Resident Evil 2 Claire Scenario 1 Speed Guide By Mark Kim a.k.a. Vestiroth Version 0.3 Last Update: 5July1998 Street Date: 5July1998 Newer versions of this speed guide for Claire's First Scenario can be picked up at http://www.verasnaship.net where my website is located at. If you have any corrections, fixes, or suggestions with this speed guide, then please e-mail ve at vestiroth@verasnaship.net with the subject of Resident Evil 2 Claire Scenario 1 Speed Guide Fix or Your Biohazard 2 FAQ. Please be informed that I will not accept any spamming whatsoever. If you want to know why I hate spamming, you should visit http://spam.abuse.net or http://www.cauce.org the moment before you send me e-mail. I was surprised that there was no speed guide for Claire's Scenario 1. I, as the author of this FAQ is pleased to announce that I have finally arranged a speed guide for Claire's Scenario 1 as an appreciation of playing Resident Evil 2. BTW this document must be viewed in a monotype format like Courier or the alignment of this FAQ will not be correct. Please be informed that you need to adhere to the URL and E-Mail Changes throughout this document because I have upgraded to a Domain Account with SimpleNet! If you still have my older URL and E-Mail, I recommend that you update now or be left in the dark! Please be aware that FAQ stealing has went too far, and all you lamers need to stop this crap because I'm getting sick and tired of the continuing injustice that I (and other FAQ authors) have to face. If for any reason you steal this FAQ and/or if you don't give me credit for this work whenever you take material from this work as you are about to put parts of this work, then you are guilty of plagiarism, as plagiarism constitutes a serious criminal act under all applicable laws and international treaties. Disclaimer: The contents of this FAQ are trademarks and copyrights of Mark Kim. All rights reserved. Resident Evil, Resident Evil 2, Biohazard, Biohazard 2, and all Resident Evil-related material are trademarks and copyrights of Capcom Co. LTD. and Capcom USA, Inc. All Rights Reserved. Vestiroth is a trademark and copyright of Mark Kim. All Rights Reserved. This FAQ may be redistributed and reused as long as the contents are unedited, untouched, unpirated, unmodified, and as long as you are not making money out of this work by selling printouts and as long as you give me proper credit for this work. This FAQ was created to comply with all International Copyright and Trademark Laws, including United States Title 107. If for any reason you have good faith that I may have infringed any of these copyright and trademark laws, please e-mail me immediately at vestiroth@verasnaship.net with the subject of Copyright Infringement. Please tell me the material that is violating these treaties and I'll take action from there. ============================================================================== HISTORY OF THE FAQ Version 0.1 (27May1998): This is the Beta version of this FAQ, which was submitted to CJayC in the form of an e-mail message, because I have no idea if my work will cause any treaty violations or not. Also, there are many flaws sending the FAQ in the form of an e-mail message. Too many bugs on this version. Version 0.21 (28May1998): This is the first public release of this FAQ, with lots of bug fixings and with some additional features that were not included with this FAQ. Also, to avoid allegations of plagiarism, I managed to fix the content of this work whenever appropriate. This work will be displayed right at my website but will be a GameFAQs.com exclusive until I can get my site updated. Version 0.23 (1June1998): Possible Resources of this FAQ were added in the event of a Lawmaker checking the content of this FAQ. I, as the author of this FAQ, makes sure that I'm writing this FAQ in my own words, and in my own knowledge. Also, note that I may have removed or added some material in this FAQ under my own discretion. Version 0.24 (10June1998): I realized that I haven't split one paragraph apart from the optional area. Also, since you are allowed 6 saves (before your ranking goes down), I have included some recommended save points. I have included an end-of-game warning because there are times when you don't have the guts to destroy William Birkin. Version 0.3 (5July1998): I have a new domain registered with the InterNIC! Start checking your bookmarks now if you have not done so lately. I'm also enforcing my own anti-laming policy in this FAQ as well. Also, I may have suggested a few pet peeves depending how appropriate it is. ============================================================================== CONTENTS OF THIS FAQ: - What this FAQ is intended for - Vestiroth's