Detect Pregnancy (Divination) Class: Cleric Level: 1 Sphere: Divination Range: Touch Components: V, S Duration: 1 round/level Casting Time: 1 Area of Effect: 1 creature Saving Throw: None This spell enables the priest to detect pregnancy in any creature. The priest will also know the day of conception, stage of pregnancy, estimated day of birth, and gender of child. Prevent Nausea (Abjuration) Reversible Class: Cleric Level: 1 Sphere: Healing Range: Touch Components: V, S Duration: 6 turns/level Casting Time: 1 Area of Effect: 1 creature Saving Throw: None This spell will prevent the woman from getting nausea for the duration of the spell. The reverse of this spell will cause nausea to the victim, male or female. Summon Midwife (Conjuration/Summoning) Class: Cleric Level: 1 Sphere: Summoning Range: 30 yards Components: V, S Duration: none Casting Time: 1 Area of Effect: 1 creature Saving Throw: None This spell will summon the nearest midwife. The midwife will get the summons. She is under no obligation to respond to the summons, but very few midwifes will ignore it unless unfortunate circumstances prevail. Assist Labor & Birth (Necromancy) Class: Cleric Level: 2 Sphere: Healing Range: Touch Components: V, S, M Duration: none Casting Time: 2 Area of Effect: 1 creature Saving Throw: None This spell has multiple functions to assist the mother in labor and birth: Epidural - Produces a numbing of the lower back and pelvis to reduce stress on the mother during labor. Push - Assists mother in pushing the child out. Will cut the time of labor by 1d4 hours. Turn Baby - Will position the child correctly during labor for proper birth. The material components of this spell are boiling hot water and towels. Baltasar's Impediment (Necromancy, Abjuration) Sphere: Necromancy, Protection Level: 1 Range: Touch Components: V, S, M Duration: Special Casting Time: 1 round Area of Effect: 1 (female) mammal Saving Throw: None This spell enables the caster to prevent a female from becoming pregnant. Essentially, it impedes a fertilized ovum from implanting in the uterus. The casting of Baltasar's Impediment is not necessarily an evil act; however, the DM should pay particular attention to the alignment of the caster as well as the social & political (esp. religious) atmosphere. For example, a lawful good cleric casting this spell on a teenager without the permission of her parents, church, etc. should be prepared for the wrath of his deity. A cleric who worships a fertility god can not cast this spell. A neutral evil cleric, nephew of the king, might repeatedly cast this spell on the queen in a secret attempt to usurp the thrown. A neutral good cleric might cast this spell on all the maidens of the keep before its fall to the orc siege -- although he cannot spare them from the horrors to come, at least he can prevent the bastardization that might result. The material components are a drop of blood from the target's last menstrual period (or an ounce of her blood, from anywhere, that has been mixed with dust and dried in a silver chalice) and the priest's holy symbol. The priest invokes the name of his deity, touching his holy symbol to the blood. The woman must then consume it, usually mixing it with wine or some other fluid. The spell remains in effect until the first day of the woman's next menstrual period, or a successful Dispel Magic is cast upon her. Detect Venereal Disease (Divination) Sphere: Divination Level: 1 Range: Touch Components: S, M Duration: Special Casting Time: 1 Area of Effect: One creature Saving Throw: None This spell detects the presence of sexually transmitted diseases in a creature. A successful Intelligence check reveals the nature and symptoms of, but not the cure for, any detected diseases. The material component is the caster's holy symbol. Divine Sexual Experience (Divination) Sphere: Divination Level: 1 Range: 10 yards Components: V, S, M Duration: Special Casting Time: 1 Area of Effect: One person Saving Throw: None Casting of this spell involves taking a clear vessel of water and releasing a drop of ink into it. The percentage of the water undarkened by the diffused ink indicates that person's purity score. Although not absolutely certain, any score under 50% probably indicates loss of virginity, and with the exception of the rarest of heroes and deities, the score will be between 25% (casual interaction with others) and 90% (extreme debauchery). More specific information may be revealed at the DM's discretion. Lactation (Evocation) Sphere: Creation Level: 1 Range: Touch Components: V, S Duration: Special Casting Time: 1 Area of Effect: Female touched Saving Throw: 1/2 Lactation, unsurprisingly, causes the subject to begin producing breast milk. This milk is of the highest nutritive value. A saving throw results in a single discharge of colostrum. Repair Virginity (Healing) Sphere: Healing Level: 2 Range: Touch Components: S, M Duration: Permanent (until the obvious happens) Casting Time: 2 turns Area of Effect: One person Saving Throw: 1/2 (Special) This spell returns the subject to a state of physical virginity. If the subject makes the saving throw, then all sexual skills, knowledge, and