes Lucia hostage, to make sure "you don't pull a double-cross". The cult is rumored to have a hideout in the Meribian sewers, so return to Meribia. Nall says to check both Lunn's Dojo and Ramus' store for a path leading to the sewers. ============================= 13. THE MYSTERIOUS MASKED MAN ============================= Back in Meribia, Lunn isn't at his dojo, as he has business to take care of in Pentagulia. Go to Ramus' store, and talk to Ramus. He says he uncovered a path to the Meribian Sewers while he was cleaning his store. He also goes on saying that the original Ramus (from Lunar: TSS) left a clause in his will that no one must ever go down there; during his adventures with Dragonmaster Alex, Ramus was "almost killed by a vicious water dragon". --------------- MERIBIAN SEWERS --------------- Enemies you encounter in the Meribian Sewers: Deadpole, Mutant Turtle, Crusher The monsters at the Meribian Sewers give both good experience and magic experience, so this is an excellent place to raise your party's levels and magic. I suggest getting everyone up to at least level 24 before going through the sewers. The path through the sewers is pretty simple: Just head west, north, then east to get to the next room (there's a chest with the Battle Hammer for Ronfar along the way). In the next room, head east (there's a chest with the Mystic Bow here), then south to the next room. Now head south, then west, and go through the path to the south to the next room (the north path is a deadend). Head west a bit until you a staircase. Deep in the Meribian Sewers, you'll see a masked man, along with several assassins and the kidnapped children from Taben's Peak. Jean immediately recognizes the Masked Man as her former sensei, the leader of the Blue Dragon Cult, and demands for him to release the children. (Also note the Masked Man's voice. Doesn't it sound awfully familiar?) The Masked Man refuses and sends his assassins after you. BOSS STRATEGIES: ASSASSINS The assassins are not tough individually, but you have to fight five of them at once. They have the ability to attack twice per round, and when you see them holding something that looks like a blowgun, they use an attack that drains your HP (while recovering theirs). Have Hiro use either Battalion Sword or Sybillum Sword, have Ronfar cast Calm Litany (or similar spell), have Jean attack, and have Lemina cast Ice Wall or Fire Ring. Because the assassins have the tendency to gang up on party members, have Jean use Dover Nuts whenever necessary. After defeating the assassins, the Masked Man retreats but also drops his mask in his haste. The now freed children return to Taben's Peak. Go up the stairs to the east (which leads straight to Lunn's Dojo), leave Meribia, and walk back to Taben's Peak. When you return, Nall congratulates your party for saving the kidnapped children and tells you to find Lucia. The party temporarily disbands while you look for her. Lucia is on the second floor of Taben's Peak, bathing at the spring. Watch the short scene here, and return downstairs where your party regroups. Before you leave, Nall gives you the White Dragon Wings (it warps you out of dungeons). The path east of Taben's Peak is now open, so you could head towards Vane to the southeast. A quick tip: After Ronfar, Jean, and Lemina leave, you're pretty much free to go wherever you want before you visit Lucia. Because a one- person party gets more experience points from battles than a party with more than one person, this is a good chance to pump up Hiro's levels like crazy! I suggest leveling-up at the maze at Taben's Peak. The monsters here (mostly Dream Leeches and Tormentors) are really easy to defeat (Battalion Sword kills them quickly), and the battles usually yield about 2000 experience points for Hiro. But, the real jackpot comes from Ice Mongrels. Even though they almost always run away, try to kill them with Poe Sword. Even if you only defeat one, Hiro still gets over 32000 experience points, and over 65000 if you manage to kill two of them in one battle! I was able to get Hiro from level 24 all the way up to level 48 in less than one hour of playing, after fighting a bunch of Ice Mongrels. ================================== 14. THE ONCE GLORIOUS CITY OF VANE ================================== ---- VANE ---- WEAPON SHOP ARMOR SHOP Battle Hammer 7000S Battle Dress 5500S Flame Saber 5800S Graceful Dress 3000S Glass Fan 3500S Iron Helm 800S Iron Mace 12000S Judgment Robe 3200S Mystic Bow 5000S Knight Armor 3800S Platinum Scimitar 9999S Pink Bow 1400S Thunder Staff 6500S Steel Bracelet 2500S Steel Shield 1600S ITEM SHOP Angel Tears 4000S Dover Nut 1200S Dragonfly Wing 120S Fire Ring 20000S Fresh Ring 12000S Herb 150S Lynx Tail 15000S Purity Herb 50S Silver Light 25000S Spring Water 100S Vane is no longer the almighty city of magic in Lunar: Eternal Blue. After its destruction from the first game, Vane has gone downhill, and the Magic Guild of Vane is no longer as prestigious as it used to be. When you reach Vane, you'll find that Borgan has taken over the town. This really concerns Lemina, and as you try to enter the town, the guards won't let you. You need to enter Vane some other way. Go to the Fountain of Transmission to the east of Vane. The Cave of Trials is a very simple maze. Although you won't find any normal enemies here, you'll have to fight two boss enemies (both fairly easy battles). You'll also find a lot of treasure chests, but since they belong to the city of Vane, Lemina won't let you open any of them. BOSS STRATEGIES: EVIL EYE The evil eye is an easy boss. Just use Hiro's Poe Sword, Ronfar's Calm Litany or Light Litany, Jean's dance spells, and Lemina's Fire Ring. BOSS STRATEGIES: FLESHSUCKER Use the same strategies used to defeat the Evil Eye and you should be fine. Talk to everyone in Vane, then go into the Guild Mansion, where you'll meet Black Wizard Borgan and Lemina's mother, Miria. Watch the scene that follows, in which Borgan boasts about his new city Neo-Vane and kidnaps Miria. An obviously saddened Lemina runs off to the guild roof. Follow Lemina and talk to her. When you're given a choice ("Uh, do you want a donation?" or "No, Vane is wonderful!"), choose the second one. She'll cheer up and rejoin the group, and vows to save her mother in Pentagulia. Lemina also gives you permission to open all the treasure chests in Vane, so be sure to collect them. There's not much else to do in Vane, so head to Azado to the southeast. ====================================== 15. AZADO TOWER: GATEWAY TO PENTAGULIA ====================================== ----- AZADO ----- WEAPON SHOP ARMOR SHOP Battle Hammer 7000S Aura Robe 4200S Flame Saber 5800S Lightning Armor 6200S Iron Mace 12000S Platinum Shield 3600S Mystic Bow 5000S Priest's Clothes 6700S Platinum Scimitar 9999S Steel Bracelet 2500S Razor Fan 7000S Steel Helm 1200S ITEM SHOP Angel Tears 4000S Dover Nut 1200S Dragonfly Wing 120S Fire Ring 20000S Fresh Ring 12000S Herb 150S Refresher Ring 16000S Spring Water 100S Sunflower Seeds 150S The people of Azado live in fear of a monster that has been attacking the town. This town is also home to the Azado Tower, which has a transport room that leads straight to Pentagulia. The tower can be accessed by a door at the back of the sanctuary. The gate leading to the sanctuary is currently locked, so go to the house in the southeast part of town and talk to the man there, who will open the gate. Purchase some new weapons and armor for your party and head to the sanctuary, where Ronfar will open the door leading to Azado Tower. ----------- AZADO TOWER ----------- Enemies you encounter at Azado Tower: Nipple Yanker, Metallion, Monocrop The path splits at the second floor of the tower. Go through the path to the left; the path to the right leads to a dead-end. When you reach the sixth floor, the staircase to right leads further into the dungeon. On the seventh floor, there's a goddess statue, but it costs 1000 silver to use it. The transport device to Pentagulia is on the twelfth floor. When you reach it, Ronfar will try to activate the transport mechanism, but instead accidentally summons a Corpse Crusher, which attacks your party. BOSS STRATEGIES: CORPSE CRUSHER The Corpse Crusher has three special attacks. When one of its arms are flashing, its going to use Be Vine Tonight, which entangles one of the characters in a vine. it's going to use Pulsinator, which inflicts about 100-150 damage to everyone in your party. There's also the Nightmare attack, which causes a character to become dazed. Try to destroy the vines first, then concentrate your attacks on the body. Have Hiro use Poe Sword, Ronfar attack and use Calm Litany as needed, Jean attack, and Lemina cast Ice Wall. Whenever someone gets entangled in a vine, he or she cannot move around the battlefield Also, the Pulsinator is probably the Corpse Crusher's most dangerous attack, so be sure to have Ronfar cast Calm Litany whenever you see it coming. After killing the Corpse Crusher, Leo and his guards appear. They capture and take everyone away but Hiro -- Leo wants to question him. Tell Leo that Lucia isn't the destroyer when he asks you (second choice), and a priest will appear, summoning another Corpse Crusher, which Hiro and Leo have to fight alone. Use Hiro's Poe Sword and Leo's Flash Blade to defeat the monster. After you defeat the Corpse Crusher, Leo tells Hiro that they must put their differences aside if they are to make it out of Azado Tower alive. Make sure you save your game here. Going back down Azado Tower with just Hiro and Leo is not an easy task. Use Hiro's Poe Sword and Leo's Flash Blade to defeat the monsters you encounter. Remember that there's a goddess statue on the seventh floor for you to use if your HP is low (but it costs 1000 silver to use). On a side note, Leo starts out at the same level as Hiro, so if you pumped up Hiro's levels like crazy using the method described earlier, Leo would be at a high level as well. At the first floor of the tower, you'll find Leo's guards, who are all injured. Mauri (Leo's sister and one of Althena's heroes) and the rest of your party are outside Azado Tower. Mauri has already set fire to the surrounding area, and is determined to kill Lucia. Leo doesn't let her, as he has his doubts that Lucia really is the Destroyer. He says he will take Lucia to Pentagulia to allow Althena to judge her fate. Mauri angrily leaves and the party heads to Pentagulia on the Dragonship Destiny. ====================== 16. ALTHENA'S "BEAUTY" ====================== You're given guest status on the Dragonship Destiny, so you could explore the ship and talk to everyone. Talk to the guard who likes cats, leave Ruby with him, and head to the deck. Watch the fairly long scene here, in which Lucia expresses her concerns about her mission, and snaps at Hiro. As you leave the Destiny, you'll have another short encounter with Ghaleon. Leo smells a rat, and takes off. Talk to the other members of your party. Each of them has business to take care of in Pentagulia, and they'll leave. Lucia feels a bit of emptiness after she says goodbye to all her friends. ---------- PENTAGULIA ---------- There are no shops in Pentagulia. The city mainly consists of four towers (the White Tower in the northwest, the Red Tower in the southwest, the Blue Tower in the northeast, and the Black Tower in the southeast) and a shrine. You can enter each of the four towers. Ronfar and Mauri are in the Red Tower, Jean and Lunn are in the Blue Tower, and Lemina and Borgan are in the Black Tower. You can listen in on part of their conversations in each of the tower. Enter the shrine and talk to Leo, who offers to escort you to Althena. Say yes, and you'll enter Althena's chambers. Ghaleon and Althena are here. Althena introduces herself, but Lucia immediately says she's an imposter and tries to cast a spell on the fake Althena. Ghaleon blocks the spell and knocks Lucia unconscious. Hiro tries to attack Ghaleon, but he loses the battle. ------------------------------------------ UNDERGROUND PENTAGULIA AND THE FIVE TOWERS ------------------------------------------ Enemies you encounter here: Assassin, Flash Lord, Flyboy Hiro and Ruby wake up in a prison cell at the top floor of the White Tower in Pentagulia. Talk to Ruby to try to find a way out. A man named "Mystere" appears (who's obviously Leo wearing a party mask) and lets you out. Though he claims he's not Leo, Mystere says that your friends have been imprisoned in the towers of Pentagulia, and he decides to join your group to help you rescue them. Make your way down the White Tower. The towers of Pentagulia are interconnected by an underground passage. The White Tower is in the northwest corner of the passage, the Red Tower is in the southwest corner of the passage, the Blue Tower is in the northeast corner, and the Black Tower is in the southeast corner. Ronfar is held in the Red Tower, Jean in the Blue Tower, and Lemina is in the Black Tower. Now is a good time to save your game. The monsters here (Assassins, Flash Lords, and Flyboys) can attack in large numbers, and can easily make short work out of Hiro and Mystere if you're not careful. Although you can rescue your friends in any order, I suggest getting Ronfar first (for his healing spells), then Lemina and Jean. Make your way up the top of the other three towers. The paths are simple and be sure to pick up all the items in the treasure chests along the way. When you rescue your friends, they'll each tell you how they got imprisoned in the towers. After retrieving your last party member, Mystere tells you his job is done and leaves the group. As you proceed down the tower, you'll see Leo (no party mask this time), who joins your group and tells you that there's a secret exit back to Pentagulia. The door is between the two goddess statues in the undergroud passage. Go through the door, and you'll find yourself in the palace at Pentagulia. Lucia is imprisoned somewhere in the palace. Walk up to the second floor and head east to the door, and eavesdrop as Ghaleon and the fake Althena taunt Lucia. Leo takes off when he finds out he's been working for the side of evil. When you