recommendations - The Body of this FAQ - What items to avoid - Special Items and Characters - How to mirror this FAQ or send a new version to GameFAQs.com - Resources of this FAQ - Credits ============================================================================== WHAT THIS FAQ IS INTENDED FOR If you have noticed by now, I have visited GameFAQs.com and looked at a lot of Resident Evil 2 FAQs lately. While there were some pretty reliable speed guides on the site, neither have talked about Claire's Scenario 1 the fast way. That is why this guide is intended as a speedguide and not a walkthrough. If you use this as a walkthrough, then you may get lost or whatever. Read this FAQ only after you have mastered Claire's Scenario 1 several times. In this FAQ, I am assuming that you have played the game on NORMAL mode. ============================================================================== VESTIROTH'S RECOMMENDATIONS 1. Never, ever, ever pick up or use a first aid spray (although you are tempted to do so) because you will receive less points for using them. If you want to restore yourself back to FINE condition, then use an herb or two instead. 2. Don't try to save too often (preferrably no more than 6 times, but I say that you should save no more than 2-4 times) because the more you save, the lower your rank score will be. Since the Version 0.24 update, I have included some of my recommendations. 3. Unless otherwise stated, I will not mention killing any zombies or having to go to a magic box to dump unnecessary items. It is your responisibility to know what item you need to get your way through. In this speed guide, I will tell you what the required items are from time to time. 4. I am not going to mention picking up ammo or any herbs unless otherwise stated because I don't want to be too nosy about what you have throughout Claire's Scenario 1 Mission. 5. Whenever appropriate, I will mention the side areas that are not really necessary to go just because I want you to save time. Remember in order to get the Rocket Launcher, you need to beat the game in under 2:30, and save no more than 6 times, and you must not have picked up the SubMachine Gun nor any health sprays at all. 6. Notice that I have omitted certain parts of the mission for the interest of saving you time. I will not mention any saving in this guide at all because I have no clue what you are going for in this mission. If you want to go for the Rocket Launcher, then keep in mind that you will get two saves for every Ink Ribbon you pick up but remember that Ink Ribbons are bad for speed-minded players almost all of the time. If you have to ask, keep in mind that I also have omitted picking up any unneccessary weapons and health aids. My purpose in this FAQ is to be as brief as possible. 7. You need not to get all files to beat the game because this guide assumes that you know everything about Claire's First Scenario anyway. 8. Your main concern in Claire's First Scenario is the Sherry Mini-Quests, where you have to dodge the bees and dogs without any weapons. Even though it's only a sub-quest, you STILL have to keep Sherry in good condition. The game ends if Sherry gets killed by either the dogs or the bees. To escape from the Bees' grasp, press the buttons rapidly until Sherry is freed. Do it the instant you see Sherry get grasped at--or it's game over. 9. I recommend that you pick up the Bow Gun during Claire's First Scenario (although I hate the Bow Gun as much as Jim Irwin does). Don't overuse your M79 Rounds as you should try to save these rounds for the Plants, Lickers, Spitter, and William Birkin. 10. If you are not planning to save at all, then I recommend that if you have been playing with your PlayStation for 2 or more hours, then please wait for 30 minutes at the least (longer is better) before playing Resident Evil 2. Plan on any events that you will undergo in RE2 ahead of time as it's easy to get lost here. 11. With regards to the Memory Card, I recommend that you make at least one block for these following start scenarios: Leon 1st, Leon 2nd, Claire 1st, and Claire 2nd. 12. I recommend that you play each Scenarios on Easy Mode first, and as you become better in the game, you can play the game on Normal Mode. Remember prizes and extra characters (including a chance to kill Mr. Vickers) are only on Normal Mode. 13. Getting the Brad Vickers Zombie is ridiculous because you are actually constraining the maximum allowed ammo from the beginning up until you get inside the Police Station. When you change to Claire's alternate costume, leave the Colt SAA behind because it sucks (because it has horrible hitting accuracy). I don't like to find the Brad Vickers Zombie because of the ludicrous