Date: Mon, 20 Dec 1993 15:14:15 -0500 From: brian@opus.chem.psu.edu (Brian J. Toleno) Subject: These spells were developed by my psion/mage Karthon: These are in a rough format, I have the true copies at home and I'll have no net access until Jan. Here is the best of what I can remember. I tried to mail these to the keeper of the Great_Net_Spellbook but for some reason I can't. So can someone forward these to him, and any comments etc are welcome. I also have some new psionic diciplines I will post after Jan 1 1st level Mental Rejuvation (Necromancy) Range: touch Components: V,S,M Duration: Permenent Casting Time: 1 round Area of Effect: One creature Saving Throw: N/A This spell allows the caster to restore psionic strength to the target. The caster (who cannot be a null-psi) can resotore 1d6 PSP/level to the target. The target must be willing and the material components of the spell are a piece of the targets hair or a bit of their scalp. 3rd level Mental Calm (Enchantment/Charm) Range: 10 feet/lvl Components: V,S,M Duration: 1 rd/lvl Casting Time: 3 Area of Effect: one target Saving Throw: see below When cast the target recieves a saving throw to avoid the effects of particular psionic effects. The target gets a saving throw vs id insinuation, psionic blast, attraction and aversion for the duration of the spell. The saving throw is a save vs spells with a +1 bonus for every 5 levels of the caster. This spell will not work on full psions, it will work on null-psis and those with wild talents. 5th level spell Psionic Barrier (Alteration) Range: 20 feet Components: V,S,M Duration: Permenet Casting Time: 1 Turn Area of Effect: up to a 20 foot radius sphere Saving Throw: N/A This spell allows the creation of a psionic barrier. No psionics can pass through the barrier. Psionics still function inside. The barrier stops psionic scrying, teleportation, dream travel, d-door, etc. If someone has tangents established against them they are broken once they cross the plane of the barrier. If someone who is contacted crosses the barrier the contact is broken. Also someone who is maintaining a power on his or her self must make a new power score check for each power as they cross the barrier and pay the inital cost, for each power! If someone is maintaining a power on someone else the power is 'cut off' and contact is broken (if estabilished). In order to erect this barrier an inlaid circle of unbroken metal must be used as the outer edge. Have a Merry Christmas everyone! BT brian@opus.chem.psu.edu From: brian@opus.chem.psu.edu (Brian J. Toleno) Date: Tue, 24 Nov 92 11:59:07 -0500 To: wsbusr1@urc.tue.nl Subject: New Spells & Prayers As promised here are some new spells for ya: First off some new spells for those Air Priests out there: Level 3 Air Lance Range: 90' or 60' Components: V,S,M Duration: 1rd./lvl CT: 4 Area of Effect: 90' line or cone 5' base 60' wide and 60' long Saving Throw: Special This spell creates a force of air directed by two of the casters arms. The line version of this spell creates a 'lance of air' which strikes the target if the caster rolls to hit AC: 10 minus dex adjustments only for target. The force of the blow causes 3d6 damage and causes the target to make a save vs dex with modifiers as below. This version opens doors as a 20 str. The cone version effects all in the area of the cone doing 1d6 damage (save vs petri to avoid), and are knocked over unless they save vs dex +1 and using the modifiers below. Target smaller than man sized -1 Target larger than man sized +2 Str under 12 -1 Str of 18-20 +2 Str over 20 +4 4 or more legs +3 under 100 lbs -2 over 1000 pounds +2 Other modifers may apply at DM's discresion, such as target on a ledge, off balance, braced, etc. The original version of the spell was created by a Thri-Kreen who would use his bottom two arms to 'scoop' up air and use his top two arms to 'aim' the lance. Similar somatic gestures should be used for two-armed creatures, the material component of this spell is a small fan which is consumed in the casting. Level 3 Air Collumn Range: 60' Duration: 1d4 rds CT: 1 Components: V Area of Effect: 60' high, 30' radius cylinder With the utterance of a word the priest can create a collumn of air thatcan perform two functions. One, it can be used as a cushion if the priest is falling. If the priest casts while falling a collumn of air supports him/her (and anyone in a 30' radius). This collumn slows his/her decent as if he/she had fallen 60' less. If the distance fallen is 60' or less the creatures caught in the area of effect are set down on the ground (on their feet, paws, etc.) at the end of the duration. The second use lifts people who are on the ground and buffets them with in the collumn. Creatures caught within the collumn are unable to cast spells or use missle weapons but they can use melee weapons at -4 and creatures outside the collumn are at -2 to hit those trapped inside, due to the random motion of those inside. Also people outside the area of effect are not able to fire missle weapons through or into the collumn. If they use melee weapons on creatures within the collumn they must make a str check at +2 to hold onto their weapon. A spell for other Preists Level 2 Sethron's Fearful Braying Range: 30' Components: V,S Duration: 2 rds/level CT: 2 Area of Effect: 60' cube centered on caster Saving Throw: Neg The caster initates the spell by lifting his head, putting his hands in the air and howling. This howling causes all those in a 60' cube to be affected. Those affected must make a save vs spells or flee in terror for the duration of the spell (those who have seen/heard this before save at +2). This spell will also draw any hounds/wolves to the caster in a 1 mi radius, the hounds/wolves will be friendly to the caster but communication is not gaurnteed. Those