have control of your party again, enter the room and release Lucia from her shackles. She's still determined to find the real Althena, and thinks that Althena is locked in the fifth tower of Pentagulia, the Goddess Tower. Lucia suspects that the pool in the middle of Pentagulia serves as a transport fountain to the Goddess Tower, and she jumps in. Jump in after her. The party finds itself in front of the Goddess Tower. However, a magic force prevents you from entering the tower. The fake Althena appears and summons her "friends" (Mauri, Borgan, and Lunn). Ghaleon appears as well, but before a confrontation occurs, the White Dragon Wings begin to glow and warps the party out of Pentagulia. Continue watching the scene, in which Zophar tells Ghaleon to strengthen the seal around Pentagulia and to make certain Lucia does not succeed in her mission. ==================== 17. NALL'S TRUE FORM ==================== Hiro and his friends appear at Taben's Peak. Talk to Nall, who says that in order to remove the magic seal at the Goddess Tower, you have to retrieve the four Dragon Auras, which are guarded by Althena's heroes. When Nall asks Hiro if he wants to help Lucia in this task, say yes. Talk to Ronfar, Jean, and Lemina, who each have scores to settle and also join you on your quest. Leave Taben's Peak and go inside the Dragonship Destiny, which is parked right outside. Hiro will have to fight Leo one on one for the White Dragon Aura, but it is an incredibly easy battle (just use Poe Sword, he'll fall within two rounds). After defeating him, Leo will give you the White Dragon Aura, as well as control of the Dragonship Destiny. However, he leaves, saying he cannot fight by your side. Head to the White Dragon Cave. To get there, drive the Destiny to Meribia and head west across the ocean until you reach the ice continent. You'll have to park the Destiny, so walk northeast to the cave. ----------------- WHITE DRAGON CAVE ----------------- Enemies you encounter in the White Dragon Cave: Electro Eye, Blyzzer, Ice Pup, Muttley The passage to the White Dragon's Lair is closed; to open it, you have to open the four white treasure chests, which are located in the four rooms in the cave. The white chest in the center of the northwest room contains Platinum Armor (for Hiro); to get to it, walk along the path in a clockwise direction. There are also two other normal treasure chests in the northwest room, one (in the NW corner) contains some silver pieces and the other (SE corner) has a Dover Nut. It's probably a good idea to use the White Dragon Wings to exit the cave each time you collect a white treasure chest, to save you some walking (and save from fighting a lot of enemies). The white chest in the NE room contains a Platinum Helm (for Hiro). To get to it, simply walk over the path to the right and cross the overpass, then head straight north. The white chest in the SE room contains an Angel Ring. To get to this treasure chest, walk onto the second path (from the left) and head north (when the path splits, walk on the right side). There are also other treasure chests in this room, a Shiro Tail (on the left path), and some silver pieces (right path). The SW room is an annoying transport maze, similar to the mirror maze at the Mystic Ruins. Here's how to get past the transport maze and get to the white treasure chest: Upon entering the SW room, walk north to the first teleport, northwest to the next teleport, east to the next teleport, walk back into the same teleport, walk into the same teleport (again), walk into the same teleport (there's a treasure chest with a Silver Light if you walk west first), walk into the same teleport (you'll find a treasure chest with a Dover Nut if you head south first), walk into the same teleport, walk into the same teleport, then head north to the white chest (which contains a Dragon Angel Crest). When all four treasures from the white chests have been collected, the door to the White Dragon's lair is opened. Walk through the door, and you'll have to fight the White Fiend to get through. BOSS STRATEGIES: WHITE FIEND When it turns purple, the White Fiend will do an attack called the Coma Blast, which can silence your characters. Make sure to have Ronfar use Clean Magic to nullify the effects of Coma Blast. You may also want to have Ronfar equipped with a Tri-Ring beforehand to keep him from being silenced. Also, it's wise to have at least someone equipped with the Dragon Angel Crest you found earlier (preferably Hiro or Ronfar). Other than that, beating the White Fiend is standard boss fare: Hiro use Poe Sword, Ronfar use Rest Litany (or equivalent spell), Jean use Needle Step, and have Lemina cast Flame Shot (or equivalent spell). You'll find Nall waiting for you at the White Dragon's Lair. Walk up and throw the White Dragon Aura at the crystal. With the dragon's power no longer sealed, Nall transforms into the White Dragon. Nall gives you the White Dragon Crest and says he will melt the icebergs blocking your way to the southern continents. Use the White Dragon Wings to leave the cave, embark on the Destiny, and head south through the sea to the town of Horam. ===================================== 18. KARATE TOURNAMENT AT THE ZEN ZONE ===================================== ----- HORAM ----- WEAPON SHOP ARMOR SHOP Atomic Punch 12000S Blazing Robe 9000S Iron Mace 12000S Gold Clip 6000S Platinum Blade 18000S Platinum Armor 9000S Platinum Scimitar 9999S Platinum Shield 3600S Thor's Hammer 18000S Seal Wrap 9000S Steel Bracelet 2500S ITEM SHOP Thunder Shield 9200S Dover Nut 1200S Wisdom Tiara 6000S Dragonfly Wing 120S Fire Ring 20000S Fresh Ring 12000S Lynx Tail 15000S Plasma Ring 20000S Purity Herb 50S Refresher Ring 16000S Sunflower Seeds 150S Horam is a town dedicated to the martial arts. There are several dojos here preparing for the upcoming karate tournament at the Zen Zone. Walk into the Wong Dojo (the large building in the north part of town) and talk to Wong-Lee. He is Lunn's former master. Jean asks him for an invitation to the karate tournament. Watch the scene in which Jean throws out her dancing attire and dons a karate garb to fight in the tournament. She returns, saying that her karate "combines the power of Blue Dragon Karate with the grace of dance". Wong Lee is impressed, and gives Jean an invitation to the tournament. Leave Horam and head to the Zen Zone to the southeast. You won't be able to drive the Destiny directly to the Zen Zone; you'll have to park near the two bridges and walk the rest of the way. Note: From this point on, Jean can no longer use the equipment designed for dancers (fans and dresses), but she can now equip gloves and wraps. And, while she could still use her dance spells, she also gains the ability to use the deadly Blue Dragon Karate techniques in battle. -------- ZEN ZONE -------- MERCHANT Dover Nut 1200S Dragonfly Wing 120S Herb 150S Holy Water 400S Purity Herb 50S Spring Water 100S Sunflower Seeds 150S When you get to the Zen Zone, show the man at the front your invitation. The children who are forced to learn the ways of Blue Dragon Karate are in the dojos on the NW and NE corners of the Zen Zone. Lunn is also here, and he'll tell you that in order to fight him, you must first defeat his followers, and that he "expects you to fail miserably". There's a merchant here, selling some recovery items. Buy some Dover Nuts if you need any, then talk to the man beside the ring and he'll ask you if you're ready to fight. Say yes. You could only have three party members fight in the tournament, so Hiro, Ronfar, and Jean take part in the competition. The first battle is with a group of Ninjas. Use Hiro's Poe Sword or Battalion, Ronfar's Rest Litany, and Jean's Haduken to defeat them. Once they're defeated, heal your party at the goddess statue, and talk to the man beside the ring again. You'll have to fight a battle with 3 Wolf Guards (just use the same techniques used to defeat the ninjas earlier). Heal at the goddess statue again, and fight the third battle against three Mercenaries. Make sure Jean is stocked up on Dover Nuts, then talk to Lunn. Jean challenges him to a fight -- is she wins, Lunn has to stop corrupting the art of karate and free the children he has kidnapped for the cult. Lunn accepts her challenge, but says that the fight is to the death; if he wins, he will not only kill Jean, but her friends as well. Agree to his terms and fight Lunn. BOSS STRATEGIES: LUNN Jean has to fight this battle alone. Make sure her dance magic is pumped up to at least level 16; you'll need the Dopple Dance spell to win this battle. It's also a good idea to have Jean equip a Heal Ring so she can recover some HP each round. Equipping a Shiro Tail might help as well (it increases her agility so she could attack first). When Lunn hands are on his waist, he's going to use the chameleon technique, in which he turns invisible. When Lunn is "flaming", he's going to use Dragon Gale, which does about 100-120 points of damage. When he's crouching, Lunn's going to use Viper Punch, which does about 60-70 points of damage. Make sure Jean casts Dopple Dance when Lunn's about to use the chameleon technique; the dopple Jean can hit (and uncover) Lunn when he's invisible. Try to keep Jean's HP over 150, and use Haduken to attack Lunn. Jean gets 10000 experience points after defeating Lunn. Talk to him, and he'll ask for your forgiveness, to which Jean can only say "...". Lucia tells Lunn to surrender the Blue Dragon Aura. Lunn gives you the Aura, and gives you the directions to the Blue Dragon Cave. Leave the Zen Zone, return to the Dragonship Destiny, and drive to the Blue Dragon Cave, which is along the river southeast of Horam. =========================== 19. AWAKETH THE BLUE DRAGON =========================== ---------------- BLUE DRAGON CAVE ---------------- Enemies you encounter at the Blue Dragon Cave: Doom Rigger, Aqua Elemental, Ammonia, Aura Shark, Zombie, Groper Be careful of some of the enemies you meet here. The Aqua Elementals are very annoying; when you see one with its sword pulled back, it's going to unleash a powerful water-based attack that does about 100-200 damage to each party member. When you see this attack coming, use Hiro's Poe Sword and hope that he attacks before the Aqua Elemental does. Also, you may find Jean's Needle Step spell to be useful against the Aqua Elementals, because of the spell's ability to freeze enemies. The Doom Riggers seem to be a lot like the Ice Mongrels; the only attack that seems to be effective is Poe Sword, while all other attacks merely do 1 damage (or no damage at all) to the Doom Rigger. Also, they always seem to run away before you get a chance to kill them. I've never had the opportunity to defeat one yet, but I can only assume that you get tons of experience points and magic experience points for doing so. The path through the Blue Dragon Cave is pretty simple, and there are a lot of treasure chests to open along the way. When you reach the room with two waterfalls side by side, there's a transmission pool on the SE corner. When you walk on it, you will be warped to a room that has a treasure chest containing the Earth Crux. Before you could reach the Blue Dragon's Lair, you have to fight and defeat the Blue Fiend. BOSS STRATEGIES: BLUE FIEND This is a pretty easy boss battle. Just use Hiro's Poe Sword, Ronfar's Rest Litany, Jean's Haduken, and Lemina's Flame Shot. As with the other fiends, have at least one character equipped with a Dragon Angel Crest. When you reach the Blue Dragon's lair, throw the Blue Dragon Aura at the crystal, and the Blue Dragon appears. He gives you the Blue Dragon Crest and tells you to head south to awaken the Black Dragon. ================================================ 20. THE STINKY, SLIMY, UTTERLY PUTRESCENT BORGAN ================================================ After exiting the Blue Dragon Cave, get on the Destiny and drive south. You'll enter the Marius Zone, where the town of Zaback, as well as Neo- Vane, lies. Continue heading south until you see the city of Neo-Vane floating in the distance. Neo-Vane fires a poweful magic spell at the Dragonship Destiny, temporarily disabling the ship. When you have control of you party again, walk a short distance northwest to the Zaback Mines. ------------ ZABACK MINES ------------ Enemies you encounter at Zaback Mines: Boomba Kid The only enemies you'll encounter in the mines are Boomba Kids, which are kind of like a cross between a bomb and Mr. Potatohead. Basically the way they're "dressed up" determines what will happen when they explode. There's only one treasure in the mines, and it contains Althena's Letter. It's on floor B2-B (this is what the room is named when you try to save the game in this area). There's also a locked door on this same floor, but don't worry about it at the moment. Exit the mines, and you'll find yourself in the town of Zaback. ------ ZABACK ------ WEAPON SHOP ARMOR SHOP Atomic Punch 12000S Blazing Robe 9000S Dark Bow 10000S Onyx Armor 31000S Onyx Sword 42750S Onyx Bracelet 7500S Platinum Blade 18000S Seal Wrap 9000S Thor's Hammer 18000S Thunder Armor 13500S Thunder Helm 4200S ITEM SHOP Thunder Shield 9200S Dover Nut 1200S Wisdom Cap 4000S Dragonfly Wing 120S Fresh Ring 12000S Herb 50S Holy Water 400S Purity Herb 50S Refresher Ring 16000S Sunflower Seeds 150S The people of Zaback live in fear of Borgan. Most of the people who reside here are either miners or rejects who could not pass the entrance exam to the Neo-Vane magic guild. Purchase some new equipment for your party, head into the Neo-Vane transmission room (west side of town), and warp to Neo-Vane. -------- NEO-VANE -------- WEAPON SHOP ARMOR SHOP Dark Bow 10000S Blazing Robe 9000S Hell Spike 36000S Eagle Wrap 16000S Holy Staff 41000S Onyx Armor 31000S Onyx Staff 39000S Onyx Bracelet 7500S Onyx Sword 42750S Saint Clothes 23000S Seal Wrap 9000S ITEM SHOP Thunder Helm 4200S Dover Nut 1200S Thunder Shield 9200S Dragonfly Wing 120S Wisdom Cap 4000S Earth Crux 20000S Fire Ring 20000S Herb 150S Love Pendant 20000S Plasma Ring 20000S Purity Herb 50S Spring Water 100S Sunflower Seeds 150S Before entering Neo-Vane, you have to pass through