effort it takes to find him, and also, you get terrible benefits after getting him. 14. It's OK to skip any areas that I will not mention describing in the game but remember there are some instances that you will need to undergo certain areas because if you miss that area, then you miss a chance to extend some precious ammo as well. Think twice before skipping certain parts in the game. ============================================================================== NOW IT'S TIME TO START THE GUIDE: From the area which Leon and Claire split up into two groups: Unless you know how to dodge, try to knock the zombies (but don't kill them) out, and hurry up to the weapon shop. Be thrifty with your ammo at this point because you only start out with 13 bullets as opposed to 18 with Leon's Disc. Grab the Handgun bullets and deal with the zombies under your own preferrence. If you kill all the zombies, then grab the Bowgun (I hate the bowgun because you can't aim that well). Get out of the weapons shop, pass the fence, and pick up the Handgun bullets from the van. Knock out the zombies blocking the fence and get past through them. Try to avoid all the zombies (be sure you get the Handgun bullets from the Trashcan) until you get inside the bus. Pick up the Handgun bullets at the back seat. Watch out for the zombie crawling on the floor, and definitely knock the zombie blocking the driver side of the bus. Exit the bus, try to avoid the zombies as much as you can, and get inside the Police Station. Once you head towards the hall, pass the dual doors at the left, and get inside the locker room and get the Keycard from the dying cop. Afterwards, go to the computer and use the Keycard to open the doors, and get the Bullets from the railing of the reception desk of the Hall. You should be going to the wooden dual doors and dump the knife in the Item Box. Required Items: Blue Keycard BEST TIME TO SAVE: Right after you electronically open the doors with the Blue Key Card. Keep advancing to the Licker Hall, and face the Licker. This Licker will take 10 Handgun Bullets before he gives up. Make sure that you heal yourself if you are not in fine condition, as his attacks are powerful. Now keep advancing to the hallway to the briefing room (but pass the briefing room because you don't need to go in there now), and into the hallway to the Darkroom. Be careful of the four zombies lurking there as you try to take the stairs to the second floor. Solve that way-too-difficult statue puzzle, get the Red Jewel, and go inside the STARS office. Examine Chris Redfield's desk for the Diary and the Unicorn Medal, and get the Handgun Bullets and the Grenade Launcher before you leave. Ignore the FAX Machine and exit out of the office. Go back to the way you came from, and dump any unnecessary items before you even go into the hall once again. Use the Unicorn Medal to get the Spade Key from the Statue. Required Items: Unicorn Medal Go back to the Licker Hall and open the door to the File Room. Get the Crank and go back to the STARS hallway. Pass the office this time and take on the zombie chasing after Sherry Birkin. Use and discard the Spade Key to meet up with Leon, then enter the Library. Required Items: Spade Key Solve the Shelf puzzle to get the Red Stone. Head to the second floor of the Hallway, release the Emergency Ladder, and get inside the Waiting Room. When you get inside the roasted hall, just go to the next door which isn't obstructed by the flames. Unlock the grey door to the Liaison Room, go through the Crow Corridor, and enter the outside wreckage area. Go down the stairs, into the cabin, get the Valve Handle, and go back to the outside wreckage area to extinguish the flame. Required Items: Valve Handle BEST SAVE POINT: Right after you extinguish the flame and get the Diamond Key, but I don't recommend doing so, but still 6 saves is too much for my tastes. Go back to the wrecked hall, passing the Waiting Room, and go inside the statue room (the door near the wreckage) and retrieve the Diamond Key. Get inside the Waiting Room once again, grab the lighter from the seat, dump any unneccesary items into the Item Box, take the emergency ladder, and head back to the same direction you took to get inside the STARS office but do not take the stairs this time, and before you go inside the Darkroom Hallway, go inside the briefing room to solve the Chimney Puzzle and get the Red Jewel. When you get into the darkroom hallway once again, unlock the door to the File Room with the Diamond Key but as you try to unlock the door to the locker room, be careful of those zombies who are up close and personal with you. Don't forget to grab the Explosive before you leave. Required Items: Diamond Key, Lighter Go to