Date: Wed, 26 Jan 1994 15:23:51 -0600 From: Ron To: wsbusr1@urc.tue.nl Subject: wizard spells hello Boudewijn, my name's Ron; I play a wizard character in a campaign who has come up with some unusual spells. since you keep the GNSB/GNPB I would send them to you, however they are for a spell point mage (called a sorceror) that the DM made and balanced with the other classes (or rather we both did, as the DM and I talk alot about this kind of stuff). rank is equivalent to adnd spell level. mana is how many spell points they cost. notice that some of these are very powerful, as i have a way of making the DM think an incredible spell is stupid. by the way, you may have heard of my character, as I think you might have asked about him once. his name is Feldegast, but the party knows him better as Feldegast the Great. SPELL DESCRIPTIONS elemental burst; rank 1, mana 1; evocation; ct:1, aoe:5y sphere, dur:0, sav:none; ((lvl)d4) dmg to anyone but the caster, outward from caster or from a small bead of force (time bomb), doing damage as a (telikinetic blast, crimson glee); mana shield; rank 2, mana ?; abjuration; prevents caster's spells from affecting the caster, resulting in illusionary harm; can likewise hide caster from harm caused by an inferior (hd To: wsbusr1@urc.tue.nl, rsm58307@uxa.cso.uiuc.edu Subject: Spells for the Net.Spellbook i play a wizard named Feldegast, aka Feldegast the Great, aka Isildur the Merchant. unlike most wizards he does wear robes and don a pointy hat. he is level 6, soon to be level 7. here are a few of his spells. if they seem to powerful, that's probably because they are. i can't believe my DM let me have a few of them. by the way, we use a spell point system (i have 14 spell points, but only because i have an 18 con). the word "rank" replaces "spell level". i somehow convinced the dm to let me research "elements" and spells separately. the elements i know at this time are: fire, acid, force. thus instead of fireball i would have a spell called elementalball. Feldegast's Elemental Burst (evocation) rank: 1 ct: 1 seg dur: 0 mana: 1 aoe: 5y sphere sav: none this spell does (lvl)d4 dmg to anyone but the caster, outward from the caster. Feldegast's Mana Shield (abjuration) rank: 2 ct: 0 dur: lvl r mana: ? aoe: caster sav: n/a this spell prevents the caster's spells from affecting the caster, resulting in illusionary or minimal (burnt eyebrows) harm; it can likewise protect the caster from inferior foes (if hd < lvl); expending (rank) mana grants a save if none or +4 if there was a save. Feldegast's Ego Submergence (abjuration) rank: ? ct: 1t dur: 1 day mana: 2 aoe: caster sav: n/a this spell grants the caster non-detection by scrying, detect spells and mind reading divinations, as well as granting a +4 save vs charms. however, the spell ends abruptly if the caster scrys, mind reads or charms. this spell does not alert the caster to scrying, and may be overpowered by a spell of greater rank. Feldegast's Elemental Fury (evocation) rank: 2 ct: 2+ rng: (6+lvl)*10 yards mana: ? aoe: varies sav: none the caster concentrates heavily, creating a sphere in their hand within which some kind of element that they are familiar with beats furiously. the spell strikes like magic missile, doing (lvl+2)d4 dmg if at one target or it can be separated into (lvl) shards each doing (d4) damage, ariving every second. Feldegast's Lightstream (alt or ench) rank: 3 ct: 1 rng: 10*lvl y mana: 3 aoe: 50y sphere sav: varies the caster controls light as an alteration or mind enchantment as desired until another spell is cast. then the light stream can't be changed (thus lightstream can duplicate continual light but not update a disguise). Feldegast's Alter Appearance (alt) rank: 3 ct: 1 day dur: permanent mana: 3 aoe: caster sav: none this spell alters the caster's appearance, but the change is permanent alteration, not illusionary; dispel magic will not change the appearance back; Feldegast's Wayfinder Portal (conj) rank: 3 ct: 1 week dur: 1 round mana: 3/all conjures a smooth ring, visible to the caster, which begins to crystallize at a rate according to the information used to focus it; the wayfinder portal seeks a target (place/thing/person) identified by (image, location, scent, name, magic pattern); once found, if found, it can be walked through, however the point of egress is a spot unwatched, relatively safe to the caster (thus the wizard might appear a day's walk away from the target); it will not bring the caster into a private building/church which the caster has not been in before or been invited to enter into; transporting others exhausts the rest of the caster's mana. [in the campaign world fast teleport spells are not allowed, as we have found them to be unfair] Feldegast's Safe Portal (conj) rank: 3 ct: 1 rng: 10 y mana: 3 dur: 4*lvl turns this spell conjures a portal to an extra dimensiona;l space, but with an alteration upon the opening, bending light so the other side can appear as desired; thus it can fool people into thinking it is a wayfinder portal; the portal itself acts like a ropetrick without a rope [in the campaign world ropetrick is a 3rd level spell because of it is exceedingly powerful]