a magic tester first. Walk through the tester. Hiro, Ruby, Lemina, and Lucia are allowed entry into Neo-Vane, while Ronfar and Jean are rejected and sent to work in the mines. Talk to everyone in Neo-Vane. The front door to Neo- Vane's Guild Mansion is locked, so you have to enter through the side door and cross the Neo-Vane Trial Cave. ------------------- NEO-VANE TRIAL CAVE ------------------- Enemies you encounter at the Neo-Vane Trial Cave: Flyboy, Trickster, Pyromaniac Since all the "rejects" are taken here to mine for Black Dragon diamonds, here's a good opportunity to rescue Ronfar and Jean. They're in the 2nd basement floor of the cave; talk to them and they'll each tell you that they're not very proficient at magic (as Ronfar says, "I'm a priest, not a prestidigitator"). After rescuing them, you may want to return to Neo-Vane and get some new equipment for them. Purchase an Eagle Wrap and Hell Spike for Jean, as well as a Holy Staff and Saint Clothes for Ronfar. Return to the caves. On the 5th basement level, there's a transport that leads straight to the Neo-Vane Magic Guild mansion. You transport into the Neo-Vane prison. Talk to the prisoners here, then head upstairs. Borgan is waiting for you. Lemina tells him that Neo-Vane is "a disgusting mockery of everything Vane stands for", and demands the Black Dragon Aura. You'll have to fight Borgan to get it. BOSS STRATEGIES: BORGAN IMO, this is the most difficult battle in the game. His Gravity Bomb spell deals almost 200 HP of damage to every party member (enough to kill Lemina with one hit if she's at a low level). He's also surrounded by three orbs, and he is impervious to your attacks until you destroy at least one of them. The orb in front of Borgan attacks the party members. The orb behind him casts healing spells on Borgan. The orb to Borgan's side casts the Magic Shield spell. Whenever his cane is pointing towards you, Borgan is going to cast a random elemental spell. And when his arms are stretched out to his side, Borgan's going to cast Gravity Bomb. Make sure Jean (or Hiro) is equipped with the White Dragon Crest and have her (or him) cast WD Protect whenever you see that Borgan's about to use the Gravity Bomb spell. Destroy the orbs first, then attack Borgan. Have Hiro cast Poe Sword, Ronfar cast Rest Litany every round, and have Jean use Haduken (if she has the Blue Dragon Crest equipped, have her cast Blue Dragon Vigor and attack the next round). Borgan tends to reflect Lemina's attack spells, so she is pretty useless in this battle. Have Lemina cast Magic Shield, and have her use Silver Lights or Dover Nuts whenever necessary. Lucia, as usual, contributes with the occasional attack spell (although Borgan sometimes reflects these spells too). After defeating him, talk to Borgan. He'll give you the Black Dragon Aura. Go upstairs and talk to Miria. The ground begins to shake, and Borgan appears, telling you that Neo-Vane is falling from the sky, and that the only way to stop this fall is for you to return the Black Dragon Aura to him. Lucia refuses, and uses her magic power to cushion Neo-Vane's fall. A grateful Borgan gives you a key to allow you to open the door to the Black Dragon Cave. Leave Neo-Vane, head back to the Zaback Mines (which, for some reason, doesn't have enemies anymore, not that I'm complaining :P), and use the key to open the door to the Black Dragon Cave (it's on the same floor as the treasure chest that contained Althena's Letter). ============================= 21. BLACK DRAGON, COME FORTH! ============================= ----------------- BLACK DRAGON CAVE ----------------- Enemies you encounter in the Black Dragon Cave: Pyromaniac, Trickster, Webhead The Black Dragon Cave shouldn't pose too much of a problem, except for the floor B4. There's a platform here, with five ledges to jump from. Falling down the bottom left ledge eventually leads to the Black Dragon's Lair. Like the two previous dragon caves, you must defeat the fiend in order to reach the Black Dragon's Lair. BOSS STRATEGIES: BLACK FIEND As with all the Dragon Fiends, it's a good idea to have at least one character equipped with a Dragon Angel Crest, which lessens the damage from the fiend's attacks. Have Hiro use Poe Sword, have Ronfar cast Rest Litany, have Jean cast Haduken (or Blue Dragon Vigor and attack the next round), and have Lemina cast Ice Lance (or the equivalent spell). At the Black Dragon's Lair, throw the Black Dragon Aura at the crystal, and the Black Dragon will be awakened. He gives you the Black Dragon Crest and tells Lucia that she is the key to "Althena's plan". When Lucia asks about it, the Black Dragon says "All will be revealed in due time". Since the White, Blue, and Black Dragons have already been freed, there's only one dragon left -- the Red Dragon. Leave the Black Dragon Cave and the Zaback Mines, and return to the Dragonship Destiny. The Dragonship Destiny is now functional again. Drive the Destiny east and through the tunnel (you'll see the remains of Neo-Vane near it). The tunnel leads to a new area to explore -- the Minea Sea region. Head to the town of Raculi, which is a short distance northeast. ========================== 22. THE CLEANSING OF MAURI ========================== ------ RACULI ------ SHOP Dover Nut 1200S Eagle Wrap 16000S Goddess Clip 15000S Holy Water 400S Ice Blade 62000S Mystery Tiara 26000S Saint Clothes 23000S Sunflower Seeds 150S Thunder Claw 49000S Vitality Vial 400S Raculi is Ronfar's, Leo's, and Mauri's hometown. Mauri has been terrorizing the people of Raculi, by forcing them to take part in a "cleansing" ceremony, in which they practically give their souls to Zophar. One of the villagers has a note for Ronfar from Mauri. Read the letter; Mauri says that she's "enslaved to the way of evil" and that she's a "marionette at the whim of a mad puppeteer". Head to Ronfar's house. Leo is here, waiting for you. He tells you that the potion Ronfar used to cure Mauri of her illness was actually the blood of Zophar, that his evil has enslaved her very soul, and that the only way to cure her is by the power of Althena herself. Lucia suggests that the Aura of Althena, rumored to be hidden in Serak Palace, might be able to save Mauri. Get some new weapons and armor from the shop at Raculi. Hiro could use the Ice Blade, and Jean could use the Thunder Claw. Then leave Raculi and drive the Destiny northwest to Serak Palace. ------------ SERAK PALACE ------------ Enemies you encounter at Serak Palace: Arrow Fish, Flash Lord, Necromancer, Synapse Guard Mauri is performing her "cleansing" rituals here, on the first floor. The door leading to her room is currently blocked, so head upstairs through the staircase on the NW corner. Proceed through the dungeon, and head up to the 5th floor. You'll find a room with three treasure chests, the center one containing Althena's Tears. Lucia uses the tears, and Althena's Aura surrounds the palace, returning everyone to normal. Head back downstairs and into the sanctum, where you find Leo about to kill the evil Mauri. The party stops Leo before he does anything drastic. However, Mauri has been under Zophar's influence for such a long time, that he has almost completely taken over her soul. Ronfar tries to enter her subconscious to destroy her inner demons. -------------------- MAURI'S SUBCONSCIOUS -------------------- When you have control of Ronfar in Mauri's subconscious, walk the paths in the following order: right, left, then right. Each time Ronfar crosses a path, the rest of the party (Hiro, Jean, Lemina, Lucia, and Leo) has to fight a Firebird. Be sure to walk through the correct paths; walking along the wrong paths will only lead to more unnecessary battles with Firebirds. Assuming Ronfar crosses the correct paths, the party only has to fight three Firebirds. BOSS STRATEGIES: FIREBIRD The Firebird has two parts: the body and its claws. Concentrate your attacks on the claws first, then attack the body. Have Hiro use Poe Sword, have Jean use Haduken or Blue Dragon Chop, have Lemina cast Freeze Trap (or equivalent spell) and have Leo use Flash Blade. You're not given an opportunity to heal in between battles, so keep your HPs up using Dover Nuts. When Ronfar reaches the end of Mauri's subconscious, she wakes up, fully recovered. She gives you the Red Dragon Aura and tells Ronfar she loves him. Leo, however, leaves, distraught by the thought that he was about to kill his own sister. Go to the Goddess Statue in front of Serak Palace to heal, then walk into the Red Dragon Cave, which is behind the door at the back of the Serak Palace Sanctum. ======================= 23. RUBY THE RED DRAGON ======================= --------------- RED DRAGON CAVE --------------- Enemies you encounter in the Red Dragon Cave: Wind Genie, Necromancer, Soul Yanker, Buzz Boy Some of the enemies in the Red Dragon Cave are pretty tough. The Wind Genies are particularly dangerous; whenever you see one with its sword pulled back, DO NOT attack it. Use a powerful magic attack like Poe Sword or Ice Arrow. If you try doing a normal attack on a Wind Genie when its sword is pulled back, it merely blocks the attack and unleashes a wind-based attack on the entire party, inflicting around 100-200 damage. Also, the Necromancers are impervious to all magic spells, so most of the spells Lucia tries to cast on them will just get reflected back to the party. The Dragon Cave is a good place to gain levels and magic experience; try to get everyone at least up to level 36 before trying to tackle this dungeon. Room B2-A (if you want to know what your location is in the cave, just check the save screen and it'll tell you where you are) is a maze of tunnels with a bunch of treasure chests. The exit to the next room is in the NE corner. When you reach the area of the cave with a huge pool of lava, jump onto one of the square-shaped platforms and ride it across to the other side. The trick to getting through this dungeon is to make it to the top floor, to a room with four floating orbs. When you touch each of these orbs, a huge boulder will fall to the floor below, blocking the lava and creating a bridge for you to cross. The Red Fiend is blocking your way to the Red Dragon's Lair. BOSS STRATEGIES: RED FIEND It's a good idea to have at least one character (preferably Ronfar) equipped with the Dragon Angel Crest (protects against dragon breath). When the fiend turns a shiny bright red color, it's going to use the dangerous Gatling Flame attack. Be sure to have one of your faster characters (either Hiro or Jean) cast White Dragon Protect when you see this attack coming. Have Hiro use Poe Sword, Ronfar cast Rest Litany or Tranquil Litany, have Jean use Haduken or cast Blue Dragon Vigor and attack the next round, and have Lemina cast Ice Arrow or Ice Lance. Head into the Red Dragon's Lair and throw the Red Dragon Aura at the crystal. Strangely enough, nothing happens, as Ruby doesn't turn into the Red Dragon. As Ronfar says, "Maybe you're just an annoying little flying cat." Lucia tells Ruby to calm her fears. After Ruby says a small speech, she transforms into the Red Dragon. She tells you that since all the dragons have been released, now is the time to assault Pentagulia. Ruby transforms back to normal form and gives you the Red Dragon Crest. Walk out of the Red Dragon Cave (you can't use the White Dragon Wings to escape this time). On your way back through the cave, you will find a path lined with treasure chests (that were previously inaccessible because of the lava). Be sure to open these chests (there's a Love Pendant, a Phoenix Mail, a Pyro Helm, a Flame Robe, and a Flaming Shield in these chests). Note: Before heading towards Pentagulia, you may want to take the time to explore the Dragon's Nest and Lion's Head dungeons. This is probably the LAST chance you have to explore these dungeons in the normal quest. Refer to section 28 below for more information on these two dungeons. ==================== 24. HIRO THE CRYSTAL ==================== Drive towards Pentagulia in the Dragonship Destiny. If you don't remember where it is, Pentagulia is located off the ocean west of Vane and Azado. Before you could reach Pentagulia, Ghaleon appears on the deck of the Destiny, saying that "Zophar's restoration is not yet complete, and that it's his job to "create a little...crisis." He casts a spell, turning Hiro into a giant crystal, and disappears. In order to save Hiro, they have to turn around and head to the Blue Spire to revive him. Despite this setback, Lucia is still determined to continue her quest. She tells Ronfar to continue the course to Pentagulia, and that her only mission is to save the world, regardless of the cost. This response makes everyone angry -- especially Ruby, who says that Lucia's "placing true love on the altar of trust and spitting on it". Lucia eventually agrees to go to the Blue Spire and revive Hiro. You now have control of Lucia. While you have control of her, you can't open treasure chests or purchase items from the shops; also, she almost always runs away from battles whenever you encounter monsters. The other party members (Ronfar, Jean, and Lemina) are still on the Dragonship Destiny, and don't travel with Lucia until she gets to the Blue Spire. Drive the Dragonship Destiny to the Blue Spire. Ronfar, Jean, and Lemina will rejoin the party as they trek back through the Blue Spire. Cross through the Blue Labyrinth and the Blue Spire Garden. When you reach the 1st floor of the Blue Spire, Lucia opens a secret door that leads to the Blue Spire Energy Room. This room contains magic power that has been collected for thousands of years. This magic would someday be used to restore the Blue Star, and Lucia uses some of this magic to revive Hiro from hid condition. With Hiro alive again, head back down the spire. Nall is waiting for you at the Blue Spire Garden, and says that you must get to Pentagulia. ========================= 25. ASSAULT ON PENTAGULIA ========================= The Destiny automatically arrives at Pentagulia. Watch the cool anime scene, in which the four dragons destroy the magical seal around Pentagulia. When you have control of your party again, walk