the mini-office to face the now-zombified cop and get the Detonator. Combine both Explosive and Detonator to create a complete detonator. Exit back into the hall, go up the Emergency ladder, into the Waiting Room, and use the complete detonator to clear the wreckage.Meet Brian Irons in the Chief's Office and Sherry Birkin in the Second Floor Chimney. Get the Heart Key from the Chief's Desk before returning to the wrecked hallway. Required Items: Combined Detonator Go back to the Crow Hallway and take the gray door to the liaison room. Don't enter main room just yet; use and discard the Heart Key and go inside the basement. Go to the X-ed doors, into the manhole, into the safe room, and find Sherry once again. Be careful of the dogs, though. Required Items: Heart Key As Sherry, just go into the Sewer Irrigation Room, solve the Freight Puzzle to get the Club Key. Just return to where the Sherry Mini-Quest started. Your main concern in the Sherry Mini-quest is evading the dogs, who will try to destroy Sherry in an instant. The game may end if Sherry is killed by the hands of the dogs. When you regain control of Claire, get the Club Key, and head to the Autopsy Room. Be careful of the Lickers sneaking in the Hallway. Required Item for Autopsy Room: Club Key BEST SAVE POINT: I would wait until either before or after the Sherry Mini- Quest to save. Get the Weapon Room Keycard in the Autopsy Room, and kill the Zombies. Go inside the Power Room to solve the Power Room Puzzle. After solving the Power Room puzzle, use the Weapon Room Keycard and grab the bullets there. Don't touch the machine gun from the locker, and definitely save the sidepack for Leon. Required Items: Weapon Room Keycard ** OPTIONAL AREA ** Head back to the Police Station 1st Floor, use the Club Key to open the Watchman's room, and get the M79 rounds from the beds. Required Item: Club Key Go to the mini-office of the Liaison Room (careful, there are zombies here), use the 2236 combination, and retrieve the map and the Acid Rounds. Get out of the Liaison Room, head forward to the Soda Machines, then head right to the Monitoring Hallway. Open the Criminal Monitoring Room with the Diamond Key and the Video Room with the Club Key. Be sure you discard both keys. I would go in the Video room first and solve the fire/statue puzzle to retrieve the Cogwheel (Careful, there's a licker), and into the Criminal Monitoring Cell to get the Yellow Stone. Be prepared to face a licker when you take the Yellow Stone, though and leave the other items alone. Required Items: Lighter, Diamond and Club Keys Head back to the Hall, take the Emergency Ladder, and head to the Library. Be careful of the Licker who now lurks in the second floor of the Hall (if you haven't killed him yet). Take the third floor exit of the Hallway, into the Gear Room, and solve the Crank and Cog puzzles to get the First Blue Stone Half. Afterwards, head back to the Waiting Room and dump any unneccesary items in the Item Box. Required Items: Cogwheel, Crank Go into the room you got your Diamond Key at, but this time, use the Red Jewels to solve the Jewel Puzzle, and get the second half of the Blue Stone and combine both halves to create one Blue Stone. Head to the Chief's office and use the Stones to open a passage to the secret rooms of the Chief. After the Chief slanders at you (and after he bursts into half), take the ladder, and face the terrible Spitter. Use Acid Rounds against the Spitter, and once you defeat the Spitter, return back to the Chief's Office to get Sherry. Required Items: Red Stone, Whole Blue Stone, Yellow Stone, Two Red Jewels BEST SAVE POINT: Before killing the Spitter, or (preferrably) after the second Sherry Mini-Quest. Now with Sherry on your possesion, enter the Sewer, into the irrigation corridor, and after Sherry gets sucked in, head towards the basement, into the ventilation hole, and get the Wolf Medal. Sherry will get sucked in and will be infected by William. You will gain control of Claire once again. Head towards the Claire control room (If you want to get the items in the Basement, then please do so), take the lift, exit the lift hall, then take a right, then left, and into the doors before the Waterfall. When you enter the Bridge room, you will confront Annette (I hate this evil blonde). After telling Annette to find Sherry, use the Valve Handle to lower the bridge, cross it, use the Valve Handle to raise the Bridge once again, and enter the Alligator Hall. Required Item: Valve Handle Go to the dumping area, and confront the Alligator. Use the Gas Cylinder Tank and wait until the Alligator puts the cylinder on his mouth, and shoot it. Release the Emergency Lock, go inside the Dumping Room, and pick up Sherry and the