techniques are retained; if the saving throw is failed, all knowledge and skills are lost except those known before having lost virginity. A female will grow an intact hymen, and any physical or medical damage caused by sex or childbirth will be eradicated. The subject will legitimately be considered a virgin for all religious purposes. Protection From Disease (Abjuration) Sphere: Protection Level: 2 Range: Touch Components: V, S, M Duration: 1 turn/level Casting time: 3 Area of Effect: Creature touched Saving Throw: None By means of this spell, the wizard bestows total invulnerability to disease. The creature can't contract, become a carrier, or pass on any disease he/she may already have. This spell doesn't cure disease it merely prevents its transfer. When a person is subject to this spell, a glowing light appears on the subject's palm. This is to assure the person has this protection on. Therefore, a person he/she can't say "Let's have sex, I have the protection on." The material component of this spell is a scoop of mold (a generic form of penicillin). Fertility (Alteration, Necromancy) Reversible Sphere: Creation, Necromantic Level: 4 Range: 10 yards/level Components: V, S, M Duration: Special Casting Time: 1 turn + 1 turn/target Area of Effect: Special Saving Throw: Neg. This spell enables the caster to increase the fertility of the target. The target may be either male or female. The fertility of a character may be calculated as follows (as per The Complete Guide to AD&D Sex) Fertility = base chance + constitution modifier. If both participants are "fertile" at time of copulation, pregnancy results. Base Race Chance Constitution Modifier Dwarf 22% 01-03 -6% Elf 13% 04-06 -4% Gnome 20% 07-09 -2% Half-Elf 54% 10-12 +2% Halfling 50% 13-15 +4% Human 77% 16-18 +6% Successful casting of this spell increases a character's fertility by 5d6 points. In addition, there is a probability, equal to the level of the caster (1% per level), that successful conception will result in multiple births (roll 1d20: 1-17 twins, 18-19 triplets, 20 quadruplets). Multiple castings of this spell on the same individual (while the first is still in effect) automatically fail, as does casting on a pregnant person. This effect lasts through the target's next copulation; thereafter, the target's fertility returns to normal. Fertility can also be countered magically by spells such as Dispel Magic, Infertility, or Wish. The reverse of this spell, "Infertility," destroys the target's ovaries/testes and automatically results in a failed attempt at conception (assuming that the target did not save versus spells). The target remains infertile until a successful Dispel Magic is cast upon him/her followed immediately by Regenerate (the former dispels the magic, the latter repairs the physical damage). Note: Fertility cannot counter the effects of Infertility, but if the target is already under the effect of the former, he/she receives a +1 bonus to save. This spell (and it's reverse) may also be cast upon animals (e.g., horses). The DM may choose the animal's initial fertility based on type and quality of animal. This spell can affect up to 1 creature for every 3 levels of the caster, unless the cleric worships a god of fertility, creation, death, or destruction, in which case, the cleric can affect 1 creature per level. Clerics who worship fertility or creation gods can not cast Infertility. Clerics who worship gods of death or destruction can not cast Fertility. The material components for Fertility are the caster's holy symbol and a seed from any plant (the seed is not damaged). The caster's holy symbol and the ashes from a handful of seeds are required for the reverse (the ashes disappear during casting). NOTE: While the need for this spell might seem a bit questionable upon initial reading, it works well as a plot aid: - "Gee, I wonder why there are so many orcs/green dragons/trolls around lately?" - "Boy, I sure hope the king has a child with this new queen - this is his third queen already! I would sure hate to see that sleazy nephew of his get the thrown!" - "Look, you gotta help us! There's not been a child born in this town in 2 years - not even among the livestock!" - It would also be a sneaky way to get those promiscuous PCs. Yemelat's Orgiastic Frenzy (Enchantment) Sphere: Charm Level: 6 Range: 20-ft radius circle centered within 60 ft. of the caster Components: V, M Duration: Special Casting Time: 6 turn Area of Effect: See range Saving Throw: Special Yemelat, whose archbishopric is among the most coveted of all the dioceses of Lord Priapus, is most famous for his Orgiastic Frenzy spell, first put to shockingly great effect at a Special High Council of the priests of Helm, Torm, and Tyr. This spell compels those within its range to engage in sexual activities with wild abandon with anyone else within the zone. Those within may individually save vs. petrifaction at -5 to stave off the effects, but must save again if they touch anyone or anything in the zone, including their own bodies, until they escape the zone or until everyone falls unconscious within the zone. The material component is a peeled grape.