############################################################################### Star Ocean: The Second Story FAQ Version 1.1 (3/9/99) ############################################################################### Notes Version changes Glossary/Abbreviations Game System Controls Game Configuration Status Screen Combat Private Actions & Kanjodo (Emotional Points) Ending System Characters Crawd C. Kenny Rena Lanford Celine Jules Bowman Jean Dias Flac Precis F Neuman Ashton Anchors Leon D.S. Gesde Opera Vectra Ernest Noel Chandler Chisato Madison Spells and Hissatsuwaza Hissatsuwaza Spells Skills Skill System Chishiki Kanren (Knowledge-Related) Kankaku Kanren (Sensation-Related) Gijutsu Kanren (Skill-Related) Sento Kanren (Combat-Related) Tokugi and Super Tokugi Tokugi Super Tokugi Item Creation Data Art Shippitsu Chori Machinery Customize Saiku Chogo Renkin Master Chef Shuppan Blacksmith Reverse Side Useful Items Items Accessories Machines/Miscellaneous items Mini-Games The Arena The Bunny Races The Cooking Master Contest Hints, Tips, and Easter Eggs Galaxy and Universe Mode Insta-kill Technique The Save Game Swap Technique Changing Party Makeup with the Save Game Swap Kanjodo/Ending Manipulation Powering up your characters with little effort Miscellaneous Tips ------------------------------NOTES--------------------------------- This is my preliminary release of a FAQ for Star Ocean: The Second Story. It doesn't provide any walkthrough for the game, but covers the basic system, item creations, and other basic aspects of the game. The instruction manual is not exactly thorough. :) As of this newest release, I've played through the game six times, so I've seen all the data on each of the characters first hand. There are a few skills, spells, etc I haven't seen in their final form yet, but most basic information should be here. This FAQ does not contain any hints or detail on how to finish or proceed in the game. Check out the Star Ocean: The Second Story walkthroughs I've written for that. You can find the most recent update to this FAQ at the following URLs: http://www.sas.upenn.edu/~ikelley/SFC.html http://www.gamefaqs.com/ And I know that this going to make some people angry, but...(deep breath) It has come to my attention that Star Ocean: The Second Story will be released in the US. I am just going to note here that I have no intention of making a separate FAQ for that version at this time. This is primarily because my PSX does not play US games, and I don't want to invest the money it would cost me to alter my PSX/get a new one, plus get the US version. Not to mention that I'd have to play through the US version six times like it took me to do this FAQ. And, for obvious reasons, I don't want anyone to go in and alter this FAQ for me to fit the US version. I am trying to figure out a way to get around this. Most likely it will be in the form of a "terminology differences" FAQ. Through buying any "official SO2 guides" whenever they come out, and emails from those who wish to contribute, I will try to compile a list of differences to help those playing the US version of this game. -------------------------VERSION CHANGES---------------------------- v. 1.1 Made a few corrections here and there, added a Note. v. 1.0 Added a bunch of new sections, like the Game Shark codes, (thanks to Jason Murata) the starting Kanjodo chart, (Thanks to MAKISHI) the accessory/item descriptions, and updating sections/fixing a few mistakes here and there. v. 0.9 Initial release -----------------------------GLOSSARY------------------------------- Here are a couple of difficult-to-translate Japanese terms used often in this FAQ (ie all translations are very rough): Aijodo/AJD: "Love feeling Level" The variable that measures a character's romantic feelings toward another character. Determines pairings of opposite-sex characters in endings. Kanjodo/KJD: "Emotional Level" The variables that store each character's attitude toward the others in his/her party. Encompasses Aijodo and Yujodo. Kobutsu: "Liked thing referring to food/drink" Favorite Food/Drink Jukurendo: "Practice Level" The individual level of each spell/Hissatsuwaza. SP: Skill Points. Zokusei: The type of attack/defense an item/equipment/spell has, ie Fire, Water, Earth, Electricity, etc. Hissatsuwaza: "Certain Kill Technique, lit." Refers to a special technique in a specific fighting style. "Moves" in fighting games are examples of Hissatsuwaza. These are the fighter-character's equivalent of "spells" in this game. "Waza" (technique) for short. Monshojutsu: "Crest/Rune Skill." This is the equivalent of magic in the Star Ocean world. "Monshotsukai" means "Crest User." Yujodo/YJD: "Camaraderie Level" The variable that determines how good a friend one character is with another. Determines pairings of same-sex characters in endings. -----------------------------GAME SYSTEM---------------------------- --CONTROLS-- In all of the following: O=O button X=X button S=Square Button T=Triangle Button On the overworld/In towns O=Talk/Examine/Confirm X=Run (The analog controller alone also can be used to run) S=Start Private action in overworld, Pickpocket when in towns. T=Open Camp screen L1/R1=Rotate screen Counterclockwise or Clockwise (overworld only) Start=Open/Close/Zoom Map Window On the status Screen: O=Confirm X=Cancel S=Open special panels, such as Item statistic panels, turn spells/battle skills on/off T=Open special menus, such as Item Manipulation menus L1/R1=Scroll up/down in item/skill/technique lists L2/R2=Scroll through character list In battle O=Target/Attack X=Cancel Targeting/Change characters S=Move character when combined with control pad, or change views (depends on movement settings) T=Open Ring Command menu L1/R1=Target/Use Hissatsuwaza 1/2 L2=Change characters to next character on roster R2=Switch character from auto/manual control Select=Taunt enemy (with the Chohatsu skill) --GAME CONFIGURATION-- When you first start the game, you're given several options as to what type of game system you are using: Sound: Surround/Stereo/Monaural: Set sound to the respective setting Vibration Settings On/Off: Choose whether or not to enable Analog controller vibration Character Choice: Choose whether you want to play the game as Crawd or Rena. Once you start the game, you can't change this option (obviously) Battle Mode: Standard: Targeting Mode is set to Manual, Camera Work is set to Normal, Movement mode is set to S+control key. Semi-Active: Targeting Mode is set to Semi-Auto, Camera Work is set to Leader Focus, and Movement Mode is set to S+control Key Full-Active: Targeting Mode is set to Full-Auto, Camera Work is set to Leader Focus, and Movement Mode is set to Control Key Only. For descriptions of Targeting Mode, Camera Work, and Movement Mode, please see the "settings" section of this FAQ. Battle Rank: Earth: This is the "normal" setting of the game. Battles are at their "standard" level for the game. This the setting that is automatically used for your first game. Galaxy: On "Galaxy," the enemies you fight get a big boost to their HP and attack power levels, making the game significantly harder than Earth Level. Universe: In "Universe" mode, the enemies not only get more of a HP and attack power boost than they do in Galaxy Mode, but their defense level also increases and the AI becomes a lot smarter. Needless to say, Universe mode is incredibly difficult so be prepared! Note: "Battle Rank" is a secret option in the game. You need to meet the right requirements before you're allowed to change this mode. Check out the "Secrets" section of the FAQ for detailed information about this. Also, once you decide your Battle Rank at the beginning of the game, you can't change it. Also, by selecting the "Rejisuto" option on the Camp screen, you can change various other variables: Message Speed: Changes the speed of the messages in dialogue boxes. 1 is fastest, and 8 is slowest. Sound Output: Set to Surround, Stereo, or Monoaural. Window Color: Alter the color of the window in each of the four corners. Targeting Mode: Auto: Pressing the O, L1, or R1 buttons targets and attacks the closest enemy to you automatically. Semi-Auto: Pressing the O, L1, or R1 buttons opens a targeting cursor. The cursor automatically opens on the enemy closest to the character you're controlling. Pressing the O, L1, or R1 buttons again selects the enemy to attack. Manual: Essentially the same as Semi-Auto, except that rather than the cursor automatically opening on the enemy closest to you, the cursor automatically opens on the last enemy you targeted. Camera Work: Normal: The camera in battle zooms out to a level where all the characters and enemies can be included onscreen. Leader Focus: The camera in battle focuses on the character currently being controlled by the player. Combat Movement Mode: S+Control Pad: When holding down the S button in battle, the controller will move your character around the battlefield. Control Pad Alone: The control pad by itself will move your character on the battlefield. Button Config: Customize the buttons on your controller Vibrations: Turn on/off controller vibrations. --STATUS SCREEN-- Name: Self-explanatory. Race: Your character's race. HP: Your current and maximum Hit Points. MP: Your current and maximum Mental Points. LV: Your character's current level. EXP: Your current experience. NEXT: The amount of experience you need to make your next level up. STR: Strength. Affects your Kogeki rating. CON: Constitution. Affects your Bogyo rating. DEX: Dexterity. Affects your Meichuritsu rating. AGL: Agility. Affects your Kaihi rating. INT: Intelligence. Affects your Maryoku value. LUC: Luck. High luck raises both your Hit Accuracy and Agility rating, and has other related effects on the game such as Item Creation success rate, etc. STM: Stamina. This is a measure of your character's lasting power in a fight. At the start of a fight you start with this base level. As you attack, cast spells, or use Hissatsuwaza, your Stamina will drop, and as you just sit still and do nothing it will heal. After the fight is over, your character will "catch his breath" and if any Stamina is left over your HP and MP will heal a little, depending on how much is left. If no Stamina is left, you won't regenerate any HP or MP. GUTS: Guts is a measure of your character's spirit and determination. It affects your character in several different ways. In the middle of battle it can give your character an adrenaline rush and increase his/her attack + defense levels. Also, it sometimes will allow you to survive what would be fatal attacks, leaving you with 1 HP instead of killing you outright. Kogeki: Attack. This is your current attack power, and is a combination of your weapon power and STR value. Bogyo: Defense. This is your current defense power, and is a combination of your armor's power and your CON value. Meichuritsu: Accuracy. This measures your ability to break the enemy's defenses and inflict damage on the enemy when you attack. Its base ability is the same as your DEX value. Kaihi: Evasion. This is your ability to block attacks outright. Its value is determined by what shield you are using and your AGL value. Weapon: Your weapon. Armor: Your body Armor Shield: Your Shield Helmet: Your head armor Greaves: Your Leg Armor Accessory 1: One of your current Accessories Accessory 2: Your other current Accessory. Kobutsu: Liked Thing, lit. Your character's favorite food/drink. When a character eats or drinks his or her Kobutsu, their HP and MP are filled up very high, and with the right skills learned, can heal a character to max. Until you have a character taste their Kobutsu, this value isn't shown. Pressing S on the Status screen pulls up the list of your character's current Zokusei. (type of damage) The first line is the type of Zokusei your attack is charged with, and the second line is the type of defense you have against each type of Zokusei. For attacks, Zokusei are either off or on; if they are on, the respective icon is highlighted; if they are off, they are greyed out. For Defense values, they are either assigned a plus or a minus. A plus value means that you are strong to a specific Zokusei, and a minus means you are weak to it. If you are strong to a specific Zokusei, attacks of that type will either be absorbed, be ineffective, or have their damage reduced, depending on the strength of the attack and the number of pieces of equipment you are wearing with that attribute. The 10 Zokusei are, from left to right: Earth, Water, Fire, Wind, Lightning, Star, Fu (Negative Energy), Light, Dark, Mu (nothing/Physical) Pressing T on the Status screen will pull up your character's Talents. To learn more about Talents, look at the Tokugi section of this FAQ. --COMBAT-- "FULL MOTION ACTIVE BATTLE" Star Ocean 2nd's battle system is in true real-time; all the characters and all the monsters attack at the same time. Also, in order to attack the enemies, you have to run up to them first; selecting an enemy alone won't execute an immediate attack. You control one character at a time, and the other characters in your party in battle are controlled by the computer AI. You can change the way they fight or switch characters any time though. The battle system is basicially the same as that of the first Star Ocean, with several important differences. First and foremost, the battlefield in Star Ocean was on a plane; there was no "sky," only an up, down, left, and right. Star Ocean 2nd's battlefield differs in that it is fought in 3 dimensions. You have to jump first to attack flying enemies, and some enemies can fly high enough that not even a jump attack will reach them. Another effect this has is the ability to stand on top of things like rocks, stumps, or even other characters/enemies. A second difference is that the battlefield in SO2nd is much larger than SO1's was, and has various obstacles you need to look out for. These can be things like huge boulders that can roll over you, falling pillars, etc. HISSATSUWAZA AND SPELLS There are two types of characters in Star Ocean 2nd; fighter characters and Monshotsukai characters. Crawd, Bowman, Dias, Precis, Ashton, Opera, Ernest, and Chisato are fighter characters, and Rena, Celine, Leon, and Noel are Monshotsukai characters. Fighter characters use hissatsuwaza, (or waza for short, same general meaning) special techniques which generally utilize that character's weapon. You can assign hissatsuwaza to the L1 and R1 buttons on the options screen, and by pressing one of these buttons instead of the O button will use the respective waza. Note that waza will use up your MP. Monshotsukai characters can't use hissatsuwaza; instead, they cast spells. Spells can't be used by the L1/R1 buttons; you can access them through the Ring Command menu. For those who have played the first Star Ocean, there are a couple of major differences in hissatsuwaza system, and a few minor additions to the magic system. To start with, there are no "long range" or "short range" hissatsuwaza any more; instead, waza will differ depending on the range of the character using it to his/her target. For example, Crawd's "Ryuseisho" is a bolt of energy shot through the air at Long range, and a flurry of punches at Short range. The range to your target is shown at the bottom-left portion of the screen. Also, the skill "Link Combo" is gone, and is changed to an item. When you are equipping a Link Combo, you can "steal" another party member's Hissatsuwaza ability by pressing T on the waza setting screen. Once a character steals another's waza ability, they can do two waza in succession. (no more 3-or 4-waza long chain combos) Note that you can "steal" a magic user's waza ability with no detrimental side effects, since they can't use hissatsuwaza in the first place. And finally, there are no Ougi waza in SO2nd. :( Instead, waza have a "Jukurendo," or mastery level; every time you use a waza its jukurendo increases by one; with a high enough jukurendo level waza will become more and more powerful, and their graphics may change as well. The changes to the magic system are less major. The first change is that there is a lag time after casting a spell. Once you cast a spell, you won't be able to cast another spell for a few seconds; a bar appears on top of a character who just cast a spell and starts draining, and when the bar is empty that character can cast another spell. The other main difference is with spell absorption and cancelling. If two characters (enemy or ally) cast a spell with the same (or opposing) zokusei at the same time, the two spells will influence each other. If the spells are the same zokusei, they will absorb each other and inflict double damage on their target. (Note that this can cut both ways; if, for example, your character and an enemy cast a spell at the same time, it could end up doing double damage on everybody, both you and the enemy) If the spells are of opposing zokusei (e.g fire and water, light and dark) then they will cancel each other out and have no effect. STATUS AILMENTS: There are four different types of status ailments, the same as the first Star Ocean: Doku (Poison): Your HP reduces a bit every few steps, and every few seconds in battle. Mahi (Paralysis): You are frozen in place and cannot move or attack. Paralyzed characters can't be injured, but they also do not receive EXP after battles. Sekika (Petrified): You are turned to stone, and cannot move or do anything else. Petrified characters do not receive EXP after battles. Sentou Funou (Incapacitated): Your HP have been reduced to 0, and you are unconscious, incapable of doing anything. Obviously, Incapacitated characters don't get EXP after battles. BATTLE FORMATIONS: There are 13 different battle formations in Star Ocean 2nd: Linear Motion Square Shift 1 Tri-Shift 1 Tri-Shift 2 ------------- ------------- ------------- ------------- 4 2 4 3 3 3 1 4 1 4 2 1 3 2 2 1 ------------- ------------- ------------- ------------- Free Fight Upper Guard Under Guard Square Shift 2 ------------- ------------- ------------- ------------- 3 4 2 4 2 4 2 1 3 1 3 2 1 4 1 3 ------------- ------------- ------------- ------------- Astral Shift Escape Shift Assault Shift UpperCaution ------------- ------------- ------------- ------------- 2 4 4 3 3 1 1 3 1 4 1 3 2 2 2 4 ------------- ------------- ------------- ------------- Under Caution ------------- 1 3 2 4 ------------- Due to the much larger battle field, battle formation is much more important in SO2nd than it was in SO; running to another character on the opposite side of the field will take a lot more time. Here are a couple of general strategies for each of the formations: LINEAR MOTION: This is a really all-purpose formation. My only reccomendation is to put your spellcasters in position 2 or 3, since they are easiest to protect that way. SQUARE SHIFT: This is another good all-purpose formation; put two spellcasters in positions 3&4, and two fighters in 1&2. TRI SHIFT 1/2: This is a good formation for 3 fighters in positions 1-3 and 1 spellcaster in position 4. If your fighters are especially strong (or your spellcaster especially weak) use Tri-Shift 2. FREE FIGHT: This is essentially the same as Square Shift, except it should be used by stronger parties, as you will be closer to the enemies and there's more space between characters so it's easy to get separated from characters that may need assistance. UPPER/UNDER GUARD These are good formations to use when you especially want to protect character 4. Which you'll want to use will depend on the locations of the monsters that appear in random fights in whatever area you're in. SQUARE SHIFT 2: I don't like this shift much because it puts way too much distance between your characters, so if you're fighting tough enemies it's easy for them to split your party up and slaughter them. On the other hand, if you want to lure enemies between you and then hit them from all sides, this shift can be effective. ASTRAL SHIFT: This is a good formation for 3 spellcasters and 1 fighter, or when you really want to protect a single, much weaker character. (character 3) ESCAPE SHIFT: Like the name says, this shift is especially good in areas with much stronger enemies where you'll be running from battle a lot, like the bonus dungeon. ASSAULT SHIFT: This is the best formation for a really powerful party; it puts you really up close to the enemy, bunched together for optimum offense. Any spellcasters in this formation could be a bit too close to the enemy for their own good though. UPPER/UNDER CAUTION: These are good defensive plans; character 1 is in a good position to scout/skirmish with the enemy, and all other characters are in optimum position to flee if necessary. Character 4 is also extremely well-protected. BATTLE TACTICS You can control one character at a time during battle normally. While the other characters in the party will be controlled by AI, you can control the general strategy that the computer will take when controlling each of your other characters by assigning specific tactics to each character, either on the Camp screen or in battle through the ring menu. There are three different sets of battle tactics: 1) Fighter Tactics These are used by the following characters: Crawd, Bowman, Dias, Precis, Ashton, Opera, Ernest, and Chisato. a) Zenryoku de Teki o Kogeki se yo! (Attack the enemies at full power!) Pay no attention to saving MP, using Hissatsuwaza and running out to fight the enemies. b) Mikata o Mamore! (Protect your allies!) Don't run out to fight the enemies; instead, fight nearby the other characters and wait for the enemies to come to you. c) Hissatsuwaza o Onzon se yo! (Save your hissatsuwaza!) Try to keep from using Hissatsuwaza as much as possible and save MP. d) Bunsan Shite Kogeki se yo! (Disperse and attack!) Focus attacks on monsters that other characters are not currently attacking. e)Teki kara Hanare yo! (Stay away from the enemies!) Just like it says; run away from the enemies as much as possible f) Nani mo Suru na! (Don't do anything!) Don't do anything, just sit there. 