Date: Fri, 4 Jun 93 17:11:23 +0200 From: p581mao@mpifr-bonn.mpg.de (Martin Ott) To: wsbusr1@urc.tue.nl Subject: bard spells FILE Pitch (Evocation) Level: Cantrip Range: 0 Components: V Duration: 2 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: None This cantrip sounds a perfectly-tuned note from out of nowhere. The note is centered on the caster, and can be heard from a distance of 20 feet. Things that block normal noise (walls, curtains, Silence 15' Radius, etc.) block this as well. This spell is useful for tuning instruments "by ear", or with the help of a Tune cantrip. It is also slightly disturbing to those around the caster, as any single note would be if held out for two rounds. To cast this cantrip, the bard must speak out loud the name of the note he wishes to hear, such as "Middle C", "B Flat", or "Quarter-step above the first F Sharp above High C". -- -- -- -- -- Tune (Alteration) Reversible Level: Cantrip Range: 0 Components: V or M Duration: Instantaneous Casting Time: 1 Area of Effect: 5 foot radius sphere Saving Throw: None With this cantrip, the bard can bring one note of an instrument in tune with either a hummed note, the equivalent note played by a second instrument (in which case the component of the spell is that other instrument, which is obviously not consumed in the casting; what good would that do?), or the result of a preceding Pitch cantrip (q.v.). The one note will end up perfectly in tune with the reference note. As many instruments as are in the area of effect can be brought into tune at once. A well-Tuned instrument (with two or more Tuned notes) has the effect of making the bard's songs more melodious and enjoyable; this has the game effects of reducing the saving throws of hostile creatures vs. the bard's mood-altering story telling by 1, as well as making the bard's morale-boosting song affect the listeners for half again as long (i.e. one and a half rounds per level) as it usually does. Too many notes perfectly Tuned on an instrument, however, will have a negative effect on other bards in the area, who will realize that the Tuned instrument has been magically altered to sound so perfect. For each note above one that the instrument has been Tuned, the hostile bard personally gets a +1 to his saving throw vs. the playing bard's friendly effects. Although the Tuning is instantaneous, the effects of the cantrip last for a while. In perfect conditions (humidity on the low side, comfortable temperature, no rough handling), the instrument will stay Tuned for a week. In less than perfect conditions (typical adventuring abuse, for example), the instrument will have to be re-Tuned every day. If the instrument is taken apart for storage, such as flutes or other woodwinds are, the instrument will have to be re-Tuned every time it is reassembled. The reverse of this cantrip, Untune, causes one note of the specified instrument to become horribly out of tune. It also has the side effect of turning the caster's hands a brilliant red for one turn after the cantrip is cast, unfortunately. -- -- -- -- -- Annoyance (Illusion) Level: 2 Range: 5 feet per level Components: VSM Duration: 1 round per level Casting Time: 2 Area of Effect: One creature Saving Throw: Special This is a more powerful version of the first level spell Minor Annoyance (q.v.), in that it creates the illusion of a bumblebee flying into the victim's ear. The victim only gets one saving throw; if successful, the annoyance lasts for only one round. The spell's effects start at the beginning of the next round, just like Minor Annoyance. The material component of this spell is a dead insect. If an actual dead bumblebee is used, the victim's saving throw is made at -2. -- -- -- -- -- Transcribe Song (Alteration, Evocation) Level: 2 Range: 0 Components: SM Duration: 1 round Casting Time: 2 Area of Effect: One piece of paper Saving Throw: None This spell converts sound waves from a song currently being played within earshot of the bard to musical notation onto a piece of paper the bard has in his possession. It will transcribe up to one round's worth of music into the musical notation most familiar to the bard. This spell is useful for keeping records of new songs, or for keeping track of songs the bard is worried about forgetting. It does not work well for conversations, since it does not transcribe the words of songs, only the noted of the song itself. The material components for this spell are a piece of paper or parchment, two ounces of good ink, and a grain of diamond dust. -- -- -- -- -- Major Annoyance (Enchantment/Charm) Level: 3 Range: 5 feet per level Components: VSM Duration: 1 round per level of the caster Casting Time: 3 Area of Effect: One creature Saving Throw: 1/2 This is an even more powerful version of the Minor Annoyance and Annoyance spells (qq.v.). It makes the victim's leg hurt, exactly as if he has barked his shin on something. Although causing no damage, it is painful enough to disrupt spell casting in the round it is cast in, as well as subsequent rounds, to the limit of the spell. The victim also suffers combat penalties: Armor Class bonuses due to high dexterity are negated, and attacks are made at a -2 penalty. A