Date: Tue, 5 Oct 1993 09:18:25 -0700 From: Eric Wayne Swett <4962@ef.gc.maricopa.edu> Here is a spell that I created and I was wondering what the rest of you think of it. M-U Spell Hellfire (Divination/Necromantic/Elemental) Level: Nine Range: Special Components: V,S,M Duration: Special Casting Time: One Week Area of Effect: One Person Only Description: This is the ultimate revenge spell. The caster prepares for this spell in a quiet and safe place and spends the next week casting the spell. After this week the spell takes effect and the caster slips into a heavy sleep for one month. The effects are well worth the lost time though. The victim of Hellfire immediatly bursts into flames. The flames not only consume the body of the victim, they also consume the soul. After 24hours all that is left of the victim is a crusty, burnt out corpse. This person can NEVER be brought back to life by ANY means. The victim's soul is being eternally burned, never to be healed. The only way to save the victim is as follows: before the 24 hours is up the bvictim must have cast upon him limited wish, cure disease, remove curse, and blesss all at the same time. If this is done the victim permanently loses half of his/her hit points (recoverable by a wish only) and 4 Constitution Points. The caster loses 1/4 of his/her life and 1 Constitution P)oint. NOTE: If during the one week of casting the caster is interupted he/she suffers the effects of the Hellfire in a backlash type effect. Componenets: A belonging of the victims, a 500gp ruby and a magic weapon of +3 or greater. Date: Thu, 7 Oct 1993 14:38:03 -0700 From: Eric Wayne Swett <4962@ef.gc.maricopa.edu> Subject: Blistering Pain Spell Here is another spell I would like everyone to comment on. Mage Spell Narhwal's Blistering Pain (Divination) Level: One Range: Touch Components: V,M Duration: Special Casting Time: 1 Area of Effect: One Person Saving Throw: No Effect Description: This is a particaularly annoying and potentially disgusting spell. The caster places his hands upon the bare flesh of the victim and immediately the victim takes 1D4-1 dmg/level of the caster (save negates the effect). Large, pussy blisters grow from the place the victim was touched. This can have any number of ill effects upon the victim depending upon the location and the creativity of the DM. The material component of this spell is some lamp oil rubbed on the hands of the caster. Date: Tue, 26 Oct 1993 13:40:32 -0700 From: Eric Wayne Swett <4962@ef.gc.maricopa.edu> Here's a new spell of mine. Tell me what you think please. Narwhal's Infectious Wound (Divination) Level: 3 Range: Touch Components: V,M,S Duration: 1 Turn/Level of Caster Casting Time: 2 Area of Effect: One Weapon Saving Throw: Negates Effect Description: This spell works as a sort of slow poison/disease/curse. The caster casts the spell upon the damaging portion of a weapon, and when the weapondoes damage to someone the spell is used. The victim takes 2 points of damage for every three levels of the caster every round. The wound stays open and festering no matter how much dressing or medical care is given to it. While a cure spell will heal the damage, the wound is still there and will continue to plague the victim. The only way to get rid of the effect is to first cast remove curse and then cure disease on the victim. The material component is a piece of rotten meat rubbed on the weapon as the spell is cast. Date: Wed, 27 Oct 1993 17:01:37 -0700 From: Eric Wayne Swett <4962@ef.gc.maricopa.edu> Subject: Telltale Feet Well here is another spell of my creation...please tell me what you think of it. THANKS Telltale Feet Level: One Range: Throwing Distance Components: V,S,M Duration: One Turn/ every 2nd level of the Caster Casting Time: 1 Area of Effect: One Person Saving Throw: None Description: This spell creates a glowing footprint to appear wherever the victim steps. The footprints can only be seen by the caster (there is also a fifty percent chance that creatures with infravision may see them as well). The footprints will last for the full spell duration (changing shoes doesn't help). A Dispel Magic spell will remove the footprints. The material component for this spell is a single berry. The berry must be thrown at the victim immediatly following the vocal component for this spell. The berry must strike the victim for the spell to work.