Conversion Update ------------------ *Mon, Sept 2, 1996 - EP costs of walking are in again. These are affected by racial abilities and a couple of skills. - No longer wear armour in combat. Wielding weapons in combat checks for switch_weapon skill. *Sat, August 31, 1996 - Area - Necropolis (coder: Dinin) - Temple of Sarku (coder: Sarku) *Fri, August 30, 1996 - 'give' now checks your keeplist - Mage guild no longer has psionic skills/spells - If you can not study/train a skill/spell due to a specific requirement for that skill/spell, the requirements are displayed now. *Thu, August 29, 1996 - Areas - Mythical valley (coder: Ilendir, recoder: Cyberman) *Tue, August 27, 1996 - Hardware store for merchants/alchs added *Thu, August 22, 1996 - 'list levels' command added to quest room, and some quests redistributed. *Wed, August 21, 1996 - Areas - Digga's Domain (coder: Digga, recoder: Alaron) *Tue, August 20, 1996 - Areas - Holy Grail (coder: Dranthrax, updater: Natasha, recoder: sciurine) - Battlecry skill recoded. *Mon, August 19, 1996 - Merchant guild opened (coder: Shadowjack) *Fri, August 16, 1996 - Areas: - Desolate castle (coder: Therp, recoder: Bj) *Sun, August 11, 1996 - Areas - Castle of Toxic (coder: Toxic, recoder: Cyberman) *Sat, August 10, 1996 - Areas - Land of the Overworld (coder: Zebell, recoder: Cyberman) - Mysterious Vortex (coder: Apollo, recoder: Sciurine) - Flying Citadel (coder: Lanfear) *Fri, August 9, 1996 - Water bug with some races when reincing fixed - Leading Guild system coded. *Thu, August 8, 1996 - 'tell apprentices' command added. - race statues redone, now accounts time in the race. - new pantheon, more deities and some changes in power *Tue, August 6, 1996 - Apprenticeship system for guilds added. * Sun, August 4, 1996 - Areas: _ Secluded forest (coder: Cyberman) - Village (coder: Eredlin) * Sat, August 3, 1996 - handling with booze and light obs (ie, torches) improved. Can now 'light torch 2', etc. - Areas: - Haunted Castle (coder: Plura, recoder: Alaron) * Mon, July 29, 1996 - Word of Recall spell changed. It will work when needed, but is no longer a substitute for teleport with/without error. - Problem with being drunk when reincing cleared up. * Sun, July 28, 1996 - 'map' in city updated. * Fri, July 26, 1996 - Wimpy bug should be fixed. - Damogran basket (and other stuff) fixed. - weight bug with giving/dropping money fixed. - hallucination updated. - 'help who to ask' updated. * Sun, July 21, 1996 - Areas: - Sunderland (coder: Rock, recoders: Alaron and Dragoness) - D'Hegral (coder: Rock, recoder: Alaron) * Sat, July 20, 1996 - bug, idea, typo and commend updated by Lanfear. * Fri, July 19, 1996 - All exp was divided by 10 to deal with problems with players getting more exp than an integer can handle. This includes player exp, level costs, training costs, and exp from monsters, etc. Effectively, you are exactly where you were. - Royal Legionnaires guild opened (Coders: Zilch and Sciurine) * Wed, July 17, 1996 - Sharing of kill alignment in parties added * Mon, July 15, 1996 - Mortis' corpse shop recoded and reopened. * Sun, July 14, 1996 - Areas: - Cathedral (Coder: Bj) * Sat, July 13, 1996 - Fellowship of Wizardry opened (coder: Alaron) * Fri, July 12, 1996 - Mercenary guild (Dog Fighters) opened (Coder: Zilch) * Mon, July 8, 1996 - Areas: - Melcross's Domain (Coder: Nifty, recoder: Sciurine) - Giant-Killers (Coder: Doobie, recoder: Coren) * Sat, July 6, 1996 - Mage guild opened (Coder: Alaron) - Races were reworked. Do not take old values for granted. Alot was changed that you cannot see easily. - Water walking messages were fixed. - Natural weapons and armour was upgraded for many races. - Race stats were equalized slightly to give disused races more appeal. - Alignment was added to some races on creation. - Some races have can reduce walking ep loss. - Battle was adjusted to reduce the size disparity (slightly) so smaller races do more damage. - Smaller races now avoid hits MUCH better. - All old, disused racial info was removed. - some races got racial skills. * Sun, June 30, 1996 - Area: - Mines (Coder: Tonze, recoder: Shadowjack) * Saturday, June 29, 1996 - Safe experience for reincs enabled. - Exploration counters reset and enabled. * Thu, June 27, 1996 - Priests of Tarmalen added for preliminary playtesting (Dragoness). * Wed, June 26, 1996 - Fixed a few race bugs. More modifications to come. - Added a new race for fun. - Got bored, took a nap, saw a movie, made dinner. - Abjurers guild added for preliminary playtesting (bug Wane). - Areas - Dinin's newbie area (Coder: Dinin) * Thu, June 