Wolf Medal before heading up the ladder. Cross the bridge, onto the Sewer Management Mainframes, get the Eagle Medal, head back to the Dumping Area, onto the Alligator Hall, back into the Bridge Room, lower the bridge for the final time, solve the Medal Puzzle, and go inside the door which used to be blocked by the Waterfall. Required Items: Valve Handle, Wolf Medal, Eagle Medal Head towards the Lift, and turn on the power. Get the Weapon Box Key near the Flare Gun. Go inside the Factory and take the door to the next Factory Hall. Take the Ladder up to the safe room, grab the Fire and Acid Rounds before going on the Umbrella Lift. Go inside the Umbrella Lift and grab the Fire Rounds and the Control Panel Key. Solve the Control Panel Puzzle and go back inside the lift. When you hear William Roar, go outside, and fight William, who's the meanest (and the raunchiest) person you will ever meet in all of Resident Evil 2. Required Item: Control Panel Key Use Flame Rounds on William Birkin (and keep your distance). After William is defeated, go back inside the lift and you will automatically take Sherry into the Security Room of Umbrella. Take the Acid Rounds and the Green Herb before you leave the room. BEST SAVE POINT: Preferrably after you fight William Birkin for the first time. Head towards the East Area and into the Frozen Room to solve the Fuse Creation Puzzle. Turn on the power with the Main Fuse and head towards the West Area. Required Item: Main Fuse ** OPTIONAL AREA ** Use the Fire Round to destroy the Plant obstructing the ventilation duct, and face two lickers with Grenade Rounds. Be sure you take the Grenade Rounds before leaving back to the unplanted hallway. Now open the door to reveal a door to the Plant-Infested Ladder Corridor and two Plants as well. Negotiate the Plants while entering the Infested Corridor. Kill the Plant before going down the ladder, and then enter the hallway to the MO Disk Computer Area. Be sure that you kill the three Lickers blocking the MO Computer Area before advancing. Afterwards, advance to the Monitor Room, and trade any unneccessary items for the Weapon Box Key. Go into the P4 Room, get the Grenade Rounds (use and discard the Weapon Box Key) from the Locker, head towards William's Research Room and get the Lab Keycard (Watch out for the Zombies, though). Exit out of the P4 room and get yelled at by Annette for killing her husband ("I'll never forgive you!"). When you hear William roar, Annette will report to the Monitor Room to see her husband torn apart by the G-Virus, and she will get scratched BAD for such a cold-blooded act she has demonstrated for all of her life (That is good because I don't want to see Annette anymore; she turns me off!). Required Items: Weapon Box Key WARNING: AT THE VERY LEAST SAVE ALL OF YOUR GRENADE ROUNDS FOR THE FINAL ENCOUNTER AGAINST WILLIAM BIRKIN. IF YOU DON'T HAVE ENOUGH GRENADE, ACID, OR FLAME ROUNDS, THEN YOUR CHANCES OF SURVIVAL MAY BE ALL FOR NAUGHT. Go back to the Monitor Room, but you will have to ask Annette about the G-Vaccine first. I'm glad William hacked Annette right at her heart because she should be punished for her cold and selfish ways in her life (as I said before on the previous paragraph). Head back to the East Area (I'm assuming you know where to go), and use the Lab Keycard to open the door to the VAM room. Get the Vaccine Cart, turn on the switch, place the Vaccine Cart on the VAM, get the MO Disk from the tray, and turn on the VAM switch to get the Base Vaccine. Afterwards, you should head back to the P4 Lab Room and solve the Vaccine Puzzle there. Don't forget to use the MO Disk at the Verification Station near the Biohazard Entrance Room before solving the Vaccine Puzzle. While accomplishing this paragraph, be careful of the Final Licker, zombies on the VAM room, and the Naked Zombies on the MO Disk Room. Required Items: Lab Keycard, Vaccine Cart, Base Vaccine, MO Disk. Before going into the Biohazard room, take time to arm yourself with any remaining M79 rounds that you have, and fill your inventory with any healing items that you have left (but no first aid sprays are allowed!). No matter how hard William can get, BE SURE THAT YOU HAVE AT LEAST 10-20 GRENADE ROUNDS to ensure that you can beat the game. Enter the Biohazard room and turn on the switch for the emergency exit elevator and William Birkin. You will have only 5 minutes to make it to the train (and to beat the game). FINAL BEST SAVE POINT: Right after you finish the process of the Vaccine. William Birkin will need to be destroyed in two forms. The first form is slow, but his four-hit combo is MEGA powerful, and you need to keep your distance from him at all times. Keep away from him at all times and nail