2) Rena's Tactics As the only healing-centered character, Rena has her own set of battle tactics. a) Nakama no Kaifuku o Sennen se yo! (Focus entirely on healing your allies!) Cast healing spells before anything else; cast healing spells whenever an ally is hurt. b) Mikata o Hojo se yo! (Support your allies!) Cast assistance and attack spells to backup your allies; heal only when necessary. c) Kaifuko o Hozon shi, Hojo wa suru na! (Hold back on the healing and don't support!) Cast healing spells only when necessary; don't cast support or attack spells at all to save MP. d) Jumon wa Tonaeru na! (Don't cast any spells!) Don't cast any spells and fight with your fists; much like "Mikata o Mamore" plan. e) Mizukara no Nikutai de Kogeki se yo! (Fight with your own body!) Run out to fight the enemies with your weapon directly; don't cast spells. f) Nani mo suru na! (Don't do anything) Stand still, not doing anything, attacking, moving, or casting spells. 3) Monshotsukai Tactics These are the battle tactics of the other spellcasters in your party: IOW Celine, Leon, and Noel. a) Seishinryoku no Tsuzuku Kagiri Kogeki se yo! (Attack as long as your mental power holds out!) Continuously cast spells, paying no attention to MP loss. b) Seishinryoku o Onzon Shite Tatakae! (Fight while saving your mental power!) Cast spells occasionally, but be careful not to use up all your MP. c) Hanareta Teki o Kogeki se yo! (Attack enemies far away!) Target enemies far away from yourself (IOW the caster) first when casting spells. Usually used to attack enemy spellcasters in the back row. d) Monshojutsu o Tsukau na! (Don't use Monshojutsu!) Don't cast any spells at all. e) Mizukara no Nikutai de Kogeki se yo! (Fight with your own body!) Same as Rena's battle tactic of the same name; fight with your weapon instead of spells. f) Nani mo suru na! (Don't do anything) Stand still, not doing anything. --PRIVATE ACTIONS AND KANJODO-- In Star Ocean, there was a special value that each character had that indicated that character's attitude toward the other party members. Now this value has an official name, Kanjodo, or "emotional points." (KJD from here on) It's a hidden variable; there's no option screen or anything within the game where you can actually view these levels. While the instruction manual mentions this, what it doesn't mention is that in SO2nd, there are actually *two* Kanjodo variables; "Aijodo" (love points--AJD) and "Yujodo." (friendship points--YJD) Each variable has an impact for each character, but the general rule is: For two characters of the same gender, Yujodo is the KJD of "primary" importance, and AJD is of secondary importance. For two characters of opposite genders, it's the other way around; AJD is of primary importance, and YJD are "secondary." The primary way to manipulate KJD levels is through "Private Actions." If you've played the first Star Ocean, you already know what Private Actions are so you may want to skip this part, but here is how Private Actions work: When you're standing outside of a town on the map, often you'll see a little arrow in the upper-right hand corner of the screen that says "Private Action." If you press the S button at this time, your party will split up and each person will go off his or her own way and explore the town; at this point your hero (either Crawd or Rena, depending on whose scenario you chose) gets to wander around the town by his/herself. While in the town you can find your other party members, and watch events between those party members and the hero and/or with another character. There are also some Private Actions that will occur between the hero and a third party as well. These Private Actions are totally optional, but their content can affect the game very heavily. Usually this is by altering the KJD levels between characters, but their effects can range from finding new characters to join the party to getting a new hissatsuwaza to making the last boss more powerful. There are also some secret Private Actions that are very difficult to see or require specific conditions to occur. Aside from Private Actions, there are other ways to affect KJD levels. The first is to have characters fight in battle together. This is extremely slow; you'll have to fight hundreds of battles together before you see any marked improvement in KJD levels, but there are several "special" boss fights that will automatically increase KJD levels for all characters participating. A third and final way to influence KJD levels is through use of items. There are some items that are specifically designed to "increase" KJD levels like the books you make through Shuppan and the Twins Tonic. These items will set a character's KJD level to 8. (whether AJD or YJD depends on the item) So if that character's KJD level was above 8, using these items will actually DECREASE their levels, so be careful. Unfortunately, there is no way to look at individual KJD levels in any concrete way. The best way to observe KJD levels is through battle. The computer AI will tend to favor characters that they have high KJD levels for. Spellcasters that can heal or cast support spells will generally cast those spells on characters they like first. Fighter characters will stick close to the characters they like, and will step in front of these characters and take hits for them occasionally. Also, when a character dies in battle, characters with high KJD levels toward them will turn red and get angry, and start doing double damage in their attacks. Similarly, you can judge KJD levels by listening to what other characters say when other characters get killed. For example, if Crawd gets killed in battle, Rena will say one thing if her KJD toward him is below a certain level, and if it is above that level, will say something different. Also, much later in the game, you will come across a fortune teller who will judge how compatible you (the hero) are with the other characters in your party of the opposite gender. IOW if you are playing Crawd, the fortune teller will evaluate your chances with all the female characters, and if you're playing Rena she'll do the same with all the male characters. What the fortune teller says though is kind of cryptic so you can't tell for sure what the KJD levels are, just whether or not they're good or bad in general. In addition, what the fortune teller says is based on both the hero's KJD levels toward the target character and the target character's KJD levels toward the hero, so it makes it even tougher to evaluate. But it's better than nothing. :) The following is a chart of the starting Kanjodo levels in the game. The first number in each box represents the YJD, and the second box indicates the AJD. So, as an example, Precis has a starting YJD value of 7 and AJD value of 6 for Crawd. CRA REN CEL ASH OPE PRE BOW ERN DIA LEO NOE CHI CRAWD |---|5-6|5-5|5-4|6-5|5-5|5-5|5-5|6-4|5-4|5-5|5-5| RENA |6-5|---|5-5|5-5|6-5|5-4|5-5|5-5|7-6|5-5|5-5|5-5| CELINE |5-5|5-5|---|5-4|5-5|4-3|5-5|5-7|4-3|5-4|5-5|5-5| ASHTON |4-4|5-4|4-4|---|---|5-7|5-5|---|5-4|5-5|5-5|5-5| OPERA |6-5|4-4|5-4|---|---|5-4|5-4|7-8|5-4|5-5|5-4|5-5| PRECIS |7-6|7-6|6-5|5-5|5-5|---|---|5-5|5-5|6-5|6-5|5-5| BOWMAN |5-5|7-5|6-5|5-5|6-5|---|---|5-5|5-5|5-5|6-5|6-5| ERNEST |6-5|5-5|5-6|---|5-7|5-5|5-5|---|5-5|5-5|6-5|5-5| DIAS |5-5|7-5|4-4|4-4|4-4|4-4|4-4|4-4|---|---|4-4|4-4| LEON |6-5|5-5|5-5|5-4|5-4|6-5|5-5|4-4|---|---|6-5|5-5| NOEL |5-5|5-5|5-5|5-5|5-5|5-5|5-5|6-5|5-5|6-6|---|6-5| CHISATO|6-6|5-5|5-5|6-5|6-5|6-5|5-5|6-5|4-4|5-5|5-5|---| --ENDING SYSTEM-- There are 86 different endings in Star Ocean 2nd, the content of which are totally dependant upon KJD levels. Basically, any characters with high KJD levels toward each other will "pair up" and you'll se an ending with the two together. Basically how the game decides endings is: For same-gender characters: Who pairs up with whom is determined by Yujodo (YJD) and the content of the ending is determined by Aijodo. (AJD) For opposite-gender characters: Who pairs up with whom is determined by Aijodo (AJD) and the content of the ending is determined by Yujodo. (YJD) Here's basically how it works: Aijodo and Yujodo both have values ranging from 1 to some number (don't know the exact value, but I think it stays in the double digits) Characters with the highest values get paired. So let's take the following example, that: Crawd's YJD/AJD are: For Ashton: 12/15 and For Rena 9/14 In this case, (assuming that Ashton/Rena's KJD toward Crawd are similar levels) Crawd would be paired with Rena, because his AJD for her is 14, and his YJD for Ashton are only 12. In the case of a tie, the game has lists within it preprogrammed to make some characters ranked higher than others; in this case, the ranking will take precedence to decide which character gets paired with whom. I'm working on compiling a list of these lists, but it's tough to figure out unless you get everyone's KJD for everyone else at the same level, then sabotage their levels by using Shuppan books. :) ------------------------------CHARACTERS---------------------------- Crawd J. Kenny Age: 19 Race: Human Birthday: January 23rd Height: 175 cm Weight: 68 kg Likes: All types of food, Computer Games Dislikes: Job as a Federation Officer, All kinds of studying. Good At: Being late, Slacking, Martial Arts His "type.": Someone Active, Cheerful, Energetic Kobutsu: Steak (Nikurui) Best Instrument: Trumpet Starting stats: Level 1 HP: 130, MP: 20 STR: 10, CON: 5, DEX: 10, AGL: 10, INT: 0, LUC: 132, STM: 15, GUTS: 20 Starting Skills: Kagaku Gijutsu LV 1, Kinobi LV 1 Limitations in becoming a party member: Crawd must be in the party in every game. Story: Crawd is the son of Ronixis J. Kenny, (one of the heroes of the first Star Ocean) and a new recruit to the Interplanetary Space Federation, serving on his father's ship, Kalnas. On a mission exploring a barren planet, he was sucked into a strange machine and teleported to Expel. While trying to hide the fact that he is an alien, Crawd investigates the mysterious "Sorcery Globe" in hopes of finding a way to return home. In general, Personality: Crawd is a "nice guy" and gets along with most other characters pretty well. However, he is quick to rush into misunderstanding and if he thinks someone has wronged him can get very nasty. He respects his father but also hates having to live in the shadow of a great hero. (and having people treat him differently because of his father) Crawd has somewhat of a lack of confidence in his own ability, which in part leads to his both admiring and being jealous of Dias' skills at the same time; in this way he becomes his rival and is constantly trying to compete with him. Fighting Style: In battle, Crawd's primary weapon is a longsword, though the style that he uses is a mixture of barehanded martial arts and sword techniques. Good points about Crawd: Is overall the most powerful fighter in the game; has the best hissatsuwaza, a fast normal attack, and can usethe most useful weapon in the game, the Eternal Sphere. Has the overall most well-rounded stats in the game. Bad points about Crawd: Needs more Jukurendo to power up his Hissatsuwaza than any other character in the game. Rena Lanford Age: 17 Race: Expel Birthday: May 13 Height: 161 cm Weight: 45 kg Good at: Cooking, Healing, Gymnastics, Bare-handed Martial arts Likes: The "Shingo no Mori" (Forest of Holy Protection), cute things Her "type": Someone fun to be with, someone that can keep his cool Kobutsu: Shortcake (Tamago/Nyuseihin) Best instrument: Lyre Starting Stats: Level 1 HP : 130, MP 40 STR: 5, CON: 2, DEX: 10, AGL: 8, INT: 0, LUC: 130, STM: 10, GUTS 30 Starting Skills: Hocho LV 1, Recipe LV 4, Mekiki LV 1 Limitations in becoming a party member: Rena must be in the party in every game. Story: Rena is from the farming village of Arlia on the Cross Continent of Expel. Through a series of events following a misunderstanding of Crawd's identity, Rena ends up joining Crawd on his journey to investigate the Sorcery Globe. In addition to trying to discover why monsters have appeared on Expel, as an adopted orphan, Rena wants to find her true mother. Also she wants to find out why she has the power to use healing magic, a skill as of yet unseen on Expel. Personality: Rena is overall kind and thoughtful, always looking out for and worrying about her friends, though she has a short temper, and irritates easily. If somebody annoys her or otherwise makes her angry, she is not one to hold it inside and not say anything. These two traits give her strong leadership qualities, and in many situations she can be the balancing force of the group. Fighting Style: As she is skilled at martial arts, in battleRena uses her own fists as weapons. However, since she is primarily a magic-using character, Rena is not that good a fighter, though she is significantly better than the other three magic users. Rena primarily learns healing and assist magics, and is the only character that can cast Raise Dead. She also learns some attack spells as well; which are primarily Light-based attacks. Good points about Rena: The best healer in the game; you'll want her in just about every major fight, and most of the others as well. Bad points about Rena: The fact that she's really the ONLY healer; if she gets disabled in a tough fight or runs out of MP, you're in trouble. Reasonably weak in physical fights. Celine Jules Age: 23 Race: Expel Birthday: September 18 Height: 167 cm Weight: 50 kg Good at: Treasure Hunting, Monshojutsu Likes: Beautiful gems, stylish cloths, expensive makeup and perfume Dislikes: Selfish women, effeminate men Her "Type": Someone physically strong, reliable Kobutsu: Kousagi Rizotto (Nikurui) Best Instrument: Violin Starting Stats: Level 8 HP: 400, MP: 100 STR: 15, CON: 8, DEX: 12, AGL: 5, INT: 0, LUC: 154, STM: 14, GUTS: 45 Starting Skills: Kobutsugaku LV 1, Craft LV 1, Biteki Kankaku LV 5, Kagaku Gijutsu LV 2, Yoseiron LV 2 Limitations in becoming a party member: None Story: Celine is a Monshotsukai that was raised in the small village of Mars. She left her hometown to travel the world, improve her magic skills, and most importantly, hunt for treasure. She talks Crawd and Rena into coming with her to help her find treasure on a treasure map she obtains, suggesting that it might come in handy on their quest. Later on she decides to accompany the party to investigate the Sorcery Globe, as her trip doesn't have an exact destination. Personality: Celine is proud, haughty, materialistic, and....well, shallow. On the other hand, she is very gregarious and has a well-hidden nice streak which pops up every once in a while. Fighting Style: In terms of physical fighting capacity, Celine is the weakest out of all the characters. On the other hand, she is a very powerful magic-user and casts powerful attack spells. Specifically, Celine specializes in fire, lightning, and star attack spells, with a few light, wind, and negative energy spells as well. She also can cast several support spells. Good points about Celine: Arguably the best attack magician in the game. Excellent at Item Creations and Music. Bad points about Celine: Dies very easily in close-in combat; can only equip weak armor and weak weapons. Two of her more powerful spells suffer from the Final Fantasy syndrome of taking way too long to finish animating. Ashton Anchors Age: 20 Race: Expel Birthday: September 28 Height: 180cm Weight: 80 kg Good at: Sewing, Monshoken (A technique mixing swordsmanship and Monshojutsu) Likes: Good luck charms (Since getting "grafted") Dislikes: Oracles, Fortune Telling, anything more cursed than he already is His "type": Someone working as a shrine tender or priestess, or anyone else pure and neat. Kobutsu: Hamburger (Nikurui) Best Instrument: Piano Starting Stats: Level 17 HP: 1000, MP: 120 STR: 83, CON: 32, DEX: 50, AGL: 5, INT: 0, LUC: 18, STM: 26, GUTS: 32 Starting Skills: None Limitations in becoming a party member: Ashton cannot be in the same party as Opera. Story: Ashton is a travelling swordsman who wanders around looking for "heroic missions" to help the common folk. However, wherever he goes he is plagued by awful luck. At one point, he had an unfortunate run-in where two dragon-heads got grafted onto his back. These two dragons, named Gyoro and Ururun, are constantly making fun of Ashton, fighting, and generally make things difficult for him. They are intelligent and can talk, though only Ashton can tell what they are saying. Ashton joins the party and travels with them to try and find a way to detach Gyoro and Ururun. Personality: Ashton is a nice-guy through-and-through, and always has good intentions, though his awful luck usually ends up fouling things up for him. He is somewhat shy but friendly and always looking out for others. While he constantly complains about Gyoro and Ururun, he secretly cares about them a lot, and is only willing to take them off if they won't be hurt or killed in the process. Fighting Style: Ashton wields a pair of swords in battle and has a lot of "ninja-like" magical sword techniques, disappearing into thin air, splitting himself into multiple images, or throwing his swords like darts. Later on he will gain the ability to utilize Gyoro and Ururun in battle as well. Good points about Ashton: A very well-balanced fighter, with a lot of useful (and very deadly) techniques. Probably tied with Dias as the second-most powerful fighter character in the game. Flies into battle rages when comrades are killed more than any other character in the game. Bad points about Ashton: Horrible luck; his luck will never raise any higher than the 18 points he starts with unless equpping special items Some of his hissatsuwaza take too long to pull off. Opera Vectra Age: 23 Race: Tetragenes Birthday: August 24 Height: 160 cm Weight: 50 kg Good at: Utilizing flying weapons/items, fixing vehicles, driving Likes: Wine, Adventure, Shopping, Gems Dislikes: Compromising, Macho guys Her "Type": Smart, Cool guys (but not unless they're really passionate) Kobutsu: Dulfol (Kudamono) Best Instrument: Piano Starting Stats: Level 21 STR: 60, CON: 31, DEX: 52, AGL: 30, INT: 0, LUC: 142, STM: 21, GUTS: 60 Starting Skills: Craft LV 1, Cast LV 1, Kinobi LV 1, Kikai Sosa LV 3 Limitations in becoming a party member: Opera cannot be in the same party as Ashton. Story: Opera is a member of nobility on a very technologically advanced planet. She is travelling the universe searching for the man she loves. It is this search that brings her to Expel, where she meets up with the party. After giving her a lead as to where the man she is looking for might be, the party ends up chasing her, and eventually joining her. Personality: Opera is a very forceful and direct woman. She's a bit on the obsessive side, but in that respect is also very dedicated, and will always finish a job that she starts. In some ways she takes on a "big sister" type of role within the party. Fighting Style: Opera utilizes a really big magic-firing rifle called "Kaleidoscope" in battle. Kaleidoscope's power differs depending on the program entered into it on the Energy Pack she equips it with. Opera does not actually fire Kaleidoscope in battle unless attacking an airborne enemy or using a hissatsuwaza; for normal attacks she whacks the enemy with it. Most of her hissatsuwaza are various types of projectile attacks from the Kaleidoscope. Good Points about Opera: Has lots of really useful hissatsuwaza, including many multi-hit waza. Gets powerful weapons earlier in the game than any other character. Bad points about Opera: Has to be a specific distance away from the enemy before firing even short-range waza Her hissatsuwaza take lots of MP to use and almost as much Jukurendo to raise as Crawd. Precis F. Neuman Age: 16 Race: Expel Birthday: February 29 Height: 155 cm Weight: 43 kg Good at: Building machinery, Inventing, Upgrading, making mistakes Likes: Handagote, Turbo Zakku, Mujin-kun (#1 & #2), Chocolate Bars Dislikes: Reptiles, Slimy things Her "Type": "I guess he'd have to be pretty cool. Oh, but not an idiot!" Kobutsu: Choco-Crepe (Tamago/Nyuseihin) Best Instrument: Harmonica Starting Stats Level 15 HP: 950, MP: 100 STR: 42, CON: 31, DEX: 40, AGL: 5, INT: 0, LUC: 153, STM: 26, GUTS: 32 Starting Skills: Kinobi LV 3, Kikai Chishiki LV 1, Kikai Sosa LV 1 Limitations in becoming a party member: Precis cannot be in the same party as Bowman. Story: Precis is the daughter of an eccentric inventor in the town of Ringa. She is somewhat of an inventor herself, and is constantly tinkering with machinery, something essentially foreign to the people of Expel. For this reason, most people around her tend to see her as "weird" and avoid her. Because of this, Precis' father asks Rena to make friends with her. This, combined with Precis' developing crush on Crawd, is what brings her to follow the party along in their travels. Personality: Constantly full of energy and optimistic, Precis is the "mood maker" of the group, as she puts it. In many ways she acts like your stereotypical teenager. She gets into trouble a lot and poses a large annoyance to many party members, but at the same time appeals to them and takes on a sort of "mascot" role in the group. Precis always travels with her little robot pet, "Mujin-kun." Fighting Style: Precis attacks with a huge robotic fist attached to her backpack, and controls it with a controller resembling a Playstation controller. Most of her hissatsuwaza are also some sorts of machines she put together, or using Mujin-kun as some type of weapon. Good points about Precis: Has tons of really effective Hissatsuwaza; the most effective projectile waza of all characters except Opera, and a few that make her invincible while doing them. Bad points about Precis: Can't wear much good armor so loses HP quickly MP drains really quickly. Bowman Jean Age: 27 Race: Expel Birthday: August 24 Good at: Mixing medicine, Sports Likes: Anything that is interesting, Medicine Dislikes: Incurable diseases, Deadly diseases His "Type": "If I don't say my wife here things will get messy, you know?" Kobutsu: Daikon no Misoshiru (Kokumotsu) Best Instrument: Harmonica Starting Stats: Level 25 HP: 1500, MP: 170 STR: 90, CON: 50, DEX: 62, AGL: 5, INT: 0, LUC: 118, STM: 35, GUTS: 