20, 1996 - Regen on items works now. - on special items in colour, if the term permits. - description of multiple obs in rooms/inventory changed. - Uncon bug in arena fixed. - Variable colour display to 'sc' added. - more colour added to 'channels'. - protection on items fixed (was bugging with multiple items). - added (useless) to objects such as torches when they are used up. - recoded alcohol and its effects. - fixed the wearing of armour for temp races. - lots of behind-the-scenes stuff. - Areas - Von Hubor Mansion (Coder: Seance, recoder: Eredlin) * Sun, June 16, 1996 - Area: - Revelstone (Coder: Seance, recoder: Eredlin) - Church Towers (Coder: Elwood, recoder: Eredlin) - Castle Brantis (Coder: Shades, recoder: Coren) - Mines (Coder: Ikar) - Volcano (Coder: Tank, recoder: Dinin) * Sat, June 15, 1996 - 'qscore' command added. help score updated - You can no longer dodge when unconcious, nor can monsters. - Temporary races, like dragons, can no longer wear/wield items. - 'lite' command was changed to accept color. 'help lite' * Fri, June 14, 1996 - Lacramobo's Rent Hall opened. - Area: - Whirlpool (Coder: Kelson, recoder: Keill) - Item weights were reduced to more realistic levels (again). - Item prices were reduced. * Wed, June 12, 1996 - Armour protection now works, has a few suprises. - Weapons emotes were added. * Tue, June 11, 1996 - Area: - Hugoville (coder: Seance, recoder: Eredlin) - Soaring Woodhelvin (coder: Seance, recoder: Eredlin) - Orc Treehouse (coder: Shadowjack) - Consider skill further redone. - Backgrounds: - evil_religious and good_religious backgrounds added. - religious background disabled. - Colour for players' short descs added (ansi help). * Sun, June 9, 1996 - Areas: - Smurville (coder: Amarth) * Sat, June 8, 1996 - Updated skills: consider - Wear/wield/remove slots bug fixed (If problems persist, bug.) You are DEHYDRATING rapidly. hp: 224 (239) sp: 483 (458) ep: 236 (236) - Overwielding penalties and bonuses fixed. - Ambush/wimpy spam fixed. - 'score' command output made smaller. - Equipment damage updated for new systems. - Armour protection display was fixed ('eq' should now show true prot) * Fri, June 7, 1996 - Areas: - Castle Firefox (coder: Firefox) - Mithil Stonedown (coder: Seance, recoder: Eredlin) - Creche (coder: Seance, recoder: Eredlin) - Enchanted Forest (coder: Ikar) - Tall Mountain (coder: Wane) * Tue, June 4, 1996 - Updated skills: sculpture, appraise, compare - Updated spells: identify - Lords of Chaos guild added for preliminary playtesting. - Free reinc room added to church. - Added 'ansi list' to ansi commands. Help colour. - You can now type 'drink from container', instead of 'drink container'. * Sun, June 2, 1996 - Some areas added: - Dunedain's Dark Mansion (coder: Dunedain. recoder: Alaron) - Snowy Peak (coder: Alannah. recoder: Alaron) - New brewery shop and supply store (mainly for new alchemists, not open yet) added to city. - Quest: 'finger -q ' added. - New score display for players, including kill info. * Fri, May 31, 1996 - Opened the game to players for bughunting. - New armour, weapon, item and servers installed. - Item control and cost system installed. - New monster changes installed. - New armour protection system installed. - Wear/Wield/Remove code added. - Recoded ships installed. - OCP and BatCity converted. - Wizard areas unlinked. - Most guilds unlinked. - Player Castles unlinked. - Converted skills and spells installed. - Race modifications done for armour slots and base protection. - New quests system installed with lib quests converted. Name: Nomad background Command: nomad Creators: Anipa, Digga, Argon and franco Maximum level: 15 Description: You have spent your entire life travelling the world with your parents and it shows in everything you do. The nomad way of life has become yours and you wouldn't have it any other way. Everything you know you have learned from your parents as your family wandered the surrounding areas. Your skills are somewhat limited to the knowledge of your parents and their ability to train you in what you need to know to survive in the nomad way of life. Your first 15 levels symbolize these days of teaching by your parents so you can better learn what guild(s) you want to join. Abilities gained when joining: Skill Attack to 20% Skill Hunting to 5% Skill Bludgeons to 5% Skill Axes to 5% Abilities and requirements at each level: Level 2: Abilities: Skill Fresh pants to 10% Skill Bludgeons to 10% Skill Plant lore to 10% Level 3: Abilities: Skill Camping to 5% Skill Axes to 10% Level 4: Abilities: Skill Camping to 10% Skill Stargazing