north from the Pentagulia dock and you'll end up in front of the Goddess Tower. You see the fake Althena walk into the tower. Follow her. ------------- GODDESS TOWER ------------- The fake Althena is panicking and crying for Zophar's help. Zophar much obliges by turning her into a hideous beast that attacks your party. BOSS STRATEGIES: FAKE ALTHENA The Fake Althena is made up of several parts: the body, a cane, and two monster heads. When the cane is shining, it's going to use the Lethal Rod attack. This is probably the most dangerous attack in the battle, so use Hiro's Poe Sword to get rid of the cane first. Then concentrate his attacks on the body. Have Ronfar cast Rest Litany (or the equivalent spell), have Jean use Blue Dragon Chop, and have Lemina use Magic Shield. Enemies you encounter in the Goddess Tower: Reflector Make your way up the Goddess Tower. It's a very simple dungeon, and be sure to open all the treasure chests. Among the items you find are the Kaiser Knuckle (Jean's most powerful weapon), and the Dragon Staff. Nall is waiting for you on the sixth floor. He has something to show Lucia, a recording that Luna (Althena) made for her. Watch the recording, and listen carefully to what Luna has to say. She reveals much about Lunar's and the Blue Star's past; but most importantly, she tells Lucia to believe in the power of humanity, as it alone is the only force that could defeat Zophar. Despite Luna's advice, Lucia remains skeptical, saying "so much has gone wrong" and "it cannot be the entire key". Lucia suddenly decides to claim Althena's power, stealing her magic (as well as yours) and goes after Zophar by herself. Make your way back down the Goddess Tower. Since your magic power is completely gone, the battles may be a bit more difficult. Use Dover Nuts to keep your HPs up. As you approach the Dragonship Destiny, you'll find that Zophar's awakening has already begun. What follows is a very long anime scene in which Zophar appears out of the sky and erects a huge palace where Pentagulia once stood. Lucia appears and tries to use Althena's magic to stop Zophar, but she fails and gets captured by Zophar. Lucia uses the last of her magic power to warp the party back to Vane. The scene shifts to the roof of the Vane Magic guild. For the last three days, Hiro has done nothing but think of Lucia, and Ruby's very concerned about him. Go downstairs and talk to both Miria and Borgan. Then find your friends and talk to them. Lemina is by the tower in the north side of town, Ronfar and Mauri are in the library, and Jean and Lunn are in the Cave of Trials. Return to the guild mansion and talk to Miria again, who says someone is waiting for you on the roof. It is Leo, and he decides to join your party for the final battle. Leave the guild mansion, where you'll find Ghaleon taunting your friends. BOSS STRATEGIES: GHALEON Ghaleon has at least four major attacks: -When Ghaleon's Sword is held in front of him, he's going to do two normal attacks. -When he's holding a glowing white sphere in his hands, Ghaleon is going to use the Dragon Cannon attack, which does huge damage to each party member. -When his sword is resting upon his shoulder, gathering power, Ghaleon is going to use the Schitzo Blade attack, which automatically kills one character. -When he's holding his sword straight up in the air, gathering power, Ghaleon's going to use the Thunder Bomb attack, which does lightning based damage to a single character. This is a two part battle. In the first part of the battle, you still have no magic, so just use normal attacks. After he loses a certain amount of HP, your magic powers will be restored (and your HP is healed). During the second part of the battle, unleash your most powerful attacks (Hiro's Poe Sword, Jean's Blue Dragon Vigor + attack, Leo's Flash Blade). Ronfar, as always, should heal the party with Tranquil Litany each round. Lemina's spells are mostly useless against Ghaleon, so have her cast Magic Shield each round. Use Angel Tears or have Ronfar cast Revive Magic whenever someone succumbs to the Schitzo Blade. Talk to Ghaleon after defeating him, and he'll give you his sword. When you have control of your party again, take the time to make one last stop to the item shop and stock up on Dover Nuts and Silver Lights. This is the only chance you have to purchase items before going after Zophar, so it is VERY important that you do this. When you're ready to leave, talk to Ghaleon again. When you are given a choice to say something (either "Are you serious Ghaleon?" or "No! I will find another way!"), pick the second choice. =============================== 26. FINAL ENCOUNTER WITH ZOPHAR =============================== --------------- ZOPHAR'S PALACE --------------- Enemies you encounter in Zophar's Palace: Gorgonka, Laser Boy, Velma & Louiez, Magic Hat, Phantom, Power Zappyr When you enter the palace, you'll see an image of Lucia. She uses the little bit of power she has left to give you the Goddess Crest (enables you to cast Althena's Light). Before trying to tackle this dungeon, I suggest you have everyone at least at level 45. Also, make sure Ronfar's Health spells are at the maximum level. You may also want to power up Ronfar's Chance magic until he learns Hades Wager (if he hasn't already). Fight the monsters around here to gain levels and magic experience points. If you need to recover HP and MP, you could return to the Dragonship Destiny and use the Goddess Statue there. Because you can't use the Destiny to leave Zophar's Palace and return to town, it's imperative that you have purchased Dover Nuts and Silver Lights in Vane BEFORE leaving for Zophar's Palace. You begin at Zophar's Keep. First enter the door to the far right, which leads to a room that has a Storm Shield. The room behind it has a treasure chest that contains the Immortal Robe. Return to the first room of Zophar's Keep and enter the door in the center of the room. You'll come across a room with a treasure chest that contains the King's Mail. This room is split into two directions. Go through the path to the left, and the path will again be split by two exits. Each exit eventually leads to two separate buttons on the north wall -- you'll have to press both buttons in order to continue your way through Zophar's Palace. When you have pressed both buttons, return to the first room of Zophar's Keep and enter the door to the far left. Walk onto the transport pad, pick up the Magic Rod in the treasure chest, and go through the door to the north. You'll now find yourself in Zophar's Tower. There's another transport pad on the third floor of Zophar's Tower. To activate it, you have to touch four colored orbs along the "tubes" of Zophar's Tower. Here's a step-by-step walkthrough to get past the tower: Upon entering the tower, pick up the Angel Armor in the treasure chest in the SW corner of the room. Go up the staircase in the SE corner, which leads to the third floor. Head west to the next staircase, which leads down to the second floor. Pick up the Immortal Wrap (armor for Jean) in the treasure chest and exit through the door to the south. You'll find yourself in the "tubes" area of Zophar's Tower. The tubes act as a transport device to get from one floor to another. Walk a short distance to the northwest and go up the west tube (the other tube, which goes down, leads to a dead end). Touch the White Orb, then head back down the tube and go back into the door you exited from earlier. Backtrack a bit, and return to the third floor of the tower. Go up the staircase on the northeast corner of the room, and continue walking upstairs until you reach the fourth floor. Pick up the Gamblin' Suit (gee, I wonder who equips this?) from the treasure chest and exit through the south door, back into the "tubes" area. Walk to the east a bit and touch the Black Orb, then walk west and go up the long tube. Touch the Blue Orb, then enter the tower through the nearby door. You should be on the seventh floor of the tower. Go up the staircase to the northwest (which leads to the ninth floor). Pick up the Justice Bracelet in the treasure chest, and go down the south staircase. You'll be on the eighth floor. Pick up the Silver Light in the chest and exit the room through the doorway, back into the "tubes" area. Go up the tube to the northwest and touch the Red Orb. Now, with all four orbs in place, backtrack and return to the seventh floor. This time go up the staircase in the middle of the room (leads to the ninth floor again), and exit the room from the south (which again leads to the "tubes" area). Walk a short distance east, and go down the tube. Then walk southwest and go down another tube. Continue heading west and falling down tubes until you approach a door. Go through the door (you should be on the fifth floor of the tower). Get the Dragon Helm from the treasure chest and walk down the north staircase (which leads to the third floor). If you lowered all four orbs, the transport system in front you would activate and you'll warp instantly to Zophar's Pinnacle. To get past Zophar's Pinnacle, you have to fight the four Dragon Fiends again. The Red Fiend is in the top right corner, the Black Fiend is in the top left corner, the White Fiend is in the bottom left corner, and the Blue Fiend is in the bottom right corner. Just use the same techniques you used to defeat them earlier in the game. After defeating all four of them, the gate in the center of the room opens. Walk through the fairly long corridor, until you reach Zophar's Coliseum. Zophar, along with the imprisoned Lucia, is waiting for you here, and he has some words to exchange with your party before he attacks. BOSS STRATEGIES: ZOPHAR When there are two stars hovering around Zophar's body, he's going throw crescent shaped objects at the party, which does about 175 damage to two characters. When Zophar's finger is pointing up and a halo floats over his head, he's going to use the Ultra Vortex attack, which does about 225 damage to everyone in the party. When a misty blue sphere appears in front of Zophar, he's going to use Pain Pulse, which inflicts about 120 damage to a group of characters. Finally, when a white sphere appears over Zophar's head, he's going to use the Bad Dream attack, which does about 125 HP of damage to the entire party. Zophar ALWAYS begins this battle with the Bad Dream attack before you can do anything, so be sure to keep your HPs up until Ronfar could use Tranquil Litany. Have Hiro use Poe Sword, have Ronfar cast Tranquil Litany, have Jean cast Blue Dragon Vigor one round and attack the next, have Lemina cast Magic Shield, and have Leo use Flash Blade. After defeating Zophar, Ruby points out how easy he was to defeat ("I mean, Borgan was way tougher, don't you think?"). Zophar reappears, steals Lucia's magic, and transforms into an even more hideous (and yet, more feminine looking) form. You can't harm Zophar during this battle. He has two magic barriers in front of him, and while you could attack and destroy these barriers, they'll immediately reappear. In this form, Zophar mainly uses the magic Lucia used (Spark Cannon, Pulse Laser, Napalm Shot, etc.). Just keep your HPs up and listen to Lucia talk before each round. She eventually says she believes in the power of the human spirit, and that it could defeat Zophar. She breaks free from Zophar's grasp and heals your party. Then you have to fight Omni-Zophar. BOSS STRATEGIES: OMNI-ZOPHAR Omni-Zophar has at least 6 major attacks: -If a white glow appears on Omni-Zophar's head, he's going to use Metal Shot, which attacks a group of characters for about 150-200 damage. -If a bluish-colored shining ball appears on one of the hands, he's going to use Plasma Cannon, which attacks a single character for about 200 damage. -If a green shining ball appears on one of Omni-Zophar's hands, he's going to use Ultra Ray, which (I think) lowers the defensive power of the entire party. -If a red shining ball appears on one of Omni-Zophar's hands, he's going to use Cosmic Burn, which only does about 40-60 damage to each character. -If a black disk appears on the ground, Omni-Zophar's going to use the Hell Wave attack, which does about 700 damage to anyone near the disk (yes, this is usually enough to kill most characters with one hit). -Omni-Zophar also has an attack in which a couple hands appear and attack two party members, but I'm not sure how to predict when he's going to use this attack. Whenever you see the black disk appear on the ground, try to get away from it, either by defending or doing a normal attack on Omni-Zophar's head. Anyone near the disk will be caught in the Hell Wave attack, and they probably won't survive. To win this battle, you have to get rid of the head. You COULD attack the hands and get rid of them first (which lessens the number of attacks you have to endure each round), but it tends to make the battle last a lot longer. Have Hiro constantly use Poe Sword on the head, and have Ronfar cast Tranquil Litany. I never had good results using Blue Dragon Vigor during this battle (it doesn't seems to work in this battle), so have Jean use Haduken. Lemina should cast Pressure Cooker on the head for one round, then cast Magic Shield and use Silver Lights the subsequent rounds. Leo should use Flash Blade every round. Because Omni-Zophar could unleash up to three attacks in one round, it's a good idea to make sure Ronfar is NOT the only character who could cast healing spells. If Hiro is equipped with the Dragon Helm, he'll gain the ability to cast Rest Litany. Also, if he is equipped with the Phoenix Mail, he gains the ability to cast Revive Magic. I also had Leo equipped with the Goddess Crest so he could cast Althena's Light. Use these spells in case the party's badly hurt at the beginning of a round. White Dragon Protect is also a good spell to use to prevent damage for one round; have one of the faster party member equipped with the White Dragon Crest (in my case it was Leo). If someone dies, revive him or her with Ronfar's or Hiro's (if he's equipped with the Pheonix Mail) Revive Magic spell or with Angel Tears. Ronfar's Hades Wager (or the equivalent spell) has the possibility