Date: Wed, 22 Dec 93 14:29:51 -0600 From: Craig Allen Campbell To: wsbusr1@urc.tue.nl Subject: Two new wild spells Here are two spells which my wild mage, Cyril the Perpetually Counterproductive has created: Cyril's Attempted Enhancement (Invocation/Evocation, Alteration) Level: 1 Range: special Components: V,S,M (special) Duration: special Casting Time: 5 Area of Effect: special Saving Throw: none Effect: With this spell, the wild mage can attempt to enhance one aspect of another spell, be it duration, range, damage, area of effect, saving throw, or anything else involved in a particular spell. The mage casts this spell in the round preceding the casting of another spell, which he chooses before casting this spell. The mage may choose any one aspect of his second spell and attempt to double it. He has a fifty percent chance of doing so. He begins by casting this spell the first round, choosing which aspect of the second spell he wishes to attempt to enhance. At the end of casting, the mage is covered in a green glow. This glow is the latent energy he will direct into the second spell to attempt to enhance it. On the second round, the mage casts his chosen spell. At this point, he (or the DM) rolls 1d6. On a roll of 4-6, the chosen aspect of the second spell is doubled. On a roll of 1-3, the second spell still functions, but the chosen aspect is halved (round down), and a wild surge results. If the casting of EITHER spell is interrupted, BOTH spells are lost. (The second spell is, in fact, tied into the first one when casting the first spell.) Also, in place of doubling an aspect of the chosen spell, the caster may modify the saving throw (if applicable) of a spell. If the Attempted Enhancement is successful, a -2 penalty is applied to the saving throw. If it is unsuccessful, a +2 bonus is applied. The material component pg of the spell is the same as the second spell. For example, to double the duration of a Light spell, the caster needs TWO fireflies or TWO pieces of phosphorescent moss. If the second spell has no material component, no material component is needed for this spell. Cyril's Attempted Surge Mastery (Invocation/Evocation) Level: 2 Range: special Components: V,S Duration: Instantaneous Casting Time: 3 Area of Effect: special Saving Throw: none Effect: This spell allows the wild mage to call forth a burst of energy which automatically results in a wild surge. However, the mage has a chance of controlling the surge to a limited degree. After the spell is cast, roll a wild surge on the Wild Surge Table. The wild surge WILL happen, but the mage has a 33% chance of controlling some part of the spell. First, determine what the wild surge will be. The player (or the DM) then rolls 1d6. On a roll of 1-4, the wild surge results as per the description of the surge. On a roll of 5-6, the mage may control one part of the wild surge's effects. He may changthe centering of the spell, the duration, the damage, etc. Exactly what can be controlled is left up to the DM. (DMs: have fun with this) For example, if the wild surge resulted in a Fireball centered on the caster, and the attempt to control the surge was successful, the mage could move the centering of the Fireball, he could decrease the damage, or he cause it to be a delayed blast. (Again, this is up to the DM.) If the wild surge is not detrimental to the caster, he may still attempt to alter the effects. He could move the flowers pouring from his mouth to pour from the mouth of someone else. (An aside for the player: Have fun with this. You'd be amazed how much you can do with any single wild surge when you can control it a little bit.) -craigc