to 10% Skill Hunting to 10% Skill Consider to 10% Skill Plant lore to 15% Skill Bludgeons to 15% Level 5: Abilities: Skill Torch creation to 15% Level 6: Abilities: Skill Hunting to 15% Skill Throw weight to 5% Skill Plant lore to 17% Skill Axes to 15% Level 7: Abilities: Skill Attack to 25% Skill Stargazing to 25% Skill Bludgeons to 20% Level 8: Abilities: Skill Bludgeons to 25% Level 9: Abilities: Skill Camping to 15% Skill Axes to 20% Level 10: Abilities: Skill Fire building to 5% Skill Attack to 30% Skill Plant lore to 20% Level 11: Abilities: Skill Fire building to 10% Skill Dodge to 5% Level 12: Abilities: Skill Bludgeons to 30% Level 13: Abilities: Skill Fire building to 15% Skill Axes to 25% Level 14: Abilities: Skill Throw weight to 10% Skill Plant lore to 25% Level 15: Abilities: Skill Dodge to 10% Skill Stargazing to 30% Skill Parry to 5% Name: Magical background Command: magical Creators: Anipa, Durand and Jobber Maximum level: 15 Description: The magical background indicates that your parents are from a magical culture. The skills and spells that you learn during the first 15 levels symbolize things what you would learn from your parents. You can't choose what you are taught. Abilities gained when joining: Spell Magic missile to 15% Abilities and requirements at each level: Level 2: Abilities: Skill Skill that saves sp to 10% Spell Light to 10% Level 3: Abilities: Spell Magic missile to 20% Spell Darkness to 10% Level 4: Abilities: Spell Moon sense to 10% Level 5: Abilities: Skill Skill that saves sp to 15% Spell Mirror image to 5% Level 6: Abilities: Skill Cast generic to 10% Skill Stargazing to 10% Spell Acid arrow to 15% Skill Essence eye to 5% Level 7: Abilities: Spell Magic missile to 25% Skill Skill that saves sp to 20% Spell Mirror image to 10% Level 8: Abilities: Spell Acid arrow to 25% Level 9: Abilities: Spell Floating disc to 10% Level 10: Abilities: Spell Floating letters to 25% Level 11: Abilities: You are DEHYDRATING rapidly. hp: 198 (239) sp: 483 (458) ep: 236 (236) Spell Magic missile to 30% Level 12: Abilities: Skill Cast generic to 20% Skill Stargazing to 25% Skill Essence eye to 25% Spell Floating disc to 20% Level 13: Abilities: Spell Lightning bolt to 10% Level 14: Abilities: Spell Mirror image to 20% Level 15: Abilities: Spell Feather weight to 10% In here you can select the kind of background your character has. This affects your characters skills and spells in the beginning. Later on it affects the ways you can join guilds. There are five backgrounds to choose from, and they are: nomad, magical, evil_religious, good_religious and civilized To get information about a certain background you should type: info Once you have decided what you want to be you should type: select There are no obvious exits. Xenka the Draconian Name: Evil Religious background Command: evil_religious Creators: Alaron and Ikar Maximum level: 15 Description: Starting at a young age, one is taught the different paths in life that can be chosen. At some point, a choice is made, for better or for worse. Those that chose to follow a life of evil grow in the power of causing harm to others, both through magic and strength. Abilities gained when joining: Skill Ceremony to 5% Spell Cause light wounds to 10% Spell Cure light wounds to 5% Abilities and requirements at each level: Level 2: Abilities: Skill Bless to 5% Spell Cause light wounds to 15% Skill Cast generic to 5% Level 3: Abilities: Skill Attack to 5% Spell Cause serious wounds to 10% Spell Cure light wounds to 10% Level 4: Abilities: Skill Ceremony to 10% Spell Cause light wounds to 20% Level 5: Abilities: Skill Attack to 10% Skill Bless to 10% Level 6: Abilities: Skill Cast generic to 10% Spell Cause serious wounds to 20% Skill Bless to 15% Level 7: Abilities: Spell Cause critical wounds to 5% Skill Essence eye to 10% Level 8: Abilities: Spell Cure light wounds to 15% Spell Create food to 10% Level 9: Abilities: Spell Cause light wounds to 25% Spell Cause critical wounds to 10% Skill Attack to 15% Level 10: Abilities: Skill Ceremony to 15% Skill Short blades to 5% Level 11: Abilities: Spell Cause critical wounds to 15% Spell Create food to 30% Level 12: Abilities: Skill Cast generic to 15% Level 13: Abilities: Spell Cause light wounds to 30% Spell Cause serious wounds to 25% Level 14: Abilities: Spell Cause light wounds to 35% Skill Bless to 20% Level 15: Abilities: Skill Ceremony to 20% Spell Cause critical wounds to 20% Name: Good Religious background Command: good_religious Creators: Alaron and Ikar Maximum level: 15 Description: Starting at a young age, one is taught the