36 Starting Skills: Yakusogaku LV 5, Seibutsugaku LV 4, Seishingaku LV 2 Limitations in becoming a party member: Bowman cannot be in the same party as Precis. Story: Bowman is a pharmacist who runs his own medicine shop with his wife Nin in the town of Ringa. He is a friend of Keith, a famous translator in the town. In an attempt to get access to Keith, the party asks Bowman to set up a meeting for them. To make sure that the party are who they claim to be, Bowman sends them on a quest for him, and after completing talks with them more and decide to come with them. Personality: Bowman's role in the party is much of that of an "older brother." He's sarcastic and good-natured, and doesn't anger easily. His inquisitiveness is probably his defining characteristic; if there is something he is interested in he will investigate it fully. On the other hand, if something doesn't interest or displeases him, he will have nothing to do with it. Fighting Style: Bowman is a skilled martial artist and uses his own hands and feet as his primary weapons. Many of his hissatsuwaza are martial arts or ninja-like techniques like special punches, kicks, or ki attacks. He also uses his medicinal skills on the battlefield, mixing poison gas bombs and firebombs out of herbs and throwing them at the enemy. Good points about Bowman: Low MP consumption in his hissatsuwaza Can throw Hissatsuwaza in succession faster than any other fighter character Bad points about Bowman: Range of normal attacks is worse than any other character in the game, magicians included. Can't equip that much powerful armor Ernest Rvit Age: 35 Race: Tetragenes Birthday: August 31 Height: 190cm Weight: 90kg Good at: Searching ruins Likes: Sake, Adventure, Quests Dislikes: Things that go against what the theory says they should be, tomb robbers His "Type": Smart Women Kobutsu: Senchuyasaku (Kokumotsu) Best Instrument: Cembalo Starting Stats: Level 25 STR: 100, CON: 37, DEX: 60, AGL: 50, INT: 0, LUC: 121, STM: 23, GUTS: 45 Starting Skills: Yakusogaku LV 5, Nintai LV 5, Kuchibue LV 4 Limitations in becoming a party member: Ernest can only join if Opera is already in the party. Story: Ernest is a galactic archaeologist, travelling the universe in an attempt to dig up undiscovered ruins wherever he can find them. He travelled to Expel in an attempt to investigate the various ruins there. He is also the man that Opera is chasing after, and it is Opera who talks him into joining the party. Personality: Ernest is really intelligent and naturally inquisitive. He is a "man of action" and likes to put things in action instead of just working them out on paper. He is always trying to figure things out that he doesn't know/understand, which is part of the reason why he likes exploration so much. Fighting Style: Ernest's primary weapon in battle is a whip. He can charge it with various types of magical energy to launch different kinds of attacks. Good points about Ernest: The range of his normal attack is longer than anyone else in the game. Uses less MP in his hissatsuwaza than anyone else in the game. Bad points about Ernest: Doesn't have that many hissatsuwaza, and a lot of those he does aren't that useful. His normal attack is somewhat slow. Dias Flac Race: Expel Age: 25 Birthday: August 5 Height: 192 cm Weight: 82 kg Good at: Self-styled martial arts Likes: Food, Sleep Dislikes: Bandits His "Type": "........." (He doesn't talk much so we couldn't find out) Kobutsu: Chiniwatori Kushiyaki (Nikurui) Best Intstrument: Cembalo Starting Stats: Level 35 STR: 175, CON: 70, DEX: 120, AGL: 20, INT: 0, LUC: 96, STM: 45, GUTS: 50 Starting Skills: None Limitations in becoming a party member: Dias can only join the party if Rena is the hero. Story: Dias is a childhood friend of Rena and is from the same village of Arlia. However, at some point he had a traumatic experience which caused him to leave Arlia and start traveling the world as a wandering swordsman, living only to improve his skill. He is a fantastic fighter and is famed as the best fighter on Expel. He normally travels alone, accepting help from nobody, but eventually with Rena's persuasion joins the party. Personality: Dias is a man who has all but totally killed his emotions. He is almost devoid of expression and rarely speaks at all. When it comes to fighting skill he has a huge ego and considers himself better than anyone. If someone angers or annoys him, he is the type to completely ignore them. Dias is far and away the biggest "loner" of the group. Fighting Style: Dias' fighting style resembles Crawd's in many ways in that he uses longswords, but he prefers Japanese-style one-bladed swords and attacks in an iai-jutsu style, striking and resheathing his sword very quickly. Most of his hissatsuwaza capitalize off this speed as well, be they slices or projectile techniques. Good points about Dias: Probably the second best fighter in the game after Crawd; (about the same level as Ashton, perhaps slightly better) powerful, has the fastest normal attack of all characters, and high HP. Bad points about Dias: Rarely has many Talents and likewise is not very good at Item Creation No rengeki hissatsuwaza; hits two or three times max with his techniques. Leon G.S. Geeste Age: 12 Race: Felpool Birthday: November 25 Height: 135 cm Weight: 36 kg Kobutsu: Carrot Juice (Yasai) Best Instrument: Violin Likes: Hot milk after getting the job done, Othello, Chess Dislikes: Work, his parents His "Type": "....Uh, well..." (He's still a kid so it doesn't look like he knows) Starting Stats: Level 30 STR: 40, CON: 30, DEX: 35, AGL: 5, INT: 0, LUC: 120, STM: 23, GUTS: 10 Starting Skills: Kobutsugaku LV 3, Kagaku Gijutsu LV 4, Yoseiron LV 1 Limitations in becoming a party member: Leon can only join the party if Crawd is the hero. Story: Leon is the head researcher and scientist in the country of Racool. He works with his parents directly for the king, working in the laboratories under the castle. He mainly is a magic researcher, researching how magical power can be harnessed and incorporated into the developing technology on Expel. After going on a quest with the party, a series of events leads Leon to join the party on their way to the continent where the Sorcery Globe fell. Personality: Leon is sort of halfway between being an adult and still being a child. Even though he is 12 he is a genius and so studies all sorts of advanced topics so has mentally matured, but emotionally he is still a child. Because he's so smart and knows it, Leon has a really big ego and doesn't believe he can do anything wrong. He sort of acts as the "little brother" of the party. Fighting Style: As he's still a child, and more importantly, a magic researcher, Leon is more of a Monshojutsu user, and therefore does little physical fighting. He specializes in Water, Darkness, and Mu type spells. He also has some support spells, mostly offensive rather than defensive. When he does physically attack, Leon uses his magical books; he opens the books and a phantom knight comes out from inside and attacks the enemy with a sword. Good points about Leon: Has more MP than any other character in the game, and even his most powerful spells don't take that many MP in comparison to cast. Fantastic at item creations. Bad points about Leon: Has fewer spells than the other spellcasters. Has less of a range of different types of spells than the other spellcasters. Noel Chandler Age: 24 Race: Nedian Birthday: February 2 Height: 173 cm Weight: 74kg Good at: Making friends with animals and fairies Likes: Animals and Fairies Dislikes: "....I don't think there's anything in particular...." His "Type": Someone that likes animals and fairies Kobutsu: O-toro (Nikurui) Best Instrument: Shamisen Starting Stats: Level 40 HP: 2700, MP: 340 STR: 61, CON: 55, DEX: 50, AGL: 5, INT: 0, LUC: 87, STM: 30, GUTS: 28 Starting Skills: None Limitations in becoming a party member: None Story: Noel is the protector of the animals on Ned. He lives in an isolated cabin where he observes and talks to the animals. He is also a distinguished scholar and veterinarian, has published many books and articles on nature and animal behavior. When the party comes to him to find a wild Sainard, he joins the party to escort them the cave where it lives. Personality: While Noel is always smiling, it's hard to tell what he's really thinking. He puts forth all his effort to helping others, but he's kind of insensitive and not very socially adept. He hates fighting and killing and tries to avoid violence of any sort. Fighting Style: Noel is physically weak, so he relies mostly on his magic in battle. Noel is a combination healer/combat magician. His attack spells are primarily Wind and Earth spells, though he has a few Fu spells as well. He can cast healing spells as well, but not as many as Rena can. When forced to fight physically, Noel uses his fists. Good points about Noel: Is the only character besides Rena that can heal wounds or status ailments. Can equip better armor than the other spellcasting characters. Bad points about Noel: He can heal, cast attack magic, or fight physically, but he's not good at any of them; overall he's not all that useful in battle. Chisato Madison Age: 22 Race: Nedian Birthday: October 22 Height: 164 cm Weight: 52 kg Good at: Searching out and gathering information, Collecting data Likes: The truth Dislikes: People that write like they know what they're talking about without checking it out first Her "type": Someone that doesn't lie, someone that doesn't try to deceive others Kobutsu: Fruit Sandwich Best Instrument: Organ Starting Stats: Level 40 STR: 164, CON: 60, DEX: 150, AGL: 50, INT: 0, LUC: 119, STM: 32, GUTS: 42 Starting Skills: Copy LV 4 Limitations in becoming a party member: None Story: Chisato is a hotshot reporter who picks up on the story of the party's heroics and follows them all over the place to get the story on them. After having her chase the party all over the place, the party asks her to join them, as it will slow them down less and will give her a better angle to get the story as well. Personality: The first and foremost thought on Chisato's mind is her job and "getting the story." However, she not only wants to record the facts, but wants to help "the good guys" succeed as well. Sometimes her obsession with her work distances her from the rest of the party, but her energy provides the party with "emotional backup." Fighting Style: While Chisato's "official" weapon is stun guns or handguns, she never actually uses them except in hissatsuwaza or aerial attacks; mostly she just kicks the enemy. Many of her hissatsuwaza are also martial-arts type attacks. She also uses her cellular phone to call various machines and weapons via remote control. Good points about Chisato: Has more rengeki waza that hit the enemy a large number of times than any other character in the game. Bad points about Chisato: Has fewer hissatsuwaza than the other fighter characters. Is less powerful in terms of strength than the other fighter characters. ------------------------SPELLS AND HISSATSUWAZA--------------------- Here is a list of all the Hissatsuwaza and spells for each of the characters. Note the "final change" level: once the waza reaches this level there will be no more further visible changes. However, note that all waza get more powerful in terms of damage dealt/effect increased regardless of "max" levels. --Crawd's Hissatsuwaza-- Phase Gun Level 1 MP: 0 Final Change: N/A Crawd uses the Phase Gun Ronixis gave him to shoot his target. It's mistaken by the people of Expel as the "sword of Light." Kuhazan Level 3 MP: 4 Final Change: 200 At close range, the Kuhazan is like the Shoretsuha of Star Ocean 1 and creates a shockwave around Crawd to damage his enemies. At a long range, Crawd fires an energy blast along the ground toward his enemy. At a higher level the shockwave of this technique turns gold and goes higher. Ryuseisho Level 7 MP: 7 Final Change: 300 At close range, the Ryuseisho is a flurry of punches. At long range, Crawd fires an energy bolt from the palm of his hand at his opponent. At a higher level the number and speed of punches increases, and the energy bolt and punches turn gold. Kabutowari Level 12 MP: 9 Final Change: 260 Crawd leaps through the air and lands sword-down on his opponent's head. At a higher level Crawd will spin and land blade-down on his opponent rather than point-down. Katsujinken Level 20 MP: 11 Final Change: 200 Crawd gathers his ki and uses it to heal himself. At a more powerful level the energy field he creates around himself expands out. Burst Knuckle Level 28 MP: 12 Final Change: 100 Crawd creates a burning aura around his fist and punches the enemy. At a long range Crawd will throw the flame at his enemy. Bakuretsuha Level 38 MP 17 Final Change: 270 Crawd slams his sword into the ground and causes blades of stone to slice up around him and impale the enemy. At higher levels, the range of the spikes spreads out. Sohazan Level 45 MP 15 Final Change: 160 Crawd jumps toward his enemy and does a double slice with his sword. Once powered up, Crawd will execute four slices with his sword instead of two. Koryuha Level 53 MP 28 Final Change: 500 Lifting his hand above his head, Crawd creates a phantom dragon which breathes a blast of energy down at the enemy. At higher levels the number of energy bolts that the dragon breathes increases. Sword Bomber Level 62 MP 32 Final Change: 420 Crawd jumps up high into the air and fires several fireballs from his sword down at the enemy. The higher this hissatsuwaza is built, the more fireballs Crawd will fire. Kyomensetsu Level 70 MP 38 Final Change: 460 Crawd's most powerful technique, the Kyomensetsu is a flurry of powerful sword slices, which will hit the target many times. Once this hissatsuwaza is powered up, Crawd will slice several more times than usual. --Ashton's Hissatsuwaza-- Twin Stab Level N/A MP 4 Final Change: 100 Ashton does a stab with each of his two swords to impale his enemy. Cross Slash Level N/A MP 8 Final Change: 100 Using his swords, Ashton jumps toward the enemy and does a vertical slash, and follows up with a charge forward to slash with his two swords horizontally. Leaf Slash Level N/A MP 19 Final Change: 200 Ashton disappears ninja-style, creating a whirlwind, and slashes his target in an explosion of leaves flying everywhere. At a powered-up level Ashton will slash three times instead of twice. Northern Cross Level 18 MP 9 Final Change: 200 Ashton does a quick vertical then horizontal slash, then creates a huge cross of ice hovering in the air in front of him. Then he stabs his swords forward and fires a bolt of ice toward his target. Piercing Swords Level 22 MP 12 Final Change: 130 Ashton jabs two swords into the ground and throws two more at the enemy. (How many is he carrying?) As the waza gets more powerful, Ashton will throw more swords at the enemy. Hurricane Slash Level 45 MP 16 Final Change: 200 At a close range, Ashton slashes while spinning around, creating a whirlwind which catches the enemy and does damage. At a further range, Ashton jumps forward slashing downward, and when he hits the ground, creates a whirlwind projectile which shoots toward his enemy. Dead Triangle Level 53 MP 19 Final Change: N/A Ashton splits himself into three images, which surround his enemy. The three images stab their swords into the ground, creating a triangular forcefield. Then the entire area encompassed inside the forcefield explodes, doing damage to the enemy, and freezing it in place. Dragon Breath Level 64 MP 28 Final Change: 140 Gyoro or Ururun breath fire or ice respectively at Ashton's target to hit multiple times for lots of damage. Once this technique is powered up, both Gyoro and Ururun will breathe dragon breath at the enemy. Sword Dance Level 70 MP 32 Final Change: 400 Ashton's answer to Crawd's Kyomensetsu, Ashton throughs a flurry of sword strikes with his two swords, hitting the enemy multiple times for lots of damage. The higher this waza is built, the more times Ashton slashes. Tri-Ace [Treasure hissatsuwaza] MP 45 Final Change: 140 Ashton puts both of his swords together melding them into a single sword; then Gyoro and Ururun fuse into this new sword, and Ashton swings it, creating a huge blast of energy that hits all enemies on the screen. --Precis' Hissatsuwaza-- Rocket Punch Level N/A MP 4 Final Change: 120 Precis fires a huge mecha punch at her enemy from her backpack, lanching it like a missile. Hop Step Level N/A MP 5 Final Change: 140 Precis jumps high in the air and lands down on the enemy's head, hitting them with a large hammer. Mole Level 17 MP 7 Final Change: 100 Precis converts Mujin-kun into a drill machine, gets in, and burrows under the ground toward her target. Then she surfaces, doing damage to her enemy with the drill. Ei! Yaa! Level 25 MP 8 Final Change: 220 With this hissatsuwaza, Precis throws Mujin-kun at her enemy. When this waza is powered up, Precis will kick a second Mujin-kun at her enemy as well. Barabara Beam Level 38 MP 12 Final Change: 240 Precis pulls an antenna out of her backpack and fires several beams from it at her enemy. The more this waza is powered, the more the number of beams that are fired. Pokapoka Attack Level 49 MP 15 Final Change: 510 Precis smashes her enemy twice with a double hammer-strike. The higher this waza is built, the more times Precis swings her hammers. Bloody Mary Level 57 MP 32 Final Change: 360 With this hissatsuwaza, Precis expands Mujin-kun to a huge size, gets in the cockpit, and charges her enemy with Mujin-kun's drill, hitting multiple times for lots of damage. Mujin-kun Super Beam [Machinery Hissatsuwaza--Use High Mecha Launcher] MP 24 Final Change: 120 Mujin-kun grows to a very large size and fires a huge beam at Precis' target. To get this hissatsuwaza, Precis must create it through the Machinery skill. Barrier [Machinery Hissatsuwaza--Use Plasma Biribiribo] MP 28 Final Change: 200 With this attack, Precis throws Mujin-kun at her enemy in an arc, and when he hits the ground creates a large explosion. Once this hissatsuwaza is powered up Precis will throw a second Mujin-kun at the enemy. This hissatsuwaza must be created through the Machinery skill. Holoholograph [Private action Hissatsuwaza] Final Change: 130 Mimicing Ashton's Sword Dance, Precis creates a holograph of a Mujin-kun that looks like Ashton, who slices the enemy several times. This hissatsuwaza can only be received through a special Private Action. --Bowman's Hissatsuwaza-- Kikogeki Level N/A MP 4 Final Change: 200 Bowman fires a ki blast at his enemy from his fist. At higher waza levels, he will fire a second and third blast as well. Dokukidan Level N/A MP 5 Final Change: 250 Bowman throws makeshift poison-bombs he mixed at the enemy to do damage and sometimes poison them. Kubikaze Level N/A MP 6 Final Change: 380 At a short range, Bowman will jump into the air, flip over and land on top of the enemy spinning to do damage. At a long range, Bowman will disappear into his shadow and reappear on top of the enemy, landing on it to do damage. Suzaku-Sosogeki Level N/A MP 10 Final Change: 400 Bowman creates several fireballs and throws them at his enemy. At a higher waza level, Bowman will throw a second set of fireballs. Hisenkan Level 28 MP 8 Final Change: N/A Bowman throws a specially mixed medicine pill in the air and catches it in his mouth to heal himself. Shihojin Level 35 MP 13 Final Change: 100 Bowman spits into two images on opposite sides of the enemy, and the two charge at the enemy, hitting it to do damage. Once this waza is powered up, Bowman will split into four images and charge at the enemy in an X formation. Senpusho Level 43 MP 15 Final Change: 400 With this technique, Bowman spins around his arms and creates a whirlwind, catching the enemy and shooting it high up into the air. Sakuretsusho Level 51 MP 28 Final Change: 200 At a close range, Bowman creates an energy field around himself and body bashes the enemy. At a further range, Bowman wil fire the energy field directly at the enemy. Hasaidan Level 66 MP 20 Final Change: 200 Bowman mixes up a quick firebomb and throws it at the enemy; it explodes and does damage. Once this waza powered up, Bowman will throw more firebombs which explode in a greater radius. Okarengeki Level 74 MP 36 Final Change: 250 With this, technique, Bowman flies through the air with a flurry of punches and kicks to hit his enemy multiple times. --Opera's Hissatsuwaza-- Photon Prison Level N/A MP 10 Final Change: 270 Opera launches a beam at her target and freezes its movement. The higher you build this waza, the longer the enemy's movements are frozen. Flame Launcher Level N/A MP 7 Final Change: 200 With this technique, at short range Opera fires a blast of flame at her target to hit it several times for damage. At long range, she lobs a ball of fire of her opponent, and when it strikes the ground it explodes in flame. Alpha on one Level 24 MP 23 Final Change: 440 With this technique, Opera fires a series of guided energy bolts from the Kaleidoscope at her enemy which explode on contact. The higher you build this hissatsuwaza, the more bolts she shoots. Spread Ray Level 34 MP 16 Final Change: 540 Opera jumps high into the air and fires energy bolts down at her target. The higher this waza's level is, the more bolts she fires. Cold Wind Level 41 MP 25 Final Change: 300 With this technique, Opera fires a blast of cold air from the Kaliedoscope to hit her target many times for cold damage. Once you build this technique up the number of hits the enemy takes increases. Gravity Shell Level 54 MP 20 Final Change: N/A Opera fires a special shell into the air from the Kaleidoscope; it opens a huge sphere of high levels of gravity to crush any enemies in its area of effect. Lightning Bullet Level 69 MP 20 Final Change: 200 At a long range, Opera fires a long beam of electricity at her opponent. At short range, she fires her Kaleidoscope into the ground, producing a wall of electricity that spreads out around her. Heal Star [Machinery Hissatsuwaza---use the Black System] MP 9 Final Change: N/A Opera fires a healing beam into the air, healing all characters