of reviving more than one character at once, but it relies mostly on luck. Lemina is probably the only expendable character in the battle with Omni-Zophar; if she dies, don't waste any resources trying to revive her. Unfortunately, with the exceptions of Pressure Cooker (which can only be used once against Omni-Zophar anyway) and Magic Shield, Lemina's spells pretty much do squat in the major boss battles. Omni-Zophar has somewhere around 8000-8500 hit points, so this is a very long fight. After defeating Omni-Zophar, Lucia is reunited with everyone else. However, Zophar reappears and transports Hiro and Lucia to another dimension. Hiro and Lucia are forced to fight the third form of Zophar by themselves. I don't think it's possible to lose this battle; just have Hiro use Poe Sword on Zophar for a few rounds, until Hiro and Lucia combine their attacks to finish him off. Now that Zophar's gone, sit back and watch the first ending sequence (I won't spoil anything this time, but I'll just say that what happens is probably not what you'd expect). But, the adventure's not over yet. After the words THE END appear on the screen, the game will restart. There's now a fourth choice on the load screen: the EPILOGUE. ============ 27. EPILOGUE ============ Grandpa Gwyn says that the only way for you to reach the Blue Star is to enter the transport chamber in the Star Dragon Tower. However, in order to enter the Star Dragon Tower, you must use the same technique used to enter the Blue Spire: insert the left and right dragon's eye jewels into the dragon's head in front of the tower. As you may recall in the game's intro, Hiro took one of the jewels from the dragon's head in the Dragon Ruins, but a trap prevented him from getting the other one. That jewel is still there. The location of the other jewel is unknown. So, the quest is simple: get the two dragon's eye jewels, use them to enter the Star Dragon's Tower, and use the transporter there to take you to the Blue Star. Although it is entirely possible for Hiro to get to the Blue Star by himself, it is a good idea to get help from his friends. Besides, they all offered to help him if he ever needed any! Hiro still has possession of the Dragonship Destiny, so you can use this to explore Lunar and find your friends. Go to Raculi and talk to Ronfar and he'll offer to join you. Head over to the Guild Mansion in Vane, where Lemina will help you out. Go to the Carnival, where Jean is enjoying her life as a dancer. She'll don her karate gear again and join you. Go to the Mystic Ruins (this was the same dungeon where you first met Ghaleon early in the game) and head to the top floor. You'll have to fight some battles, but they're the same monsters you fought earlier in the game, so they're easy to defeat. Leo is on the top floor, and he offers to join your party. With your party complete, go to Taben's Peak and speak with Nall. He gives you the legendary Sword of Althena, and tells that one of the jewels is located in the Sunken Tower near the White Dragon Cave. Before going out to retrieve the jewels, there are few more things you might want to do first. One purpose of the epilogue is to tie up loose ends, so you should revisit every town and village in Lunar and talk to everyone. If you visit Ramus in Meribia, he and Lemina will talk more about their little "bet". If you return to Raculi with Leo in your party and talk to Mauri, the brother and sister will make up. If you talk to Lunn in the Zen Zone, he'll say he's reformed his ways. Note that some of the treasure chests have changed during the epilogue. For example, if you go into the Zaback Mines, you'll find a weapon for Ronfar called the Sinistron in the treasure chest that previously held Althena's Letter. Likewise, if you enter the secret cave near the Ghost Manor, you'll find the Mystra Bracelet hidden here. Also, a couple of treasure chests in the Dragon's Nest and Lion's Head dungeons have changed, and you could now find the powerful Dimension Ring and Lucia's Tear in these dungeons. Check the next section for more information on these two dungeons. ------------ DRAGON RUINS ------------ Enemies you encounter in the Dragon Ruins: Blood Lord, Cannon Angel, Cannon Thug The Dragon Ruins are the same ruins Hiro and Ruby were exploring in the game's intro. It lies directly west of Hiro's house. Most of the treasure chests you find here contain the Dragon armors of legend; the Dragon Armor in on the fifth floor, and the Dragon Shield is on the sixth floor (you'll need to go down the staircase in the middle of the seventh floor to get to this chest). The Left Jewel is on the eighth floor, behind the door in the center of the room. There's also a staircase to the ninth floor in the NW corner of the room. If you continue onto the ninth floor, there's a treasure chest containing the Shaman Staff for Lemina, but the chest is guarded by a party of dopplegangers. BOSS STRATEGIES: DOPPLES Although the dopples look and fight like the members of your party, their variety of attacks are limited. The evil Hiro almost always attacks with Poe Sword, evil Ronfar almost always heals, evil-Jean usually casts Haduken, evil-Lemina usually casts either an attack spell or Magic Shield, and evil-Leo usually uses Flash Blade. It's a good idea to take out the evil Ronfar first, to prevent him from healing the party. Evil Hiro should be the next to go, followed by evil-Jean. The evil-Hiro's Poe Sword is probably the most dangerous attack, because it could kill a party member with one hit, so have Jean (or another character with high agility) cast White Dragon Protect whenever you see it coming. For specific attacks and spells, use Hiro's Poe Sword, Ronfar's Tranquil Litany, Jean's Blue Dragon Chop, Lemina's Nitro Dagger, and Leo's Flash Blade or Grizzle Gash. ------------- SUNKEN TOWER ------------- Enemies you encounter in the Sunken Tower: Xevian, Hell Raiser, Blood Lord The Sunken Tower is in the ice continent, near the White Dragon Cave. On the 2nd floor, there's a secret room along the walls, which leads to a treasure chest containing the Silver Sharion for Leo. The Right Dragon Eye Jewel is located on the 7th floor of the tower, and you have fight the Phantom Sentry to get to it. BOSS STRATEGIES: PHANTOM SENTRY When he's twirling his sword, none of your attacks work on him, so take this time to defend or heal your party. Hiro should use Poe Sword (or White Dragon Protect), Ronfar should cast Tranquil Litany, Jean should cast Blue Dragon Vigor one round then attack the next, Lemina should cast Magic Shield, and Leo should use Flash Blade. After defeating the Phantom Sentry, get the Right Dragon Eye Jewel, and pick up the treasure chest to the left (which has the Flame Fist). Then walk down the staircase on the NE corner of the room and continue through the dungeon. You'll eventually enter another secret passage which leads to two other treasure chests, containing the Spiked Jacket and Goddess Bracelet. Now that you have both jewels, head to the Star Dragon Tower, which is to the east of Illusion Woods. ----------------- STAR DRAGON TOWER ----------------- Enemies you encounter at the Star Dragon Tower: Blood Lord, Zevian, Hell Raiser To open the door in front of the tower, insert the Dragon Eye jewels into each side of the dragon's head. The Star Dragon Tower is a very simple dungeon, but it has a lot of floors. On the top floor you'll meet the Star Dragon, the gatekeeper to the Blue Star. When you're given a choice to say something (either "But I must get to Lucia!" or "You must let me pass!"), choose either one, it doesn't matter. The Star Dragon will grant you passage to the Blue Star only if you defeat him in battle. BOSS ENEMIES: STAR SENTRY The Star Sentry's attacks are similar to those of the Phantom Sentry. Hiro has to fight this battle alone. I think the easiest way to defeat the Star Sentry is have Hiro equipped with the Dimension Ring (so he can attack four times per round) and a Heal Ring (so he can recover HP each round). Just have Hiro attack normally. The amount of HP you recover each round with the Heal Ring is usually sufficient enough for Hiro to win the battle without having to actually heal himself. But, if his HP gets really low, just use Althena's Sword (it casts Purity Litany when used as an item). If you do not have a Dimension Ring, just have Hiro use Poe Sword on the Star Sentry. After defeating him, the Star Sentry will grant Hiro safe passage to the Blue Star. Go to the crystal room and say goodbye to all your friends (again). Touch the crystal, and sit back and watch the game's second ending, in which Hiro is reunited with Lucia on the Blue Star. Note: After the credits roll, and the words THE END appear on the screen, wait for a few minutes. The word OUTTAKES will appear, and you'll be able to hear a number of bloopers from the recording process! ================================= 28. LION'S HEAD AND DRAGON'S NEST ================================= Both the Lion's Head and Dragon's Nest are optional dungeons in Lunar: Eternal Blue. The Lion's Head is in the Marius Zone, on a strip of land southeast of Zaback. The Dragon's Nest is directly south of Serak Palace. You have to park the Dragonship Destiny west of Raculi and walk north to reach it. The purpose of these two dungeons is to find treasure, and the stuff you find here varies depending on if you visit the dungeons during the normal quest and the epilogue. Because of this, it is a pretty good idea to explore both the Lion's Head and Dragon's Nest during both quests. But be careful, the enemies you encounter in these two dungeons are very difficult to defeat. ----------- LION'S HEAD ----------- Enemies you encounter at Lion's Head: Fiendish Eye, Genetikon There are three treasure chests on the first floor. The staircase leading to the second floor is near the northeast corner and is directly north of the chest containing the Star Light. There are two treasure chests on the second floor, one of them (northwest corner) contains a bunch of silver pieces while the other (southwest corner) contains a dover nut. The staircase to the third floor is at the southeast corner of the room. On the third floor, there's an Angel Ring at the north side of the room, while the staircase to the fourth floor is on west side of the room. The fourth floor is pretty straightforward. When you reach the fifth floor, you'll come across a room with several doorways: _______ ________ ________ | A B | | | H C | | | | | | | | G D | | |______F________E_______| The center of this room is a maze of platforms. Each room (labeled A-H) has a switch. Every time you touch these switches, the platforms in the main room change positions. If you feel like you reached a dead-end on a platform, don't worry. Just walk up to the edge of the platform and you'll instantly warp to the other side. Room D leads straight to the "head" part of the dungeon, the room in the center has a treasure chest that contains a Lucky Bandanna (normal quest) or the Dimension Ring (epilogue). Also, be sure to search the other rooms for cool items. Among the items you'll find are the Snake Ring (cuts MP cost in half), and the Wind Pendant (increases number of attacks by 1). ------------- DRAGON'S NEST ------------- Enemies you encounter at Dragon's Nest: Banshee Fowl, Grog Snake, Doppleganger, Hellgoyle The Dragon's Nest is a pretty simple maze, but the enemies here attack in large groups and are difficult to defeat. You may recognize some of these enemies from Bandit Butte (Banshee Fowls and Grog Snakes). They look like and have the same abilities as the ones at Bandit Butte, but they're much more ferocious than their cousins. Also, beware of those Dopplegangers! They're basically clones of your party members, but they almost always seem to attack first. Upon entering the Dragon's Nest, there's a chest with a Silver Dagger directly to the north. The staircase down to the next floor is on the northwest corner of the room. Head downstairs; there are two treasure chests, one with Angel Tears (SE corner of the room), and one with a bunch of silver (NE corner of the room, near the next staircase). When you reach the third basement floor, first walk directly south and open the treasure chest that has a Goddess Pin. Then head back north and east towards the next staircase (which is in the middle of the room). On the fourth basement floor, there's a treasure chest containing the Refresher Ring at the far west side of the room, and the staircase to the next floor is in the north/center side of the room. The rest of the maze is pretty straightforward. When you reach the bottom floor, there's a door leading to the outside, where you'll find a treasure chest. This chest contains either the Phoenix Ring (normal quest) or the Lucia's Tear (Epilogue). ----------------------------------------------------------------------- PART II: CHARACTERS ----------------------------------------------------------------------- ================== CHARACTER ANALYSES ================== HIRO: Hiro starts Lunar: Eternal Blue as a major weakling. At first, he's slow at gaining levels, his HP is low (at some points, it's actually lower than Lemina's!), and his abilities improve rather slowly. However, as he gains more experience, this all changes, and he eventually becomes the most powerful fighter in the game. Hiro's Poe Sword is, by far, the best spell/attack in the game. It costs a mere 4 MP, but it's usually strong enough to kill most normal enemies, while also doing good damage against the bosses. Unfortunately, his Wind spells are pretty useless, considering the fact that his Sword Techniques do more damage and generally cost less MP to cast. Don't bother powering up Hiro's Wind Spells, unless you have a major surplus of Magic Experience Points. RONFAR: Ronfar is not a good fighter. While his weapons are fairly powerful, he has the tendency to miss attacks. His main purpose in battle, however, remains that of a healer, not a fighter. Ronfar is definitely the key to winning most of the boss battles, because of his healing spells. Power up his Health Spells as much as possible. Ronfar's Chance spells are pretty fun to use (especially the "dice" spells), but aren't very important to winning the game. The Hades Wager (or Recovery Wager, or Purity Wager, depending on what magic level his Chance spells are in) is particularly useful when everyone else in the party (except Ronfar) is dead. Because Ronfar generally has a low MP, it's a good idea to give him the Snake Ring late in the game. JEAN: Jeans starts off really strong. She has the highest agility of the characters, and she is usually able to attack at least 3 times per round. Throughout the first half of the game, her HP surpasses that of everyone else, but this eventually tapers off to the point that near the end of the game, her HP is lower than those of Hiro and Leo. Jean's dance spells are relatively weak, and generally do less damage than her normal attacks (except against the bosses). Needle Step is pretty good spell to use, because of its ability to freeze enemies. You'll also need the Dopple Dance spell to defeat one of the major bosses. Jean was trained in the art of karate as a child; and late in the game, Jean will own up to her past and begin using these karate techniques in battle. Haduken is a powerful attack against bosses. Blue Dragon Chop is an excellent spell to use against large groups of enemies. When you get the Blue Dragon Crest, be sure to equip it on Jean. It will enable her to cast Blue Dragon Vigor, which allows her to attack up to eight times the round after she casts it. LEMINA: Much like Mia from Lunar: The Silver Star, Lemina's attack power is inversely proportional to her magic power; that is, while Lemina's a powerful spellcaster, her regular attacks suck. She has the lowest HP, range and agility of all the characters, and her attacks with her staff (if she ever actually REACHES the enemies in the first place) rarely do more than one point of damage. And while she could equip bows so she can attack from a distance, this significantly lowers her wisdom rating (note that equipping her with staves increases her wisdom), meaning that her spells would not be as powerful. I usually keep Lemina situated in the middle of the party, for two main reasons. The first reason is so the more powerful characters can protect her in case the party is attacked from behind. The second reason is to get the most out of her Magic Shield spell. Because of her extremely low HP, I usually have her equipped with the Heal Ring (which allows her to recover HP each round). Though her spells are powerful, they usually do minimal damage against the major boss enemies. Because of this, it's a good idea to make Lemina the main supplier of Dover Nuts and Silver Lights. LEO: Leo's stats are identical to those of Hiro, and when he first joins your party, he starts out at the same level as Hiro. Leo's Flash Blade is a fairly decent spell, but it's not quite as effective as Hiro's Poe Sword and costs much more MP to cast. Basically, his Sword Techniques do much more damage than his Earth spells. Like with Hiro's Wind Spells, don't power up Leo's earth spells, unless you have a major surplus of Magic Experience Points. You may want to equip Leo with the Goddess Crest so he can cast Althena's Light Keep Leo up in front to help protect the weaker party members. LUCIA: Although she's in your party throughout most of the game, Lucia is not a playable character. Her actions are controlled entirely by AI, and while she does have the ability to cast many powerful spells, there's no way for you to control what spells she casts or even if she casts these spells. Lucia never gains any levels, she does not earn experience points, she cannot equip any weapons or armor, she can't hold or use items, and she has unlimited MP. Her HP, however, steadily increases as Hiro gain levels. Although Lucia never gains levels or earns experience points, she is still considered a party member in every respect. Recall that when you win a battle, the number of experience points you get is partially determined by the number of party members who survive the battle. That is, if Lucia survives a battle, the party would get less experience than they would if she actually died in the battle. In other words, she sucks up experience points and doesn't use them. So, if Lucia dies in a fight, don't bother reviving her. ----------------------------------------------------------------------- PART III: CHARTS ----------------------------------------------------------------------- ============ MAGIC SPELLS ============ ---- HIRO ---- WIND SPELLS: Name Level MP Range Effect Boomerang 1 3 1E Attacks monster with boomerang Squall 8 7 AZ Wind-based attack around self Rushing Breeze 13 9 EZ Tornado attack over a small range Multi Boomerang 14 7 1E More powerful than Boomerang spell Cyclone 16 16 AE Cyclone attacks all enemies Tempest 18 9 AZ More powerful than Squall spell Force Wind 21 13 EZ More powerful than Rushing Breeze Super Cyclone 23 20 AE More powerful than Cyclone Cross Boomerang 27 13 1E More powerful than Cross Boomerang Gale Vortex 28 13 AZ More powerful than Tempest Black Storm 29 17 EZ More powerful than Force Wind Soul Blaster 30 24 AE More powerful than Super Cyclone SWORD TECHNIQUES: Name Level MP Range Effect Poe Sword 1 4 1E Jump attack against single enemy Sybillum Sword 10 15 EZ Split attack over a small range Battalion Sword 24 25 AE Fast sword attack against all enemies Dark Sword 36 30 AE Powerful attack, useless vs. undead ------ RONFAR ------ CHANCE SPELLS: Name Level MP Range Effect Chance Dice 1 5 AE/AA Dice roll* Risk Roulette 8 6 1E/1A Attacks either an enemy or an ally Anger Flame 13 10 1E Huge damage Lucky Dice 14 9 AE/AA More effective than Chance Dice Hades Wager 16 20 AA Randomly brings party back to life Sword Roulette 18 9 1E/1A More effective than Risk Roulette Rage Flame 21 13 1E More powerful than Anger Flame Recovery Wager 23 40 AA More effective than Hades Wager Destiny Dice 27 13 AE/AA More effective than Lucky Dice Destiny Roulette 28 12 1E/1A More effective than Sword Roulette Immortal Flame 29 16 1E More powerful than Rage Flame Purity Wager 30 60 AA More effective than Recovery Wager *Results of Dice Rolls from Chance, Lucky, and Destiny Dice spells: 2: Inflicts huge damage on all enemies 3: All enemies become mute (cannot cast spells) 4: All enemies become poisoned 5: Freezes all enemies 6: Nothing happens 7: Ronfar regains some MP 8: Increases party's defense power 9: Increases party's attack power 10: Party recovers some HP 11: Party regains some MP 12: Inflicts huge damage on entire party HEALTH SPELLS: Name Level MP Range Effect Heal Litany 1 4 1A Recovers ally's HP Calm Litany 8 7 AA Recovers party's HP Light Litany 13 10 1E/AA Steals HP from enemy, heals party Recovery Litany 14 8 1A More powerful than Heal Litany Priest Litany 16 20 AA Recover HP each round Rest Litany 18 24 AA More powerful than Calm Litany Bright Litany 21 14 1E/AA More powerful than Light Litany Saint Litany 23 25 AA More powerful than Priest Litany Purity Litany 27 12 1A More powerful than Recovery Litany Tranquil Litany 28 45 AA More powerful than Rest Litany Shining Litany 29 18 1E/AA More powerful than Bright Litany Althena Litany 30 30 AA More powerful than Saint Litany SOUL SPELLS: Name Level MP Range Effect Herbal Breeze 1 5 1E Causes enemy to fall asleep Clean Magic 10 13 1A Heals most status conditions Loki Magic 24 20 1A/1E Uncurse subject* Revive Magic 36 30 1A Raise dead party member *I don't know of any practical use for Ronfar's Loki Magic. You can't be cursed in this game per se. However, I THINK that Loki Magic nullifies the effects of spells that decrease your stats, like Pressure Cooker. If anyone knows for certain what use this has spell has, let me know. ---- JEAN ---- DANCE SPELLS: Name Level MP Range Effect Butterfly Dance 1 5 EZ Poison attack Needle Step 8 10 1E Freeze attack Charm Dance 13 12 EZ Confusion attack Swallow Dance 14 10 EZ More powerful than Butterfly Dance Dopple Dance 16 18 OS Creates dopple for 2 rounds Needle Kick 18 14 1E More powerful than Needle Step Tempting Dance 21 16 EZ More powerful than Charm Dance Punk Dance 23 36 OS More powerful than Dopple Dance Vulture Dance 27 15 EZ More powerful than Swallow Dance Needle Chop 28 18 1E More powerful than Needle Kick Fantasy Dance 29 20 EZ More powerful than Tempting Dance Slam Dance 30 54 OS More powerful than Punk Dance KARATE TECHNIQUES: Name Level MP Range Effect Haduken 1 13 1E Offensive energy ball Aura Wave 10 20 EZ Energy wave Comet Tail 24 18 EZ Flying kick attack Blue Dragon Chop 36 25 AE Fast, powerful karate attack ------ LEMINA ------ FLAME SPELLS: Name Level MP Range Effect Flame 1 6 1E Throws fireballs at an enemy Fire Ring 8 10 EZ Fire damages enemies within range Power Flame 13 10 1A Increases recipient's attack power Flame Shot 14 10 1E More powerful than Flame Pyro Pillar 16 20 AE Fire burns all enemies Hot Zone 18 14 EZ More powerful than Fire Ring Power Factory 21 12 1A More powerful than Power Flame Pyre Pillar 23 23 AE More powerful than Pyro Pillar Flame Bomb 27 14 1E More powerful than Flame Shot Burning Rage 28 18 EZ More powerful than Hot Zone Power Drive 29 15 1A More powerful than Power Factory Crematorium 30 26 AE More powerful than Pyre Pillar ICE SPELLS: Name Level MP Range Effect Ice Pick 1 6 1E Drops ice on enemy Ice Wall 8 11 EZ Attacks with wall of ice Ice Shell 13 10 1A Increases recipient's defense power Ice Arrow 14 10 1E More powerful than Ice Pick Blizzard 16 22 AE Blizzard attacks all enemies Freeze Trap 18 15 EZ More powerful than Ice Wall Ice Barrier 21 12 1A More powerful than Ice Shell Ice Driver 23 25 AE More powerful than Blizzard Ice Lance 27 14 1E More powerful than Ice Arrow Freeze Claw 28 19 EZ More powerful than Freeze Trap Cryo-Shield 29 14 1A More powerful than Ice Barrier Nitro Dagger 30 28 AE More powerful than Ice Driver MYSTIC SPELLS: Name Level MP Range Effect Spell Sucker 1 10 1E Renders enemy unable to cast spells Magic Swiper 10 0 1E/OS Drains enemy's MP into yourself Magic Shield 24 51 AZ Barrier against attacks Pressure Cooker 36 15 1E Reduces level of monster --- LEO --- EARTH SPELLS: Name Level MP Range Effect Rock Viper 1 20 1E Drops rocks on enemy Earth Spike 8 9 EZ Earth-based ranged attack Asteroid Break 13 20 EZ Kills and/or damages within range Rock Cobra 14 22 1E More powerful than Rock Viper Crackpot 16 17 AE Causes earthquake Earth Knuckle 18 12 EZ More powerful than Earth Spike Comet Break 21 22 EZ More powerful than Asteroid Break Crack Point 23 21 AE More powerful than Crackpot Rock Riot 27 24 1E More powerful than Rock Cobra Earth Fangs 28 15 EZ More powerful than Earth Knuckle Solar Break 29 24 EZ More powerful than Comet Break Crack Zone 30 25 AE More powerful than Crack Point SWORD TECHNIQUES: Name Level MP Range Effect Flash Blade 1 11 1E Blade attack against single enemy Buzz Blade 10 16 AZ Attacks enemies surrounding Leo Soul Blade 24 45 1E/OS Drains enemy's HP into Leo Grizzle Gash 36 25 AE Blade attack against all enemies ----- LUCIA ----- LUCIA'S SPELLS: Name Range Effect Althena's Love 1A Recovers HP Atomic Burn AZ Damages enemies near Lucia Iron Tiger 1A Increases ally's attack power Lightning Bomb AE Lightning attack against all enemies Mystic Defender 1A Increases ally's defensive power Napalm Shot EZ Damages enemies within range Plasma Rain AE Powerful attack against all enemies Plasma Shock EZ Plasma attack effective within range Pulse Laser 1E Weak laser attack against single enemy Revive Magic 1A Same as Ronfar's spell Soul Finger 1E Same as Lemina's spell Pressure Cooker Soul Rush AE Kills all enemies; ineffective against undead Spark Cannon 1E Attack against single enemy Thunder Blow 1E Thunder attack ---- GWYN ---- Gwyn can cast the Heal Litany, Calm Litany, and Herbal Breeze spells. ----------- ITEM SPELLS ----------- These spells are enabled by equipping various accessories. Name MP Range Effect Althena's Light 99 AA Completely restores HP Black Dragon Shield 99 AE Sucks enemies into black hole Blue Dragon Vigor 99 OS Increases number of attacks next turn Red Dragon Anger 99 AE Attacks enemies with fireballs White Dragon Protect 99 AA Protects against attacks for one turn ========== ITEMS LIST ========== Name Price Effect Angel Tears 4000 Resurrects a dead party member Dover Nut 1200 Recovers up to 255 HP Dragonfly Wing 120 Warps the party out of a dungeon Herb 150 Recovers up to 50 HP Holy Water 400 Heals any status condition Purity Herb 50 Heals poison Silver Light 25000 Completely restores MP Spring Water 100 Heals freeze condition Star Light 1000 Restores up to 30 MP Sunflower Seeds 150 Heals stone condition Vitality Vial 400 Recovers from disability ============ WEAPONS LIST ============ Abbreviations: EE: Equip Effect, casts the spell listed when used as an item in battle SM: Special Magic, enables user to cast the spell listed AGL: Agility WIS: Wisdom ME: Magic Endurance ATK: Attack Power DEF: Defense Power HR: Hiro RN: Ronfar JN: Jean LM: Lemina LE: Leo GW: Gwyn Name ATK Effect Who uses Althena's Sword 230 WIS +20, EE Purity Litany HR Ancient Knife 16 AGL +5, HR Atomic Punch 82 +1 Attacks JN Battle Hammer 70 +1 Attacks RN Battle Saber 140 EE Ice Pick LE Battle Shadow* 80 +1 Attacks HR Blood Saber 200 EE Flame Shot LE Bow 50 Attacks from distance RN,LM Dagger 4 +1 Attacks HR,RN,LE Dark Bow 80 +1 Attacks RN,LM Dark Scimitar* 140 AGL +10, Uses MP/crit hit HR Dragon Staff 68 ME +20, EE Super Cyclone LM Fabulous Dagger 80 WIS +10, Absorbs MP LM Feather Fan 17 +1 Attacks JN Flail 80 None RN Flame Fist N/A EE Plasma Shock N/A Flame Saber 86 EE Flame HR Fury Bow 145 Kill Attack LM Ghaleon's Sword 210 AGL +15, EE Thunder Blow HR Glass Fan 50 +1 Attacks JN Goddess Fan* 99 +1 Attacks JN Great Sword 50 Blasts enemy HR Grim Rapier* 180 AGL +10 LE Grim Saber* 190 Kill Attack HR Hell Spike 98 +1 Attacks JN Holy Staff 85 WIS +20, EE Pulse Laser RN Ice Blade 180 EE Ice Wall HR Immortal Bow 160 +1 Attacks LM Iron Fan 28 +1 Attacks JN Iron Mace 120 EE RN Iron Scimitar 67 None HR Kaiser Knuckle 180 DEF +4 JN Justice Rod 170 ME +10, EE Crackpot RN Long Sword 38 None HR Mace 42 None RN Magic Rod 136 WIS +30, HP Absorb RN Mystic Bow 60 +1 Attacks RN,LM Onyx Staff 54 WIS +35, EE Earth Spike LM