[Image] reader review videogames.com Star Ocean: The Second Story (Import) I now consider myself a full blown tri-Ace fan after games like Star Ocean and Tales of Phantasia, so the decision to buy their fourth game was a simple one. The simple decision was, of course, "I must but it NOW!" In fact, I had been anxiously anticipating this game since the moment I learned of its development. After all, the first Star Ocean took me by complete surprise. It did things previously unheard of in an RPG, and was one of those rare games that you could play and honestly know that it was something new and innovative. I had been hoping that this sequel would live up to the original for a long time, but I never expected it to surpass it. In the beginning of the story, a meteorite crashes into Planet Expel. The people called this meteor "Sorcery Globe" in fear of its power and horrific results. Monsters have started appearing across the country and all thought to be due to the "Sorcery Globe." Anyway, depending on who you play as, the story differs from there. As Crawd C. Kenny, son of Ronoxis from the original game, you have just become a Lieutenant of the Earth Federation Forces and are being sent to study a mysterious energy field on the planet MiroKenya. Once there Crawd ignores his father's warnings and approaches the field which transports him to Planet Expel where the adventure begins. If you play as Rena, who lives in the town of Alia on Planet Expel, you begin the adventure by ignoring your mother's wishes and traveling into the Forest of Spirits alone. Eventually, the paths of the two main characters merge and the adventure truly begins. While the graphics aren't groundbreaking, they are superb. You don't see graphics like this every day folks. This is a game, but it is also a beautiful visual experience. A world filled with such detail that it almost overflows onto itself and literally drowns you in its grasp and envelopes you to the point of total immersion. The towns, caves, castles, etc. are gorgeous in their fully CG rendered glory...they are more colorful, detailed, and flawless than FFVII, Resident Evil 2, or any other game I can name. The first town alone sent my jaw on an immense drop to the floor! The ground literally looks like grass and gravel, the water reflects the sky and buildings next to it (even your character has a reflection in the water if you walk by), birds fly across the screen above your character, etc. The resolution is incredible through all of this and made me wonder how the hell tri-Ace fit this entire graphical masterpiece onto two measly CDs. The entire game wreaks of this level of visual quality. The characters are rendered as well, and they are absolutely awesome. They control with even more fluidity than FFVII's characters (and those were 3D!), and look a lot better with more color and detail. The world (outside of towns, dungeons, etc.) is in full 3D and you can scroll the camera left or right while moving your character through the environment. While FFVII and Xenogears had worlds that gave you more of an overhead view, Star Ocean 2 is almost a first person style view. Your point of view is not far above your characters head, and is more of a "what the character sees" type view than an above view. This is really great as you can see the towns and castles on the vast horizon, mountains really block your view, etc. It's a more immersive experience than I've witnessed in the world of any other RPG. Of course, there is a light amount of draw-in on the horizon as well (a castle may all of a sudden appear in the distance, etc.)...a VERY light amount...it's no big deal, and it's not a shortcoming of the designers but of the PS hardware itself. As for the battle graphics, I literally can't believe the fluidity of the visuals considering that these battles are in real-time... there is absolutely NO slowdown whatsoever. The enemy characters are animated wonderfully and they run around in real-time (often MANY more than one!) through the expansive 3D battlegrounds...it's terrific beyond belief. The spells and battle environments themselves look great, and are practically seamless as well. Of course, I can't forget the CG FMV sequences by LINKS...they are excellent and add more visual flair to an already impressive experience. To say I was impressed by the music would be an understatement, the tunes in this game are among the best I've ever heard in an RPG. I truly feel that this is Motoi Sakuraba's greatest achievement yet...over even Tales of Phantasia and the original Star Ocean. The music completely fits the game, it gives the towns a lot of their "feel" and the dungeons a lot of their heart racing exciting impact. From sad themes that put you completely at peace, to atmospheric music that sets the stage and mood, to adventurous action oriented fast paced themes...this soundtrack has it all. Motoi seems to have used many more different instruments in these compositions than ever before, and he has managed to make them all collide into amazing tunes that actually had me pausing the game, turning off the television and lights, and lying back on my bed to listen. The game even has an option for surround sound which completely immerses you in the mood of the music and I definitely recommend