in the battle. Laser Bit [Machinery Hissatsuwaza--use the White System] MP 8 Final Change: 300 Opera throws a prism out in front of her, then fires the Kaleiodoscope into it, splitting the beam to hit any surrounding enemies. The higher you build this technique, the more beams the laser is split into. Hyper Launcher [Machinery Hissatsuwaza--use the Green System] MP 34 Final Change: 500 Opera fires a massive laser beam out of the Kaleidoscope, frying anything in its path for multiple hits. The higher this skill is built, the greater the number of hits it produces. --Ernest's Hissatsuwaza-- Dimension Whip Level N/A MP 5 Final Change: 240 Ernest creates a "dimensional hole" near an enemy whips his whip into it, striking the enemy even from far distances. At high levels, the whip is split into multiple whips when coming out of the dimensional hole, to hit the enemy as many as four times. Spiral Whip Level N/A MP 7 Final Change: N/A Ernest spins his whip around to create a whirlwind to attack his target. At Long range the whirlwind will fire away from Ernest toward the enemy at a distance. Arc Attack Level 32 MP 7 Final Change: 200 Ernest snags his whip onto something in the ceiling and swings Indiana Jones- style with the whip to kick his target. At higher levels Ernest kicks as many as four times. Thousand Whip Level 41 MP 10 Final Change: 120 With this technique, Ernest lashes his whip over and over again, hitting any enemies that fall within its range multiple times. The higher this waza is built, the longer Ernest whips and the more times he hits. Cloud Dust Level 49 MP 18 Final Change: 100 Ernest lashes his whip around himself to create a sandstorm to attack his target, and increases his dodge level. Broken Heart Level 58 MP 17 Final Change: 200 Ernest lashes his whip into the ground, and it comes up covered with thorns right under his target. Thunder Whip Level 65 MP 22 Final Change: 200 With this technique, Ernest charges his whip with a bolt of lightning and whips his target. When this waza is built up, the lightning will diffuse and will hit multiple times. Sonic Whip Level 73 MP 25 Final Change: 100 Ernest lashes his whip through the air, slicing it and creating a huge vacuum wave which assaults the enemy for lots of damage. --Dias' Hissatsuwaza-- Cross Wave Level N/A MP 8 Final Change: 120 This technique is similar to the Souhazan; Dias jumps in the air and does a cross slash to hit his enemy twice. Kuhazan Level N/A MP 4 Final Change: N/A This technique is identical to Crawd's technique of the same name, except that the energy wave created is blue and is much faster. Oboro Level N/A MP 10 Final Change: 130 Dias executes a powerful slash in an arc toward the sky, hitting any enemy in front of or above him with a large shockwave it creates. Chaos Sword Level N/A MP 5 Final Change: 120 At a close range, this is a slash which creates an energy field to strike the enemy and do damage. At a long range, this technique is similar to the Kuhazan; Dias stabs his sword into the ground and fires a shockwave toward his enemy along the ground. Shippuzuki Level 40 MP 10 Final Change: 130 Dias runs up to his enemy and charges forward with a powerful stab. Kogetsusen Level 48 MP 13 Final Change: 100 With this hissatsuwaza, Dias cuts a slash in the air and fires an arcing shockwave toward his opponent from a distance. Hokoha Level 56 MP 16 Final Change: 100 Dias creates a flaming phoenix image from his sword and launches it at his enemy, burning them for fire damage. Engetsuzan Level 63 MP 25 Final Change: 100 Dias holds his sword above his head and turns it around in a circle, creating a field of negative energy which launches an invisible projectile at his target. Once this waza is powered up, Dias will spin his sword faster, launching the projectile sooner. Mugen Level 70 MP 21 Final Change: 420 This is a double-strike slash; once this waza is powered up Dias will slash more times faster. Suzaku-Shogekiha Level 78 MP 30 Final Change: 200 Dias jumps high into the air, transforms his body into a Suzaku (a flaming bird of legend) and swoops down on his target, burning it to do lots of damage. --Chisato's Hissatsuwaza-- Oborokuruma Level N/A MP 5 Final Change: 240 Chisato tucks her body into a ball and charges at her enemy spinning to hit multiple times. The higher this waza is built, the more times that Chisato will strike her opponent. Burning Cards Level N/A MP 10 Final Change: 200 Chisato throws several business cards at her opponent, hitting them from a distance. Once this waza's level is built up Chisato will throw six cards instead of the usual 3. Tsumujikaze Level 40 MP 14 Final Change: 200 This technique is a spinning roundhouse kick followed up by a trip kick. After this waza is built up Chisato will finish off with an axe kick and a flip kick. 100,000 Volts Level 44 MP 22 Final Change: 200 Chisato uses her stun gun to launch a large electrical field at her enemy. At a higher level this waza fires more electrical fields in a larger radius. Flame Thrower Level 53 MP 20 Final Change: 200 Chisato pulls out a huge flamethrower and burns her opponent, hitting multiple times doing fire-type damage. At a high level Chisato will fire the flamethrower into the air, causing the flame to fall down upon her target. Noboriryu Level 62 MP 17 Final Change: 200 This is a low-medium-high series of punches and kicks. With a higher jukurendo level the number of attacks Chisato throws is increased. Tear Gas Level 68 MP 32 Final Change: 0 Using her cellular phone, Chisato calls a huge machine out of the ground to blow a blast of tear gas at her opponent, hitting multiple times to do lots of damage. Preparation Level 72 MP 25 Final Change: 240 Chisato calls up "3-A" on the phone and has a flurry of bombs dropped out of the sky on her opponent. It takes a while before the bombs come though. --SPELLS-- Notes: "Zokusei" indicates the type of attribute associated with the spell, like fire or ice. All attack spells have Zokusei, and a few support spells do too. If you see "No Jukurendo" by a spell, it means that the spell's power will not increase or change the more you cast it. Heal This spell heals a single character a small bit: MP: 3 Zokusei: None Characters: Rena LV N/A, Noel LV N/A Cure Light This spell heals a single character's HP more than Heal does. MP: 11 Zokusei: None Characters: Rena LV 10, Noel LV N/A Fairy Heal This spell summons several fairies to heal the target character. It is the most powerful healing spell that can be used on a single character. MP: 30 Zokusei: None Characters: Rena LV 52, Noel LV 55 Cure All This spell heals all characters in the current party a little less than Cure Light would. MP: 18 Zokusei: None Characters: Rena LV20, Noel LV 41 Fairy Light This spell summons many large fairies to heal the entire party a very large amount. It heals all characters slightly less than Fairy Heal would to a single character MP: 40 Zokusei: None Characters: Rena LV 65, Noel LV 77 Antidote This spell cures poison from a single character. MP: 5 Zokusei: None Characters: Rena LV3, No Jukurendo Dispel This spell will cure a single character of any type of status ailment other than unconsciousness; poison, paralysis, and petrification. MP: 24 Zokusei: None Characters: Rena LV 25, Noel LV 60 No Jukurendo Neutral This spell cancels out any special-effect spells that were cast on the target, like reduced strength or speed, to return the character to his or her original state. MP: 17 Zokusei: None Characters: Celine LV 27, Noel LV 45 No Jukurendo Curse This spell is sort of a variation off of Neutral; it will neutralize the effects of any spells a single enemy has cast, so if one enemy reduced several characters' stats with a spell, casting Curse on it will restore all characters affected. MP: 20 Zokusei: None Characters: Celine LV 39, Noel LV 66 Raise Dead This spell will revive a single unconscious ally in battle, and restore him or her to 50% HP capacity. MP: 45 Zokusei: None Characters: Rena LV 60 No Jukurendo Silence This spell will stop the flow of air around the enemies, causing any sound coming from them to cease. Any enemies affected cannot use any type of spells. MP 14 Zokusei: None Characters: Rena LV 12, Noel LV 41 Forget This spell is similar to Silence; it sends out black beams of lightning which shock the target's brain and cause it to forget all its spells. MP: 10 Zokusei: Lightning Characters: Celine LV 15 Deep Mist This spell encases all enemies in a deep mist, making it difficult for them to see, and likewise reduces their hit accuracy. MP: 11 Zokusei: Darkness Characters: Rena LV 8, Leon LV N/A Acid Rain This spell causes corrosive acid rain to fall on all enemies, melting any armor they have on and reducing their defense rating. MP: 7 Zokusei: Water Characters: Leon LV N/A Haste This spell will increase the running speed of a single ally during battle. MP: 20 Zokusei: None Characters: Rena LV 42, Leon LV 42 No Jukurendo Delay This spell will slow the flow of time for a single enemy and reduce its running/flying speed. MP: 18 Zokusei: None Characters: Rena LV 22, Leon LV 36 Fixed Cloud This spell drops a huge cloud down onto the battlefield at great speed, sending out a shockwave which stuns all enemies. MP: 12 Zokusei: None Characters: Rena LV 18 Growth This spell increases a single character's strength, increasing their attack power during battle. MP: 22 Zokusei: None Characters: Rena LV 47, Leon LV 50 No Jukurendo Protection This spell creates a barrier around a single character, increasing their defense power. MP: 18 Zokusei: None Characters: Rena LV 33, Leon LV N/A No Jukurendo Bless This spell encases a single character in light, blessing him or her and increasing their hit accuracy. MP: 18 Zokusei: None Characters: Celine LV 28, Noel LV 72 No Jukurendo Reflection This spell is very similar to Reflection; it summons a lighting shield to surround a single character and increase their defense power. MP: 8 Zokusei: Lightning Characters: Celine LV 19 Anti This spell creates a magic barrier around all characters in the party, increasing their magic resistance and reducing damage done by enemy spells. MP: 40 Zokusei: Mu Characters: Rena LV 54, Celine LV 59 No Jukurendo Angel Feather This spell summons the power of an angel to assist a single character, increasing all of his or her parameters. MP: 30 Zokusei: None Characters: Rena LV 72, Celine LV 76 No Jukurendo Grave This spell causes a blade of earth to shoot up out of the ground and stab any enemies near the target. MP: 4 Zokusei: Earth Characters: Noel LV N/A Earth Grave This spell causes numerous waves of sharp chunks of earth to shoot out of the ground and slice all enemies facing the caster. MP: 16 Zokusei: Earth Characters: Noel LV N/A Earthquake This spell summons a huge earth golem, who slams the ground with his fists to create a gigantic earthquake. Any flying enemies or enemies knocked up into the air will be unaffected though. MP: 65 Zokusei: Earth Characters: Noel LV 82 Ice Needle This spell conjures up a spear of ice, which is fired at a single enemy. MP: 2 Zokusei: Water Characters: Leon LV N/A Deep Freeze This spell causes many ice spikes to fly at and pierce any enemies within range of the target. MP: 15 Zokusei: Water Characters: Leon LV N/A Noa The most powerful water spell, Noa summons a huge tidal wave that hits all enemies, drowning any weaker enemies and doing lots of damage to more powerful ones. MP: 35 Zokusei: Water Characters: Leon LV 54 Fire Bolt This spell summons a small bolt of fire and launches it at a single enemy to do burning damage. Not very powerful, but quick to cast and quick to fire. MP: 2 Zokusei: Fire Character: Celine LV N/A Eruption Any enemies caught within the range of this spell will be blasted by a gusher of lava, doing fairly heavy fire damage. MP: 30 Zokusei: Fire Characters: Celine LV 34 Explode The most powerful fire-based spell, Explode summons a series of huge explosions, damaging all enemies facing the caster. MP: 54 Zokusei: Fire Characters: Celine LV 66 Wind Blade This spell summons a small tornado, which shoots across the ground from the caster to his or her target. This spell is quick to cast and quick to recover from, but doesn't do much damage. MP: 2 Zokusei: Wind Characters: Celine LV N/A, Noel LV N/A Tetnus Wind This spell summons poisonous vacuum blades to slice a single enemy to damage a single enemy. MP: 10 Zokusei: Wind Characters: Noel LV N/A Sonic Saber The caster of this spell launches a vacuum blade, slicing anything in its path to do wind damage. MP: 11 Zokusei: Wind Characters: Noel LV N/A Magnum Tornado This spell summons a single tornado, damaging any enemy within its range. MP: 18 Zokusei: Wind Characters: Noel LV N/A Phane The most powerful wind spell, Phane is a powerful blast of searing hot wind that burns and slices all enemies facing the caster MP: 25 Zokusei: Wind Characters: Noel LV 52 Thunderbolt This spell causes a single bolt of lighting to come down on one enemy, damaging it (and any other enemies that happen to be right next to it) for a small amount of electrical damage. MP: 4 Zokusei: Lightning Characters: Celine LV N/A Thunder Storm This spell calls down several bolts of lightning to strike the field and shock all enemies facing the caster. It's significantly stronger than a single Thunderbolt. MP: 28 Zokusei: Lightning Characters: Celine LV 31 Thunder Cloud Thunder Cloud is the most powerful lightning spell; it creates a very large stormcloud which sends down several bolts of lightning to strike each enemy facing the caster. MP: 40 Zokusei: Lightning Characters: Celine LV 55 Star Light This spell fires a star up into the air, which shoots a beam of light to strike each enemy on the battlefield. MP: 10 Zokusei: Star Characters: Celine LV 17, Leon LV 34 Tractor Beam This spell pulls up any enemy standing on the ground in the area affected using a large tractor beam; once enemies are higher in the air, the beam turns them upside-down and drops them on their heads. This spell does not work on airborne enemies. MP: 22 Zokusei: Star Characters: Rena LV 36 Southern Cross The caster of this spell calls down the power of the 5 stars in the Southern Cross constellation onto the battlefield, having them collide into the ground and doing lots of damage to every enemy facing her. MP: 42 Zokusei: Star Characters: Celine LV 49 Meteo Swarm This is the second most powerful attack spell in the game; it calls many meteorites from space and causes them to slam into all enemies facing the caster, doing heavy damage. MP: 82 Zokusei: Star Characters: Celine LV N/A (Treasure) Energy Arrow This spell summons an arrow of negatively-charged light to strike a single enemy. MP: 17 Zokusei: Fu Characters: Celine LV 12, Noel LV N/A Blood Scylla Blood Scylla sucks the life energy out of a single enemy and gives it to the caster, restoring his HP. MP: 12 Zokusei: Fu Characters: Noel LV 49 Lost Mental This spell absorbs a single enemy's MP, draining them and giving them to the caster of the spell. MP: 1 Zokusei: Fu Characters: Celine LV 22, Noel Level N/A Word of Death The caster of this spell speaks a single magical word of great power to a single target; any enemy that hears this word and does not resist it dies immediately. MP: 18 Zokusei: Fu Characters: Leon LV N/A Ray This spell fires many beams of light onto the battlefield, causing explosions and doing damage to all enemies facing the caster. MP: 10 Zokusei: Light Characters: Rena LV 14, Celine LV 9 Light Cross This spell creates a cross of light which disperses and explodes on to the battlefield, damaging every enemy facing the caster. MP: 18 Zokusei: Light Characters: Rena LV 30 Star Flare The caster of this spell summons a huge star and has it fire many bolts of light which explode on the ground to do damage to all enemies in the battle. MP: 26 Zokusei: Light Characters: Rena LV 63 Lunar Light This spell calls down many bolts of light from the moon which strike the battlefield and create a huge explosion, damaging all enemies on the screen. MP: 38 Zokusei: Light Characters: Celine LV 43 Wounds This spell summons a demon from the target's own shadow to attack it. MP: 4 Zokusei: Dark Characters: Leon LV N/A Shadow Bolt This spell calls a flurry of black energy bolts from a shadow to do damage to a single enemy. MP: 7 Zokusei: Dark Characters: Leon LV N/A Black Saber This spell is very similar to Sonic Saber; it is a bolt of dark energy that is fired from the caster in a straight line, damaging everything in its path. MP: 14 Zokusei: Dark Characters: Leon LV N/A Shadow Flare The most powerful Shadow magic, this spell calls up a ball of flame from the Demon World to explode upon the battlefield and burn every enemy facing the caster. MP: 32 Zokusei: Dark Characters: Leon LV 39 Press This spell calls a large weight out of the sky to fall on a single enemy, squashing it. MP: 7 Zokusei: Mu Characters: Gravity Press This spell calls many weights out of the sky to fall on every enemy that is within its area of effect. MP: 24 Zokusei: Mu Characters: Rena LV 28 Gremlin Lair This spell summons a demon from the Demon World, who throws a spinning projectile to damage all enemies facing the caster. It then proceeds to bite each enemy several times in succession before returning to where it came from. MP: 26 Zokusei: Mu Characters: Leon LV 60 Demon's Gate This spell opens a gate to the Demon World; a demon comes out and launches a force wave with its staff to damage all enemies facing the caster. MP: 37 Zokusei: Mu Characters: Leon LV 66 Dark Circle The caster of this spell opens a dimensional portal like a black hole, which sucks in any enemy with less than 1/4 of its full HP. MP: 65 Zokusei: Mu Characters: Leon LV 78 Extinction The most powerful attack spell in the game, this spell launches a massive energy wave which engulfs all enemies to do heavy damage, if not killing them outright. MP: 90 Zokusei: Mu Characters: Leon LV N/A (Treasure) ------------------------------SKILLS-------------------------------- Throughout the course of the game, you will find Skill Guilds in various towns. Here you can buy sets of skills. Each skill set contains from 3-5 skills in it. Once you buy a skill set, the skills within that set will appear on the Skills screen accessible from the Camp menu. On the Skills screen, you can use a character's Skill Points to learn any skills there. --Chishiki Kanren Level 1-- Koubutsugaku (zwMineralogy) Knowledge of minerals and gems. Increases the learner's Intelligence by Skill Level x 3 Yakusougaku (򑐊wStudy of Herbal Medicinal) Knowledge of herbs and their medicinal uses. Increases healing potential of Blueberries and Blackberries by Skill Level x 3% for the learner. Recipe (Vs) Knowledge of various food recipes. --Chishiki Level 2-- Otamajakushi (Ig}WNVTadpole--Do not ask me, I have no clue) General knowlege of music. Increases the learner's Dodge rate by Skill Level + 2 Seibutsugaku (wBiology) Knowledge of living beings. Increases the learner's maximum HP by Skill Level squared x 10 (ie +10 HP level 1, +40 HP Level 2, +90 HP level 3....