Date: Fri, 9 Jul 1993 14:39:17 EDT From: "Patrick M. Phalen (FSAC-PMD)" Subject: Adnd-l: (Slightly) new clerical spell: Ignite Metal I posted this spell a couple of months ago. I received several comments in my quest to perfect it (special thanks to wes). This is the version I am going to be using unless I get any radically different ideas from y'all. Name: Ignite Metal Level: 3 Type: Alteration/Evocation Range: 0 Casting Time: 5 Duration: 4 rds + 1rd/2 lvls Save: special Area of Effect: weapon By means of this spell the caster is able to ignite a single metal weapon. The weapon must be either a special constructed blade of mithril or adamantite or a regular (steel) blade which has been consecrated in a special rite using a ceremony and bless spell and holy/unholy water. This confers an additional 2-12 points of damage on a successful hit by the weapon. Creatures especially vulnerable to fire take an additional 4 points of damage. Conversely, creatures that are normally immune to non-magical fire suffer 4 points less. A successful saving throw vs magical fire halves damage. Note that attacks which hit the creature, but don't do damage (i.e., didn't penetrate armor or hit a stonskinned or similarly protected creature) will do half or no fire damage depending in the save. If someone besides the caster wields the weapon, the following penalties apply: -The spell duration is halved -The wielder takes 1-6 points of damage per round (save for no damage) At the end of the spells duration, the weapon has to make a successful save vs magical fire with the following modifiers or be destroyed : -consecrated steel blade: 0 -mithril blade: +2 -adamantite blade: +4 -consecrated mithril blade: +6 -consecrated adamantite blade: +8 If the weapon fails this save the caster takes 4d6 points of fire damage (no save). The material component is a bit of sulphur and oil which is sprinkled on the blade.