Date: Tue, 8 Mar 1994 23:11:19 +0200 (EET) From: mc87034@central.ntua.gr (Angelos_Bartzis) Subject: New spell This is a spell I researched as a water cleric. It was meant to give some much needed healing power. Etrigan's Vure Serious Wounds with Water ------------------------------------------- Level 4 Range: Touch Components: V,S,M Duration: Permanent Casting time: 7 Area of effect: Creature touched Saving throw: None This spell cures 2d8+1 hit points. The recipient must drink 1 gallon of water blessed by the priest. Then he is cured, but his water requirements for the day are quadrupled (cumulative). Thus a human cured three times in a single day would require 12 gallons of water! Failure to meet the water requirement is treated according to standard dehydration rules. Hope you like it... ------------------------------ Date: Wed, 9 Mar 1994 12:08:30 +0200 (EET) From: mc87034@central.ntua.gr (Angelos_Bartzis) Subject: Another spell Slippery like Water --------------------- Sphere: Water Level: 4 Range: Touch Components: V,S Duration: 1 round/level Casting time: 8 Area of effect: Creature touched Saving throw: None The recipient of the spell and a maximum of 25 pounds of his equipment turn into a liquid form, which is still recognizable. The recipient becomes very slippery (mo wrestiling, overbearing etc. attacks allowed) , he gains an effective AC0 (not cumulative with anything else) and a MV of 24. He is unable to support anything solid (weapons, equipment, items fall to the ground) and no spellcasting is allowed. If the recipient enters any other large liquid in this form he is almost indistinguishable (spotted only by a succesful Wis check), but he still must breathe normaly. Upon returning to his original form, he must pass a system shock or fall into a coma for 1d4 turns. Another spell researched by my water cleric, Etrigan of Vanadi (a Tyrian). ------------------------------ Date: Wed, 9 Mar 1994 12:12:15 +0200 (EET) From: mc87034@central.ntua.gr (Angelos_Bartzis) Subject: Another new spell! Drown to death ---------------- Sphere: Water Range: 30 yards Components: V,S,M Duration: Permanent Casting time: 1 round Area of effect: 1 creature Saving throw: Special The priest must point his finger at the victim, spit to the ground and say "Drown to death". The victim is granted a saving throw vs. death magic. If failed, he dies instantly, unless protected or immune to drowning (for example water breathing creatures). If saved, he only receives 2d8+1 hit points damage.