Date: Mon, 13 Dec 1993 16:55:39 EST From: "Fallstaffe Starre, Genius Mage, or the insane?" Subject: ADND-L: New High Level Spell Just thought you high level adventurers might want a look at this one. Yeah, I know it's powerful, but it's 9th level, and they don't get any higher than that (as far as most people are concerned).: Falstaffe's Ethereal Firestorm Spell Level: 9 Range: 0 Components: V, S Duration: 1 turn/level Casting Time: 1 turn Area of Effect: 1/2' Radius/Level Saving Throws: None By casting this spell, the magic user conjures forth a huge ghostly firestorm encompassing an area equal to 1/2' radius/level of the caster with the MU at the center of the storm. Thus an 18th MU would be standing at the center of a firestorm 18 feet in diameter. The storm will do no damage to the MU or to any other beings caught up in the area of effect. AS the spell builds power, the MU and any others in the firestorm take on fiery, ethereal forms. When the full turn is up, all that remains is the ghostly firestorm, with slightly visible images of the MU and companions within. At this time, the MU can begin moving the firestorm at any rate, up to 24"/turn. Corners and turns may be navigated, streams or cravasses crossed, there is almost no terrain that will hinder the firestorm (DM's choice if a special terrain). Those inside the firestorm may see all that goes on around them while they travel and cannot be harmed. Those objects or creatures in the path of the firestorm will fell simply a strong, hot wind (although the firestorm is scary looking, it does no damage in passing). The MU may cease the spell in a single segment at anytime during the spell. Those within the sphere will rematerialize exactly in the position they were when the spell was cast (ie-same marching order, same items drawn, same positions). Although they might go from traveling 24" turn to standing still, those within the sphere will feel no forward momentum on re- entry. The MU has 2 way to stop this spell: 1-The MU can simply pause its effects. All will materialize, with the firestorm still active, and take some action (like grab a chest of gold, or check there map, etc). The MU may then restart the spell (this again takes 1 turn, plus however long the characters actions take away from the remaining spell duration). Once restarted, the firestorm is free to move again until the remaining duration runs out. Note: No one can leave the radius of the spell while materialized or they will be unable to reenter their ethereal state. 2-The MU can end the spell. If this is done, all characters materialize as above, with the added bonus of the spells remaining energy being released within the area of effect at the rate of 2pts of damage/turn remaining. The MU and others who materialize take none of this damage. Example: An 18th level MU and 3 companions are chasing some enemies, they get into attack position, weapons drawn, and cast the spell. After flying along for 8 turns, they spot the enemy and fly directly into them, and end the spell. The excess energy of 10 remaining turns is released for 20 pts of damage in an 18'Diameter . All the characters may now attack and probably go first with the surprise factor). Whelp, that's all for now..... Falstaffe, JROBBIE@VTVM1.bitnet