successful save vs. this spell reduces the duration of the spell to one round per two levels of the caster, and reduces the attack penalty to -1. The material component is a coffee bean, carved to look like a miniature table. Date: Fri, 4 Jun 1993 11:58:13 +0200 From: Martin Ott Subject: bard spells Hi netters, 2 months ago I found a file with bardspells on one of the ftp sites. The file didnt mention any person who submitted the stuff. I have taken four of them and put some LaTeX around. The 'Minor Annoyance' was change by my DM but I havent tried it yet. The changes mainly concern the effects on the victim. One of our players is the rulemaster. No, not his character, but he himself as a kind of 'vice DM'. He put several changes to the bard class, one regarding the spell a bard can learn. The main reason for this change is that a bard is an entertainer and not a warrior (I think). I enclose that as well. Bezlan, bard from Gogolin ________________________________________________ % \documentstyle[art10]{article} \pagestyle{plain} \leftmargin-1.0cm \rightmargin-1.0cm \includeonly{Bramosh-A-Elloy} \hyphenation{Hel-lig-keits-ver-tei-lung} % \begin{document} %\tableofcontents \begin{twocolumn} \begin{center} {\bf {\Large Net Bard Spells}}\\ \end{center} \noindent Rule change (ADnD 2nd Ed.) for bards \\ The Bard can only learn from following schools: Abjuration, divination, Illusion/phantasm,\\ alteration, entchant/charm.\\ \\ \\ {\bf {\Large Kazago's Lock Pick} \\ \\ (Alteration)}\\ \\ Level: 1\\ Range: 0\\ Components: SM\\ Duration: 1 day + 1 day per 5 levels of the caster\\ Casting Time: 1 round\\ Area of Effect: The caster\\ Saving Throw: None\\ This spell allows the bard to pick locks. The bard's Pick Pockets percentage roll becomes an Open Locks percentage roll, and the bard is treated as a thief in this respect for the entire duration of the spell. This spell is different from both the second-level Knock spell and the Unlock cantrip in that it can possibly affect much more than one lock, and that its effects are far less certain. It is especially useful on fact-finding missions where the bard is worried about coming across many locked doors along the way. The {\it material} components for this spell are a set of thieves' picks and tools, which are not consumed in the casting. \\ -- -- -- -- -- \newpage {\bf {\Large Minor Annoyance}\\ \\ (Illusion)}\\ \\ Level: 1\\ Range: 5 feet per level\\ Components: V, S\\ Duration: 1 round per level\\ Casting Time: 1\\ Area of Effect: 1 creature\\ Saving Throw: Negates\\ This spell creates the illusion (sound and feel) of a mosquito flying into the victim's ear. The victim will then act appropriately, which usually means stopping and trying to get the illusionary mosquito out of his ear, until either a successful saving throw vs. spell is made, or the spell expires. The spell takes effect at the beginning of the round it is cast. This means that it can be used to interrupt a spell, if used in a segment before the victim's spell is being cast. It will also increase the victim's spell failure by 10\% during every following round the spell is still effective. The victim gets a saving throw at the time of the casting, and then at the end of each round thereafter. For every level the victim is above the caster, it gets a +1 bonus on the ST. The illusionary mosquito does not stop the victim from fighting, it gives it a -2 to hit, however. \\ -- -- -- -- -- \newpage {\bf {\Large Sangfroid}\\ \\ (Abjuration)}\\ \\ Level: 1\\ Range: 0\\ Components: V, S, M\\ Duration: 1 turn per level\\ Casting Time: 1\\ Area of Effect: The caster\\ Saving Throw: None\\ This spell confers immunity to all "nuisance" cantrips and first-level spells cast upon the bard. In addition, it gives the bard a +4 bonus to his saving throws vs. nuisance spells of second level or higher. This spell is primarily used while performing, as it keeps outside events such as hecklers and Taunt spells from interrupting the bard's performance. The {\it material} component for this spell is a chip of granite.\\ Nuisance spells are those that do no damage, but are designed to adversely affect the bard's concentration, train of thought, or senses. Most Illusion and Charm spells fall into this category, as do Blindness, Deafness, and such spells that otherwise cause blindness or deafness. All three variations of the Annoyance spell (qq.v) are included as well. There are more such spells, but an exhaustive list here is unwarranted. (Sangfroid is a real word; it means "imperturbability".) \\ -- -- -- -- -- \newpage {\bf {\Large Memorize Song}} \\ \\ (Enchantment/Charm) \\ \\ Level: 2\\ Range: 0\\ Components: V, S\\ Duration: Permanent\\ Casting Time: 1\\ Area of Effect: The caster\\ Saving Throw: None\\ \\ This spell enables the caster to memorize the next song he hears. From then on, the caster can sing and play the song exactly as he heard it, without worrying about forgetting verses or notes later on in life. This is especially useful for traveling minstrels, who must remember someone else's songs for a long time in order to sing them (in other words, "spread the news") in faraway lands. \\ -- -- -- -- -- \end{twocolumn} \end{document}