who are deaf are immune to this spell. And now some MU spells: Level 1 Far Sight Range: Touch Components: V,S,M Duration: 2 rds/lvl CT: 1 round Area of Effect: Special Save: Special This spell allows the target's sight to be increased up to five times (the target has control and can change during the spell duration). The spell can be cancled at any time. While the spell is in effect the target can not see anything close and after the spell is cancled the target is disoriented for 1d4 rounds and has a 5% chance per largest power used to 'boot' unless a save vs con is made. The material component for this spell is a small round piece of glass which is consumed in the casting. Level 2 Momentary Lapse of Reason Range: 60 yards Duration: 1 round CT: 2 Area of Effect: 1d4 creatures in a 20' cube Saving Throw: Neg This spell causes 1d4 creatures in a 20' cube to momentarially become disoriented, enough to add +4 to ther initiave roll in the next round. If only one creature is in the area of effect it gets a -3 to its save, if 2 targets each have a -2, if three are in range -1. The components are V,S,M The wizard cast this spell by holding his arm striaght out wrist bent up at 90 degrees and says "Hungh!". The material component for this spell is a piece of slug. Level 3 Dragons' Breath Range: 20' Duration: 1 rd/lvl CT: 1 Components: V,S,M Area of Effect: Special Saving Throw: 1/2 With this spell the caster is able to imitate a type of dragons breath for the duration of the spell doing his HP in damage. During the duration of the spell and an equal number of rounds after the caster can not speak due to the strains on their throat. Material component is a piece of dragon hide of teh dragon you are tring to imitate. Level 3 Go-Behind Range: 30 yards Components: S,M Duration: 1 rd CT: 2 Area of Effect: Special Saving Throw: Neg The caster casts this spell by snapping his fingers. When this happens the caster is instantly transported behind his/her oppenent (this area must be seen). When this happens an image of the caster remains behind and imitates theactions of the caster for 2 rounds then dissapears. The foe recieves a saving throw to believe the image is real. Well I hope this will be usefull to someone out there. If I get spells from other players I will try to pass them along. Good Gaming Brought to you by: Chi the Thri-Kreen from Athas and Sethron the priest/mage of Hecatae from Ravenloft. and me Brian Toleno Date: Wed, 9 Mar 1994 09:51:03 -0500 From: brian@opus.chem.psu.edu (Brian J. Toleno) Subject: New spells for preservers Here are a few spells created by my 1/2 Elf preserver/mentalist 1st Mental Rejuvination (Necromancy) Range: touch Duration: Permenent Components: V,S,M Casting Time: 1 round Area of Effect: One Creature Saving Throw: N/A The caster using a lock of hair or piece of the scalp of the reciepient holds his/her hands on their head and is able to restore 1d6/lvl PSPs to them. This can never bring them up to or past full PSP totals. 3rd Mental Calm (Necromancy) Range: 5yds/lvl Duration: 1rd/lvl Components: V,S,M Casting Time: 5 Area of Effect: One creature Saving Throw: Special The use of this spell allows the target to gain a saving throws vs psionic and other mental attacks that do not normally allow saving throws and a bonus against those that do. If the target is allready under the influence of such an attack/power (i.e. id insinuation, attraction, etc.) they would get a save vs spells at -2 (+ wis bonuses) to ward off the effects of the power. If they are attacked while this spell is in effect they make a save vs spells to ward it off, if no save is normally allowed, and a save at +2 if one is normally allowed (i.e. Psionic blast). This does not offer protection vs non mental attacks such as disentegration and other such powers. The material component for this spell is a bit of flesh from a dead psionic creature. ) to ward off the effects of the power. If they are attacked while this spell is in effect they make a save vs spells to ward it off, if no save is normally allowed, and a save at +2 if one is normally allowed (i.e. Psionic blast). This does not offer protection vs non mental attacks such as disentegration and other such powers. The material component for this spell is a bit of flesh from a dead psionic creature. These have also been sent to the keeper of the net.DSHB (I hope). Karthon Date: Wed, 9 Mar 1994 14:03:44 -0500 From: brian@opus.chem.psu.edu (Brian J. Toleno) Subject: New Spells. Here are a few spells created by my 1/2 Elf preserver/mentalist 1st Mental Rejuvination (Necromancy) Range: touch Duration: Permenent Components: V,S,M Casting Time: 1 round Area of Effect: One Creature Saving Throw: N/A The caster using a lock of hair or piece of the scalp of the reciepient holds his/her hands on their head and is able to restore 1d6/lvl PSPs to them. This can never bring them up to or past full PSP totals. 3rd Mental Calm (Necromancy) Range: 5yds/lvl Duration: 1rd/lvl Components: V,S,M Casting Time: 5 Area of Effect: One creature Saving Throw: Special The use of this spell allows the target to gain a saving throws vs psionic and other mental attacks that do not normally allow saving throws and a bonus against those that do. If the target is allready under the influence of such an attack/power (i.e. id insinuation, attraction, etc.) they would get a save vs spells at -2 (+ wis bonuses) to ward off the effects of the power. If they are attacked while this spell is in effect they make a save vs spells to ward it off, if no save is normally allowed, and a save at +2 if one is normally allowed (i.e. Psionic blast). This does not offer protection vs non mental attacks such as disentegration and other such powers. The material component for this spell is a bit of flesh from a dead psionic creature.