+1000 HP Level 10) Dogu Chishiki (mItem Knowledge) Knowledge of weapons, armor, and items. Increases selling price of items by skill Level x 3% --Chishiki Level 3-- Seishingaku (_wStudy of the Spirit/Mind) Knowledge of the mysterious power of the mind. Increases Maximum MP by Skill level x 5 Piety (sGeB) Knowledge of/belief in a higher power. Each time the skill level is raised, a random ability gets increased for the learner. Yoseiron (d_Fairy Theory) Knowledge about fairies, spirits, and the source of life. Increases the learner's Intelligence level by Skill Level + 2 --Kankaku Level 1-- Dokyo (xGuts) The ability to do outrageous (even foolhardy?) things in front of others without becoming stressed or nervous. Nintai (EEndurance) The ability to endure painful experiences without faltering; strong willpower. Increases the learner's defense power by Skill Level + 4 Biteki Kankaku (IoAesthetic Sense) A keen sense of and appreciation of beauty in many things. Also the ability to think up and design things. Mekiki (ڗGood Eyes) The ability to select good and ripe ingredients when cooking food. Also increases the healing ability of foods. --Kankaku Level 2-- Asobikokoro (VѐSDesire to enjoy oneself) A playful spirit and a tolerant, open mind. Every time you increase this level you will gain some Vol (the higher the level, the more you get) Kiken Kanchi (댯mSense of Danger) An intuition of how and when to avoid dangerous situations. Increases the learner's Stamina by 3 x Skill level Konjo (Willpower) The ability to stand up to powerful forces. Decreases the number of skill points needed to learn all skills by Skill Level. (IOW if you have a Konjo level of 5 and it would normally take 20 Skill Points to raise Mekiki 1 level, the number of points needed to raise Mekiki will actually come to 15) Poker Face (|[J[tFCX) The ability to stay calm and cool in any situation, keeping one's composure in even the toughest of situations. Increases the learner's Guts level by 3 x Skill Level. --Kankaku Level 3-- Kinobi (@\Functional Beauty) The ability to strike a balance between beauty and functionality. Increases Strength, Intelligence, Evasion, and Accuracy by Skill Level + 6. Denpa (dgElectromagnetic wave) A 6th sense and ability to hear the calling of higher powers and voices that the normal human cannot. Every time you increase Denpa you are given a random item. Doryoku (wEffort) A concentrated effort to reach one's goals. The higher this skill's level is built, the less EXP needed to reach the next level. --Gijutsu Level 1-- Kuchibue (JWhistle) The ability to put your fingers in your mouth and blow a loud whistle. Copy (Rs[) The ability to capture minute details within an object and duplicate them perfectly. Dessin (fbTDraw) The ability to express oneself by painting on a canvas or modeling a lump of clay. Hocho (Kitchen Knife) The ability to use a kitchen cleaver well. Increases the learner's Strength by 20 x Skill level. --Gijutsu Level 2-- Kikai Chishiki (@BmMachinery Knowledge) Knowledge of the concept of machines, their construction, and the way they move. Craft (Ntg) The ability to move one's hands to perform minute tasks. Increases the learner's Dodge ability by Skill Level + 3. Chokyo (Animal Training) The ability to train birds and animals to do things that you tell them to do. Bunpitsu (MWriting) Knowledge of how to write documents. Increases the learner's Accuracy ability by Skill Level +3. --Gijutsu Level 3-- Enso (tPerform) The ability to play musical instruments. Increases the learner's Evasion rate by Skill Level + 2. Kagaku Gijutsu (ȊwZpScientific Skill) The ability to use various tools to perform scientific experiments. Increases the learner's Strength by 10 x Skill level Kikai Sosa (@BMachine Operation) Knowledge of how to operate machinery; a general "knack" with machines. Cast (LXg) The ability to temper, smelt, and cast metal. Increasese the learner's Accuracy by Skill Level x 2. --Sento Level 1-- Note: All Combat skills have random chances of being used each time the character attacks/is struck/etc. Raising Skill level increases the percentage chance that the character will use these skills. Kiko (Cnot easily translatable martial arts concept--also known as Qigong) When struck in battle, the master of Kiko concentrates his or her inner ki, reducing the damage taken and increasing defense power. Kyusho Nerai (}_Target critical point) If this skill succeeds, the user strikes a nerve center or critical point of his target, ignoring several percent of his/her/its Defense power. Kyoda (Strong Strike, lit.) The user of this technique can strike his or her target with a powerful blow, knocking it back. Cancel (LZ) If the character you're controlling has this skill learned, after executing an attack, with good timing and luck you can press the L1 or R1 buttons and immediately execute a hissatsuwaza, without having to wait for the recovery from the first attack; in other words you can execute a quick combo of normal attack + hissatsuwaza. --Sento Level 2-- Mekuri (߂Turn Over) If this skill succeeds, the character attacking will dart behind his target and strike it from behind. Hayate (͂Storm/Speed) The higher you build this skill, the faster your character runs across the battlefield. Feint (tFCg) If this skill succeeds, your character will perform a feint, increasing the accuracy of the strike. Renki (CAnother hard to translate martial arts technique, "Ki polishing," lit) If this skill succeeds, your character will draw extra ki into his/her strike and increase the blow's attack power. --Sento Level 3-- Counter (JE^[) If you hit the O button the instant you get hit by an enemy and the skill succeeds, you will immediately counterattack without being knocked back. (though you still take the damage) Ukenagashi (󂯗Evade/Redirect) If this skill succeeds, when an enemy attacks your character, your evasion rate will increase, increasing the chance of you dodging the attack. Shintai Kankaku (g̊oSense of Body) This user of this skill has a heightened constitution and sense of balance. When hit with a powerful attack, if this skill succeeds, the character struck will not become dizzy. Hayakuchi (Fast-talking) The user of this skill can chant the incantation necessary to cast a spell faster; if it succeeds, casting time is reduced, often to a mere instant. Chohatsu (Provoke) If you press the Select button during a battle while controlling a character with this skill, that character will taunt the enemy, drawing all enemies to attack him or her. Useful to use when your other characters are being beaten up and you want enemies away from them. Note that you can only use this skill once a battle. --Sento Skill Level ?-- Float (t[g) If this skill succeeds, the character using it hits the enemy with a really powerful blow, knocking them into the air and doing lots of damage. Note that you can't buy this skill--you have to find it. -----------------------TOKUGI AND SUPER TOKUGI---------------------- Skills in and of themselves have some minor effects on characters with them in that they can raise statistics or increase effects of healing items, but their primary usage is with Tokugi (Special Abilities). Tokugi are abilities a character can learn that you can use to perform special tasks. These tasks range from foraging to mixing medicines to picking the pockets of townspeople. To learn a Tokugi, you first need to learn the prerequisite Skills. For example, to learn: Originality: The ability to uniquely "put a bit of one's self" into your creations. Mikaku (Gourmet Sense): The ability to distinguish all sorts of tastes and determine what is pleasing and what is not. Kiyo na Yubisaki (Skillful fingertips): The ability to move one's hands the way one wants to in minute detail. Design Sense: An artistic sense of balance and form. Bunsai (Literary Ability): The ability to put one's thoughts and feelings in words. Rythm Kan (Rythmic Sense): A firm grasp of musical rythm. Onkan (Musical Sense): "Perfect Pitch;" the ability to know what's in key and what isn't. Dobutsuzuki (Love of animals): A love of animals and all other living things in general. Yasei no Kan (Wild Sense): A sort of animal instinct; a "sixth sense." Mana no Shukufuku (Blessing of Mana): "Magic" in one's veins; an innate magical skill. If you don't start out with a Talent, it's still possible to learn it. By practicing skills that require certain Talents, you can bring out Secret Talents within a character. Once that Secret Talent is brought out, any skills that required that Talent before will succeed. In addition, you will gain 50 bonus skill points. The one exception to this rule is with Mana no Shukufuku. Apparently Mana no Shukufuku is not a "learnable" Talent. Spellcasters (IOW Rena, Celine, Leon, and Noel) start with this talent naturally; other characters cannot gain it. The Tokugi: ART Art is an Item Creation ability. The character with this ability can infuse magical power into the paintings and sculptures that he or she makes. You need either a Magical Canvas or a lump of Magical Clay in order to make anything though. The items that you can create with this ability are generally (but not universally) expendable items that you can use in battle. Items drawn on Magic Canvas are mostly cards that affect combat variables or portraits of the characters in your party. Items sculpted with Magical Clay are generally items that you can use in battle to attack or otherwise affect the enemy. Skills needed to learn Art: Dessin, Biteki Kankaku Talents needed to use Art effectively: Design Sense Items needed to use Art: Magical Canvas, Magical Clay Support Items for Art: Graphics Tool ONGAKU (Music) Ongaku is a skill accessible from the Tokugi menu on the Camp screen. A character with this musical skill can compose and play music for the various instruments you will find/buy during your journey. The music that you play will have various magical effects on the party. Before you can play any music though, you will have to write it first; this will require a Creator Pen. With a Creator Pen you can try to write a piece for any one instrument. The higher your Ongaku level, the greater the chance that you will succeed in writing the song. You can write two different songs for each instrument, each with a different effect. In order to play a song you will need to buy a Shikibo (w_, conductor's rod) first. Every time you play a song you will use up one rod. The effect of a song lasts as long as you hear it in the background. These are the instruments, songs, and their effects: PIANO Sukui no Uta (~̉, Rescue Song): Your HP and MP will regenerate as you walk as long as this song is playing. Shukufuku no Uta (j̉, Blessing Song): While this song is playing all of your characters' parameters will be raised. CHENBARO (Harpsichord) Seirei no Mai (̕, Spirit Dance): While this song is playing your party's Accuracy rate will increase. Yosei no Mai (d̕, Fairy Dance): While this song is playing your party's Dodge rate will increase. SHAMISEN Aoki Shippu (, Blue Whirlwind): While playing this song will increase your party's Agility Himetaru Chikara (߂, Hidden Power): This song increases your party's max HP and MP for its duration. TRUMPET Akuma no Senritsu (̐, Demon Melody): This song calls a powerful group of monsters to attack your party. Think you're tough? ;) Kamigami no Senritsu (_X̐, Melody of the Gods): While this song is playing your skills will succeed even if you don't have the right Talents for them. HARMONICA Tatakai no Shirabe (킢̒, Searching for Battle): This song increases monster encounter rate. Kodoku no Shirabe (ǓƂ̒, Searching for Solitude): This song decreases monster encounter rate. LYRE Sabaki no Melody (ق̃fB, Melody of Judgement): This song increases your party's Attack Power for its duration. Eien no Melody (ĩfB, Endless Melody): This song increases your party's Defense power for its duration. VIOLIN Hero Tojo (q[[o, Enter the Hero): Summons a group of monsters to fight you. Megami Korin (_~, Godess' Descent): While this song is playing, your Tokugi commands will have an increased chance of succeeding. ORGAN Iyashi no Uta (̉, Healing Song): While this song is playing your HP will regenerate as you walk. Yasuragi no Uta (炬̉, Song of Comfort): While this song is playing your MP will regenerate as you walk. Skills needed to learn Ongaku: Ensou, Otomajakushi Talents needed to use Ongaku effectively: Onkan, Rythm Kan Support Items for Ongaku: Music Tool CUSTOMIZE This is an Item Creation ability. For those of you who have played Star Ocean 1, this ability is basically the same as the Katanakaji (Temper) Item Creation. Using a gem or mineral, a character with this ability can temper any weapon that he or she can use and try to power it up. If you fail you'll lose both the weapon and the gem/mineral, so be sure to save before trying to use this ability with that special unique weapon you just found. Using this skill, you can make the most powerful weapons in the game. Skills needed to learn Customize: Craft, Cast, Kinobi Talents needed to Customize effectively: Originality Support Items for Customize: Magical Rasp KANTEI (Appraise) This is an Item Creation ability. During your journey you will come across a lot of items that you aren't quite sure what they do. You'll often know if it's a mineral, weapon, or armor, but until you know for sure what it is you can't use it. At this point, you will need to identify these items, and Kantei is the ability you'll need to do it. Every time you try to identify an item, you will need to use a Spectacle. Whether you succeed or fail, you will lose the Spectacle, but if you succeed you will identify the item and will be able to use/sell it. If you fail, the item will remain unidentified. Skills needed to learn Kantei: Dogu Chishiki, Yakusogaku, Kobutsugaku Talents needed to Kantei effectively: None Support Items for Kantei: Genso Bunsekiki (Element Analyzer) SAIKU (Craftsmanship) This is an Item Creation skill. During the game you will come across a large number of gems and minerals. You can use them to power up your weapons, but another use for them is to try to craft them into some sort of accessory you can use. Using this skill you can try to make an accessory out of one of your gems or minerals. If you succeed, you will make an accessory you can equip; if you fail you will make some sort of useless junk. For each type of gem/mineral there are usually eight or nine different things you can make, but each character can only make four of those items. So in order to make all the items possible from each gem, you are going to need to have more than one person learn this ability. Skills needed to learn Saiku: Kobutsugaku, Craft, Biteki Kankaku Talents needed to Saiku effectively: Originality, Kiyo na Yubisaki Support Items for Saiku: Handagote (Pewter Container) SHIPPITSU (Authoring) This is an Item Cration skill. Any character with this skill can try to write a handbook on any skill he or she has a level of 5 or greater in. When you use one of these handbooks on a character, they will gain one skill level in that skill without having to use the necessary Skill Points to do so. However, you can only raise a character's skill level to 5 through books; the other 5 levels he or she will have to earn on his/her own. Also, there are many skills that simply can't have handbooks written on them. Another thing to note is that Leon can create weapons for himself using Shippitsu, since his primary weapon is magical books. In order to write a book, you first need a Mannenpitsu. (NM, fountain pen) Whether you succeed or fail, the pen will be used up. Skills needed to learn Shippitsu: Bunpitsu Talents needed to use Shippitsu effectively: Bunpitsu Support Items for Shippitsu: Wapuro Soft (Word Processor Software) SHUGYO (Train) Characters who have Training ability can increase the amount of experience points they gain after battle, as many as 30% more exp as usual depending on the level. However, when characters are training, as soon as they enter battle their attack power, defense power, Dodge ability, and Accuracy decrease. This is only temporary though; as soon as you stop training stat levels will not change when you enter battle. Turning this ability on/off is accessed through the Tokugi menu on the Camp screen. Skills needed to learn Shugyo: Konjo, Nintai, Doryoku Talents needed to use Shugyo effectively: None Support Items for Shugyo: None SCOUT With this ability, you can control to an extent the enemy encounter rate. You can choose to do nothing, search for enemies, or avoid enemies. The higher your level in this Tokugi, the more you will find/avoid enemies. If you want a character to Scout, you must put him or her in the first position in the party lineup. If more than one character in a party has Scout, the first character in the lineup will do the scouting, regardless of level or Talent. So if you want to scout make sure to put your Scouter in the front position. Skills needed to learn Scout: Kiken Kanchi Talents needed to use Scout effectively: Yasei no Kan Support Items for Scout: None CHOGO (Mixing) This is an Item creation ability. Characters who have this ability can mix together herbs and create medicine or an item out of them. Each time you try to mix an item, you choose two herbs from your total inventory (you can pick two of the same herb) and the item you will get if you succeed the Item Creation will differ depending on what these two herbs are. If you fail, you lose both herbs. Skills needed to learn Chogo: Yakusogaku, Seibutsugaku, Seishingaku Talents needed to use Chogo effectively: Kiyo na Yubisaki Support Items for Chogo: Mekki Tebukuro (Sterilized Gloves) CHORI(Cooking) The fine art of making delicious food! This Item Creation ability lets you take a bunch of ingredients and turn them into something edible. (or drinkable) Items you create with this skill can heal your HP and/or MP. In addition, you can use this skill to make characters' Koubutsu, favorite food/drinks that heal individual characters to their max levels. (usually) There are two types of ingredients, normal and special. Normal ones you can buy. Special ones you'll have to find. If you fail a Chori with a normal ingredient, you'll create a piece of bad-tasting (and sometimes poisonous) food. If you fail with a special ingredient, you won't create anything at all. Skills needed to learn Chori: Recipe, Mekiki, Hocho Talents needed to use Chori effectively: Mikaku Support Items for Chori: Bannohocho (Kitchen Knife of 10,000 Uses) FAMILIAR This skill allows the character using it to train birds to run errands for him or her. If you have a Pet no Esa (ybg̉a, Pet food) then you can call a bird to go back to town and buy things for you. If your skill level is low or you don't have the necessary talent, the bird will eat the food and fly away without doing anything for you. Also, with a higher skill level, different birds that can carry more items will come. Birds and the items they buy: Skill level 1: Hato (pigeon): Blueberry, Aquaberry, Spectacles, Blackberry Skill level 3: Karasu (Crow): Rosehip, Torikabuto, Lavender, Flare Bomb Skill level 5: Konotori (Crane): Cure Paralyze, Mind Bomb, Mandrake, Resurrect bottle, Cure Stone Skill level 7: Taka (Hawk): Gyokarui, Kudamono, Kokumotsu, Nikurui, Yasai, Tamago/Nyuseihin Skill level 9: Washi (Eagle): Aquaberry, Blackberry, Blueberry, Spectacles, Liquor Bottle, Aseras, Resurrect Bottle, Magic Canvas Skills needed to learn Familiar: Kuchibue, Chokyo Talents needed to use Familiar effectively: Dobutsuzuki Support Items for Familiar: None RENKIN (Alchemy) This Item creation skill can be used to create metal ores and valuable gems out of regular iron utilizing the user's innate magical ability. The higher you build this ability, the more different types of metal you can try to make. If you fail this skill though, the iron you try to change will turn into a useless rock. Skills needed to learn Renkin: Kagaku Gijutsu, Kobutsugaku, Yoseiron Talents needed to use Renkin effectively: Mana no Shukufuku Support Items for Renkin: Sankaku Furasuk, (Triangle Flask) Lezard's Flask (I may be spelling the name wrong ^^; He's supposed to be some famous alchemist according to the item description) SURVIVAL Survival is an Item "Creation" skill. Actually, it's more of an item finding skills. The character with Survival skill searches around the area and looks for any items that might come in handy. The things you can find can range from the totally useless to the extremely valuable. It's just a matter of luck. Every time you use Survival though, it will cost you 4 MP. If you don't have enough MP you can't use it. Also note that the types of items you will find will often depend on where you are searching; if you're on the beach, you're likely to find fish, if you're in the forest, you're likely to find Blueberries, etc. And of course if you fail, you won't find anything. Skills needed to learn Survival: Yakusogaku, Nintai Talents needed to use Survival effectively: None Support Items for Survival: Survival Kit PICKPOCKET With this skill you can "walk the path of evil" as the game puts it, and steal items from townspeople, or even other members of your party if you're doing it during a Private Action. To steal from townspeople, you first need to be equipping the Accessory "Tozoku Tebukuro." (ĂԂ, Thief Glove) Then, when in town, you can use the S button within "talking" range to attempt to steal from a townsperson. If you succeed, you'll steal whatever that person was carrying. If you fail, you either couldn't steal, or got caught. Regardless of whether or not you succeeded, once you try to steal from someone, you can never try to steal from that same person again. Another thing to note is that if you steal with other characters in your party (IOW not during a Private Action) all the characters in the party will have their KJD level reduced for the stealing character. Skills needed to learn Pickpocket: Dokyo, Poker Face Talents needed to Pickpocket effectively: Kiyo na Yubisaki Support Items for Pickpocket: Magician Hand (Have to equip it) FUKUSEI (Duplicate) This Item creation skill allows you to duplicate a single item in your inventory exactly. To do so, you need to use the item "Magic Camera" to take a picture of the item using "Magic Film." For each time that you try to use the skill, one exposure of Magic Film will be used. If you succeed, the Magic Film will become a copy of the item you chose. If you fail, you'll just end up with an overexposed negative. Note that not all items can be reproduced. Most rare and/or valuable items are not copyable via this skill. Skills needed to learn Fukusei: Copy Talents needed to use Fukusei effectively: None Support Items for Fukusei: RIRICA (have to select it when duplicating) MACHINERY This item creation ability allows you to build various types of machines that can help you along in your journey. You can build bombs, items to increase success rate of other abilities/Item creations, and even weapons for Opera or Precis. To build anything though, you first need a Material Kit. If you succeed, the parts in the metal kit will become a machine for you to use. If you fail, you'll just lose the kit. Skills needed to learn Machinery: Kikai Chishiki, Kikai Sosa Talents needed to use Machinery effectively: Design Sense, Kiyo na Yubisaki Support Items for Machinery: None -----SUPER TOKUGI----- Super Tokugi are a step up from normal Tokugi. They are more powerful abilities and Item creations that not just a single person does, but the entire party works together to do. Instead of learning Super Tokugi by learning a combination of skills, you learn them through combinations of other Tokugi. For example, to learn Master Chef, you need to learn both Chori and Chogo. In order to learn a Super Tokugi, you have to raise both of the component Tokugi to level 5 somewhere in your party. Once you learn a Super Tokugi, its level is formed by averaging levels among the characters in your party. Despite numerous attempts to figure out how the math works for how Super Tokugi levels raise, I still haven't figured it out; I can't tell whether it's averaged among individual skill levels or among Tokugi levels, and how the game decides whose levels to average in. But basically, the higher you build Tokugi levels, the higher your Super Tokugi levels will raise. Also, Talents are not necessary to use Super Tokugi. The Super Tokugi: MASTER CHEF Master Chef is an Item Creation ability where all the members of your party work together to cook up splendid meals and drinks using different types of ingredients. To use Master Chef, you need normal ingredients used with the Chori skill. (Special ingredients you can't use) Then you can choose a combination of ingredients, or two of the same ingredients if you like. Then your party will attempt to make food using the two ingredients you chose. If you succeed, the food you create will be much more powerful in healing ability than if you had made food using the Chori tokugi. Tokugi needed to user Master Chef: Chori, Chogo Support Items for Master Chef: Bannohocho ORCHESTRA Orchestra is a skill where your entire party plays instruments in