Onyx Sword 156 WIS +10, Mute HR,LE Pick Axe 150 +1 Attacks RN Platinum Blade 130 Blasts enemy HR Platinum Scimitar 116 Freeze attack HR Razor Fan 68 +1 Attacks JN Ritual Dagger 60 Freeze attack RN Shaman Staff 130 WIS +40, MP Absorb LM Short Sword 26 None HR Silver Dagger 20 +2 Attacks LM Silver Sharion 220 DEF +8, Surefire Attack LE Sinistron 200 EE Solar Break RN Soul Staff 38 EE LM Staff 4 WIS +2 GW Thor's Hammer 140 Enemy Flip RN Thunder Claw 116 +1 Attacks, JN Thunder Staff 25 WIS +20, EE Thunder Blow LM Water Staff 14 WIS +10, EE Ice Pick LM White Fang 130 None LE Wind Sword 150 +1 Attacks HR *Can only be accessed through Lemina's Bug (see below for more details). ========== ARMOR LIST ========== Abbreviations: EE: Equip Effect, casts the spell listed when used as an item in battle SM: Special Magic, enables user to cast the spell listed AGL: Agility WIS: Wisdom ME: Magic Endurance ATK: Attack Power DEF: Defense Power HR: Hiro RN: Ronfar JN: Jean LM: Lemina LE: Leo GW: Gwyn Name DEF Effect Who uses Angel Armor 45 ATK +10, Anti-Breath HR, LE Aura Bracelet 16 SM Black Storm JN Aura Dress 13 ME +5, Anti-Freeze LM Aura Robe 20 ME +7, Anti-Freeze LM Battle Dress 24 ATK +5 JN Blazing Robe 24 WIS +14 RN,LM Chain Helm 2 None HR,RN,LE Cloth Tunic 1 None GW Dragon Armor 60 ATK +18 HR Dragon Helm 20 SM Rest Litany HR Dragon Shield 30 ME +10, counterattack HR Eagle Wrap 34 AGL +10 JN Flame Robe 35 WIS +12, Anti-Sleep LM Flaming Shield 18 ME +8, Anti-Sleep HR, LE Flared Dress 10 Anti-Sleep JN Gamblin' Suit 45 LUCK +16, Counterattack RN Goddess Bracelet 20 AGL +12 JN Goddess Clip 18 ATK +6, SM Power Drive JN Goddess Dress* 45 AGL +20, Counterattack JN Gold Clip 12 ATK +4 JN Graceful Dress 18 AGL +3 JN Headband 3 None JN,LM Ice Robe 30 ME +10, Anti-Poison LM Immortal Robe 40 SM Recovery Litany LM Immortal Wrap 42 ATK +8, Counterattack JN Iron Armor 10 None HR,LE Iron Bracelet 3 None RN,JN,LM Iron Helm 4 None HR,RN,LE Iron Shield 4 None HR,LE Judgment Robe 16 WIS +8 RN,LM Justice Bandanna 15 LUCK +5, SM Pressure Cooker RN Justice Bracelet 15 LUCK +5, SM Magic Swiper RN Justice Clothes 38 LUCK +10, Anti-Stone RN King's Mail 55 ATK +8, SM Soul Blaster LE Knight Armor 20 RNG +3 HR,LE Leather Armor 5 None HR,RN,LE Lightning Armor 24 AGL +8 HR,LE Life Bracelet 20 HP Recovery RN Lucky Bandanna 10 LUCK +20 RN Mystery Tiara 16 ME +7 LM Mystra Bracelet 20 Cuts spell cost in half LM Onyx Armor 40 Anti-Mute HR,LE Onyx Bracelet 10 ME +5, Anti-Mute RN,JN,LM Onyx Helm 12 WIS +7, Anti-Mute HR,LE Onyx Shield 15 Anti-Mute HR,LE Party Mask 9 SM Spell Sucker LE Peasant Clothes 3 LUCK +5 HR,RN Phoenix Mail 50 ATK +10, SM Revive Magic HR,LE Pink Bow 5 Anti-Sleep JN,LM Plate Mail 16 None HR,LE Platinum Armor 28 Anti-Poison HR,LE Platinum Helm 8 WIS +3, Anti-Poison HR,LE Platinum Shield 9 Anti-Poison HR,LE Pretty Dress 8 None JN Priest's Clothes 20 WIS +10, Anti-Confuse RN Psycho Bracelet 15 ME +10, SM Loki Magic LM Pyro Helm 15 WIS +9, Anti-Sleep HR Robe of Eyes 45 WIS +15, Magic Absorb LM Safety Helm 12 ATK +10, Counterattack HR Saint Clothes 32 WIS +17, Anti-Confuse RN Scale Armor 7 None HR,RN,LE Seal Wrap 28 Counterattack JN Shell Armor 12 Anti-Poison RN Spiked Jacket 48 ATK +15, Counterattack JN Steel Armor 13 None HR,LE Steel Bracelet 6 None RN,JN,LM Steel Helm 6 None HR,RN,LE Steel Shield 6 None HR,LE Storm Shield 25 ME +10, Anti-Confuse HR Studly Bandanna 12 ME +5 RN Thunder Armor 32 AGL +12, Anti-Freeze HR,LE Thunder Helm 10 WIS +5, Anti-Freeze HR,LE Thunder Shield 12 ME +4, Anti-Freeze HR,LE Tiger Wrap 38 ATK +10 JN Wisdom Cap 9 WIS +5 RN Wisdom Robe 9 WIS +3, Anti-Sleep LM Wisdom Tiara 10 WIS +5 LM Wood Shield 2 None HR,LE *Can only be accessed by the Lemina Bug (see below for more details). =========== ACCESSORIES =========== Name Effect Althena's Letter LUCK +5, SM Clean Magic Angel Ring Auto Resurrection Black Dragon Crest DEF +1, ME +15, SM Black Dragon Shield Blue Dragon Crest DEF +1, AGL +10, SM Blue Dragon Vigor Dimension Ring +2 Attacks Dragon Angel Crest Protects against dragon breath Earth Crux ME +10, Lessens damage from Wind and Thunder Fire Ring ATK +10, Lessens damage from Water and Wind Fresh Ring Protects against Sleep, Poison, and Freeze Goddess Crest SM Althena's Light Goddess Pin ME +5, SM Cryo-Shield Heal Ring Recover HP each round (12.5% max HP) Heat Ring SM Recovery Litany Illusion Ring WIS +5, SM Magic Swiper Love Pendant WIS +10, Lessens damage from Fire and Thunder Lucia's Tear ATK +5, Attack on 1E does 1/2 dmg to all others Lynx Tail Range +5 Phoenix Ring SM Revive Magic Plasma Ring AGL +10, lessens damage from Earth and Water Red Dragon Crest ATK +20, SM Red Dragon Anger Refresher Ring Protects against Stone, Mute, Confusion Shiro Tail AGL +20 Snake Ring Reduces MP cost of spells by half Tri-Ring Protects against all status attacks White Dragon Crest +15 WIS, SM White Dragon Protect Wind Pendant +1 Attacks, Lessens damage from Fire and Earth ----------------------------------------------------------------------- PART IV: MISCELLANEOUS STUFF ----------------------------------------------------------------------- ========================== DEFEATING THE ICE MONGRELS ========================== The Ice Mongrels are the Metal Babbles (of Dragon Quest fame) of Lunar: Eternal Blue. They have an extremely high defense, such that most of your attacks do little or no damage, and they almost always run away from battle before you could defeat them. But, if you're lucky enough to kill one, you're reward with a TON of experience and magic experience points! Here are some ways to defeat those annoying Ice Mongrels near the White Dragon Cave: -Have Hiro use Poe Sword, have Ronfar cast Shining Litany, have Jean cast Haduken, have Lemina cast Flame Bomb, and have Leo use Soul Blade. Note that most of these spells can only be obtained at a high magic level, but these are pretty much the only ones that do damage to the Ice Mongrels. -Sometimes you may find an Ice Mongrel accompanied by a few Ice Pups. Here's a really easy way to defeat them. First, make sure you have both the Dimension Ring and Lucia's Tear. Both of these items can only be found during the epilogue, in the Lion's Head and Dragon's Nest, respectively. Have one of your characters equip both items (in my case it was Jean, though Leo is a good choice as well). When you encounter an Ice Mongrel with a bunch of Ice Pups, do the following: -Have Hiro use Poe Sword on the Ice Mongrel -Have Ronfar defend -Have Jean attack an Ice Pup if she's equipped with the Dimension Ring and Lucia's Tear, otherwise have her defend -Have Lemina defend -Have Leo attack an Ice Pup if he's equipped with the Dimension Ring and Lucia's Tear, otherwise have him cast Soul Blade on the Ice Mongrel. Basically, the trick is to make sure that whoever is equipped with both the Dimension Ring and Lucia's Tear attacks the ICE PUP first. When you're equipped with the Lucia's Tear, whenever you attack an enemy, half of the damage you deal to that enemy will carry over to all the other enemies in the battle. So, if you attack an Ice Pup for 200 damage while equipped with the L. Tear, all the other enemies (including the Ice Mongrel) will receive 100 damage! The Dimension Ring increases the number of times you can attack per round, and when I used this trick with Jean, I was able to kill the Ice Mongrel before Hiro could even cast Poe Sword on it. A cool way to get around the Ice Mongrel's high defense! ====================================== HEAR BOSS MUSIC DURING A NORMAL BATTLE ====================================== This isn't very useful at all, but it allows you to hear the boss battle music when you're fighting a normal battle. After defeating the Star Sentry at the end of the game, exit the Star Dragon Tower using the White Dragon Wings and walk around the desert. Strangly enough, the next battle you fight will have the music that was playing while you fought the Star Sentry! ============ LEMINA'S BUG ============ This is a very interesting trick, discovered by Evil_C (evil_c@hotmail.com) and The Hatless Dezorian (JLewand335@aol.com). Basically, it allows you to access many of the weapons and items in Lunar: Eternal Blue that were previously hidden or thought to be removed from the game altogether. Even the elusive Dark Scimitar, which many Lunar fans have been trying to find for years, has been found using this trick! Most of the information included here has been written on Evil_C's Dark Scimitar Page and Hatless Dezorian's Lemina Bug page (URLs to these pages are listed below in the acknowlegments section of this document). Used with permission. Note: I've never had any problems activating or using the Lemina Bug. Though the game occasionally freezes up, I've never had any permanent damage done to the game or the Sega CD system. But, like most bugs and glitches, some of the results are unpredictable. USE AT YOUR OWN RISK. Also note: The Lemina Bug is only known to work in the US Sega CD version of Lunar: Eternal Blue. It's unknown whether or not it works on the Mega CD version of the game, and I highly doubt it works on the Lunar: EB Remix (as I understand, there's no way to power up spells in the remix). REQUIREMENTS TO ACTIVATE THE LEMINA BUG: 1. You must have at least 26756 Magic Experience points. 2. Someone whose magic can be powered up (Ronfar, Jean, Lemina, Leo) must have left the party, and you set the Magic Experience Power up screen on their magic BEFORE they left. 3. Lemina cannot be in your party when you activate the bug. 4. Ruby must in the party so you can power up the spells. BUG ACTIVATION LOCATIONS Here are locations where the bug can be activated: 1. Larpa. After Ronfar heals Lucia, he leaves the party. Set the Magic Experience screen on his magic before he leaves. Save your game *before* returning to Ronfar's house, after healing Lucia. 2. Zulan Snow Cave. The party becomes separated when the Missing Link creates an avalanche. Save the game right *before* the avalanche. 3. Taben's Peak. After Defeating the Blue Dragon Cult in the Meribian Sewers, Hiro and Ruby leave the party for a short time back at Taben's Peak. Save the game *before* entering Nall's hideout. 4. Vane. Lemina runs up onto the roof of the Magic Guild after Borgan kidnaps Miria. Save the game after talking to Borgan once and Miria once. That is *before* talking to Borgan a second time (which results in Miria being kidnapped). 5. Azado Tower. Leo appears and takes most of the party prisoner. Save the game *before* fighting the Corpse Crusher. You have to fight the Corpse Crusher every time you wish to enable the bug. 6. The Destiny en route to Pentagulia. Leo just left the party. Save the game before approaching Mauri in Azado. 7. Pentagulia Dock. After Ghaleon appears, half the party leaves. Save the game before stepping off of the Destiny and onto the Dock. 8. Taben's Peak. After being saved from Pentagulia by the White Dragon's Wings, Lemina, Ronfar, and Jean leave the party for a minute. Save the game before you try to enter the Goddess Tower (before Fake Althena shows up). 9. Vane. After the whole Zophar revival thing, Hiro and Ruby are alone on the roof of the Magic Guild. Save the game before escaping Pentagulia on the Destiny during Zophar's revival. 10. Vane. After beating Zophar, Hiro and Ruby are alone in Vane again. Save the game *before* fighting Zophar. Yes, you will have to fight Zophar every time you want to do this. THE LEMINA BUG WILL NOT WORK AT THE FOLLOWING LOCATIONS: 1. Anytime Lucia leaves your party (her magic can't be powered up). 2. When Gwyn leaves. Since his magic can't be powered up either, the Lemina Bug would not work here. 3. At the Carnival, when Lucia gets the makeover. Jean, Lemina, and Lucia leave, but so goes Ruby, so you can't power up any spells. 4. In Pentagulia, Mystere leaves, then Leo leaves. But it's while Lemina's in the party (she has to be gone in order for the bug to work). 5. In Neo-Vane. Ronfar and Jean leave, but Lemina is still in the party. 6. At Serak Palace. Ronfar leaves the party, but Ruby isn't with him to power up magic. 7. Hiro's House. At the beginning of the Epilogue, Hiro and Ruby are alone. But the game freezes whenever you try to activate the bug right after the ending sequence. 8. At the Star Dragon Tower. After Hiro defeats the Star Dragon, he leaves the rest of the party. But, Ruby is not with him, so you can't power up any magic. Here is a step-by-step example of how to activate the bug and get the Battle Shadow, one of the many hidden items that can be found using the bug. This example takes place at Taben's Peak, after defeating the assassins in the Meribian Sewers. The example of the bug shown at Evil_C's and Hatless' websites occur at Azado Tower, but I haven't yet tried the Lemina bug at that location. 1. Play Lunar: Eternal Blue as normal until after you have defeated the Masked Man's assassins at the Meribian Sewers. 2. Spend some time fighting monsters in the Sewers until you have at least 27000 Magic Experience Points. 3. Go to Taben's Peak, talk to the boy operating the elevator, and use the elevator to head up Taben's Peak. Immediately save your game when you reach the top. 4. Go to the Magic screen under Ruby's menu. Scroll down to Lemina's spells, but do not power them up. Exit the screen by pressing the B button. 5. Approach the door and Nall appears, congratulating your party for rescuing the Dragon Kids. When you enter the room, you'll find that Ronfar, Jean, and Lemina aren't in your group. 6. Return to the Magic screen under Ruby's menu. The cursor should still be set at Lemina's Flame spells. Scroll down until you reach Hiro's Wind spells (this is important if you're going to "fix" Hiro's magic later on), then scroll up several times until you reach Lemina's "mystic" spells. The Mystic Spells are at level 0. Use your Magic Experience to power them to level 13. When the Mystic spells reach level 13, you'll get a message like "BOOMERANG became SOUL BLADE". 7. Exit the Magic screen, switch to Hiro, and enter his inventory with the RUBY command. 