different paths in life that can be chosen. At some point, a choice is made, for better or for worse. Those that choose to follow the path of light will grow in the powers of healing and of helping others. Abilities gained when joining: Skill Ceremony to 5% Skill Tarmalen to 5% Spell Cure light wounds to 10% Spell Cause light wounds to 5% Abilities and requirements at each level: Level 2: Abilities: Skill Bless to 5% Spell Cure light wounds to 15% Skill Cast generic to 5% Level 3: Abilities: Skill Attack to 5% Spell Cure serious wounds to 10% Spell Cause light wounds to 10% Level 4: Abilities: Skill Ceremony to 10% Spell Cure light wounds to 20% Level 5: Abilities: Skill Attack to 10% Skill Bless to 10% Level 6: Abilities: Skill Cast generic to 10% Spell Cure serious wounds to 20% Skill Bless to 15% Level 7: Abilities: Spell Cure critical wounds to 5% Skill Essence eye to 10% Level 8: Abilities: Spell Cause light wounds to 15% Spell Create food to 10% Level 9: Abilities: Spell Cure light wounds to 25% Xenka disappears in a puff of smoke. Spell Cure critical wounds to 10% Skill Attack to 15% Level 10: Abilities: Skill Ceremony to 15% Skill Short blades to 5% Level 11: Abilities: Spell Cure critical wounds to 15% Spell Create food to 30% Level 12: Abilities: Skill Cast generic to 15% Level 13: Abilities: Spell Cure light wounds to 30% Spell Cure serious wounds to 25% Level 14: Abilities: Spell Cure light wounds to 35% Skill Bless to 20% Level 15: Abilities: Skill Ceremony to 20% Spell Cure critical wounds to 20% You are DEHYDRATING rapidly. hp: 186 (239) sp: 483 (458) ep: 236 (236) In here you can select the kind of background your character has. This affects your characters skills and spells in the beginning. Later on it affects the ways you can join guilds. There are five backgrounds to choose from, and they are: nomad, magical, evil_religious, good_religious and civilized To get information about a certain background you should type: info Once you have decided what you want to be you should type: select There are no obvious exits. Info: Shadowjack enters the game. Name: Civilized background Command: civilized Creators: Anipa and Blowfish Maximum level: 15 Description: The civilized background indicates that your parents are from a civilized culture. Unlike the barbaric Nomads, or the cloistered Religous folk, you have been raised with refinement. You understand commerce and trade, as has been passed on from your parents and their parents before them. You prefer a town to a wilderness, and aren't afraid to take what you need, if you choose. The skills and spells you learn during your first 15 levels symbolize the things your parents have taught you: useful tools for survival and the tools of commerce and trade. You can't choose what you are taught, but those skills and spells will be yours throughout your adventurous life and the basis of all you learn in the future. Abilities gained when joining: Skill Attack to 5% Skill Bargain to 5% Abilities and requirements at each level: Level 2: Abilities: Skill Consider to 10% Spell Darkness to 10% Spell Light to 10% Spell Magic missile to 10% Level 3: Abilities: Skill Fresh pants to 5% Skill Compare to 10% Spell Preserve corpse to 10% Spell Create food to 10% Level 4: Abilities: Skill Swim to 25% Spell Detect alignment to 15% Spell Cause light wounds to 10% Level 5: Abilities: Skill Fresh pants to 10% Skill Consider to 15% Spell Darkness to 20% Spell Light to 20% Level 6: Abilities: Spell Create food to 10% Skill Attack to 10% Spell Create money to 15% Level 7: Abilities: Info: Pim enters the game. Skill Bargain to 10% Spell Preserve corpse to 15% Level 8: Abilities: Skill Compare to 20% Level 9: Abilities: Skill Fresh pants to 15% Skill Attack to 15% Skill Blacksmithing to 10% Spell Magic missile to 15% Level 10: Abilities: Spell Darkness to 30% Spell Light to 30% Level 11: Abilities: Skill Consider to 20% Skill Bargain to 15% Level 12: Abilities: Skill Cast generic to 10% Skill Short blades to 10% Skill Long blades to 10% Spell Preserve corpse to 20% Level 13: Abilities: Skill Fresh pants to 20% Skill Blacksmithing to 15% Spell Detect alignment to 10% Spell Magic missile to 20% Level 14: Abilities: Spell Create food to 10% Skill Attack to 20% Spell Create money to 20% Level 15: Abilities: Skill Compare to 30% Skill Blacksmithing to 20% Skill Dodge to 5% Spell Quicksilver to 5% Gilgal disappears in a puff of smoke. Info: Xenka is now a draconian. You are DEHYDRATING rapidly. Autosaving................. Done! Help Page: Multiple Characters ================================================================ Rule #1 ------------------------------------------------ You are NOT allowed to have multiple characters! Only one character per player is allowed. Punishment for having more than one character is removal of both secondary character(s) and the primary one. You may not use secondary character for anything. Not for asking summon and deaths door help when you are near death. Play in party if you can't stand risky side of soloing. Using guest characters for asking help is considered equal using secondary character. In a case that many players use the same account (which is usually illegal) the rules make no difference: to us it is clearly multiplaying. So if you do that, you are on your own. If one of the players from this account get caught, ALL characters from the same account _will_be_ removed. No questions asked. Several persons using the SAME character is forbidden. These characters will be deleted if they are caught, along with all primaries and other secondaries. Wizards playing mortal characters are subject to purge at any time without warning. See also: help cheating Cheating: ================ Cheating is illegal. All characters getting caught doing this will be deleted by an arch wizard or higher. You will be awarded for catching people that cheat. This awardment will be done quietly, so that you are in no danger of revenge. Partying with characters that cheat or living in same castle with cheaters is also considered highly suspicious. What is cheating is defined by an arch wizard or higher. For example: Monsters that stop fighting back. Monsters that lose (part) their battle abilities. Monsters that heal players. Finding infinite or free money source. Crashing the game (should not be possible). If you happen to live in a castle that is owned by a cheater and the cheaters castle is deleted you will end up losing your stuff. Report bugs to archs or wizards AND user bug report by bug-command. ++Anipa See also: help multiple characters, help bug, help tasks Armageddon shouts 'Auto boot sequence initiated, reboot in 47 seconds!'  --------------BEGIN PGP SIGNED MESSAGE---------------- ***RETURN THE TEXT BELOW SIGNED WITH YOUR DONATION*** ***DONATIONS THAT ARRIVE WITHOUT THE SIGNED TEXT***** ***WILL NOT BE AWARDED IN ANY CIRCUMSTANCE*********** B.A.T is a non-commercial organization based in Finland, it provides and upkeeps a free service known as BatMUD, a computerized, so called, role-playing game. We accept donations which will be used in developing the game, or acquiring computer equipment etc. depending on how the management of the organization decides. Donators are given, without guarantee, advantages in the game within the judgement of the game administration. If by donating, you help us in developing the game, we thank you. However we do not promise you, as a donator, anything. The game is developed entirely according to the judgement of the administration and your possible donation does not entitle you to anything. Yet the administration will be happy to gift you with inter-game benefits, according to its consideration. BatMUD functions for now. The administration and developers of the game work for free on Internet accounts that are active for now, thus if situations change, we may be forced to end the game. Under no circumstance, are donations refunded. The organization does not accept donations for which something is expected in return. Do not donate your funds to us if you believe that you will be given something in return for your donation. Only if you understand and accept that your donation is permanent, and that you are not entitled to anything apart from inter-game benefits within judgement of the administration, will we accept your donation. It is part of the game, that any player may be removed from the game, if the administration sees fit to remove a player. This affects you whether or not you have made a donation. We do act however act without biases. You have considered donating in return for inter-game benefits. Sign this text and return with your donation. It is to show that you have understood that you are placing your donation completely in the judgement of the administration and that you do not expect to gain anything in return for your donation, except, whatever is concidered by the administration. If you do not accept that your donation is permanent and completely within judgement of the administration, then do not donate. We refuse to accept donations for which something is expected in return of. We only accept donations within the guidelines stated herein. Thank you for your donation, we