unison. The song played lasts only a short time, but while it is playing Tokugi, Item Creation, and Super Tokugi almost never fail, regardless of what Talents the character performing them has. Also, while the song is playing, the chance of your characters learning Hidden Talents raises substantially. Before you can perform Orchestra however, you must both have enough instruments to supply your entire party, and enough songs written for those instruments for them to play. Also, every time you use Orchestra, you use up a Shikibo as if you were playing music through Ongaku. Tokugi needed to learn Orchestra: Ongaku, Art Support Items for Orchestra: None KAIGAN (Enlightenment) Kaigan is a form of spiritual training where all the characters "put their minds together" and challenge themselves as much as possible to "be the best they can be." While seeking enlightenment, characters will gain extra Skill Points when leveling up. However, if Kaigan fails during level up, there is a chance that your character will actually gain fewer Skill points than they normally would. Tokugi needed to learn Kaigan: Shugyo, Survival Support Items for Kaigan: None COME ON, BUNNY With this Super Tokugi, the party all calls together and tries to call a bunny to come and help them. If the Super Tokugi succeeds, then the bunny will come and take the party where they need to go. While you are riding the Bunny, you will travel faster, no enemies will attack you, and you can climb over any mountains, castles, or other obstacles except water. Tokugi needed to learn Come On, Bunny: Familiar, Scout Support Items for Come on, Bunny: None SHUPPAN (Publish) With this skill, everybody works together to produce novels. One character writes the novel, while the others produce it. When you try to use Shuppan, you first have to choose who will write the book. If you succeed, the character you chose will write a book. Books created through Shuppan can be sold at a publisher, and they will be published for the world to read. You can stop by at the publisher's every once in a while and pick up royalties from book sales as well. Party members who use books created through Shuppan will have their YJD or AJD (depending on the book) increase toward its author. Be careful though! If the character you have read the book already has high KJD toward the author, you could end up *reducing* those levels! To create a book through Shuppan, you need to have a Mannenpitsu, just like you would when using Shippitsu. Tokugi needed to learn Shuppan: Shippitsu, Machinery Support Items for Shuppan: Word Processor Software NANDEMO KANTEI DA! (Appraise anything!) With this skill, all your characters use their knowledge of items to judge the "true value" of items. Through this judgement, you can raise or lower the prices on items you are buying or selling in stores. On the "Nandemo Kantei da! screen" you can choose to Waribiki (, Discount) or Warimashi (, Premium) using one of your Spectacles. The game will then switch you to Discount or Premium status, and the next time you visit a store you can lower or raise their prices. With lower prices, you can buy items for less Vol, but any items you sell will sell for less too. With higher prices, you can sell items for more, but any items you buy will cost more too. Once you leave the store, or select "Torihiki" (, take back) on the Nandemo Kantei Da! screen, store prices will return to normal. Note that if you decide to Take back, you won't regain the Spectacle you used to shift prices in the first place. The higher your Super Tokugi level, the more prices will change in the stores. Tokugi needed to learn Nandemo Kantei da!: Kantei, Saiku Support Items for Nndemo Kantei da!: None BLACKSMITH With this Super Tokugi, your entire party works together to create powerful pieces of armor from any metal ores within your party. The armor you create will generally be very powerful, and also often will have magical effects as well. If you fail though, you will create a piece of junk, and still lose the ore. Tokugi needed to learn Blacksmith: Customize, Renkin Support Items for Blacksmith: Magical Rasp REVERSE SIDE With this Super Tokugi, your party works together to create "Dangerous Items" as the game puts it. With this skill, using a piece of Joshitsugami (㎿, Fine paper) you can make items like counterfeit money, fake checks, and other sorts of illegal items. The items you create using can be extremely profitable and have many uses, ranging from items that can be sold for large amounts of money, to items that reduce the number of EXP needed to gain a level to 1, to items that let you seize items for free in stores. If you fail this Super Tokugi, you will make a Fuwatari Tegata (ӂ킽Ă, bounced check/bill) which will make your money decrease every second and that COSTS money to sell. Another down side to Reverse Side is that when you use it, KJD levels among all characters in your party decreases. Tokugi needed to learn Reverse Side: Pickpocket, Fukusei Support Items for Reverse Side: None ---------------------------ITEM CREATION DATA----------------------- --ART-- Magical Canvas Items: Discovery Card, Extend Card, Kaiga "Saigo no Shimpan", Kaiga "Saigo no Bansan," Kaiga "Sakebi," Vol Up Card, Victorial Card, Mortarial Card, Revival Card, Fairies' Card, Fountain Card, Shozoga A (Crawd), Shozoga B (Rena), Shozoga C (Celine), Shozoga D (Bowman), Shozoga E (Dias), Shozoga F (Precis), Shozoga G (Ashton), Shozoga H (Leon), Shozoga I (Opera) Shozoga J (Ernest), Shozoga K (Noel), Shozoga L (Chisato) Failure: Rakugaki Magical Clay Items: Idaten, Goshintai, Dummy Doll, Chie no Kagami, Triball, Silence Card, Bikkuribako, Tamatebako, Hyper Ball, Magic Rock, Super Ball, Tenshi no Zou, Yousei no Zou, Megami no Zou, Hexagram Card Failure: Hen na Katamari --SHIPPITSU-- Seishingaku: Kokoro no Shoheki Kobutsugaku: Daichi no Himitsu Dogu Chishiki: Pocket Mini Zukan Craft: Kinsaiku-Ginsaiku Recipe: Kyo no Ippin Otomajakushi: Gakuten Seibutsugaku: Daishizen no Seimei Chokyo: Mori no Nakamatachi Yakusogaku: Yaso no Subete Dessin: Pose Zenshu Kikai Sosa: Sosa Manual Hocho: Ryori ha Kokoro Enso: Bayer Counter: Gyakuso no Hon Copy: Ochakumi no Aima Kikai Chishiki: Kogakuron Mekiki: Shokuzai Erabi Yoseiron: Shinpi no Ikimono Cast: Aun no Kokyu Kagaku Gijutsu: Hermes no Riron Renki: Renki no Sho Failure: Kamikuzu Sankosho*, Monshojutsu Riron*, Senmonsho*, Monshojutsu Daijiten* *These can only be written by Leon --CHORI-- Note: Any alcoholic drinks (marked with a *) cannot be made by characters under 20, (Legal drinking age in Japan) in other words, Crawd, Rena, Precis, and Leon cannot make them. NORMAL INGREDIENTS: GYOKARUI (Marine Products): Ootoro, Fukahire Soup, Ebi Pilaf, Salmon Omlette, Osuimono, Shita Hirame no Kajitsu Sauce, Toro, Ebi Gratin, Wakame no Misoshiru, Shumai Failed Gyokarui: Itanda Sashimi KUDAMONO (Fruits): Orangeade, Banana no Crepe, Ringo no Crepe, Umeboshi, Orange Sherbet, Orange Gratin, Hakuto no Ice, Ichigo no Babaroa, Dulfol*, Wine*, Graneshezo Failed Gyokarui: Nigai Juice KOKUMOTSU (Grain/Rice): Ebi Doria, Hotcake, Daikon no Misoshiru, Daifuku, Omrice, Chahan, Tonyu, Rice Corokke, Kayu, Kokuryu "Ishidaya"*, Beer*, Yaegaki "Mu" Shizuku Shibori*, Senchuyasaku*, Tama no Hikari "Yukiyocho"*, Bijobu "Usunigori"* Failed Kokumotsu: Niou Ohagi, Sanbaijozo Sake* NIKURUI (Meats): Minchi Steak, Beef Corokke, Chicken Doria, Nikuman, Jiaozi, Jambaraya, Kousagi no Rizott, Steak, Chiniwatori Kushiyaki Failed Nikurui: Mazui Stew YASAI (Vegetables): Roll Cabbage, Combo Tarju, Nanka no Korokke, Green Pottage, Asakiyoke, Vegetable Juice, Corn Pottage, Ninjin no Ice, Harumaki, Nanka no Harumai, Carrot Juice Failed Yasai: Shinabita Salad TAMAGO/NYUSEIHIN (Eggs/Milk Products): Bacon Egg, Medamayaki, Choco Crepe, Shortcake, Yogurt, Vanilla Ice (cream), Fruit Gyunyu, Tamago Sand(wich), Plin (pudding), Macaroni Gratin Failed Tamago/Nyuseihin: Karai Cake, Motogyunyu SUPER INGREDIENTS PURE LEAF: Ogon no Stew, Special Itame, Milky Pottage, Magical Salad, JUICY BEEF: Kokoro Odoru Tender, Kyukyoku no Surloin, Fine Sautee, Yuwaku no Filet KOKYU MAGURO (Top Quality Tuna): Ootoro no Kushiyaki, Koukyuu Maguro Steak, Maboroshi no Ootoro, Shiawase no Kamayaku GANZE: Shiko no Ichigoni, Tamashi Kometa Uni Donburi, Tonosama Zassha, Ichigoni MAGICAL RICE: Gokuraku Doria, Miracle Chahan, Ochinamida no Rizotto, Goka na Doria CREAMY CHEESE: Senritsu no Gratin, Choemi no Plateau, Maroyaka Cheese Pizza, Hizo no Gorgon(zola) SWEET FRUIT: Chateau Lateul*, 1up Pudding, Gateau Margorenne, Byuriho Ice (Cream) GEREGERE SLIME: Amoeba Soup, Ooze Cocktail, Slime Jelly, Gelatin Steak BURUBURU SLIME: Amoeba Soup, Slime Jelly, Ooze Cocktail, Gelatin Steak YARMA NO SHOKUZAI SET (Yarma's Ingredient Set): Majin-ryu Martini, Majin-ryu Yasai Soup, Romanekonchi, Majin-ryu Hire Steak --MACHINERY-- Genso Bunsekiki, RIRICA, Survival Kit, Handakote, Flare Bomb, Sankaku Flask, Mekki Tebukuro, Protect Bomb, Magician Hand, Mind Bomb, Music School, Word Processor Software, Graphics Tool, Tetrabomb, Pikopiyo Bomb, Nuclear Bomb, Assault Bomb, Orgol, Half-Dead Bomb, Killer Poison, Soul Trap, High Mecha Launcher*, Plasma Biribiribou*, Ultra Punch*, Iron Punch*, One-two Punch*, Straight Punch*, Black System**, White System**, Green System**, X Box**, Booster Box**, Black Box**, Magic Box** * These items can only be made by Precis ** These items can only be made by Opera --CUSTOMIZE-- Notes on Customize: Since you can Customize any weapon you find in the game, and many combinations can give you multiple types of weapons, to put all the combinations here would be endless. (and probably impossible to compile) Basically, these are the rules I made for deciding what goes in here: 1) The weapon made becomes more powerful, either in attack power or through any special effects it has (like halving MP use, special Zokusei, etc.) 2) The weapon is not something you can buy 3) The weapon is not something really weak So if you're going to email me with additions here, make sure it's a unique combination and/or it's something really powerful. There are some unique combinations that make really weak weapons so that kind of defeats the purpose. If you see (Weapon) or (Ore) it means that you can put any weapon or any ore into that slot to get the result. Note however that for a lot of these combinations, you need the item "Magical Rasp," which allows you to make more powerful weapons, so if you wonder how you can make weapons as powerful as the Aura Blade by mixing anything together, that's why. :) CRAWD Eternal Sphere: Minos Sword + Mithril Minos Sword: Sharp Edge + Mithril Aura Blade: (Weapon) + (Ore) Silvance: (Weapon) + Orihalcon Grandsting: Sharp Edge + Damascus RENA Empresia: Kaiser Knuckle + Moonite Sorceress Knuckle: Magical Glove + Rune Metal, Rune Full Moon + Kenja no Ishi Kaiser Knuckle: (Weapon) + Ore CELINE Rod of Snakes: (Weapon) + (Ore) Silver Moon: Silver Rod + Moonite Holy Rod: (Weapon) + Orihalcon Dragon Tusk: Holy Rod + Star Ruby, Ruby Rod + Orihalcon ASHTON Holy Cross: (Weapon) + (Ore) Gemini: Starlight/Pair Nuts + Meteorite Melfa: Psyzer + Damascus OPERA Burst Box: Magic Box + Kenja no Ishi Pulse Box: Beta Box/Nu box + Orihalcon Seventh Ray: Light Box + Rainbow Diamond PRECIS UGA Punch: SD Punch + Damascus SDUGA Punch: UGA Punch + Meteorite SD Punch: (Weapon) + (Ore) Thunder Punch: (Weapon) + Diamond Burning Hand: (Weapon) + Star Ruby Spark Hand: (Weapon) + Rainbow Diamond BOWMAN Ashura: Titan Fist + Rainbow Diamond Kaiser Knuckle: (Weapon) + (Ore) Titan Fist: Hecaton Kale + Iron, Giant Fist + Rainbow Diamond Moon Fist: Rune Full Moon + Diamond ERNEST Flare Whip: (Weapon) + Star Ruby Freeze Whip: (Weapon) + Kenja no Ishi Invisible: Light Whip + Mithril Dark Whip: Tanbunshi Wire + Damascus DIAS Shisento "Koro": (Weapon) + (Ore) Whirlwind: (Weapon) + Meteorite Hard Cleaver: Breeze Hope + Rainbow Diamond Crimson D: (Weapon) + Star Ruby Soul Slayer: Crimson D + Kenja no Ishi/Hard Cleaver + Damascus Ruins Fate: Minos Sword + Damascus LEON No no Kozo: (Weapon) + (Ore) Monshojutsu Riron: (Weapon) + Rune Metal Monshojutsu Daijiten: Monshojutsu Riron + Moonite Ankoku no Sho: (Weapon) + Damascus Seinaru Shomotsu: Ankoku no Sho + Mithril Konton no Sho: Ankoku no Sho + Damascus Kodai no Shomotsu: Konton no Sho + Damascus NOEL Dragon Claw: (Weapon) + Moonite Tiger Fang: Felpar Nail + Crystal Platinum Nail: Tiger Fang + Mithril Serpent Tooth: Eagle Claw + Sapphire Grizzly Clasp: Dragon Claw + Iron CHISATO Electron: (Weapon) + (Ore) Flame Gun: (Weapon) + Star Ruby Flare Gun: Flame Gun + Meteorite Cracker: (Weapon) + Damascus Psychic Gun: Cracker + Kenja no Ishi Shock Gun: (Weapon) + Mithril Freeze: Shock Gun + Sapphire --SAIKU-- Note: While there are generally 7-8 different items that can be made from each ore/gem, each character in the party can only make three or four of those 7 or 8. So I've put a letter for each of the characters: Cr-Crawd, Re-Rena, Ce-Celine, As-Ashton, Op-Opera, Pr-Precis, Bo-Bowman, Er- Ernest, Di-Dias, Le-Leon, No-Noel, Ch-Chisato IRON: Shikkoku no Pierce: Re, Ce, Op, Pr, Le, No Heavy Ring: Cr, Ce, As, Pr, No, Ch, Er Hard Ring: Cr, Ce, As, Op, Pr, Ch, Er Hen na Ningyo: Re, Ce, As, Pr, No, Er Poison Check: Cr, Op, Di, Bo, Le, Ch Hard Pierce: Cr, As, Di, Pr, Ch, Er Paralyze Check: Re, Op, Di, Bo, Le Stone Check: Re, Di, Bo, No, Le SILVER: Silver Ring: Cr, Ce, As, Pr, Le, Er Silver Baretta: Cr, Ce, Op, Di, Bo, Le, Ch Silver Pendant: Re, Op, Di, Bo, No, Ch Silver Charm: Re, Cel, No, Le Silver Idol: Re, As, Pr, No, Er Silver Cross: Cr, As, Di, Pr, Ch, Er Silver Pierce: Re, Ce, Op, Pr, No, Le Angel Hair: Cr, As, Od, Di, Bo, Pr, Ch, Er GOLD: Necklace: Cr, Ce, Op, No Gold Crown: Re, Ce, As, Op Gold Ring: Re, Ce, Op, No Shutrum Ring: Re, Ce, As, Op, Bo, No, Le Gold Idol: Re, As, No, Er Gold Bracelet: Cr, Di, Bo, Pr, No, Le, Ch Gold Pierce: Cr, As, Di, Bo, Pr, Le, Ch, Er Gold Cross: Cr, Di, Pr, Ch, Er SAPPHIRE: Blue Talisman: Re, Ce, Op, Pr, No, Re, Er Aquaring: Re, Ce, Di, Pr, No, Le Feat Symbol: Re, Ce, As, Op, Bo, Pr, Le Water Ring: No, Le Purple Mist: Cr, Di, No, Ch, Er Anklet: Re, Ce, Di, Pr, No, Le Gale Pierce: Cr, As, Di, Bo, Ch RUBY: Recoil Bracelet: Cr, Ce, Op, Pr, Ch Fire Ring: Ce, Le Blood Pierce: Re, Ce, As, Op, Di, Bo, No, Le, Er Flare Ring: Re, Ce, Di, Pr, No, Le, Er Shield Pierce: Re, As, Di, Bo, No, Le, Er Berserk Ring: Cr, Pr, Ch Ruby Pierce: Cr, As, Op, Bo, Ch CRYSTAL: Holy Ring: Re, Ce, As, Di, Bo, No, Le, Er Princess Ring: Re, Ce, Pr, Ch Glass no Kutsu: Re, Ce, Op, Ch Kofuku no Pendant: Re, Ce, As, Op, Bo, Le, Er Resist Ring: Cr, As, Di, Bo, Pr, No, Le, Er Reflection Ring: Cr, As, Op, Di, Bo, No, Le, Er Prism Ring: Cr, Op, Pr, Ch Kaeru: Cr, Di, Pr, No, Ch GREEN BERYL: Emerald Ring: Re, Ce, As, Di, Bo, No, Le Talisman: Re, Ce As, Bo, No, Le, Er Emerald Pierce: Re, Ce, No Crown: Cr, Ce, As, Op, Er Fairy Ring: Cr, As, Op, Di, Bo, Pr, Re, Ch, Er Green Bracelet: Re, Di, Bo, Pr, No, Le, Ch Might Chain: Cr, Op, Di, Pr, Ch Rot Bracelet: Cr, Op, Pr, Ch, Er DIAMOND: Pretty Idol: Re, As, No, Er Attack Pierce: Cr, Ce, Op, Di, Bo, Pr, Le, Ch Thunder Ring: Ce, No First Pierce: Cr, Ce, Di, Bo, Pr, Ch, Er Promised Ring: Re, Ce, As, Op, Pr, No, Le Flash Pierce: Cr, Re, As, Op, Di, Bo, Pr, Le, Ch, Er Kagayaki no Pierce: Re, As, Op, No, Le Reverse Doll: Cr, Di, Bo, Ch, Er STAR RUBY: Stardust Ring: Re, Ce, Di, Pr, Le Star Pierce: Re, Ce, No, Le Star Necklace: Re, Ce, No, Le Protect Ring: Re, Ce, As, Op, Bo, No, Le Eclipse Ring: Cr, As, Op, Di, Bo, Pr, Ch, Er Ruby Pendant: Cr, As, Op, Bo, No, Ch Shield Ring: Cr, As, Op, Bo, Pr, Ch, Er RAINBOW DIAMOND: Left Cross: Re, Ce, Pr, No, Le Dream Bracelet: Cr, Ce, As, Op, Di, Bo, Pr, Ch Regenerate Ring: Cr, Ce, As, Op, Di, Bo, Ch Heal Ring: Re, Pr, No, Le, Er Magic Mist: Re, No, Le, Er Magic Cross: Re, Pr, No, Le Soyokaze no Pierce: Cr, Ce, As, Di, Bo, Pr, Ch, Er Atlas Ring: Cr, As, Op, Di, Bo, Ch, Er MOONITE: Lunar Tablet: Re, Ce, As, Op, Bo, Pr, Ch, Er Moon Pierce: Re, Ce, As, Bo, Pr, Le Battlelayer Ring: Re, Ce, As, Pr, No, Le, Er Lunar Talisman: Cr, Di, No, Le Moon Light: Cr, Ce, As, Op, Di, Bo, No, Le, Ch Insane Ring: Cr, Op, Di, Bo, Ch Lunatic Ring: Re,Ce, Pr Er Lunatic Pierce: Cr, Op, Di, No, Ch, Er KENJA NO ISHI: Infinity Ring: Re, Ce, Pr, No, Er Mental Ring: Cr, Ce, Di, Bo, Pr, Le, Ch, Er Wise Ring: Cr, Ce, Op, Di, Bo, Pr, Ch Hama no Yubiwa: Re, As, No, Le, Er Piyohan: Cr, As, Op, Di, Bo, Ch Misty Symbol: Re, Ce, Pr, No, Le, Er Piyonon: Cr, As, Op, Di, Bo, Le, Ch Mind Ring: Re, As, Op, No BIBIWARETA HOSHU: Guren no Hoshu Failures: Heppokonakazari, Omotai Yubiwa, Dasadasa na Pierce --CHOGO-- Mandrake + Mandrake: Risky Liquid, Natural high, Crash Pill, Violent Pill Mandrake + Rose Hip: Attack Bottle, Kamikaze Tonic, Smoke Mist, Flash Pot, Mandrake + Artemis Leaf: Liquor Bottle, Danger Pot, Sweet Syrup, Sour Syrup Mandrake + Trikabuto: Lilith Tonic, Bubble Lotion, Fairy Toware, Melty Lotion Mandrake + Lavender: Nightmare Pot, Marine Drink, Smoke Oil, Maple Syrup Mandrake + Aseras: Energy Tonic, Risky Liquid, Hot Syrup, Herbal Oil Rose Hip + Rose Hip: Cure Poison, Maple Syrup, Cure Paralyze, Mix Syrup Rose Hip + Artemis Leaf: Cure Paralyze, Cure Poison, Marionette Pill, Idaten Ship Rose Hip + Trikabuto: Nightmare Pot, Succubus Cologne, Danger Pot, Paralyze Mist Rose Hip + Lavender: Fresh Syrup, Holy Mist, Fruit Syrup, Sweet Syrup Rose Hip + Aseras: Kamikaze Tonic, Succubus Cologne, Idaten Nankou, Mental Poit Artemis Leaf + Artemis Leaf: Care Tablet, Liquor Bottle, Fairy Glass, Danger Pot Artemis Leaf + Trikabut: Sour Syrup, Violent Pill, Hot syrup, Fruit Syrup Artemis Leaf + Lavender: Ressurect Mist, Kitsuke Kusuri, Medical Rinse, Tokkouyaku, Artemis Leaf + Aseras: Tokkouyaku, Fresh Pot, Liquor Bottle, Herbal Oil Trikabut + Trikabut: Mad Mist, Stink Gel, Bitter Lotion, Melty Lotion, Trikabut + Lavender: Bitter Lotion, Paralyze Oil, Melty Lotion, Stink Gel, Trikabut + Aseras: Shock Oil, Bubble Lotion, Pixie Cologne, Lilith TOnic Lavender + Lavender: Medical Rinse, Mix Syrup, Resurrect Bottle, Herbal Oil Lavender + Aseras: Resurrect Mist, Energy Tonic, Holy Mist, Fresh Syrup Aseras + Aseras: Kitsukekusuri, Fairy Mist, Idaten Nankou, Resurrect Bottle --RENKIN-- Level 1: Silver, Gold Level 2: Ruby, Sapphire Level 3: Green Beryl, Crystal Level 4: Diamond Level 5: Star Ruby Level 6: Damascus, Rune Metal* Level 7: Orihalcon, Rainbow Diamond* Level 8: Moonite*, Kenja no Ishi*, Meteorite*, Mithril* * In order to make these, you must have the item "Rezard Flask" --MASTER CHEF-- Gyokarui + Gyokarui: Osashimi Gyokarui + Kudamono: Shita Hirame Wine Sauce Gyokarui + Kokumotsu: Fukahire Jiaozi Gyokarui + Nikurui: Umi Tsubame no Ha no Soup Gyokarui + Yasai: Matsutake no Osuimono Gyokarui + Tamago/Nyuseihin: Chawanmushi Kudamono + Kudamono: Yonashi no Conopote Kudamono + Kokumotsu: Ichigo Daifuku Kudamono + Nikurui: Muscat Jelly Kudamono + Yasai: Konnyaku Jelly Kudamono + Tamago/Nyuseihin: Coconut Milk Kokumotsu + Kokumotsu: Kinako Ohagi Kokumotsu + Nikurui: Niku Hosokiri Chahan Kokumotso + Yasai: Kasukiyoke Kokumotsu + Tamago/Nyuseihin: French Toast Nikurui + Nikurui: Gyuhireniku no Steak Nikurui + Yasai: Beijing Duck Nikurui + Tamago/Nyuseihin: Cream Stew Yasai + Yasai: Yasai Itame Yasai + Tamago/Nyuseihin: Yogurt Salad Nyuseihin + Nyuseihin: Plain Omlette --SHUPPAN-- NAME, AFFECTS YJD, AFFECTS AJD Crawd: Kaze no Wakusei (The Planet of Wind), Hoshiboshi no Taikai (Star Ocean) Rena: Anata Shika Mienai (I See Only You), Koi wa Romance (Love is Romance) Celine: Sekai wa Watashi no Tame ni (The World Was Made For Me), Moero, Ii Onna (Burn, Sexy Lady!) Ashton: NO to Ieru Otoko (The Man That can Say No), Furikaeranai (Never Look Back) Opera: Michi no Bunmei (Technology Not Yet Discovered), Idai na Senjin-tachi (Our Great Ancestors) Precis: Katte ne (Buy Me!), "O"tome no Himitsu (Secret of a Virgin) Bowman: Kuronekokan Satsujin Jiken (The Case of the Murder in Black Cat Manor), Ro-Ningyo Satsujin Jiken (The Case of the Wax Dummy Murder) Ernest: Countdown, Ushinawareta Saigo no Sei(The Lost Last Holy Coffer) Dias: Chinureta Michi (WThe Bloody Path), Ikiru (Live) Leon: Monsho Goseigaku Jokyu-hen (Advanced Monshojutsu Synthesis), Tokushu Monshogaku Riron (Special Monshojutsu Theory) Noel: Dobutsu to Tsukiau (Befriending Animals), Daishizen no Setsuri (Providence of Nature) Chisato: Shinjitsu wa Hitotsu! (There Is Only One Truth!), Kanzen Tasatsu Manual (The Perfect Murder Manual) --BLACKSMITH-- Note: The items you will make with Blacksmith depend on whether or not you have the Magical Rasp. The items here are divided into with or without Magical Rasp Without Magical Rasp: IRON: Knight Shield, Plate Greave, Ring Mail, Plate Helm, Banded Helm ORIHALCON: Neo Greave, Barrier Shield, Barrier Armor, Hermit Helm, Rare Gauntlet DAMASCUS: Chaos Mail, Bloody Armor, Bloody Helm, Core Plate MOONITE: Jannu Helm, Witch Boots, Jannu Shield, Jannu Armor MITHRIL: Mithril Coat, Mithril Dress, Mithril Shield, Mithril Mesh METEORITE: Star Greave, Star Guard, Star Cloak, Star Necklace RUNE METAL: Rune Shoes, Wizard Met, Wizard Mail, Rune Buckler With the Magical Rasp: IRON: Bannou Houchou, Plate Mail ORIHALCON: Odin Helm, Reflex, DAMASCUS: Duel Suit, Algol, Duel Helm MOONITE: Ishtar Robe, Isis Tiara, Kali Hand MITHRIL: Paras Atene METEORITE: Sylvan Helm, Sylvan Boots, Sylvan Mail RUNE METAL: Mirage Robe, Taka no Hagoromo --REVERSE SIDE-- Nisesatsu, Gizo Kogitte, Gizo Shorui, Kakebun, Fill Up, Gizo Kunsho, Sashiosae, Keiyaksho, Seimei Hoken, Ura Chobo Failure: Fuwatari Tegata -----------------------------USEFUL ITEMS--------------------------- I'd be insane to try and cover all 800+ items in Star Ocean: The Second Story here, but here are a some whose uses may not be straightforward. (especially if you can't read Japanese) All these items are in Japanese alphabetical order because that's the way the game arranges them. Also if the item's only value is visible by pressing S, or blatantly obvious like "Cure Poison," then I omitted it. ITEMS: Attack Bottle: Increases attack power in battle temporarily Assault Bomb: Attacks enemies close by Idaten: Lets your party escape from battle Idaten Ship: Increases one character's running speed to the maximum