8. You have now accessed what is known as the "phantom inventory", and you can move the cursor around to select items. If you're activating the bug at this location (Taben's Peak), you'll notice that you'll find the Battle Shadow (one of the game's hidden items) if you press down on the D-pad twice. Select the Battle Shadow, and press "A" to give it to Ruby. You can give Ruby as many items from the Phantom Inventory as you want; the Phantom Inventory stretches far past the screen, so you'll keep finding items to take if you continue scrolling left or right. But be careful, as the game can freeze up if you scroll too far. 9. Press the B button to exit the Phantom Inventory. Return to the MAGIC screen under Ruby's menu, and it should still be set to the Mystic spells. Press "up" on the D-pad about 4 times and it will switch to Hiro's Wind spells. Power up Hiro's Wind spells once. This step is not necessary to get the items from the Phantom Inventory, but it is necessary if you want to fix Hiro's magic. If you don't "fix" Hiro's magic, the game will freeze whenever you try using his spells (and this does not affect the Wind spells only; it also affects Hiro's Sword techniques). This effect is permanent; if you don't fix Hiro's magic before saving the game, his magic will not work even after you reload the game. Some locations will not allow you to fix Hiro's magic; if this is the case, Lemina's flame spells will appear instead of Hiro wind spells when you press up. For example, you can't fix Hiro's magic at Taben's Peak. However, you may be able to fix Hiro's magic at other bug locations later in the game. Make sure you have enough Magic Experience to power up Hiro's magic. 10. Save your game. 11. Turn the game off, turn it back on, and reload your saved game. Ruby should have the Battle Shadow (a weapon for Hiro) in her inventory. CLUSTERS (A very important aspect of the Lemina Bug) This section was originally written on Evil_C's and Hatless' sites. A "cluster" is a space in the phantom inventory that contains more than one item. How is that possible? If you position the bracket on the cluster, and press button "C", the item you have selected will change. There are 3 types of Clusters: Binary, Finite, and Infinite. BINARY CLUSTERS: These consist of 2 items, usually 2 different types of armor (King's Mail and Graceful Dress) or two different types of swords (Ice Blade and Platinum Scimitar). If you find one of those items in the phantom inventory, press button C while it is selected and see if it changes. If it does, you've found a binary cluster. Binary clusters usually appear 2 spaces to the left of finite clusters. FINITE CLUSTERS: These are composed of all the event-starting items in the game. Event starters are items that you cannot use, but are used automatically once you reach a certain point in the game. The Dragon Auras, Dragon Eyes, and Borgan's Key are event-starting items. If you find an event starting item in the phantom inventory, press C a few times. If the item changes, chances are, you're on a finite cluster. Finite clusters usually appear 2 spaces to the right of binary clusters. INFINITE CLUSTERS: An infinite cluster allows access to ALL the items in the game (plus some that aren't!). Unlike the other 2 kinds, this one must be created. To create an infinite cluster, simply take one item from any binary cluster (give it to Ruby). At this time, all the finite clusters present shall become infinite clusters. Infinite Clusters are extremely unstable, often freezing the game immediately after you move the cursor onto them. Cycle through the infinite cluster by pressing "C". After you find the item you want, press "A" to give it to Ruby. Afterwards, you MUST get AT LEAST one stable item. This will actually stabilize the game. A stable item is any *normal* item that is not in a cluster, with the exception of Storm Shields and Flails. So, get 2 or 3 stable items, then exit the Phantom Inventory, and walk into another room IMMEDIATELY (this also stabilizes the game). Once in the other room, save your game. Here's a step-by-step example of how to access an infinite cluster when activating the Lemina Bug at Taben's Peak: 1. Activate the Lemina Bug at Taben's Peak (as described earlier) and access the Phantom Inventory. 2. In the Phantom Inventory, press down twice, and press right 43 times until you reach a binary cluster (which has either the Ice Blade or Platinum Scimitar). Press A to give the item to Ruby. 3. Now press right twice, and should be on an infinite cluster. Press C to cycle through the items. When you find an item you want, press A and give it to Ruby. Remember, infinite clusters are unstable, and may freeze your game when you cycle through them. If the game freezes up, reset the game and try again. 4. Now, search for and pick up a "stable" item, as described earlier. Exit the Phantom Inventory, and immediately walk into another room. 5. When you're in the other room, save your game. Turn the game off, turn it back on, and reload the saved game. The items you picked up from the infinite cluster should be in Ruby's inventory. If you continue cycling through infinite clusters, you can probably find and get every item in the game, including the fabled Dark Scimitar! Here are the stats of the Dark Scimitar...just in case you're wondering. It's a weapon that Hiro can equip. Its attack power is 140, it increases Hiro's agility by 10 when it is equipped, and also has a "kill attack". Basically, it automatically consumes MP to make critical hits. When Hiro attacks a monster while he's equipped with the Dark Scimitar, he loses 26 MP, but also does a critical hit on the monster (the type of hit in which stars appear and does a lot of damage). There are also a number of other hidden items that can be found with the bug, and they're listed in the weapons and armor lists included in this document. ---------------- ITEM DUPLICATION ---------------- This section was originally written on Evil_C's and Hatless' sites. This can be done at any Bug Activation Location. While at Vane for the first time, enable the bug just as in the Azado method. (Set the Magic Power Screen to Lemina; then after Lemina leaves the party, power up "Mystic", and so forth.) Now, go to Hiro's inventory. You'll find that you can only select the items that Hiro already has. Give any items that you want to duplicate to Ruby. (oh yeah, any item you want to duplicate has to be in Hiro's inventory). After you give the stuff to Ruby, enter or leave a house. Hiro's inventory will be replenished and Ruby will still have what was given to her. You can do this several times, but it will cost you 26756 Magic Experience every time you do it. In the case of the Vane Activation Location, the bug is powered up, but no phantom inventory is formed. If you do end up in a phantom inventory after powering up the bug, move the cursor up and left as far as it can possibly go. Eventually, you will have selected the items that Hiro has in his regular inventory, and the duplication method works just as it does in Vane. Note that I did NOT discover the Lemina Bug. It was originally discovered by Hatless Dezorian and Evil_C, and was tested with the help of a LOT of other people. For more information about the Lemina Bug and the hidden items (including pics), please visit the following pages: Evil_C's Dark Scimitar Page: http://members.tripod.com/~l2eb/dark_scimitar.htm Hatless Dezorian's Page: http://members.aol.com/JLewand335/page3.htm ========================= ETERNAL BLUE THEME LYRICS ========================= A legend of old, A story forgotten, The memories, of true love stolen from time. A darkened romance. Try hard to remember. A doorway to the heart beckons your mind! And now, a corner of night, can lift the weight from you, It's in your hands. If just you understand. A destiny lost. A bond that's been broken. The memories, of a time that slipped away. Just open your mind the way lies before you. A doorway to the heart you seek to find. Love can change the key you hold into a gilded chance. So tear a memory from your mind and make it so real. (Chorus 1) Blue Star above me, Your mystic shimmer tells of love, I should know. Whisper your secret. That can eradicate my fear. Blue Star above me, When shadows lengthen and the dark looms ever closer, Turn on your shine and hold me near. (bridge) When the comet pulls the bow, The stars begin their dance. The time when destiny and hope, Will give birth again. (Chorus 2) Then if it's to be, I'll find a glimmer of the life, I should know. Only that moment can show me what I hold so dear. Until that moment, I'll find some comfort in the love within my slumber. Turn on your charm and hold me near. (repeats Chorus 1) ==================== LUCIA'S THEME LYRICS ==================== When I was alone as one, my eyes were as blind, I know. Sky brilliant with blue elegance, I couldn't behold. When I was alone as one, My heart was as ice, so cold. Wind whispering sweet melodies, I could not behold. Sight to my eyes, and warmth to my heart, Your love has been such to me. Pull closer now, And strengthen my leaning. Toward love to heal all my wounds. (Chorus 1) When our hearts both beat in time, There's magic in your smile, It seems there's nothing we can do. And within your warm embrace, My heart will find a place, Even from afar. Our love forever shall be destiny. (bridge) When I was alone as one, my eyes were as blind, I know. Sky brilliant with blue elegance, I couldn't behold. When I was alone as one, My heart was as ice, so cold. Wind whispering sweet melodies, I could not behold. Sight to my eyes, and warmth to my heart, Your love has been that to me. Pull closer now, And strengthen my leaning, Toward love to heal all my wounds. (repeat chorus 1) (Chorus 2) When our hearts both beat in time, There's magic in your smile, I know there's nothing we can't do. And within your warm embrace, My heart will find a place, Even from afar, Our love eternal shall be destiny. ============== AKNOWLEDGMENTS ============== -Special thanks to for discovering the Lemina Bug, and for allowing me to include it in this walkthrough. Congratulations on finding the elusive Dark Scimitar! :) Please visit Evil_C's Dark Scimitar page at: http://members.tripod.com/~l2eb/dark_scimitar.htm Also, please visit Hatless' Lemina Bug page at: http://members.aol.com/JLewand335/page3.htm -Thanks to Working Designs, for bringing the Lunar series over to US shores! Though I'd hate for this walkthrough to be a shameless promotion of Working Designs RPGs, I must say that they're my favorite RPG company/translators (and by far, the only ones who seem to know the basics of English spelling and grammar), and that I've been a fan of WD ever since their earliest RPGs (Cosmic Fantasy 2 and Lunar: The Silver Star). -Thanks to Jeff, Sarah, and Andy, for the many conversations we had via ICQ, that kept me entertained while compiling this document. :) -Thanks to the entire group at the RPG forum at Game Sages. Despite the many complaints members have had about the forums lately, this site, IMO, still has the best RPG discussion group in the entire online community! Just in case you're wondering, I post there regularly under the nickname "Archaeopteryx". Other sites of interest to any Lunar fan: RPGFan http://www.rpgfan.com EXCELLENT coverage of the Lunar series (MUCH better Lunar coverage than that _other_ RPG site :D), and has up-to-date info and coverage on the latest RPGs. Shrine to Ghaleon http://rune.simplenet.com/ghaleon Pretty much self-explanatory. :) ================================== RANTS, DISCLAIMERS, AND LEGAL CRAP ================================== Well, I guess that's it! This is my first FAQ I've ever written, and I tried to make this one as thorough and comprehensive as possible. I know Lunar: Eternal Blue is a pretty old game, and that the remix has been released in Japan almost a year ago, but I decided to write this since no other text-based walkthrough for Lunar 2 exists (to my knowledge), and I wanted to do something to occupy my time until Lunar: The Silver Star Story Complete is released on the Playstation (I am a slightly more than obsessed Lunar fan, in case you haven't noticed. :P) This FAQ took a lot longer than I originally thought it would; I know I've been meaning to finish this for several months now, but there were always things I wanted to add before releasing it. And there are still a few more things I want to add to this "complete" document (a detailed monster list, more thorough boss strategies, I was even considering including the spoken dialogue from the many scenes in this game), but I may not add these due to time constraints. And, partly because Lunar: Eternal Blue is an old game and partly because Lunar: Eternal Blue Saga is just around the corner (but then again, with Working Designs, it's probably still YEARS away :D), I think it would be rather pointless to add these now. Just suffice to say that this document may NEVER be as complete as I want it to be. But, I will update this FAQ whenever I see fit. If you have any questions, comments, criticisms, please e-mail me at spotted_moray@yahoo.com. Although this document has been double- checked, triple-checked, and quadruple-checked for accuracy, there are bound to be some errors, so let me know if there are any. This document may not be reproduced or used on other websites, in whole or cut up into sections, without the written consent of the author. I've heard stories about FAQ's and walkthroughs other people have written being sold for profit or being included in publications without their permission, and I don't want the same thing happening to any of the works I have compiled. If I find that people are using this document on their website or using it in a publication or whatever else without my prior consent, may the Goddess Althena have mercy on their souls, as I do have the ability to cast Soul Rush. This document is copyright 1999 by Peter Tosco. This is an UNOFFICIAL walkthrough for Lunar: Eternal Blue. Therefore, it is not, in any way, affiliated with or endorsed by Game Arts or Working Designs. Lunar: Eternal Blue is a trademark of Working Designs. (C) 1994/1995 Game Arts/Studio Alex English version (C) 1995 Working Designs BTW, just kidding about that "Soul Rush" thing...