this for any high quality speaker system. The sound effects are terrific as well, and the voices are simply wondrous. There is a different actor for each main character and some others to...the voices are MUCH better than they were in Star Ocean, due to the CD quality audio output of the PlayStation. There is a Voice Collection option on the main screen that allows you to hear different voice samples from the game once you've heard them WITHIN the game, and there are over 1,000 total! Pretty astounding. The plot of this game is great. It's deep and it's a worthy continuation of the original. However, it isn't quite as good as the original in the plot aspect. There are a few consistency problems...plot points that don't quite match up to things that happened in the original. There are also some Private Actions that are pretty boring, where the original had Private Actions that really gave more story and character info. Overall, this is the weakest part of Star Ocean 2, but it's STILL a great story so that says a lot about the excellence of the game. The characters in Star Ocean 2 are simply wonderful. They not only have good background stories, but they each have distinct personalities, looks, and fighting styles. Crawd fights with swords, Celine with staffs, Ashton with double blades, etc. Plus, all of the characters have their own techniques to further differentiate them. No FFVII crap where all of the characters are the same. Some of the different character types you may meet on the journey include swordsmen (Dias), thieves, magicians (Celine), summoners (Noel), pharmacists who compound deadly medicine (Bowman), etc. In short, the characters are all interesting and different...which makes them a joy to play. As far as gameplay goes, I'll just start with a flat out confident comment...the control in this game is FLAWLESS. With its smooth analog support, there are no problems to be found. The characters can be controlled with fluidity through the CG environments and 3D rendered environments (including battles). Truly though, with the analog feature in use, you get a completely seamless control experience. The Dual Shock vibration feature is also wonderful; you feel the hits you take and give in battle which adds to the experience. As for the actual gameplay, I don't know how to say this, but it's easily the best I've seen in an RPG. Almost everything the first Star Ocean had is back this time around, but there is MORE now as well. You can choose between two main characters this time, and for the whole plot to fill out you have to complete both scenarios. Each scenario has some changes in the characters you meet and join with, plot points you witness, and Private Actions you encounter. The Talent, Skill, and Special Skill system has returned (for more info see my Star Ocean review), but now there are MORE of everything. Approval Ratings have also returned, so you can still piss off your comrades or make them like you better. In other words, this is Star Ocean to the next level folks. Virtually EVERYTHING has been improved. Such is the nature of a good sequel, IMPROVE upon the original game's features and add new ones while not drastically changing everything. The battles in the game retain the style that made Star Ocean so original, but they have been given a MAJOR overhaul. The terrain is now made up of beautiful polygonal landscapes that are so large it would take about three or more television screens to show the entire layout in the default view. You can, however, press a button to zoom out and witness the full battleground and character layout. Once again the battles are in real-time and the only way you can stop the action is by going to a selection screen where you can choose an item to use, a character to switch out, run, etc. You can choose any one character to fight with and the others use an AI plan you assign them with. For the character you have selected you will have to choose which spells you want assigned to the R1 and L1 buttons for battle...all of this is just like the original. Yet, here's the catch...you can now fully control your character in smooth analog control! You can run wherever you want on the huge battle fields...up to the enemies, behind boulders, anywhere...full freedom. Plus, due to the 3D battle engine, you can run depth wise too...it's simply awesome. I thought Star Ocean's gameplay was terrific, but it has now been bested by the great sequel...Star Ocean: The Second Story. No game is completely without flaws though. There is that slight draw-in on the world map, which isn't really a flaw as it takes nothing from the game. The length of the game is, much like the first, not incredible when you consider other RPGs like Xenogears and Grandia. However, unlike Xenogears and Grandia, Star Ocean 2 has a lot of replay value. An extreme amount of replay value. Everything in this game "rounds out" It has no rough edges that take away from its excellence. In short, this game has the least flaws of any RPG I've ever played...and even the flaws I've listed are no big deal at all. In closing I just have to simply say this...Star Ocean: The Second Story is the best RPG to date. Period. By Ben Keeney back Copyright © 1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot Inc. is prohibited.