him with any M79 rounds. Once William's defeated for the first time, he can get pretty nasty. He is much faster in his second form and his attacks pack a much better punch than his first form. Once William performs his 5-hit combo on you, he then has no problem trashing you away. I'll leave the rest up to you. ============================================================================== ITEMS TO AVOID As much as I want you to get the best rank score in the Claire Scenario 1 Speed Guide, here are the items that YOU MUST NOT TAKE AND/OR USE AT ALL TIMES: - First Aid Sprays - Nearly all Ink Ribbons - Spark Shot Rifle - Sub-Machine Gun - If you won any on previous scenarios, any infinite weapons (I found that the Infinite Weapons are useless anyway) ============================================================================== SPECIAL ITEMS AND CHARACTERS Rocket Launcher: You must beat either the first or second scenario in no more than 2 and one-half hours, saved no more than 6 times, used no health sprays, used no infinite weapons, and you must not have picked up the limited-ammo Sub-Machine Gun at any time. Infinite Ammo Uzi and Gatling Gun: You must beat the second scenario in no more than 2 and one-half hours, have NOT SAVED AT ALL, used no health sprays, used no infinite weapons, and you must not have picked up the limited-ammo Sub-Machine Gun at any time. Hunk: Beat the second scenario achieving the rank of A (providing that you have met the requirements for the Rocket Launcher or the cheap machine guns). Tofu: Beat 6 scenarios in a row and earn the right to play as Hunk by the end of the second scenario. Brad Vickers Zombie: Rush to the Police Station without getting any items at all. This is rather sarcastic because your limiting the amount of ammo you can hold at the beginning of the game. Once you kill Brad, get the special key from the slain corpse. Now open the locked doors at the Darkroom with this key for one new choice for Claire, and two new choices for Leon. I can't recommend hunting the Brad Vickers Zombie unless you're stupid enough to kill your rank score with an infinite weapon. This section only works in normal mode, and will not work in Easy Mode. ============================================================================== HOW TO MIRROR THIS FAQ If you want to just get a printout of this work, then just use your browser's print option to print (but remember the legal notice at the beginning). If you want to mirror this work, here's what to do: - Go to http://www.verasnaship.net/text/ and locate the hyperlink to my Claire Scenario 1 Speed Guide. - On your browser, click on File and Save As (I'm assuming that you are using Windows 95/98/NT 4.0). - Save this FAQ as Mark_Kim_biohazard2_clairea.txt on your target disk. - FTP this file to your account as usual - Provide a link to your mirrored file - E-Mail me to let me know that you are mirroring this FAQ (so your FAQ can meet my perfection guarantee) - Please link to http://www.verasnaship.net - Fancier Links can be requested by e-mailing me at vestiroth@verasnaship.net If you are trying to submit the latest version of this work to GameFAQs.com, then please let me know that you are doing so. ============================================================================== RESOURCES OF THIS FAQ Jim Irwin Brandon W. Dennis You can find their work at http://www.gamefaqs.com. ============================================================================== CREDITS AND SPECIAL THANKS - Capcom for making Resident Evil 2 more valuable to play than the first one. - Jim Irwin for telling me that the Infinite Ammo Weapons lowers your rank score, and the Flamethrower in Leon's Disc isn't necessary to complete the game. - Brandon W. Dennis for telling me that the First Aid Sprays, Limited-Ammo Submachine Gun lowers your rank score and to save the inventory slots to store your herbs. - Both Jim Irwin and Brandon W. Dennis for motivating me to become a speed- minded Resident Evil 2 player with their FAQs. Please read their FAQs at the GameFAQs.com site at either of these addresses: http://www.gamefaqs.com http://www.gamefaqs.com/sony/psx/game/resident_evil_2.html (The Resident Evil 2 Folder of the Sony PlayStation Game Folder) - John Culbert, Kao Megura, GKomatsu, Surfbard, Tragic, Aoi, CJayC, and other respective FAQ Authors for encouraging me to join the fight against FAQ laming. - CJayC for mirroring the last 10 FAQs (including this one) that I have worked on. - SimpleNet and InterNIC for providing me my domain and server needs This premier public release is dedicated to the loving memory of Princess Diana of Wales and Fashion Designer Gianni Versace. We need to stop destroying people for a stupid reason right now.