Date: Wed, 20 Jan 1993 17:08:10 WET From: SC Lawley Subject: Orcus.Priesthood Summon Shadows (Conjuration/Summoning,Necromancy) Range: 10 Yards. Componants: V,S. Duration: 1 Round + 1Round/Level Casting Time: 5. area Of Effect: 10' Cube. Saving Throw: None. Explanation/description When this spell is cast, the priest conjures up one shadow for every three levels of experience he has attained. These monsters are under the control of the spell caster and attack his enemies on command. The shadows remain until slain, turned or the spell duration expires. Summon Undead (Conjuration/Necromancy) Level: 2. Sphere: Necromantic. Range: See Below. Componants: V,S,M. Duration: 1-8 turns + 1 turn/level. Casting Time: 1 Turn. Area of Effect: 100' radius/level. Saving Throw: None. Explanation/description: The nearest 2-12 undead of hit dice equal to or less than the level of the caster and within 100' per level of the priest, must travel to the caller at normal pace. The summoned undead will not be hostile, nor are they under the control of the summoner. They may act as they wish. Once they have arrived at the summoner, the undead may turn around and go back where they came from, attack anyone in their way, talk to the summoner, or perform any other action that seems reasonable to them. Unthinking undead (such as zombies and skeletons) with a purpose immediatly return to their station. Wandering, unthinking undead stay and wait for orders (for which the caster needs to use some form of undead control such as a potion, spell, or granted power) unless there are obvious foes besides the summoner to attack. The summoner must have bone dust that is scattered to the wind during the spell casting. Undead Regeneration (Necromancy) Level: 5. Sphere: Necromantic. Range: Touch. Componants: V,S. Duration: Instantaneous. Casting Time: 6. Area of Effect: 1 Undead. Saving Throw: None. Explanation/description: By means of this spell the priest can "heal" an undead, restoring to its unlife a number of hit points equal to 1d6 plus the caster's level. Gaseous and intangible undead can be "touched" by a caster reaching into the space they occupy. The spell prevents normal undead attacks or effects of contact with undead from affecting the caster. The reverse of this spell, Drain Undead, inflicts a like amount of damage. Undead "drain" damage is not gained as healing or extra hit points by the caster. The same protections against undead powers are given to the caster as Undead Regeneration confers. Only undead can be affected by either version of the spell. Unlife (Necromancy) Level: 7 Sphere: Necromantic. Range: Touch Componants: V,S,M. Duration: Permanant Casting Time: 1 round. Area Of Effect: Special Saving Throw: None. Explanation/description: This powerful magic enables the caster to create undead from corpses and skeletal remains. Undead take 20 turns (minus the level of the caster) to come to unlife, and upon appearance, will attempt to carry out one task or action stated in he spell-casting (typically, to attack the first creature other than the caster to enter the place where the spell was cast). The created undead is not otherwise under the control of the caster. The caster has a 7% chance per level over 13 of successfully choosing the type of undead created. Otherwise use the following percentile table to determine what sort of undead the carrion is transformed into. Note that the undead created must be of a hit dice equal to or less than the level the corpse had while alive. If the table indicates a type higher than this the remains are animated as the most powerful type of creature they can be, i.e. an undead equal (or as near as possible) to the victim's original level. Normally only a single undead can be created by this spell. Sometimes (2 in 6 chance) two or three may be inadvertantly created if other carrion is within 20' of the casting. Types of extra undead are not selectable by the caster, nor are such extra undead obligated to carry out any task or refrain from attacking the caster, who may not even be aware of their existance. The reverse of this spell, Go Down, causes a single undead to be reduced to lifeless remains (if non-corporeal it is reduced to dust forever). such remains (not dust) could be reanimated by later magic. The material componants for both forms of the spell are a pinch of dust, a drop of blood, a drop of water, and a fragment of bone. Level Skeleton (D.M.s of or choice) Caster Zombie Ghoul Ghast Shadow Wight Wraith Mummy Spectre Ghost Vampire Other 14-16 01-12 13-25 26-36 37-48 49-57 58-64 65-71 72-83 84-87 88-93 94-00 17-19 01-10 11-23 24-34 35-46 47-55 55-62 63-69 70-81 82-82 86-91 92-00 20-22 01-08 09-21 22-32 33-44 45-53 54-60 61-67 68-79 80-83 84-89 90-00 23-25 01-06 07-19 20-30 31-42 42-51 52-58 59-65 66-77 78-81 82-89 90-00 26-28 01-04 05-17 18-28 29-40 41-49 50-56 57-63 64-75 76-79 80-89 90-00 29 + 01-02 03-15 16-26 27-38 39-47 48-54 55-61 62-73 74-77 78-89 90-00