hope that you continue to enjoy the game. Administration of B.A.T ry, a non-profit organization. PLACE OF ORIGIN_____________________________________ DATE OF DONATION____________________________________ SIGNATURE___________________________________________ CLARIFICATION OF NAME ______________________________ MUD CHAR____________________________________________ AMOUNT DONATED _____________currency(________) I DONATED VIA BANK DRAFT ( ) <- check if true I DONATED CASH VIA MAIL ( ) <- check if true I AM OVER 18 YEARS OF AGE ( ) <- check if true IF UNDER 18 YEARS OF AGE, SIGNATURE OF A PARENT OR GUARDIAN BELOW: SIGNATURE________________________________________ CLARIFICATION OF NAME ___________________________ ---------END PGP SIGNED MESSAGE--------- -----BEGIN PGP MESSAGE----- Version: 2.6 iQBVAgUBMKni4oo6piNyZTU9AQE8UwH+JxovvL/4SmaQa6do+cbXg21+J9bm6a3z lsCbwWhDbfBUPqCRkauFD7xpEPyY1XSA59wzZpDWY0XAJOku+qAOZA== =jJW7 -----END PGP MESSAGE----- --------------BEGIN PGP SIGNED MESSAGE---------------- ***RETURN THE TEXT BELOW SIGNED WITH YOUR DONATION*** ***DONATIONS THAT ARRIVE WITHOUT THE SIGNED TEXT***** ***WILL NOT BE AWARDED IN ANY CIRCUMSTANCE*********** B.A.T is a non-commercial organization based in Finland, it provides and upkeeps a free service known as BatMUD, a computerized, so called, role-playing game. We accept donations which will be used in developing the game, or acquiring computer equipment etc. depending on how the management of the organization decides. Donators are given, without guarantee, advantages in the game within the judgement of the game administration. If by donating, you help us in developing the game, we thank you. However we do not promise you, as a donator, anything. The game is developed entirely according to the judgement of the administration and your possible donation does not entitle you to anything. Yet the administration will be happy to gift you with inter-game benefits, according to its consideration. BatMUD functions for now. The administration and developers of the game work for free on Internet accounts that are active for now, thus if situations change, we may be forced to end the game. Under no circumstance, are donations refunded. The organization does not accept donations for which something is expected in return. Do not donate your funds to us if you believe that you will be given something in return for your donation. Only if you understand and accept that your donation is permanent, and that you are not entitled to anything apart from inter-game benefits within judgement of the administration, will we accept your donation. It is part of the game, that any player may be removed from the game, if the administration sees fit to remove a player. This affects you whether or not you have made a donation. We do act however act without biases. You have considered donating in return for inter-game benefits. Sign this text and return with your donation. It is to show that you have understood that you are placing your donation completely in the judgement of the administration and that you do not expect to gain anything in return for your donation, except, whatever is concidered by the administration. If you do not accept that your donation is permanent and completely within judgement of the administration, then do not donate. We refuse to accept donations for which something is expected in return of. We only accept donations within the guidelines stated herein. Thank you for your donation, we hope that you continue to enjoy the game. Administration of B.A.T ry, a non-profit organization. PLACE OF ORIGIN_____________________________________ DATE OF DONATION____________________________________ SIGNATURE___________________________________________ CLARIFICATION OF NAME ______________________________ MUD CHAR____________________________________________ AMOUNT DONATED _____________currency(________) I DONATED VIA BANK DRAFT ( ) <- check if true I DONATED CASH VIA MAIL ( ) <- check if true I AM OVER 18 YEARS OF AGE ( ) <- check if true IF UNDER 18 YEARS OF AGE, SIGNATURE OF A PARENT OR GUARDIAN BELOW: SIGNATURE________________________________________ CLARIFICATION OF NAME ___________________________ ---------END PGP SIGNED MESSAGE--------- -----BEGIN PGP MESSAGE----- Version: 2.6 iQBVAgUBMKni4oo6piNyZTU9AQE8UwH+JxovvL/4SmaQa6do+cbXg21+J9bm6a3z lsCbwWhDbfBUPqCRkauFD7xpEPyY1XSA59wzZpDWY0XAJOku+qAOZA== =jJW7 -----END PGP MESSAGE----- You are DEHYDRATING rapidly. hp: 201 (239) sp: 483 (458) ep: 236 (236) Basic topics: HELP, alias, apprenticeship, ask, battle, battlesystem, bc, boons and