level Idaten Nanko: Increases all characters' running speed to the maximum level Extend Card: Energy Tomic: Switches a character's HP and MP levels Kaiga "Saigo no Shinpan": Casts Shadow Flare Kaiga "Saigo no Bansan": Kills the character using it, but heals all others Kaiga "Sakebi": Summons a demon to attack a single enemy Kaiga "Haru": Heals all character's HP and MP levels to max Kamikaze Tonic: Increases attack power in battle temporarily Kimyo na Kusuri: Either produces a very positive or very negative effect for the imbiber Killer Poison: Poisons enemies Crash Pill: The user transforms his or her/life energy into an energy blast, killing him/herself to attack the enemies. Care Tablet: Protects the user from various status ailments in battle Goshintai: Randomly kills all enemies facing you Silence Card: Mutes a single enemy Succubus Cologne: Causes monsters to approach the character using it in battle Shock Oil: Spreads an oil on the ground that drains the MP of enemies on it Cinderella Glass: Decreases prices in shops Super Ball: Fires a bouncing ball to damage a single ememy Stink Gel: Randomly poisons enemies attacked by user's weapon Smoke Oil: Reduces one enemy's speed Smoke Mist: Reduces all enemies' speed Soul Trap: Randomly kills enemies when you land on top of them Dummy Doll: Reduces enemies' Accuracy ratings Tamatebako: Get three random items Chie no Kagami: Increases your entire party's intelligence temporarily Twins Tonic: Changes YJD of all characters-->imbibing charater to 8 Discovery Card: Increases chance of getting items after the battle Tetrabomb: Fires lasers in four different directions Danger Pot: Heals characters, but randomly inflicts character with status ailments too Tri-Ball: Fires three balls at the enemy to do damage Nightmare Pot: Heals a wounded character that uses it, but damages healthy ones Natural High: Characters using this in battle get high and become uncontrollable Nuclear Bomb: Damages everything on the battlefield heavily, characters and enemies. Violent Pill: Either kills or heals the character using it Hyper Ball: Fires balls in eight directions to damage enemies Half Dead Bomb: Cuts a single enemy's HP in half Bubble Lotion: Randomly kills enemies attacked by user's weapon Paralyze Oil: Paralyzes one enemy Paralyze Mist: Paralyzes all enemies Pikopiyo Bomb: Dizzies a single enemy Victorial Card: Increases all characters' Guts rating Pixie Cologne: Increases a character's magic power, but makes them uncontrollable Bikkuribako: Open it and either get an item or a fight with enemies Bitter Lotion: Randomly kills enemies attacked by user's weapon Biyaku: Sets all characters AJD--->using character to 8. Fountain Card: Gives you a random item when used in camp Fairy Glass: For a short period of time in battle, the character using uses up no MP Fairy's Card: Heals all characters' HP in battle Fairy Toilette: Causes enemies to avoid the character using in battle Fairy Mist: For a short period of time in battle, all characters use up no MP Vol Up Card: Doubles the amount of Vol you get after a battle Flash Pot: Allows Item Creations/skills to succeed without required talents for a short time. Blank Mist: Ignores enemies' Zokusei strengths and weaknesses in battle Flare Bomb: Damages a single enemy with fire damage Protect Bomb: Attacks enemies near the character using it Hexagram Card: Mind Bomb: Reduces a single enemy's MP to 0 Magical Drop: Stops time for a short period of time in battle Mad Mist: Confuses all enemies for a short period of time. Marionette Pill: Revive a dead character and increase their power in battle, but they cannot be controlled Mint Pot: Increases success rate of item creations for a short period of time Medical Rinse: Causes characters to slowly regenerate their HP in battle Melty Lotion: Randomly kills enemies attacked by user's weapon Mental Pot: Increases a single character's magic power in battle Mortarial Card: Guarantees a critical hit your next attack Yosei no Zo: Kills a single enemy in battle Revival Card: Even if the character using gets killed, s/he will come back to life in battle Risky Liquid: Revives characters but brings them back with status ailments Lilith Tonic: Increases attack power, but renders characters uncontrollable ACCESSORIES: Aqua Ring: Negates 50% of all ice spells cast at the wearer Atlas Ring: Gives a huge boost to attack power Eclipse Ring: Gives the wearer a Kyoda skill of 3 while wearing it Infinity Ring: Increases the wearer's EXP gained during battle: Water Ring: Raises the power of the wearer's water spells Emerald Pierce: Boosts the wearer's Hayaguchi skill to 5 while wearing it Emerald Ring: Reduces MP usage by 1/3 Kanashimi no Yubiwa: Reduces attack power, but raises defense power Gale Pierce: Increases the wearer's number of attacks by 1 Gold Pierce: Increases Evade Rate Kofuku no Pendant: Wards off monsters Thunder Ring: Increases power of Lightning-Based spells of the wearer Shield Pierce: Reduces magical damage to wearer by 80% Shield Ring: Reduces physical attacks to the wearer by 90% Shikkoku no Pierce: Absorbs 1/20 of magic damage to the wearer's MP Silver Charm: Increases the wearer's magic power Silver Pendant: Increases the running speed of the wearer Stardust Ring: Negates 50% of all star-based spells cast on the wearer Star Pierce: Gives the wearer a Hayaguchi skill of 3 while wearing it Star Necklace: Gives the wearer a Hayaguchi skill of 3 while wearing it Stone Check: Immunizes the wearer from petrification Slayer Ring: Increases the wearer's number of attacks by 2 Soyokaze no Pierce: Increases the wearer's running speed Talisman: Increases defense power Tozoku Tebukuro: Allows usage of the "Pickpocket" skill Dream Bracelet: Increases the wearer's level by 1 while wearing it Trickster: Randomly gives you items while walking Hard Ring: Increases attack power Hard Pierce: Increases attack power but decreases defense power Purple Mist: Allows the party to run away from battle more easily Bile Tear: Absorbs 1/10 of magic damage to the wearer's MP Hama no Yubiwa: Repels all enemies Paraly(ze) Check: Immunizes the wearer from Petrification Heal Ring: Regenerates the wearer's HP during battle Piyonon: Prevents the wearer from getting dizzy Piyohan: Cuts dizzy time for the wearer in half Berserk Ring: Increases the chance of the wearer getting angry in battle First Pierce: Prevents Back attacks (but not Raid attacks) Fire Ring: Increases the power of the wearer's fire spells Fairy Tear: Absorbs 1/10 of magic damage to the wearers HP Fairy Ring: Reduces MP usage by 1/2 Feat Symbol: Increases the wearer's attack power and Avoidance rate Fortune: Randomly gives you items while walking Flash Pierce: Absorbs all lightning damage as MP Blood Pierce: Absorbs 10% of all physical attacks as HP Prism Ring: The wearer has a 5% chance of receiving no damage for each attack Princess Ring: Increases the wearer's max MP Blue Talisman: Increases the wearer's defense power Flare Ring: Negates fire attacks with a 50% chance. Protection Ring: Causes some attacks to heal the wearer instead of damage Holy Ring: Protects the wearer from 10% of all spells Poison Check: Immunizes the wearer from Poison Might Chain: Increases attack power Mind Ring: Regenerates MP for the wearer during battle Magic Cross: Redirects 20% of all attacks to nearby monsters Magic Mist: Helps the party run away in battle Magician Hand: Allows usage of the "Pickpocket" skill with greater success rate than "Tozoku Tebukuro" Mischief: Randomly gives you items while walking Moon Pierce: Redirects 10% of all attacks to nearby allies Moonlight: Raises the wearer's max HP and MP Meteo Ring: Increases the wearer's number of attacks by 1 Mental Ring: Regenerates MP for the wearer during battle Right Cross: Increases a character's max MP Lunar Talisman: Increases a character's max HP Lunar Tablet: Increases a character's max MP Recoil Bracelet: Redirects 10% of all attacks to nearby enemies Resist Ring: Reduces damage of magic attacks by 90% Regenerate Ring: Heals character's wounds in battle Reverse Doll: Revives a character immediately after dying, but gets destroyed in the process Reflection Ring: Absorbs magic damage as HP Link Combo: Allows the character equipping it to create Link Combos with their hissatsuwaza Lunatic Pierce: Increases power, but reduces accuracy Lunatic Ring: Makes the wearer all but immune to damage, but makes him/her constantly dizzy Left Cross: Increases a character's max HP Rot Bracelet: Changes damage the character wearing it receives to anywhere from double damage to 1/4 damage. Wise Ring: Immunizes the wearer to all status ailments Machines/Miscellaneous Items: Ura Chobo (Full account ledger): Use in a shop to find out the owner's tax fraud and blackmail them into giving you items for free Olgol (Music Box): Increases encounter rate Gizo Kunsho (Fake Medallion): Reduces EXP required to raise next level to 1 (only up to level 100) Keiyakusho (Contract): Use in a town to use its inn for free for the rest of the game Graphics Tool: Increases success rate of Art Genso Bunsekiki (Element Analyzer): Increases success rate of Kantei Survival Kit: Increases success rate of Survival Sankaku Flask: Increases success rate of Renkin Seimei Hoken (Life Insurance): Get level x 1000V for characters that die in the battle Sashiosae (Property Seizure form): Get a random item Handagote (Pewter Container): Increases success rate of Saiku Fill Up: Get 3 random items Magical Rasp: Allows creation of more powerful Customize and Blacksmith armor and weapons Music Tool: Increases success rate of creating songs Mekki Tebukuro (Sterilized gloves): Increases success rate of Chogo Lezard's Flask (may have that name spelled wrong): Allows creation of more rare minerals through Renkin Wapuro Soft (Word Processor Software): Increases success rate of Shippitsu and Shuppan RIRICA: Like the Magical Camera, used in Fukusei duplications, only has a higher success rate. ------------------------------MINI-GAMES---------------------------- Once you get to Fun City, which is the SO2 equivalent of Otanimu from SO1, you will have the opportunity to play several mini-games. While the "Virtual RPG" of SO1 was removed, the Arena has been improved upon, and the Cooking Master Contest and Bunny Races were added. --THE ARENA-- The Arena is on the west side of Fun City, through the lower door. The rules of the Arena are the same as the first Star Ocean; you control one character against your enemy and have to defeat it. Run out of HP, get paralyzed, petrified, or swallowed, and it counts as a loss. Once you finish the series of matches without losing, you will win whatever item(s) or money the battle awarded. However, in SO2nd, you can choose what rank to play instead of being automatically advanced in rank, so you don't need to beat B, C, and D Rank first to play A Rank if you don't want to. Another difference is that instead of there being just one type of Arena battle, there are four: Duel Battle, Bring Battle, Team Battle, and Survival Battle. Also, if you want to fight in the Arena, it will cost you 2000V to enter. Duel Battle This is essentially the same as the Arena from SO1; it is a series of four one- one-one battles between the challenger and his or her opponent. Upon winning all four battles, you will be given an item or several items. With the exception of Rank A, all the items you win are the same regardless of character. The prizes for Duel Battle: Rank E: Piyohan for Fighters, 5 x Kaeru for Magicusers Rank D: Bomberman Set (Assault Bomb, Flare Bomb, Protect Bomb, Nuclear Bomb) for Fighters, Hoseki Set (Orihalcon, Damascus, Star Ruby, Meteorite, Mithril, Moonite, Rune Metal) for Magic Users. Rank C: Gokabishiko Set (Fukahire Jiaozi, Umi Tsubame no Ha Soup, Beijing Duck, Kokuryuu "Sekidaya) for Fighters, 5 x Romaconenchi for Magic Users Rank B: Moon Tiara for Fighters, Magical Drop for Magic Users The prize for Rank A is different for each character. They are: Crawd: Meiken Veinslay, Rena: Felpar Nail, Celine: Prime Prayer, Ashton: Somato, Opera: Psycho Box, Precis: Hyper Punch, Bowman: Flare Burst, Ernest: Nine Tail, Dias: Yoto Cromlayer, Leon: Satori no Sho, Noel: Death Fang, Chisato: Aerogun You can only get this once though. After winning it again, you get money instead. Bring Battle This is like the Duel Battle, except that one character is pitted against several opponents. Instead of winning items for completing a Bring Battle, you win Vol and Skill points. Rank F: 1000V, 2SP Rank E: 5000V, 5SP Rank D: 10,000V, 15SP Rank C: 20,000V, 30SP Rank B: 40,000V, 50SP Rank A: 80,000V, 100SP Team Battle In this type of fight, you send 5 characters into the fight (I dunno what happens if you try to enter with fewer than 5 party members) who fight a series of one-on-one battles with a team of enemies. Whoever wins more fights wins the match. In other words, the first team to reach 3 wins wins. So if you beat the first three battles the match ends automatically without the fights progressing to the captain of the team. And since the enemies you meet in Team Battles get harder and harder as you progress, this is usually the best way to go as well. Winning Team Battles nets you items: Rank F: Purple Mist Rank E: Soyokaze no Pierce Rank D: Magic Cross Rank C: Dream Crown Rank B: Right Cross Rank A: Star Guard Survival Battle There are no Ranks in the Survival battle; it is the same every time you play. It is essentially exactly the same as a Duel Battle, except that you have to win 50 matches in a row against progressively stronger opponents. Once you get into the last 20 matches or so, the monsters start to become boss-class monsters, so it is not easy. If you manage to win the Survival Battle you will win the Fortune item; when you equip it it will give you items randomly as you walk. If you manage to win the Survival battle twice, you will only get a kiss from the Arena Princess. STRATEGY FOR SURVIVING THE SURVIVAL BATTLE: I usually use Crawd for this since he's the strongest character. Equip the best equipment you can, equipping those with the best Stamina bonuses. There are a few essentials though: for the weapon, you are going to want the Eternal Sphere, and for the Greaves you are going to want the Bunny Shoes. (Without the Bunny shoes you basically cannot win) I usually equip a Fairy Ring and Regenerate ring for the accessories. For Hissatsuwaza, I assign Kuhazan and Bakuretsuha. With the Bunny Shoes, you can outrun anything, so if the battle goes badly you can keep away from any enemy and regenerate with the Regenerate Ring. The sole exception to this is battle #41, where you're fighting the Chinke Thief Lv. 99, who will be as fast as you. Although it takes a very long time, you can stay as far away as possible and fire Kuhazan at enemies that would kill you at close range, especially the wormlike enemies that can swallow you whole. If you dizzy an opponent, run in and slash them with the Eternal Sphere and you should be able to keep them dizzy until they die; if not, you can run away and repeat the process. I find it easier to connect with the tougher enemies using Bakuretsuha, but you need to be close to use it so it's riskier. You won't be able to ground slashes agains the Weird Aevior (battle #31) unless it's dizzy, so keep using the Bakuretsuha, and it shouldn't be able to get close to you, even when using a Master Attack. Fight #50: The Hell Servant The Hell Servant has 450,000 HP and no weaknesses. At the start of the fight it will charge at you using a Master Attack which will kill you outright no matter how many HP you have, unless Guts succeed and leave you with 1 HP. So to start with you need to dodge the Master Attack. Without the Bunny Shoes this is not possible, so be sure you've got them on. Dodge his Master Attack, run behind him, and use Bakuretsuha to try to make him dizzy. If it doesn't make him dizzy keep trying to run behind him and using it until he does get dizzy. If you get hurt, don't try to run away and wait to heal yourslef with the Regenerate Ring; before you can, the Hell Servant will cast Meteo Swarm and kill you. Once it is dizzy start slashing with the Eternal Sphere since you can connect while he's dizzy since it's closer to the ground. Before you start slashing though, use a Bubble Lotion, Melty Lotion, or Bitter Lotion, if you have one left over, on your sword. When applied to your sword these items give your weapon a chance to kill your opponent outright. Given the power and amount of HP that the Hell Servant has, it would be in your best interests to use it, as it is unlikely you will survive a prolonged battle with it. --THE BUNNY RACES-- The Bunny Races are located at the North end of Fun City. To bet on the Bunny Races, you first have to buy a ticket. Each ticket costs 1000V. You can buy anywhere from 1 to 8 tickets at a time. Once you start a race, you get to look at the four bunnies that are running. The announcer will go through each one, evaluate their speed, Stamina, personality and intelligence. Speed and Stamina are straightforward, but intelligence and personality determine how the bunnies will act on the track. You can bypass this if you wish. Then you get a list of the prizes offered, and are asked to bet on which bunny you think will finish first, and which will finish second. If you are right on both you will win the item. Rules of the race: Speed determines how fast the bunny runs around the track normally. At any time, bunnies can dash ahead with a burst of speed. After the burst though they have to rest for a bit to regain their breath. The duration of this waiting is determined by the bunny's stamina. If a bunny hits another bunny during a dash, that bunny will be knocked out the way and stunned for a bit. Sometimes, the bunnies will stop in the middle of the track and fall asleep. The duration of how long this lasts is random. How personality/intelligence affects the race: Smart bunnies know their limits and tend not to dash unless they know their recovery period is short enough to not hinder them in the race. Indecisive bunnies tend to act really unpredictably, falling asleep and dashing at random times. Short tempered bunnies are likely to knock into other bunnies with dashes. This attribute is as important as speed or stamina; a slow and weak but smart bunny will often beat a faster and hardier but stupider bunny. The items that you can win in each race are different. You can see what items you get for which combinations before you bet, so you can gamble on bunnies you think are less likely to win, but will give you an item you want more as well. --COOKING MASTER-- The Cooking Master contest costs 1000V to enter. It is an Item creation competition, and winning it is the only way to obtain some Chori ingredients that are not sold in stores. After listening to a speech by the Cooking King, you will be pitted against one of his students in a food-making competition. You then have 5 minutes to make as much food as you can. Match types: There are several different matches, determined at random. (Full Course match, Seafood match, etc.) Depending on what match you have, you are given a different set of ingredients at the start of the match. Similarly, the ingredients you will be rewarded with if you win also depend on what type of match you are playing. These are the different matches and the prizes you get with them: Yasai Taiketsu (Vegetable Match): Kokumotsu x 10, Pure Leaf x 2, Yasai x 10, Magical Rice x 1 Umi no Sachi Taiketsu (Fortune of the Sea Match): Gyokarui x 20, Kokyu Maguro x 2, Ganze x 1 Dessert Taiketsu (Dessert Match):Kokumotsu x 10, Sweet fruit. x 4 Niku Taiketsu (Meat Match): Prize: Nikurui x 10, Tamago/Nyuseihin x 10, Juicy Beef x 3, Creamy Cheese x 3 Full Course Taiketsu: Gyokarui x 6, Kudamono x 6, Kokumotsu x 6, Nikurui x 6, Yasai x 6, Tamago/Nyuseihin x 8, Pure Leaf x 2, Juicy Beef x 1, Kokyu maguro x 3, Ganze x 1, Magical Rice x 3, Creamy Cheese x 3, Sweet Fruit x 4, Slime Taiketsu: Geregere Slime x 10, Buruburu Slime x 3 Cooking: Pressing T sends you automatically to the Chori item creation screen. However, you can only open this screen when standing by the kitchen on the right side of the screen. From there you can choose whatever ingredients you have. Just like normal item creation, the higher your Chori level, the better the chance that you will succeed in making anything. If you want to get more ingredients, you can run to the pile of food in the middle of the room and pick some up. Pressure: Under the Time Remaining Bar is the Pressure bar. This bar is a measure of your character's stress level. The higher this bar becomes, the tougher it is for the character to concentrate and likewise the harder it is for them to succeed. Each character has a base pressure range, and this will determine how much Pressure you start the match with. This range differs from character to character; less self-confident characters like Ashton and Noel will have higher Pressure levels whereas confident characters like Dias will start with lower levels. If you increase your Dokyo skill though, you can lower this starting value. The amount of Pressure each Dokyo level takes away again depends on the character's confidence level. During the match, you can lower your Pressure level by successfully making items. The better the food you make, the more Pressure increases. Similarly, if you fail your food creation, your Pressure will increase; the better the ingredient you tried to cook, the more your Pressure will increase. Also, if you take a Super Ingredient from the food pile in the middle of the room, your Pressure will decrease. Winning: After the 5 minutes are up, the Cooking King and his pet penguin Tenchu will taste both your food and your opponent's food, and whichever tasted better will win. Each food you successfully cook has a numeric taste value, which is the same as the number of percentage points that item would heal. and your final taste rating is the cumulative total of the valuse of all the items you successfully made. HINTS A lot of people complain that the Cooking Master contest is too hard, so here are some hints and notes: Dokyo level is as important as Ryori level in this game so build it up. In general, don't waste your time cooking normal ingredients; even if you succeed the items you make will not increase your total very much. Sticking only to super ingredients increases your chances of winning significantly. If you run out of super ingredients go back to the food pile and search it until you find some. If your Pressure starts out too high or raises too much during the match, run to the food pile and pick up super ingedients until you lower it to a better level. On that note, during the Slime Taiketsu even though the Geregere Slime and Buruburu Slime are exactly alike, only the Buruburu Slime counts as a Super Ingredient. Equip the character you are going to have enter with a Berebo, (x[X) which increases Item Creation success rate. Also equip the Bannohocho (\) which increases Ryori success rate. (Actually, I think simply carrying the Bannohocho is enough, but it doesn't hurt to be safe) There's a chance that when you start a contest your opponent will be Puffy rather than one of the King's students. In case you don't understand what she is saying when she says that she "wants to get you back for two years ago (?)" this is a Star Ocean 1 reference; Puffy was in charge of the "virtual RPG" game in Star Ocean 1, where you could feed her a Melt Potion (which normally kills the imbiber) and make her very sick--this is what she is referring to. ----------------------HINTS, TIPS, AND EASTER EGGS------------------ --GALAXY AND UNIVERSE MODE-- Galaxy and Universe mode, explained earlier in this FAQ, are unplayable your first time through the game. In fact, you may need to play through the game twice to gain access to it. In order to get the option to play either of these modes, you need to build up the Voice Collection List. The Voice collection List is a list of the 1,278 voice samples in the game. (Actually there are more, but the last boss' voice samples aren't on this list) Every time you hear one of these samples in the game, it is stored in this list and one of the blocks on the screen is filled, and you can select it to listen to it again. In order to gain access to the Galaxy and Universe modes, you need to get a certain percentage of the voice samples. The number is 30% for Galaxy and 50% for Universe, which would come to 384 and 639 samples respectively. Once you have enough sounds, before you start a new game, go to the Voice Collection screen. As soon as you do, the game will scan all attached memory cards for Star Ocean 2nd saves and tally the number of samples heard between all the saves it finds. If the number exceeds the minimum amount needed for Galaxy/Universe, you will hear a chime and the message "Please go back to the title screen and select New Game" will appear at the bottom of the screen. Once you see this message, you will be able to select the more difficult mode(s) when starting a new game. In addition, once you hear 70% (895) of the voice samples, you will get access to a music test where you can select and listen to any of the music tracks in the game (with the exception of the end credits music) --INSTA-KILL TECHNIQUE-- This is not really an easter egg, but is enough of a way to "cheat" that it is worth mentioning. There are three items in the game that can sway the balance for you in battle very easily. These three items are the Bubble Lotion, the Melty Lotion, and the Bitter Lotion. When you use these items in battle, you will apply it to your weapon, and when attacking the enemy, there will be a random chance that you will kill it instantly. The trick about it is that it works on anything, even bosses, including the last boss! There are some "unbeatable" boss fights in the game as well, where even if you hit the boss it doesn't do any damage; even these enemies are killable when using these items. If you cheat and do this in an "unwinnable battle", once the battle is over the story will proceed as if you had lost, however. Note that if you apply the lotions, it will still be random whether or not the enemy will die instantly, and if an affected character dies and is revived, the effects of the Lotion will be lost. --THE SAVE-GAME SWAP TECHNIQUE-- NOTE: Before you try this trick, you might want to back up your save data. So far I have never lost any save data or had it corrupted using this trick, but it never hurts to be careful. This bug/cheat is probably the most useful one in Star Ocean: The Second Story, and can be used in all sorts of ways to manipulate the game. What the trick essentially does is "transplant" one party into another save. Here is how it works: First, start a game, (SAVE 1) and in an area where you can get attacked by monsters, play the Violin song Hero Tojo, or the Trumpet Song Akuma no Senritsu. These two songs summon monsters to fight you. Now, before the song ends, and without leaving the Camp screen, quickly go to the File screen and load a second game. (SAVE 2) The minute that your second game loads, the effect of the Violin/Trumpet song will still be in effect, and your party in Save 2 will enter a battle. Finish the battle (either run or win) and your party in Save 2 will be transported to the place that your party on Save 1 was when you first played the song! Now save the game, (SAVE 3) either in a new slot or over an old one. The reason this is useful is that you can transplant the party from Save 2 into the "world" for Save 1. This is the data from each of the first two Saves that will now be in Save 3: Save 1: Hero (ie either Crawd or Rena), Completed Events, Completed Private Actions, Event Items, People pickpocketed from, Songs learned, Treasure boxes opened Save 2: Party & their stats/levels, Items, Equipment, Money, Skills, Battle Rank, Battle Formation, Voice Collection, Play Time, Emotional Point Ratings, etc. Basically, your party and all their items, money, etc, will be transported to the point of time in the game where the party in Save 1 is. FREEZES USING THE SWAP TRICK: Sometimes, when the fight after loading Save 2 ends, the screen will black out and the game will freeze. If this happens, reset the game, reload Save 1, fight a few more battles on Save 1, and repeat the trick. Note that since you can't get the Violin or the Trumpet until Disc 2, you cannot use this trick on Disc 1. If you try to play the Violin on a Disc 2 save, and then load a Disc 1 save as your Save 2, the game will *always* freeze after the fight. Basically, it is impossible to transplant a Disc 1 party into a Disc 2 save. APPLICATIONS OF THE SAVE SWAP TRICK: 1) Get items you've already gotten again. Say that in Save 2 your party found a Marvel Sword in a treasure chest. You have the sword, but now the chest is empty. Also say that your party in Save 1 has yet to open this treasure chest. If you transplant the party data from Save 2 into Save 1, you will still have the Marvel Sword, but you can open the chest and get ANOTHER Marvel Sword, since that treasure box has yet to be opened in Save 1. 2) Do the same Private Actions more than once. Say you're trying to hook up Crawd and Celine. In Save 2, you went through a one-time Private Action that raised their Emotion Points toward each other. Then you use the Save Swap Technique to transplant the Save 2 party into Save 1, where that Private Action has not yet been done. Since Party 1 has not yet had that event, you could do the Private Action again to raise their Emotion Points even higher. CHANGING PARTY MAKEUP WITH THE SAVE GAME SWAP: This is really complicated, and you can't do it until you're well into the bonus dungeon. But here is how it works. If you have not finished the game you might not want to read this, because it probably won't make any sense. Adding Members to your party: STEP 1: Enter the part of the bonus dungeon where you can enter with 2 people and leave the rest of the party behind. Once you have a party of 2 characters and the rest waiting outside, play the Violin/Trumpet and load Save 2. STEP 2: Finish the battle and go outside. You can add the characters waiting outside in Save 1 to your Save 2 party! Save your Save 3 games with your new party members! If the number of characters in your party is now more than 8: Any characters that were on Save 2 to start with will stay in your party. If there are any extra characters in Save 1, the characters with the least order of importance will be kicked out automatically. The order of importance, from most to least, is: 1. Crawd, 2. Rena, 3. Celine, 4. Bowman, 5. Dias, 6. Precis, 7. Ashton, 8. Leon, 9. Opera, 10. Ernest, 11. Noel, 12. Chisato. To make things easier, here's an example. CHARACTERS WAITING OUTSIDE IN SAVE 1: Crawd, Dias, Opera, Ernest, Precis, Noel CHARACTERS IN SAVE 2: Crawd, Rena, Chisato, Ashton, Bowman PARTY MAKEUP IN SAVE 3: Crawd, Rena, Chisato, Ashton, Bowman, Dias, Precis, Opera Because Crawd, Rena, Chisato, Ashton, and Bowman were in the Save 2 party to start with they automatically will be in the Save 3 party. 6 characters in Save 1 + 5 characters in Save 2= 11 characters in total, so 3 will have to be kicked out. Out of the 5 characters in Save 1, the two with the lowest importance value on the above scale are Noel and Ernest, so they get kicked out and the other three join party 2. Crawd from Save 1 automatically gets kicked out because Crawd was already in the Save 2 party. Removing a member of your party: If you thought adding members to your party was complicated you ain't seen nothing yet. Removing them is even worse. STEP 1: Play the Violin in a save that is right before entering the Monshojutsu Research Facility in Armlock, and load Save 2. (In this case, Save 2 will be the party you want to remove a member from) STEP 2: Finish the fight, then enter the Monshojutsu Research Facility with your transplanted party and get to the point where your hero separates from the rest of the party. At this point, go to the Save Point and save your game as Save 3 with only the hero in your party. STEP 3: Reload Save 2, and enter the bonus dungeon with the hero and the character you want to drop. Once inside the dungeon with only you and said character, play the Violin/Trumpet, and load Save 3. STEP 4: You should now be in a battle with only your hero fighting. Finish the battle and you should be inside the bonus dungeon alone. Go outside and rejoin your party. Save your new save, Save 4. The reason you have to do the step with the Monshojutsu Research facility is that it is the only point on Disc 2 where you will only be alone with the hero in a place you can save. If you had a save like Save 3 arranged from the start it would work, but then you would lose your items and levels for the hero you had in Save 2. This is really tough to explain so it will probably be even tougher to understand...sorry. :( --KANJODO/ENDING MANIPULATION-- There are certain boss fights that automatically increase YJD and AJD by one point for all characters in the battle toward each other. By playing these fights over again and again by traveling to earlier saves using the save swap technique, you can constantly increase your AR for characters many times. The only boss I know for sure this works on is Metatron, but I hear the bosses of the Chikara no Ba (Power Field) and Yuki no Ba (Courage Field) do the same thing. This is probably the easiest way to get it to work, and the fastest way to raise KJD for everyone. Once you have KJD high for everyone then you can sabotage it in several ways: First, you can have a character you want to decrease KJD for pickpocket while the rest of the party is with him or her. This is probably the fastest way to decrease KJD for everyone toward a single character. By using Shuppan books on a character, you can set YJD or AJD (depending on the book) for that character to 8, regardless of whether or not their current KJD levels are higher. This is probably the fastest way to sabotage a single character's KJD levels, since you need a 10 or above rating to pair characters in the ending. Also, the item Biyaku (Z, aphrodesiac) will set every character's AJD to 8 for the character that used it, and the item Twins Tonic will set every character's YJD to 8 for the character that used it. Although you can only do this for the hero of the game, it's kind of a neat trick anyway: During a Private action, find a character in your party walking or standing around. Stand right in his/her face or path, and they'll stop and turn around, or walk another direction. Run around and block them again, and they'll turn again. If you continuously get in their face like this you will eventually piss them off; you can tell when when the little smoke trail raises over their head and they make a (usually nasty) remark. --POWERING UP YOUR CHARACTERS WITH LITTLE EFFORT-- In the first Star Ocean, you could use Item Creation to make your characters incredibly powerful without much effort by duplicating items and selling them for large amounts of money. However, since Duplicate is so hard to successfully use until Disc 2 when you get enough instruments to play Orchestra, you can't use anything resembling this method until much later in the game. However, here are a few tips on getting a head start on making your characters powerful early in the game. 1) Make sure your hero starts the game with the Talent "Kiyo na Yubisaki." This is essential! Without it you won't be able to steal the items you need to power up. 2) The most important item you need to make yourself powerful is the Tozoku Tebukuro, (ĂԂ, Thief Glove) which you can buy in Harley for 40,000V. So as soon as Crawd and Rena set off for Cross, you can go buy the glove. Making that kind of money takes time, so one way to speed that up is to cook lots of food using Rena's Chori skill (which she starts with) and selling it; some successfull creations from medium-level ingredients can net you several hundred Vol. Also, if you learn the skill "Asobikokoro" you will gain Vol for every level you raise. In order to get the full 40,000 necessary, one character will have to learn up to level 8, or two characters to level 6. This takes a lot of SP, so it's unlikely that you'll be able to raise it that high for said characters, but it should be enough to get a bit toward your purchase. 3) Steal Mischief Once you have the Tozoku Tebukuro and the Pickpocket Skill, go to Clik and execute a Private action. Then steal from Philia. If you fail, load a game and try again. Once you successfully steal, you will steal the "Mischief" item from her. The Mischief item, when equipped, gives you items randomly, and occasionally gives you Gizo Kunsho. (Fake badge) 4) Use Gizo Kunsho (񂵂傤) The Gizo Kunsho, when used, gives you enough experience so that you only need to get 1 more to advance to your next level. Basically, use a Gizo Kunsho and it gives you a free level. It only works up to level 100 though. Outside of getting them through Mischief, you can create them through Reverse Side. (Though since Reverse side reduces KJD, you might want to duplicate them through Fukusei instead) 5) Steal the Tamatebako (ʎ蔠) An old man in Mars is carrying a Tamatebako. Steal it from him, and when you use it, it randomly gives you several items. They can be pointless items, or also very powerful weapons. So keep using it and loading your saved game until you get something good. The best weapon I've gotten out of it is a Marvel Sword, (which doesn't normally show up until the middle of Disc 2) but you might be able to get even stronger weapons. (I don't know for sure) --GAME SHARK CODES-- Full voice collection: B0500002 0000 8009AB60 FFFF Important note: This code requires a Pro Action Replay or Game Xploder to work. It allows you to get access to the music test and Galaxy/Universe difficulty levels. However, do NOT play any games while this code is active, because it has been known to make the game crash when you hear sounds that formerly were not heard before use of the code. Money Code (999999999 Vol): 8009A9DB C9FF 8009A9DA 3B9A Skill Point Code: 8009B8C2 0XXX Enter the value of number of skill points you want into XXX. (in hexadecimal, of course) Also note this code only grants the skill points to the first character in the party lineup. EXP Code--65535 EXP given to first character after end of battle. 8009BF48 FFFF Item Modifier Code: 8009ACXX YZZZ The XX indicate which slot in your inventory your item goes in. 70=slot 1 72=slot 2 74=slot 3 7A=slot 6 80=slot 9, etc. the Y is the quantity of items you want. 1=4 items 2=8 items 5=20 items the ZZZ indicate what item goes in the slot: 000: Nothing 001: Magic canvas 002-012: Portraits, including rakugaki (the failed item) 013-01C: Cards 01D-02B: Balls, Magic Clay, Dummy Doll, and other Magical Clay items 02C-035: Music items 036-0A3: Saiku items, accessories 0A4-0DB: Skill Books 0DC-0E1: Herbs 0E2-116: Tonics, syrups, pots, lotions, etc--Chogo items 117-1A2: Food items, along with several ?Machines (weapons) 1A3-1B4: Minerals 1B5-1D5: Machinery items, along with the Magical Rasp and Hissatsuwaza items 1D6-1E4: Smith Hammer, Reverse Side items 1E5-219: Swords 21A-235: Gloves 236-243: Rods 244-251: Energy Packs 252-261: Punches 262-26F: Whips 270-27F: Books (as in Leon's weapons) 280-28E: Stun guns/Guns 28F-2A7: Helmets 2A8-2C9: Armor 2CA-2D7: Shields 2D8-2F1: Boots 2F2-31F: Miscellaneous items, ?Herbs, jams, and some food items Note that when you plug these values in you won't initially be able to see the items; you'll have to reorder your inventory for them to show up. If you want to know the value for each individual item, you'll have to experiment; there are over 800 items so I can't write down each individual one. If you know any more game shark codes, please let me know and I'll add them. --MISCELLANEOUS TIPS-- * If you strike an enemy in battle from behind, you automatically hit it. Similarly, the soldiers with body-length shields can only be hit from behind. *The sandy desert area on Cross Continent over the mountain early in the game contains monsters that more often than not give you good items for Item Creation after defeating them in battle. *Three of Opera's and two of Precis' Hissatsuwaza can only be created by Machinery. Precis also has a Hissatsuwaza that can only be learned during a private action, and only if Ashton is also in the party. *You can turn off spells and Battle Skills you don't want characters to use during battle by pressing the S button while the pointer is by a spell/battle Skill on the Skills/Spells menus. *Through Machinery you can create lots of items that will up other skill/item creation success rates. *There's a hidden shop on a small snowy island on Disc 2 with really powerful weapons and armor, and the Magical Rasp. *If you sell books made with Shuppan to the publisher in Racool, he will start selling them too, so you can buy them instead of having to make them. This is especially useful with Aijodo books since they are so hard to make. *The items "Idaten Shippu," (ʓVVbv, Idaten Ship) "Idaten Nanko" (ʓVp, Idaten Salve) and the shoes "Bunny Shoes" all make your characters run as fast as possible, which is a great advantage on the battlefield. *Equip the Bloody Armor and your character will be immune to damage, but his/her HP will decrease at a rapid rate. Use Katsujinken for Crawd or Hisenkan for Bowman to keep themselves alive to make them virtually invincible. Equipping a Lunatic Ring and a Piyonon has a similar effect. *The Talents "Yasei no Kan" and "Mana no Shukufuku" are the most difficult to learn. (Mana no Shukufuku may be impossible to learn) *If a character joins you and has few talents, reload the game, and get that character again. S/he will have different talents. Do not remove the following from this FAQ! Stupid standard disclaimer: ################################################################################ DISCLAIMER ################################################################################ This FAQ is 1999 Ian Kelley. Please do not use this walkthrough on your website without asking me for permission first. (I guarantee I'll grant it, but please do so anyway) I do not want this walkthrough altered in ANY way, and it must remain in its original form on any websites. This walkthrough MAY NOT BE USED FOR ANY COMMERCIAL PURPOSE. This includes importers selling/giving this walkthrough away to people that buy the game, printing it in a magazine, (though I can't imagine anyone would want to) putting it on a commercial web site, publishing it or incorporating it in a publication, or anything else. YOU KNOW WHAT THIS MEANS. I apologize if this sounds strict, but recently there have been unfortunate occurances of certain unscrupulous individuals using FAQs written by other people to sell games for their own profit, and even publishing such FAQs as "unofficial" guides, making money off of somebody else's work. This walkthrough is meant to be free and I want it to stay that way. ################################################################################ CREDITS AND THANKS ################################################################################ Thanks to: Takahiko Naito, for tons of little details, easter eggs, and info here and there, basically all the details on Opera and Ernest, and for giving me the URLs of lots of SO2nd BBS sites. Jason Murata, for all the Gameshark codes. TAKESHI (http://www.infoeddy.ne.jp/~takeshi/), for all the data on the save swap technique and its applications. MAKISHI (http://www4.osk.3web.ne.jp/~makishi/), for some of the information on the KJD system Tri-Ace (http://www.tri-ace.com/) and Enix (http://www.enix.co.jp/) for releasing what could very well be the best PSX RPG ever! Other useful Star Ocean: The Second Story pages, BBSes, and resources for additional game info (a lot of the info in this walkthrough came from individual posts on these BBSes): Star Ocean: The Second Story Database: http://tariki.nu/sc2/index.html Master Star Ocean Second Story!: http://www.fsinet.or.jp/~renzoku/Stocean.html Star Ocean: The Distant Sea: http://www.jade.dti.ne.jp/~higo/SO2/ Star Ocean Info Warehouse: http://www4.osk.3web.ne.jp/~makishi/so2/so2.html