banes, brief, bug, bughunting, builtin, channels, colour, command, commend, conversion update, convert, cutter, damagetypes, date, death, desc, dice, editor, email, emote, emoteto, eq, exits, exp, feelings, finger, friends, give, handling, help, history, idea, idle, ignore, inform, keep, kill, ld, leading guild, levels, lines, lite, magic, mail, money, mudcon, news, note, parser, party, password, peer, plan, player killing, prompt, qscore, quests, quit, races, register, rep, report, retell, santastudy, save, say, sc, scan, score, set, shout, show, sigh, skill, skills, smile, societies, society bonuses, spellcasting, spells, start, stats, stop, study, suicide, summary, surname, syntax, tasks, tell, term, title, tpcalc, train, typo, unalias, uncommand, undeads, uptime, walk, wand, weapons, webster, where, whisper, who, wimpy and word. Additional topics: archwizards are always right, archwizards are here to help you, archwizards handbook, arena, blood bath, cheating, coding in bat, completing the game, conversion, copyrights, disclaimer, donate, donate-text, donate-txt, durand is mean, durandin ilkeily, flooding, gopher, hardware, immorting, known bugs, lies, login screen, losing items, lost password, m00se, mip, motd, mud-faq-part1, mud-faq-part2, mud-faq-part3, mudwho, multiple characters, nntp, old, pantheon, passwords, pictures, politeness, puuh, reimburse, robot, rumors, snooping, source, stupid questions, survival guide, wedding, when to ask a wizard, where is batmud, whim death and who to ask. Info: Tank left the game. Armageddon shouts 'BAT will automatically self-destruct in T minus 25 seconds.'  Info: Torpid left the game. You are DEHYDRATING rapidly. hp: 194 (239) sp: 483 (458) ep: 236 (236) Info: Stalgrad left the game. Help Page: Completing the BatMUD ============================================ When you have achieved the highest possible mortal level you will receive a banana and congratulations from archwizards. ++Quadra ... Of course you will then be set level 1 to start over again. --Zilch Info: Babayaga left the game. Armageddon shouts 'My mind is going..in 8 seconds'  Help Page: Archwizards Are Always Right ---------------------------------------- Archwizards are always right. If any help pages, rules, anything that is written, said, heard or rumoured conflicts with what an arch says, what the arch says stands. A higher level arch is always more right than a lower level one. If an archwizard says anything that conflicts with this rule, the archwizard is right. For example: Arch says the earth is flat, it is so. Failure to comply will get you whacked with a m00se. ++ Colleague of Archwizards Armageddon shouts 'I will reboot now!' Info: Secron left the game. Info: Maelstrom left the game. Info: Kenn left the game. Info: Cyberman left the game. Info: Carcus left the game. Info: Bevis left the game. Info: Incanus left the game. Info: Loc left the game. Info: Dink left the game. Info: Glamredhel left the game. Info: Sciurine left the game. Info: Koraf left the game. Info: Daria left the game. Info: Dinin left the game. Info: Tiatira left the game. Info: Gaurhoth left the game. Info: Zoop left the game. Info: Coraxo left the game. Info: Shayde left the game. Info: Alfred left the game. Info: Zepplin left the game. Info: Ariadne left the game. Info: Cecilia left the game. Info: Pity left the game. Info: Pim left the game. Info: Vanye left the game. Info: Shadril left the game. Info: Yog left the game. Info: Nym left the game. Info: Shadowjack left the game. Info: Tzar left the game. Info: Loonie left the game. Info: Cobared left the game. Info: Savok left the game. Armageddon shouts 'I will reboot now!' Armageddon shouts 'Hmmm...why didn't it work?' You are DEHYDRATING rapidly. hp: 187 (239) sp: 483 (458) ep: 236 (236) Game driver shouts: LPmud shutting down immediately. Info: Gunk left the game. Info: Arakorni left the game. Info: Ziczac left the game. Info: Durand left the game. Info: Mopo left the game. Info: Mordac left the game. Info: Blitzer left the game. Info: Gameman left the game. Info: Angler left the game. Info: Cromoson left the game. Info: Anipa left the game. Info: Luscious left the game. Info: Nyssa left the game. Info: Cer left the game. Info: Jam left the game. Info: Alaron left the game. Info: Amarth left the game. Info: Gsordo left the game. Session summary: Time: 2 minutes 55 seconds Experience gained: 0 Gold difference: 0 New areas explored: -1 Character not saved. % Connection to BatMud closed by foreign host. ---- World WindsMARE ---- 701:53 PM8 More clouds cover the sky, both fluffy white and pale grey, hiding the sun from the wilderness. A short wind rustles the underbrush beneath you. 701:54 PM8 [_log_io] Login 460: splat@206.249.116.3. desc->6 701:55 PM8 [_log_io] Failed connect 460: komak from splat@206.249.116.3. desc->6 [_log_io] Connect 460: Ultrax(#8149). desc->6 THIS SYSTEM IS FOR THE USE OF AUTHORIZED USERS ONLY. INDIVIDUALS USING THIS COMPUTER SYSTEM WITHOUT AUTHORITY, OR IN EXCESS OF THEIR AUTHORITY, ARE SUBJECT TO HAVING ALL OF THEIR ACTIVITIES ON THIS SYSTEM MONITORED AND RECORDED BY SYSTEM PERSONNEL. IN THE COURSE OF MONITORING INDIVIDUALS IMPROPERLY USING THIS SYSTEM, OR IN THE COURSE OF SYSTEM MAINTENANCE, THE ACTIVITIES OF AUTHORIZED USERS MAY ALSO BE MONITORED. ANYONE USING THIS SYSTEM EXPRESSLY CONSENTS TO SUCH MONITORING AND IS ADVISED THAT IF SUCH MONITORING REVEALS POSSIBLE EVIDENCE OF CRIMINAL ACTIVITY, SYSTEM PERSONNEL MAY PROVIDE THE EVIDENCE OF SUCH MONITORING TO LAW ENFORCEMENT OFFICIALS. You are THIRSTY! You better go drink something. Immortality in BatMUD ======================================== How to gain a wizardhood in BatMUD Currently there iare no good ways where to train the immortality spell or skill. Those guilds may be rewritten. If you are interested in wizardhood in BatMUD you must send a free formed wiz application to email address batmud@bat.cs.hut.fi. What we are interested in: - Why do you want to immort - What kind of things you would like to code - What is your vision how to develop BatMUD in future (if you have any visions or directions where things should be coded) - Do you have previous coding experience If you have what kind of? - Are you currently coding in some other muds? If, where... - How much you do have time to code? - Don't expect to code new worlds if you are lacking free time What we do expect: - You have lot of playing experience in BatMUD - This gives you vision and direction and understanding of balance - You are well behaving mortal. All things you do affect the picture other people get from you. Being an asshole and you may be sure that archs don't let you wiz. Guidelines what is experienced player: - E% 30-50% - Level 50 or above - Real playing time 40 days or over What you may expect and what rules you need to follow: - Cheating any way may cause immediate deletion of your wizard character - You will need to work hard - Don't help mortals - Don't kill mortals - Don't give any items or exp to mortals - Don't tell mortals anything about how some code works (You'll see lotsa public player code) - Ask other coders for help what is allowed to code and what is most probably not accepted. - You may NOT play any mortal character anymore and you mortal property will be deleted - You may not save your mortal character and return to mortalhood. (Sometimes we let wizards back to mortalhood but we DO NOT guarantee that you get ANY exp. Start from scratch) And remember: - We get lot of wizard applications - We won't let everyone wiz, some of you are not just good enough - You need a sponsor (lvl 30+ wizard) to support your immortality attempt and he will also be the guide to your immortal life and that is the person who shows you where to find info about coding. - Don't take/answer this document literally. Write innovative and personally answer. Purpose of this document is not to give wizards answer strictly onlyto these questions. Be innovative and tell what and why it is good to give you immortality. ++Quadra Lying Uttering of untrue syllables of importance, when asked directly by Arch or higher, will be punished accordingly (banishment, removal, loss of levels). //Zonni DEITIES ------------------------------------------------------------------------- Good * Aveallis, Lord of Light Neutrality * Lumine, Mistress of Twilight Evil * Draen-Dalar, Overlord of Darkness Magic * Aeo, the Flow of Magic Matter * Beldarus, the Hammer of Worlds War * Faerwon, God of Holy War Justice * Las, the Anvil of Good Murder * Curath, the Designer of Deception Nature * Loraen, Goddess of the Earth Healing * Tarmalen, God of True Healing Undead * Oxtoth, God of Decay Reincarnation * Ahm, the Ever-changing, the Unstable Harming * Burglefloogah, God of Chaos and Reptiles Resurrection * Kauwenda, the Goddess Beyond the Veil Self Modification * Galean, the Selfish Draining * Sa'hr, Goddess of Blood Trade * Cipro, the God of Merchants Inns and taverns * Hemet, the Drunken God HEROES ------------------------------------------------------------------------ Weapons * Sparchak, Hero of Atie, Weaponsmaster Defensive * Grundor, The Bulwark of Lorenchia Evasive * Sashita, Heroine of the Oppressed Music * Noitulove, the Forger of Songs